use leptos::prelude::*; use crate::app::GameUiState; use crate::trictrac::types::SerStage; #[component] pub fn GameScreen(state: GameUiState) -> impl IntoView { let status = match state.view_state.stage { SerStage::Ended => "Game over", SerStage::PreGame => "Waiting for players…", SerStage::InGame => match state.view_state.active_mp_player { Some(id) if id == state.player_id => "Your turn", Some(_) => "Opponent's turn", None => "…", }, }; view! {

{status}

// Board and score panel will be added in a subsequent step.

"Board placeholder"

} }