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35 changed files with 3699 additions and 78 deletions
3
.gitignore
vendored
3
.gitignore
vendored
|
|
@ -11,4 +11,7 @@ devenv.local.nix
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|||
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# generated by samply rust profiler
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profile.json
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||||
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bot/models
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client_web/dist
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||||
var
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||||
|
|
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|||
1645
Cargo.lock
generated
1645
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
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@ -1,4 +1,4 @@
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|||
[workspace]
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||||
resolver = "2"
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||||
members = ["client_cli", "bot", "store", "spiel_bot"]
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members = ["client_cli", "bot", "store", "spiel_bot", "client_web"]
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||||
|
|
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|||
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@ -24,7 +24,7 @@ Training of AI bots is the work in progress.
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|||
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||||
- game rules and game state are implemented in the _store/_ folder.
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- the command-line application is implemented in _client_cli/_; it allows you to play against a bot, or to have two bots play against each other
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- the bots algorithms and the training of their models are implemented in the _bot/_ folder
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- the bots algorithms and the training of their models are implemented in the _bot/_ and _spiel_bot_ folders.
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### _store_ package
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@ -13,7 +13,7 @@ path = "src/burnrl/main.rs"
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pretty_assertions = "1.4.0"
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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||||
trictrac-store = { path = "../store" }
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trictrac-store = { path = "../store", features = ["python"] }
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rand = "0.9"
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env_logger = "0.10"
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burn = { version = "0.20", features = ["ndarray", "autodiff"] }
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||||
|
|
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|||
|
|
@ -13,7 +13,7 @@ bincode = "1.3.3"
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|||
pico-args = "0.5.0"
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||||
pretty_assertions = "1.4.0"
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||||
renet = "0.0.13"
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||||
trictrac-store = { path = "../store" }
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||||
trictrac-store = { path = "../store", features = ["python"] }
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trictrac-bot = { path = "../bot" }
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spiel_bot = { path = "../spiel_bot" }
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itertools = "0.13.0"
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|
|
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|||
25
client_web/Cargo.toml
Normal file
25
client_web/Cargo.toml
Normal file
|
|
@ -0,0 +1,25 @@
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[package]
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||||
name = "client_web"
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||||
version = "0.1.0"
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||||
edition = "2021"
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||||
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||||
[package.metadata.leptos-i18n]
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default = "en"
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locales = ["en", "fr"]
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[dependencies]
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leptos_i18n = { version = "0.5", features = ["csr", "interpolate_display"] }
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trictrac-store = { path = "../store" }
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backbone-lib = { path = "../../forks/multiplayer/backbone-lib" }
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||||
leptos = { version = "0.7", features = ["csr"] }
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1"
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||||
futures = "0.3"
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||||
rand = "0.9"
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||||
gloo-storage = "0.3"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen-futures = "0.4"
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# getrandom 0.3 requires an explicit WASM backend; "wasm_js" uses window.crypto.getRandomValues.
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# Must be a direct dependency (not just transitive) for the feature to take effect.
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getrandom = { version = "0.3", features = ["wasm_js"] }
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||||
2
client_web/Trunk.toml
Normal file
2
client_web/Trunk.toml
Normal file
|
|
@ -0,0 +1,2 @@
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|||
[serve]
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||||
port = 9092
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||||
357
client_web/assets/style.css
Normal file
357
client_web/assets/style.css
Normal file
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@ -0,0 +1,357 @@
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/* ── Reset & base ──────────────────────────────────────────────────── */
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||||
*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
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||||
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||||
body {
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||||
font-family: sans-serif;
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||||
background: #c8b084;
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||||
display: flex;
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||||
justify-content: center;
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||||
padding: 1.5rem;
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||||
min-height: 100vh;
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||||
}
|
||||
|
||||
/* ── Login / Connecting screens ────────────────────────────────────── */
|
||||
.login-container {
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||||
display: flex;
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||||
flex-direction: column;
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||||
gap: 0.75rem;
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||||
max-width: 320px;
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||||
margin-top: 4rem;
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||||
}
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||||
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||||
.login-container h1 { font-size: 2rem; text-align: center; margin-bottom: 0.5rem; }
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||||
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||||
input[type="text"] {
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||||
padding: 0.5rem 0.75rem;
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||||
font-size: 1rem;
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||||
border: 1px solid #aaa;
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||||
border-radius: 4px;
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||||
}
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||||
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||||
.error-msg { color: #c00; font-size: 0.9rem; }
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||||
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||||
.connecting { font-size: 1.2rem; margin-top: 4rem; text-align: center; }
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||||
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||||
/* ── Buttons ────────────────────────────────────────────────────────── */
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||||
.btn {
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||||
padding: 0.5rem 1.25rem;
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||||
font-size: 1rem;
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||||
border: none;
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||||
border-radius: 4px;
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||||
cursor: pointer;
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||||
transition: opacity 0.15s;
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||||
}
|
||||
.btn:disabled { opacity: 0.4; cursor: default; }
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||||
.btn-primary { background: #3a6b3a; color: #fff; }
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||||
.btn-secondary { background: #5a4a2a; color: #fff; }
|
||||
.btn:not(:disabled):hover { opacity: 0.85; }
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||||
|
||||
/* ── Game container ─────────────────────────────────────────────────── */
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||||
.game-container {
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||||
display: flex;
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||||
flex-direction: column;
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||||
align-items: center;
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||||
gap: 0.75rem;
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||||
width: 100%;
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||||
max-width: 900px;
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||||
}
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||||
|
||||
/* ── Language switcher ──────────────────────────────────────────────── */
|
||||
.lang-switcher {
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||||
display: flex;
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||||
gap: 0.25rem;
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||||
}
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||||
|
||||
.lang-switcher button {
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||||
font-size: 0.75rem;
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||||
padding: 0.15rem 0.4rem;
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||||
border: 1px solid rgba(0,0,0,0.3);
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||||
border-radius: 3px;
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||||
background: transparent;
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||||
cursor: pointer;
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||||
color: inherit;
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||||
opacity: 0.6;
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||||
}
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||||
|
||||
.lang-switcher button.lang-active {
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||||
opacity: 1;
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||||
font-weight: bold;
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||||
background: rgba(0,0,0,0.12);
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||||
}
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||||
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||||
.login-container .lang-switcher {
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||||
justify-content: flex-end;
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||||
margin-bottom: 1rem;
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||||
}
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||||
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||||
/* ── Top bar ─────────────────────────────────────────────────────────── */
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||||
.top-bar {
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||||
display: flex;
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||||
justify-content: space-between;
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||||
align-items: center;
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||||
width: 100%;
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||||
}
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||||
|
||||
.quit-link {
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||||
font-size: 0.85rem;
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||||
color: #5a4a2a;
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||||
text-decoration: underline;
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||||
cursor: pointer;
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||||
}
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||||
|
||||
/* ── Player score panel ─────────────────────────────────────────────── */
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||||
.player-score-panel {
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||||
background: #f5edd8;
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||||
border-radius: 6px;
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||||
padding: 0.5rem 1rem;
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||||
font-size: 0.9rem;
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||||
box-shadow: 0 1px 4px rgba(0,0,0,0.2);
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||||
width: 100%;
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||||
max-width: 900px;
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||||
}
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||||
|
||||
.player-score-header {
|
||||
margin-bottom: 0.3rem;
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||||
}
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||||
|
