feat(client_web): show holes & points progress bars

This commit is contained in:
Henri Bourcereau 2026-03-28 17:17:01 +01:00
parent bef0ecbd8c
commit 01fa837b84
5 changed files with 242 additions and 118 deletions

View file

@ -1,13 +1,13 @@
use futures::channel::mpsc::UnboundedSender;
use leptos::prelude::*;
use trictrac_store::{CheckerMove, Jan};
use trictrac_store::CheckerMove;
use crate::app::{GameUiState, NetCommand};
use crate::trictrac::types::{JanEntry, PlayerAction, SerStage, SerTurnStage};
use super::board::Board;
use super::die::Die;
use super::score_panel::ScorePanel;
use super::score_panel::PlayerScorePanel;
#[allow(dead_code)]
/// Returns (d0_used, d1_used) by matching each staged move's distance to a die.
@ -34,86 +34,31 @@ fn matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
(d0, d1)
}
fn jan_label(jan: &Jan) -> &'static str {
match jan {
Jan::FilledQuarter => "Remplissage",
Jan::TrueHitSmallJan => "Battage à vrai (petit jan)",
Jan::TrueHitBigJan => "Battage à vrai (grand jan)",
Jan::TrueHitOpponentCorner => "Battage coin adverse",
Jan::FirstPlayerToExit => "Premier sorti",
Jan::SixTables => "Six tables",
Jan::TwoTables => "Deux tables",
Jan::Mezeas => "Mezeas",
Jan::FalseHitSmallJan => "Battage à faux (petit jan)",
Jan::FalseHitBigJan => "Battage à faux (grand jan)",
Jan::ContreTwoTables => "Contre deux tables",
Jan::ContreMezeas => "Contre mezeas",
Jan::HelplessMan => "Dame impuissante",
}
}
fn format_move_pair(m1: CheckerMove, m2: CheckerMove) -> String {
let fmt = |m: CheckerMove| -> String {
let (f, t) = (m.get_from(), m.get_to());
if f == 0 && t == 0 {
"".to_string()
} else if t == 0 {
// exit
format!("{f}")
} else {
format!("{f}{t}")
}
};
format!("{} & {}", fmt(m1), fmt(m2))
}
fn jan_row(idx: usize, entry: JanEntry, expanded: RwSignal<Option<usize>>) -> impl IntoView {
let row_class = if entry.total >= 0 {
"jan-row jan-expandable jan-positive"
} else {
"jan-row jan-expandable jan-negative"
};
let label = jan_label(&entry.jan);
let double_tag = if entry.is_double { "double" } else { "simple" };
let ways_tag = format!("×{}", entry.ways);
let pts_str = if entry.total >= 0 {
format!("+{}", entry.total)
} else {
format!("{}", entry.total)
};
let moves = entry.moves.clone();
view! {
<div>
<div
class=row_class
on:click=move |_| {
expanded.update(|s| {
*s = if *s == Some(idx) { None } else { Some(idx) };
});
}
>
<span class="jan-label">{label}</span>
<span class="jan-tag">{double_tag}</span>
<span class="jan-tag">{ways_tag}</span>
<span class="jan-pts">{pts_str}</span>
</div>
{
let move_lines: Vec<_> = moves.iter()
.map(|&(m1, m2)| {
let text = format_move_pair(m1, m2);
view! { <div class="jan-move-line">{text}</div> }
})
.collect();
view! {
<div class="jan-moves" class:hidden=move || expanded.get() != Some(idx)>
{move_lines}
</div>
}
/// Split `dice_jans` into (viewer_jans, opponent_jans).
/// Entries where the active player scores (total >= 0) go to the active player.
/// Entries where the active player loses (total < 0) go to the opponent, with signs flipped.
fn split_jans(
dice_jans: &[JanEntry],
viewer_is_active: bool,
) -> (Vec<JanEntry>, Vec<JanEntry>) {
let mut mine = Vec::new();
let mut theirs = Vec::new();
for e in dice_jans {
if viewer_is_active {
if e.total >= 0 {
mine.push(e.clone());
} else {
theirs.push(JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() });
}
</div>
} else {
if e.total >= 0 {
theirs.push(e.clone());
} else {
mine.push(JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() });
}
}
}
(mine, theirs)
}
#[component]
@ -174,6 +119,13 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
let show_roll = is_my_turn && vs.turn_stage == SerTurnStage::RollDice;
let show_hold_go = is_my_turn && vs.turn_stage == SerTurnStage::HoldOrGoChoice;
// ── Jan split: viewer_jans / opponent_jans ─────────────────────────────────
let (my_jans, opp_jans) = split_jans(&vs.dice_jans, is_my_turn);
// ── Scores: index = mp_player_id ──────────────────────────────────────────
let my_score = vs.scores[player_id as usize].clone();
let opp_score = vs.scores[1 - player_id as usize].clone();
view! {
<div class="game-container">
// ── Top bar ──────────────────────────────────────────────────────
@ -182,10 +134,11 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
<a class="quit-link" href="#" on:click=move |e| {
e.prevent_default();
cmd_tx_quit.unbounded_send(NetCommand::Disconnect).ok();
}>"Quit"</a>
}>Quit</a>
</div>
<ScorePanel scores=vs.scores.clone() player_id=player_id />
// ── Opponent score (above board) ─────────────────────────────────
<PlayerScorePanel score=opp_score jans=opp_jans is_you=false />
// ── Status ───────────────────────────────────────────────────────
<div class="status-bar">
@ -207,15 +160,6 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
</div>
})}
// ── Jan panel ────────────────────────────────────────────────────
{(!vs.dice_jans.is_empty()).then(|| {
let expanded: RwSignal<Option<usize>> = RwSignal::new(None);
let rows: Vec<_> = vs.dice_jans.iter().enumerate().map(|(i, entry)| {
jan_row(i, entry.clone(), expanded)
}).collect();
view! { <div class="jan-panel">{rows}</div> }
})}
// ── Board ────────────────────────────────────────────────────────
<Board
view_state=vs
@ -264,6 +208,9 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
})}
</div>
})}
// ── Player score (below board) ────────────────────────────────────
<PlayerScorePanel score=my_score jans=my_jans is_you=true />
</div>
}
}