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9 changed files with 566 additions and 116 deletions

View file

@ -378,7 +378,7 @@ a:hover { text-decoration: underline; }
/* ── Game overlay (full-screen, covers portal during play) ───────── */
.game-overlay {
position: fixed;
inset: 54px 0 0 0;
inset: 0;
background: #8a7050;
background-image:
radial-gradient(ellipse at 20% 10%, rgba(80,48,16,0.35) 0%, transparent 60%),
@ -1776,3 +1776,213 @@ a:hover { text-decoration: underline; }
color: var(--ui-red-accent);
font-style: italic;
}
/* ── Nickname modal (anonymous player name chooser) ─────────────────── */
.nickname-backdrop {
position: fixed;
inset: 0;
background: rgba(0,0,0,0.6);
display: flex;
align-items: center;
justify-content: center;
z-index: 300;
}
.nickname-modal {
background: var(--ui-parchment);
border-radius: 8px;
padding: 2rem 2rem 1.75rem;
width: min(360px, 90vw);
display: flex;
flex-direction: column;
gap: 1rem;
box-shadow:
0 20px 60px rgba(0,0,0,0.55),
0 0 0 1px rgba(200,164,72,0.35),
0 0 0 5px rgba(42,21,8,0.9),
0 0 0 6px rgba(200,164,72,0.2);
animation: game-over-appear 0.25s cubic-bezier(0.22, 0.61, 0.36, 1);
}
.nickname-modal-title {
font-family: var(--font-display);
font-size: 1.5rem;
font-weight: 600;
color: var(--ui-ink);
text-align: center;
letter-spacing: 0.04em;
}
.nickname-modal-hint {
font-family: var(--font-ui);
font-size: 0.8rem;
color: rgba(42,26,8,0.6);
text-align: center;
margin-bottom: -0.25rem;
}
.nickname-modal-alt {
text-align: center;
font-size: 0.8rem;
color: rgba(42,26,8,0.55);
padding-top: 0.5rem;
border-top: 1px solid rgba(138,106,40,0.2);
}
.nickname-modal-alt a {
color: var(--ui-gold-dark);
text-decoration: none;
font-weight: 500;
}
.nickname-modal-alt a:hover { text-decoration: underline; }
/* ── Game hamburger button (☰ → ✕ animation) ────────────────────────── */
.game-hamburger {
position: fixed;
top: 0.6rem;
left: 0.6rem;
z-index: 251;
width: 36px;
height: 36px;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 5px;
background: var(--board-rail);
border: 1px solid rgba(200,164,72,0.35);
border-radius: 5px;
cursor: pointer;
transition: background 0.15s, border-color 0.15s;
}
.game-hamburger:hover {
background: #3d1f0a;
border-color: rgba(200,164,72,0.65);
}
.hb-bar {
display: block;
width: 16px;
height: 2px;
background: var(--ui-parchment);
border-radius: 1px;
transition: transform 0.25s cubic-bezier(0.22, 0.61, 0.36, 1), opacity 0.2s;
transform-origin: center;
}
/* Top bar rotates down to form \ */
.game-hamburger-open .hb-top { transform: translateY(7px) rotate(45deg); }