||||
.player-name {
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||||
font-weight: bold;
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||||
font-size: 1rem;
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||||
}
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||||
|
||||
.score-bars {
|
||||
display: flex;
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||||
flex-direction: column;
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||||
gap: 4px;
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||||
}
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||||
|
||||
.score-bar-row {
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||||
display: flex;
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||||
align-items: center;
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||||
gap: 0.5rem;
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||||
}
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||||
|
||||
.score-bar-label {
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||||
font-size: 0.8rem;
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||||
color: #555;
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||||
width: 3.5rem;
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||||
text-align: right;
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||||
flex-shrink: 0;
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||||
}
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||||
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||||
.score-bar {
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||||
width: 140px;
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||||
height: 10px;
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||||
background: rgba(0,0,0,0.12);
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||||
border-radius: 5px;
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||||
overflow: hidden;
|
||||
flex-shrink: 0;
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||||
}
|
||||
|
||||
.score-bar-fill {
|
||||
height: 100%;
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||||
border-radius: 5px;
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||||
transition: width 0.3s;
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||||
}
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||||
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||||
.score-bar-points { background: #4a7a3a; }
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||||
.score-bar-holes { background: #7a4a2a; }
|
||||
|
||||
.score-bar-value {
|
||||
font-size: 0.8rem;
|
||||
color: #444;
|
||||
min-width: 2.5rem;
|
||||
}
|
||||
|
||||
.bredouille-badge {
|
||||
font-size: 0.7rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
background: #c07800;
|
||||
border-radius: 3px;
|
||||
padding: 0.05em 0.35em;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.player-jans {
|
||||
margin-top: 0.35rem;
|
||||
border-top: 1px solid rgba(0,0,0,0.1);
|
||||
padding-top: 0.25rem;
|
||||
}
|
||||
|
||||
/* ── Status bar ─────────────────────────────────────────────────────── */
|
||||
.status-bar {
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
align-items: center;
|
||||
font-size: 1.05rem;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
/* ── Dice bars ──────────────────────────────────────────────────────── */
|
||||
.dice-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
/* ── Die face (SVG) ─────────────────────────────────────────────────── */
|
||||
.die-face rect {
|
||||
fill: #fffff0;
|
||||
stroke: #2a1a00;
|
||||
stroke-width: 2;
|
||||
}
|
||||
.die-face circle {
|
||||
fill: #1a0a00;
|
||||
}
|
||||
.die-face.die-used rect {
|
||||
fill: #d8d4c8;
|
||||
stroke: #8a7a60;
|
||||
}
|
||||
.die-face.die-used circle {
|
||||
fill: #8a7a60;
|
||||
}
|
||||
|
||||
/* ── Jan panel ──────────────────────────────────────────────────────── */
|
||||
.jan-panel {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 2px;
|
||||
background: #f5edd8;
|
||||
border-radius: 6px;
|
||||
padding: 0.4rem 1rem;
|
||||
font-size: 0.9rem;
|
||||
box-shadow: 0 1px 4px rgba(0,0,0,0.15);
|
||||
min-width: 260px;
|
||||
}
|
||||
|
||||
.jan-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 2px 4px;
|
||||
border-radius: 3px;
|
||||
}
|
||||
.jan-expandable { cursor: pointer; }
|
||||
.jan-expandable:hover { background: rgba(0,0,0,0.06); }
|
||||
|
||||
.jan-positive { color: #1a5c1a; }
|
||||
.jan-negative { color: #8b1a1a; }
|
||||
|
||||
.jan-label { flex: 1; }
|
||||
.jan-tag {
|
||||
font-size: 0.75rem;
|
||||
padding: 0.1em 0.4em;
|
||||
border-radius: 3px;
|
||||
background: rgba(0,0,0,0.08);
|
||||
color: #555;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.jan-pts { font-weight: bold; text-align: right; min-width: 3rem; }
|
||||
|
||||
.jan-moves { padding: 1px 4px 4px 1rem; display: flex; flex-direction: column; gap: 2px; }
|
||||
.jan-moves.hidden { display: none; }
|
||||
.jan-move-line { font-family: monospace; font-size: 0.8rem; color: #444; }
|
||||
|
||||
/* ── Board ──────────────────────────────────────────────────────────── */
|
||||
.board {
|
||||
background: #2e6b2e;
|
||||
border: 4px solid #1a3d1a;
|
||||
border-radius: 8px;
|
||||
padding: 4px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
user-select: none;
|
||||
box-shadow: 0 4px 12px rgba(0,0,0,0.4);
|
||||
}
|
||||
|
||||
.board-row {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.board-quarter {
|
||||
display: flex;
|
||||
gap: 2px;
|
||||
}
|
||||
|
||||
.board-bar {
|
||||
width: 20px;
|
||||
background: #1a3d1a;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.board-center-bar {
|
||||
height: 12px;
|
||||
background: #1a3d1a;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
/* ── Fields ─────────────────────────────────────────────────────────── */
|
||||
.field {
|
||||
width: 60px;
|
||||
height: 180px;
|
||||
background: #d4a843;
|
||||
border-radius: 4px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
padding: 4px 2px;
|
||||
position: relative;
|
||||
transition: background 0.1s;
|
||||
}
|
||||
|
||||
/* Alternating field colours */
|
||||
.board-quarter .field:nth-child(odd) { background: #c49030; }
|
||||
.board-quarter .field:nth-child(even) { background: #d4a843; }
|
||||
|
||||
.top-row .field { justify-content: flex-start; }
|
||||
|
||||
.field.clickable { cursor: pointer; }
|
||||
.field.clickable:hover { background: #e8c060 !important; }
|
||||
.field.selected { background: #88bb44 !important; outline: 2px solid #446622; }
|
||||
.field.dest { background: #aad060 !important; }
|
||||
|
||||
.field-num {
|
||||
font-size: 0.65rem;
|
||||
color: rgba(0,0,0,0.45);
|
||||
position: absolute;
|
||||
bottom: 2px;
|
||||
}
|
||||
|
||||
.top-row .field-num { bottom: auto; top: 2px; }
|
||||
|
||||
/* ── Checkers ───────────────────────────────────────────────────────── */
|
||||
.checker-stack {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.checker {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 0.8rem;
|
||||
font-weight: bold;
|
||||
border: 2px solid rgba(0,0,0,0.3);
|
||||
box-shadow: inset 0 2px 4px rgba(255,255,255,0.3), 0 1px 3px rgba(0,0,0,0.3);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.checker + .checker { margin-top: 2px; }
|
||||
|
||||
.checker.white {
|
||||
background: radial-gradient(circle at 35% 35%, #ffffff, #cccccc);
|
||||
color: #333;
|
||||
}
|
||||
|
||||
.checker.black {
|
||||
background: radial-gradient(circle at 35% 35%, #555555, #111111);
|
||||
color: #eee;
|
||||
}
|
||||
11
client_web/index.html
Normal file
11
client_web/index.html
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
<title>Trictrac</title>
|
||||
<link data-trunk rel="rust" />
|
||||
<link data-trunk rel="css" href="assets/style.css" />
|
||||
</head>
|
||||
<body></body>
|
||||
</html>
|
||||
39
client_web/locales/en.json
Normal file
39
client_web/locales/en.json
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
{
|
||||
"room_name_placeholder": "Room name",
|
||||
"create_room": "Create Room",
|
||||
"join_room": "Join Room",
|
||||
"connecting": "Connecting…",
|
||||
"game_over": "Game over",
|
||||
"waiting_for_opponent": "Waiting for opponent…",
|
||||
"your_turn_roll": "Your turn — roll the dice",
|
||||
"hold_or_go": "Hold or Go?",
|
||||
"select_move": "Select move {{ n }} of 2",
|
||||
"your_turn": "Your turn",
|
||||
"opponent_turn": "Opponent's turn",
|
||||
"room_label": "Room: {{ id }}",
|
||||
"quit": "Quit",
|
||||
"roll_dice": "Roll dice",
|
||||
"go": "Go",
|
||||
"empty_move": "Empty move",
|
||||
"you_suffix": " (you)",
|
||||
"points_label": "Points",
|
||||
"holes_label": "Holes",
|
||||
"bredouille_title": "Can bredouille",
|
||||
"jan_double": "double",
|
||||
"jan_simple": "simple",
|
||||
"jan_filled_quarter": "Quarter filled",
|
||||
"jan_true_hit_small": "True hit (small jan)",
|
||||
"jan_true_hit_big": "True hit (big jan)",
|
||||
"jan_true_hit_corner": "True hit (opp. corner)",
|
||||
"jan_first_exit": "First to exit",
|
||||
"jan_six_tables": "Six tables",
|
||||
"jan_two_tables": "Two tables",
|
||||
"jan_mezeas": "Mezeas",
|
||||
"jan_false_hit_small": "False hit (small jan)",
|
||||
"jan_false_hit_big": "False hit (big jan)",
|
||||
"jan_contre_two": "Contre two tables",
|
||||
"jan_contre_mezeas": "Contre mezeas",
|
||||
"jan_helpless_man": "Helpless man",
|
||||
"play_vs_bot": "Play vs Bot",
|
||||
"vs_bot_label": "vs Bot"
|
||||
}
|
||||
39
client_web/locales/fr.json
Normal file
39
client_web/locales/fr.json
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
{
|
||||
"room_name_placeholder": "Nom de la salle",
|
||||
"create_room": "Créer une salle",
|
||||
"join_room": "Rejoindre",
|
||||
"connecting": "Connexion en cours…",
|
||||
"game_over": "Partie terminée",
|
||||
"waiting_for_opponent": "En attente de l'adversaire…",
|
||||
"your_turn_roll": "Votre tour — lancez les dés",
|
||||
"hold_or_go": "Tenir ou aller ?",
|
||||
"select_move": "Sélectionner le coup {{ n }} sur 2",
|
||||
"your_turn": "Votre tour",
|
||||
"opponent_turn": "Tour de l'adversaire",
|
||||
"room_label": "Salle : {{ id }}",
|
||||
"quit": "Quitter",
|
||||
"roll_dice": "Lancer les dés",
|
||||
"go": "Aller",
|
||||
"empty_move": "Coup vide",
|
||||
"you_suffix": " (vous)",
|
||||
"points_label": "Points",
|
||||
"holes_label": "Trous",
|
||||
"bredouille_title": "Peut faire bredouille",
|
||||
"jan_double": "double",
|
||||
"jan_simple": "simple",
|
||||
"jan_filled_quarter": "Remplissage",
|
||||
"jan_true_hit_small": "Battage à vrai (petit jan)",
|
||||
"jan_true_hit_big": "Battage à vrai (grand jan)",
|
||||
"jan_true_hit_corner": "Battage coin adverse",
|
||||
"jan_first_exit": "Premier sorti",
|
||||
"jan_six_tables": "Six tables",
|
||||
"jan_two_tables": "Deux tables",
|
||||
"jan_mezeas": "Mezeas",
|
||||
"jan_false_hit_small": "Battage à faux (petit jan)",
|
||||
"jan_false_hit_big": "Battage à faux (grand jan)",
|
||||
"jan_contre_two": "Contre deux tables",
|
||||
"jan_contre_mezeas": "Contre mezeas",
|
||||
"jan_helpless_man": "Dame impuissante",
|
||||
"play_vs_bot": "Jouer contre le bot",
|
||||
"vs_bot_label": "contre le bot"
|
||||
}
|
||||
326
client_web/src/app.rs
Normal file
326
client_web/src/app.rs
Normal file
|
|
@ -0,0 +1,326 @@
|
|||
use futures::channel::mpsc;
|
||||
use futures::{FutureExt, StreamExt};
|
||||
use gloo_storage::{LocalStorage, Storage};
|
||||
use leptos::prelude::*;
|
||||
use leptos::task::spawn_local;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use backbone_lib::session::{ConnectError, GameSession, RoomConfig, RoomRole, SessionEvent};
|
||||
use backbone_lib::traits::{BackEndArchitecture, BackendCommand, ViewStateUpdate};
|
||||
|
||||
use crate::components::{ConnectingScreen, GameScreen, LoginScreen};
|
||||
use crate::i18n::I18nContextProvider;
|
||||
use crate::trictrac::backend::TrictracBackend;
|
||||
use crate::trictrac::bot_local::bot_decide;
|
||||
use crate::trictrac::types::{GameDelta, PlayerAction, ViewState};
|
||||
|
||||
const RELAY_URL: &str = "ws://127.0.0.1:8080/ws";
|
||||
const GAME_ID: &str = "trictrac";
|
||||
const STORAGE_KEY: &str = "trictrac_session";
|
||||
|
||||
/// The state the UI needs to render the game screen.
|
||||
#[derive(Clone, PartialEq)]
|
||||
pub struct GameUiState {
|
||||
pub view_state: ViewState,
|
||||
/// 0 = host, 1 = guest
|
||||
pub player_id: u16,
|
||||
pub room_id: String,
|
||||
pub is_bot_game: bool,
|
||||
}
|
||||
|
||||
/// Which screen is currently shown.
|
||||
#[derive(Clone, PartialEq)]
|
||||
pub enum Screen {
|
||||
Login { error: Option<String> },
|
||||
Connecting,
|
||||
Playing(GameUiState),
|
||||
}
|
||||
|
||||
/// Commands sent from UI event handlers into the network task.
|
||||
pub enum NetCommand {
|
||||
CreateRoom {
|
||||
room: String,
|
||||
},
|
||||
JoinRoom {
|
||||
room: String,
|
||||
},
|
||||
Reconnect {
|
||||
relay_url: String,
|
||||
game_id: String,
|
||||
room_id: String,
|
||||
token: u64,
|
||||
host_state: Option<Vec<u8>>,
|
||||
},
|
||||
PlayVsBot,
|
||||
Action(PlayerAction),
|
||||
Disconnect,
|
||||
}
|
||||
|
||||
/// Stored in localStorage to reconnect after a page refresh.
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct StoredSession {
|
||||
relay_url: String,
|
||||
game_id: String,
|
||||
room_id: String,
|
||||
token: u64,
|
||||
#[serde(default)]
|
||||
is_host: bool,
|
||||
#[serde(default)]
|
||||
view_state: Option<ViewState>,
|
||||
}
|
||||
|
||||
fn save_session(session: &StoredSession) {
|
||||
LocalStorage::set(STORAGE_KEY, session).ok();
|
||||
}
|
||||
|
||||
fn load_session() -> Option<StoredSession> {
|
||||
LocalStorage::get::<StoredSession>(STORAGE_KEY).ok()
|
||||
}
|
||||
|
||||
fn clear_session() {
|
||||
LocalStorage::delete(STORAGE_KEY);
|
||||
}
|
||||
|
||||
#[component]
|
||||
pub fn App() -> impl IntoView {
|
||||
let stored = load_session();
|
||||
let initial_screen = if stored.is_some() {
|
||||
Screen::Connecting
|
||||
} else {
|
||||
Screen::Login { error: None }
|
||||
};
|
||||
let screen = RwSignal::new(initial_screen);
|
||||
|
||||
let (cmd_tx, mut cmd_rx) = mpsc::unbounded::<NetCommand>();
|
||||
provide_context(cmd_tx.clone());
|
||||
|
||||
if let Some(s) = stored {
|
||||
let host_state = s
|
||||
.view_state
|
||||
.as_ref()
|
||||
.and_then(|vs| serde_json::to_vec(vs).ok());
|
||||
cmd_tx
|
||||
.unbounded_send(NetCommand::Reconnect {
|
||||
relay_url: s.relay_url,
|
||||
game_id: s.game_id,
|
||||
room_id: s.room_id,
|
||||
token: s.token,
|
||||
host_state,
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
|
||||
spawn_local(async move {
|
||||
loop {
|
||||
// Wait for a connect/reconnect command (or PlayVsBot).
|
||||
// None means "play vs bot"; Some((config, is_reconnect)) means "connect to relay".
