Compare commits

...

5 commits

28 changed files with 2546 additions and 1343 deletions

24
AGENTS.md Normal file
View file

@ -0,0 +1,24 @@
# Agent Instructions
This project uses **bd** (beads) for issue tracking.
Run `bd prime` for workflow context, or install hooks (`bd hooks install`) for auto-injection.
## Quick Reference
- `bd ready` - Find unblocked work
- `bd create "Title" --type task --priority 2` - Create issue
- `bd update <id> --status in_progress` # Claim work
- `bd close <id>` - Complete work
- `bd sync` - Sync with git (run at session end)
## Landing the Plane (Session Completion)
**When ending a work session**, you MUST complete ALL steps below.
**MANDATORY WORKFLOW:**
1. **File issues for remaining work** - Create issues for anything that needs follow-up
2. **Run quality gates** (if code changed) - Tests, linters, builds
3. **Update issue status** - Close finished work, update in-progress items
4. **Hand off** - Provide context for next session

3345
Cargo.lock generated

File diff suppressed because it is too large Load diff

View file

@ -1,5 +1,5 @@
[package]
name = "bot"
name = "trictrac-bot"
version = "0.1.0"
edition = "2021"
@ -13,10 +13,10 @@ path = "src/burnrl/main.rs"
pretty_assertions = "1.4.0"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
store = { path = "../store" }
rand = "0.8"
trictrac-store = { path = "../store" }
rand = "0.9"
env_logger = "0.10"
burn = { version = "0.18", features = ["ndarray", "autodiff"] }
burn = { version = "0.20", features = ["ndarray", "autodiff"] }
burn-rl = { git = "https://github.com/yunjhongwu/burn-rl-examples.git", package = "burn-rl" }
log = "0.4.20"
confy = "1.0.0"

4
bot/python/test.py Normal file
View file

@ -0,0 +1,4 @@
import trictrac_store
game = trictrac_store.TricTrac()
print(game.get_active_player_id())

View file

@ -3,8 +3,8 @@ use std::io::Write;
use crate::training_common;
use burn::{prelude::Backend, tensor::Tensor};
use burn_rl::base::{Action, Environment, Snapshot, State};
use rand::{thread_rng, Rng};
use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
use rand::{rng, Rng};
use trictrac_store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
const ERROR_REWARD: f32 = -1.0012121;
const REWARD_VALID_MOVE: f32 = 1.0012121;
@ -52,10 +52,10 @@ pub struct TrictracAction {
impl Action for TrictracAction {
fn random() -> Self {
use rand::{thread_rng, Rng};
let mut rng = thread_rng();
use rand::{rng, Rng};
let mut rng = rng();
TrictracAction {
index: rng.gen_range(0..Self::size() as u32),
index: rng.random_range(0..Self::size() as u32),
}
}
@ -288,11 +288,11 @@ impl TrictracEnvironment {
// reward += REWARD_VALID_MOVE;
// Simuler le résultat des dés après un Roll
if matches!(action, TrictracAction::Roll) {
let mut rng = thread_rng();
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
let mut rng = rng();
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
let dice_event = GameEvent::RollResult {
player_id: self.active_player_id,
dice: store::Dice {
dice: trictrac_store::Dice {
values: dice_values,
},
};
@ -340,18 +340,18 @@ impl TrictracEnvironment {
// Exécuter l'action selon le turn_stage
let mut calculate_points = false;
let opponent_color = store::Color::Black;
let opponent_color = trictrac_store::Color::Black;
let event = match self.game.turn_stage {
TurnStage::RollDice => GameEvent::Roll {
player_id: self.opponent_id,
},
TurnStage::RollWaiting => {
let mut rng = thread_rng();
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
let mut rng = rng();
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
calculate_points = true;
GameEvent::RollResult {
player_id: self.opponent_id,
dice: store::Dice {
dice: trictrac_store::Dice {
values: dice_values,
},
}
@ -371,7 +371,7 @@ impl TrictracEnvironment {
}
}
TurnStage::MarkAdvPoints => {
let opponent_color = store::Color::Black;
let opponent_color = trictrac_store::Color::Black;
let dice_roll_count = self
.game
.players

View file

@ -1,8 +1,8 @@
use crate::training_common;
use burn::{prelude::Backend, tensor::Tensor};
use burn_rl::base::{Action, Environment, Snapshot, State};
use rand::{thread_rng, Rng};
use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
use rand::{rng, Rng};
use trictrac_store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
const ERROR_REWARD: f32 = -1.0012121;
const REWARD_RATIO: f32 = 0.1;
@ -48,10 +48,10 @@ pub struct TrictracAction {
impl Action for TrictracAction {
fn random() -> Self {
use rand::{thread_rng, Rng};
let mut rng = thread_rng();
use rand::{rng, Rng};
let mut rng = rng();
TrictracAction {
index: rng.gen_range(0..Self::size() as u32),
index: rng.random_range(0..Self::size() as u32),
}
}
@ -258,11 +258,11 @@ impl TrictracEnvironment {
// reward += REWARD_VALID_MOVE;
// Simuler le résultat des dés après un Roll
if matches!(action, TrictracAction::Roll) {
let mut rng = thread_rng();
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
let mut rng = rng();
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
let dice_event = GameEvent::RollResult {
player_id: self.active_player_id,
dice: store::Dice {
dice: trictrac_store::Dice {
values: dice_values,
},
};
@ -310,18 +310,18 @@ impl TrictracEnvironment {
// Exécuter l'action selon le turn_stage
let mut calculate_points = false;
let opponent_color = store::Color::Black;
let opponent_color = trictrac_store::Color::Black;
let event = match self.game.turn_stage {
TurnStage::RollDice => GameEvent::Roll {
player_id: self.opponent_id,
},
TurnStage::RollWaiting => {
let mut rng = thread_rng();
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
let mut rng = rng();
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
calculate_points = true;
GameEvent::RollResult {
player_id: self.opponent_id,
dice: store::Dice {
dice: trictrac_store::Dice {
values: dice_values,
},
}

View file

@ -1,7 +1,7 @@
use bot::burnrl::algos::{dqn, dqn_valid, ppo, ppo_valid, sac, sac_valid};
use bot::burnrl::environment::TrictracEnvironment;
use bot::burnrl::environment_valid::TrictracEnvironment as TrictracEnvironmentValid;
use bot::burnrl::utils::{demo_model, Config};
use trictrac_bot::burnrl::algos::{dqn, dqn_valid, ppo, ppo_valid, sac, sac_valid};
use trictrac_bot::burnrl::environment::TrictracEnvironment;
use trictrac_bot::burnrl::environment_valid::TrictracEnvironment as TrictracEnvironmentValid;
use trictrac_bot::burnrl::utils::{demo_model, Config};
use burn::backend::{Autodiff, NdArray};
use burn_rl::base::ElemType;
use std::env;

View file

@ -4,7 +4,7 @@ pub mod training_common;
pub mod trictrac_board;
use log::debug;
use store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
use trictrac_store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
pub use strategy::default::DefaultStrategy;
pub use strategy::dqnburn::DqnBurnStrategy;
pub use strategy::erroneous_moves::ErroneousStrategy;
@ -144,7 +144,7 @@ impl Bot {
#[cfg(test)]
mod tests {
use super::*;
use store::{Dice, Stage};
use trictrac_store::{Dice, Stage};
#[test]
fn test_new() {

View file

@ -1,5 +1,5 @@
use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
use store::MoveRules;
use trictrac_store::MoveRules;
#[derive(Debug)]
pub struct DefaultStrategy {

View file

@ -4,7 +4,7 @@ use burn_rl::base::{ElemType, Model, State};
use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
use log::info;
use store::MoveRules;
use trictrac_store::MoveRules;
use crate::burnrl::algos::dqn;
use crate::burnrl::environment;
@ -152,7 +152,7 @@ impl BotStrategy for DqnBurnStrategy {
to1 = if fto1 < 0 { 0 } else { fto1 as usize };
}
let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
let checker_move1 = trictrac_store::CheckerMove::new(from1, to1).unwrap_or_default();
let mut tmp_board = self.game.board.clone();
let move_res = tmp_board.move_checker(&self.color, checker_move1);

View file

@ -1,5 +1,6 @@
use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
use store::MoveRules;
use rand::{prelude::IndexedRandom, rng};
use trictrac_store::MoveRules;
#[derive(Debug)]
pub struct RandomStrategy {
@ -51,8 +52,7 @@ impl BotStrategy for RandomStrategy {
let rules = MoveRules::new(&self.color, &self.game.board, self.game.dice);
let possible_moves = rules.get_possible_moves_sequences(true, vec![]);
use rand::{seq::SliceRandom, thread_rng};
let mut rng = thread_rng();
let mut rng = rng();
let choosen_move = possible_moves
.choose(&mut rng)
.cloned()

View file

@ -5,7 +5,7 @@ use std::io::Read;
use std::io::Write;
use std::path::Path;
use std::process::Command;
use store::MoveRules;
use trictrac_store::MoveRules;
#[derive(Debug)]
pub struct StableBaselines3Strategy {
@ -79,12 +79,12 @@ impl StableBaselines3Strategy {
// Convertir l'étape du tour en entier
let turn_stage = match self.game.turn_stage {
store::TurnStage::RollDice => 0,
store::TurnStage::RollWaiting => 1,
store::TurnStage::MarkPoints => 2,
store::TurnStage::HoldOrGoChoice => 3,
store::TurnStage::Move => 4,
store::TurnStage::MarkAdvPoints => 5,
trictrac_store::TurnStage::RollDice => 0,
trictrac_store::TurnStage::RollWaiting => 1,
trictrac_store::TurnStage::MarkPoints => 2,
trictrac_store::TurnStage::HoldOrGoChoice => 3,
trictrac_store::TurnStage::Move => 4,
trictrac_store::TurnStage::MarkAdvPoints => 5,
};
// Récupérer les points et trous des joueurs

View file

@ -4,7 +4,7 @@ use std::cmp::{max, min};
use std::fmt::{Debug, Display, Formatter};
use serde::{Deserialize, Serialize};
use store::{CheckerMove, GameEvent, GameState};
use trictrac_store::{CheckerMove, GameEvent, GameState};
// 1 (Roll) + 1 (Go) + 512 (mouvements possibles)
// avec 512 = 2 (choix du dé) * 16 * 16 (choix de la dame 0-15 pour chaque from)
@ -15,7 +15,8 @@ pub const ACTION_SPACE_SIZE: usize = 514;
pub enum TrictracAction {
/// Lancer les dés
Roll,
/// Continuer après avoir gagné un trou
/// Faire un nouveau 'relevé' (repositionnement des dames à l'état de départ) après avoir gagné un trou,
/// au lieu de continuer dans la position courante
Go,
/// Effectuer un mouvement de pions
Move {
@ -93,13 +94,13 @@ impl TrictracAction {
(state.dice.values.1, state.dice.values.0)
};
let color = &store::Color::White;
let color = &trictrac_store::Color::White;
let from1 = state
.board
.get_checker_field(color, *checker1 as u8)
.unwrap_or(0);
let mut to1 = from1 + dice1 as usize;
let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
let checker_move1 = trictrac_store::CheckerMove::new(from1, to1).unwrap_or_default();
let mut tmp_board = state.board.clone();
let move_result = tmp_board.move_checker(color, checker_move1);
@ -119,8 +120,8 @@ impl TrictracAction {
to2 -= 1;
}
let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
let checker_move2 = store::CheckerMove::new(from2, to2).unwrap_or_default();
let checker_move1 = trictrac_store::CheckerMove::new(from1, to1).unwrap_or_default();
let checker_move2 = trictrac_store::CheckerMove::new(from2, to2).unwrap_or_default();
Some(GameEvent::Move {
player_id: state.active_player_id,
@ -178,8 +179,8 @@ impl TrictracAction {
// from2,
// } => {
// // Effectuer un mouvement
// let checker_move1 = store::CheckerMove::new(move1.0, move1.1).unwrap_or_default();
// let checker_move2 = store::CheckerMove::new(move2.0, move2.1).unwrap_or_default();
// let checker_move1 = trictrac_store::CheckerMove::new(move1.0, move1.1).unwrap_or_default();
// let checker_move2 = trictrac_store::CheckerMove::new(move2.0, move2.1).unwrap_or_default();
//
// Some(GameEvent::Move {
// player_id: self.agent_player_id,
@ -192,7 +193,7 @@ impl TrictracAction {
/// Obtient les actions valides pour l'état de jeu actuel
pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
use store::TurnStage;
use trictrac_store::TurnStage;
let mut valid_actions = Vec::new();
@ -215,11 +216,11 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
valid_actions.push(TrictracAction::Go);
// Ajoute aussi les mouvements possibles
let rules = store::MoveRules::new(&color, &game_state.board, game_state.dice);
let rules = trictrac_store::MoveRules::new(&color, &game_state.board, game_state.dice);
let possible_moves = rules.get_possible_moves_sequences(true, vec![]);
// Modififier checker_moves_to_trictrac_action si on doit gérer Black
assert_eq!(color, store::Color::White);
assert_eq!(color, trictrac_store::Color::White);
for (move1, move2) in possible_moves {
valid_actions.push(checker_moves_to_trictrac_action(
&move1, &move2, &color, game_state,
@ -227,7 +228,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
}
}
TurnStage::Move => {
let rules = store::MoveRules::new(&color, &game_state.board, game_state.dice);
let rules = trictrac_store::MoveRules::new(&color, &game_state.board, game_state.dice);
let mut possible_moves = rules.get_possible_moves_sequences(true, vec![]);
if possible_moves.is_empty() {
// Empty move
@ -235,7 +236,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
}
// Modififier checker_moves_to_trictrac_action si on doit gérer Black
assert_eq!(color, store::Color::White);
assert_eq!(color, trictrac_store::Color::White);
for (move1, move2) in possible_moves {
valid_actions.push(checker_moves_to_trictrac_action(
&move1, &move2, &color, game_state,
@ -255,7 +256,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
fn checker_moves_to_trictrac_action(
move1: &CheckerMove,
move2: &CheckerMove,
color: &store::Color,
color: &trictrac_store::Color,
state: &crate::GameState,
) -> TrictracAction {
let to1 = move1.get_to();
@ -323,10 +324,10 @@ pub fn get_valid_action_indices(game_state: &crate::GameState) -> Vec<usize> {
/// Sélectionne une action valide aléatoire
pub fn sample_valid_action(game_state: &crate::GameState) -> Option<TrictracAction> {
use rand::{seq::SliceRandom, thread_rng};
use rand::{prelude::IndexedRandom, rng};
let valid_actions = get_valid_actions(game_state);
let mut rng = thread_rng();
let mut rng = rng();
valid_actions.choose(&mut rng).cloned()
}

View file

@ -8,7 +8,7 @@ use internal_iterator::InternalIterator;
use std::fmt;
use std::hash::Hash;
use std::ops::ControlFlow;
use store::Color;
use trictrac_store::Color;
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
pub struct TrictracBoard(crate::GameState);

View file

@ -1,5 +1,5 @@
[package]
name = "client_cli"
name = "trictrac-client_cli"
version = "0.1.0"
edition = "2021"
@ -11,8 +11,8 @@ bincode = "1.3.3"
pico-args = "0.5.0"
pretty_assertions = "1.4.0"
renet = "0.0.13"
store = { path = "../store" }
bot = { path = "../bot" }
trictrac-store = { path = "../store" }
trictrac-bot = { path = "../bot" }
itertools = "0.13.0"
env_logger = "0.11.6"
log = "0.4.20"

View file

@ -1,11 +1,11 @@
use bot::{
use trictrac_bot::{
BotStrategy, DefaultStrategy, DqnBurnStrategy, ErroneousStrategy, RandomStrategy,
StableBaselines3Strategy,
};
use itertools::Itertools;
use crate::game_runner::GameRunner;
use store::{CheckerMove, GameEvent, GameState, Stage, TurnStage};
use trictrac_store::{CheckerMove, GameEvent, GameState, Stage, TurnStage};
#[derive(Debug, Default)]
pub struct AppArgs {

View file

@ -1,6 +1,6 @@
use bot::{Bot, BotStrategy};
use trictrac_bot::{Bot, BotStrategy};
use log::{debug, error};
use store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
use trictrac_store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
// Application Game
#[derive(Debug, Default)]
@ -117,8 +117,8 @@ impl GameRunner {
}
if let Some(winner) = self.state.determine_winner() {
next_event = Some(store::GameEvent::EndGame {
reason: store::EndGameReason::PlayerWon { winner },
next_event = Some(trictrac_store::GameEvent::EndGame {
reason: trictrac_store::EndGameReason::PlayerWon { winner },
});
}

View file

@ -3,10 +3,10 @@
"devenv": {
"locked": {
"dir": "src/modules",
"lastModified": 1753667201,
"lastModified": 1770390537,
"owner": "cachix",
"repo": "devenv",
"rev": "4d584d7686a50387f975879788043e55af9f0ad4",
"rev": "d6f45cc00829254a9a6f8807c8fbfaf3efa7e629",
"type": "github"
},
"original": {
@ -19,14 +19,14 @@
"flake-compat": {
"flake": false,
"locked": {
"lastModified": 1747046372,
"owner": "edolstra",
"lastModified": 1767039857,
"owner": "NixOS",
"repo": "flake-compat",
"rev": "9100a0f413b0c601e0533d1d94ffd501ce2e7885",
"rev": "5edf11c44bc78a0d334f6334cdaf7d60d732daab",
"type": "github"
},
"original": {
"owner": "edolstra",
"owner": "NixOS",
"repo": "flake-compat",
"type": "github"
}
@ -40,10 +40,10 @@
]
},
"locked": {
"lastModified": 1750779888,
"lastModified": 1769939035,
"owner": "cachix",
"repo": "git-hooks.nix",
"rev": "16ec914f6fb6f599ce988427d9d94efddf25fe6d",
"rev": "a8ca480175326551d6c4121498316261cbb5b260",
"type": "github"
},
"original": {
@ -60,10 +60,10 @@
]
},
"locked": {
"lastModified": 1709087332,
"lastModified": 1762808025,
"owner": "hercules-ci",
"repo": "gitignore.nix",
"rev": "637db329424fd7e46cf4185293b9cc8c88c95394",
"rev": "cb5e3fdca1de58ccbc3ef53de65bd372b48f567c",
"type": "github"
},
"original": {
@ -74,24 +74,40 @@
},
"nixpkgs": {
"locked": {
"lastModified": 1753432016,
"lastModified": 1770136044,
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "6027c30c8e9810896b92429f0092f624f7b1aace",
"rev": "e576e3c9cf9bad747afcddd9e34f51d18c855b4e",
"type": "github"
},
"original": {
"owner": "NixOS",
"ref": "nixpkgs-unstable",
"ref": "nixos-25.11",
"repo": "nixpkgs",
"type": "github"
}
},
"nixpkgs-cmake3": {
"locked": {
"lastModified": 1758213207,
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "f4b140d5b253f5e2a1ff4e5506edbf8267724bde",
"type": "github"
},
"original": {
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "f4b140d5b253f5e2a1ff4e5506edbf8267724bde",
"type": "github"
}
},
"root": {
"inputs": {
"devenv": "devenv",
"git-hooks": "git-hooks",
"nixpkgs": "nixpkgs",
"nixpkgs-cmake3": "nixpkgs-cmake3",
"pre-commit-hooks": [
"git-hooks"
]

View file

@ -1,13 +1,16 @@
{ pkgs, ... }:
{ inputs, pkgs, ... }:
let
pkgs-cmake3 = import inputs.nixpkgs-cmake3 { system = pkgs.stdenv.system; };
in
{
packages = [
# pour burn-rs
pkgs.SDL2_gfx
# (compilation sdl2-sys)
pkgs.cmake
pkgs-cmake3.cmake
pkgs.libxcb
pkgs.libffi
pkgs.wayland-scanner
@ -15,6 +18,12 @@
pkgs.samply # code profiler
pkgs.feedgnuplot # to visualize bots training results
# --- AI training with python ---
# generate python classes from rust code
pkgs.maturin
# required by python numpy
pkgs.libz
# for bevy
pkgs.alsa-lib
pkgs.udev
@ -47,6 +56,25 @@
# https://devenv.sh/languages/
languages.rust.enable = true;
# AI training with python
enterShell = ''
PYTHONPATH=$PYTHONPATH:$PWD/.devenv/state/venv/lib/python3/site-packages
'';
languages.python = {
enable = true;
uv.enable = true;
venv.enable = true;
venv.requirements = "
pip
gymnasium
numpy
stable-baselines3
shimmy
";
};
# https://devenv.sh/scripts/
# scripts.hello.exec = "echo hello from $GREET";

View file

@ -1,3 +1,5 @@
inputs:
nixpkgs:
url: github:NixOS/nixpkgs/nixpkgs-unstable
url: github:NixOS/nixpkgs/nixos-25.11
nixpkgs-cmake3:
url: github:NixOS/nixpkgs/f4b140d5b253f5e2a1ff4e5506edbf8267724bde

24
doc/ai/history/beads.md Normal file
View file

@ -0,0 +1,24 @@
```sh
bd init
Repository ID: d5459d4d
Clone ID: 73ab432945c43882
✓ Created AGENTS.md with landing-the-plane instructions
✓ bd initialized successfully!
Database: .beads/beads.db
Issue prefix: trictrac
Issues will be named: trictrac-<hash> (e.g., trictrac-a3f2dd)
Run bd quickstart to get started.
⚠ Setup incomplete. Some issues were detected:
• Git Hooks: Missing 1 recommended hook(s)
• Sync Divergence: 1 sync divergence issue(s) detected
• Claude Integration: Not configured
• Git Working Tree: Uncommitted changes present
• Version Tracking: Version tracking not initialized
• Sync Branch Config: sync-branch not configured
Run bd doctor --fix to see details and fix these issues.
```

31
doc/python.md Normal file
View file

@ -0,0 +1,31 @@
# Python bindings
## Génération bindings
```sh
# Generate trictrac python lib as a wheel
maturin build -m store/Cargo.toml --release
# Install wheel in local python env
pip install --no-deps --force-reinstall --prefix .devenv/state/venv target/wheels/*.whl
```
## Usage
Pour vérifier l'accès à la lib : lancer le shell interactif `python`
```python
Python 3.13.11 (main, Dec 5 2025, 16:06:33) [GCC 15.2.0] on linux
Type "help", "copyright", "credits" or "license" for more information.
>>> import trictrac_store
>>> game = trictrac_store.TricTrac()
>>> game.get_active_player_id()
1
```
### Appels depuis python
`python bot/python/test.py`
## Interfaces
## Entraînement

View file

@ -20,6 +20,7 @@ profile:
cargo build --profile profiling
samply record ./target/profiling/client_cli --bot dummy,dummy
pythonlib:
rm -rf target/wheels
maturin build -m store/Cargo.toml --release
pip install --no-deps --force-reinstall --prefix .devenv/state/venv target/wheels/*.whl
trainbot algo:

View file

@ -1,20 +1,23 @@
[package]
name = "store"
name = "trictrac-store"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
name = "store"
name = "trictrac_store"
# "cdylib" is necessary to produce a shared library for Python to import from.
# Only "rlib" is needed for other Rust crates to use this library
crate-type = ["rlib"]
crate-type = ["cdylib", "rlib"]
[dependencies]
base64 = "0.21.7"
# provides macros for creating log messages to be used by a logger (for example env_logger)
log = "0.4.20"
merge = "0.1.0"
# generate python lib (with maturin) to be used in AI training
pyo3 = { version = "0.23", features = ["extension-module", "abi3-py38"] }
rand = "0.8.5"
serde = { version = "1.0", features = ["derive"] }
transpose = "0.2.2"

8
store/pyproject.toml Normal file
View file

@ -0,0 +1,8 @@
[build-system]
requires = ["maturin>=1.0,<2.0"]
build-backend = "maturin"
[tool.maturin]
# "extension-module" tells pyo3 we want to build an extension module (skips linking against libpython.so)
features = ["pyo3/extension-module"]
# python-source = "python"

View file

@ -16,3 +16,6 @@ pub use board::CheckerMove;
mod dice;
pub use dice::{Dice, DiceRoller};
// python interface "trictrac_engine" (for AI training..)
mod pyengine;

View file

@ -1,9 +1,11 @@
use pyo3::prelude::*;
use serde::{Deserialize, Serialize};
use std::fmt;
// This just makes it easier to dissern between a player id and any ol' u64
pub type PlayerId = u64;
#[pyclass(eq, eq_int)]
#[derive(Copy, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum Color {
White,

209
store/src/pyengine.rs Normal file
View file

@ -0,0 +1,209 @@
//! # Expose trictrac game state and rules in a python module
use pyo3::prelude::*;
use pyo3::types::PyDict;
use crate::board::CheckerMove;
use crate::dice::{Dice, DiceRoller};
use crate::game::{GameEvent, GameState, Stage, TurnStage};
use crate::game_rules_moves::MoveRules;
use crate::game_rules_points::PointsRules;
use crate::player::{Color, PlayerId};
#[pyclass]
struct TricTrac {
game_state: GameState,
dice_roll_sequence: Vec<(u8, u8)>,
current_dice_index: usize,
}
#[pymethods]
impl TricTrac {
#[new]
fn new() -> Self {
let mut game_state = GameState::new(false); // schools_enabled = false
// Initialiser 2 joueurs
game_state.init_player("player1");
game_state.init_player("player2");
// Commencer la partie avec le joueur 1
game_state.consume(&GameEvent::BeginGame { goes_first: 1 });
TricTrac {
game_state,
dice_roll_sequence: Vec::new(),
current_dice_index: 0,
}
}
/// Lance les dés ou utilise la séquence prédéfinie
fn roll_dice(&mut self) -> PyResult<(u8, u8)> {
let player_id = self.game_state.active_player_id;
if self.game_state.turn_stage != TurnStage::RollDice {
return Err(pyo3::exceptions::PyRuntimeError::new_err(
"Not in RollDice stage",
));
}
self.game_state.consume(&GameEvent::Roll { player_id });
let dice = if self.current_dice_index < self.dice_roll_sequence.len() {
let vals = self.dice_roll_sequence[self.current_dice_index];
self.current_dice_index += 1;
Dice { values: vals }
} else {
DiceRoller::default().roll()
};
self.game_state
.consume(&GameEvent::RollResult { player_id, dice });
Ok(dice.values)
}
/// Applique un mouvement (deux déplacements de dames)
fn apply_move(&mut self, from1: usize, to1: usize, from2: usize, to2: usize) -> PyResult<()> {
let player_id = self.game_state.active_player_id;
let m1 = CheckerMove::new(from1, to1)
.map_err(|e| pyo3::exceptions::PyValueError::new_err(e.to_string()))?;
let m2 = CheckerMove::new(from2, to2)
.map_err(|e| pyo3::exceptions::PyValueError::new_err(e.to_string()))?;
let moves = (m1, m2);
if !self
.game_state
.validate(&GameEvent::Move { player_id, moves })
{
return Err(pyo3::exceptions::PyValueError::new_err("Invalid move"));
}
self.game_state
.consume(&GameEvent::Move { player_id, moves });
Ok(())
}
/// Obtenir l'état du jeu sous forme de chaîne de caractères compacte
fn get_state_id(&self) -> String {
self.game_state.to_string_id()
}
/// Renvoie les positions des pièces pour un joueur spécifique
fn get_checker_positions(&self, color: Color) -> Vec<(usize, i8)> {
self.game_state.board.get_color_fields(color)
}
/// Obtenir la liste des mouvements légaux sous forme de paires (from, to)
fn get_available_moves(&self) -> Vec<((usize, usize), (usize, usize))> {
// L'agent joue toujours le joueur actif
let color = self
.game_state
.player_color_by_id(&self.game_state.active_player_id)
.unwrap_or(Color::White);
// Si ce n'est pas le moment de déplacer les pièces, retourner une liste vide
if self.game_state.turn_stage != TurnStage::Move
&& self.game_state.turn_stage != TurnStage::HoldOrGoChoice
{
return vec![];
}
let rules = MoveRules::new(&color, &self.game_state.board, self.game_state.dice);
let possible_moves = rules.get_possible_moves_sequences(true, vec![]);
// Convertir les mouvements CheckerMove en tuples (from, to) pour Python
possible_moves
.into_iter()
.map(|(move1, move2)| {
(
(move1.get_from(), move1.get_to()),
(move2.get_from(), move2.get_to()),
)
})
.collect()
}
/// Calcule les points maximaux que le joueur actif peut obtenir avec les dés actuels
fn calculate_points(&self) -> u8 {
let active_player = self
.game_state
.players
.get(&self.game_state.active_player_id);
if let Some(player) = active_player {
let dice_roll_count = player.dice_roll_count;
let color = player.color;
let points_rules =
PointsRules::new(&color, &self.game_state.board, self.game_state.dice);
let (points, _) = points_rules.get_points(dice_roll_count);
points
} else {
0
}
}
/// Réinitialise la partie
fn reset(&mut self) {
self.game_state = GameState::new(false);
// Initialiser 2 joueurs
self.game_state.init_player("player1");
self.game_state.init_player("player2");
// Commencer la partie avec le joueur 1
self.game_state
.consume(&GameEvent::BeginGame { goes_first: 1 });
// Réinitialiser l'index de la séquence de dés
self.current_dice_index = 0;
}
/// Vérifie si la partie est terminée
fn is_done(&self) -> bool {
self.game_state.stage == Stage::Ended || self.game_state.determine_winner().is_some()
}
/// Obtenir le gagnant de la partie
fn get_winner(&self) -> Option<PlayerId> {
self.game_state.determine_winner()
}
/// Obtenir le score du joueur actif (nombre de trous)
fn get_score(&self, player_id: PlayerId) -> i32 {
if let Some(player) = self.game_state.players.get(&player_id) {
player.holes as i32
} else {
-1
}
}
/// Obtenir l'ID du joueur actif
fn get_active_player_id(&self) -> PlayerId {
self.game_state.active_player_id
}
/// Définir une séquence de dés à utiliser (pour la reproductibilité)
fn set_dice_sequence(&mut self, sequence: Vec<(u8, u8)>) {
self.dice_roll_sequence = sequence;
self.current_dice_index = 0;
}
/// Afficher l'état du jeu (pour le débogage)
fn __str__(&self) -> String {
format!("{}", self.game_state)
}
}
/// A Python module implemented in Rust. The name of this function must match
/// the `lib.name` setting in the `Cargo.toml`, else Python will not be able to
/// import the module.
#[pymodule]
fn trictrac_store(m: &Bound<'_, PyModule>) -> PyResult<()> {
m.add_class::<TricTrac>()?;
Ok(())
}