/* Middle bar fades out */
.game-hamburger-open .hb-mid { opacity: 0; transform: scaleX(0); }
/* Bottom bar rotates up to form / */
.game-hamburger-open .hb-bot { transform: translateY(-7px) rotate(-45deg); }
/* ── Game sidebar ────────────────────────────────────────────────────── */
.game-sidebar {
position: fixed;
top: 0;
left: 0;
height: 100vh;
width: 280px;
z-index: 250;
background: var(--board-rail);
border-right: 1px solid rgba(200,164,72,0.25);
display: flex;
flex-direction: column;
transform: translateX(-100%);
transition: transform 0.25s cubic-bezier(0.22, 0.61, 0.36, 1);
overflow-y: auto;
}
.game-sidebar-open {
transform: translateX(0);
}
.game-sidebar-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 1rem 1rem;
border-bottom: 1px solid rgba(200,164,72,0.2);
flex-shrink: 0;
}
.game-sidebar-brand {
font-family: var(--font-display);
font-size: 1.3rem;
font-weight: 600;
color: var(--ui-gold);
letter-spacing: 0.06em;
margin-left: 45px;
}
.game-sidebar-close {
width: 28px;
height: 28px;
display: flex;
align-items: center;
justify-content: center;
background: transparent;
border: 1px solid rgba(200,164,72,0.25);
border-radius: 4px;
color: var(--ui-parchment);
font-size: 0.85rem;
cursor: pointer;
opacity: 0.65;
transition: opacity 0.15s;
}
.game-sidebar-close:hover { opacity: 1; }
.game-sidebar-section {
padding: 0.9rem 1rem;
border-bottom: 1px solid rgba(200,164,72,0.12);
display: flex;
flex-direction: column;
gap: 0.55rem;
}
.game-sidebar-label {
font-size: 0.7rem;
font-family: var(--font-ui);
letter-spacing: 0.07em;
text-transform: uppercase;
color: rgba(242,232,208,0.45);
}
.game-sidebar-link {
font-family: var(--font-ui);
font-size: 0.85rem;
color: var(--ui-parchment);
text-decoration: none;
opacity: 0.8;
transition: opacity 0.15s;
}
.game-sidebar-link:hover { opacity: 1; text-decoration: underline; text-underline-offset: 2px; }
.game-sidebar-btn {
font-family: var(--font-ui);
font-size: 0.82rem;
padding: 0.4rem 0.75rem;
border: 1px solid rgba(200,164,72,0.35);
border-radius: 4px;
background: rgba(200,164,72,0.1);
color: var(--ui-parchment);
cursor: pointer;
text-align: left;
transition: background 0.15s;
}
.game-sidebar-btn:hover { background: rgba(200,164,72,0.22); }
.game-sidebar-btn-newgame {
background: rgba(58,107,42,0.25);
border-color: rgba(58,107,42,0.55);
font-weight: 500;
}
.game-sidebar-btn-newgame:hover { background: rgba(58,107,42,0.42); }
.game-sidebar-qr {
width: 100%;
height: auto;
aspect-ratio: 1;
max-width: 200px;
margin: 0 auto;
}

View file

@ -121,5 +121,12 @@
"scan_qr": "or scan the QR code",
"join_code_label": "Join by code",
"join_code_placeholder": "Room code",
"share_btn": "Share"
"share_btn": "Share",
"nickname_modal_title": "Choose your nickname",
"nickname_modal_hint": "You will play as:",
"nickname_modal_play": "Play",
"nickname_modal_or": "or",
"nickname_modal_sign_in": "Sign in",
"nickname_modal_register": "Create account",
"new_game": "New game"
}

View file

@ -121,5 +121,12 @@
"scan_qr": "ou scannez le QR code",
"join_code_label": "Rejoindre par code",
"join_code_placeholder": "Code de salle",
"share_btn": "Partager"
"share_btn": "Partager",
"nickname_modal_title": "Choisissez votre pseudo",
"nickname_modal_hint": "Vous jouerez sous le nom de :",
"nickname_modal_play": "Jouer",
"nickname_modal_or": "ou",
"nickname_modal_sign_in": "Se connecter",
"nickname_modal_register": "Créer un compte",
"new_game": "Nouvelle partie"
}

View file

@ -3,7 +3,7 @@ use futures::{FutureExt, StreamExt};
use gloo_storage::{LocalStorage, Storage};
use leptos::prelude::*;
use leptos::task::spawn_local;
use leptos_router::components::{Route, Router, Routes};
use leptos_router::components::{Route, Router, Routes, A};
use leptos_router::hooks::use_location;
use leptos_router::path;
use serde::{Deserialize, Serialize};
@ -19,14 +19,9 @@ use crate::game::session::{
use crate::game::trictrac::backend::TrictracBackend;
use crate::game::trictrac::types::{GameDelta, PlayerAction, ScoredEvent, SerStage, ViewState};
use crate::i18n::*;
use crate::nav::SiteNav;
use crate::portal::{
account::AccountPage,
forgot_password::ForgotPasswordPage,
game_detail::GameDetailPage,
lobby::LobbyPage,
profile::ProfilePage,
reset_password::ResetPasswordPage,
account::AccountPage, forgot_password::ForgotPasswordPage, game_detail::GameDetailPage,
lobby::LobbyPage, profile::ProfilePage, reset_password::ResetPasswordPage,
verify_email::VerifyEmailPage,
};
use trictrac_store::CheckerMove;
@ -154,11 +149,19 @@ pub fn App() -> impl IntoView {
let auth_email_verified: RwSignal<bool> = RwSignal::new(false);
provide_context(auth_username);
provide_context(auth_email_verified);
// Set to true once get_me resolves (success or failure) so lobby can
// decide immediately whether to show the nickname modal.
let auth_loaded: RwSignal<bool> = RwSignal::new(false);
provide_context(auth_loaded);
// Nickname chosen by an anonymous player; used instead of "Anonymous".
let anon_nickname: RwSignal<Option<String>> = RwSignal::new(None);
provide_context(anon_nickname);
spawn_local(async move {
if let Ok(me) = api::get_me().await {
auth_username.set(Some(me.username));
auth_email_verified.set(me.email_verified);
}
auth_loaded.set(true);
});
let (cmd_tx, mut cmd_rx) = mpsc::unbounded::<NetCommand>();
@ -242,6 +245,7 @@ pub fn App() -> impl IntoView {
if remote_config.is_none() {
let player_name = auth_username
.get_untracked()
.or_else(|| anon_nickname.get_untracked())
.unwrap_or_else(|| untrack(|| t_string!(i18n, anonymous_name).to_string()));
loop {
let restart =
@ -287,7 +291,11 @@ pub fn App() -> impl IntoView {
let reconnect_token = session.reconnect_token;
let my_name = auth_username
.get_untracked()
.or_else(|| anon_nickname.get_untracked())
.unwrap_or_else(|| t_string!(i18n, anonymous_name).to_string());
// Announce our name to the host backend so it can broadcast it to
// the opponent. Done once immediately after connecting.
session.send_action(PlayerAction::SetName(my_name.clone()));
let mut vs = ViewState::default_with_names("", "");
let mut result_submitted = false;
@ -367,8 +375,7 @@ pub fn App() -> impl IntoView {
view! {
<Router>
<SiteNav />
<SiteHamburger />
<main>
<Routes fallback=|| view! { <p class="portal-empty" style="padding:3rem;text-align:center">"Page not found."</p> }>
<Route path=path!("/") view=LobbyPage />
@ -421,6 +428,105 @@ fn GameOverlay(
}
}
/// Persistent hamburger button + left sidebar — visible on every page.
#[component]
fn SiteHamburger() -> impl IntoView {
let i18n = use_i18n();
let auth_username =
use_context::<RwSignal<Option<String>>>().unwrap_or_else(|| RwSignal::new(None));
let screen = use_context::<RwSignal<Screen>>().expect("Screen context not found");
let cmd_tx = use_context::<futures::channel::mpsc::UnboundedSender<NetCommand>>()
.expect("cmd_tx not found in context");
let sidebar_open = RwSignal::new(false);
let cmd_tx_newgame = cmd_tx.clone();
view! {
// ── Hamburger button (☰ → ✕ animation) ───────────────────────────────
<button
class="game-hamburger"
class:game-hamburger-open=move || sidebar_open.get()
on:click=move |_| sidebar_open.update(|v| *v = !*v)
aria-label="Menu"
>
<span class="hb-bar hb-top"></span>
<span class="hb-bar hb-mid"></span>
<span class="hb-bar hb-bot"></span>
</button>
// ── Left sidebar ──────────────────────────────────────────────────────
<div class="game-sidebar" class:game-sidebar-open=move || sidebar_open.get()>
<div class="game-sidebar-header">
<span class="game-sidebar-brand">"Trictrac"</span>
</div>
// Language switcher
<div class="game-sidebar-section">
<span class="game-sidebar-label">"Language"</span>
<div class="lang-switcher">
<button
class:lang-active=move || i18n.get_locale() == Locale::en
on:click=move |_| i18n.set_locale(Locale::en)
>"EN"</button>
<button
class:lang-active=move || i18n.get_locale() == Locale::fr
on:click=move |_| i18n.set_locale(Locale::fr)
>"FR"</button>
</div>
</div>
// Auth
<div class="game-sidebar-section">
{move || match auth_username.get() {
Some(u) => {
let href = format!("/profile/{u}");
view! {
<A href=href attr:class="game-sidebar-link"
on:click=move |_| sidebar_open.set(false)>
{u}
</A>
<button class="game-sidebar-btn" on:click=move |_| {
spawn_local(async move {
let _ = api::post_logout().await;
auth_username.set(None);
});
}>{t!(i18n, sign_out)}</button>
}.into_any()
},
None => view! {
<A href="/account" attr:class="game-sidebar-link"
on:click=move |_| sidebar_open.set(false)>
{t!(i18n, sign_in)}
</A>
}.into_any(),
}}
</div>
// New game — only shown while a game is in progress
{move || {
if matches!(screen.get(), Screen::Playing(_) | Screen::Connecting) {
let tx = cmd_tx_newgame.clone();
Some(view! {
<div class="game-sidebar-section">
<button class="game-sidebar-btn game-sidebar-btn-newgame"
on:click=move |_| {
tx.unbounded_send(NetCommand::Disconnect).ok();
sidebar_open.set(false);
}>
{t!(i18n, new_game)}
</button>
</div>
})
} else {
None
}
}}
</div>
}
}
#[cfg(test)]
mod tests {
use super::*;

View file

@ -19,8 +19,6 @@ use super::scoring::ScoringPanel;
pub fn GameScreen(state: GameUiState) -> impl IntoView {
let i18n = use_i18n();
let auth_username =
use_context::<RwSignal<Option<String>>>().unwrap_or_else(|| RwSignal::new(None));
let vs = state.view_state.clone();
let player_id = state.player_id;
let is_my_turn = vs.active_mp_player == Some(player_id);
@ -100,7 +98,6 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
// ── Button senders ─────────────────────────────────────────────────────────
let cmd_tx_go = cmd_tx.clone();
let cmd_tx_quit = cmd_tx.clone();
let cmd_tx_end_quit = cmd_tx.clone();
let cmd_tx_end_replay = cmd_tx.clone();
// Only show the fallback Go button when there is no ScoringPanel showing it.
@ -246,61 +243,52 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
let opp_name_end = opp_score.name.clone();
let opp_holes_end = opp_score.holes;
let share_open = RwSignal::new(false);
let share_url = if !is_bot_game {
room_url(&room_id)
} else {
String::new()
};
let share_svg = if !is_bot_game {
qr_svg(&share_url)
} else {
String::new()
};
let sidebar_copied = RwSignal::new(false);
let share_url = if !is_bot_game { room_url(&room_id) } else { String::new() };
let share_svg = if !is_bot_game { qr_svg(&share_url) } else { String::new() };
view! {
// ── Game container ────────────────────────────────────────────────────
<div class="game-container">
// ── Top bar ──────────────────────────────────────────────────────
<div class="top-bar">
<span>{move || if is_bot_game {
t_string!(i18n, vs_bot_label).to_owned()
} else {
t_string!(i18n, room_label, id = room_id.as_str())
}}</span>
{move || (!is_bot_game).then(|| view! {
<button
class="quit-link"
style="border:none;background:transparent;cursor:pointer"
on:click=move |_| share_open.update(|v| *v = !*v)
>
{move || if share_open.get() { "" } else { "" }}
{t!(i18n, share_btn)}
</button>
})}
{move || auth_username.get().map(|u| view! {
<span class="playing-as">"" <strong>{u}</strong></span>
})}
<a class="quit-link" href="#" on:click=move |e| {
e.prevent_default();
cmd_tx_quit.unbounded_send(NetCommand::Disconnect).ok();
}>{t!(i18n, quit)}</a>
</div>
// ── Share popover ─────────────────────────────────────────────────
{move || share_open.get().then(|| view! {
// ── Share popover (while waiting for opponent) ───────────────────
{(!is_bot_game && stage == SerStage::PreGame).then(|| {
let url_label = share_url.clone();
let url_copy = share_url.clone();
let svg = share_svg.clone();
view! {
<div class="share-popover">
<p class="share-popover-label">{t!(i18n, share_link)}</p>
<div class="share-url-row">
<span class="share-url-text">{ share_url.clone() }</span>
<span class="share-url-text">{url_label}</span>
<button class="share-copy-btn" on:click=move |_| {
#[cfg(target_arch = "wasm32")]
{
let u = url_copy.clone();
wasm_bindgen_futures::spawn_local(async move {
if let Some(cb) = web_sys::window()
.map(|w| w.navigator().clipboard())
{
let _ = wasm_bindgen_futures::JsFuture::from(
cb.write_text(&u),
).await;
sidebar_copied.set(true);
gloo_timers::future::TimeoutFuture::new(2000).await;
sidebar_copied.set(false);
}
});
}
}>
{move || if sidebar_copied.get() {
t_string!(i18n, link_copied)
} else {
t_string!(i18n, copy_link)
}}
</button>
</div>
<p class="share-popover-label" style="margin-top:0.75rem">
{t!(i18n, scan_qr)}
</p>
<div class="qr-container" inner_html=share_svg.clone() />
<p class="share-popover-label">{t!(i18n, scan_qr)}</p>
<div class="qr-container" inner_html=svg />
</div>
}
})}
// ── Merged scoreboard + scoring panels (above board) ─────────────

View file

@ -202,6 +202,16 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
}
fn inform_rpc(&mut self, mp_player: u16, action: PlayerAction) {
// SetName is always accepted regardless of game stage or whose turn it is.
if let PlayerAction::SetName(name) = action {
let store_id = if mp_player == 0 { HOST_PLAYER_ID } else { GUEST_PLAYER_ID };
if let Some(p) = self.game.players.get_mut(&store_id) {
p.name = name;
}
self.broadcast_state();
return;
}
// During the first-player ceremony only PreGameRoll actions are accepted.
if self.ceremony_started {
if matches!(action, PlayerAction::PreGameRoll) {
@ -262,6 +272,7 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
}
}
PlayerAction::PreGameRoll => {} // ignored outside ceremony
PlayerAction::SetName(_) => {} // handled at the top of inform_rpc
}
self.broadcast_state();

View file

@ -16,6 +16,8 @@ pub enum PlayerAction {
Mark,
/// Roll a single die during the pre-game ceremony to decide who goes first.
PreGameRoll,
/// Declare the player's display name; sent once immediately after connecting.
SetName(String),
}
// ── Incremental state update broadcast to all clients ────────────────────────

View file

@ -3,7 +3,6 @@ leptos_i18n::load_locales!();
mod api;
mod app;
mod game;
mod nav;
mod portal;
use app::App;