|
||||
let remote_config: Option<(RoomConfig, bool)> = loop {
|
||||
match cmd_rx.next().await {
|
||||
Some(NetCommand::PlayVsBot) => break None,
|
||||
Some(NetCommand::CreateRoom { room }) => {
|
||||
break Some((
|
||||
RoomConfig {
|
||||
relay_url: RELAY_URL.to_string(),
|
||||
game_id: GAME_ID.to_string(),
|
||||
room_id: room,
|
||||
rule_variation: 0,
|
||||
role: RoomRole::Create,
|
||||
reconnect_token: None,
|
||||
host_state: None,
|
||||
},
|
||||
false,
|
||||
));
|
||||
}
|
||||
Some(NetCommand::JoinRoom { room }) => {
|
||||
break Some((
|
||||
RoomConfig {
|
||||
relay_url: RELAY_URL.to_string(),
|
||||
game_id: GAME_ID.to_string(),
|
||||
room_id: room,
|
||||
rule_variation: 0,
|
||||
role: RoomRole::Join,
|
||||
reconnect_token: None,
|
||||
host_state: None,
|
||||
},
|
||||
false,
|
||||
));
|
||||
}
|
||||
Some(NetCommand::Reconnect {
|
||||
relay_url,
|
||||
game_id,
|
||||
room_id,
|
||||
token,
|
||||
host_state,
|
||||
}) => {
|
||||
break Some((
|
||||
RoomConfig {
|
||||
relay_url,
|
||||
game_id,
|
||||
room_id,
|
||||
rule_variation: 0,
|
||||
role: RoomRole::Join,
|
||||
reconnect_token: Some(token),
|
||||
host_state,
|
||||
},
|
||||
true,
|
||||
));
|
||||
}
|
||||
_ => {} // Ignore game commands while disconnected.
|
||||
}
|
||||
};
|
||||
|
||||
if remote_config.is_none() {
|
||||
run_local_bot_game(screen, &mut cmd_rx).await;
|
||||
screen.set(Screen::Login { error: None });
|
||||
continue;
|
||||
}
|
||||
let (config, is_reconnect) = remote_config.unwrap();
|
||||
|
||||
screen.set(Screen::Connecting);
|
||||
|
||||
let room_id_for_storage = config.room_id.clone();
|
||||
let mut session: GameSession<PlayerAction, GameDelta, ViewState> =
|
||||
match GameSession::connect::<TrictracBackend>(config).await {
|
||||
Ok(s) => s,
|
||||
Err(ConnectError::WebSocket(e) | ConnectError::Handshake(e)) => {
|
||||
if is_reconnect {
|
||||
clear_session();
|
||||
}
|
||||
screen.set(Screen::Login { error: Some(e) });
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
if !session.is_host {
|
||||
save_session(&StoredSession {
|
||||
relay_url: RELAY_URL.to_string(),
|
||||
game_id: GAME_ID.to_string(),
|
||||
room_id: room_id_for_storage.clone(),
|
||||
token: session.reconnect_token,
|
||||
is_host: false,
|
||||
view_state: None,
|
||||
});
|
||||
}
|
||||
|
||||
let is_host = session.is_host;
|
||||
let player_id = session.player_id;
|
||||
let reconnect_token = session.reconnect_token;
|
||||
let mut vs = ViewState::default_with_names("Host", "Guest");
|
||||
|
||||
loop {
|
||||
futures::select! {
|
||||
cmd = cmd_rx.next().fuse() => match cmd {
|
||||
Some(NetCommand::Action(action)) => {
|
||||
session.send_action(action);
|
||||
}
|
||||
_ => {
|
||||
clear_session();
|
||||
session.disconnect();
|
||||
screen.set(Screen::Login { error: None });
|
||||
break;
|
||||
}
|
||||
},
|
||||
event = session.next_event().fuse() => match event {
|
||||
Some(SessionEvent::Update(u)) => {
|
||||
match u {
|
||||
ViewStateUpdate::Full(state) => vs = state,
|
||||
ViewStateUpdate::Incremental(delta) => vs.apply_delta(&delta),
|
||||
}
|
||||
if is_host {
|
||||
save_session(&StoredSession {
|
||||
relay_url: RELAY_URL.to_string(),
|
||||
game_id: GAME_ID.to_string(),
|
||||
room_id: room_id_for_storage.clone(),
|
||||
token: reconnect_token,
|
||||
is_host: true,
|
||||
view_state: Some(vs.clone()),
|
||||
});
|
||||
}
|
||||
screen.set(Screen::Playing(GameUiState {
|
||||
view_state: vs.clone(),
|
||||
player_id,
|
||||
room_id: room_id_for_storage.clone(),
|
||||
is_bot_game: false,
|
||||
}));
|
||||
}
|
||||
Some(SessionEvent::Disconnected(reason)) => {
|
||||
screen.set(Screen::Login { error: reason });
|
||||
break;
|
||||
}
|
||||
None => {
|
||||
screen.set(Screen::Login { error: None });
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
view! {
|
||||
<I18nContextProvider>
|
||||
{move || match screen.get() {
|
||||
Screen::Login { error } => view! { <LoginScreen error=error /> }.into_any(),
|
||||
Screen::Connecting => view! { <ConnectingScreen /> }.into_any(),
|
||||
Screen::Playing(state) => view! { <GameScreen state=state /> }.into_any(),
|
||||
}}
|
||||
</I18nContextProvider>
|
||||
}
|
||||
}
|
||||
|
||||
async fn run_local_bot_game(
|
||||
screen: RwSignal<Screen>,
|
||||
cmd_rx: &mut futures::channel::mpsc::UnboundedReceiver<NetCommand>,
|
||||
) {
|
||||
let mut backend = TrictracBackend::new(0);
|
||||
backend.player_arrival(0);
|
||||
backend.player_arrival(1);
|
||||
|
||||
let mut vs = ViewState::default_with_names("You", "Bot");
|
||||
drain_and_update(&mut backend, &mut vs, screen);
|
||||
|
||||
loop {
|
||||
match cmd_rx.next().await {
|
||||
Some(NetCommand::Action(action)) => {
|
||||
backend.inform_rpc(0, action);
|
||||
}
|
||||
_ => break,
|
||||
}
|
||||
|
||||
drain_and_update(&mut backend, &mut vs, screen);
|
||||
|
||||
loop {
|
||||
match bot_decide(backend.get_game()) {
|
||||
None => break,
|
||||
Some(action) => {
|
||||
backend.inform_rpc(1, action);
|
||||
drain_and_update(&mut backend, &mut vs, screen);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn drain_and_update(
|
||||
backend: &mut TrictracBackend,
|
||||
vs: &mut ViewState,
|
||||
screen: RwSignal<Screen>,
|
||||
) {
|
||||
for cmd in backend.drain_commands() {
|
||||
match cmd {
|
||||
BackendCommand::ResetViewState => {
|
||||
*vs = backend.get_view_state().clone();
|
||||
}
|
||||
BackendCommand::Delta(delta) => {
|
||||
vs.apply_delta(&delta);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
screen.set(Screen::Playing(GameUiState {
|
||||
view_state: vs.clone(),
|
||||
player_id: 0,
|
||||
room_id: String::new(),
|
||||
is_bot_game: true,
|
||||
}));
|
||||
}
|
||||
149
client_web/src/components/board.rs
Normal file
149
client_web/src/components/board.rs
Normal file
|
|
@ -0,0 +1,149 @@
|
|||
use leptos::prelude::*;
|
||||
|
||||
use crate::trictrac::types::{SerTurnStage, ViewState};
|
||||
|
||||
/// Field numbers in visual display order (left-to-right for each quarter), white's perspective.
|
||||
const TOP_LEFT_W: [u8; 6] = [13, 14, 15, 16, 17, 18];
|
||||
const TOP_RIGHT_W: [u8; 6] = [19, 20, 21, 22, 23, 24];
|
||||
const BOT_LEFT_W: [u8; 6] = [12, 11, 10, 9, 8, 7];
|
||||
const BOT_RIGHT_W: [u8; 6] = [6, 5, 4, 3, 2, 1];
|
||||
|
||||
/// 180° rotation of white's layout: black's pieces (field 24) appear at the bottom.
|
||||
const TOP_LEFT_B: [u8; 6] = [1, 2, 3, 4, 5, 6];
|
||||
const TOP_RIGHT_B: [u8; 6] = [7, 8, 9, 10, 11, 12];
|
||||
const BOT_LEFT_B: [u8; 6] = [24, 23, 22, 21, 20, 19];
|
||||
const BOT_RIGHT_B: [u8; 6] = [18, 17, 16, 15, 14, 13];
|
||||
|
||||
/// Returns the displayed board value for `field_num` after applying `staged_moves`.
|
||||
/// Field numbers are always in white's coordinate system (1–24).
|
||||
fn displayed_value(
|
||||
base_board: [i8; 24],
|
||||
staged_moves: &[(u8, u8)],
|
||||
is_white: bool,
|
||||
field_num: u8,
|
||||
) -> i8 {
|
||||
let mut val = base_board[(field_num - 1) as usize];
|
||||
let delta: i8 = if is_white { 1 } else { -1 };
|
||||
for &(from, to) in staged_moves {
|
||||
if from == field_num {
|
||||
val -= delta;
|
||||
}
|
||||
if to == field_num {
|
||||
val += delta;
|
||||
}
|
||||
}
|
||||
val
|
||||
}
|
||||
|
||||
#[component]
|
||||
pub fn Board(
|
||||
view_state: ViewState,
|
||||
player_id: u16,
|
||||
/// Pending origin selection (first click of a move pair).
|
||||
selected_origin: RwSignal<Option<u8>>,
|
||||
/// Moves staged so far this turn (max 2). Each entry is (from, to), 0 = empty move.
|
||||
staged_moves: RwSignal<Vec<(u8, u8)>>,
|
||||
) -> impl IntoView {
|
||||
let board = view_state.board;
|
||||
let is_move_stage = view_state.active_mp_player == Some(player_id)
|
||||
&& matches!(
|
||||
view_state.turn_stage,
|
||||
SerTurnStage::Move | SerTurnStage::HoldOrGoChoice
|
||||
);
|
||||
let is_white = player_id == 0;
|
||||
|
||||
let fields_from = |nums: &[u8], is_top_row: bool| -> Vec<AnyView> {
|
||||
nums.iter()
|
||||
.map(|&field_num| {
|
||||
view! {
|
||||
<div
|
||||
class=move || {
|
||||
let moves = staged_moves.get();
|
||||
let val = displayed_value(board, &moves, is_white, field_num);
|
||||
let is_mine = if is_white { val > 0 } else { val < 0 };
|
||||
let can_stage = is_move_stage && moves.len() < 2;
|
||||
let sel = selected_origin.get();
|
||||
|
||||
let mut cls = "field".to_string();
|
||||
if can_stage && (sel.is_some() || is_mine) {
|
||||
cls.push_str(" clickable");
|
||||
}
|
||||
if sel == Some(field_num) { cls.push_str(" selected"); }
|
||||
if can_stage && sel.is_some() && sel != Some(field_num) {
|
||||
cls.push_str(" dest");
|
||||
}
|
||||
cls
|
||||
}
|
||||
on:click=move |_| {
|
||||
if !is_move_stage { return; }
|
||||
if staged_moves.get_untracked().len() >= 2 { return; }
|
||||
|
||||
let moves = staged_moves.get_untracked();
|
||||
let val = displayed_value(board, &moves, is_white, field_num);
|
||||
let is_mine = if is_white { val > 0 } else { val < 0 };
|
||||
|
||||
match selected_origin.get_untracked() {
|
||||
Some(origin) if origin == field_num => {
|
||||
selected_origin.set(None);
|
||||
}
|
||||
Some(origin) => {
|
||||
staged_moves.update(|v| v.push((origin, field_num)));
|
||||
selected_origin.set(None);
|
||||
}
|
||||
None if is_mine => selected_origin.set(Some(field_num)),
|
||||
None => {}
|
||||
}
|
||||
}
|
||||
>
|
||||
<span class="field-num">{field_num}</span>
|
||||
{move || {
|
||||
let moves = staged_moves.get();
|
||||
let val = displayed_value(board, &moves, is_white, field_num);
|
||||
let count = val.unsigned_abs();
|
||||
(count > 0).then(|| {
|
||||
let color = if val > 0 { "white" } else { "black" };
|
||||
let display_n = (count as usize).min(4);
|
||||
// outermost index: last for top rows, first for bottom rows.
|
||||
let outer_idx = if is_top_row { display_n - 1 } else { 0 };
|
||||
let chips: Vec<AnyView> = (0..display_n).map(|i| {
|
||||
let label = if i == outer_idx && count >= 5 {
|
||||
count.to_string()
|
||||
} else {
|
||||
String::new()
|
||||
};
|
||||
view! {
|
||||
<div class=format!("checker {color}")>{label}</div>
|
||||
}.into_any()
|
||||
}).collect();
|
||||
view! { <div class="checker-stack">{chips}</div> }
|
||||
})
|
||||
}}
|
||||
</div>
|
||||
}
|
||||
.into_any()
|
||||
})
|
||||
.collect()
|
||||
};
|
||||
|
||||
let (tl, tr, bl, br) = if is_white {
|
||||
(&TOP_LEFT_W, &TOP_RIGHT_W, &BOT_LEFT_W, &BOT_RIGHT_W)
|
||||
} else {
|
||||
(&TOP_LEFT_B, &TOP_RIGHT_B, &BOT_LEFT_B, &BOT_RIGHT_B)
|
||||
};
|
||||
|
||||
view! {
|
||||
<div class="board">
|
||||
<div class="board-row top-row">
|
||||
<div class="board-quarter">{fields_from(tl, true)}</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">{fields_from(tr, true)}</div>
|
||||
</div>
|
||||
<div class="board-center-bar"></div>
|
||||
<div class="board-row bot-row">
|
||||
<div class="board-quarter">{fields_from(bl, false)}</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">{fields_from(br, false)}</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
9
client_web/src/components/connecting_screen.rs
Normal file
9
client_web/src/components/connecting_screen.rs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
use leptos::prelude::*;
|
||||
|
||||
use crate::i18n::*;
|
||||
|
||||
#[component]
|
||||
pub fn ConnectingScreen() -> impl IntoView {
|
||||
let i18n = use_i18n();
|
||||
view! { <p class="connecting">{t!(i18n, connecting)}</p> }
|
||||
}
|
||||
32
client_web/src/components/die.rs
Normal file
32
client_web/src/components/die.rs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
use leptos::prelude::*;
|
||||
|
||||
/// (cx, cy) positions for dots on a 48×48 die face.
|
||||
fn dot_positions(value: u8) -> &'static [(&'static str, &'static str)] {
|
||||
match value {
|
||||
1 => &[("24", "24")],
|
||||
2 => &[("35", "13"), ("13", "35")],
|
||||
3 => &[("35", "13"), ("24", "24"), ("13", "35")],
|
||||
4 => &[("13", "13"), ("35", "13"), ("13", "35"), ("35", "35")],
|
||||
5 => &[("13", "13"), ("35", "13"), ("24", "24"), ("13", "35"), ("35", "35")],
|
||||
6 => &[("13", "13"), ("35", "13"), ("13", "24"), ("35", "24"), ("13", "35"), ("35", "35")],
|
||||
_ => &[],
|
||||
}
|
||||
}
|
||||
|
||||
/// A single die face rendered as SVG.
|
||||
/// `value` 1–6 shows dots; 0 shows an empty face (not-yet-rolled).
|
||||
/// `used` dims the die.
|
||||
#[component]
|
||||
pub fn Die(value: u8, used: bool) -> impl IntoView {
|
||||
let cls = if used { "die-face die-used" } else { "die-face" };
|
||||
let dots: Vec<AnyView> = dot_positions(value)
|
||||
.iter()
|
||||
.map(|&(cx, cy)| view! { <circle cx=cx cy=cy r="4.5" /> }.into_any())
|
||||
.collect();
|
||||
view! {
|
||||
<svg class=cls width="48" height="48" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7" />
|
||||
{dots}
|
||||
</svg>
|
||||
}
|
||||
}
|
||||
224
client_web/src/components/game_screen.rs
Normal file
224
client_web/src/components/game_screen.rs
Normal file
|
|
@ -0,0 +1,224 @@
|
|||
use futures::channel::mpsc::UnboundedSender;
|
||||
use leptos::prelude::*;
|
||||
use trictrac_store::CheckerMove;
|
||||
|
||||
use crate::app::{GameUiState, NetCommand};
|
||||
use crate::i18n::*;
|
||||
use crate::trictrac::types::{JanEntry, PlayerAction, SerStage, SerTurnStage};
|
||||
|
||||
use super::board::Board;
|
||||
use super::die::Die;
|
||||
use super::score_panel::PlayerScorePanel;
|
||||
|
||||
#[allow(dead_code)]
|
||||
/// Returns (d0_used, d1_used) by matching each staged move's distance to a die.
|
||||
fn matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
|
||||
let mut d0 = false;
|
||||
let mut d1 = false;
|
||||
for &(from, to) in staged {
|
||||
let dist = if from < to {
|
||||
to.saturating_sub(from)
|
||||
} else {
|
||||
from.saturating_sub(to)
|
||||
};
|
||||
if !d0 && dist == dice.0 {
|
||||
d0 = true;
|
||||
} else if !d1 && dist == dice.1 {
|
||||
d1 = true;
|
||||
} else if !d0 {
|
||||
d0 = true;
|
||||
} else {
|
||||
d1 = true;
|
||||
}
|
||||
}
|
||||
(d0, d1)
|
||||
}
|
||||
|
||||
/// Split `dice_jans` into (viewer_jans, opponent_jans).
|
||||
fn split_jans(
|
||||
dice_jans: &[JanEntry],
|
||||
viewer_is_active: bool,
|
||||
) -> (Vec<JanEntry>, Vec<JanEntry>) {
|
||||
let mut mine = Vec::new();
|
||||
let mut theirs = Vec::new();
|
||||
for e in dice_jans {
|
||||
if viewer_is_active {
|
||||
if e.total >= 0 {
|
||||
mine.push(e.clone());
|
||||
} else {
|
||||
theirs.push(JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() });
|
||||
}
|
||||
} else if e.total >= 0 {
|
||||
theirs.push(e.clone());
|
||||
} else {
|
||||
mine.push(JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() });
|
||||
}
|
||||
}
|
||||
(mine, theirs)
|
||||
}
|
||||
|
||||
#[component]
|
||||
pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
||||
let i18n = use_i18n();
|
||||
|
||||
let vs = state.view_state.clone();
|
||||
let player_id = state.player_id;
|
||||
let is_my_turn = vs.active_mp_player == Some(player_id);
|
||||
let is_move_stage = is_my_turn
|
||||
&& matches!(
|
||||
vs.turn_stage,
|
||||
SerTurnStage::Move | SerTurnStage::HoldOrGoChoice
|
||||
);
|
||||
|
||||
// ── Staged move state ──────────────────────────────────────────────────────
|
||||
let selected_origin: RwSignal<Option<u8>> = RwSignal::new(None);
|
||||
let staged_moves: RwSignal<Vec<(u8, u8)>> = RwSignal::new(Vec::new());
|
||||
|
||||
let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
|
||||
.expect("UnboundedSender<NetCommand> not found in context");
|
||||
let cmd_tx_effect = cmd_tx.clone();
|
||||
Effect::new(move |_| {
|
||||
let moves = staged_moves.get();
|
||||
if moves.len() == 2 {
|
||||
let to_cm = |&(from, to): &(u8, u8)| {
|
||||
CheckerMove::new(from as usize, to as usize).unwrap_or_default()
|
||||
};
|
||||
cmd_tx_effect
|
||||
.unbounded_send(NetCommand::Action(PlayerAction::Move(
|
||||
to_cm(&moves[0]),
|
||||
to_cm(&moves[1]),
|
||||
)))
|
||||
.ok();
|
||||
staged_moves.set(vec![]);
|
||||
selected_origin.set(None);
|
||||
}
|
||||
});
|
||||
|
||||
let dice = vs.dice;
|
||||
let show_dice = dice != (0, 0);
|
||||
|
||||
// ── Button senders ─────────────────────────────────────────────────────────
|
||||
let cmd_tx_roll = cmd_tx.clone();
|
||||
let cmd_tx_go = cmd_tx.clone();
|
||||
let cmd_tx_quit = cmd_tx.clone();
|
||||
let show_roll = is_my_turn && vs.turn_stage == SerTurnStage::RollDice;
|
||||
let show_hold_go = is_my_turn && vs.turn_stage == SerTurnStage::HoldOrGoChoice;
|
||||
|
||||
// ── Jan split: viewer_jans / opponent_jans ─────────────────────────────────
|
||||
let (my_jans, opp_jans) = split_jans(&vs.dice_jans, is_my_turn);
|
||||
|
||||
// ── Scores ─────────────────────────────────────────────────────────────────
|
||||
let my_score = vs.scores[player_id as usize].clone();
|
||||
let opp_score = vs.scores[1 - player_id as usize].clone();
|
||||
|
||||
// ── Capture for closures ───────────────────────────────────────────────────
|
||||
let stage = vs.stage.clone();
|
||||
let turn_stage = vs.turn_stage.clone();
|
||||
let room_id = state.room_id.clone();
|
||||
let is_bot_game = state.is_bot_game;
|
||||
|
||||
view! {
|
||||
<div class="game-container">
|
||||
// ── Top bar ──────────────────────────────────────────────────────
|
||||
<div class="top-bar">
|
||||
<span>{move || if is_bot_game {
|
||||
t_string!(i18n, vs_bot_label).to_owned()
|
||||
} else {
|
||||
t_string!(i18n, room_label, id = room_id.as_str())
|
||||
}}</span>
|
||||
<div class="lang-switcher">
|
||||
<button
|
||||
class:lang-active=move || i18n.get_locale() == Locale::en
|
||||
on:click=move |_| i18n.set_locale(Locale::en)
|
||||
>"EN"</button>
|
||||
<button
|
||||
class:lang-active=move || i18n.get_locale() == Locale::fr
|
||||
on:click=move |_| i18n.set_locale(Locale::fr)
|
||||
>"FR"</button>
|
||||
</div>
|
||||
<a class="quit-link" href="#" on:click=move |e| {
|
||||
e.prevent_default();
|
||||
cmd_tx_quit.unbounded_send(NetCommand::Disconnect).ok();
|
||||
}>{t!(i18n, quit)}</a>
|
||||
</div>
|
||||
|
||||
// ── Opponent score (above board) ─────────────────────────────────
|
||||
<PlayerScorePanel score=opp_score jans=opp_jans is_you=false />
|
||||
|
||||
// ── Status ───────────────────────────────────────────────────────
|
||||
<div class="status-bar">
|
||||
<span>{move || {
|
||||
let n = staged_moves.get().len();
|
||||
if is_move_stage {
|
||||
t_string!(i18n, select_move, n = n + 1)
|
||||
} else {
|
||||
String::from(match (&stage, is_my_turn, &turn_stage) {
|
||||
(SerStage::Ended, _, _) => t_string!(i18n, game_over),
|
||||
(SerStage::PreGame, _, _) => t_string!(i18n, waiting_for_opponent),
|
||||
(SerStage::InGame, true, SerTurnStage::RollDice) => t_string!(i18n, your_turn_roll),
|
||||
(SerStage::InGame, true, SerTurnStage::HoldOrGoChoice) => t_string!(i18n, hold_or_go),
|
||||
(SerStage::InGame, true, _) => t_string!(i18n, your_turn),
|
||||
(SerStage::InGame, false, _) => t_string!(i18n, opponent_turn),
|
||||
})
|
||||
}
|
||||
}}</span>
|
||||
</div>
|
||||
|
||||
// ── Opponent dice (top) ──────────────────────────────────────────
|
||||
{(!is_my_turn && show_dice).then(|| view! {
|
||||
<div class="dice-bar dice-bar-opponent">
|
||||
<Die value=dice.0 used=true />
|
||||
<Die value=dice.1 used=true />
|
||||
</div>
|
||||
})}
|
||||
|
||||
// ── Board ────────────────────────────────────────────────────────
|
||||
<Board
|
||||
view_state=vs
|
||||
player_id=player_id
|
||||
selected_origin=selected_origin
|
||||
staged_moves=staged_moves
|
||||
/>
|
||||
|
||||
// ── Player action bar (bottom) ───────────────────────────────────
|
||||
{is_my_turn.then(|| view! {
|
||||
<div class="dice-bar dice-bar-player">
|
||||
{move || {
|
||||
let (d0, d1) = if is_move_stage {
|
||||
