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3 commits
31ee129262
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d3a20eb6b6
| Author | SHA1 | Date | |
|---|---|---|---|
| d3a20eb6b6 | |||
| 01fa837b84 | |||
| bef0ecbd8c |
7 changed files with 366 additions and 195 deletions
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@ -70,18 +70,85 @@ input[type="text"] {
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cursor: pointer;
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}
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/* ── Score panel ────────────────────────────────────────────────────── */
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.score-panel {
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display: flex;
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gap: 2rem;
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/* ── Player score panel ─────────────────────────────────────────────── */
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.player-score-panel {
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background: #f5edd8;
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border-radius: 6px;
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padding: 0.5rem 1.5rem;
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font-size: 0.95rem;
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padding: 0.5rem 1rem;
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font-size: 0.9rem;
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box-shadow: 0 1px 4px rgba(0,0,0,0.2);
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width: 100%;
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max-width: 900px;
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}
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.player-score-header {
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margin-bottom: 0.3rem;
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}
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.player-name {
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font-weight: bold;
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font-size: 1rem;
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}
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.score-bars {
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display: flex;
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flex-direction: column;
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gap: 4px;
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}
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.score-bar-row {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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}
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.score-bar-label {
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font-size: 0.8rem;
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color: #555;
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width: 3.5rem;
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text-align: right;
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flex-shrink: 0;
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}
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.score-bar {
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width: 140px;
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height: 10px;
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background: rgba(0,0,0,0.12);
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border-radius: 5px;
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overflow: hidden;
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flex-shrink: 0;
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}
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.score-bar-fill {
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height: 100%;
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border-radius: 5px;
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transition: width 0.3s;
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}
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.score-bar-points { background: #4a7a3a; }
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.score-bar-holes { background: #7a4a2a; }
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.score-bar-value {
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font-size: 0.8rem;
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color: #444;
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min-width: 2.5rem;
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}
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.bredouille-badge {
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font-size: 0.7rem;
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font-weight: bold;
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color: #fff;
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background: #c07800;
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border-radius: 3px;
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padding: 0.05em 0.35em;
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cursor: default;
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}
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.player-jans {
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margin-top: 0.35rem;
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border-top: 1px solid rgba(0,0,0,0.1);
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padding-top: 0.25rem;
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}
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.score-row { display: flex; gap: 1rem; align-items: center; }
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.score-name { font-weight: bold; min-width: 80px; }
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/* ── Status bar ─────────────────────────────────────────────────────── */
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.status-bar {
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@ -195,7 +262,7 @@ input[type="text"] {
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/* ── Fields ─────────────────────────────────────────────────────────── */
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.field {
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width: 60px;
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height: 110px;
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height: 180px;
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background: #d4a843;
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border-radius: 4px;
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display: flex;
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@ -228,25 +295,34 @@ input[type="text"] {
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.top-row .field-num { bottom: auto; top: 2px; }
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/* ── Checkers ───────────────────────────────────────────────────────── */
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.checkers {
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width: 46px;
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height: 46px;
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.checker-stack {
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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.checker {
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width: 40px;
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height: 40px;
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border-radius: 50%;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 1rem;
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font-size: 0.8rem;
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font-weight: bold;
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border: 2px solid rgba(0,0,0,0.3);
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box-shadow: inset 0 2px 4px rgba(255,255,255,0.3), 0 2px 4px rgba(0,0,0,0.3);
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box-shadow: inset 0 2px 4px rgba(255,255,255,0.3), 0 1px 3px rgba(0,0,0,0.3);
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flex-shrink: 0;
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}
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.checkers.white {
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.checker + .checker { margin-top: 2px; }
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.checker.white {
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background: radial-gradient(circle at 35% 35%, #ffffff, #cccccc);
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color: #333;
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}
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.checkers.black {
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.checker.black {
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background: radial-gradient(circle at 35% 35%, #555555, #111111);
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color: #eee;
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}
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@ -3,15 +3,15 @@ use leptos::prelude::*;
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use crate::trictrac::types::{SerTurnStage, ViewState};
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/// Field numbers in visual display order (left-to-right for each quarter), white's perspective.
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const TOP_LEFT_W: [u8; 6] = [13, 14, 15, 16, 17, 18];
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const TOP_LEFT_W: [u8; 6] = [13, 14, 15, 16, 17, 18];
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const TOP_RIGHT_W: [u8; 6] = [19, 20, 21, 22, 23, 24];
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const BOT_LEFT_W: [u8; 6] = [12, 11, 10, 9, 8, 7];
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const BOT_RIGHT_W: [u8; 6] = [ 6, 5, 4, 3, 2, 1];
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const BOT_LEFT_W: [u8; 6] = [12, 11, 10, 9, 8, 7];
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const BOT_RIGHT_W: [u8; 6] = [6, 5, 4, 3, 2, 1];
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/// 180° rotation of white's layout: black's pieces (field 24) appear at the bottom.
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const TOP_LEFT_B: [u8; 6] = [ 1, 2, 3, 4, 5, 6];
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const TOP_RIGHT_B: [u8; 6] = [ 7, 8, 9, 10, 11, 12];
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const BOT_LEFT_B: [u8; 6] = [24, 23, 22, 21, 20, 19];
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const TOP_LEFT_B: [u8; 6] = [1, 2, 3, 4, 5, 6];
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const TOP_RIGHT_B: [u8; 6] = [7, 8, 9, 10, 11, 12];
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const BOT_LEFT_B: [u8; 6] = [24, 23, 22, 21, 20, 19];
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const BOT_RIGHT_B: [u8; 6] = [18, 17, 16, 15, 14, 13];
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/// Returns the displayed board value for `field_num` after applying `staged_moves`.
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@ -25,8 +25,12 @@ fn displayed_value(
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let mut val = base_board[(field_num - 1) as usize];
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let delta: i8 = if is_white { 1 } else { -1 };
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for &(from, to) in staged_moves {
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if from == field_num { val -= delta; }
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if to == field_num { val += delta; }
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if from == field_num {
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val -= delta;
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}
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if to == field_num {
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val += delta;
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}
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}
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val
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}
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@ -42,66 +46,83 @@ pub fn Board(
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) -> impl IntoView {
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let board = view_state.board;
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let is_move_stage = view_state.active_mp_player == Some(player_id)
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&& matches!(view_state.turn_stage, SerTurnStage::Move | SerTurnStage::HoldOrGoChoice);
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&& matches!(
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view_state.turn_stage,
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SerTurnStage::Move | SerTurnStage::HoldOrGoChoice
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);
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let is_white = player_id == 0;
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let fields_from = |nums: &[u8]| -> Vec<AnyView> {
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nums.iter().map(|&field_num| {
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view! {
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<div
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class=move || {
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let moves = staged_moves.get();
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let val = displayed_value(board, &moves, is_white, field_num);
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let is_mine = if is_white { val > 0 } else { val < 0 };
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let can_stage = is_move_stage && moves.len() < 2;
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let sel = selected_origin.get();
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let fields_from = |nums: &[u8], is_top_row: bool| -> Vec<AnyView> {
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nums.iter()
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.map(|&field_num| {
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view! {
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<div
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class=move || {
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let moves = staged_moves.get();
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let val = displayed_value(board, &moves, is_white, field_num);
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let is_mine = if is_white { val > 0 } else { val < 0 };
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let can_stage = is_move_stage && moves.len() < 2;
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let sel = selected_origin.get();
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let mut cls = "field".to_string();
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if can_stage && (sel.is_some() || is_mine) {
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cls.push_str(" clickable");
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}
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if sel == Some(field_num) { cls.push_str(" selected"); }
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if can_stage && sel.is_some() && sel != Some(field_num) {
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cls.push_str(" dest");
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}
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cls
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}
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on:click=move |_| {
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if !is_move_stage { return; }
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if staged_moves.get_untracked().len() >= 2 { return; }
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let moves = staged_moves.get_untracked();
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let val = displayed_value(board, &moves, is_white, field_num);
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let is_mine = if is_white { val > 0 } else { val < 0 };
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match selected_origin.get_untracked() {
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Some(origin) if origin == field_num => {
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selected_origin.set(None);
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let mut cls = "field".to_string();
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if can_stage && (sel.is_some() || is_mine) {
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cls.push_str(" clickable");
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}
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Some(origin) => {
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staged_moves.update(|v| v.push((origin, field_num)));
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selected_origin.set(None);
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if sel == Some(field_num) { cls.push_str(" selected"); }
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if can_stage && sel.is_some() && sel != Some(field_num) {
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cls.push_str(" dest");
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}
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None if is_mine => selected_origin.set(Some(field_num)),
