trictrac/client_web/src/components/game_screen.rs

26 lines
757 B
Rust
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use leptos::prelude::*;
use crate::app::GameUiState;
use crate::trictrac::types::SerStage;
#[component]
pub fn GameScreen(state: GameUiState) -> impl IntoView {
let status = match state.view_state.stage {
SerStage::Ended => "Game over",
SerStage::PreGame => "Waiting for players…",
SerStage::InGame => match state.view_state.active_mp_player {
Some(id) if id == state.player_id => "Your turn",
Some(_) => "Opponent's turn",
None => "",
},
};
view! {
<div class="game-container">
<p class="status-bar">{status}</p>
// Board and score panel will be added in a subsequent step.
<p>"Board placeholder"</p>
</div>
}
}