matched_dice_used(&staged_moves.get(), dice)
|
||||
} else {
|
||||
(false, false)
|
||||
};
|
||||
view! {
|
||||
<Die value=dice.0 used=d0 />
|
||||
<Die value=dice.1 used=d1 />
|
||||
}
|
||||
}}
|
||||
{show_roll.then(|| view! {
|
||||
<button class="btn btn-primary" on:click=move |_| {
|
||||
cmd_tx_roll.unbounded_send(NetCommand::Action(PlayerAction::Roll)).ok();
|
||||
}>{t!(i18n, roll_dice)}</button>
|
||||
})}
|
||||
{show_hold_go.then(|| view! {
|
||||
<button class="btn btn-primary" on:click=move |_| {
|
||||
cmd_tx_go.unbounded_send(NetCommand::Action(PlayerAction::Go)).ok();
|
||||
}>{t!(i18n, go)}</button>
|
||||
})}
|
||||
{is_move_stage.then(|| view! {
|
||||
<button
|
||||
class="btn btn-secondary"
|
||||
disabled=move || 2 <= staged_moves.get().len()
|
||||
on:click=move |_| {
|
||||
selected_origin.set(None);
|
||||
staged_moves.update(|v| v.push((0, 0)));
|
||||
}
|
||||
>{t!(i18n, empty_move)}</button>
|
||||
})}
|
||||
</div>
|
||||
})}
|
||||
|
||||
// ── Player score (below board) ────────────────────────────────────
|
||||
<PlayerScorePanel score=my_score jans=my_jans is_you=true />
|
||||
</div>
|
||||
}
|
||||
}
|
||||
77
client_web/src/components/login_screen.rs
Normal file
77
client_web/src/components/login_screen.rs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
use futures::channel::mpsc::UnboundedSender;
|
||||
use leptos::prelude::*;
|
||||
|
||||
use crate::app::NetCommand;
|
||||
use crate::i18n::*;
|
||||
|
||||
#[component]
|
||||
pub fn LoginScreen(error: Option<String>) -> impl IntoView {
|
||||
let i18n = use_i18n();
|
||||
let (room_name, set_room_name) = signal(String::new());
|
||||
|
||||
let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
|
||||
.expect("UnboundedSender<NetCommand> not found in context");
|
||||
|
||||
let cmd_tx_create = cmd_tx.clone();
|
||||
let cmd_tx_join = cmd_tx.clone();
|
||||
let cmd_tx_bot = cmd_tx;
|
||||
|
||||
view! {
|
||||
<div class="login-container">
|
||||
<div class="lang-switcher">
|
||||
<button
|
||||
class:lang-active=move || i18n.get_locale() == Locale::en
|
||||
on:click=move |_| i18n.set_locale(Locale::en)
|
||||
>"EN"</button>
|
||||
<button
|
||||
class:lang-active=move || i18n.get_locale() == Locale::fr
|
||||
on:click=move |_| i18n.set_locale(Locale::fr)
|
||||
>"FR"</button>
|
||||
</div>
|
||||
|
||||
<h1>"Trictrac"</h1>
|
||||
|
||||
{error.map(|err| view! { <p class="error-msg">{err}</p> })}
|
||||
|
||||
<input
|
||||
type="text"
|
||||
placeholder=move || t_string!(i18n, room_name_placeholder)
|
||||
prop:value=move || room_name.get()
|
||||
on:input=move |ev| set_room_name.set(event_target_value(&ev))
|
||||
/>
|
||||
|
||||
<button
|
||||
class="btn btn-primary"
|
||||
disabled=move || room_name.get().is_empty()
|
||||
on:click=move |_| {
|
||||
cmd_tx_create
|
||||
.unbounded_send(NetCommand::CreateRoom { room: room_name.get() })
|
||||
.ok();
|
||||
}
|
||||
>
|
||||
{t!(i18n, create_room)}
|
||||
</button>
|
||||
|
||||
<button
|
||||
class="btn btn-secondary"
|
||||
disabled=move || room_name.get().is_empty()
|
||||
on:click=move |_| {
|
||||
cmd_tx_join
|
||||
.unbounded_send(NetCommand::JoinRoom { room: room_name.get() })
|
||||
.ok();
|
||||
}
|
||||
>
|
||||
{t!(i18n, join_room)}
|
||||
</button>
|
||||
|
||||
<button
|
||||
class="btn btn-bot"
|
||||
on:click=move |_| {
|
||||
cmd_tx_bot.unbounded_send(NetCommand::PlayVsBot).ok();
|
||||
}
|
||||
>
|
||||
{t!(i18n, play_vs_bot)}
|
||||
</button>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
10
client_web/src/components/mod.rs
Normal file
10
client_web/src/components/mod.rs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
mod board;
|
||||
mod connecting_screen;
|
||||
mod die;
|
||||
mod game_screen;
|
||||
mod login_screen;
|
||||
mod score_panel;
|
||||
|
||||
pub use connecting_screen::ConnectingScreen;
|
||||
pub use game_screen::GameScreen;
|
||||
pub use login_screen::LoginScreen;
|
||||
143
client_web/src/components/score_panel.rs
Normal file
143
client_web/src/components/score_panel.rs
Normal file
|
|
@ -0,0 +1,143 @@
|
|||
use leptos::prelude::*;
|
||||
use trictrac_store::{CheckerMove, Jan};
|
||||
|
||||
use crate::i18n::*;
|
||||
use crate::trictrac::types::{JanEntry, PlayerScore};
|
||||
|
||||
fn jan_label(jan: &Jan) -> String {
|
||||
let i18n = use_i18n();
|
||||
match jan {
|
||||
Jan::FilledQuarter => t_string!(i18n, jan_filled_quarter).to_owned(),
|
||||
Jan::TrueHitSmallJan => t_string!(i18n, jan_true_hit_small).to_owned(),
|
||||
Jan::TrueHitBigJan => t_string!(i18n, jan_true_hit_big).to_owned(),
|
||||
Jan::TrueHitOpponentCorner => t_string!(i18n, jan_true_hit_corner).to_owned(),
|
||||
Jan::FirstPlayerToExit => t_string!(i18n, jan_first_exit).to_owned(),
|
||||
Jan::SixTables => t_string!(i18n, jan_six_tables).to_owned(),
|
||||
Jan::TwoTables => t_string!(i18n, jan_two_tables).to_owned(),
|
||||
Jan::Mezeas => t_string!(i18n, jan_mezeas).to_owned(),
|
||||
Jan::FalseHitSmallJan => t_string!(i18n, jan_false_hit_small).to_owned(),
|
||||
Jan::FalseHitBigJan => t_string!(i18n, jan_false_hit_big).to_owned(),
|
||||
Jan::ContreTwoTables => t_string!(i18n, jan_contre_two).to_owned(),
|
||||
Jan::ContreMezeas => t_string!(i18n, jan_contre_mezeas).to_owned(),
|
||||
Jan::HelplessMan => t_string!(i18n, jan_helpless_man).to_owned(),
|
||||
}
|
||||
}
|
||||
|
||||
fn format_move_pair(m1: CheckerMove, m2: CheckerMove) -> String {
|
||||
let fmt = |m: CheckerMove| -> String {
|
||||
let (f, t) = (m.get_from(), m.get_to());
|
||||
if f == 0 && t == 0 {
|
||||
"—".to_string()
|
||||
} else if t == 0 {
|
||||
format!("{f}↑")
|
||||
} else {
|
||||
format!("{f}→{t}")
|
||||
}
|
||||
};
|
||||
format!("{} & {}", fmt(m1), fmt(m2))
|
||||
}
|
||||
|
||||
fn jan_row(idx: usize, entry: JanEntry, expanded: RwSignal<Option<usize>>) -> impl IntoView {
|
||||
let i18n = use_i18n();
|
||||
let row_class = if entry.total >= 0 {
|
||||
"jan-row jan-expandable jan-positive"
|
||||
} else {
|
||||
"jan-row jan-expandable jan-negative"
|
||||
};
|
||||
let label = jan_label(&entry.jan);
|
||||
let double_tag = if entry.is_double {
|
||||
t_string!(i18n, jan_double).to_owned()
|
||||
} else {
|
||||
t_string!(i18n, jan_simple).to_owned()
|
||||
};
|
||||
let ways_tag = format!("×{}", entry.ways);
|
||||
let pts_str = if entry.total >= 0 {
|
||||
format!("+{}", entry.total)
|
||||
} else {
|
||||
format!("{}", entry.total)
|
||||
};
|
||||
|
||||
let moves = entry.moves.clone();
|
||||
|
||||
view! {
|
||||
<div>
|
||||
<div
|
||||
class=row_class
|
||||
on:click=move |_| {
|
||||
expanded.update(|s| {
|
||||
*s = if *s == Some(idx) { None } else { Some(idx) };
|
||||
});
|
||||
}
|
||||
>
|
||||
<span class="jan-label">{label}</span>
|
||||
<span class="jan-tag">{double_tag}</span>
|
||||
<span class="jan-tag">{ways_tag}</span>
|
||||
<span class="jan-pts">{pts_str}</span>
|
||||
</div>
|
||||
{
|
||||
let move_lines: Vec<_> = moves.iter()
|
||||
.map(|&(m1, m2)| {
|
||||
let text = format_move_pair(m1, m2);
|
||||
view! { <div class="jan-move-line">{text}</div> }
|
||||
})
|
||||
.collect();
|
||||
view! {
|
||||
<div class="jan-moves" class:hidden=move || expanded.get() != Some(idx)>
|
||||
{move_lines}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
||||
#[component]
|
||||
pub fn PlayerScorePanel(score: PlayerScore, jans: Vec<JanEntry>, is_you: bool) -> impl IntoView {
|
||||
let i18n = use_i18n();
|
||||
|
||||
let points_pct = format!("{}%", (score.points as u32 * 100 / 12).min(100));
|
||||
let holes_pct = format!("{}%", (score.holes as u32 * 100 / 12).min(100));
|
||||
let points_val = format!("{}/12", score.points);
|
||||
let holes_val = format!("{}/12", score.holes);
|
||||
let can_bredouille = score.can_bredouille;
|
||||
|
||||
let expanded: RwSignal<Option<usize>> = RwSignal::new(None);
|
||||
let jan_rows: Vec<_> = jans
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(i, entry)| jan_row(i, entry, expanded))
|
||||
.collect();
|
||||
|
||||
view! {
|
||||
<div class="player-score-panel">
|
||||
<div class="player-score-header">
|
||||
<span class="player-name">
|
||||
{score.name}
|
||||
{is_you.then(|| t!(i18n, you_suffix))}
|
||||
</span>
|
||||
</div>
|
||||
<div class="score-bars">
|
||||
<div class="score-bar-row">
|
||||
<span class="score-bar-label">{t!(i18n, points_label)}</span>
|
||||
<div class="score-bar">
|
||||
<div class="score-bar-fill score-bar-points" style=format!("width:{points_pct}")></div>
|
||||
</div>
|
||||
<span class="score-bar-value">{points_val}</span>
|
||||
{can_bredouille.then(|| view! {
|
||||
<span class="bredouille-badge" title=move || t_string!(i18n, bredouille_title).to_owned()>"B"</span>
|
||||
})}
|
||||
</div>
|
||||
<div class="score-bar-row">
|
||||
<span class="score-bar-label">{t!(i18n, holes_label)}</span>
|
||||
<div class="score-bar">
|
||||
<div class="score-bar-fill score-bar-holes" style=format!("width:{holes_pct}")></div>
|
||||
</div>
|
||||
<span class="score-bar-value">{holes_val}</span>
|
||||
</div>
|
||||
</div>
|
||||
{(!jan_rows.is_empty()).then(|| view! {
|
||||
<div class="player-jans">{jan_rows}</div>
|
||||
})}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
12
client_web/src/main.rs
Normal file
12
client_web/src/main.rs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
leptos_i18n::load_locales!();
|
||||
|
||||
mod app;
|
||||
mod components;
|
||||
mod trictrac;
|
||||
|
||||
use app::App;
|
||||
use leptos::prelude::*;
|
||||
|
||||
fn main() {
|
||||
mount_to_body(|| view! { <App /> })
|
||||
}
|
||||
326
client_web/src/trictrac/backend.rs
Normal file
326
client_web/src/trictrac/backend.rs
Normal file
|
|
@ -0,0 +1,326 @@
|
|||
use backbone_lib::traits::{BackEndArchitecture, BackendCommand};
|
||||
use trictrac_store::{DiceRoller, GameEvent, GameState, TurnStage};
|
||||
|
||||
use crate::trictrac::types::{GameDelta, PlayerAction, ViewState};
|
||||
|
||||
// Store PlayerId (u64) values used for the two players.