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None => {}
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cls
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}
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}
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>
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<span class="field-num">{field_num}</span>
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{move || {
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let moves = staged_moves.get();
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let val = displayed_value(board, &moves, is_white, field_num);
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let count = val.unsigned_abs();
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(count > 0).then(|| {
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let color = if val > 0 { "white" } else { "black" };
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view! { <span class=format!("checkers {color}")>{count}</span> }
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})
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}}
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</div>
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}
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.into_any()
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})
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.collect()
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on:click=move |_| {
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if !is_move_stage { return; }
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if staged_moves.get_untracked().len() >= 2 { return; }
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let moves = staged_moves.get_untracked();
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let val = displayed_value(board, &moves, is_white, field_num);
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let is_mine = if is_white { val > 0 } else { val < 0 };
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match selected_origin.get_untracked() {
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Some(origin) if origin == field_num => {
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selected_origin.set(None);
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}
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Some(origin) => {
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staged_moves.update(|v| v.push((origin, field_num)));
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selected_origin.set(None);
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}
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None if is_mine => selected_origin.set(Some(field_num)),
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None => {}
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}
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}
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>
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<span class="field-num">{field_num}</span>
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{move || {
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let moves = staged_moves.get();
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let val = displayed_value(board, &moves, is_white, field_num);
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let count = val.unsigned_abs();
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(count > 0).then(|| {
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let color = if val > 0 { "white" } else { "black" };
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let display_n = (count as usize).min(4);
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// outermost index: last for top rows, first for bottom rows.
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let outer_idx = if is_top_row { display_n - 1 } else { 0 };
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let chips: Vec<AnyView> = (0..display_n).map(|i| {
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let label = if i == outer_idx && count >= 5 {
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count.to_string()
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} else {
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String::new()
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};
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view! {
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<div class=format!("checker {color}")>{label}</div>
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}.into_any()
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}).collect();
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view! { <div class="checker-stack">{chips}</div> }
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})
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}}
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</div>
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}
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.into_any()
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})
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.collect()
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};
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let (tl, tr, bl, br) = if is_white {
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@ -113,15 +134,15 @@ pub fn Board(
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view! {
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<div class="board">
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<div class="board-row top-row">
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<div class="board-quarter">{fields_from(tl)}</div>
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<div class="board-quarter">{fields_from(tl, true)}</div>
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<div class="board-bar"></div>
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<div class="board-quarter">{fields_from(tr)}</div>
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<div class="board-quarter">{fields_from(tr, true)}</div>
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</div>
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<div class="board-center-bar"></div>
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<div class="board-row bot-row">
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<div class="board-quarter">{fields_from(bl)}</div>
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<div class="board-quarter">{fields_from(bl, false)}</div>
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<div class="board-bar"></div>
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<div class="board-quarter">{fields_from(br)}</div>
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<div class="board-quarter">{fields_from(br, false)}</div>
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</div>
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</div>
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}
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@ -1,13 +1,13 @@
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use futures::channel::mpsc::UnboundedSender;
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use leptos::prelude::*;
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use trictrac_store::{CheckerMove, Jan};
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use trictrac_store::CheckerMove;
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use crate::app::{GameUiState, NetCommand};
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use crate::trictrac::types::{JanEntry, PlayerAction, SerStage, SerTurnStage};
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use super::board::Board;
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use super::die::Die;
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use super::score_panel::ScorePanel;
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use super::score_panel::PlayerScorePanel;
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#[allow(dead_code)]
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/// Returns (d0_used, d1_used) by matching each staged move's distance to a die.
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@ -34,77 +34,31 @@ fn matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
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(d0, d1)
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}
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fn jan_label(jan: &Jan) -> &'static str {
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match jan {
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Jan::FilledQuarter => "Remplissage",
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Jan::TrueHitSmallJan => "Battage à vrai (petit jan)",
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Jan::TrueHitBigJan => "Battage à vrai (grand jan)",
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Jan::TrueHitOpponentCorner => "Battage coin adverse",
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Jan::FirstPlayerToExit => "Premier sorti",
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Jan::SixTables => "Six tables",
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Jan::TwoTables => "Deux tables",
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Jan::Mezeas => "Mezeas",
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Jan::FalseHitSmallJan => "Battage à faux (petit jan)",
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Jan::FalseHitBigJan => "Battage à faux (grand jan)",
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Jan::ContreTwoTables => "Contre deux tables",
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Jan::ContreMezeas => "Contre mezeas",
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Jan::HelplessMan => "Dame impuissante",
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}
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}
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fn format_move_pair(m1: CheckerMove, m2: CheckerMove) -> String {
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let fmt = |m: CheckerMove| -> String {
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let (f, t) = (m.get_from(), m.get_to());
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if f == 0 && t == 0 { "—".to_string() }
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else if t == 0 { format!("{f}↑") } // exit
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else { format!("{f}→{t}") }
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};
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format!("{} + {}", fmt(m1), fmt(m2))
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}
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fn jan_row(idx: usize, entry: JanEntry, expanded: RwSignal<Option<usize>>) -> impl IntoView {
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let row_class = if entry.total >= 0 { "jan-row jan-positive" } else { "jan-row jan-negative" };
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let label = jan_label(&entry.jan);
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let double_tag = if entry.is_double { "double" } else { "simple" };
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let ways_tag = format!("×{}", entry.ways);
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let pts_str = if entry.total >= 0 { format!("+{}", entry.total) } else { format!("{}", entry.total) };
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let can_expand = entry.ways > 1;
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let moves = entry.moves.clone();
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view! {
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<div>
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<div
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class=row_class
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class:jan-expandable=can_expand
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on:click=move |_| {
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if can_expand {
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expanded.update(|s| {
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*s = if *s == Some(idx) { None } else { Some(idx) };
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});
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}
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}
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>
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<span class="jan-label">{label}</span>
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<span class="jan-tag">{double_tag}</span>
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<span class="jan-tag">{ways_tag}</span>
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<span class="jan-pts">{pts_str}</span>
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</div>
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{can_expand.then(|| {
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let move_lines: Vec<_> = moves.iter()
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.map(|&(m1, m2)| {
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let text = format_move_pair(m1, m2);
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view! { <div class="jan-move-line">{text}</div> }
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})
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.collect();
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view! {
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<div class="jan-moves" class:hidden=move || expanded.get() != Some(idx)>
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{move_lines}
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</div>
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}
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})}
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</div>
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/// Split `dice_jans` into (viewer_jans, opponent_jans).
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/// Entries where the active player scores (total >= 0) go to the active player.
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/// Entries where the active player loses (total < 0) go to the opponent, with signs flipped.
|
||||
fn split_jans(
|
||||
dice_jans: &[JanEntry],
|
||||
viewer_is_active: bool,
|
||||
) -> (Vec<JanEntry>, Vec<JanEntry>) {
|
||||
let mut mine = Vec::new();
|
||||
let mut theirs = Vec::new();
|
||||
for e in dice_jans {
|
||||
if viewer_is_active {
|
||||
if e.total >= 0 {
|
||||
mine.push(e.clone());
|
||||
} else {
|
||||
theirs.push(JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() });
|
||||
}
|
||||
} else {
|
||||
if e.total >= 0 {
|
||||
theirs.push(e.clone());
|
||||
} else {
|
||||
mine.push(JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() });
|
||||
}
|
||||
}
|
||||
}
|
||||
(mine, theirs)
|
||||
}
|
||||
|
||||
#[component]
|
||||
|
|
@ -113,7 +67,10 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
let player_id = state.player_id;
|
||||
let is_my_turn = vs.active_mp_player == Some(player_id);
|
||||
let is_move_stage = is_my_turn
|
||||
&& matches!(vs.turn_stage, SerTurnStage::Move | SerTurnStage::HoldOrGoChoice);
|
||||
&& matches!(
|
||||
vs.turn_stage,
|
||||
SerTurnStage::Move | SerTurnStage::HoldOrGoChoice
|
||||
);
|
||||
|
||||
// ── Staged move state ──────────────────────────────────────────────────────
|
||||
let selected_origin: RwSignal<Option<u8>> = RwSignal::new(None);
|
||||
|
|
@ -141,14 +98,14 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
|
||||
// ── Status text ────────────────────────────────────────────────────────────
|
||||
let status = match &vs.stage {
|
||||
SerStage::Ended => "Game over".to_string(),
|
||||
SerStage::Ended => "Game over".to_string(),
|
||||
SerStage::PreGame => "Waiting for opponent…".to_string(),
|
||||
SerStage::InGame => match (is_my_turn, &vs.turn_stage) {
|
||||
(true, SerTurnStage::RollDice) => "Your turn — roll the dice".to_string(),
|
||||
SerStage::InGame => match (is_my_turn, &vs.turn_stage) {
|
||||
(true, SerTurnStage::RollDice) => "Your turn — roll the dice".to_string(),
|
||||
(true, SerTurnStage::HoldOrGoChoice) => "Hold or Go?".to_string(),
|
||||
(true, SerTurnStage::Move) => "Select move 1 of 2".to_string(),
|
||||
(true, _) => "Your turn".to_string(),
|
||||
(false, _) => "Opponent's turn".to_string(),
|
||||
(true, SerTurnStage::Move) => "Select move 1 of 2".to_string(),
|
||||
(true, _) => "Your turn".to_string(),
|
||||
(false, _) => "Opponent's turn".to_string(),
|
||||
},
|
||||
};
|
||||
|
||||
|
|
@ -157,10 +114,17 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
|
||||
// ── Button senders ─────────────────────────────────────────────────────────
|
||||
let cmd_tx_roll = cmd_tx.clone();
|
||||
let cmd_tx_go = cmd_tx.clone();
|
||||
let cmd_tx_go = cmd_tx.clone();
|
||||
let cmd_tx_quit = cmd_tx.clone();
|
||||
let show_roll = is_my_turn && vs.turn_stage == SerTurnStage::RollDice;
|
||||
let show_hold_go = is_my_turn && vs.turn_stage == SerTurnStage::HoldOrGoChoice;
|
||||
let show_roll = is_my_turn && vs.turn_stage == SerTurnStage::RollDice;
|
||||
let show_hold_go = is_my_turn && vs.turn_stage == SerTurnStage::HoldOrGoChoice;
|
||||
|
