feat(web client): ask nickname when joining a room
This commit is contained in:
parent
d24f850882
commit
2c3281cc34
7 changed files with 268 additions and 50 deletions
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@ -1776,3 +1776,63 @@ a:hover { text-decoration: underline; }
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color: var(--ui-red-accent);
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font-style: italic;
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}
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/* ── Nickname modal (anonymous player name chooser) ─────────────────── */
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.nickname-backdrop {
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position: fixed;
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inset: 0;
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background: rgba(0,0,0,0.6);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 300;
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}
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.nickname-modal {
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background: var(--ui-parchment);
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border-radius: 8px;
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padding: 2rem 2rem 1.75rem;
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width: min(360px, 90vw);
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display: flex;
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flex-direction: column;
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gap: 1rem;
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box-shadow:
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0 20px 60px rgba(0,0,0,0.55),
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0 0 0 1px rgba(200,164,72,0.35),
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0 0 0 5px rgba(42,21,8,0.9),
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0 0 0 6px rgba(200,164,72,0.2);
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animation: game-over-appear 0.25s cubic-bezier(0.22, 0.61, 0.36, 1);
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}
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.nickname-modal-title {
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font-family: var(--font-display);
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font-size: 1.5rem;
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font-weight: 600;
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color: var(--ui-ink);
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text-align: center;
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letter-spacing: 0.04em;
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}
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.nickname-modal-hint {
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font-family: var(--font-ui);
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font-size: 0.8rem;
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color: rgba(42,26,8,0.6);
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text-align: center;
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margin-bottom: -0.25rem;
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}
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.nickname-modal-alt {
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text-align: center;
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font-size: 0.8rem;
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color: rgba(42,26,8,0.55);
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padding-top: 0.5rem;
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border-top: 1px solid rgba(138,106,40,0.2);
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}
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.nickname-modal-alt a {
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color: var(--ui-gold-dark);
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text-decoration: none;
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font-weight: 500;
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}
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.nickname-modal-alt a:hover { text-decoration: underline; }
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@ -121,5 +121,11 @@
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"scan_qr": "or scan the QR code",
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"join_code_label": "Join by code",
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"join_code_placeholder": "Room code",
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"share_btn": "Share"
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"share_btn": "Share",
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"nickname_modal_title": "Choose your nickname",
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"nickname_modal_hint": "You will play as:",
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"nickname_modal_play": "Play",
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"nickname_modal_or": "or",
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"nickname_modal_sign_in": "Sign in",
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"nickname_modal_register": "Create account"
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}
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@ -121,5 +121,11 @@
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"scan_qr": "ou scannez le QR code",
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"join_code_label": "Rejoindre par code",
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"join_code_placeholder": "Code de salle",
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"share_btn": "Partager"
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"share_btn": "Partager",
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"nickname_modal_title": "Choisissez votre pseudo",
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"nickname_modal_hint": "Vous jouerez sous le nom de :",
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"nickname_modal_play": "Jouer",
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"nickname_modal_or": "ou",
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"nickname_modal_sign_in": "Se connecter",
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"nickname_modal_register": "Créer un compte"
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}
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@ -154,11 +154,19 @@ pub fn App() -> impl IntoView {
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let auth_email_verified: RwSignal<bool> = RwSignal::new(false);
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provide_context(auth_username);
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provide_context(auth_email_verified);
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// Set to true once get_me resolves (success or failure) so lobby can
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// decide immediately whether to show the nickname modal.
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let auth_loaded: RwSignal<bool> = RwSignal::new(false);
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provide_context(auth_loaded);
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// Nickname chosen by an anonymous player; used instead of "Anonymous".
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let anon_nickname: RwSignal<Option<String>> = RwSignal::new(None);
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provide_context(anon_nickname);
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spawn_local(async move {
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if let Ok(me) = api::get_me().await {
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auth_username.set(Some(me.username));
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auth_email_verified.set(me.email_verified);
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}
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auth_loaded.set(true);
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});
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let (cmd_tx, mut cmd_rx) = mpsc::unbounded::<NetCommand>();
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@ -242,6 +250,7 @@ pub fn App() -> impl IntoView {
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if remote_config.is_none() {
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let player_name = auth_username
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.get_untracked()
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.or_else(|| anon_nickname.get_untracked())
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.unwrap_or_else(|| untrack(|| t_string!(i18n, anonymous_name).to_string()));
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loop {
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let restart =
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@ -287,7 +296,11 @@ pub fn App() -> impl IntoView {
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let reconnect_token = session.reconnect_token;
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let my_name = auth_username
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.get_untracked()
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.or_else(|| anon_nickname.get_untracked())
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.unwrap_or_else(|| t_string!(i18n, anonymous_name).to_string());
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// Announce our name to the host backend so it can broadcast it to
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// the opponent. Done once immediately after connecting.