View file

@ -1,11 +1,12 @@
use futures::channel::mpsc::UnboundedSender;
use leptos::prelude::*;
use leptos_router::components::A;
use leptos_router::hooks::use_query_map;
use crate::app::{NetCommand, Screen};
use crate::i18n::*;
// ── Room code generation ──────────────────────────────────────────────────────
// ── Room/nickname generation ──────────────────────────────────────────────────
fn generate_room_code() -> String {
use rand::Rng;
@ -16,6 +17,23 @@ fn generate_room_code() -> String {
.collect()
}
fn generate_nickname() -> String {
use rand::Rng;
let mut rng = rand::rng();
const ADJ: &[&str] = &[
"swift", "brave", "noble", "fierce", "clever", "bold", "cunning",
"agile", "sharp", "golden", "iron", "silver", "quick", "daring", "wild",
];
const NOUN: &[&str] = &[
"fox", "hawk", "wolf", "lion", "bear", "rook", "knight",
"duke", "earl", "lance", "blade", "crown", "dame", "ace", "star",
];
let adj = ADJ[rng.random_range(0..ADJ.len())];
let noun = NOUN[rng.random_range(0..NOUN.len())];
let num: u8 = rng.random_range(10..=99);
format!("{adj}-{noun}-{num}")
}
// ── QR code SVG rendering ─────────────────────────────────────────────────────
pub(crate) fn qr_svg(text: &str) -> String {
@ -62,7 +80,14 @@ pub(crate) fn room_url(code: &str) -> String {
format!("http://localhost:9091/?room={}", code)
}
// ── Lobby component ───────────────────────────────────────────────────────────
// ── Lobby state ───────────────────────────────────────────────────────────────
/// Action to execute once the anonymous player has chosen their nickname.
#[derive(Clone)]
enum PendingLobbyAction {
Create { code: String },
Join { code: String },
}
#[derive(Clone)]
enum LobbyView {
@ -70,24 +95,38 @@ enum LobbyView {
Waiting { code: String },
}
// ── LobbyPage ─────────────────────────────────────────────────────────────────
#[component]
pub fn LobbyPage() -> impl IntoView {
let screen = use_context::<RwSignal<Screen>>().expect("Screen context not found");
let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
.expect("UnboundedSender<NetCommand> not found in context");
let screen = use_context::<RwSignal<Screen>>().expect("Screen context");
let cmd_tx = use_context::<UnboundedSender<NetCommand>>().expect("NetCommand sender");
let auth_username = use_context::<RwSignal<Option<String>>>().expect("auth_username context");
let auth_loaded = use_context::<RwSignal<bool>>().expect("auth_loaded context");
let anon_nickname = use_context::<RwSignal<Option<String>>>().expect("anon_nickname context");
let query = use_query_map();
let view_state: RwSignal<LobbyView> = RwSignal::new(LobbyView::Idle);
// Non-None while the nickname-chooser modal is open.
let pending_action: RwSignal<Option<PendingLobbyAction>> = RwSignal::new(None);
// Auto-join when the URL contains ?room=CODE
let cmd_tx_query = cmd_tx.clone();
// ── Auto-join when URL has ?room=CODE ──────────────────────────────────
// Wait for auth to resolve so we join directly when already logged in,
// or show the nickname modal when anonymous.
let join_processed = StoredValue::new(false);
let cmd_tx_q = cmd_tx.clone();
Effect::new(move |_| {
if let Some(code) = query.read().get("room") {
if !code.is_empty() {
cmd_tx_query
.unbounded_send(NetCommand::JoinRoom { room: code })
.ok();
if join_processed.get_value() || !auth_loaded.get() {
return;
}
let Some(code) = query.read().get("room").filter(|s| !s.is_empty()) else {
return;
};
join_processed.set_value(true);
if auth_username.get_untracked().is_some() {
cmd_tx_q.unbounded_send(NetCommand::JoinRoom { room: code }).ok();
} else {
pending_action.set(Some(PendingLobbyAction::Join { code }));
}
});
@ -96,7 +135,8 @@ pub fn LobbyPage() -> impl IntoView {
_ => None,
};
let cmd_tx_idle = cmd_tx;
let cmd_idle = cmd_tx.clone();
let cmd_modal = cmd_tx;
view! {
<div class="portal-main" style="display:flex;justify-content:center;align-items:flex-start;padding-top:5vh">
@ -114,54 +154,73 @@ pub fn LobbyPage() -> impl IntoView {
{move || error().map(|err| view! { <p class="error-msg">{err}</p> })}
{move || match view_state.get() {
LobbyView::Idle => {
// Create fresh closures each render so they are FnMut-compatible
let cmd_tx_create = cmd_tx_idle.clone();
let cmd_tx_bot = cmd_tx_idle.clone();
let on_create = move |_: leptos::ev::MouseEvent| {
let code = generate_room_code();
cmd_tx_create
.unbounded_send(NetCommand::CreateRoom { room: code.clone() })
.ok();
view_state.set(LobbyView::Waiting { code });
};
view! {
<IdleCard on_create=on_create cmd_tx_bot=cmd_tx_bot />
}.into_any()
}
LobbyView::Idle => view! {
<IdleCard
cmd_tx=cmd_idle.clone()
auth_username=auth_username
view_state=view_state
pending_action=pending_action
/>
}.into_any(),
LobbyView::Waiting { code } => view! {
<WaitingCard code=code />
}.into_any(),
}}
</div>
</div>
// Fixed-position modal overlay; rendered here but escapes layout.
{move || pending_action.get().map(|action| view! {
<NicknameModal
pending=action
cmd_tx=cmd_modal.clone()
view_state=view_state
pending_action=pending_action
anon_nickname=anon_nickname
/>
})}
</div>
}
}
// ── Idle card: Create + vs Bot + hidden join-by-code ─────────────────────────
// ── IdleCard: Create + vs Bot + hidden join-by-code ─────────────────────────
#[component]
fn IdleCard(
on_create: impl Fn(leptos::ev::MouseEvent) + 'static,
cmd_tx_bot: UnboundedSender<NetCommand>,
cmd_tx: UnboundedSender<NetCommand>,
auth_username: RwSignal<Option<String>>,
view_state: RwSignal<LobbyView>,
pending_action: RwSignal<Option<PendingLobbyAction>>,
) -> impl IntoView {
let i18n = use_i18n();
let join_open = RwSignal::new(false);
let join_code = RwSignal::new(String::new());
let cmd_tx_join = cmd_tx_bot.clone();
let cmd_bot = cmd_tx.clone();
let cmd_create = cmd_tx.clone();
let cmd_join = cmd_tx;
let on_create = move |_: leptos::ev::MouseEvent| {
let code = generate_room_code();
if auth_username.get_untracked().is_some() {
cmd_create.unbounded_send(NetCommand::CreateRoom { room: code.clone() }).ok();
view_state.set(LobbyView::Waiting { code });
} else {
pending_action.set(Some(PendingLobbyAction::Create { code }));
}
};
view! {
<div class="login-actions">
<button class="login-btn login-btn-primary" on:click=on_create>
{t!(i18n, create_room)}
</button>
<button
class="login-btn login-btn-bot"
on:click=move |_| { cmd_tx_bot.unbounded_send(NetCommand::PlayVsBot).ok(); }
on:click=move |_| { cmd_bot.unbounded_send(NetCommand::PlayVsBot).ok(); }
>
{t!(i18n, play_vs_bot)}
</button>
<button class="login-btn login-btn-primary" on:click=on_create>
{t!(i18n, create_room)}
</button>
</div>
// Hidden "join by code" fallback
