refact: fix clippy warnings

This commit is contained in:
Henri Bourcereau 2024-11-07 12:52:57 +01:00
parent 25acc86059
commit 37cc50ed2a
8 changed files with 140 additions and 137 deletions

View file

@ -100,10 +100,6 @@ impl Default for Bot {
impl Bot {
/// new initialize a bot
/// # Examples
/// ```let mut bot = Bot::new(Color::Black);
/// assert_eq!(bot.game.stage, Stage::PreGame);
/// ```
// pub fn new(mut strategy: Box<dyn BotStrategy>, color: Color, schools_enabled: bool) -> Self {
pub fn new(mut strategy: Box<dyn BotStrategy>, color: Color) -> Self {
// let game = strategy.get_mut_game();

View file

@ -286,7 +286,10 @@ Player :: holes :: points
----------------------------------------------------------------
12 11 10 9 8 7 6 5 4 3 2 1
";
let mut app = App::new(AppArgs { seed: Some(1327) });
let mut app = App::new(AppArgs {
seed: Some(1327),
bot: None,
});
app.input("roll");
app.input("1 3");
app.input("1 4");

View file

@ -1,4 +1,3 @@
use bincode;
use log::{info, trace, warn};
use std::net::{IpAddr, Ipv4Addr, SocketAddr, UdpSocket};
use std::thread;
@ -92,7 +91,10 @@ fn main() {
trace!("The game gas begun");
}
}
ServerEvent::ClientDisconnected { client_id, reason: _ } => {
ServerEvent::ClientDisconnected {
client_id,
reason: _,
} => {
// First consume a disconnect event
let event = store::GameEvent::PlayerDisconnected {
player_id: client_id,

View file

@ -6,6 +6,7 @@ use std::fmt;
/// field (aka 'point') position on the board (from 0 to 24, 0 being 'outside')
pub type Field = usize;
pub type FieldWithCount = (Field, i8);
#[derive(Debug, Copy, Clone, Serialize, PartialEq, Deserialize)]
pub struct CheckerMove {
@ -143,9 +144,9 @@ impl Board {
.iter()
.filter(|count| {
if color == Color::White {
**count > 0 as i8
**count > 0
} else {
**count < 0 as i8
**count < 0
}
})
.sum::<i8>()
@ -352,7 +353,7 @@ impl Board {
}
pub fn is_field_in_small_jan(field: Field) -> bool {
field < 7 || field > 18
!(7..=18).contains(&field)
}
/// returns the list of Fields containing Checkers of the Color

View file

@ -106,7 +106,7 @@ impl GameState {
fn get_opponent_id(&self) -> Option<PlayerId> {
self.players
.keys()
.map(|k| *k)
.copied()
.filter(|k| k != &self.active_player_id)
.collect::<Vec<PlayerId>>()
.first()
@ -262,7 +262,10 @@ impl GameState {
return false;
}
}
Mark { player_id, points } => {
Mark {
player_id,
points: _,
} => {
// Check player exists
if !self.players.contains_key(player_id) {
return false;
@ -353,6 +356,7 @@ impl GameState {
Some(player_id as PlayerId)
}
#[cfg(test)]
fn add_player(&mut self, player_id: PlayerId, player: Player) {
self.players.insert(player_id, player);
}
@ -418,7 +422,7 @@ impl GameState {
self.turn_stage = TurnStage::RollWaiting;
}
}
RollResult { player_id, dice } => {
RollResult { player_id: _, dice } => {
self.dice = *dice;
self.inc_roll_count(self.active_player_id);
self.turn_stage = TurnStage::MarkPoints;
@ -458,7 +462,7 @@ impl GameState {
};
}
}
Go { player_id } => self.new_pick_up(),
Go { player_id: _ } => self.new_pick_up(),
Move { player_id, moves } => {
let player = self.players.get(player_id).unwrap();
self.board.move_checker(&player.color, moves.0).unwrap();
@ -505,8 +509,8 @@ impl GameState {
// A player has won if he has got 12 holes
self.players
.iter()
.filter(|(id, p)| p.holes > 11)
.map(|(id, p)| *id)
.filter(|(_, p)| p.holes > 11)
.map(|(id, _)| *id)
.next()
}

View file

@ -153,7 +153,7 @@ impl MoveRules {
/// ---- moves_allowed : Third of three checks for moves
pub fn moves_allowed(&self, moves: &(CheckerMove, CheckerMove)) -> Result<(), MoveError> {
self.check_corner_rules(&moves)?;
self.check_corner_rules(moves)?;
if self.is_move_by_puissance(moves) {
if self.can_take_corner_by_effect() {
@ -169,7 +169,7 @@ impl MoveRules {
let mut possible_moves_sequences = self.get_possible_moves_sequences(true);
possible_moves_sequences.retain(|moves| self.check_exit_rules(moves).is_ok());
// possible_moves_sequences.retain(|moves| self.check_corner_rules(moves).is_ok());
if !possible_moves_sequences.contains(&moves) && !possible_moves_sequences.is_empty() {
if !possible_moves_sequences.contains(moves) && !possible_moves_sequences.is_empty() {
if *moves == (EMPTY_MOVE, EMPTY_MOVE) {
return Err(MoveError::MustPlayAllDice);
}
@ -336,7 +336,7 @@ impl MoveRules {
pub fn get_scoring_quarter_filling_moves_sequences(&self) -> Vec<(CheckerMove, CheckerMove)> {
let all_seqs = self.get_quarter_filling_moves_sequences();
if all_seqs.len() == 0 {
if all_seqs.is_empty() {
return vec![];
}
let missing_fields = self.board.get_quarter_filling_candidate(Color::White);
@ -441,7 +441,7 @@ impl MoveRules {
moves_seqs
}
fn get_direct_exit_moves(&self, state: &GameState) -> Vec<CheckerMove> {
fn _get_direct_exit_moves(&self, state: &GameState) -> Vec<CheckerMove> {
let mut moves = Vec::new();
let (dice1, dice2) = state.dice.values;
@ -918,7 +918,7 @@ mod tests {
#[test]
fn moves_possible() {
let mut state = MoveRules::default();
let state = MoveRules::default();
// Chained moves
let moves = (

View file

@ -1,4 +1,4 @@
use crate::board::{Board, Field, EMPTY_MOVE};
use crate::board::{Board, FieldWithCount, EMPTY_MOVE};
use crate::dice::Dice;
use crate::game_rules_moves::MoveRules;
use crate::player::Color;
@ -9,6 +9,7 @@ use serde::{Deserialize, Serialize};
use std::cmp;
use std::collections::HashMap;
#[allow(clippy::enum_variant_names)]
#[derive(PartialEq, Eq, Hash, Clone, Debug, Serialize, Deserialize)]
pub enum Jan {
FilledQuarter,
@ -163,17 +164,16 @@ impl PointsRules {
}
fn get_jans(&self, board_ini: &Board, dice_rolls_count: u8) -> PossibleJans {
let dices = &vec![self.dice.values.0, self.dice.values.1];
let dices_reversed = &vec![self.dice.values.1, self.dice.values.0];
let dices = &[self.dice.values.0, self.dice.values.1];
let dices_reversed = &[self.dice.values.1, self.dice.values.0];
let dice1 = self.dice.values.0 as usize;
let dice2 = self.dice.values.1 as usize;
// « JAN DE RÉCOMPENSE »
// Battre à vrai une dame située dans la table des grands jans
// Battre à vrai une dame située dans la table des petits jans
let mut jans = self.get_jans_by_ordered_dice(board_ini, dices, None, false);
let jans_revert_dices =
self.get_jans_by_ordered_dice(board_ini, dices_reversed, None, false);
let mut jans = get_jans_by_ordered_dice(board_ini, dices, None, false);
let jans_revert_dices = get_jans_by_ordered_dice(board_ini, dices_reversed, None, false);
jans.merge(jans_revert_dices);
// Battre à vrai le coin de repos de l'adversaire
@ -184,8 +184,8 @@ impl PointsRules {
let from0 = adv_corner_field - self.dice.values.0 as usize;
let from1 = adv_corner_field - self.dice.values.1 as usize;
let (from0_count, from0_color) = board_ini.get_field_checkers(from0).unwrap();
let (from1_count, from1_color) = board_ini.get_field_checkers(from1).unwrap();
let (from0_count, _from0_color) = board_ini.get_field_checkers(from0).unwrap();
let (from1_count, _from1_color) = board_ini.get_field_checkers(from1).unwrap();
let hit_moves = vec![(
CheckerMove::new(from0, adv_corner_field).unwrap(),
CheckerMove::new(from1, adv_corner_field).unwrap(),
@ -253,9 +253,9 @@ impl PointsRules {
if dice_rolls_count == 3 {
// on devrait avoir 4 cases occupées par une dame chacune
let fields_with_single: Vec<&(usize, i8)> =
checkers.iter().filter(|(f, c)| c == &1).collect();
checkers.iter().filter(|(_, c)| c == &1).collect();
if fields_with_single.len() == 4 {
let checkers_fields: Vec<usize> = checkers.iter().map(|(f, c)| *f).collect();
let checkers_fields: Vec<usize> = checkers.iter().map(|(f, _)| *f).collect();
let mut missing_for_6tables: Vec<usize> = Vec::from([2, 3, 4, 5, 6, 7])
.into_iter()
.filter(|f| !checkers_fields.contains(f))
@ -281,8 +281,8 @@ impl PointsRules {
}
// Jans nécessitant que deux dames uniquement soient sorties du talon
let (talon, candidates): (Vec<(usize, i8)>, Vec<(usize, i8)>) =
checkers.iter().partition(|(field, count)| field == &1);
let (talon, candidates): (Vec<FieldWithCount>, Vec<FieldWithCount>) =
checkers.iter().partition(|(field, _count)| field == &1);
let candidates_fields = candidates.iter().fold(vec![], |mut acc, (f, c)| {
acc.extend_from_slice(&vec![*f; *c as usize]);
acc
@ -353,97 +353,6 @@ impl PointsRules {
jans
}
fn get_jans_by_ordered_dice(
&self,
board_ini: &Board,
dices: &Vec<u8>,
only_from: Option<usize>,
only_false_hit: bool,
) -> PossibleJans {
let mut jans = PossibleJans::default();
let mut dices = dices.clone();
if let Some(dice) = dices.pop() {
let color = Color::White;
let mut board = board_ini.clone();
let corner_field = board.get_color_corner(&color);
let adv_corner_field = board.get_color_corner(&Color::Black);
let froms = if let Some(from) = only_from {
vec![from]
} else {
board
.get_color_fields(color)
.iter()
.map(|cf| cf.0)
.collect()
};
for from in froms {
// for (from, _) in board.get_color_fields(color) {
let to = if from + dice as usize > 24 {
0
} else {
from + dice as usize
};
if let Ok(cmove) = CheckerMove::new(from, to) {
// print!(
// " <dice_move dice='{:?}' moves='{:?} -> {:?}'> ",
// dice, from, to
// );
// On vérifie que le mouvement n'est pas interdit par les règles des coins de
// repos :
// - on ne va pas sur le coin de l'adversaire
// - ni sur son propre coin de repos avec une seule dame
// - règle non prise en compte pour le battage des dames : on ne sort pas de son coin de repos s'il n'y reste que deux dames
let (corner_count, _color) = board.get_field_checkers(corner_field).unwrap();
if to != adv_corner_field && (to != corner_field || corner_count > 1) {
// si only_false_hit est vrai, on est déja dans une tentative tout d'une
let mut can_try_toutdune = !only_false_hit;
let mut only_falsehit = false;
match board.move_checker(&color, cmove) {
Err(Error::FieldBlockedByOne) => {
let jan = match (Board::is_field_in_small_jan(to), only_false_hit) {
(true, false) => Jan::TrueHitSmallJan,
(true, true) => Jan::FalseHitSmallJan,
(false, false) => Jan::TrueHitBigJan,
(false, true) => Jan::FalseHitBigJan,
};
jans.push(jan, (cmove, EMPTY_MOVE));
}
Err(Error::FieldBlocked) => {
only_falsehit = true;
}
Err(_) => {
can_try_toutdune = false;
// let next_dice_jan = self.get_jans(&board, &dices);
// jans possibles en tout d'une après un battage à vrai :
// truehit
}
Ok(()) => {}
}
if can_try_toutdune {
// Try tout d'une :
// - use original board before first die move
// - use a virtual dice by adding current dice to remaining dice
// - limit the checker to the current one
let next_dice_jan = self.get_jans_by_ordered_dice(
&board_ini,
&dices.iter().map(|d| d + dice).collect(),
Some(from),
only_falsehit,
);
jans.merge(next_dice_jan);
}
}
// Second die
let next_dice_jan =
self.get_jans_by_ordered_dice(&board_ini, &dices, None, false);
jans.merge(next_dice_jan);
}
}
}
jans
}
pub fn get_jans_points(&self, jans: HashMap<Jan, Vec<(CheckerMove, CheckerMove)>>) -> (u8, u8) {
let (points, adv_points) = jans
.into_iter()
@ -477,6 +386,95 @@ impl PointsRules {
}
}
fn get_jans_by_ordered_dice(
board_ini: &Board,
// dices: &Vec<u8>,
dices: &[u8],
only_from: Option<usize>,
only_false_hit: bool,
) -> PossibleJans {
let mut jans = PossibleJans::default();
let mut dices: Vec<u8> = dices.to_vec();
if let Some(dice) = dices.pop() {
let color = Color::White;
let mut board = board_ini.clone();
let corner_field = board.get_color_corner(&color);
let adv_corner_field = board.get_color_corner(&Color::Black);
let froms = if let Some(from) = only_from {
vec![from]
} else {
board
.get_color_fields(color)
.iter()
.map(|cf| cf.0)
.collect()
};
for from in froms {
// for (from, _) in board.get_color_fields(color) {
let to = if from + dice as usize > 24 {
0
} else {
from + dice as usize
};
if let Ok(cmove) = CheckerMove::new(from, to) {
// print!(
// " <dice_move dice='{:?}' moves='{:?} -> {:?}'> ",
// dice, from, to
// );
// On vérifie que le mouvement n'est pas interdit par les règles des coins de
// repos :
// - on ne va pas sur le coin de l'adversaire
// - ni sur son propre coin de repos avec une seule dame
// - règle non prise en compte pour le battage des dames : on ne sort pas de son coin de repos s'il n'y reste que deux dames
let (corner_count, _color) = board.get_field_checkers(corner_field).unwrap();
if to != adv_corner_field && (to != corner_field || corner_count > 1) {
// si only_false_hit est vrai, on est déja dans une tentative tout d'une
let mut can_try_toutdune = !only_false_hit;
let mut only_falsehit = false;
match board.move_checker(&color, cmove) {
Err(Error::FieldBlockedByOne) => {
let jan = match (Board::is_field_in_small_jan(to), only_false_hit) {
(true, false) => Jan::TrueHitSmallJan,
(true, true) => Jan::FalseHitSmallJan,
(false, false) => Jan::TrueHitBigJan,
(false, true) => Jan::FalseHitBigJan,
};
jans.push(jan, (cmove, EMPTY_MOVE));
}
Err(Error::FieldBlocked) => {
only_falsehit = true;
}
Err(_) => {
can_try_toutdune = false;
// let next_dice_jan = self.get_jans(&board, &dices);
// jans possibles en tout d'une après un battage à vrai :
// truehit
}
Ok(()) => {}
}
if can_try_toutdune {
// Try tout d'une :
// - use original board before first die move
// - use a virtual dice by adding current dice to remaining dice
// - limit the checker to the current one
let next_dice_jan = get_jans_by_ordered_dice(
board_ini,
&dices.iter().map(|d| d + dice).collect::<Vec<u8>>(),
Some(from),
only_falsehit,
);
jans.merge(next_dice_jan);
}
}
// Second die
let next_dice_jan = get_jans_by_ordered_dice(board_ini, &dices, None, false);
jans.merge(next_dice_jan);
}
}
}
jans
}
#[cfg(test)]
mod tests {
use super::*;
@ -487,11 +485,11 @@ mod tests {
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
let jans = rules.get_jans_by_ordered_dice(&rules.board, &vec![2, 3], None, false);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(3, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
let jans = rules.get_jans_by_ordered_dice(&rules.board, &vec![2, 2], None, false);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 2], None, false);
assert_eq!(1, jans.len());
assert_eq!(1, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
@ -501,9 +499,8 @@ mod tests {
2, 0, -1, -2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
let mut jans = rules.get_jans_by_ordered_dice(&rules.board, &vec![2, 3], None, false);
let jans_revert_dices =
rules.get_jans_by_ordered_dice(&rules.board, &vec![3, 2], None, false);
let mut jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[3, 2], None, false);
assert_eq!(2, jans.len());
assert_eq!(1, jans_revert_dices.len());
jans.merge(jans_revert_dices);
@ -513,7 +510,7 @@ mod tests {
2, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
let jans = rules.get_jans_by_ordered_dice(&rules.board, &vec![2, 3], None, false);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
@ -521,7 +518,7 @@ mod tests {
2, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
let jans = rules.get_jans_by_ordered_dice(&rules.board, &vec![2, 3], None, false);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(1, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
@ -529,7 +526,7 @@ mod tests {
2, 0, 1, 1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
let jans = rules.get_jans_by_ordered_dice(&rules.board, &vec![2, 3], None, false);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(3, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
@ -540,7 +537,7 @@ mod tests {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
// le premier dé traité est le dernier du vecteur : 1
let jans = rules.get_jans_by_ordered_dice(&rules.board, &vec![2, 1], None, false);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 1], None, false);
// println!("jans (dés bloqués) : {:?}", jans.get(&Jan::TrueHit));
assert_eq!(0, jans.len());
@ -548,16 +545,15 @@ mod tests {
rules.board.set_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
let jans = rules.get_jans_by_ordered_dice(&rules.board, &vec![3, 3], None, false);
let jans = get_jans_by_ordered_dice(&rules.board, &[3, 3], None, false);
assert_eq!(1, jans.len());
// premier dé bloqué, mais tout d'une possible en commençant par le second
rules.board.set_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
let mut jans = rules.get_jans_by_ordered_dice(&rules.board, &vec![3, 1], None, false);
let jans_revert_dices =
rules.get_jans_by_ordered_dice(&rules.board, &vec![1, 3], None, false);
let mut jans = get_jans_by_ordered_dice(&rules.board, &[3, 1], None, false);
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[1, 3], None, false);
assert_eq!(1, jans_revert_dices.len());
jans.merge(jans_revert_dices);

View file

@ -76,6 +76,7 @@ pub enum CurrentPlayer {
impl CurrentPlayer {
/// Returns the other player, i.e. the player who is not the current player.
#[cfg(test)]
pub fn other(&self) -> Self {
match *self {
CurrentPlayer::Nobody => CurrentPlayer::Nobody,