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session.send_action(PlayerAction::SetName(my_name.clone()));
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let mut vs = ViewState::default_with_names("", "");
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let mut result_submitted = false;
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@ -202,6 +202,16 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
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}
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fn inform_rpc(&mut self, mp_player: u16, action: PlayerAction) {
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// SetName is always accepted regardless of game stage or whose turn it is.
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if let PlayerAction::SetName(name) = action {
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let store_id = if mp_player == 0 { HOST_PLAYER_ID } else { GUEST_PLAYER_ID };
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if let Some(p) = self.game.players.get_mut(&store_id) {
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p.name = name;
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}
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self.broadcast_state();
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return;
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}
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// During the first-player ceremony only PreGameRoll actions are accepted.
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if self.ceremony_started {
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if matches!(action, PlayerAction::PreGameRoll) {
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@ -262,6 +272,7 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
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}
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}
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PlayerAction::PreGameRoll => {} // ignored outside ceremony
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PlayerAction::SetName(_) => {} // handled at the top of inform_rpc
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}
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self.broadcast_state();
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@ -16,6 +16,8 @@ pub enum PlayerAction {
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Mark,
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/// Roll a single die during the pre-game ceremony to decide who goes first.
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PreGameRoll,
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/// Declare the player's display name; sent once immediately after connecting.
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SetName(String),
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}
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// ── Incremental state update broadcast to all clients ────────────────────────
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@ -1,11 +1,12 @@
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use futures::channel::mpsc::UnboundedSender;
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use leptos::prelude::*;
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use leptos_router::components::A;
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use leptos_router::hooks::use_query_map;
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use crate::app::{NetCommand, Screen};
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use crate::i18n::*;
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// ── Room code generation ──────────────────────────────────────────────────────
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// ── Room/nickname generation ──────────────────────────────────────────────────
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fn generate_room_code() -> String {
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use rand::Rng;
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@ -16,6 +17,23 @@ fn generate_room_code() -> String {
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.collect()
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}
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fn generate_nickname() -> String {
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use rand::Rng;
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let mut rng = rand::rng();
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const ADJ: &[&str] = &[
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"swift", "brave", "noble", "fierce", "clever", "bold", "cunning",
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"agile", "sharp", "golden", "iron", "silver", "quick", "daring", "wild",
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];
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const NOUN: &[&str] = &[
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"fox", "hawk", "wolf", "lion", "bear", "rook", "knight",
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"duke", "earl", "lance", "blade", "crown", "dame", "ace", "star",
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];
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let adj = ADJ[rng.random_range(0..ADJ.len())];
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let noun = NOUN[rng.random_range(0..NOUN.len())];
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let num: u8 = rng.random_range(10..=99);
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format!("{adj}-{noun}-{num}")
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}
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// ── QR code SVG rendering ─────────────────────────────────────────────────────
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pub(crate) fn qr_svg(text: &str) -> String {
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@ -62,7 +80,14 @@ pub(crate) fn room_url(code: &str) -> String {
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format!("http://localhost:9091/?room={}", code)
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}
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// ── Lobby component ───────────────────────────────────────────────────────────
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// ── Lobby state ───────────────────────────────────────────────────────────────
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/// Action to execute once the anonymous player has chosen their nickname.
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#[derive(Clone)]
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enum PendingLobbyAction {
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Create { code: String },
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Join { code: String },
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}
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#[derive(Clone)]
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enum LobbyView {
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@ -70,24 +95,38 @@ enum LobbyView {
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Waiting { code: String },
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}
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// ── LobbyPage ─────────────────────────────────────────────────────────────────
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#[component]
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pub fn LobbyPage() -> impl IntoView {
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let screen = use_context::<RwSignal<Screen>>().expect("Screen context not found");
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let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
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.expect("UnboundedSender<NetCommand> not found in context");
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let screen = use_context::<RwSignal<Screen>>().expect("Screen context");
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let cmd_tx = use_context::<UnboundedSender<NetCommand>>().expect("NetCommand sender");
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let auth_username = use_context::<RwSignal<Option<String>>>().expect("auth_username context");
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let auth_loaded = use_context::<RwSignal<bool>>().expect("auth_loaded context");
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let anon_nickname = use_context::<RwSignal<Option<String>>>().expect("anon_nickname context");
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let query = use_query_map();
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let view_state: RwSignal<LobbyView> = RwSignal::new(LobbyView::Idle);
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// Non-None while the nickname-chooser modal is open.
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let pending_action: RwSignal<Option<PendingLobbyAction>> = RwSignal::new(None);
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// Auto-join when the URL contains ?room=CODE
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let cmd_tx_query = cmd_tx.clone();
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// ── Auto-join when URL has ?room=CODE ──────────────────────────────────
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// Wait for auth to resolve so we join directly when already logged in,
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// or show the nickname modal when anonymous.