||||
// ── Jan split: viewer_jans / opponent_jans ─────────────────────────────────
|
||||
let (my_jans, opp_jans) = split_jans(&vs.dice_jans, is_my_turn);
|
||||
|
||||
// ── Scores: index = mp_player_id ──────────────────────────────────────────
|
||||
let my_score = vs.scores[player_id as usize].clone();
|
||||
let opp_score = vs.scores[1 - player_id as usize].clone();
|
||||
|
||||
view! {
|
||||
<div class="game-container">
|
||||
|
|
@ -170,10 +134,11 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
<a class="quit-link" href="#" on:click=move |e| {
|
||||
e.prevent_default();
|
||||
cmd_tx_quit.unbounded_send(NetCommand::Disconnect).ok();
|
||||
}>"Quit"</a>
|
||||
}>Quit</a>
|
||||
</div>
|
||||
|
||||
<ScorePanel scores=vs.scores.clone() player_id=player_id />
|
||||
// ── Opponent score (above board) ─────────────────────────────────
|
||||
<PlayerScorePanel score=opp_score jans=opp_jans is_you=false />
|
||||
|
||||
// ── Status ───────────────────────────────────────────────────────
|
||||
<div class="status-bar">
|
||||
|
|
@ -195,15 +160,6 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
</div>
|
||||
})}
|
||||
|
||||
// ── Jan panel ────────────────────────────────────────────────────
|
||||
{(!vs.dice_jans.is_empty()).then(|| {
|
||||
let expanded: RwSignal<Option<usize>> = RwSignal::new(None);
|
||||
let rows: Vec<_> = vs.dice_jans.iter().enumerate().map(|(i, entry)| {
|
||||
jan_row(i, entry.clone(), expanded)
|
||||
}).collect();
|
||||
view! { <div class="jan-panel">{rows}</div> }
|
||||
})}
|
||||
|
||||
// ── Board ────────────────────────────────────────────────────────
|
||||
<Board
|
||||
view_state=vs
|
||||
|
|
@ -252,6 +208,9 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
})}
|
||||
</div>
|
||||
})}
|
||||
|
||||
// ── Player score (below board) ────────────────────────────────────
|
||||
<PlayerScorePanel score=my_score jans=my_jans is_you=true />
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,8 +5,6 @@ mod game_screen;
|
|||
mod login_screen;
|
||||
mod score_panel;
|
||||
|
||||
pub use die::Die;
|
||||
|
||||
pub use connecting_screen::ConnectingScreen;
|
||||
pub use game_screen::GameScreen;
|
||||
pub use login_screen::LoginScreen;
|
||||
|
|
|
|||
|
|
@ -1,25 +1,135 @@
|
|||
use leptos::prelude::*;
|
||||
use trictrac_store::{CheckerMove, Jan};
|
||||
|
||||
use crate::trictrac::types::PlayerScore;
|
||||
use crate::trictrac::types::{JanEntry, PlayerScore};
|
||||
|
||||
fn jan_label(jan: &Jan) -> &'static str {
|
||||
match jan {
|
||||
Jan::FilledQuarter => "Remplissage",
|
||||
Jan::TrueHitSmallJan => "Battage à vrai (petit jan)",
|
||||
Jan::TrueHitBigJan => "Battage à vrai (grand jan)",
|
||||
Jan::TrueHitOpponentCorner => "Battage coin adverse",
|
||||
Jan::FirstPlayerToExit => "Premier sorti",
|
||||
Jan::SixTables => "Six tables",
|
||||
Jan::TwoTables => "Deux tables",
|
||||
Jan::Mezeas => "Mezeas",
|
||||
Jan::FalseHitSmallJan => "Battage à faux (petit jan)",
|
||||
Jan::FalseHitBigJan => "Battage à faux (grand jan)",
|
||||
Jan::ContreTwoTables => "Contre deux tables",
|
||||
Jan::ContreMezeas => "Contre mezeas",
|
||||
Jan::HelplessMan => "Dame impuissante",
|
||||
}
|
||||
}
|
||||
|
||||
fn format_move_pair(m1: CheckerMove, m2: CheckerMove) -> String {
|
||||
let fmt = |m: CheckerMove| -> String {
|
||||
let (f, t) = (m.get_from(), m.get_to());
|
||||
if f == 0 && t == 0 {
|
||||
"—".to_string()
|
||||
} else if t == 0 {
|
||||
format!("{f}↑")
|
||||
} else {
|
||||
format!("{f}→{t}")
|
||||
}
|
||||
};
|
||||
format!("{} & {}", fmt(m1), fmt(m2))
|
||||
}
|
||||
|
||||
fn jan_row(idx: usize, entry: JanEntry, expanded: RwSignal<Option<usize>>) -> impl IntoView {
|
||||
let row_class = if entry.total >= 0 {
|
||||
"jan-row jan-expandable jan-positive"
|
||||
} else {
|
||||
"jan-row jan-expandable jan-negative"
|
||||
};
|
||||
let label = jan_label(&entry.jan);
|
||||
let double_tag = if entry.is_double { "double" } else { "simple" };
|
||||
let ways_tag = format!("×{}", entry.ways);
|
||||
let pts_str = if entry.total >= 0 {
|
||||
format!("+{}", entry.total)
|
||||
} else {
|
||||
format!("{}", entry.total)
|
||||
};
|
||||
|
||||
let moves = entry.moves.clone();
|
||||
|
||||
view! {
|
||||
<div>
|
||||
<div
|
||||
class=row_class
|
||||
on:click=move |_| {
|
||||
expanded.update(|s| {
|
||||
*s = if *s == Some(idx) { None } else { Some(idx) };
|
||||
});
|
||||
}
|
||||
>
|
||||
<span class="jan-label">{label}</span>
|
||||
<span class="jan-tag">{double_tag}</span>
|
||||
<span class="jan-tag">{ways_tag}</span>
|
||||
<span class="jan-pts">{pts_str}</span>
|
||||
</div>
|
||||
{
|
||||
let move_lines: Vec<_> = moves.iter()
|
||||
.map(|&(m1, m2)| {
|
||||
let text = format_move_pair(m1, m2);
|
||||
view! { <div class="jan-move-line">{text}</div> }
|
||||
})
|
||||
.collect();
|
||||
view! {
|
||||
<div class="jan-moves" class:hidden=move || expanded.get() != Some(idx)>
|
||||
{move_lines}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
||||
/// One player's score panel: name, progress bars (points & holes), bredouille indicator,
|
||||
/// and the list of jans scored by this player in the last roll.
|
||||
/// `jans` should already be filtered and sign-corrected for this player's perspective.
|
||||
#[component]
|
||||
pub fn ScorePanel(scores: [PlayerScore; 2], player_id: u16) -> impl IntoView {
|
||||
let rows: Vec<_> = scores
|
||||
pub fn PlayerScorePanel(score: PlayerScore, jans: Vec<JanEntry>, is_you: bool) -> impl IntoView {
|
||||
let label = if is_you { " (vous)" } else { "" };
|
||||
let points_pct = format!("{}%", (score.points as u32 * 100 / 12).min(100));
|
||||
let holes_pct = format!("{}%", (score.holes as u32 * 100 / 12).min(100));
|
||||
let points_val = format!("{}/12", score.points);
|
||||
let holes_val = format!("{}/12", score.holes);
|
||||
let can_bredouille = score.can_bredouille;
|
||||
|
||||
let expanded: RwSignal<Option<usize>> = RwSignal::new(None);
|
||||
let jan_rows: Vec<_> = jans
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(i, score)| {
|
||||
let label = if i as u16 == player_id { " (you)" } else { "" };
|
||||
view! {
|
||||
<div class="score-row">
|
||||
<span class="score-name">{score.name}{label}</span>
|
||||
<span class="score-points">"Points: "{score.points}</span>
|
||||
<span class="score-holes">"Holes: "{score.holes}</span>
|
||||
</div>
|
||||
}
|
||||
})
|
||||
.map(|(i, entry)| jan_row(i, entry, expanded))
|
||||
.collect();
|
||||
|
||||
view! {
|
||||
<div class="score-panel">{rows}</div>
|
||||
<div class="player-score-panel">
|
||||
<div class="player-score-header">
|
||||
<span class="player-name">{score.name}{label}</span>
|
||||
</div>
|
||||
<div class="score-bars">
|
||||
<div class="score-bar-row">
|
||||
<span class="score-bar-label">"Points"</span>
|
||||
<div class="score-bar">
|
||||
<div class="score-bar-fill score-bar-points" style=format!("width:{points_pct}")></div>
|
||||
</div>
|
||||
<span class="score-bar-value">{points_val}</span>
|
||||
{can_bredouille.then(|| view! {
|
||||
<span class="bredouille-badge" title="Peut faire bredouille">"B"</span>
|
||||
})}
|
||||
</div>
|
||||
<div class="score-bar-row">
|
||||
<span class="score-bar-label">"Trous"</span>
|
||||
<div class="score-bar">
|
||||
<div class="score-bar-fill score-bar-holes" style=format!("width:{holes_pct}")></div>
|
||||
</div>
|
||||
<span class="score-bar-value">{holes_val}</span>
|
||||
</div>
|
||||
</div>
|
||||
{(!jan_rows.is_empty()).then(|| view! {
|
||||
<div class="player-jans">{jan_rows}</div>
|
||||
})}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -68,8 +68,8 @@ impl ViewState {
|
|||
turn_stage: SerTurnStage::RollDice,
|
||||
active_mp_player: None,
|
||||
scores: [
|
||||
PlayerScore { name: host_name.to_string(), points: 0, holes: 0 },
|
||||
PlayerScore { name: guest_name.to_string(), points: 0, holes: 0 },
|
||||
PlayerScore { name: host_name.to_string(), points: 0, holes: 0, can_bredouille: false },
|
||||
PlayerScore { name: guest_name.to_string(), points: 0, holes: 0, can_bredouille: false },
|
||||
],
|
||||
dice: (0, 0),
|
||||
dice_jans: Vec::new(),
|
||||
|
|
@ -120,8 +120,9 @@ impl ViewState {
|
|||
name: p.name.clone(),
|
||||
points: p.points,
|
||||
holes: p.holes,
|
||||
can_bredouille: p.can_bredouille,
|
||||
})
|
||||
.unwrap_or_else(|| PlayerScore { name: String::new(), points: 0, holes: 0 })
|
||||
.unwrap_or_else(|| PlayerScore { name: String::new(), points: 0, holes: 0, can_bredouille: false })
|
||||
};
|
||||
|
||||
// is_double for scoring: dice show the same value (both dice identical).
|
||||
|
|
@ -176,6 +177,7 @@ pub struct PlayerScore {
|
|||
pub name: String,
|
||||
pub points: u8,
|
||||
pub holes: u8,
|
||||
pub can_bredouille: bool,
|
||||
}
|
||||
|
||||
// ── Serialisable mirrors of store enums ──────────────────────────────────────
|
||||
|
|
|
|||
|
|
@ -987,7 +987,12 @@ impl GameState {
|
|||
player.color, self.board, dice, player.dice_roll_count
|
||||
);
|
||||
let points_rules = PointsRules::new(&player.color, &self.board, *dice);
|
||||
Ok(points_rules.get_result_jans(player.dice_roll_count))
|
||||
let (jans, points) = points_rules.get_result_jans(player.dice_roll_count);
|
||||
Ok(if player.color == Color::White {
|
||||
(jans, points)
|
||||
} else {
|
||||
(jans.mirror(), points)
|
||||
})
|
||||
}
|
||||
|
||||
/// Determines if someone has won the game
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue