trictrac/client_cli/src/app.rs

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9.8 KiB
Rust
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use itertools::Itertools;
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use crate::game_runner::Game;
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use bot::BotStrategy;
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use store::{CheckerMove, GameEvent, GameState, PointsRules, Stage, TurnStage};
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#[derive(Debug, Default)]
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pub struct AppArgs {
pub seed: Option<u32>,
}
// Application.
#[derive(Debug, Default)]
pub struct App {
// should the application exit?
pub should_quit: bool,
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pub schools_enabled: bool,
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pub game: Game,
}
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impl App {
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// Constructs a new instance of [`App`].
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pub fn new(args: AppArgs) -> Self {
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let schools_enabled = false;
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Self {
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game: Game::new(schools_enabled, args.seed.map(|s| s as u64)),
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should_quit: false,
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schools_enabled,
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}
}
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pub fn start(&mut self) {
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self.game.state = GameState::new(self.schools_enabled);
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}
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pub fn input(&mut self, input: &str) {
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// println!("'{}'", input);
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match input {
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"state" => self.show_state(),
"history" => self.show_history(),
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"quit" => self.quit(),
"roll" => self.roll_dice(),
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"go" => self.go(),
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_ => self.add_move(input),
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}
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println!("{}", self.display());
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}
// Set running to false to quit the application.
pub fn quit(&mut self) {
self.should_quit = true;
}
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pub fn show_state(&self) {
println!("{:?}", self.game.state)
}
pub fn show_history(&self) {
for hist in self.game.state.history.iter() {
println!("{:?}\n", hist);
}
}
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fn roll_dice(&mut self) {
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if self.game.player_id.is_none() {
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println!("player_id not set ");
return;
}
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if self.game.state.turn_stage != TurnStage::RollDice {
println!("Not in the dice roll stage");
return;
}
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let dice = self.game.dice_roller.roll();
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// get correct points for these board and dice
let points_rules = PointsRules::new(
&self
.game
.state
.player_color_by_id(&self.game.player_id.unwrap())
.unwrap(),
&self.game.state.board,
dice,
);
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self.game.handle_event(&GameEvent::RollResult {
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player_id: self.game.player_id.unwrap(),
dice,
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});
}
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fn go(&mut self) {
if self.game.player_id.is_none() {
println!("player_id not set ");
return;
}
if self.game.state.turn_stage != TurnStage::HoldOrGoChoice {
println!("Not in position to go");
return;
}
self.game.handle_event(&GameEvent::Go {
player_id: self.game.player_id.unwrap(),
});
}
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fn add_move(&mut self, input: &str) {
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if self.game.player_id.is_none() {
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println!("player_id not set ");
return;
}
let positions: Vec<usize> = input
.split(' ')
.map(|str| str.parse().unwrap_or(0))
.collect();
if positions.len() == 2 && positions[0] != 0 && positions[1] != 0 {
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if let Ok(checker_move) = CheckerMove::new(positions[0], positions[1]) {
// if checker_move.is_ok() {
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if self.game.first_move.is_some() {
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let move_event = GameEvent::Move {
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player_id: self.game.player_id.unwrap(),
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moves: (self.game.first_move.unwrap(), checker_move),
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};
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if !self.game.state.validate(&move_event) {
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println!("Move invalid");
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self.game.first_move = None;
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return;
}
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self.game.handle_event(&move_event);
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self.game.first_move = None;
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} else {
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self.game.first_move = Some(checker_move);
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}
return;
}
}
println!("invalid move : {}", input);
}
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pub fn display(&mut self) -> String {
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let winner = self
.game
.state
.determine_winner()
.and_then(|id| self.game.state.players.get(&id));
let str_won: String = winner
.map(|p| {
let mut name = " winner: ".to_owned();
name.push_str(&p.name);
name
})
.unwrap_or("".to_owned());
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let mut output = "-------------------------------".to_owned();
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output += format!(
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"\n{:?}{} > {} > {:?}",
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self.game.state.stage,
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str_won,
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self.game
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.state
.who_plays()
.map(|pl| &pl.name)
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.unwrap_or(&"?".to_owned()),
self.game.state.turn_stage
)
.as_str();
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output = output + "\nRolled dice : " + &self.game.state.dice.to_display_string();
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if self.game.state.stage != Stage::PreGame {
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output = output + "\nRolled dice jans : " + &format!("{:?}", self.game.state.dice_jans);
output = output
+ "\nLast move : "
+ &self.game.state.dice_moves.0.to_display_string()
+ ", "
+ &self.game.state.dice_moves.1.to_display_string();
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// display players points
output += format!("\n\n{:<11} :: {:<5} :: {}", "Player", "holes", "points").as_str();
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for player_id in self.game.state.players.keys().sorted() {
let player = &self.game.state.players[player_id];
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output += format!(
"\n{}. {:<8} :: {:<5} :: {}",
&player_id, &player.name, &player.holes, &player.points,
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)
.as_str();
}
}
output += "\n-------------------------------\n";
output += &self.game.state.board.to_display_grid(9);
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output
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}
}
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use pretty_assertions::assert_eq;
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#[cfg(test)]
mod tests {
use super::*;
#[test]
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fn test_display() {
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let expected = "-------------------------------
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PreGame > ? > RollDice
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Rolled dice : 0 & 0
-------------------------------
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13 14 15 16 17 18 19 20 21 22 23 24
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----------------------------------------------------------------
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| | | X |
| | | X |
| | | X |
| | | X |
| | | X |
| | | X |
| | | X |
| | | X |
| | | 15 |
|------------------------------ | | -----------------------------|
| | | 15 |
| | | O |
| | | O |
| | | O |
| | | O |
| | | O |
| | | O |
| | | O |
| | | O |
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----------------------------------------------------------------
12 11 10 9 8 7 6 5 4 3 2 1
";
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let mut app = App::default();
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self::assert_eq!(app.display(), expected);
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}
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#[test]
fn test_move() {
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let expected = "-------------------------------
InGame > myself > RollDice
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Rolled dice : 4 & 6
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Rolled dice jans : {}
Last move : CheckerMove { from: 24, to: 20 } , CheckerMove { from: 24, to: 18 }
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Player :: holes :: points
1. myself :: 0 :: 0
2. bot :: 0 :: 0
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-------------------------------
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13 14 15 16 17 18 19 20 21 22 23 24
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----------------------------------------------------------------
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| X | | X X |
| | | X |
| | | X |
| | | X |
| | | X |
| | | X |
| | | X |
| | | X |
| | | 13 |
|------------------------------ | | -----------------------------|
| | | 13 |
| | | O |
| | | O |
| | | O |
| | | O |
| | | O |
| | | O |
| | | O |
| | | O O O |
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----------------------------------------------------------------
12 11 10 9 8 7 6 5 4 3 2 1
";
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let mut app = App::new(AppArgs { seed: Some(1327) });
app.input("roll");
app.input("1 3");
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app.input("1 4");
self::assert_eq!(app.display(), expected);
}
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}