feat(client_web): dice visual hints
This commit is contained in:
parent
8b108847af
commit
e10a6cc84c
7 changed files with 349 additions and 114 deletions
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@ -56,6 +56,20 @@ input[type="text"] {
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max-width: 900px;
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}
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.top-bar {
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display: flex;
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justify-content: space-between;
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align-items: center;
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width: 100%;
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}
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.quit-link {
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font-size: 0.85rem;
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color: #5a4a2a;
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text-decoration: underline;
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cursor: pointer;
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}
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/* ── Score panel ────────────────────────────────────────────────────── */
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.score-panel {
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display: flex;
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@ -78,9 +92,36 @@ input[type="text"] {
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font-weight: 500;
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}
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.dice { font-weight: bold; color: #2a4a8a; }
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.dice-used { opacity: 0.35; text-decoration: line-through; }
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.action-bar { display: flex; gap: 0.75rem; min-height: 2.5rem; }
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/* ── Jan panel ──────────────────────────────────────────────────────── */
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.jan-panel {
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display: flex;
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flex-direction: column;
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gap: 2px;
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background: #f5edd8;
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border-radius: 6px;
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padding: 0.4rem 1rem;
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font-size: 0.9rem;
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box-shadow: 0 1px 4px rgba(0,0,0,0.15);
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min-width: 260px;
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}
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.jan-row {
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display: flex;
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justify-content: space-between;
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gap: 1.5rem;
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padding: 1px 0;
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}
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.jan-positive { color: #1a5c1a; }
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.jan-negative { color: #8b1a1a; }
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.jan-label { flex: 1; }
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.jan-pts { font-weight: bold; text-align: right; min-width: 36px; }
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/* ── Board ──────────────────────────────────────────────────────────── */
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.board {
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background: #2e6b2e;
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@ -22,6 +22,7 @@ pub struct GameUiState {
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pub view_state: ViewState,
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/// 0 = host, 1 = guest
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pub player_id: u16,
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pub room_id: String,
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}
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/// Which screen is currently shown.
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@ -34,8 +35,12 @@ pub enum Screen {
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/// Commands sent from UI event handlers into the network task.
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pub enum NetCommand {
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CreateRoom { room: String },
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JoinRoom { room: String },
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CreateRoom {
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room: String,
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},
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JoinRoom {
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room: String,
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},
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Reconnect {
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relay_url: String,
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game_id: String,
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@ -221,6 +226,7 @@ pub fn App() -> impl IntoView {
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screen.set(Screen::Playing(GameUiState {
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view_state: vs.clone(),
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player_id,
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room_id: room_id_for_storage.clone(),
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}));
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}
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Some(SessionEvent::Disconnected(reason)) => {
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@ -1,8 +1,6 @@
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use futures::channel::mpsc::UnboundedSender;
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use leptos::prelude::*;
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use crate::app::NetCommand;
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use crate::trictrac::types::{PlayerAction, SerTurnStage, ViewState};
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use crate::trictrac::types::{SerTurnStage, ViewState};
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/// Field numbers in visual display order (left-to-right for each quarter).
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const TOP_LEFT: [u8; 6] = [13, 14, 15, 16, 17, 18];
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@ -10,59 +8,89 @@ const TOP_RIGHT: [u8; 6] = [19, 20, 21, 22, 23, 24];
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const BOT_LEFT: [u8; 6] = [12, 11, 10, 9, 8, 7];
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const BOT_RIGHT: [u8; 6] = [ 6, 5, 4, 3, 2, 1];
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#[component]
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pub fn Board(view_state: ViewState, player_id: u16) -> impl IntoView {
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let selected: RwSignal<Option<u8>> = RwSignal::new(None);
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let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
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.expect("UnboundedSender<NetCommand> not found in context");
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/// Returns the displayed board value for `field_num` after applying `staged_moves`.
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/// `is_white`: true when the local player's checkers are positive (host = white).
