trictrac/doc/refs/vocabulary.md

5.4 KiB
Raw Blame History

Trictrac Vocabulary — French / English

This table maps the French game terminology to the English terms used in this codebase (primarily the store crate). Where a code identifier exists, it is shown in monospace.

French English (code) Notes
tablier board Board
case / flèche field Field (124, 0 = exit); "flèche" (arrow) and "case" both refer to a field/point
demi-case half-field A field occupied by exactly one checker
dame checker Checker; a playing piece
talon stack The starting pile of 15 checkers before they are deployed
coin de repos / coin rest corner / corner corner; field 12 (White) or 13 (Black)
bande de départ starting rail The side rail where stacks start; holds the pegs and flag
bande de sortie exit rail Same rail, used as an extra field value during exit
petit jan small jan Fields 16; is_field_in_small_jan
grand jan big jan Fields 712 (White's side, opponent's near zone)
jan de retour return jan Fields 1318; same fields as opponent's small jan
dernier jan / jan de retour last jan / last quarter Fields 1924; where checkers gather before exiting; last quarter
table des petits jans small jan table The board half containing both players' small jans (fields 112)
table des grands jans big jan table The board half containing both players' big jans (fields 1324)
plein (d'un jan) filled (jan) All 6 fields of a jan hold ≥ 2 checkers
remplir fill Scoring event: completing the fill of a jan; FilledQuarter
conserver conserve Scoring event: maintaining a filled jan without breaking it; FilledQuarter
jan de récompense — battre à vrai true hit TrueHitSmallJan, TrueHitBigJan, TrueHitOpponentCorner
jan de récompense — battre à faux false hit FalseHitSmallJan, FalseHitBigJan
batterie du coin corner hit TrueHitOpponentCorner; hitting the opponent's empty rest corner
jan-qui-ne-peut / impuissance helpless man HelplessMan; a die value that cannot be played (penalty for opponent)
jan de deux tables two tables jan TwoTables
contre-jan de deux tables contre two tables ContreTwoTables
jan de mézéas mezeas jan Mezeas
contre-jan de mézéas contre mezeas ContreMezeas
jan de six tables / jan de trois coups six tables jan SixTables; also called "three-roll jan"
sortie (première) first player to exit FirstPlayerToExit
sortie (nombre sortant) exit (exact exit) Moving a checker off the board with an exact die value
nombre excédant overflow number Die value exceeding the checker's distance to the exit rail
nombre défaillant failing number A die value that cannot be played within the jan
tout d'une chained move chained move; one checker playing both dice successively
repos (case de repos) rest (resting field) An intermediate field where a checker pauses in a chained move
doublet double is_double; both dice show the same value
dé / dés die / dice Dice
cornet dice cup
par puissance by puissance is_move_by_puissance; taking own corner using opponent's empty corner as virtual step
par effet by effect can_take_corner_by_effect; taking own corner by normal die values
d'emblée simultaneously Two checkers entering (or leaving) the corner at the same time
dédoubler unstack corner Using one of the two corner-holding checkers (forbidden for corner exits)
trou / jeu hole holes; 12 points = 1 hole; the primary scoring unit
fichet peg Physical marker tracking holes won along the board edge
jeton token Physical marker tracking points within a game (012)
pavillon flag The bredouille marker taken by the second player to score
bredouille bredouille can_bredouille; winning a hole while opponent scored nothing
petite bredouille small bredouille Winning a round (marqué) with ≥ 6 consecutive holes
grande bredouille big bredouille can_big_bredouille; winning a round with ≥ 12 consecutive holes
relevé new setting Resetting checkers to their stacks after a hole or exit
primauté first-move privilege The right to roll first, held by the player who exited or left first
s'en aller leave / go Go event; choosing to start a new setting after winning a hole
tenir stay / hold Choosing to continue after winning a hole instead of leaving
marqué round A scoring round in the "partie à écrire"
partie ordinaire ordinary game First to 12 holes wins
partie à écrire scored game Multi-round game played for tokens
à la chouette chouette Three- or four-player format
refait replay A drawn round (equal holes) that must be replayed
consolation consolation Bonus tokens paid to the winner and, in 3-player games, the non-playing player
postillon postillon The first "double bet" in final payment settlement
école school schools; a penalty for a marking error; opponent scores the missed points
fausse case false move Playing a checker to the wrong field
fausse école false school Incorrectly claiming or marking a school penalty
augmentation d'école school escalation Back-and-forth dispute over a school penalty
pile de misère misery pile A special scoring configuration (not yet implemented in the codebase)