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let join_processed = StoredValue::new(false);
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let cmd_tx_q = cmd_tx.clone();
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Effect::new(move |_| {
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if let Some(code) = query.read().get("room") {
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if !code.is_empty() {
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cmd_tx_query
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.unbounded_send(NetCommand::JoinRoom { room: code })
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.ok();
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}
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if join_processed.get_value() || !auth_loaded.get() {
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return;
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}
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let Some(code) = query.read().get("room").filter(|s| !s.is_empty()) else {
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return;
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};
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join_processed.set_value(true);
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if auth_username.get_untracked().is_some() {
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cmd_tx_q.unbounded_send(NetCommand::JoinRoom { room: code }).ok();
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} else {
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pending_action.set(Some(PendingLobbyAction::Join { code }));
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}
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});
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@ -96,7 +135,8 @@ pub fn LobbyPage() -> impl IntoView {
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_ => None,
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};
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let cmd_tx_idle = cmd_tx;
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let cmd_idle = cmd_tx.clone();
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let cmd_modal = cmd_tx;
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view! {
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<div class="portal-main" style="display:flex;justify-content:center;align-items:flex-start;padding-top:5vh">
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@ -114,54 +154,73 @@ pub fn LobbyPage() -> impl IntoView {
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{move || error().map(|err| view! { <p class="error-msg">{err}</p> })}
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{move || match view_state.get() {
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LobbyView::Idle => {
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// Create fresh closures each render so they are FnMut-compatible
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let cmd_tx_create = cmd_tx_idle.clone();
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let cmd_tx_bot = cmd_tx_idle.clone();
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let on_create = move |_: leptos::ev::MouseEvent| {
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let code = generate_room_code();
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cmd_tx_create
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.unbounded_send(NetCommand::CreateRoom { room: code.clone() })
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.ok();
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view_state.set(LobbyView::Waiting { code });
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};
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view! {
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<IdleCard on_create=on_create cmd_tx_bot=cmd_tx_bot />
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}.into_any()
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}
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LobbyView::Idle => view! {
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<IdleCard
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cmd_tx=cmd_idle.clone()
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auth_username=auth_username
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view_state=view_state
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pending_action=pending_action
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/>
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}.into_any(),
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LobbyView::Waiting { code } => view! {
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<WaitingCard code=code />
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}.into_any(),
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}}
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</div>
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</div>
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// Fixed-position modal overlay; rendered here but escapes layout.
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{move || pending_action.get().map(|action| view! {
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<NicknameModal
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pending=action
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cmd_tx=cmd_modal.clone()
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view_state=view_state
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pending_action=pending_action
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anon_nickname=anon_nickname
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/>
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})}
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</div>
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}
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}
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// ── Idle card: Create + vs Bot + hidden join-by-code ─────────────────────────
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// ── IdleCard: Create + vs Bot + hidden join-by-code ──────────────────────────
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#[component]
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fn IdleCard(
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on_create: impl Fn(leptos::ev::MouseEvent) + 'static,
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cmd_tx_bot: UnboundedSender<NetCommand>,
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cmd_tx: UnboundedSender<NetCommand>,
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auth_username: RwSignal<Option<String>>,
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view_state: RwSignal<LobbyView>,
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pending_action: RwSignal<Option<PendingLobbyAction>>,
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) -> impl IntoView {
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let i18n = use_i18n();
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let join_open = RwSignal::new(false);
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let join_code = RwSignal::new(String::new());
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let cmd_tx_join = cmd_tx_bot.clone();
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let cmd_bot = cmd_tx.clone();
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let cmd_create = cmd_tx.clone();
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let cmd_join = cmd_tx;
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let on_create = move |_: leptos::ev::MouseEvent| {
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let code = generate_room_code();
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if auth_username.get_untracked().is_some() {
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cmd_create.unbounded_send(NetCommand::CreateRoom { room: code.clone() }).ok();
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view_state.set(LobbyView::Waiting { code });
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} else {
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pending_action.set(Some(PendingLobbyAction::Create { code }));
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}
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};
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view! {
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<div class="login-actions">
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<button class="login-btn login-btn-primary" on:click=on_create>
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{t!(i18n, create_room)}
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</button>
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<button
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class="login-btn login-btn-bot"
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on:click=move |_| { cmd_tx_bot.unbounded_send(NetCommand::PlayVsBot).ok(); }
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on:click=move |_| { cmd_bot.unbounded_send(NetCommand::PlayVsBot).ok(); }
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>
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{t!(i18n, play_vs_bot)}
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</button>
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<button class="login-btn login-btn-primary" on:click=on_create>
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{t!(i18n, create_room)}
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</button>
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</div>
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// Hidden "join by code" fallback
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@ -175,8 +234,7 @@ fn IdleCard(
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{t!(i18n, join_code_label)}
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</button>
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{move || {
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// Clone the sender on each reactive run to keep the outer closure FnMut
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let cmd = cmd_tx_join.clone();
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let cmd = cmd_join.clone();
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join_open.get().then(|| view! {
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<div style="margin-top:0.75rem;display:flex;gap:0.5rem">
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<input
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@ -192,8 +250,12 @@ fn IdleCard(
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style="margin:0;padding:0 1rem"
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disabled=move || join_code.get().is_empty()
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on:click=move |_| {
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cmd.unbounded_send(NetCommand::JoinRoom { room: join_code.get() })
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.ok();
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let code = join_code.get();
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if auth_username.get_untracked().is_some() {
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cmd.unbounded_send(NetCommand::JoinRoom { room: code }).ok();
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} else {
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pending_action.set(Some(PendingLobbyAction::Join { code }));
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}
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}
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>
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{t!(i18n, join_room)}
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@ -205,7 +267,68 @@ fn IdleCard(
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}
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}
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// ── Waiting card: URL + copy + QR ────────────────────────────────────────────
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// ── NicknameModal ─────────────────────────────────────────────────────────────
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#[component]
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fn NicknameModal(
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pending: PendingLobbyAction,
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cmd_tx: UnboundedSender<NetCommand>,
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view_state: RwSignal<LobbyView>,
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pending_action: RwSignal<Option<PendingLobbyAction>>,
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anon_nickname: RwSignal<Option<String>>,
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) -> impl IntoView {
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let i18n = use_i18n();
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// Pre-fill with a random nickname; the player can edit it.
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let nick = RwSignal::new(generate_nickname());
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||||
let on_play = move |_: leptos::ev::MouseEvent| {
|
||||
let chosen = nick.get().trim().to_string();
|
||||
let chosen = if chosen.is_empty() { generate_nickname() } else { chosen };
|
||||
anon_nickname.set(Some(chosen));
|
||||
match &pending {
|
||||
PendingLobbyAction::Create { code } => {
|
||||
cmd_tx.unbounded_send(NetCommand::CreateRoom { room: code.clone() }).ok();
|
||||
view_state.set(LobbyView::Waiting { code: code.clone() });
|
||||
}
|
||||
PendingLobbyAction::Join { code } => {
|
||||
cmd_tx.unbounded_send(NetCommand::JoinRoom { room: code.clone() }).ok();
|
||||
}
|
||||
}
|
||||
pending_action.set(None);
|
||||
};
|
||||
|
||||
view! {
|
||||
<div class="nickname-backdrop">
|
||||
<div class="nickname-modal">
|
||||
<h2 class="nickname-modal-title">{t!(i18n, nickname_modal_title)}</h2>
|
||||
<p class="nickname-modal-hint">{t!(i18n, nickname_modal_hint)}</p>
|
||||
<input
|
||||
class="login-input"
|
||||
type="text"
|
||||
style="margin:0"
|
||||
prop:value=move || nick.get()
|
||||
on:input=move |ev| nick.set(event_target_value(&ev))
|
||||
/>
|
||||
<button
|
||||
class="login-btn login-btn-primary"
|
||||
disabled=move || nick.get().trim().is_empty()
|
||||
on:click=on_play
|
||||
>
|
||||
{t!(i18n, nickname_modal_play)}
|
||||
</button>
|
||||
<p class="nickname-modal-alt">
|
||||
{t!(i18n, nickname_modal_or)}
|
||||
" "
|
||||
<A href="/account">{t!(i18n, nickname_modal_sign_in)}</A>
|
||||
" · "
|
||||
<A href="/account">{t!(i18n, nickname_modal_register)}</A>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
||||
// ── WaitingCard: URL + copy + QR ─────────────────────────────────────────────
|
||||
|
||||
#[component]
|
||||
fn WaitingCard(code: String) -> impl IntoView {
|
||||
|
|
@ -221,12 +344,9 @@ fn WaitingCard(code: String) -> impl IntoView {
|
|||
{
|
||||
let url = url.clone();
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
if let Some(clipboard) = web_sys::window()
|
||||
.map(|w| w.navigator().clipboard())
|
||||
{
|
||||
let _ = wasm_bindgen_futures::JsFuture::from(
|
||||
clipboard.write_text(&url)
|
||||
).await;
|
||||
if let Some(clipboard) = web_sys::window().map(|w| w.navigator().clipboard()) {
|
||||
let _ =
|
||||
wasm_bindgen_futures::JsFuture::from(clipboard.write_text(&url)).await;
|
||||
copied.set(true);
|
||||
gloo_timers::future::TimeoutFuture::new(2000).await;
|
||||
copied.set(false);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue