trictrac/bot/src/lib.rs

184 lines
5.5 KiB
Rust

mod bot;
use store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, TurnStage};
pub trait BotStrategy: std::fmt::Debug {
fn get_game(&self) -> &GameState;
fn get_mut_game(&mut self) -> &mut GameState;
fn calculate_points(&self) -> u8;
fn calculate_adv_points(&self) -> u8;
fn choose_move(&self) -> (CheckerMove, CheckerMove);
fn set_player_id(&mut self, player_id: PlayerId);
fn init_players(&mut self) {
self.get_mut_game().init_player("p1");
self.get_mut_game().init_player("p2");
}
}
#[derive(Debug)]
pub struct DefaultStrategy {
pub game: GameState,
pub player_id: PlayerId,
pub color: Color,
}
impl Default for DefaultStrategy {
fn default() -> Self {
let game = GameState::default();
Self {
game,
player_id: 2,
color: Color::Black,
}
}
}
impl BotStrategy for DefaultStrategy {
fn get_game(&self) -> &GameState {
&self.game
}
fn get_mut_game(&mut self) -> &mut GameState {
&mut self.game
}
fn set_player_id(&mut self, player_id: PlayerId) {
self.player_id = player_id;
}
fn calculate_points(&self) -> u8 {
let dice_roll_count = self
.get_game()
.players
.get(&self.player_id)
.unwrap()
.dice_roll_count;
let points_rules = PointsRules::new(&Color::White, &self.game.board, self.game.dice);
points_rules.get_points(dice_roll_count).0
}
fn calculate_adv_points(&self) -> u8 {
self.calculate_points()
}
fn choose_move(&self) -> (CheckerMove, CheckerMove) {
let (dice1, dice2) = match self.color {
Color::White => (self.game.dice.values.0 as i8, self.game.dice.values.1 as i8),
Color::Black => (
0 - self.game.dice.values.0 as i8,
0 - self.game.dice.values.1 as i8,
),
};
let fields = self.game.board.get_color_fields(self.color);
let first_field = fields.first().unwrap();
(
CheckerMove::new(first_field.0, (first_field.0 as i8 + dice1) as usize).unwrap(),
CheckerMove::new(first_field.0, (first_field.0 as i8 + dice2) as usize).unwrap(),
)
}
}
#[derive(Debug)]
pub struct Bot {
pub player_id: PlayerId,
strategy: Box<dyn BotStrategy>,
// color: Color,
// schools_enabled: bool,
}
impl Default for Bot {
fn default() -> Self {
let strategy = DefaultStrategy::default();
Self {
player_id: 2,
strategy: Box::new(strategy),
// color: Color::Black,
// schools_enabled: false,
}
}
}
impl Bot {
/// new initialize a bot
// pub fn new(mut strategy: Box<dyn BotStrategy>, color: Color, schools_enabled: bool) -> Self {
pub fn new(mut strategy: Box<dyn BotStrategy>, color: Color) -> Self {
// let game = strategy.get_mut_game();
strategy.init_players();
let player_id = match color {
Color::White => 1,
Color::Black => 2,
};
strategy.set_player_id(player_id);
Self {
player_id,
strategy,
// color,
// schools_enabled: false,
}
}
pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
let game = self.strategy.get_mut_game();
game.consume(event);
// println!("bot game {:?}", self.game);
// println!("bot player_id {:?}", self.player_id);
if game.active_player_id == self.player_id {
return match game.turn_stage {
TurnStage::MarkAdvPoints => Some(GameEvent::Mark {
player_id: self.player_id,
points: self.strategy.calculate_adv_points(),
}),
TurnStage::RollDice => Some(GameEvent::Roll {
player_id: self.player_id,
}),
TurnStage::MarkPoints => Some(GameEvent::Mark {
player_id: self.player_id,
points: self.strategy.calculate_points(),
}),
TurnStage::Move => Some(GameEvent::Move {
player_id: self.player_id,
moves: self.strategy.choose_move(),
}),
_ => None,
};
}
None
}
pub fn get_state(&self) -> &GameState {
self.strategy.get_game()
}
}
#[cfg(test)]
mod tests {
use super::*;
use store::{Dice, Stage};
#[test]
fn test_new() {
let bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black);
// let bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black, false);
assert_eq!(bot.get_state().stage, Stage::PreGame);
}
#[test]
fn test_consume() {
let mut bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black);
// let mut bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black, false);
let mut event = bot.handle_event(&GameEvent::BeginGame { goes_first: 2 });
assert_eq!(event, Some(GameEvent::Roll { player_id: 2 }));
assert_eq!(bot.get_state().active_player_id, 2);
event = bot.handle_event(&GameEvent::BeginGame { goes_first: 1 });
assert_eq!(event, None);
assert_eq!(bot.get_state().active_player_id, 1);
bot.handle_event(&GameEvent::RollResult {
player_id: 1,
dice: Dice { values: (2, 3) },
});
assert_eq!(bot.get_state().turn_stage, TurnStage::Move);
}
}