@ -175,8 +234,7 @@ fn IdleCard(
{t!(i18n, join_code_label)}
</button>
{move || {
// Clone the sender on each reactive run to keep the outer closure FnMut
let cmd = cmd_tx_join.clone();
let cmd = cmd_join.clone();
join_open.get().then(|| view! {
<div style="margin-top:0.75rem;display:flex;gap:0.5rem">
<input
@ -192,8 +250,12 @@ fn IdleCard(
style="margin:0;padding:0 1rem"
disabled=move || join_code.get().is_empty()
on:click=move |_| {
cmd.unbounded_send(NetCommand::JoinRoom { room: join_code.get() })
.ok();
let code = join_code.get();
if auth_username.get_untracked().is_some() {
cmd.unbounded_send(NetCommand::JoinRoom { room: code }).ok();
} else {
pending_action.set(Some(PendingLobbyAction::Join { code }));
}
}
>
{t!(i18n, join_room)}
@ -205,7 +267,68 @@ fn IdleCard(
}
}
// ── Waiting card: URL + copy + QR ────────────────────────────────────────────
// ── NicknameModal ─────────────────────────────────────────────────────────────
#[component]
fn NicknameModal(
pending: PendingLobbyAction,
cmd_tx: UnboundedSender<NetCommand>,
view_state: RwSignal<LobbyView>,
pending_action: RwSignal<Option<PendingLobbyAction>>,
anon_nickname: RwSignal<Option<String>>,
) -> impl IntoView {
let i18n = use_i18n();
// Pre-fill with a random nickname; the player can edit it.
let nick = RwSignal::new(generate_nickname());
let on_play = move |_: leptos::ev::MouseEvent| {
let chosen = nick.get().trim().to_string();
let chosen = if chosen.is_empty() { generate_nickname() } else { chosen };
anon_nickname.set(Some(chosen));
match &pending {
PendingLobbyAction::Create { code } => {
cmd_tx.unbounded_send(NetCommand::CreateRoom { room: code.clone() }).ok();
view_state.set(LobbyView::Waiting { code: code.clone() });
}
PendingLobbyAction::Join { code } => {
cmd_tx.unbounded_send(NetCommand::JoinRoom { room: code.clone() }).ok();
}
}
pending_action.set(None);
};
view! {
<div class="nickname-backdrop">
<div class="nickname-modal">
<h2 class="nickname-modal-title">{t!(i18n, nickname_modal_title)}</h2>
<p class="nickname-modal-hint">{t!(i18n, nickname_modal_hint)}</p>
<input
class="login-input"
type="text"
style="margin:0"
prop:value=move || nick.get()
on:input=move |ev| nick.set(event_target_value(&ev))
/>
<button
class="login-btn login-btn-primary"
disabled=move || nick.get().trim().is_empty()
on:click=on_play
>
{t!(i18n, nickname_modal_play)}
</button>
<p class="nickname-modal-alt">
{t!(i18n, nickname_modal_or)}
" "
<A href="/account">{t!(i18n, nickname_modal_sign_in)}</A>
" · "
<A href="/account">{t!(i18n, nickname_modal_register)}</A>
</p>
</div>
</div>
}
}
// ── WaitingCard: URL + copy + QR ─────────────────────────────────────────────
#[component]
fn WaitingCard(code: String) -> impl IntoView {
@ -221,12 +344,9 @@ fn WaitingCard(code: String) -> impl IntoView {
{
let url = url.clone();
wasm_bindgen_futures::spawn_local(async move {
if let Some(clipboard) = web_sys::window()
.map(|w| w.navigator().clipboard())
{
let _ = wasm_bindgen_futures::JsFuture::from(
clipboard.write_text(&url)
).await;
if let Some(clipboard) = web_sys::window().map(|w| w.navigator().clipboard()) {
let _ =
wasm_bindgen_futures::JsFuture::from(clipboard.write_text(&url)).await;
copied.set(true);
gloo_timers::future::TimeoutFuture::new(2000).await;
copied.set(false);