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7 changed files with 366 additions and 195 deletions

View file

@ -70,18 +70,85 @@ input[type="text"] {
cursor: pointer; cursor: pointer;
} }
/* ── Score panel ────────────────────────────────────────────────────── */ /* ── Player score panel ─────────────────────────────────────────────── */
.score-panel { .player-score-panel {
display: flex;
gap: 2rem;
background: #f5edd8; background: #f5edd8;
border-radius: 6px; border-radius: 6px;
padding: 0.5rem 1.5rem; padding: 0.5rem 1rem;
font-size: 0.95rem; font-size: 0.9rem;
box-shadow: 0 1px 4px rgba(0,0,0,0.2); box-shadow: 0 1px 4px rgba(0,0,0,0.2);
width: 100%;
max-width: 900px;
}
.player-score-header {
margin-bottom: 0.3rem;
}
.player-name {
font-weight: bold;
font-size: 1rem;
}
.score-bars {
display: flex;
flex-direction: column;
gap: 4px;
}
.score-bar-row {
display: flex;
align-items: center;
gap: 0.5rem;
}
.score-bar-label {
font-size: 0.8rem;
color: #555;
width: 3.5rem;
text-align: right;
flex-shrink: 0;
}
.score-bar {
width: 140px;
height: 10px;
background: rgba(0,0,0,0.12);
border-radius: 5px;
overflow: hidden;
flex-shrink: 0;
}
.score-bar-fill {
height: 100%;
border-radius: 5px;
transition: width 0.3s;
}
.score-bar-points { background: #4a7a3a; }
.score-bar-holes { background: #7a4a2a; }
.score-bar-value {
font-size: 0.8rem;
color: #444;
min-width: 2.5rem;
}
.bredouille-badge {
font-size: 0.7rem;
font-weight: bold;
color: #fff;
background: #c07800;
border-radius: 3px;
padding: 0.05em 0.35em;
cursor: default;
}
.player-jans {
margin-top: 0.35rem;
border-top: 1px solid rgba(0,0,0,0.1);
padding-top: 0.25rem;
} }
.score-row { display: flex; gap: 1rem; align-items: center; }
.score-name { font-weight: bold; min-width: 80px; }
/* ── Status bar ─────────────────────────────────────────────────────── */ /* ── Status bar ─────────────────────────────────────────────────────── */
.status-bar { .status-bar {
@ -195,7 +262,7 @@ input[type="text"] {
/* ── Fields ─────────────────────────────────────────────────────────── */ /* ── Fields ─────────────────────────────────────────────────────────── */
.field { .field {
width: 60px; width: 60px;
height: 110px; height: 180px;
background: #d4a843; background: #d4a843;
border-radius: 4px; border-radius: 4px;
display: flex; display: flex;
@ -228,25 +295,34 @@ input[type="text"] {
.top-row .field-num { bottom: auto; top: 2px; } .top-row .field-num { bottom: auto; top: 2px; }
/* ── Checkers ───────────────────────────────────────────────────────── */ /* ── Checkers ───────────────────────────────────────────────────────── */
.checkers { .checker-stack {
width: 46px; display: flex;
height: 46px; flex-direction: column;
align-items: center;
}
.checker {
width: 40px;
height: 40px;
border-radius: 50%; border-radius: 50%;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
font-size: 1rem; font-size: 0.8rem;
font-weight: bold; font-weight: bold;
border: 2px solid rgba(0,0,0,0.3); border: 2px solid rgba(0,0,0,0.3);
box-shadow: inset 0 2px 4px rgba(255,255,255,0.3), 0 2px 4px rgba(0,0,0,0.3); box-shadow: inset 0 2px 4px rgba(255,255,255,0.3), 0 1px 3px rgba(0,0,0,0.3);
flex-shrink: 0;
} }
.checkers.white { .checker + .checker { margin-top: 2px; }
.checker.white {
background: radial-gradient(circle at 35% 35%, #ffffff, #cccccc); background: radial-gradient(circle at 35% 35%, #ffffff, #cccccc);
color: #333; color: #333;
} }
.checkers.black { .checker.black {
background: radial-gradient(circle at 35% 35%, #555555, #111111); background: radial-gradient(circle at 35% 35%, #555555, #111111);
color: #eee; color: #eee;
} }

View file

@ -6,11 +6,11 @@ use crate::trictrac::types::{SerTurnStage, ViewState};
const TOP_LEFT_W: [u8; 6] = [13, 14, 15, 16, 17, 18]; const TOP_LEFT_W: [u8; 6] = [13, 14, 15, 16, 17, 18];
const TOP_RIGHT_W: [u8; 6] = [19, 20, 21, 22, 23, 24]; const TOP_RIGHT_W: [u8; 6] = [19, 20, 21, 22, 23, 24];
const BOT_LEFT_W: [u8; 6] = [12, 11, 10, 9, 8, 7]; const BOT_LEFT_W: [u8; 6] = [12, 11, 10, 9, 8, 7];
const BOT_RIGHT_W: [u8; 6] = [ 6, 5, 4, 3, 2, 1]; const BOT_RIGHT_W: [u8; 6] = [6, 5, 4, 3, 2, 1];
/// 180° rotation of white's layout: black's pieces (field 24) appear at the bottom. /// 180° rotation of white's layout: black's pieces (field 24) appear at the bottom.
const TOP_LEFT_B: [u8; 6] = [ 1, 2, 3, 4, 5, 6]; const TOP_LEFT_B: [u8; 6] = [1, 2, 3, 4, 5, 6];
const TOP_RIGHT_B: [u8; 6] = [ 7, 8, 9, 10, 11, 12]; const TOP_RIGHT_B: [u8; 6] = [7, 8, 9, 10, 11, 12];
const BOT_LEFT_B: [u8; 6] = [24, 23, 22, 21, 20, 19]; const BOT_LEFT_B: [u8; 6] = [24, 23, 22, 21, 20, 19];
const BOT_RIGHT_B: [u8; 6] = [18, 17, 16, 15, 14, 13]; const BOT_RIGHT_B: [u8; 6] = [18, 17, 16, 15, 14, 13];
@ -25,8 +25,12 @@ fn displayed_value(
let mut val = base_board[(field_num - 1) as usize]; let mut val = base_board[(field_num - 1) as usize];
let delta: i8 = if is_white { 1 } else { -1 }; let delta: i8 = if is_white { 1 } else { -1 };
for &(from, to) in staged_moves { for &(from, to) in staged_moves {
if from == field_num { val -= delta; } if from == field_num {
if to == field_num { val += delta; } val -= delta;
}
if to == field_num {
val += delta;
}
} }
val val
} }
@ -42,11 +46,15 @@ pub fn Board(
) -> impl IntoView { ) -> impl IntoView {
let board = view_state.board; let board = view_state.board;
let is_move_stage = view_state.active_mp_player == Some(player_id) let is_move_stage = view_state.active_mp_player == Some(player_id)
&& matches!(view_state.turn_stage, SerTurnStage::Move | SerTurnStage::HoldOrGoChoice); && matches!(
view_state.turn_stage,
SerTurnStage::Move | SerTurnStage::HoldOrGoChoice
);
let is_white = player_id == 0; let is_white = player_id == 0;
let fields_from = |nums: &[u8]| -> Vec<AnyView> { let fields_from = |nums: &[u8], is_top_row: bool| -> Vec<AnyView> {
nums.iter().map(|&field_num| { nums.iter()
.map(|&field_num| {
view! { view! {
<div <div
class=move || { class=move || {
@ -94,7 +102,20 @@ pub fn Board(
let count = val.unsigned_abs(); let count = val.unsigned_abs();
(count > 0).then(|| { (count > 0).then(|| {
let color = if val > 0 { "white" } else { "black" }; let color = if val > 0 { "white" } else { "black" };
view! { <span class=format!("checkers {color}")>{count}</span> } let display_n = (count as usize).min(4);
// outermost index: last for top rows, first for bottom rows.
let outer_idx = if is_top_row { display_n - 1 } else { 0 };
let chips: Vec<AnyView> = (0..display_n).map(|i| {
let label = if i == outer_idx && count >= 5 {
count.to_string()
} else {
String::new()
};
view! {
<div class=format!("checker {color}")>{label}</div>
}.into_any()
}).collect();
view! { <div class="checker-stack">{chips}</div> }
}) })
}} }}
</div> </div>
@ -113,15 +134,15 @@ pub fn Board(
view! { view! {
<div class="board"> <div class="board">
<div class="board-row top-row"> <div class="board-row top-row">
<div class="board-quarter">{fields_from(tl)}</div> <div class="board-quarter">{fields_from(tl, true)}</div>
<div class="board-bar"></div> <div class="board-bar"></div>
<div class="board-quarter">{fields_from(tr)}</div> <div class="board-quarter">{fields_from(tr, true)}</div>
</div> </div>
<div class="board-center-bar"></div> <div class="board-center-bar"></div>
<div class="board-row bot-row"> <div class="board-row bot-row">
<div class="board-quarter">{fields_from(bl)}</div> <div class="board-quarter">{fields_from(bl, false)}</div>
<div class="board-bar"></div> <div class="board-bar"></div>
<div class="board-quarter">{fields_from(br)}</div> <div class="board-quarter">{fields_from(br, false)}</div>
</div> </div>
</div> </div>
} }

View file

@ -1,13 +1,13 @@
use futures::channel::mpsc::UnboundedSender; use futures::channel::mpsc::UnboundedSender;
use leptos::prelude::*; use leptos::prelude::*;
use trictrac_store::{CheckerMove, Jan}; use trictrac_store::CheckerMove;
use crate::app::{GameUiState, NetCommand}; use crate::app::{GameUiState, NetCommand};
use crate::trictrac::types::{JanEntry, PlayerAction, SerStage, SerTurnStage}; use crate::trictrac::types::{JanEntry, PlayerAction, SerStage, SerTurnStage};
use super::board::Board; use super::board::Board;
use super::die::Die; use super::die::Die;
use super::score_panel::ScorePanel; use super::score_panel::PlayerScorePanel;
#[allow(dead_code)] #[allow(dead_code)]
/// Returns (d0_used, d1_used) by matching each staged move's distance to a die. /// Returns (d0_used, d1_used) by matching each staged move's distance to a die.
@ -34,77 +34,31 @@ fn matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
(d0, d1) (d0, d1)
} }
fn jan_label(jan: &Jan) -> &'static str { /// Split `dice_jans` into (viewer_jans, opponent_jans).
match jan { /// Entries where the active player scores (total >= 0) go to the active player.
Jan::FilledQuarter => "Remplissage", /// Entries where the active player loses (total < 0) go to the opponent, with signs flipped.
Jan::TrueHitSmallJan => "Battage à vrai (petit jan)", fn split_jans(
Jan::TrueHitBigJan => "Battage à vrai (grand jan)", dice_jans: &[JanEntry],
Jan::TrueHitOpponentCorner => "Battage coin adverse", viewer_is_active: bool,
Jan::FirstPlayerToExit => "Premier sorti", ) -> (Vec<JanEntry>, Vec<JanEntry>) {
Jan::SixTables => "Six tables", let mut mine = Vec::new();
Jan::TwoTables => "Deux tables", let mut theirs = Vec::new();
Jan::Mezeas => "Mezeas", for e in dice_jans {
Jan::FalseHitSmallJan => "Battage à faux (petit jan)", if viewer_is_active {
Jan::FalseHitBigJan => "Battage à faux (grand jan)", if e.total >= 0 {
Jan::ContreTwoTables => "Contre deux tables", mine.push(e.clone());
Jan::ContreMezeas => "Contre mezeas", } else {
Jan::HelplessMan => "Dame impuissante", theirs.push(JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() });
} }
} } else {
if e.total >= 0 {
fn format_move_pair(m1: CheckerMove, m2: CheckerMove) -> String { theirs.push(e.clone());
let fmt = |m: CheckerMove| -> String { } else {
let (f, t) = (m.get_from(), m.get_to()); mine.push(JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() });
if f == 0 && t == 0 { "".to_string() }
else if t == 0 { format!("{f}") } // exit
else { format!("{f}{t}") }
};
format!("{} + {}", fmt(m1), fmt(m2))
}
fn jan_row(idx: usize, entry: JanEntry, expanded: RwSignal<Option<usize>>) -> impl IntoView {
let row_class = if entry.total >= 0 { "jan-row jan-positive" } else { "jan-row jan-negative" };
let label = jan_label(&entry.jan);
let double_tag = if entry.is_double { "double" } else { "simple" };
let ways_tag = format!("×{}", entry.ways);
let pts_str = if entry.total >= 0 { format!("+{}", entry.total) } else { format!("{}", entry.total) };
let can_expand = entry.ways > 1;
let moves = entry.moves.clone();
view! {
<div>
<div
class=row_class
class:jan-expandable=can_expand
on:click=move |_| {
if can_expand {
expanded.update(|s| {
*s = if *s == Some(idx) { None } else { Some(idx) };
});
} }
} }
>
<span class="jan-label">{label}</span>
<span class="jan-tag">{double_tag}</span>
<span class="jan-tag">{ways_tag}</span>
<span class="jan-pts">{pts_str}</span>
</div>
{can_expand.then(|| {
let move_lines: Vec<_> = moves.iter()
.map(|&(m1, m2)| {
let text = format_move_pair(m1, m2);
view! { <div class="jan-move-line">{text}</div> }
})
.collect();
view! {
<div class="jan-moves" class:hidden=move || expanded.get() != Some(idx)>
{move_lines}
</div>
}
})}
</div>
} }
(mine, theirs)
} }
#[component] #[component]
@ -113,7 +67,10 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
let player_id = state.player_id; let player_id = state.player_id;
let is_my_turn = vs.active_mp_player == Some(player_id); let is_my_turn = vs.active_mp_player == Some(player_id);
let is_move_stage = is_my_turn let is_move_stage = is_my_turn
&& matches!(vs.turn_stage, SerTurnStage::Move | SerTurnStage::HoldOrGoChoice); && matches!(
vs.turn_stage,
SerTurnStage::Move | SerTurnStage::HoldOrGoChoice
);
// ── Staged move state ────────────────────────────────────────────────────── // ── Staged move state ──────────────────────────────────────────────────────
let selected_origin: RwSignal<Option<u8>> = RwSignal::new(None); let selected_origin: RwSignal<Option<u8>> = RwSignal::new(None);
@ -162,6 +119,13 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
let show_roll = is_my_turn && vs.turn_stage == SerTurnStage::RollDice; let show_roll = is_my_turn && vs.turn_stage == SerTurnStage::RollDice;
let show_hold_go = is_my_turn && vs.turn_stage == SerTurnStage::HoldOrGoChoice; let show_hold_go = is_my_turn && vs.turn_stage == SerTurnStage::HoldOrGoChoice;
// ── Jan split: viewer_jans / opponent_jans ─────────────────────────────────
let (my_jans, opp_jans) = split_jans(&vs.dice_jans, is_my_turn);
// ── Scores: index = mp_player_id ──────────────────────────────────────────
let my_score = vs.scores[player_id as usize].clone();
let opp_score = vs.scores[1 - player_id as usize].clone();
view! { view! {
<div class="game-container"> <div class="game-container">
// ── Top bar ────────────────────────────────────────────────────── // ── Top bar ──────────────────────────────────────────────────────
@ -170,10 +134,11 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
<a class="quit-link" href="#" on:click=move |e| { <a class="quit-link" href="#" on:click=move |e| {
e.prevent_default(); e.prevent_default();
cmd_tx_quit.unbounded_send(NetCommand::Disconnect).ok(); cmd_tx_quit.unbounded_send(NetCommand::Disconnect).ok();
}>"Quit"</a> }>Quit</a>
</div> </div>
<ScorePanel scores=vs.scores.clone() player_id=player_id /> // ── Opponent score (above board) ─────────────────────────────────
<PlayerScorePanel score=opp_score jans=opp_jans is_you=false />
// ── Status ─────────────────────────────────────────────────────── // ── Status ───────────────────────────────────────────────────────
<div class="status-bar"> <div class="status-bar">
@ -195,15 +160,6 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
</div> </div>
})} })}
// ── Jan panel ────────────────────────────────────────────────────
{(!vs.dice_jans.is_empty()).then(|| {
let expanded: RwSignal<Option<usize>> = RwSignal::new(None);
let rows: Vec<_> = vs.dice_jans.iter().enumerate().map(|(i, entry)| {
jan_row(i, entry.clone(), expanded)
}).collect();
view! { <div class="jan-panel">{rows}</div> }
})}
// ── Board ──────────────────────────────────────────────────────── // ── Board ────────────────────────────────────────────────────────
<Board <Board
view_state=vs view_state=vs
@ -252,6 +208,9 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
})} })}
</div> </div>
})} })}
// ── Player score (below board) ────────────────────────────────────
<PlayerScorePanel score=my_score jans=my_jans is_you=true />
</div> </div>
} }
} }

View file

@ -5,8 +5,6 @@ mod game_screen;
mod login_screen; mod login_screen;
mod score_panel; mod score_panel;
pub use die::Die;
pub use connecting_screen::ConnectingScreen; pub use connecting_screen::ConnectingScreen;
pub use game_screen::GameScreen; pub use game_screen::GameScreen;
pub use login_screen::LoginScreen; pub use login_screen::LoginScreen;

View file

@ -1,25 +1,135 @@
use leptos::prelude::*; use leptos::prelude::*;
use trictrac_store::{CheckerMove, Jan};
use crate::trictrac::types::PlayerScore; use crate::trictrac::types::{JanEntry, PlayerScore};
fn jan_label(jan: &Jan) -> &'static str {
match jan {
Jan::FilledQuarter => "Remplissage",
Jan::TrueHitSmallJan => "Battage à vrai (petit jan)",
Jan::TrueHitBigJan => "Battage à vrai (grand jan)",
Jan::TrueHitOpponentCorner => "Battage coin adverse",
Jan::FirstPlayerToExit => "Premier sorti",
Jan::SixTables => "Six tables",
Jan::TwoTables => "Deux tables",
Jan::Mezeas => "Mezeas",
Jan::FalseHitSmallJan => "Battage à faux (petit jan)",
Jan::FalseHitBigJan => "Battage à faux (grand jan)",
Jan::ContreTwoTables => "Contre deux tables",
Jan::ContreMezeas => "Contre mezeas",
Jan::HelplessMan => "Dame impuissante",
}
}
fn format_move_pair(m1: CheckerMove, m2: CheckerMove) -> String {
let fmt = |m: CheckerMove| -> String {
let (f, t) = (m.get_from(), m.get_to());
if f == 0 && t == 0 {
"".to_string()
} else if t == 0 {
format!("{f}")
} else {
format!("{f}{t}")
}
};
format!("{} & {}", fmt(m1), fmt(m2))
}
fn jan_row(idx: usize, entry: JanEntry, expanded: RwSignal<Option<usize>>) -> impl IntoView {
let row_class = if entry.total >= 0 {
"jan-row jan-expandable jan-positive"
} else {
"jan-row jan-expandable jan-negative"
};
let label = jan_label(&entry.jan);
let double_tag = if entry.is_double { "double" } else { "simple" };
let ways_tag = format!("×{}", entry.ways);
let pts_str = if entry.total >= 0 {
format!("+{}", entry.total)
} else {
format!("{}", entry.total)
};
let moves = entry.moves.clone();
#[component]
pub fn ScorePanel(scores: [PlayerScore; 2], player_id: u16) -> impl IntoView {
let rows: Vec<_> = scores
.into_iter()
.enumerate()
.map(|(i, score)| {
let label = if i as u16 == player_id { " (you)" } else { "" };
view! { view! {
<div class="score-row"> <div>
<span class="score-name">{score.name}{label}</span> <div
<span class="score-points">"Points: "{score.points}</span> class=row_class
<span class="score-holes">"Holes: "{score.holes}</span> on:click=move |_| {
expanded.update(|s| {
*s = if *s == Some(idx) { None } else { Some(idx) };
});
}
>
<span class="jan-label">{label}</span>
<span class="jan-tag">{double_tag}</span>
<span class="jan-tag">{ways_tag}</span>
<span class="jan-pts">{pts_str}</span>
</div>
{
let move_lines: Vec<_> = moves.iter()
.map(|&(m1, m2)| {
let text = format_move_pair(m1, m2);
view! { <div class="jan-move-line">{text}</div> }
})
.collect();
view! {
<div class="jan-moves" class:hidden=move || expanded.get() != Some(idx)>
{move_lines}
</div> </div>
} }
}) }
</div>
}
}
/// One player's score panel: name, progress bars (points & holes), bredouille indicator,
/// and the list of jans scored by this player in the last roll.
/// `jans` should already be filtered and sign-corrected for this player's perspective.
#[component]
pub fn PlayerScorePanel(score: PlayerScore, jans: Vec<JanEntry>, is_you: bool) -> impl IntoView {
let label = if is_you { " (vous)" } else { "" };
let points_pct = format!("{}%", (score.points as u32 * 100 / 12).min(100));
let holes_pct = format!("{}%", (score.holes as u32 * 100 / 12).min(100));
let points_val = format!("{}/12", score.points);
let holes_val = format!("{}/12", score.holes);
let can_bredouille = score.can_bredouille;
let expanded: RwSignal<Option<usize>> = RwSignal::new(None);
let jan_rows: Vec<_> = jans
.into_iter()
.enumerate()
.map(|(i, entry)| jan_row(i, entry, expanded))
.collect(); .collect();
view! { view! {
<div class="score-panel">{rows}</div> <div class="player-score-panel">
<div class="player-score-header">
<span class="player-name">{score.name}{label}</span>
</div>
<div class="score-bars">
<div class="score-bar-row">
<span class="score-bar-label">"Points"</span>
<div class="score-bar">
<div class="score-bar-fill score-bar-points" style=format!("width:{points_pct}")></div>
</div>
<span class="score-bar-value">{points_val}</span>
{can_bredouille.then(|| view! {
<span class="bredouille-badge" title="Peut faire bredouille">"B"</span>
})}
</div>
<div class="score-bar-row">
<span class="score-bar-label">"Trous"</span>
<div class="score-bar">
<div class="score-bar-fill score-bar-holes" style=format!("width:{holes_pct}")></div>
</div>
<span class="score-bar-value">{holes_val}</span>
</div>
</div>
{(!jan_rows.is_empty()).then(|| view! {
<div class="player-jans">{jan_rows}</div>
})}
</div>
} }
} }

View file

@ -68,8 +68,8 @@ impl ViewState {
turn_stage: SerTurnStage::RollDice, turn_stage: SerTurnStage::RollDice,
active_mp_player: None, active_mp_player: None,
scores: [ scores: [
PlayerScore { name: host_name.to_string(), points: 0, holes: 0 }, PlayerScore { name: host_name.to_string(), points: 0, holes: 0, can_bredouille: false },
PlayerScore { name: guest_name.to_string(), points: 0, holes: 0 }, PlayerScore { name: guest_name.to_string(), points: 0, holes: 0, can_bredouille: false },
], ],
dice: (0, 0), dice: (0, 0),
dice_jans: Vec::new(), dice_jans: Vec::new(),
@ -120,8 +120,9 @@ impl ViewState {
name: p.name.clone(), name: p.name.clone(),
points: p.points, points: p.points,
holes: p.holes, holes: p.holes,
can_bredouille: p.can_bredouille,
}) })
.unwrap_or_else(|| PlayerScore { name: String::new(), points: 0, holes: 0 }) .unwrap_or_else(|| PlayerScore { name: String::new(), points: 0, holes: 0, can_bredouille: false })
}; };
// is_double for scoring: dice show the same value (both dice identical). // is_double for scoring: dice show the same value (both dice identical).
@ -176,6 +177,7 @@ pub struct PlayerScore {
pub name: String, pub name: String,
pub points: u8, pub points: u8,
pub holes: u8, pub holes: u8,
pub can_bredouille: bool,
} }
// ── Serialisable mirrors of store enums ────────────────────────────────────── // ── Serialisable mirrors of store enums ──────────────────────────────────────

View file

@ -987,7 +987,12 @@ impl GameState {
player.color, self.board, dice, player.dice_roll_count player.color, self.board, dice, player.dice_roll_count
); );
let points_rules = PointsRules::new(&player.color, &self.board, *dice); let points_rules = PointsRules::new(&player.color, &self.board, *dice);
Ok(points_rules.get_result_jans(player.dice_roll_count)) let (jans, points) = points_rules.get_result_jans(player.dice_roll_count);
Ok(if player.color == Color::White {
(jans, points)
} else {
(jans.mirror(), points)
})
} }
/// Determines if someone has won the game /// Determines if someone has won the game