trictrac/store/src/board.rs

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Rust
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2023-10-07 20:46:24 +02:00
use crate::Player;
use crate::Error;
use serde::{Deserialize, Serialize};
/// Represents the Backgammon board
///
/// A Backgammon board consists of 24 fields, each of which can hold 0 or more checkers. In
/// addition there is a bar to hold checkers that have been hit and an off area to hold checkers
/// that have been removed from the board.
///
/// ```
/// # fn foo() {}
/// // +12-11-10--9--8--7-------6--5--4--3--2--1-+
/// // | X O | | O X | +-------+
/// // | X O | | O X | | OFF O |
/// // | X O | | O | +-------+
/// // | X | | O |
/// // | X | | O |
/// // | |BAR| |
/// // | O | | X |
/// // | O | | X |
/// // | O X | | X | +-------+
/// // | O X | | X O | | OFF X |
/// // | O X | | X O | +-------+
/// // +13-14-15-16-17-18------19-20-21-22-23-24-+
/// ```
#[derive(Debug, Clone, Serialize, PartialEq, Deserialize, Default)]
pub struct Board {
raw_board: (PlayerBoard, PlayerBoard),
}
/// Represents the Backgammon board for both players (to be used for graphical representation).
#[derive(Debug, Serialize, PartialEq, Deserialize)]
pub struct BoardDisplay {
/// The board represented as an array of 24 fields, each of which can hold 0 or more checkers.
/// Positive amounts represent checkers of player 0, negative amounts represent checkers of
/// player 1.
pub board: [i8; 24],
/// The off for both players
pub off: (u8, u8),
}
impl Board {
/// Create a new board
pub fn new() -> Self {
Board::default()
}
/// Get the board for both players. Use for graphical representation of the board.
///
/// This method outputs a tuple with three values:
///
/// 1. the board represented as an array of 24 fields, each of which can hold 0 or more
/// checkers. Positive amounts represent checkers of player 0, negative amounts represent
/// checkers of player 1.
/// 3. the off for both players
pub fn get(&self) -> BoardDisplay {
let mut board: [i8; 24] = [0; 24];
for (i, val) in board.iter_mut().enumerate() {
*val = self.raw_board.0.board[i] as i8 - self.raw_board.1.board[23 - i] as i8;
}
BoardDisplay {
board,
bar: self.get_bar(),
off: self.get_off(),
}
}
/// Get the off for both players
fn get_off(&self) -> (u8, u8) {
(self.raw_board.0.off, self.raw_board.1.off)
}
/// Set checkers for a player on a field
///
/// This method adds the amount of checkers for a player on a field. The field is numbered from
/// 0 to 23, starting from the last field of each player in the home board, the most far away
/// field for each player (where there are 2 checkers to start with) is number 23.
///
/// If the field is blocked for the player, an error is returned. If the field is not blocked,
/// but there is already one checker from the other player on the field, that checker is hit and
/// moved to the bar.
pub fn set(&mut self, player: Player, field: usize, amount: i8) -> Result<(), Error> {
if field > 23 {
return Err(Error::FieldInvalid);
}
if self.blocked(player, field)? {
return Err(Error::FieldBlocked);
}
match player {
Player::Player0 => {
let new = self.raw_board.0.board[field] as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.0.board[field] = new as u8;
// in case one opponent's checker is hit, move it to the bar
self.raw_board.1.bar += self.raw_board.1.board[23 - field];
self.raw_board.1.board[23 - field] = 0;
Ok(())
}
Player::Player1 => {
let new = self.raw_board.1.board[field] as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.1.board[field] = new as u8;
// in case one opponent's checker is hit, move it to the bar
self.raw_board.0.bar += self.raw_board.0.board[23 - field];
self.raw_board.0.board[23 - field] = 0;
Ok(())
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
/// Check if a field is blocked for a player
pub fn blocked(&self, player: Player, field: usize) -> Result<bool, Error> {
if field > 23 {
return Err(Error::FieldInvalid);
}
match player {
Player::Player0 => {
if self.raw_board.1.board[23 - field] > 1 {
Ok(true)
} else {
Ok(false)
}
}
Player::Player1 => {
if self.raw_board.0.board[23 - field] > 1 {
Ok(true)
} else {
Ok(false)
}
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
/// Set checkers for a player on the bar. This method adds amount to the already existing
/// checkers there.
pub fn set_bar(&mut self, player: Player, amount: i8) -> Result<(), Error> {
match player {
Player::Player0 => {
let new = self.raw_board.0.bar as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.0.bar = new as u8;
Ok(())
}
Player::Player1 => {
let new = self.raw_board.1.bar as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.1.bar = new as u8;
Ok(())
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
/// Set checkers for a player off the board. This method adds amount to the already existing
/// checkers there.
pub fn set_off(&mut self, player: Player, amount: u8) -> Result<(), Error> {
match player {
Player::Player0 => {
let new = self.raw_board.0.off + amount;
self.raw_board.0.off = new;
Ok(())
}
Player::Player1 => {
let new = self.raw_board.1.off + amount;
self.raw_board.1.off = new;
Ok(())
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
}
/// Represents the Backgammon board for one player
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
struct PlayerBoard {
board: [u8; 24],
bar: u8,
off: u8,
}
impl Default for PlayerBoard {
fn default() -> Self {
PlayerBoard {
board: [
0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
],
bar: 0,
off: 0,
}
}
}
/// Trait to move checkers
pub trait Move {
/// Move a checker
fn move_checker(&mut self, player: Player, dice: u8, from: usize) -> Result<&mut Self, Error>
where
Self: Sized;
/// Move a checker from bar
fn move_checker_from_bar(&mut self, player: Player, dice: u8) -> Result<&mut Self, Error>
where
Self: Sized;
/// Move permitted
fn move_permitted(&mut self, player: Player, dice: u8) -> Result<&mut Self, Error>
where
Self: Sized;
}
// Unit Tests
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn default_board() {
assert_eq!(Board::new(), Board::default());
}
#[test]
fn default_player_board() {
assert_eq!(
PlayerBoard::default(),
PlayerBoard {
board: [0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,],
bar: 0,
off: 0
}
);
}
#[test]
fn get_board() {
let board = Board::new();
assert_eq!(
board.get(),
BoardDisplay {
board: [
-2, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, -5, 5, 0, 0, 0, -3, 0, -5, 0, 0, 0, 0, 2,
],
bar: (0, 0),
off: (0, 0)
}
);
}
#[test]
fn get_bar() {
let board = Board::new();
assert_eq!(board.get_bar(), (0, 0));
}
#[test]
fn get_off() {
let board = Board::new();
assert_eq!(board.get_off(), (0, 0));
}
#[test]
fn set_player0() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 1)?;
assert_eq!(board.get().board[1], 1);
Ok(())
}
#[test]
fn set_player1() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 2, 1)?;
assert_eq!(board.get().board[21], -1);
Ok(())
}
#[test]
fn set_player0_bar() -> Result<(), Error> {
let mut board = Board::new();
board.set_bar(Player::Player0, 1)?;
assert_eq!(board.get().bar.0, 1);
Ok(())
}
#[test]
fn set_player1_bar() -> Result<(), Error> {
let mut board = Board::new();
board.set_bar(Player::Player1, 1)?;
assert_eq!(board.get().bar.1, 1);
Ok(())
}
#[test]
fn set_player0_off() -> Result<(), Error> {
let mut board = Board::new();
board.set_off(Player::Player0, 1)?;
assert_eq!(board.get().off.0, 1);
Ok(())
}
#[test]
fn set_player1_off() -> Result<(), Error> {
let mut board = Board::new();
board.set_off(Player::Player1, 1)?;
assert_eq!(board.get().off.1, 1);
Ok(())
}
#[test]
fn set_player1_off1() -> Result<(), Error> {
let mut board = Board::new();
board.set_off(Player::Player1, 1)?;
board.set_off(Player::Player1, 1)?;
assert_eq!(board.get().off.1, 2);
Ok(())
}
#[test]
fn set_invalid_player() {
let mut board = Board::new();
assert!(board.set(Player::Nobody, 0, 1).is_err());
assert!(board.set_bar(Player::Nobody, 1).is_err());
assert!(board.set_off(Player::Nobody, 1).is_err());
}
#[test]
fn blocked_player0() -> Result<(), Error> {
let board = Board::new();
assert!(board.blocked(Player::Player0, 0)?);
Ok(())
}
#[test]
fn blocked_player1() -> Result<(), Error> {
let board = Board::new();
assert!(board.blocked(Player::Player1, 0)?);
Ok(())
}
#[test]
fn blocked_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 1, 2)?;
assert!(board.blocked(Player::Player0, 22)?);
Ok(())
}
#[test]
fn blocked_player1_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 2)?;
assert!(board.blocked(Player::Player1, 22)?);
Ok(())
}
#[test]
fn blocked_invalid_player() {
let board = Board::new();
assert!(board.blocked(Player::Nobody, 0).is_err());
}
#[test]
fn blocked_invalid_field() {
let board = Board::new();
assert!(board.blocked(Player::Player0, 24).is_err());
}
#[test]
fn set_field_with_1_checker_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 1)?;
board.set(Player::Player1, 22, 1)?;
assert_eq!(board.get().board[1], -1);
assert_eq!(board.get().bar.0, 1);
Ok(())
}
#[test]
fn set_field_with_1_checker_player0_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 1)?;
board.set_bar(Player::Player0, 5)?;
board.set(Player::Player1, 22, 1)?;
assert_eq!(board.get().board[1], -1);
assert_eq!(board.get().bar.0, 6);
Ok(())
}
#[test]
fn set_field_with_1_checker_player1_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 1, 1)?;
board.set(Player::Player0, 22, 1)?;
assert_eq!(board.get().board[22], 1);
assert_eq!(board.get().bar.1, 1);
Ok(())
}
#[test]
fn set_field_with_1_checker_player1_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 1, 1)?;
board.set_bar(Player::Player1, 5)?;
board.set(Player::Player0, 22, 1)?;
assert_eq!(board.get().board[22], 1);
assert_eq!(board.get().bar.1, 6);
Ok(())
}
#[test]
fn set_field_with_2_checkers_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 23, 2)?;
assert_eq!(board.get().board[23], 4);
Ok(())
}
#[test]
fn set_field_with_2_checkers_player0_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 23, -1)?;
assert_eq!(board.get().board[23], 1);
Ok(())
}
#[test]
fn set_field_blocked() {
let mut board = Board::new();
assert!(board.set(Player::Player0, 0, 2).is_err());
}
#[test]
fn set_wrong_field1() {
let mut board = Board::new();
assert!(board.set(Player::Player0, 50, 2).is_err());
}
#[test]
fn set_wrong_amount0() {
let mut board = Board::new();
assert!(board.set(Player::Player0, 23, -3).is_err());
}
#[test]
fn set_wrong_amount1() {
let mut board = Board::new();
assert!(board.set(Player::Player1, 23, -3).is_err());
}
}