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fn displayed_value(
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base_board: [i8; 24],
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staged_moves: &[(u8, u8)],
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is_white: bool,
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field_num: u8,
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) -> i8 {
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let mut val = base_board[(field_num - 1) as usize];
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let delta: i8 = if is_white { 1 } else { -1 };
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for &(from, to) in staged_moves {
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if from == field_num { val -= delta; }
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if to == field_num { val += delta; }
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}
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val
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}
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#[component]
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pub fn Board(
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view_state: ViewState,
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player_id: u16,
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/// Pending origin selection (first click of a move pair).
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selected_origin: RwSignal<Option<u8>>,
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/// Moves staged so far this turn (max 2). Each entry is (from, to), 0 = empty move.
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staged_moves: RwSignal<Vec<(u8, u8)>>,
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) -> impl IntoView {
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let board = view_state.board;
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let is_move_stage = view_state.active_mp_player == Some(player_id)
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&& view_state.turn_stage == SerTurnStage::Move;
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&& matches!(view_state.turn_stage, SerTurnStage::Move | SerTurnStage::HoldOrGoChoice);
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let is_white = player_id == 0;
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// Build a Vec<AnyView> for a slice of field numbers.
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// `fields_from` borrows `board`, `cmd_tx` and copies `selected`, `is_move_stage`, `player_id`.
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let fields_from = |nums: &[u8]| -> Vec<AnyView> {
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nums.iter().map(|&field_num| {
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let value: i8 = board[(field_num - 1) as usize];
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let count = value.unsigned_abs();
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let checker_color = if value > 0 { "white" } else { "black" };
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let is_my_checker = if player_id == 0 { value > 0 } else { value < 0 };
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let cmd = cmd_tx.clone();
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view! {
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<div
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class=move || {
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let sel = selected.get();
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let moves = staged_moves.get();
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let val = displayed_value(board, &moves, is_white, field_num);
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let is_mine = if is_white { val > 0 } else { val < 0 };
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let can_stage = is_move_stage && moves.len() < 2;
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let sel = selected_origin.get();
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let mut cls = "field".to_string();
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let clickable = is_move_stage
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&& (sel.is_some() || is_my_checker);
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if clickable { cls.push_str(" clickable"); }
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if can_stage && (sel.is_some() || is_mine) {
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cls.push_str(" clickable");
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}
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if sel == Some(field_num) { cls.push_str(" selected"); }
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if is_move_stage && sel.is_some() && sel != Some(field_num) {
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if can_stage && sel.is_some() && sel != Some(field_num) {
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cls.push_str(" dest");
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}
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cls
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}
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on:click=move |_| {
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if !is_move_stage { return; }
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match selected.get() {
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Some(origin) if origin == field_num => selected.set(None),
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Some(origin) => {
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cmd.unbounded_send(NetCommand::Action(
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PlayerAction::Move { from: origin, to: field_num },
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)).ok();
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selected.set(None);
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if staged_moves.get_untracked().len() >= 2 { return; }
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let moves = staged_moves.get_untracked();
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let val = displayed_value(board, &moves, is_white, field_num);
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let is_mine = if is_white { val > 0 } else { val < 0 };
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match selected_origin.get_untracked() {
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Some(origin) if origin == field_num => {
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selected_origin.set(None);
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}
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None if is_my_checker => selected.set(Some(field_num)),
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Some(origin) => {
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staged_moves.update(|v| v.push((origin, field_num)));
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selected_origin.set(None);
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}
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None if is_mine => selected_origin.set(Some(field_num)),
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None => {}
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}
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}
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>
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<span class="field-num">{field_num}</span>
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{(count > 0).then(|| view! {
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<span class=format!("checkers {checker_color}")>{count}</span>
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})}
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{move || {
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let moves = staged_moves.get();
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let val = displayed_value(board, &moves, is_white, field_num);
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let count = val.unsigned_abs();
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(count > 0).then(|| {
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let color = if val > 0 { "white" } else { "black" };
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view! { <span class=format!("checkers {color}")>{count}</span> }
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})
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}}
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</div>
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}
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.into_any()
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@ -70,23 +98,18 @@ pub fn Board(view_state: ViewState, player_id: u16) -> impl IntoView {
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.collect()
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};
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let top_left = fields_from(&TOP_LEFT);
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let top_right = fields_from(&TOP_RIGHT);
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let bot_left = fields_from(&BOT_LEFT);
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let bot_right = fields_from(&BOT_RIGHT);
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view! {
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<div class="board">
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<div class="board-row top-row">
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<div class="board-quarter">{top_left}</div>
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<div class="board-quarter">{fields_from(&TOP_LEFT)}</div>
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<div class="board-bar"></div>
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<div class="board-quarter">{top_right}</div>
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<div class="board-quarter">{fields_from(&TOP_RIGHT)}</div>
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</div>
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<div class="board-center-bar"></div>
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<div class="board-row bot-row">
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<div class="board-quarter">{bot_left}</div>
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<div class="board-quarter">{fields_from(&BOT_LEFT)}</div>
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<div class="board-bar"></div>
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<div class="board-quarter">{bot_right}</div>
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<div class="board-quarter">{fields_from(&BOT_RIGHT)}</div>
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</div>
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</div>
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}
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@ -1,5 +1,6 @@
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use futures::channel::mpsc::UnboundedSender;
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use leptos::prelude::*;
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use trictrac_store::{CheckerMove, Jan};
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use crate::app::{GameUiState, NetCommand};
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use crate::trictrac::types::{PlayerAction, SerStage, SerTurnStage};
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@ -7,43 +8,141 @@ use crate::trictrac::types::{PlayerAction, SerStage, SerTurnStage};
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use super::board::Board;
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use super::score_panel::ScorePanel;
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#[allow(dead_code)]
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/// Returns (d0_used, d1_used) by matching each staged move's distance to a die.
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/// Falls back to position order for exit moves (distance doesn't match any die).
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fn matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
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let mut d0 = false;
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let mut d1 = false;
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for &(from, to) in staged {
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let dist = to.saturating_sub(from); // 0 for empty/same-field moves
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if !d0 && dist == dice.0 {
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d0 = true;
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} else if !d1 && dist == dice.1 {
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d1 = true;
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} else if !d0 {
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d0 = true;
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} else {
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d1 = true;
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}
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}
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(d0, d1)
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}
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fn jan_label(jan: &Jan) -> &'static str {
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match jan {
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Jan::FilledQuarter => "Rempli",
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Jan::TrueHitSmallJan => "Atteinte vraie (petit jan)",
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Jan::TrueHitBigJan => "Atteinte vraie (grand jan)",
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Jan::TrueHitOpponentCorner => "Atteinte coin adverse",
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Jan::FirstPlayerToExit => "Premier sorti",
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Jan::SixTables => "Six tables",
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Jan::TwoTables => "Deux tables",
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Jan::Mezeas => "Mezeas",
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Jan::FalseHitSmallJan => "Faux (petit jan)",
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Jan::FalseHitBigJan => "Faux (grand jan)",
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Jan::ContreTwoTables => "Contre deux tables",
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Jan::ContreMezeas => "Contre mezeas",
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Jan::HelplessMan => "Homme en route",
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}
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}
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#[component]
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pub fn GameScreen(state: GameUiState) -> impl IntoView {
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let vs = state.view_state.clone();
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let player_id = state.player_id;
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let is_my_turn = vs.active_mp_player == Some(player_id);
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let is_move_stage = is_my_turn
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&& matches!(
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vs.turn_stage,
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SerTurnStage::Move | SerTurnStage::HoldOrGoChoice
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);
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// ── Staged move state ──────────────────────────────────────────────────────
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let selected_origin: RwSignal<Option<u8>> = RwSignal::new(None);
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let staged_moves: RwSignal<Vec<(u8, u8)>> = RwSignal::new(Vec::new());
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// When both move slots are filled, send the action to the backend.
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let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
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.expect("UnboundedSender<NetCommand> not found in context");
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let cmd_tx_effect = cmd_tx.clone();
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Effect::new(move |_| {
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let moves = staged_moves.get();
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if moves.len() == 2 {
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let to_cm = |&(from, to): &(u8, u8)| {
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CheckerMove::new(from as usize, to as usize).unwrap_or_default()
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};
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cmd_tx_effect
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.unbounded_send(NetCommand::Action(PlayerAction::Move(
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to_cm(&moves[0]),
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to_cm(&moves[1]),
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)))
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.ok();
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staged_moves.set(vec![]);
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selected_origin.set(None);
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}
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});
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// ── Status text ────────────────────────────────────────────────────────────
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let status = match &vs.stage {
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SerStage::Ended => "Game over".to_string(),
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SerStage::PreGame => "Waiting for opponent…".to_string(),
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SerStage::InGame => match (is_my_turn, &vs.turn_stage) {
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(true, SerTurnStage::RollDice) => "Your turn — roll the dice".to_string(),
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(true, SerTurnStage::HoldOrGoChoice) => "Hold or Go?".to_string(),
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(true, SerTurnStage::Move) => "Your turn — move a checker".to_string(),
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(true, SerTurnStage::Move) => "Select move 1 of 2".to_string(),
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(true, _) => "Your turn".to_string(),
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(false, _) => "Opponent's turn".to_string(),
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},
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};
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let dice_text = if vs.dice != (0, 0) {
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format!("Dice: {} & {}", vs.dice.0, vs.dice.1)
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} else {
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String::new()
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};
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let dice = vs.dice;
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let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
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.expect("UnboundedSender<NetCommand> not found in context");
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// ── Action bar buttons ─────────────────────────────────────────────────────
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let cmd_tx2 = cmd_tx.clone();
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let cmd_tx_quit = cmd_tx.clone();
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let show_roll = is_my_turn && vs.turn_stage == SerTurnStage::RollDice;
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let show_hold_go = is_my_turn && vs.turn_stage == SerTurnStage::HoldOrGoChoice;
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view! {
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<div class="game-container">
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<div class="top-bar">
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<span>{state.room_id}</span>
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<a class="quit-link" href="#" on:click=move |e| {
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e.prevent_default();
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cmd_tx_quit.unbounded_send(NetCommand::Disconnect).ok();
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}>"Quit"</a>
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</div>
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<ScorePanel scores=vs.scores.clone() player_id=player_id />
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<div class="status-bar">
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<span>{status}</span>
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{(!dice_text.is_empty()).then(|| view! { <span class="dice">{dice_text}</span> })}
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<span>{move || {
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if is_move_stage {
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let n = staged_moves.get().len();
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format!("Select move {} of 2", n + 1)
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} else {
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status.clone()
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}
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}}</span>
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{(dice != (0, 0)).then(|| view! {
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<span class="dice-label">"Dice: "</span>
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<span class={move || {
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let (d0, _) = if is_move_stage {
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matched_dice_used(&staged_moves.get(), dice)
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} else {
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(!is_my_turn || !is_move_stage, !is_my_turn || !is_move_stage)
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};
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if d0 { "dice dice-used" } else { "dice" }
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}}>{dice.0}</span>
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<span class="dice-sep">" & "</span>
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<span class={move || {
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let (_, d1) = if is_move_stage {
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matched_dice_used(&staged_moves.get(), dice)
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} else {
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(!is_my_turn || !is_move_stage, !is_my_turn || !is_move_stage)
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};
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if d1 { "dice dice-used" } else { "dice" }
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}}>{dice.1}</span>
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})}
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</div>
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<div class="action-bar">
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{show_roll.then(|| view! {
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@ -52,21 +151,45 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
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}>"Roll dice"</button>
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})}
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{show_hold_go.then(|| view! {
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<button class="btn btn-secondary" on:click=move |_| {
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cmd_tx2.unbounded_send(NetCommand::Action(PlayerAction::Mark)).ok();
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}>"Hold"</button>
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<button class="btn btn-primary" on:click=move |_| {
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cmd_tx2.unbounded_send(NetCommand::Action(PlayerAction::Go)).ok();
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}>"Go"</button>
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})}
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{show_hold_go.then(|| {
|
||||
let cmd_tx3 = use_context::<UnboundedSender<NetCommand>>()
|
||||
.expect("UnboundedSender<NetCommand> not found in context");
|
||||
view! {
|
||||
<button class="btn btn-primary" on:click=move |_| {
|
||||
cmd_tx3.unbounded_send(NetCommand::Action(PlayerAction::Go)).ok();
|
||||
}>"Go"</button>
|
||||
}
|
||||
{is_move_stage.then(|| view! {
|
||||
<button
|
||||
class="btn btn-secondary"
|
||||
disabled=move || 2 <= staged_moves.get().len()
|
||||
on:click=move |_| {
|
||||
selected_origin.set(None);
|
||||
staged_moves.update(|v| v.push((0, 0)));
|
||||
}
|
||||
>"Empty move"</button>
|
||||
})}
|
||||
</div>
|
||||
<Board view_state=vs player_id=player_id />
|
||||
{(!vs.dice_jans.is_empty()).then(|| {
|
||||
let rows: Vec<_> = vs.dice_jans.iter().map(|(jan, pts)| {
|
||||
let label = jan_label(jan);
|
||||
let pts_str = if *pts >= 0 {
|
||||
format!("+{}", pts)
|
||||
} else {
|
||||
format!("{}", pts)
|
||||
};
|
||||
let row_class = if *pts >= 0 { "jan-row jan-positive" } else { "jan-row jan-negative" };
|
||||
view! {
|
||||
<div class=row_class>
|
||||
<span class="jan-label">{label}</span>
|
||||
<span class="jan-pts">{pts_str}</span>
|
||||
</div>
|
||||
}
|
||||
}).collect();
|
||||
view! { <div class="jan-panel">{rows}</div> }
|
||||
})}
|
||||
<Board
|
||||
view_state=vs
|
||||
player_id=player_id
|
||||
selected_origin=selected_origin
|
||||
staged_moves=staged_moves
|
||||
/>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
use backbone_lib::traits::{BackEndArchitecture, BackendCommand};
|
||||
use trictrac_store::{CheckerMove, DiceRoller, GameEvent, GameState, TurnStage};
|
||||
use trictrac_store::{DiceRoller, GameEvent, GameState, TurnStage};
|
||||
|
||||
use crate::trictrac::types::{GameDelta, PlayerAction, ViewState};
|
||||
|
||||
|
|
@ -14,19 +14,18 @@ pub struct TrictracBackend {
|
|||
view_state: ViewState,
|
||||
/// Arrival flags: have host (index 0) and guest (index 1) joined?
|
||||
arrived: [bool; 2],
|
||||
/// First move of the current pair, waiting for the second.
|
||||
pending_first_move: Option<CheckerMove>,
|
||||
}
|
||||
|
||||
impl TrictracBackend {
|
||||
fn sync_view_state(&mut self) {
|
||||
self.view_state =
|
||||
ViewState::from_game_state(&self.game, HOST_PLAYER_ID, GUEST_PLAYER_ID);
|
||||
self.view_state = ViewState::from_game_state(&self.game, HOST_PLAYER_ID, GUEST_PLAYER_ID);
|
||||
}
|
||||
|
||||
fn broadcast_state(&mut self) {
|
||||
self.sync_view_state();
|
||||
let delta = GameDelta { state: self.view_state.clone() };
|
||||
let delta = GameDelta {
|
||||
state: self.view_state.clone(),
|
||||
};
|
||||
self.commands.push(BackendCommand::Delta(delta));
|
||||
}
|
||||
|
||||
|
|
@ -35,7 +34,9 @@ impl TrictracBackend {
|
|||
let dice = self.dice_roller.roll();
|
||||
let player_id = self.game.active_player_id;
|
||||
let _ = self.game.consume(&GameEvent::Roll { player_id });
|
||||
let _ = self.game.consume(&GameEvent::RollResult { player_id, dice });
|
||||
let _ = self
|
||||
.game
|
||||
.consume(&GameEvent::RollResult { player_id, dice });
|
||||
|
||||
// Drive automatic stages that require no player input.
|
||||
self.drive_automatic_stages();
|
||||
|
|
@ -65,8 +66,7 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
|
|||
game.init_player("Host");
|
||||
game.init_player("Guest");
|
||||
|
||||
let view_state =
|
||||
ViewState::from_game_state(&game, HOST_PLAYER_ID, GUEST_PLAYER_ID);
|
||||
let view_state = ViewState::from_game_state(&game, HOST_PLAYER_ID, GUEST_PLAYER_ID);
|
||||
|
||||
TrictracBackend {
|
||||
game,
|
||||
|
|
@ -74,7 +74,6 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
|
|||
commands: Vec::new(),
|
||||
view_state,
|
||||
arrived: [false; 2],
|
||||
pending_first_move: None,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -88,18 +87,22 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
|
|||
|
||||
fn player_arrival(&mut self, mp_player: u16) {
|
||||
if mp_player > 1 {
|
||||
self.commands.push(BackendCommand::KickPlayer { player: mp_player });
|
||||
self.commands
|
||||
.push(BackendCommand::KickPlayer { player: mp_player });
|
||||
return;
|
||||
}
|
||||
self.arrived[mp_player as usize] = true;
|
||||
|
||||
// Cancel any reconnect timer for this player.
|
||||
self.commands.push(BackendCommand::CancelTimer { timer_id: mp_player });
|
||||
self.commands.push(BackendCommand::CancelTimer {
|
||||
timer_id: mp_player,
|
||||
});
|
||||
|
||||
// Start the game once both players have arrived.
|
||||
if self.arrived[0] && self.arrived[1] && self.game.stage == trictrac_store::Stage::PreGame
|
||||
{
|
||||
let _ = self.game.consume(&GameEvent::BeginGame { goes_first: HOST_PLAYER_ID });
|
||||
if self.arrived[0] && self.arrived[1] && self.game.stage == trictrac_store::Stage::PreGame {
|
||||
let _ = self.game.consume(&GameEvent::BeginGame {
|
||||
goes_first: HOST_PLAYER_ID,
|
||||
});
|
||||
self.sync_view_state();
|
||||
self.commands.push(BackendCommand::ResetViewState);
|
||||
} else {
|
||||
|
|
@ -124,7 +127,11 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
|
|||
return;
|
||||
}
|
||||
|
||||
let store_id = if mp_player == 0 { HOST_PLAYER_ID } else { GUEST_PLAYER_ID };
|
||||
let store_id = if mp_player == 0 {
|
||||
HOST_PLAYER_ID
|
||||
} else {
|
||||
GUEST_PLAYER_ID
|
||||
};
|
||||
|
||||
// Only the active player may act (except during Chance-like waiting stages).
|
||||
if self.game.active_player_id != store_id {
|
||||
|
|
@ -137,32 +144,26 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
|
|||
self.do_roll();
|
||||
}
|
||||
}
|
||||
PlayerAction::Move { from, to } => {
|
||||
if self.game.turn_stage != TurnStage::Move {
|
||||
PlayerAction::Move(m1, m2) => {
|
||||
if self.game.turn_stage != TurnStage::Move
|
||||
&& self.game.turn_stage != TurnStage::HoldOrGoChoice
|
||||
{
|
||||
return;
|
||||
}
|
||||
let Ok(cmove) = CheckerMove::new(from as usize, to as usize) else {
|
||||
return;
|
||||
let event = GameEvent::Move {
|
||||
player_id: store_id,
|
||||
moves: (m1, m2),
|
||||
};
|
||||
if let Some(first) = self.pending_first_move.take() {
|
||||
let event = GameEvent::Move {
|
||||
player_id: store_id,
|
||||
moves: (first, cmove),
|
||||
};
|
||||
if self.game.validate(&event) {
|
||||
let _ = self.game.consume(&event);
|
||||
self.drive_automatic_stages();
|
||||
}
|
||||
// Whether valid or not, clear pending so the player can retry.
|
||||
} else {
|
||||
self.pending_first_move = Some(cmove);
|
||||
// No state broadcast yet — wait for the second move.
|
||||
return;
|
||||
if self.game.validate(&event) {
|
||||
let _ = self.game.consume(&event);
|
||||
self.drive_automatic_stages();
|
||||
}
|
||||
}
|
||||
PlayerAction::Go => {
|
||||
if self.game.turn_stage == TurnStage::HoldOrGoChoice {
|
||||
let _ = self.game.consume(&GameEvent::Go { player_id: store_id });
|
||||
let _ = self.game.consume(&GameEvent::Go {
|
||||
player_id: store_id,
|
||||
});
|
||||
}
|
||||
}
|
||||
PlayerAction::Mark => {
|
||||
|
|
@ -227,8 +228,13 @@ mod tests {
|
|||
let cmds = b.drain_commands();
|
||||
|
||||
// ResetViewState should have been issued after BeginGame.
|
||||
let has_reset = cmds.iter().any(|c| matches!(c, BackendCommand::ResetViewState));
|
||||
assert!(has_reset, "expected ResetViewState after both players arrive");
|
||||
let has_reset = cmds
|
||||
.iter()
|
||||
.any(|c| matches!(c, BackendCommand::ResetViewState));
|
||||
assert!(
|
||||
has_reset,
|
||||
"expected ResetViewState after both players arrive"
|
||||
);
|
||||
|
||||
// Game should now be InGame.
|
||||
use crate::trictrac::types::SerStage;
|
||||
|
|
@ -240,7 +246,9 @@ mod tests {
|
|||
let mut b = make_backend();
|
||||
b.player_arrival(99);
|
||||
let cmds = b.drain_commands();
|
||||
assert!(cmds.iter().any(|c| matches!(c, BackendCommand::KickPlayer { player: 99 })));
|
||||
assert!(cmds
|
||||
.iter()
|
||||
.any(|c| matches!(c, BackendCommand::KickPlayer { player: 99 })));
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
@ -258,8 +266,12 @@ mod tests {
|
|||
use crate::trictrac::types::SerTurnStage;
|
||||
let last = states.last().unwrap();
|
||||
assert!(
|
||||
matches!(last.turn_stage, SerTurnStage::Move | SerTurnStage::HoldOrGoChoice),
|
||||
"expected Move or HoldOrGoChoice after roll, got {:?}", last.turn_stage
|
||||
matches!(
|
||||
last.turn_stage,
|
||||
SerTurnStage::Move | SerTurnStage::HoldOrGoChoice
|
||||
),
|
||||
"expected Move or HoldOrGoChoice after roll, got {:?}",
|
||||
last.turn_stage
|
||||
);
|
||||
assert_eq!(last.dice, b.get_view_state().dice);
|
||||
assert!(last.dice.0 >= 1 && last.dice.0 <= 6);
|
||||
|
|
@ -276,7 +288,10 @@ mod tests {
|
|||
// Guest tries to roll when it's the host's turn.
|
||||
b.inform_rpc(1, PlayerAction::Roll);
|
||||
let cmds = b.drain_commands();
|
||||
assert!(cmds.is_empty(), "guest roll should be ignored when it's host's turn");
|
||||
assert!(
|
||||
cmds.is_empty(),
|
||||
"guest roll should be ignored when it's host's turn"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
@ -287,7 +302,8 @@ mod tests {
|
|||
b.player_departure(0);
|
||||
let cmds = b.drain_commands();
|
||||
assert!(
|
||||
cmds.iter().any(|c| matches!(c, BackendCommand::SetTimer { timer_id: 0, .. })),
|
||||
cmds.iter()
|
||||
.any(|c| matches!(c, BackendCommand::SetTimer { timer_id: 0, .. })),
|
||||
"expected reconnect timer after host departure"
|
||||
);
|
||||
}
|
||||
|
|
@ -297,6 +313,8 @@ mod tests {
|
|||
let mut b = make_backend();
|
||||
b.timer_triggered(0);
|
||||
let cmds = b.drain_commands();
|
||||
assert!(cmds.iter().any(|c| matches!(c, BackendCommand::TerminateRoom)));
|
||||
assert!(cmds
|
||||
.iter()
|
||||
.any(|c| matches!(c, BackendCommand::TerminateRoom)));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
use serde::{Deserialize, Serialize};
|
||||
use trictrac_store::{GameState, Stage, TurnStage};
|
||||
use trictrac_store::{CheckerMove, GameState, Jan, Stage, TurnStage};
|
||||
|
||||
// ── Actions sent by a player to the host backend ─────────────────────────────
|
||||
|
||||
|
|
@ -7,8 +7,9 @@ use trictrac_store::{GameState, Stage, TurnStage};
|
|||
pub enum PlayerAction {
|
||||
/// Active player requests a dice roll.