|
||||
const HOST_PLAYER_ID: u64 = 1;
|
||||
const GUEST_PLAYER_ID: u64 = 2;
|
||||
|
||||
pub struct TrictracBackend {
|
||||
game: GameState,
|
||||
dice_roller: DiceRoller,
|
||||
commands: Vec<BackendCommand<GameDelta>>,
|
||||
view_state: ViewState,
|
||||
/// Arrival flags: have host (index 0) and guest (index 1) joined?
|
||||
arrived: [bool; 2],
|
||||
}
|
||||
|
||||
impl TrictracBackend {
|
||||
fn sync_view_state(&mut self) {
|
||||
self.view_state = ViewState::from_game_state(&self.game, HOST_PLAYER_ID, GUEST_PLAYER_ID);
|
||||
}
|
||||
|
||||
fn broadcast_state(&mut self) {
|
||||
self.sync_view_state();
|
||||
let delta = GameDelta {
|
||||
state: self.view_state.clone(),
|
||||
};
|
||||
self.commands.push(BackendCommand::Delta(delta));
|
||||
}
|
||||
|
||||
/// Roll dice using the store's DiceRoller and fire Roll + RollResult events.
|
||||
fn do_roll(&mut self) {
|
||||
let dice = self.dice_roller.roll();
|
||||
let player_id = self.game.active_player_id;
|
||||
let _ = self.game.consume(&GameEvent::Roll { player_id });
|
||||
let _ = self
|
||||
.game
|
||||
.consume(&GameEvent::RollResult { player_id, dice });
|
||||
|
||||
// Drive automatic stages that require no player input.
|
||||
self.drive_automatic_stages();
|
||||
}
|
||||
|
||||
/// Advance through stages that can be resolved without player input
|
||||
/// (MarkPoints, MarkAdvPoints).
|
||||
fn drive_automatic_stages(&mut self) {
|
||||
loop {
|
||||
let player_id = self.game.active_player_id;
|
||||
match self.game.turn_stage {
|
||||
TurnStage::MarkPoints | TurnStage::MarkAdvPoints => {
|
||||
let _ = self.game.consume(&GameEvent::Mark {
|
||||
player_id,
|
||||
points: self.game.dice_points.0.max(self.game.dice_points.1),
|
||||
});
|
||||
}
|
||||
_ => break,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TrictracBackend {
|
||||
pub fn get_game(&self) -> &GameState {
|
||||
&self.game
|
||||
}
|
||||
}
|
||||
|
||||
impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend {
|
||||
fn new(_rule_variation: u16) -> Self {
|
||||
let mut game = GameState::new(false);
|
||||
game.init_player("Host");
|
||||
game.init_player("Guest");
|
||||
|
||||
let view_state = ViewState::from_game_state(&game, HOST_PLAYER_ID, GUEST_PLAYER_ID);
|
||||
|
||||
TrictracBackend {
|
||||
game,
|
||||
dice_roller: DiceRoller::default(),
|
||||
commands: Vec::new(),
|
||||
view_state,
|
||||
arrived: [false; 2],
|
||||
}
|
||||
}
|
||||
|
||||
fn from_bytes(_rule_variation: u16, bytes: &[u8]) -> Option<Self> {
|
||||
let view_state: ViewState = serde_json::from_slice(bytes).ok()?;
|
||||
// Reconstruct a fresh game; full state restore is not yet implemented.
|
||||
let mut backend = Self::new(_rule_variation);
|
||||
backend.view_state = view_state;
|
||||
Some(backend)
|
||||
}
|
||||
|
||||
fn player_arrival(&mut self, mp_player: u16) {
|
||||
if mp_player > 1 {
|
||||
self.commands
|
||||
.push(BackendCommand::KickPlayer { player: mp_player });
|
||||
return;
|
||||
}
|
||||
self.arrived[mp_player as usize] = true;
|
||||
|
||||
// Cancel any reconnect timer for this player.
|
||||
self.commands.push(BackendCommand::CancelTimer {
|
||||
timer_id: mp_player,
|
||||
});
|
||||
|
||||
// Start the game once both players have arrived.
|
||||
if self.arrived[0] && self.arrived[1] && self.game.stage == trictrac_store::Stage::PreGame {
|
||||
let _ = self.game.consume(&GameEvent::BeginGame {
|
||||
goes_first: HOST_PLAYER_ID,
|
||||
});
|
||||
self.sync_view_state();
|
||||
self.commands.push(BackendCommand::ResetViewState);
|
||||
} else {
|
||||
self.broadcast_state();
|
||||
}
|
||||
}
|
||||
|
||||
fn player_departure(&mut self, mp_player: u16) {
|
||||
if mp_player > 1 {
|
||||
return;
|
||||
}
|
||||
self.arrived[mp_player as usize] = false;
|
||||
// Give 60 seconds to reconnect before terminating the room.
|
||||
self.commands.push(BackendCommand::SetTimer {
|
||||
timer_id: mp_player,
|
||||
duration: 60.0,
|
||||
});
|
||||
}
|
||||
|
||||
fn inform_rpc(&mut self, mp_player: u16, action: PlayerAction) {
|
||||
if self.game.stage == trictrac_store::Stage::Ended {
|
||||
return;
|
||||
}
|
||||
|
||||
let store_id = if mp_player == 0 {
|
||||
HOST_PLAYER_ID
|
||||
} else {
|
||||
GUEST_PLAYER_ID
|
||||
};
|
||||
|
||||
// Only the active player may act (except during Chance-like waiting stages).
|
||||
if self.game.active_player_id != store_id {
|
||||
return;
|
||||
}
|
||||
|
||||
match action {
|
||||
PlayerAction::Roll => {
|
||||
if self.game.turn_stage == TurnStage::RollDice {
|
||||
self.do_roll();
|
||||
}
|
||||
}
|
||||
PlayerAction::Move(m1, m2) => {
|
||||
if self.game.turn_stage != TurnStage::Move
|
||||
&& self.game.turn_stage != TurnStage::HoldOrGoChoice
|
||||
{
|
||||
return;
|
||||
}
|
||||
let event = GameEvent::Move {
|
||||
player_id: store_id,
|
||||
moves: (m1, m2),
|
||||
};
|
||||
if self.game.validate(&event) {
|
||||
let _ = self.game.consume(&event);
|
||||
self.drive_automatic_stages();
|
||||
}
|
||||
}
|
||||
PlayerAction::Go => {
|
||||
if self.game.turn_stage == TurnStage::HoldOrGoChoice {
|
||||
let _ = self.game.consume(&GameEvent::Go {
|
||||
player_id: store_id,
|
||||
});
|
||||
}
|
||||
}
|
||||
PlayerAction::Mark => {
|
||||
if matches!(
|
||||
self.game.turn_stage,
|
||||
TurnStage::MarkPoints | TurnStage::MarkAdvPoints
|
||||
) {
|
||||
self.drive_automatic_stages();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.broadcast_state();
|
||||
}
|
||||
|
||||
fn timer_triggered(&mut self, timer_id: u16) {
|
||||
match timer_id {
|
||||
0 | 1 => {
|
||||
// Reconnect grace period expired for host (0) or guest (1).
|
||||
self.commands.push(BackendCommand::TerminateRoom);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn get_view_state(&self) -> &ViewState {
|
||||
&self.view_state
|
||||
}
|
||||
|
||||
fn drain_commands(&mut self) -> Vec<BackendCommand<GameDelta>> {
|
||||
std::mem::take(&mut self.commands)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use backbone_lib::traits::BackEndArchitecture;
|
||||
|
||||
fn make_backend() -> TrictracBackend {
|
||||
TrictracBackend::new(0)
|
||||
}
|
||||
|
||||
/// Helper: drain and return only Delta commands, extracting their ViewStates.
|
||||
fn drain_deltas(b: &mut TrictracBackend) -> Vec<ViewState> {
|
||||
b.drain_commands()
|
||||
.into_iter()
|
||||
.filter_map(|cmd| match cmd {
|
||||
BackendCommand::Delta(d) => Some(d.state),
|
||||
BackendCommand::ResetViewState => Some(b.view_state.clone()),
|
||||
_ => None,
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn both_players_arrive_starts_game() {
|
||||
let mut b = make_backend();
|
||||
b.player_arrival(0); // host
|
||||
b.drain_commands();
|
||||
b.player_arrival(1); // guest
|
||||
let cmds = b.drain_commands();
|
||||
|
||||
// ResetViewState should have been issued after BeginGame.
|
||||
let has_reset = cmds
|
||||
.iter()
|
||||
.any(|c| matches!(c, BackendCommand::ResetViewState));
|
||||
assert!(
|
||||
has_reset,
|
||||
"expected ResetViewState after both players arrive"
|
||||
);
|
||||
|
||||
// Game should now be InGame.
|
||||
use crate::trictrac::types::SerStage;
|
||||
assert_eq!(b.get_view_state().stage, SerStage::InGame);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unknown_player_kicked() {
|
||||
let mut b = make_backend();
|
||||
b.player_arrival(99);
|
||||
let cmds = b.drain_commands();
|
||||
assert!(cmds
|
||||
.iter()
|
||||
.any(|c| matches!(c, BackendCommand::KickPlayer { player: 99 })));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn roll_advances_to_move_or_hold() {
|
||||
let mut b = make_backend();
|
||||
b.player_arrival(0);
|
||||
b.player_arrival(1);
|
||||
b.drain_commands();
|
||||
|
||||
// Host rolls (player_id 0, whose store id == HOST_PLAYER_ID == active after BeginGame).
|
||||
b.inform_rpc(0, PlayerAction::Roll);
|
||||
let states = drain_deltas(&mut b);
|
||||
assert!(!states.is_empty(), "expected a state broadcast after roll");
|
||||
|
||||
use crate::trictrac::types::SerTurnStage;
|
||||
let last = states.last().unwrap();
|
||||
assert!(
|
||||
matches!(
|
||||
last.turn_stage,
|
||||
SerTurnStage::Move | SerTurnStage::HoldOrGoChoice
|
||||
),
|
||||
"expected Move or HoldOrGoChoice after roll, got {:?}",
|
||||
last.turn_stage
|
||||
);
|
||||
assert_eq!(last.dice, b.get_view_state().dice);
|
||||
assert!(last.dice.0 >= 1 && last.dice.0 <= 6);
|
||||
assert!(last.dice.1 >= 1 && last.dice.1 <= 6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn wrong_player_roll_ignored() {
|
||||
let mut b = make_backend();
|
||||
b.player_arrival(0);
|
||||
b.player_arrival(1);
|
||||
b.drain_commands();
|
||||
|
||||
// Guest tries to roll when it's the host's turn.
|
||||
b.inform_rpc(1, PlayerAction::Roll);
|
||||
let cmds = b.drain_commands();
|
||||
assert!(
|
||||
cmds.is_empty(),
|
||||
"guest roll should be ignored when it's host's turn"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn departure_sets_reconnect_timer() {
|
||||
let mut b = make_backend();
|
||||
b.player_arrival(0);
|
||||
b.drain_commands();
|
||||
b.player_departure(0);
|
||||
let cmds = b.drain_commands();
|
||||
assert!(
|
||||
cmds.iter()
|
||||
.any(|c| matches!(c, BackendCommand::SetTimer { timer_id: 0, .. })),
|
||||
"expected reconnect timer after host departure"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn timer_triggers_terminate_room() {
|
||||
let mut b = make_backend();
|
||||
b.timer_triggered(0);
|
||||
let cmds = b.drain_commands();
|
||||
assert!(cmds
|
||||
.iter()
|
||||
.any(|c| matches!(c, BackendCommand::TerminateRoom)));
|
||||
}
|
||||
}
|
||||
30
client_web/src/trictrac/bot_local.rs
Normal file
30
client_web/src/trictrac/bot_local.rs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
use rand::prelude::IndexedRandom;
|
||||
use trictrac_store::{CheckerMove, Color, GameState, MoveRules, TurnStage};
|
||||
|
||||
use crate::trictrac::types::PlayerAction;
|
||||
|
||||
const GUEST_PLAYER_ID: u64 = 2;
|
||||
|
||||
/// Returns the next action for the bot (mp_player 1 / guest), or None if it is not the bot's turn.
|
||||
pub fn bot_decide(game: &GameState) -> Option<PlayerAction> {
|
||||
if game.active_player_id != GUEST_PLAYER_ID {
|
||||
return None;
|
||||
}
|
||||
match game.turn_stage {
|
||||
TurnStage::RollDice => Some(PlayerAction::Roll),
|
||||
TurnStage::HoldOrGoChoice => Some(PlayerAction::Go),
|
||||
TurnStage::Move => {
|
||||
let rules = MoveRules::new(&Color::Black, &game.board, game.dice);
|
||||
let sequences = rules.get_possible_moves_sequences(true, vec![]);
|
||||
let mut rng = rand::rng();
|
||||
let (m1, m2) = sequences
|
||||
.choose(&mut rng)
|
||||
.cloned()
|
||||
.unwrap_or((CheckerMove::default(), CheckerMove::default()));
|
||||
// MoveRules with Color::Black mirrors the board internally, so
|
||||
// returned move coordinates are in mirrored (White) space — mirror back.
|
||||
Some(PlayerAction::Move(m1.mirror(), m2.mirror()))
|
||||
}
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
3
client_web/src/trictrac/mod.rs
Normal file
3
client_web/src/trictrac/mod.rs
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
pub mod backend;
|
||||
pub mod bot_local;
|
||||
pub mod types;
|
||||
200
client_web/src/trictrac/types.rs
Normal file
200
client_web/src/trictrac/types.rs
Normal file
|
|
@ -0,0 +1,200 @@
|
|||
use serde::{Deserialize, Serialize};
|
||||
use trictrac_store::{CheckerMove, GameState, Jan, Stage, TurnStage};
|
||||
|
||||
// ── Actions sent by a player to the host backend ─────────────────────────────
|
||||
|
||||
#[derive(Clone, Serialize, Deserialize)]
|
||||
pub enum PlayerAction {
|
||||
/// Active player requests a dice roll.
|
||||
Roll,
|
||||
/// Both checker moves for this turn. Use `EMPTY_MOVE` (from=0, to=0) when a die
|
||||
/// has no valid move.
|
||||
Move(CheckerMove, CheckerMove),
|
||||
/// Choose to "go" (advance) during HoldOrGoChoice.
|
||||
Go,
|
||||
/// Acknowledge point marking (hold / advance points).
|
||||
Mark,
|
||||
}
|
||||
|
||||
// ── Incremental state update broadcast to all clients ────────────────────────
|
||||
|
||||
/// Carries a full state snapshot; `apply_delta` replaces the local state.
|
||||
/// Simple and correct; can be refined to true diffs later.
|
||||
#[derive(Clone, Serialize, Deserialize)]
|
||||
pub struct GameDelta {
|
||||
pub state: ViewState,
|
||||
}
|
||||
|
||||
// ── Full game snapshot ────────────────────────────────────────────────────────
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
pub struct ViewState {
|
||||
/// Board positions: index i = field i+1. Positive = white, negative = black.
|
||||
pub board: [i8; 24],
|
||||
pub stage: SerStage,
|
||||
pub turn_stage: SerTurnStage,
|
||||
/// Which multiplayer player_id (0 = host, 1 = guest) is the active player.
|
||||
pub active_mp_player: Option<u16>,
|
||||
/// Scores indexed by multiplayer player_id (0 = host, 1 = guest).
|
||||
pub scores: [PlayerScore; 2],
|
||||
/// Last rolled dice values.
|
||||
pub dice: (u8, u8),
|
||||
/// Jans (scoring events) triggered by the last dice roll.
|
||||
pub dice_jans: Vec<JanEntry>,
|
||||
}
|
||||
|
||||
/// One scoring event from a dice roll.
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize, Debug)]
|
||||
pub struct JanEntry {
|
||||
pub jan: Jan,
|
||||
/// True when the dice are doubles (both same value) — changes the point value.
|
||||
/// Special case for HelplessMan: true when *both* dice are unplayable.
|
||||
pub is_double: bool,
|
||||
/// Number of distinct move pairs that produce this jan.
|
||||
pub ways: usize,
|
||||
/// Points per way (negative = scored against the active player).
|
||||
pub points_per: i8,
|
||||
/// Total = points_per × ways.
|
||||
pub total: i8,
|
||||
/// The move pairs that produce this jan (for move display).
|
||||
pub moves: Vec<(CheckerMove, CheckerMove)>,
|
||||
}
|
||||
|
||||
impl ViewState {
|
||||
pub fn default_with_names(host_name: &str, guest_name: &str) -> Self {
|
||||
ViewState {
|
||||
board: [0i8; 24],
|
||||
stage: SerStage::PreGame,
|
||||
turn_stage: SerTurnStage::RollDice,
|
||||
active_mp_player: None,
|
||||
scores: [
|
||||
PlayerScore { name: host_name.to_string(), points: 0, holes: 0, can_bredouille: false },
|
||||
PlayerScore { name: guest_name.to_string(), points: 0, holes: 0, can_bredouille: false },
|
||||
],
|
||||
dice: (0, 0),
|
||||
dice_jans: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_delta(&mut self, delta: &GameDelta) {
|
||||
*self = delta.state.clone();
|
||||
}
|
||||
|
||||
/// Convert a store `GameState` to a `ViewState`.
|
||||
/// `host_store_id` and `guest_store_id` are the trictrac `PlayerId`s assigned
|
||||
/// to the host (mp player 0) and guest (mp player 1) respectively.
|
||||
pub fn from_game_state(
|
||||
gs: &GameState,
|
||||
host_store_id: u64,
|
||||
guest_store_id: u64,
|
||||
) -> Self {
|
||||
let board_vec = gs.board.to_vec();
|
||||
let board: [i8; 24] = board_vec.try_into().expect("board is always 24 fields");
|
||||
|
||||
let stage = match gs.stage {
|
||||
Stage::PreGame => SerStage::PreGame,
|
||||
Stage::InGame => SerStage::InGame,
|
||||
Stage::Ended => SerStage::Ended,
|
||||
};
|
||||
let turn_stage = match gs.turn_stage {
|
||||
TurnStage::RollDice => SerTurnStage::RollDice,
|
||||
TurnStage::RollWaiting => SerTurnStage::RollWaiting,
|
||||
TurnStage::MarkPoints => SerTurnStage::MarkPoints,
|
||||
TurnStage::HoldOrGoChoice => SerTurnStage::HoldOrGoChoice,
|
||||
TurnStage::Move => SerTurnStage::Move,
|
||||
TurnStage::MarkAdvPoints => SerTurnStage::MarkAdvPoints,
|
||||
};
|
||||
|
||||
let active_mp_player = if gs.active_player_id == host_store_id {
|
||||
Some(0)
|
||||
} else if gs.active_player_id == guest_store_id {
|
||||
Some(1)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let score_for = |store_id: u64| -> PlayerScore {
|
||||
gs.players
|
||||
.get(&store_id)
|
||||
.map(|p| PlayerScore {
|
||||
name: p.name.clone(),
|
||||
points: p.points,
|
||||
holes: p.holes,
|
||||
can_bredouille: p.can_bredouille,
|
||||
})
|
||||
.unwrap_or_else(|| PlayerScore { name: String::new(), points: 0, holes: 0, can_bredouille: false })
|
||||
};
|
||||
|
||||
// is_double for scoring: dice show the same value (both dice identical).
|
||||
// Exception: HelplessMan uses a special rule (see below).
|
||||
let dice_are_double = gs.dice.values.0 == gs.dice.values.1;
|
||||
|
||||
// Build JanEntry list from the PossibleJans map.
|
||||
let empty_move = CheckerMove::new(0, 0).unwrap_or_default();
|
||||
let mut dice_jans: Vec<JanEntry> = gs.dice_jans
|
||||
.iter()
|
||||
.map(|(jan, moves)| {
|
||||
// HelplessMan: is_double = true only when *both* dice are unplayable
|
||||
// (the moves list contains a single (empty, empty) sentinel).
|
||||
let is_double = if *jan == Jan::HelplessMan {
|
||||
moves.first().map(|&(m1, m2)| m1 == empty_move && m2 == empty_move)
|
||||
.unwrap_or(false)
|
||||
} else {
|
||||
dice_are_double
|
||||
};
|
||||
let points_per = jan.get_points(is_double);
|
||||
let ways = moves.len();
|
||||
let total = points_per.saturating_mul(ways as i8);
|
||||
JanEntry {
|
||||
jan: jan.clone(),
|
||||
is_double,
|
||||
ways,
|
||||
points_per,
|
||||
total,
|
||||
moves: moves.clone(),
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
// Sort: highest total first, most-negative last.
|
||||
dice_jans.sort_by_key(|e| std::cmp::Reverse(e.total));
|
||||
|
||||
ViewState {
|
||||
board,
|
||||
stage,
|
||||
turn_stage,
|
||||
active_mp_player,
|
||||
scores: [score_for(host_store_id), score_for(guest_store_id)],
|
||||
dice: (gs.dice.values.0, gs.dice.values.1),
|
||||
dice_jans,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── Score snapshot ────────────────────────────────────────────────────────────
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
pub struct PlayerScore {
|
||||
pub name: String,
|
||||
pub points: u8,
|
||||
pub holes: u8,
|
||||
pub can_bredouille: bool,
|
||||
}
|
||||
|
||||
// ── Serialisable mirrors of store enums ──────────────────────────────────────
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
pub enum SerStage {
|
||||
PreGame,
|
||||
InGame,
|
||||
Ended,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
pub enum SerTurnStage {
|
||||
RollDice,
|
||||
RollWaiting,
|
||||
MarkPoints,
|
||||
HoldOrGoChoice,
|
||||
Move,
|
||||
MarkAdvPoints,
|
||||
}
|
||||
|
|
@ -5,6 +5,9 @@ let
|
|||
in
|
||||
{
|
||||
packages = [
|
||||
# for Leptos
|
||||
pkgs.trunk
|
||||
# pkgs.wasm-bindgen-cli_0_2_114
|
||||
|
||||
# pour burn-rs
|
||||
pkgs.SDL2_gfx
|
||||
|
|
|
|||
|
|
@ -31,21 +31,6 @@ ulimit -s unlimited # Pour revenir à la normale
|
|||
|
||||
Cheatsheet : arbre des situations et priorité des règles
|
||||
|
||||
### Epic : jeu simple
|
||||
|
||||
- déplacements autorisés par les règles (pourront être validés physiquement si jeu avec écoles)
|
||||
- calcul des points automatique (pas d'écoles)
|
||||
|
||||
Server
|
||||
|
||||
-
|
||||
|
||||
Client
|
||||
|
||||
- client tui (ratatui)
|
||||
- client desktop (bevy)
|
||||
- client web
|
||||
|
||||
### Epic : jeu avec écoles
|
||||
|
||||
- déplacement de fiches points : validation physique
|
||||
|
|
|
|||
13
justfile
13
justfile
|
|
@ -8,6 +8,19 @@ shell:
|
|||
devenv shell
|
||||
runcli:
|
||||
RUST_LOG=info cargo run --bin=client_cli
|
||||
|
||||
[working-directory: 'client_web/']
|
||||
dev-leptos:
|
||||
trunk serve
|
||||
|
||||
[working-directory: 'client_web']
|
||||
build-leptos:
|
||||
trunk build --release
|
||||
cp dist/index.html /home/henri/travaux/programmes/forks/multiplayer/deploy/trictrac.html
|
||||
cp dist/*.wasm /home/henri/travaux/programmes/forks/multiplayer/deploy/
|
||||
cp dist/*.js /home/henri/travaux/programmes/forks/multiplayer/deploy/
|
||||
cp dist/*.css /home/henri/travaux/programmes/forks/multiplayer/deploy/
|
||||
|
||||
runclibots:
|
||||
cargo run --bin=client_cli -- --bot random,dqnburn:./bot/models/burnrl_dqn_40.mpk
|
||||
#cargo run --bin=client_cli -- --bot dqn:./bot/models/dqn_model_final.json,dummy
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ version = "0.1.0"
|
|||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
trictrac-store = { path = "../store" }
|
||||
trictrac-store = { path = "../store", features = ["python"] }
|
||||
trictrac-bot = { path = "../bot" }
|
||||
anyhow = "1"
|
||||
rand = "0.9"
|
||||
|
|
|
|||
|
|
@ -12,15 +12,21 @@ name = "trictrac_store"
|
|||
# "staticlib" → used by the C++ OpenSpiel game (cxxengine)
|
||||
crate-type = ["cdylib", "rlib", "staticlib"]
|
||||
|
||||
[features]
|
||||
# Enable Python bindings (required for maturin / AI training). Not available on wasm32.
|
||||
python = ["pyo3"]
|
||||
# Enable C++ bridge for OpenSpiel integration. Not available on wasm32.
|
||||
cpp = ["dep:cxx"]
|
||||
|
||||
[dependencies]
|
||||
anyhow = "1.0"
|
||||
base64 = "0.21.7"
|
||||
cxx = "1.0"
|
||||
cxx = { version = "1.0", optional = true }
|
||||
# provides macros for creating log messages to be used by a logger (for example env_logger)
|
||||
log = "0.4.20"
|
||||
merge = "0.1.0"
|
||||
# generate python lib (with maturin) to be used in AI training
|
||||
pyo3 = { version = "0.23", features = ["extension-module", "abi3-py38"] }
|
||||
pyo3 = { version = "0.23", features = ["extension-module", "abi3-py38"], optional = true }
|
||||
rand = "0.9"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
transpose = "0.2.2"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
fn main() {
|
||||
cxx_build::bridge("src/cxxengine.rs")
|
||||
.std("c++17")
|
||||
.compile("trictrac-cxx");
|
||||
if std::env::var("CARGO_FEATURE_CPP").is_ok() {
|
||||
cxx_build::bridge("src/cxxengine.rs")
|
||||
.std("c++17")
|
||||
.compile("trictrac-cxx");
|
||||
|
||||
println!("cargo:rerun-if-changed=src/cxxengine.rs");
|
||||
println!("cargo:rerun-if-changed=src/cxxengine.rs");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -987,7 +987,12 @@ impl GameState {
|
|||
player.color, self.board, dice, player.dice_roll_count
|
||||
);
|
||||
let points_rules = PointsRules::new(&player.color, &self.board, *dice);
|
||||
Ok(points_rules.get_result_jans(player.dice_roll_count))
|
||||
let (jans, points) = points_rules.get_result_jans(player.dice_roll_count);
|
||||
Ok(if player.color == Color::White {
|
||||
(jans, points)
|
||||
} else {
|
||||
(jans.mirror(), points)
|
||||
})
|
||||
}
|
||||
|
||||
/// Determines if someone has won the game
|
||||
|
|
|
|||
|
|
@ -297,7 +297,11 @@ impl MoveRules {
|
|||
}
|
||||
|
||||
// the last 2 checkers of a corner must leave at the same time
|
||||
if (from0 == corner_field || from1 == corner_field) && (from0 != from1) && corner_count == 2
|
||||
if (from0 == corner_field || from1 == corner_field)
|
||||
&& (from0 != from1)
|
||||
&& corner_count == 2
|
||||
&& to0 != corner_field
|
||||
&& to1 != corner_field
|
||||
{
|
||||
return Err(MoveError::CornerNeedsTwoCheckers);
|
||||
}
|
||||
|
|
@ -339,8 +343,7 @@ impl MoveRules {
|
|||
let seqs = match exit_seqs {
|
||||
Some(s) => s,
|
||||
None => {
|
||||
owned = self
|
||||
.get_possible_moves_sequences(false, vec![TricTracRule::Exit]);
|
||||
owned = self.get_possible_moves_sequences(false, vec![TricTracRule::Exit]);
|
||||
&owned
|
||||
}
|
||||
};
|
||||
|
|
@ -620,8 +623,9 @@ impl MoveRules {
|
|||
|| self
|
||||
.check_exit_rules(&(first_move, second_move), exit_seqs.as_deref())
|
||||
.is_ok())
|
||||
&& filling_seqs
|
||||
.map_or(true, |seqs| seqs.is_empty() || seqs.contains(&(first_move, second_move)))
|
||||
&& filling_seqs.map_or(true, |seqs| {
|
||||
seqs.is_empty() || seqs.contains(&(first_move, second_move))
|
||||
})
|
||||
{
|
||||
if second_move.get_to() == 0
|
||||
&& first_move.get_to() == 0
|
||||
|
|
@ -644,9 +648,12 @@ impl MoveRules {
|
|||
&& !(self.is_move_by_puissance(&(first_move, EMPTY_MOVE))
|
||||
&& self.can_take_corner_by_effect())
|
||||
&& (ignored_rules.contains(&TricTracRule::Exit)
|
||||
|| self.check_exit_rules(&(first_move, EMPTY_MOVE), exit_seqs.as_deref()).is_ok())
|
||||
&& filling_seqs
|
||||
.map_or(true, |seqs| seqs.is_empty() || seqs.contains(&(first_move, EMPTY_MOVE)))
|
||||
|| self
|
||||
.check_exit_rules(&(first_move, EMPTY_MOVE), exit_seqs.as_deref())
|
||||
.is_ok())
|
||||
&& filling_seqs.map_or(true, |seqs| {
|
||||
seqs.is_empty() || seqs.contains(&(first_move, EMPTY_MOVE))
|
||||
})
|
||||
{
|
||||
// empty move
|
||||
moves_seqs.push((first_move, EMPTY_MOVE));
|
||||
|
|
@ -1640,4 +1647,21 @@ mod tests {
|
|||
);
|
||||
assert!(state.check_must_fill_quarter_rule(&moves).is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn check_rest_on_rest_corner() {
|
||||
let mut state = MoveRules::default();
|
||||
state.dice.values = (4, 1);
|
||||
state.board.set_positions(
|
||||
&crate::Color::White,
|
||||
[
|
||||
0, 0, -1, -4, -2, -1, 0, -2, -2, 4, 3, 2, 0, -1, -2, 0, 0, 1, 0, 1, 1, 1, 0, 2,
|
||||
],
|
||||
);
|
||||
let moves = (
|
||||
CheckerMove::new(11, 12).unwrap(),
|
||||
CheckerMove::new(12, 16).unwrap(),
|
||||
);
|
||||
state.moves_allowed(&moves).expect("moves_allowed failed");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ mod game_rules_moves;
|
|||
pub use game_rules_moves::MoveRules;
|
||||
mod game_rules_points;
|
||||
pub use game::{EndGameReason, GameEvent, GameState, Stage, TurnStage};
|
||||
pub use game_rules_points::PointsRules;
|
||||
pub use game_rules_points::{Jan, PointsRules};
|
||||
|
||||
mod player;
|
||||
pub use player::{Color, Player, PlayerId};
|
||||
|
|
@ -20,7 +20,9 @@ pub use dice::{Dice, DiceRoller};
|
|||
pub mod training_common;
|
||||
|
||||
// python interface "trictrac_engine" (for AI training..)
|
||||
#[cfg(feature = "python")]
|
||||
mod pyengine;
|
||||
|
||||
// C++ interface via cxx.rs (for OpenSpiel C++ integration)
|
||||
#[cfg(feature = "cpp")]
|
||||
pub mod cxxengine;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
#[cfg(feature = "python")]
|
||||
use pyo3::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::fmt;
|
||||
|
|
@ -5,7 +6,7 @@ use std::fmt;
|
|||
// This just makes it easier to dissern between a player id and any ol' u64
|
||||
pub type PlayerId = u64;
|
||||
|
||||
#[pyclass(eq, eq_int)]
|
||||
#[cfg_attr(feature = "python", pyclass(eq, eq_int))]
|
||||
#[derive(Copy, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum Color {
|
||||
White,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue