trictrac/store/src/board.rs

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Rust
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use crate::player::{Player, Color};
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use crate::Error;
use serde::{Deserialize, Serialize};
/// Represents the Backgammon board
///
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/// A Tric-Trac board consists of 24 fields, each of which can hold 0 or more checkers.
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///
/// ```
/// # fn foo() {}
/// // +12-11-10--9--8--7-------6--5--4--3--2--1-+
/// // | X O | | O X | +-------+
/// // | X O | | O X | | OFF O |
/// // | X O | | O | +-------+
/// // | X | | O |
/// // | X | | O |
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/// // | | | |
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/// // | O | | X |
/// // | O | | X |
/// // | O X | | X | +-------+
/// // | O X | | X O | | OFF X |
/// // | O X | | X O | +-------+
/// // +13-14-15-16-17-18------19-20-21-22-23-24-+
/// ```
#[derive(Debug, Clone, Serialize, PartialEq, Deserialize, Default)]
pub struct Board {
raw_board: (PlayerBoard, PlayerBoard),
}
/// Represents the Backgammon board for both players (to be used for graphical representation).
#[derive(Debug, Serialize, PartialEq, Deserialize)]
pub struct BoardDisplay {
/// The board represented as an array of 24 fields, each of which can hold 0 or more checkers.
/// Positive amounts represent checkers of player 0, negative amounts represent checkers of
/// player 1.
pub board: [i8; 24],
/// The off for both players
pub off: (u8, u8),
}
impl Board {
/// Create a new board
pub fn new() -> Self {
Board::default()
}
/// Get the board for both players. Use for graphical representation of the board.
///
/// This method outputs a tuple with three values:
///
/// 1. the board represented as an array of 24 fields, each of which can hold 0 or more
/// checkers. Positive amounts represent checkers of player 0, negative amounts represent
/// checkers of player 1.
/// 3. the off for both players
pub fn get(&self) -> BoardDisplay {
let mut board: [i8; 24] = [0; 24];
for (i, val) in board.iter_mut().enumerate() {
*val = self.raw_board.0.board[i] as i8 - self.raw_board.1.board[23 - i] as i8;
}
BoardDisplay {
board,
off: self.get_off(),
}
}
/// Get the off for both players
fn get_off(&self) -> (u8, u8) {
(self.raw_board.0.off, self.raw_board.1.off)
}
/// Set checkers for a player on a field
///
/// This method adds the amount of checkers for a player on a field. The field is numbered from
/// 0 to 23, starting from the last field of each player in the home board, the most far away
/// field for each player (where there are 2 checkers to start with) is number 23.
///
/// If the field is blocked for the player, an error is returned. If the field is not blocked,
/// but there is already one checker from the other player on the field, that checker is hit and
/// moved to the bar.
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pub fn set(&mut self, player: &Player, field: usize, amount: i8) -> Result<(), Error> {
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if field > 23 {
return Err(Error::FieldInvalid);
}
if self.blocked(player, field)? {
return Err(Error::FieldBlocked);
}
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match player.color {
Color::White => {
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let new = self.raw_board.0.board[field] as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.0.board[field] = new as u8;
Ok(())
}
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Color::Black => {
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let new = self.raw_board.1.board[field] as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.1.board[field] = new as u8;
Ok(())
}
}
}
/// Check if a field is blocked for a player
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pub fn blocked(&self, player: &Player, field: usize) -> Result<bool, Error> {
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if field > 23 {
return Err(Error::FieldInvalid);
}
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match player.color {
Color::White => {
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if self.raw_board.1.board[23 - field] > 1 {
Ok(true)
} else {
Ok(false)
}
}
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Color::Black => {
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if self.raw_board.0.board[23 - field] > 1 {
Ok(true)
} else {
Ok(false)
}
}
}
}
/// Set checkers for a player off the board. This method adds amount to the already existing
/// checkers there.
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pub fn set_off(&mut self, player: &Player, amount: u8) -> Result<(), Error> {
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match player.color {
Color::White => {
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let new = self.raw_board.0.off + amount;
self.raw_board.0.off = new;
Ok(())
}
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Color::Black => {
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let new = self.raw_board.1.off + amount;
self.raw_board.1.off = new;
Ok(())
}
}
}
}
/// Represents the Backgammon board for one player
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
struct PlayerBoard {
board: [u8; 24],
off: u8,
}
impl Default for PlayerBoard {
fn default() -> Self {
PlayerBoard {
board: [
0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
],
off: 0,
}
}
}
/// Trait to move checkers
pub trait Move {
/// Move a checker
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fn move_checker(&mut self, player: &Player, dice: u8, from: usize) -> Result<&mut Self, Error>
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where
Self: Sized;
/// Move permitted
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fn move_permitted(&mut self, player: &Player, dice: u8) -> Result<&mut Self, Error>
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where
Self: Sized;
}
// Unit Tests
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn default_board() {
assert_eq!(Board::new(), Board::default());
}
#[test]
fn default_player_board() {
assert_eq!(
PlayerBoard::default(),
PlayerBoard {
board: [0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,],
off: 0
}
);
}
#[test]
fn get_board() {
let board = Board::new();
assert_eq!(
board.get(),
BoardDisplay {
board: [
-2, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, -5, 5, 0, 0, 0, -3, 0, -5, 0, 0, 0, 0, 2,
],
off: (0, 0)
}
);
}
#[test]
fn get_off() {
let board = Board::new();
assert_eq!(board.get_off(), (0, 0));
}
#[test]
fn set_player0() -> Result<(), Error> {
let mut board = Board::new();
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let player = Player {name: "".into(), color: Color::White};
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board.set(&player, 1, 1)?;
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assert_eq!(board.get().board[1], 1);
Ok(())
}
#[test]
fn set_player1() -> Result<(), Error> {
let mut board = Board::new();
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let player = Player {name: "".into(), color: Color::Black};
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board.set(&player, 2, 1)?;
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assert_eq!(board.get().board[21], -1);
Ok(())
}
#[test]
fn set_player0_off() -> Result<(), Error> {
let mut board = Board::new();
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let player = Player {name: "".into(), color: Color::White};
board.set_off(player, 1)?;
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assert_eq!(board.get().off.0, 1);
Ok(())
}
#[test]
fn set_player1_off() -> Result<(), Error> {
let mut board = Board::new();
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let player = Player {name: "".into(), color: Color::Black};
board.set_off(player, 1)?;
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assert_eq!(board.get().off.1, 1);
Ok(())
}
#[test]
fn set_player1_off1() -> Result<(), Error> {
let mut board = Board::new();
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let player = Player {name: "".into(), color: Color::Black};
board.set_off(player, 1)?;
board.set_off(player, 1)?;
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assert_eq!(board.get().off.1, 2);
Ok(())
}
#[test]
fn blocked_player0() -> Result<(), Error> {
let board = Board::new();
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assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 0)?);
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Ok(())
}
#[test]
fn blocked_player1() -> Result<(), Error> {
let board = Board::new();
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assert!(board.blocked(&Player { name:"".into(), color: Color::Black }, 0)?);
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Ok(())
}
#[test]
fn blocked_player0_a() -> Result<(), Error> {
let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::Black }, 1, 2)?;
assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 22)?);
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Ok(())
}
#[test]
fn blocked_player1_a() -> Result<(), Error> {
let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::White }, 1, 2)?;
assert!(board.blocked(&Player { name:"".into(), color: Color::Black }, 22)?);
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Ok(())
}
#[test]
fn blocked_invalid_field() {
let board = Board::new();
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assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 24).is_err());
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}
#[test]
fn set_field_with_1_checker_player0_a() -> Result<(), Error> {
let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::White }, 1, 1)?;
board.set(&Player { name:"".into(), color: Color::Black }, 22, 1)?;
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assert_eq!(board.get().board[1], -1);
Ok(())
}
#[test]
fn set_field_with_1_checker_player0_b() -> Result<(), Error> {
let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::White }, 1, 1)?;
board.set(&Player { name:"".into(), color: Color::Black }, 22, 1)?;
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assert_eq!(board.get().board[1], -1);
Ok(())
}
#[test]
fn set_field_with_1_checker_player1_a() -> Result<(), Error> {
let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::Black }, 1, 1)?;
board.set(&Player { name:"".into(), color: Color::White }, 22, 1)?;
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assert_eq!(board.get().board[22], 1);
Ok(())
}
#[test]
fn set_field_with_1_checker_player1_b() -> Result<(), Error> {
let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::Black }, 1, 1)?;
board.set(&Player { name:"".into(), color: Color::White }, 22, 1)?;
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assert_eq!(board.get().board[22], 1);
Ok(())
}
#[test]
fn set_field_with_2_checkers_player0_a() -> Result<(), Error> {
let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::White }, 23, 2)?;
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assert_eq!(board.get().board[23], 4);
Ok(())
}
#[test]
fn set_field_with_2_checkers_player0_b() -> Result<(), Error> {
let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::White }, 23, -1)?;
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assert_eq!(board.get().board[23], 1);
Ok(())
}
#[test]
fn set_field_blocked() {
let mut board = Board::new();
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assert!(board.set(&Player { name:"".into(), color: Color::White }, 0, 2).is_err());
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}
#[test]
fn set_wrong_field1() {
let mut board = Board::new();
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assert!(board.set(&Player { name:"".into(), color: Color::White }, 50, 2).is_err());
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}
#[test]
fn set_wrong_amount0() {
let mut board = Board::new();
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assert!(board.set(&Player { name:"".into(), color: Color::White }, 23, -3).is_err());
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}
#[test]
fn set_wrong_amount1() {
let mut board = Board::new();
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assert!(board.set(&Player { name:"".into(), color: Color::Black }, 23, -3).is_err());
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}
}