trictrac/client/src/main.rs

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Rust
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use bevy::prelude::*;
use bevy_renet::RenetClientPlugin;
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use std::{net::UdpSocket, time::SystemTime};
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use renet::{
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transport::{ClientAuthentication, NetcodeClientTransport, NETCODE_USER_DATA_BYTES},
ConnectionConfig, RenetClient,
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};
// This id needs to be the same as the server is using
const PROTOCOL_ID: u64 = 2878;
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fn main() {
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// Get username from stdin args
let args = std::env::args().collect::<Vec<String>>();
let username = &args[1];
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let client = RenetClient::new(ConnectionConfig::default());
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App::new()
// Lets add a nice dark grey background color
.insert_resource(ClearColor(Color::hex("282828").unwrap()))
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.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
// Adding the username to the window title makes debugging a whole lot easier.
title: format!("TricTrac <{}>", username),
resolution: (480.0, 540.0).into(),
..default()
}),
..default()
}))
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// Renet setup
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.add_plugins(RenetClientPlugin)
.insert_resource(client)
.insert_resource(new_renet_transport(&username).unwrap())
// .add_system(handle_renet_error)
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.run();
}
////////// RENET NETWORKING //////////
// Creates a RenetClient thats already connected to a server.
// Returns an Err if connection fails
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fn new_renet_transport(username: &String) -> anyhow::Result<NetcodeClientTransport> {
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let server_addr = "127.0.0.1:5000".parse()?;
let socket = UdpSocket::bind("127.0.0.1:0")?;
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH)?;
let client_id = current_time.as_millis() as u64;
// Place username in user data
let mut user_data = [0u8; NETCODE_USER_DATA_BYTES];
if username.len() > NETCODE_USER_DATA_BYTES - 8 {
panic!("Username is too big");
}
user_data[0..8].copy_from_slice(&(username.len() as u64).to_le_bytes());
user_data[8..username.len() + 8].copy_from_slice(username.as_bytes());
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let authentication = ClientAuthentication::Unsecure {
server_addr,
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client_id,
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user_data: Some(user_data),
protocol_id: PROTOCOL_ID,
};
let transport = NetcodeClientTransport::new(current_time, authentication, socket).unwrap();
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Ok(transport)
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}
// If there's any network error we just panic 🤷‍♂️
// Ie. Client has lost connection to server, if internet is gone or server shut down etc.
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// fn handle_renet_error(mut renet_error: EventReader<RenetError>) {
// for err in renet_error.iter() {
// panic!("{}", err);
// }
// }