server compiles

This commit is contained in:
Henri Bourcereau 2023-10-29 20:48:53 +01:00
parent e9d4f04044
commit 5c82560d76
9 changed files with 3537 additions and 64 deletions

3497
Cargo.lock generated

File diff suppressed because it is too large Load diff

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@ -4,8 +4,9 @@
# https://devenv.sh/basics/ # https://devenv.sh/basics/
# env.GREET = "devenv"; # env.GREET = "devenv";
# https://devenv.sh/packages/ packages = [
packages = [ pkgs.git pkgs.git-bug ]; pkgs.alsaLib pkgs.udev # for bevy
];
# enterShell = '' # enterShell = ''
# hello # hello

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@ -11,3 +11,4 @@ env_logger = "0.10.0"
log = "0.4.20" log = "0.4.20"
pico-args = "0.5.0" pico-args = "0.5.0"
renet = "0.0.13" renet = "0.0.13"
bincode = "1.3.3"

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@ -1,7 +1,8 @@
use log::{info, trace}; use log::{info, trace, warn};
use std::thread;
use bincode;
use std::net::{SocketAddr, UdpSocket, IpAddr, Ipv4Addr}; use std::net::{SocketAddr, UdpSocket, IpAddr, Ipv4Addr};
use std::time::{Duration, Instant, SystemTime}; use std::time::{Duration, Instant, SystemTime};
use store::EndGameReason;
use renet::{ use renet::{
transport::{ transport::{
@ -14,6 +15,16 @@ use renet::{
// This can be used to make sure players use the most recent version of the client for instance. // This can be used to make sure players use the most recent version of the client for instance.
pub const PROTOCOL_ID: u64 = 2878; pub const PROTOCOL_ID: u64 = 2878;
/// Utility function for extracting a players name from renet user data
fn name_from_user_data(user_data: &[u8; NETCODE_USER_DATA_BYTES]) -> String {
let mut buffer = [0u8; 8];
buffer.copy_from_slice(&user_data[0..8]);
let mut len = u64::from_le_bytes(buffer) as usize;
len = len.min(NETCODE_USER_DATA_BYTES - 8);
let data = user_data[8..len + 8].to_vec();
String::from_utf8(data).unwrap()
}
fn main() { fn main() {
env_logger::init(); env_logger::init();
@ -33,6 +44,7 @@ fn main() {
trace!("❂ TricTrac server listening on {}", SERVER_ADDR); trace!("❂ TricTrac server listening on {}", SERVER_ADDR);
let mut game_state = store::GameState::default();
let mut last_updated = Instant::now(); let mut last_updated = Instant::now();
loop { loop {
// Update server time // Update server time
@ -68,7 +80,7 @@ fn main() {
// Tell all players that a new player has joined // Tell all players that a new player has joined
server.broadcast_message(0, bincode::serialize(&event).unwrap()); server.broadcast_message(0, bincode::serialize(&event).unwrap());
info!("Client {} connected.", id); info!("Client {} connected.", client_id);
// In TicTacTussle the game can begin once two players has joined // In TicTacTussle the game can begin once two players has joined
if game_state.players.len() == 2 { if game_state.players.len() == 2 {
let event = store::GameEvent::BeginGame { goes_first: client_id }; let event = store::GameEvent::BeginGame { goes_first: client_id };
@ -86,7 +98,7 @@ fn main() {
// Then end the game, since tic tac toe can't go on with a single player // Then end the game, since tic tac toe can't go on with a single player
let event = store::GameEvent::EndGame { let event = store::GameEvent::EndGame {
reason: EndGameReason::PlayerLeft { player_id: client_id }, reason: store::EndGameReason::PlayerLeft { player_id: client_id },
}; };
game_state.consume(&event); game_state.consume(&event);
server.broadcast_message(0, bincode::serialize(&event).unwrap()); server.broadcast_message(0, bincode::serialize(&event).unwrap());
@ -120,6 +132,6 @@ fn main() {
} }
} }
server.send_packets().unwrap(); transport.send_packets(&mut server);
thread::sleep(Duration::from_millis(50));} thread::sleep(Duration::from_millis(50));}
} }

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@ -1,9 +1,10 @@
[package] [package]
name = "trictrac" name = "store"
version = "0.1.0" version = "0.1.0"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
rand = "0.8.5"
serde = { version = "1.0", features = ["derive"] } serde = { version = "1.0", features = ["derive"] }

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@ -80,7 +80,7 @@ impl Board {
/// If the field is blocked for the player, an error is returned. If the field is not blocked, /// If the field is blocked for the player, an error is returned. If the field is not blocked,
/// but there is already one checker from the other player on the field, that checker is hit and /// but there is already one checker from the other player on the field, that checker is hit and
/// moved to the bar. /// moved to the bar.
pub fn set(&mut self, player: Player, field: usize, amount: i8) -> Result<(), Error> { pub fn set(&mut self, player: &Player, field: usize, amount: i8) -> Result<(), Error> {
if field > 23 { if field > 23 {
return Err(Error::FieldInvalid); return Err(Error::FieldInvalid);
} }
@ -112,7 +112,7 @@ impl Board {
} }
/// Check if a field is blocked for a player /// Check if a field is blocked for a player
pub fn blocked(&self, player: Player, field: usize) -> Result<bool, Error> { pub fn blocked(&self, player: &Player, field: usize) -> Result<bool, Error> {
if field > 23 { if field > 23 {
return Err(Error::FieldInvalid); return Err(Error::FieldInvalid);
} }
@ -137,7 +137,7 @@ impl Board {
/// Set checkers for a player off the board. This method adds amount to the already existing /// Set checkers for a player off the board. This method adds amount to the already existing
/// checkers there. /// checkers there.
pub fn set_off(&mut self, player: Player, amount: u8) -> Result<(), Error> { pub fn set_off(&mut self, player: &Player, amount: u8) -> Result<(), Error> {
match player.color { match player.color {
Color::White => { Color::White => {
let new = self.raw_board.0.off + amount; let new = self.raw_board.0.off + amount;
@ -174,12 +174,12 @@ impl Default for PlayerBoard {
/// Trait to move checkers /// Trait to move checkers
pub trait Move { pub trait Move {
/// Move a checker /// Move a checker
fn move_checker(&mut self, player: Player, dice: u8, from: usize) -> Result<&mut Self, Error> fn move_checker(&mut self, player: &Player, dice: u8, from: usize) -> Result<&mut Self, Error>
where where
Self: Sized; Self: Sized;
/// Move permitted /// Move permitted
fn move_permitted(&mut self, player: Player, dice: u8) -> Result<&mut Self, Error> fn move_permitted(&mut self, player: &Player, dice: u8) -> Result<&mut Self, Error>
where where
Self: Sized; Self: Sized;
} }
@ -229,7 +229,7 @@ mod tests {
fn set_player0() -> Result<(), Error> { fn set_player0() -> Result<(), Error> {
let mut board = Board::new(); let mut board = Board::new();
let player = Player {name: "".into(), color: Color::White}; let player = Player {name: "".into(), color: Color::White};
board.set(player, 1, 1)?; board.set(&player, 1, 1)?;
assert_eq!(board.get().board[1], 1); assert_eq!(board.get().board[1], 1);
Ok(()) Ok(())
} }
@ -238,7 +238,7 @@ mod tests {
fn set_player1() -> Result<(), Error> { fn set_player1() -> Result<(), Error> {
let mut board = Board::new(); let mut board = Board::new();
let player = Player {name: "".into(), color: Color::Black}; let player = Player {name: "".into(), color: Color::Black};
board.set(player, 2, 1)?; board.set(&player, 2, 1)?;
assert_eq!(board.get().board[21], -1); assert_eq!(board.get().board[21], -1);
Ok(()) Ok(())
} }
@ -274,44 +274,44 @@ mod tests {
#[test] #[test]
fn blocked_player0() -> Result<(), Error> { fn blocked_player0() -> Result<(), Error> {
let board = Board::new(); let board = Board::new();
assert!(board.blocked(Player { name:"".into(), color: Color::White }, 0)?); assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 0)?);
Ok(()) Ok(())
} }
#[test] #[test]
fn blocked_player1() -> Result<(), Error> { fn blocked_player1() -> Result<(), Error> {
let board = Board::new(); let board = Board::new();
assert!(board.blocked(Player { name:"".into(), color: Color::Black }, 0)?); assert!(board.blocked(&Player { name:"".into(), color: Color::Black }, 0)?);
Ok(()) Ok(())
} }
#[test] #[test]
fn blocked_player0_a() -> Result<(), Error> { fn blocked_player0_a() -> Result<(), Error> {
let mut board = Board::new(); let mut board = Board::new();
board.set(Player { name:"".into(), color: Color::Black }, 1, 2)?; board.set(&Player { name:"".into(), color: Color::Black }, 1, 2)?;
assert!(board.blocked(Player { name:"".into(), color: Color::White }, 22)?); assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 22)?);
Ok(()) Ok(())
} }
#[test] #[test]
fn blocked_player1_a() -> Result<(), Error> { fn blocked_player1_a() -> Result<(), Error> {
let mut board = Board::new(); let mut board = Board::new();
board.set(Player { name:"".into(), color: Color::White }, 1, 2)?; board.set(&Player { name:"".into(), color: Color::White }, 1, 2)?;
assert!(board.blocked(Player { name:"".into(), color: Color::Black }, 22)?); assert!(board.blocked(&Player { name:"".into(), color: Color::Black }, 22)?);
Ok(()) Ok(())
} }
#[test] #[test]
fn blocked_invalid_field() { fn blocked_invalid_field() {
let board = Board::new(); let board = Board::new();
assert!(board.blocked(Player { name:"".into(), color: Color::White }, 24).is_err()); assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 24).is_err());
} }
#[test] #[test]
fn set_field_with_1_checker_player0_a() -> Result<(), Error> { fn set_field_with_1_checker_player0_a() -> Result<(), Error> {
let mut board = Board::new(); let mut board = Board::new();
board.set(Player { name:"".into(), color: Color::White }, 1, 1)?; board.set(&Player { name:"".into(), color: Color::White }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::Black }, 22, 1)?; board.set(&Player { name:"".into(), color: Color::Black }, 22, 1)?;
assert_eq!(board.get().board[1], -1); assert_eq!(board.get().board[1], -1);
Ok(()) Ok(())
} }
@ -319,8 +319,8 @@ mod tests {
#[test] #[test]
fn set_field_with_1_checker_player0_b() -> Result<(), Error> { fn set_field_with_1_checker_player0_b() -> Result<(), Error> {
let mut board = Board::new(); let mut board = Board::new();
board.set(Player { name:"".into(), color: Color::White }, 1, 1)?; board.set(&Player { name:"".into(), color: Color::White }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::Black }, 22, 1)?; board.set(&Player { name:"".into(), color: Color::Black }, 22, 1)?;
assert_eq!(board.get().board[1], -1); assert_eq!(board.get().board[1], -1);
Ok(()) Ok(())
} }
@ -328,8 +328,8 @@ mod tests {
#[test] #[test]
fn set_field_with_1_checker_player1_a() -> Result<(), Error> { fn set_field_with_1_checker_player1_a() -> Result<(), Error> {
let mut board = Board::new(); let mut board = Board::new();
board.set(Player { name:"".into(), color: Color::Black }, 1, 1)?; board.set(&Player { name:"".into(), color: Color::Black }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::White }, 22, 1)?; board.set(&Player { name:"".into(), color: Color::White }, 22, 1)?;
assert_eq!(board.get().board[22], 1); assert_eq!(board.get().board[22], 1);
Ok(()) Ok(())
} }
@ -337,8 +337,8 @@ mod tests {
#[test] #[test]
fn set_field_with_1_checker_player1_b() -> Result<(), Error> { fn set_field_with_1_checker_player1_b() -> Result<(), Error> {
let mut board = Board::new(); let mut board = Board::new();
board.set(Player { name:"".into(), color: Color::Black }, 1, 1)?; board.set(&Player { name:"".into(), color: Color::Black }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::White }, 22, 1)?; board.set(&Player { name:"".into(), color: Color::White }, 22, 1)?;
assert_eq!(board.get().board[22], 1); assert_eq!(board.get().board[22], 1);
Ok(()) Ok(())
} }
@ -346,7 +346,7 @@ mod tests {
#[test] #[test]
fn set_field_with_2_checkers_player0_a() -> Result<(), Error> { fn set_field_with_2_checkers_player0_a() -> Result<(), Error> {
let mut board = Board::new(); let mut board = Board::new();
board.set(Player { name:"".into(), color: Color::White }, 23, 2)?; board.set(&Player { name:"".into(), color: Color::White }, 23, 2)?;
assert_eq!(board.get().board[23], 4); assert_eq!(board.get().board[23], 4);
Ok(()) Ok(())
} }
@ -354,7 +354,7 @@ mod tests {
#[test] #[test]
fn set_field_with_2_checkers_player0_b() -> Result<(), Error> { fn set_field_with_2_checkers_player0_b() -> Result<(), Error> {
let mut board = Board::new(); let mut board = Board::new();
board.set(Player { name:"".into(), color: Color::White }, 23, -1)?; board.set(&Player { name:"".into(), color: Color::White }, 23, -1)?;
assert_eq!(board.get().board[23], 1); assert_eq!(board.get().board[23], 1);
Ok(()) Ok(())
} }
@ -362,24 +362,24 @@ mod tests {
#[test] #[test]
fn set_field_blocked() { fn set_field_blocked() {
let mut board = Board::new(); let mut board = Board::new();
assert!(board.set(Player { name:"".into(), color: Color::White }, 0, 2).is_err()); assert!(board.set(&Player { name:"".into(), color: Color::White }, 0, 2).is_err());
} }
#[test] #[test]
fn set_wrong_field1() { fn set_wrong_field1() {
let mut board = Board::new(); let mut board = Board::new();
assert!(board.set(Player { name:"".into(), color: Color::White }, 50, 2).is_err()); assert!(board.set(&Player { name:"".into(), color: Color::White }, 50, 2).is_err());
} }
#[test] #[test]
fn set_wrong_amount0() { fn set_wrong_amount0() {
let mut board = Board::new(); let mut board = Board::new();
assert!(board.set(Player { name:"".into(), color: Color::White }, 23, -3).is_err()); assert!(board.set(&Player { name:"".into(), color: Color::White }, 23, -3).is_err());
} }
#[test] #[test]
fn set_wrong_amount1() { fn set_wrong_amount1() {
let mut board = Board::new(); let mut board = Board::new();
assert!(board.set(Player { name:"".into(), color: Color::Black }, 23, -3).is_err()); assert!(board.set(&Player { name:"".into(), color: Color::Black }, 23, -3).is_err());
} }
} }

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@ -35,7 +35,7 @@ impl fmt::Display for GameState {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut s = String::new(); let mut s = String::new();
s.push_str(&format!("Dices: {:?}\n", self.dices)); s.push_str(&format!("Dices: {:?}\n", self.dices));
s.push_str(&format!("Who plays: {}\n", self.who_plays().map(|player| player.name ).unwrap_or("".to_string()))); // s.push_str(&format!("Who plays: {}\n", self.who_plays().map(|player| &player.name ).unwrap_or("")));
s.push_str(&format!("Board: {:?}\n", self.board.get())); s.push_str(&format!("Board: {:?}\n", self.board.get()));
write!(f, "{}", s) write!(f, "{}", s)
} }
@ -61,8 +61,8 @@ impl GameState {
GameState::default() GameState::default()
} }
pub fn who_plays(&self) -> &Option<&Player> { pub fn who_plays(&self) -> Option<&Player> {
&self.players.get(&self.active_player_id) self.players.get(&self.active_player_id)
} }
pub fn switch_active_player(&mut self) { pub fn switch_active_player(&mut self) {
@ -182,8 +182,8 @@ impl GameState {
} }
Move { player_id, from, to } => { Move { player_id, from, to } => {
let player = self.players.get(player_id).unwrap(); let player = self.players.get(player_id).unwrap();
self.board.set(*player, *from, 0 as i8); self.board.set(player, *from, 0 as i8);
self.board.set(*player, *to, 1 as i8); self.board.set(player, *to, 1 as i8);
self.active_player_id = self self.active_player_id = self
.players .players
.keys() .keys()
@ -245,7 +245,7 @@ impl Roll for GameState {
} }
impl Move for GameState { impl Move for GameState {
fn move_checker(&mut self, player: Player, dice: u8, from: usize) -> Result<&mut Self, Error> { fn move_checker(&mut self, player: &Player, dice: u8, from: usize) -> Result<&mut Self, Error> {
// check if move is permitted // check if move is permitted
let _ = self.move_permitted(player, dice)?; let _ = self.move_permitted(player, dice)?;
@ -286,7 +286,7 @@ impl Move for GameState {
} }
/// Implements checks to validate if the player is allowed to move /// Implements checks to validate if the player is allowed to move
fn move_permitted(&mut self, player: Player, dice: u8) -> Result<&mut Self, Error> { fn move_permitted(&mut self, player: &Player, dice: u8) -> Result<&mut Self, Error> {
let maybe_player_id = self.player_id(&player); let maybe_player_id = self.player_id(&player);
// check if player is allowed to move // check if player is allowed to move
if maybe_player_id != Some(&self.active_player_id) { if maybe_player_id != Some(&self.active_player_id) {

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@ -1,4 +1,5 @@
mod game; mod game;
pub use game::{ GameState, GameEvent, EndGameReason };
mod player; mod player;
pub use player::Player; pub use player::Player;