5.4 KiB
5.4 KiB
Trictrac Vocabulary — French / English
This table maps the French game terminology to the English terms used in this codebase (primarily the store crate). Where a code identifier exists, it is shown in monospace.
| French | English (code) | Notes |
|---|---|---|
| tablier | board | Board |
| case / flèche | field | Field (1–24, 0 = exit); "flèche" (arrow) and "case" both refer to a field/point |
| demi-case | half-field | A field occupied by exactly one checker |
| dame | checker | Checker; a playing piece |
| talon | stack | The starting pile of 15 checkers before they are deployed |
| coin de repos / coin | rest corner / corner | corner; field 12 (White) or 13 (Black) |
| bande de départ | starting rail | The side rail where stacks start; holds the pegs and flag |
| bande de sortie | exit rail | Same rail, used as an extra field value during exit |
| petit jan | small jan | Fields 1–6; is_field_in_small_jan |
| grand jan | big jan | Fields 7–12 (White's side, opponent's near zone) |
| jan de retour | return jan | Fields 13–18; same fields as opponent's small jan |
| dernier jan / jan de retour | last jan / last quarter | Fields 19–24; where checkers gather before exiting; last quarter |
| table des petits jans | small jan table | The board half containing both players' small jans (fields 1–12) |
| table des grands jans | big jan table | The board half containing both players' big jans (fields 13–24) |
| plein (d'un jan) | filled (jan) | All 6 fields of a jan hold ≥ 2 checkers |
| remplir | fill | Scoring event: completing the fill of a jan; FilledQuarter |
| conserver | conserve | Scoring event: maintaining a filled jan without breaking it; FilledQuarter |
| jan de récompense — battre à vrai | true hit | TrueHitSmallJan, TrueHitBigJan, TrueHitOpponentCorner |
| jan de récompense — battre à faux | false hit | FalseHitSmallJan, FalseHitBigJan |
| batterie du coin | corner hit | TrueHitOpponentCorner; hitting the opponent's empty rest corner |
| jan-qui-ne-peut / impuissance | helpless man | HelplessMan; a die value that cannot be played (penalty for opponent) |
| jan de deux tables | two tables jan | TwoTables |
| contre-jan de deux tables | contre two tables | ContreTwoTables |
| jan de mézéas | mezeas jan | Mezeas |
| contre-jan de mézéas | contre mezeas | ContreMezeas |
| jan de six tables / jan de trois coups | six tables jan | SixTables; also called "three-roll jan" |
| sortie (première) | first player to exit | FirstPlayerToExit |
| sortie (nombre sortant) | exit (exact exit) | Moving a checker off the board with an exact die value |
| nombre excédant | overflow number | Die value exceeding the checker's distance to the exit rail |
| nombre défaillant | failing number | A die value that cannot be played within the jan |
| tout d'une | chained move | chained move; one checker playing both dice successively |
| repos (case de repos) | rest (resting field) | An intermediate field where a checker pauses in a chained move |
| doublet | double | is_double; both dice show the same value |
| dé / dés | die / dice | Dice |
| cornet | dice cup | — |
| par puissance | by puissance | is_move_by_puissance; taking own corner using opponent's empty corner as virtual step |
| par effet | by effect | can_take_corner_by_effect; taking own corner by normal die values |
| d'emblée | simultaneously | Two checkers entering (or leaving) the corner at the same time |
| dédoubler | unstack corner | Using one of the two corner-holding checkers (forbidden for corner exits) |
| trou / jeu | hole | holes; 12 points = 1 hole; the primary scoring unit |
| fichet | peg | Physical marker tracking holes won along the board edge |
| jeton | token | Physical marker tracking points within a game (0–12) |
| pavillon | flag | The bredouille marker taken by the second player to score |
| bredouille | bredouille | can_bredouille; winning a hole while opponent scored nothing |
| petite bredouille | small bredouille | Winning a round (marqué) with ≥ 6 consecutive holes |
| grande bredouille | big bredouille | can_big_bredouille; winning a round with ≥ 12 consecutive holes |
| relevé | new setting | Resetting checkers to their stacks after a hole or exit |
| primauté | first-move privilege | The right to roll first, held by the player who exited or left first |
| s'en aller | leave / go | Go event; choosing to start a new setting after winning a hole |
| tenir | stay / hold | Choosing to continue after winning a hole instead of leaving |
| marqué | round | A scoring round in the "partie à écrire" |
| partie ordinaire | ordinary game | First to 12 holes wins |
| partie à écrire | scored game | Multi-round game played for tokens |
| à la chouette | chouette | Three- or four-player format |
| refait | replay | A drawn round (equal holes) that must be replayed |
| consolation | consolation | Bonus tokens paid to the winner and, in 3-player games, the non-playing player |
| postillon | postillon | The first "double bet" in final payment settlement |
| école | school | schools; a penalty for a marking error; opponent scores the missed points |
| fausse case | false move | Playing a checker to the wrong field |
| fausse école | false school | Incorrectly claiming or marking a school penalty |
| augmentation d'école | school escalation | Back-and-forth dispute over a school penalty |
| pile de misère | misery pile | A special scoring configuration (not yet implemented in the codebase) |