trictrac/client/src/main.rs

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Rust
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use bevy::prelude::*;
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use std::{net::UdpSocket, time::SystemTime};
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use bevy_renet::{
renet::{transport::ClientAuthentication, ConnectionConfig, RenetClient},
transport::NetcodeClientPlugin,
RenetClientPlugin,
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};
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use renet::transport::{NetcodeClientTransport, NetcodeTransportError, NETCODE_USER_DATA_BYTES};
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// This id needs to be the same as the server is using
const PROTOCOL_ID: u64 = 2878;
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fn main() {
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// Get username from stdin args
let args = std::env::args().collect::<Vec<String>>();
let username = &args[1];
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let (client, transport) = new_renet_client(&username).unwrap();
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App::new()
// Lets add a nice dark grey background color
.insert_resource(ClearColor(Color::hex("282828").unwrap()))
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.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
// Adding the username to the window title makes debugging a whole lot easier.
title: format!("TricTrac <{}>", username),
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resolution: (1080.0, 1080.0).into(),
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..default()
}),
..default()
}))
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// Renet setup
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.add_plugins(RenetClientPlugin)
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.add_plugins(NetcodeClientPlugin)
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.insert_resource(client)
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.insert_resource(transport)
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.add_systems(Startup, setup)
.add_systems(Update, update_waiting_text)
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.add_systems(Update, panic_on_error_system)
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.run();
}
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////////// COMPONENTS //////////
#[derive(Component)]
struct UIRoot;
#[derive(Component)]
struct WaitingText;
////////// UPDATE SYSTEMS //////////
fn update_waiting_text(mut text_query: Query<&mut Text, With<WaitingText>>, time: Res<Time>) {
if let Ok(mut text) = text_query.get_single_mut() {
let num_dots = (time.elapsed_seconds() as usize % 3) + 1;
text.sections[0].value = format!(
"Waiting for an opponent{}{}",
".".repeat(num_dots as usize),
// Pad with spaces to avoid text changing width and dancing all around the screen 🕺
" ".repeat(3 - num_dots as usize)
);
}
}
////////// SETUP //////////
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Tric Trac is a 2D game
// To show 2D sprites we need a 2D camera
commands.spawn(Camera2dBundle::default());
// Spawn board background
commands.spawn(SpriteBundle {
transform: Transform::from_xyz(0.0, -30.0, 0.0),
sprite: Sprite {
custom_size: Some(Vec2::new(1025.0, 880.0)),
..default()
},
texture: asset_server.load("board.png").into(),
..default()
});
// Spawn pregame ui
commands
// A container that centers its children on the screen
.spawn(NodeBundle {
style: Style {
position_type: PositionType::Absolute,
left: Val::Px(0.0),
top: Val::Px(0.0),
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
..default()
})
.insert(UIRoot)
.with_children(|parent| {
parent
.spawn(TextBundle::from_section(
"Waiting for an opponent...",
TextStyle {
font: asset_server.load("Inconsolata.ttf"),
font_size: 24.0,
color: Color::hex("ebdbb2").unwrap(),
},
))
.insert(WaitingText);
});
}
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////////// RENET NETWORKING //////////
// Creates a RenetClient thats already connected to a server.
// Returns an Err if connection fails
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fn new_renet_client(username: &String) -> anyhow::Result<(RenetClient, NetcodeClientTransport)> {
let client = RenetClient::new(ConnectionConfig::default());
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let server_addr = "127.0.0.1:5000".parse()?;
let socket = UdpSocket::bind("127.0.0.1:0")?;
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH)?;
let client_id = current_time.as_millis() as u64;
// Place username in user data
let mut user_data = [0u8; NETCODE_USER_DATA_BYTES];
if username.len() > NETCODE_USER_DATA_BYTES - 8 {
panic!("Username is too big");
}
user_data[0..8].copy_from_slice(&(username.len() as u64).to_le_bytes());
user_data[8..username.len() + 8].copy_from_slice(username.as_bytes());
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let authentication = ClientAuthentication::Unsecure {
server_addr,
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client_id,
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user_data: Some(user_data),
protocol_id: PROTOCOL_ID,
};
let transport = NetcodeClientTransport::new(current_time, authentication, socket).unwrap();
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Ok((client, transport))
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}
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// If any error is found we just panic
fn panic_on_error_system(mut renet_error: EventReader<NetcodeTransportError>) {
for e in renet_error.iter() {
panic!("{}", e);
}
}