|
||||
Roll,
|
||||
/// Move one checker from `from` to `to` (field numbers 1–24, 0 = exit).
|
||||
Move { from: u8, to: u8 },
|
||||
/// Both checker moves for this turn. Use `EMPTY_MOVE` (from=0, to=0) when a die
|
||||
/// has no valid move.
|
||||
Move(CheckerMove, CheckerMove),
|
||||
/// Choose to "go" (advance) during HoldOrGoChoice.
|
||||
Go,
|
||||
/// Acknowledge point marking (hold / advance points).
|
||||
|
|
@ -38,6 +39,9 @@ pub struct ViewState {
|
|||
pub scores: [PlayerScore; 2],
|
||||
/// Last rolled dice values.
|
||||
pub dice: (u8, u8),
|
||||
/// Jans (scoring events) triggered by the last dice roll, with their point values.
|
||||
/// Negative points indicate faux jans (scored against the active player).
|
||||
pub dice_jans: Vec<(Jan, i8)>,
|
||||
}
|
||||
|
||||
impl ViewState {
|
||||
|
|
@ -52,6 +56,7 @@ impl ViewState {
|
|||
PlayerScore { name: guest_name.to_string(), points: 0, holes: 0 },
|
||||
],
|
||||
dice: (0, 0),
|
||||
dice_jans: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -103,6 +108,24 @@ impl ViewState {
|
|||
.unwrap_or_else(|| PlayerScore { name: String::new(), points: 0, holes: 0 })
|
||||
};
|
||||
|
||||
// Opponent's can_bredouille determines whether the active player scores double.
|
||||
let opponent_store_id = if gs.active_player_id == host_store_id {
|
||||
guest_store_id
|
||||
} else {
|
||||
host_store_id
|
||||
};
|
||||
let is_double = gs.players
|
||||
.get(&opponent_store_id)
|
||||
.map(|p| p.can_bredouille)
|
||||
.unwrap_or(false);
|
||||
|
||||
// Collect jans sorted by absolute point value descending for stable display order.
|
||||
let mut dice_jans: Vec<(Jan, i8)> = gs.dice_jans
|
||||
.keys()
|
||||
.map(|jan| (jan.clone(), jan.get_points(is_double)))
|
||||
.collect();
|
||||
dice_jans.sort_by_key(|(_, pts)| std::cmp::Reverse(*pts));
|
||||
|
||||
ViewState {
|
||||
board,
|
||||
stage,
|
||||
|
|
@ -110,6 +133,7 @@ impl ViewState {
|
|||
active_mp_player,
|
||||
scores: [score_for(host_store_id), score_for(guest_store_id)],
|
||||
dice: (gs.dice.values.0, gs.dice.values.1),
|
||||
dice_jans,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ mod game_rules_moves;
|
|||
pub use game_rules_moves::MoveRules;
|
||||
mod game_rules_points;
|
||||
pub use game::{EndGameReason, GameEvent, GameState, Stage, TurnStage};
|
||||
pub use game_rules_points::PointsRules;
|
||||
pub use game_rules_points::{Jan, PointsRules};
|
||||
|
||||
mod player;
|
||||
pub use player::{Color, Player, PlayerId};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue