chore(refact): rename modules with 'trictrac-' prefixes
This commit is contained in:
parent
74f11fe7d3
commit
90746bc63b
20 changed files with 134 additions and 156 deletions
94
Cargo.lock
generated
94
Cargo.lock
generated
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@ -499,24 +499,6 @@ dependencies = [
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"static_assertions",
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]
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[[package]]
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name = "bot"
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version = "0.1.0"
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dependencies = [
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"board-game",
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"burn",
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"burn-rl",
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"confy",
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"env_logger 0.10.2",
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"internal-iterator",
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"log",
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"pretty_assertions",
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"rand 0.9.2",
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"serde",
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"serde_json",
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"store",
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]
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[[package]]
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name = "bstr"
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version = "1.12.1"
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@ -1240,22 +1222,6 @@ dependencies = [
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"libloading",
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]
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[[package]]
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name = "client_cli"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"bincode 1.3.3",
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"bot",
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"env_logger 0.11.8",
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"itertools 0.13.0",
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"log",
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"pico-args",
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"pretty_assertions",
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"renet",
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"store",
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]
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[[package]]
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name = "cmake"
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version = "0.1.57"
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@ -5851,19 +5817,6 @@ version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
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[[package]]
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name = "store"
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version = "0.1.0"
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dependencies = [
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"base64 0.21.7",
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"log",
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"merge",
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"pyo3",
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"rand 0.8.5",
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"serde",
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"transpose",
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]
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[[package]]
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name = "strength_reduce"
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version = "0.2.4"
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@ -6626,6 +6579,53 @@ dependencies = [
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"strength_reduce",
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]
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[[package]]
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name = "trictrac-bot"
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version = "0.1.0"
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dependencies = [
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"board-game",
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"burn",
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"burn-rl",
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"confy",
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"env_logger 0.10.2",
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"internal-iterator",
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"log",
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"pretty_assertions",
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"rand 0.9.2",
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"serde",
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"serde_json",
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"trictrac-store",
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]
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[[package]]
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name = "trictrac-client_cli"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"bincode 1.3.3",
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"env_logger 0.11.8",
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"itertools 0.13.0",
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"log",
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"pico-args",
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"pretty_assertions",
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"renet",
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"trictrac-bot",
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"trictrac-store",
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]
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[[package]]
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name = "trictrac-store"
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version = "0.1.0"
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dependencies = [
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"base64 0.21.7",
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"log",
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"merge",
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"pyo3",
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"rand 0.8.5",
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"serde",
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"transpose",
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]
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[[package]]
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name = "try-lock"
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version = "0.2.5"
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@ -1,5 +1,5 @@
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[package]
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name = "bot"
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name = "trictrac-bot"
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version = "0.1.0"
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edition = "2021"
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@ -13,7 +13,7 @@ path = "src/burnrl/main.rs"
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pretty_assertions = "1.4.0"
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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store = { path = "../store" }
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trictrac-store = { path = "../store" }
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rand = "0.9"
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env_logger = "0.10"
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burn = { version = "0.20", features = ["ndarray", "autodiff"] }
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@ -1,4 +1,4 @@
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import store
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import trictrac_store
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game = store.TricTrac()
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print(game.get_state_dict())
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game = trictrac_store.TricTrac()
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print(game.get_active_player_id())
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@ -4,7 +4,7 @@ use crate::training_common;
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use burn::{prelude::Backend, tensor::Tensor};
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use burn_rl::base::{Action, Environment, Snapshot, State};
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use rand::{rng, Rng};
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use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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use trictrac_store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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const ERROR_REWARD: f32 = -1.0012121;
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const REWARD_VALID_MOVE: f32 = 1.0012121;
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@ -292,7 +292,7 @@ impl TrictracEnvironment {
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let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
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let dice_event = GameEvent::RollResult {
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player_id: self.active_player_id,
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dice: store::Dice {
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dice: trictrac_store::Dice {
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values: dice_values,
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},
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};
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@ -340,7 +340,7 @@ impl TrictracEnvironment {
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// Exécuter l'action selon le turn_stage
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let mut calculate_points = false;
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let opponent_color = store::Color::Black;
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let opponent_color = trictrac_store::Color::Black;
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let event = match self.game.turn_stage {
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TurnStage::RollDice => GameEvent::Roll {
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player_id: self.opponent_id,
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@ -351,7 +351,7 @@ impl TrictracEnvironment {
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calculate_points = true;
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GameEvent::RollResult {
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player_id: self.opponent_id,
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dice: store::Dice {
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dice: trictrac_store::Dice {
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values: dice_values,
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},
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}
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@ -371,7 +371,7 @@ impl TrictracEnvironment {
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}
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}
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TurnStage::MarkAdvPoints => {
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let opponent_color = store::Color::Black;
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let opponent_color = trictrac_store::Color::Black;
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let dice_roll_count = self
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.game
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.players
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@ -2,7 +2,7 @@ use crate::training_common;
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use burn::{prelude::Backend, tensor::Tensor};
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use burn_rl::base::{Action, Environment, Snapshot, State};
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use rand::{rng, Rng};
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use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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use trictrac_store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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const ERROR_REWARD: f32 = -1.0012121;
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const REWARD_RATIO: f32 = 0.1;
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@ -262,7 +262,7 @@ impl TrictracEnvironment {
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let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
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let dice_event = GameEvent::RollResult {
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player_id: self.active_player_id,
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dice: store::Dice {
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dice: trictrac_store::Dice {
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values: dice_values,
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},
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};
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@ -310,7 +310,7 @@ impl TrictracEnvironment {
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// Exécuter l'action selon le turn_stage
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let mut calculate_points = false;
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let opponent_color = store::Color::Black;
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let opponent_color = trictrac_store::Color::Black;
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let event = match self.game.turn_stage {
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TurnStage::RollDice => GameEvent::Roll {
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player_id: self.opponent_id,
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@ -321,7 +321,7 @@ impl TrictracEnvironment {
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calculate_points = true;
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GameEvent::RollResult {
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player_id: self.opponent_id,
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dice: store::Dice {
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dice: trictrac_store::Dice {
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values: dice_values,
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},
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}
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@ -1,7 +1,7 @@
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use bot::burnrl::algos::{dqn, dqn_valid, ppo, ppo_valid, sac, sac_valid};
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use bot::burnrl::environment::TrictracEnvironment;
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use bot::burnrl::environment_valid::TrictracEnvironment as TrictracEnvironmentValid;
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use bot::burnrl::utils::{demo_model, Config};
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use trictrac_bot::burnrl::algos::{dqn, dqn_valid, ppo, ppo_valid, sac, sac_valid};
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use trictrac_bot::burnrl::environment::TrictracEnvironment;
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use trictrac_bot::burnrl::environment_valid::TrictracEnvironment as TrictracEnvironmentValid;
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use trictrac_bot::burnrl::utils::{demo_model, Config};
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use burn::backend::{Autodiff, NdArray};
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use burn_rl::base::ElemType;
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use std::env;
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@ -4,7 +4,7 @@ pub mod training_common;
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pub mod trictrac_board;
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use log::debug;
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use store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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use trictrac_store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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pub use strategy::default::DefaultStrategy;
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pub use strategy::dqnburn::DqnBurnStrategy;
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pub use strategy::erroneous_moves::ErroneousStrategy;
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@ -144,7 +144,7 @@ impl Bot {
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#[cfg(test)]
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mod tests {
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use super::*;
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use store::{Dice, Stage};
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use trictrac_store::{Dice, Stage};
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#[test]
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fn test_new() {
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@ -1,5 +1,5 @@
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use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
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use store::MoveRules;
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use trictrac_store::MoveRules;
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#[derive(Debug)]
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pub struct DefaultStrategy {
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@ -4,7 +4,7 @@ use burn_rl::base::{ElemType, Model, State};
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use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
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use log::info;
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use store::MoveRules;
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use trictrac_store::MoveRules;
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use crate::burnrl::algos::dqn;
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use crate::burnrl::environment;
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@ -152,7 +152,7 @@ impl BotStrategy for DqnBurnStrategy {
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to1 = if fto1 < 0 { 0 } else { fto1 as usize };
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}
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let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
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let checker_move1 = trictrac_store::CheckerMove::new(from1, to1).unwrap_or_default();
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let mut tmp_board = self.game.board.clone();
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let move_res = tmp_board.move_checker(&self.color, checker_move1);
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@ -1,6 +1,6 @@
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use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
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use rand::{prelude::IndexedRandom, rng};
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use store::MoveRules;
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use trictrac_store::MoveRules;
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#[derive(Debug)]
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pub struct RandomStrategy {
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@ -5,7 +5,7 @@ use std::io::Read;
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use std::io::Write;
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use std::path::Path;
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use std::process::Command;
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use store::MoveRules;
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use trictrac_store::MoveRules;
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#[derive(Debug)]
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pub struct StableBaselines3Strategy {
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@ -79,12 +79,12 @@ impl StableBaselines3Strategy {
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// Convertir l'étape du tour en entier
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let turn_stage = match self.game.turn_stage {
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store::TurnStage::RollDice => 0,
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store::TurnStage::RollWaiting => 1,
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store::TurnStage::MarkPoints => 2,
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store::TurnStage::HoldOrGoChoice => 3,
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store::TurnStage::Move => 4,
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store::TurnStage::MarkAdvPoints => 5,
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trictrac_store::TurnStage::RollDice => 0,
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trictrac_store::TurnStage::RollWaiting => 1,
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trictrac_store::TurnStage::MarkPoints => 2,
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trictrac_store::TurnStage::HoldOrGoChoice => 3,
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trictrac_store::TurnStage::Move => 4,
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trictrac_store::TurnStage::MarkAdvPoints => 5,
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};
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// Récupérer les points et trous des joueurs
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@ -4,7 +4,7 @@ use std::cmp::{max, min};
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use std::fmt::{Debug, Display, Formatter};
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use serde::{Deserialize, Serialize};
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use store::{CheckerMove, GameEvent, GameState};
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use trictrac_store::{CheckerMove, GameEvent, GameState};
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// 1 (Roll) + 1 (Go) + 512 (mouvements possibles)
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// avec 512 = 2 (choix du dé) * 16 * 16 (choix de la dame 0-15 pour chaque from)
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@ -94,13 +94,13 @@ impl TrictracAction {
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(state.dice.values.1, state.dice.values.0)
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};
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let color = &store::Color::White;
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let color = &trictrac_store::Color::White;
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let from1 = state
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.board
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.get_checker_field(color, *checker1 as u8)
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.unwrap_or(0);
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let mut to1 = from1 + dice1 as usize;
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let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
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let checker_move1 = trictrac_store::CheckerMove::new(from1, to1).unwrap_or_default();
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let mut tmp_board = state.board.clone();
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let move_result = tmp_board.move_checker(color, checker_move1);
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@ -120,8 +120,8 @@ impl TrictracAction {
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to2 -= 1;
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}
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let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
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let checker_move2 = store::CheckerMove::new(from2, to2).unwrap_or_default();
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let checker_move1 = trictrac_store::CheckerMove::new(from1, to1).unwrap_or_default();
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let checker_move2 = trictrac_store::CheckerMove::new(from2, to2).unwrap_or_default();
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Some(GameEvent::Move {
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player_id: state.active_player_id,
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@ -179,8 +179,8 @@ impl TrictracAction {
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// from2,
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// } => {
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// // Effectuer un mouvement
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// let checker_move1 = store::CheckerMove::new(move1.0, move1.1).unwrap_or_default();
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// let checker_move2 = store::CheckerMove::new(move2.0, move2.1).unwrap_or_default();
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// let checker_move1 = trictrac_store::CheckerMove::new(move1.0, move1.1).unwrap_or_default();
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// let checker_move2 = trictrac_store::CheckerMove::new(move2.0, move2.1).unwrap_or_default();
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//
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// Some(GameEvent::Move {
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// player_id: self.agent_player_id,
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@ -193,7 +193,7 @@ impl TrictracAction {
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/// Obtient les actions valides pour l'état de jeu actuel
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pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
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use store::TurnStage;
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use trictrac_store::TurnStage;
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let mut valid_actions = Vec::new();
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@ -216,11 +216,11 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
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valid_actions.push(TrictracAction::Go);
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// Ajoute aussi les mouvements possibles
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let rules = store::MoveRules::new(&color, &game_state.board, game_state.dice);
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let rules = trictrac_store::MoveRules::new(&color, &game_state.board, game_state.dice);
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let possible_moves = rules.get_possible_moves_sequences(true, vec![]);
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// Modififier checker_moves_to_trictrac_action si on doit gérer Black
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assert_eq!(color, store::Color::White);
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assert_eq!(color, trictrac_store::Color::White);
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for (move1, move2) in possible_moves {
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valid_actions.push(checker_moves_to_trictrac_action(
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&move1, &move2, &color, game_state,
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@ -228,7 +228,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
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}
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}
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TurnStage::Move => {
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let rules = store::MoveRules::new(&color, &game_state.board, game_state.dice);
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let rules = trictrac_store::MoveRules::new(&color, &game_state.board, game_state.dice);
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let mut possible_moves = rules.get_possible_moves_sequences(true, vec![]);
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if possible_moves.is_empty() {
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// Empty move
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@ -236,7 +236,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
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}
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// Modififier checker_moves_to_trictrac_action si on doit gérer Black
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assert_eq!(color, store::Color::White);
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assert_eq!(color, trictrac_store::Color::White);
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for (move1, move2) in possible_moves {
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valid_actions.push(checker_moves_to_trictrac_action(
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&move1, &move2, &color, game_state,
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@ -256,7 +256,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
|
|||
fn checker_moves_to_trictrac_action(
|
||||
move1: &CheckerMove,
|
||||
move2: &CheckerMove,
|
||||
color: &store::Color,
|
||||
color: &trictrac_store::Color,
|
||||
state: &crate::GameState,
|
||||
) -> TrictracAction {
|
||||
let to1 = move1.get_to();
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ use internal_iterator::InternalIterator;
|
|||
use std::fmt;
|
||||
use std::hash::Hash;
|
||||
use std::ops::ControlFlow;
|
||||
use store::Color;
|
||||
use trictrac_store::Color;
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
|
||||
pub struct TrictracBoard(crate::GameState);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
[package]
|
||||
name = "client_cli"
|
||||
name = "trictrac-client_cli"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
|
|
@ -11,8 +11,8 @@ bincode = "1.3.3"
|
|||
pico-args = "0.5.0"
|
||||
pretty_assertions = "1.4.0"
|
||||
renet = "0.0.13"
|
||||
store = { path = "../store" }
|
||||
bot = { path = "../bot" }
|
||||
trictrac-store = { path = "../store" }
|
||||
trictrac-bot = { path = "../bot" }
|
||||
itertools = "0.13.0"
|
||||
env_logger = "0.11.6"
|
||||
log = "0.4.20"
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
use bot::{
|
||||
use trictrac_bot::{
|
||||
BotStrategy, DefaultStrategy, DqnBurnStrategy, ErroneousStrategy, RandomStrategy,
|
||||
StableBaselines3Strategy,
|
||||
};
|
||||
use itertools::Itertools;
|
||||
|
||||
use crate::game_runner::GameRunner;
|
||||
use store::{CheckerMove, GameEvent, GameState, Stage, TurnStage};
|
||||
use trictrac_store::{CheckerMove, GameEvent, GameState, Stage, TurnStage};
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
pub struct AppArgs {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
use bot::{Bot, BotStrategy};
|
||||
use trictrac_bot::{Bot, BotStrategy};
|
||||
use log::{debug, error};
|
||||
use store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
|
||||
use trictrac_store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
|
||||
|
||||
// Application Game
|
||||
#[derive(Debug, Default)]
|
||||
|
|
@ -117,8 +117,8 @@ impl GameRunner {
|
|||
}
|
||||
|
||||
if let Some(winner) = self.state.determine_winner() {
|
||||
next_event = Some(store::GameEvent::EndGame {
|
||||
reason: store::EndGameReason::PlayerWon { winner },
|
||||
next_event = Some(trictrac_store::GameEvent::EndGame {
|
||||
reason: trictrac_store::EndGameReason::PlayerWon { winner },
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -16,8 +16,8 @@ Pour vérifier l'accès à la lib : lancer le shell interactif `python`
|
|||
```python
|
||||
Python 3.13.11 (main, Dec 5 2025, 16:06:33) [GCC 15.2.0] on linux
|
||||
Type "help", "copyright", "credits" or "license" for more information.
|
||||
>>> import store
|
||||
>>> game = store.TricTrac()
|
||||
>>> import trictrac_store
|
||||
>>> game = trictrac_store.TricTrac()
|
||||
>>> game.get_active_player_id()
|
||||
1
|
||||
```
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
[package]
|
||||
name = "store"
|
||||
name = "trictrac-store"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[lib]
|
||||
name = "store"
|
||||
name = "trictrac_store"
|
||||
# "cdylib" is necessary to produce a shared library for Python to import from.
|
||||
# Only "rlib" is needed for other Rust crates to use this library
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
|
|
|||
|
|
@ -6,4 +6,3 @@ build-backend = "maturin"
|
|||
# "extension-module" tells pyo3 we want to build an extension module (skips linking against libpython.so)
|
||||
features = ["pyo3/extension-module"]
|
||||
# python-source = "python"
|
||||
# module-name = "trictrac.game"
|
||||
|
|
|
|||
|
|
@ -36,73 +36,52 @@ impl TricTrac {
|
|||
}
|
||||
}
|
||||
|
||||
/// Obtenir l'état du jeu sous forme de dictionnaire
|
||||
fn get_state_dict<'py>(&self, py: Python<'py>) -> PyResult<Bound<'py, PyDict>> {
|
||||
let dict = PyDict::new(py);
|
||||
dict.set_item("stage", format!("{:?}", self.game_state.stage))?;
|
||||
dict.set_item("turn_stage", format!("{:?}", self.game_state.turn_stage))?;
|
||||
dict.set_item("active_player_id", self.game_state.active_player_id)?;
|
||||
|
||||
// Board
|
||||
let board_list = self.game_state.board.to_vec(); // returns Vec<i8>
|
||||
dict.set_item("board", board_list)?;
|
||||
|
||||
// Dice
|
||||
dict.set_item("dice", (self.game_state.dice.values.0, self.game_state.dice.values.1))?;
|
||||
|
||||
// Players
|
||||
let players_dict = PyDict::new(py);
|
||||
for (id, player) in &self.game_state.players {
|
||||
let p_dict = PyDict::new(py);
|
||||
p_dict.set_item("color", format!("{:?}", player.color))?;
|
||||
p_dict.set_item("holes", player.holes)?;
|
||||
p_dict.set_item("points", player.points)?;
|
||||
p_dict.set_item("can_bredouille", player.can_bredouille)?;
|
||||
p_dict.set_item("dice_roll_count", player.dice_roll_count)?;
|
||||
players_dict.set_item(id, p_dict)?;
|
||||
}
|
||||
dict.set_item("players", players_dict)?;
|
||||
|
||||
Ok(dict)
|
||||
}
|
||||
|
||||
/// Lance les dés ou utilise la séquence prédéfinie
|
||||
fn roll_dice(&mut self) -> PyResult<(u8, u8)> {
|
||||
let player_id = self.game_state.active_player_id;
|
||||
|
||||
if self.game_state.turn_stage != TurnStage::RollDice {
|
||||
return Err(pyo3::exceptions::PyRuntimeError::new_err("Not in RollDice stage"));
|
||||
return Err(pyo3::exceptions::PyRuntimeError::new_err(
|
||||
"Not in RollDice stage",
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
self.game_state.consume(&GameEvent::Roll { player_id });
|
||||
|
||||
|
||||
let dice = if self.current_dice_index < self.dice_roll_sequence.len() {
|
||||
let vals = self.dice_roll_sequence[self.current_dice_index];
|
||||
self.current_dice_index += 1;
|
||||
Dice { values: vals }
|
||||
let vals = self.dice_roll_sequence[self.current_dice_index];
|
||||
self.current_dice_index += 1;
|
||||
Dice { values: vals }
|
||||
} else {
|
||||
DiceRoller::default().roll()
|
||||
DiceRoller::default().roll()
|
||||
};
|
||||
|
||||
self.game_state.consume(&GameEvent::RollResult { player_id, dice });
|
||||
|
||||
|
||||
self.game_state
|
||||
.consume(&GameEvent::RollResult { player_id, dice });
|
||||
|
||||
Ok(dice.values)
|
||||
}
|
||||
|
||||
/// Applique un mouvement (deux déplacements de dames)
|
||||
fn apply_move(&mut self, from1: usize, to1: usize, from2: usize, to2: usize) -> PyResult<()> {
|
||||
let player_id = self.game_state.active_player_id;
|
||||
|
||||
let m1 = CheckerMove::new(from1, to1).map_err(|e| pyo3::exceptions::PyValueError::new_err(e.to_string()))?;
|
||||
let m2 = CheckerMove::new(from2, to2).map_err(|e| pyo3::exceptions::PyValueError::new_err(e.to_string()))?;
|
||||
|
||||
|
||||
let m1 = CheckerMove::new(from1, to1)
|
||||
.map_err(|e| pyo3::exceptions::PyValueError::new_err(e.to_string()))?;
|
||||
let m2 = CheckerMove::new(from2, to2)
|
||||
.map_err(|e| pyo3::exceptions::PyValueError::new_err(e.to_string()))?;
|
||||
|
||||
let moves = (m1, m2);
|
||||
|
||||
if !self.game_state.validate(&GameEvent::Move { player_id, moves }) {
|
||||
return Err(pyo3::exceptions::PyValueError::new_err("Invalid move"));
|
||||
|
||||
if !self
|
||||
.game_state
|
||||
.validate(&GameEvent::Move { player_id, moves })
|
||||
{
|
||||
return Err(pyo3::exceptions::PyValueError::new_err("Invalid move"));
|
||||
}
|
||||
|
||||
self.game_state.consume(&GameEvent::Move { player_id, moves });
|
||||
|
||||
self.game_state
|
||||
.consume(&GameEvent::Move { player_id, moves });
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
@ -223,7 +202,7 @@ impl TricTrac {
|
|||
/// the `lib.name` setting in the `Cargo.toml`, else Python will not be able to
|
||||
/// import the module.
|
||||
#[pymodule]
|
||||
fn store(m: &Bound<'_, PyModule>) -> PyResult<()> {
|
||||
fn trictrac_store(m: &Bound<'_, PyModule>) -> PyResult<()> {
|
||||
m.add_class::<TricTrac>()?;
|
||||
|
||||
Ok(())
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue