chore:refacto clippy

This commit is contained in:
Henri Bourcereau 2025-08-17 15:59:53 +02:00
parent db9560dfac
commit 1dc29d0ff0
19 changed files with 98 additions and 95 deletions

View file

@ -43,7 +43,7 @@ fn main() {
.unwrap();
let mut transport = NetcodeServerTransport::new(current_time, server_config, socket).unwrap();
trace!("❂ TricTrac server listening on {}", SERVER_ADDR);
trace!("❂ TricTrac server listening on {SERVER_ADDR}");
let mut game_state = store::GameState::default();
let mut last_updated = Instant::now();
@ -80,7 +80,7 @@ fn main() {
// Tell all players that a new player has joined
server.broadcast_message(0, bincode::serialize(&event).unwrap());
info!("🎉 Client {} connected.", client_id);
info!("🎉 Client {client_id} connected.");
// In TicTacTussle the game can begin once two players has joined
if game_state.players.len() == 2 {
let event = store::GameEvent::BeginGame {
@ -101,7 +101,7 @@ fn main() {
};
game_state.consume(&event);
server.broadcast_message(0, bincode::serialize(&event).unwrap());
info!("Client {} disconnected", client_id);
info!("Client {client_id} disconnected");
// Then end the game, since tic tac toe can't go on with a single player
let event = store::GameEvent::EndGame {
@ -124,7 +124,7 @@ fn main() {
if let Ok(event) = bincode::deserialize::<store::GameEvent>(&message) {
if game_state.validate(&event) {
game_state.consume(&event);
trace!("Player {} sent:\n\t{:#?}", client_id, event);
trace!("Player {client_id} sent:\n\t{event:#?}");
server.broadcast_message(0, bincode::serialize(&event).unwrap());
// Determine if a player has won the game
@ -135,7 +135,7 @@ fn main() {
server.broadcast_message(0, bincode::serialize(&event).unwrap());
}
} else {
warn!("Player {} sent invalid event:\n\t{:#?}", client_id, event);
warn!("Player {client_id} sent invalid event:\n\t{event:#?}");
}
}
}