trictrac/store/src/game_rules_points.rs

886 lines
32 KiB
Rust

use crate::board::{Board, FieldWithCount, EMPTY_MOVE};
use crate::dice::Dice;
use crate::game_rules_moves::MoveRules;
use crate::player::Color;
use crate::CheckerMove;
use crate::Error;
use log::debug;
use serde::{Deserialize, Serialize};
use std::cmp;
use std::collections::HashMap;
#[allow(clippy::enum_variant_names)]
#[derive(PartialEq, Eq, Hash, Clone, Debug, Serialize, Deserialize)]
pub enum Jan {
FilledQuarter,
TrueHitSmallJan,
TrueHitBigJan,
TrueHitOpponentCorner,
FirstPlayerToExit,
SixTables,
TwoTables,
Mezeas,
FalseHitSmallJan,
FalseHitBigJan,
ContreTwoTables,
ContreMezeas,
HelplessMan,
}
impl Jan {
pub fn get_points(&self, is_double: bool) -> i8 {
match self {
Self::FalseHitSmallJan | Self::ContreTwoTables | Self::ContreMezeas => {
if is_double {
-6
} else {
-4
}
}
Self::FalseHitBigJan | Self::HelplessMan => {
if is_double {
-4
} else {
-2
}
}
Self::TrueHitBigJan => {
if is_double {
4
} else {
2
}
}
_ => {
if is_double {
6
} else {
4
}
}
}
}
}
pub type PossibleJans = HashMap<Jan, Vec<(CheckerMove, CheckerMove)>>;
pub trait PossibleJansMethods {
fn push(&mut self, jan: Jan, cmoves: (CheckerMove, CheckerMove));
fn merge(&mut self, other: Self);
// fn get_points(&self) -> u8;
}
impl PossibleJansMethods for PossibleJans {
fn push(&mut self, jan: Jan, cmoves: (CheckerMove, CheckerMove)) {
if let Some(ways) = self.get_mut(&jan) {
if !ways.contains(&cmoves) {
ways.push(cmoves);
}
} else {
self.insert(jan, [cmoves].into());
}
}
fn merge(&mut self, other: Self) {
for (jan, cmoves_list) in other {
for cmoves in cmoves_list {
// pour un même mouvement, le battage à vrai est prioritaire sur le battage à faux.
match jan {
Jan::FalseHitBigJan => {
let mut has_true_hit = false;
if let Some(true_moves) = self.get(&Jan::TrueHitBigJan) {
has_true_hit = true_moves.contains(&cmoves);
}
if !has_true_hit {
self.push(jan.clone(), cmoves);
}
}
Jan::FalseHitSmallJan => {
let mut has_true_hit = false;
if let Some(true_moves) = self.get(&Jan::TrueHitSmallJan) {
has_true_hit = true_moves.contains(&cmoves);
}
if !has_true_hit {
self.push(jan.clone(), cmoves);
}
}
Jan::TrueHitBigJan => {
if let Some(false_moves) = self.get_mut(&Jan::FalseHitBigJan) {
false_moves.retain(|fmoves| *fmoves != cmoves);
}
self.push(jan.clone(), cmoves);
}
Jan::TrueHitSmallJan => {
if let Some(false_moves) = self.get_mut(&Jan::FalseHitSmallJan) {
false_moves.retain(|fmoves| *fmoves != cmoves);
}
self.push(jan.clone(), cmoves);
}
_ => {
self.push(jan.clone(), cmoves);
}
}
}
}
}
}
/// PointsRules always consider that the current player is White
/// You must use 'mirror' function on board if player is Black
#[derive(Default)]
pub struct PointsRules {
pub board: Board,
pub dice: Dice,
pub move_rules: MoveRules,
}
impl PointsRules {
/// Revert board if color is black
pub fn new(color: &Color, board: &Board, dice: Dice) -> Self {
let board = if *color == Color::Black {
board.mirror()
} else {
board.clone()
};
// the board is already reverted for black, so we pretend color is white
let move_rules = MoveRules::new(&Color::White, &board, dice);
// let move_rules = MoveRules::new(color, &board, dice);
// let move_rules = MoveRules::new(color, &self.board, dice, moves);
Self {
board,
dice,
move_rules,
}
}
pub fn set_dice(&mut self, dice: Dice) {
self.dice = dice;
self.move_rules.dice = dice;
}
pub fn update_positions(&mut self, color: &Color, positions: [i8; 24]) {
self.board.set_positions(color, positions);
self.move_rules.board.set_positions(color, positions);
}
fn get_jans(&self, board_ini: &Board, dice_rolls_count: u8) -> PossibleJans {
let dices = &[self.dice.values.0, self.dice.values.1];
let dices_reversed = &[self.dice.values.1, self.dice.values.0];
let dice1 = self.dice.values.0 as usize;
let dice2 = self.dice.values.1 as usize;
// « JAN DE RÉCOMPENSE »
// Battre à vrai une dame située dans la table des grands jans
// Battre à vrai une dame située dans la table des petits jans
let mut jans = get_jans_by_ordered_dice(board_ini, dices, None, false);
let jans_revert_dices = get_jans_by_ordered_dice(board_ini, dices_reversed, None, false);
jans.merge(jans_revert_dices);
// Battre à vrai le coin de repos de l'adversaire
let corner_field = board_ini.get_color_corner(&Color::White);
let adv_corner_field = board_ini.get_color_corner(&Color::Black);
let (adv_corner_count, _color) = board_ini.get_field_checkers(adv_corner_field).unwrap();
if adv_corner_count == 0 {
let from0 = adv_corner_field - self.dice.values.0 as usize;
let from1 = adv_corner_field - self.dice.values.1 as usize;
let (from0_count, _from0_color) = board_ini.get_field_checkers(from0).unwrap();
let (from1_count, _from1_color) = board_ini.get_field_checkers(from1).unwrap();
let hit_moves = vec![(
CheckerMove::new(from0, adv_corner_field).unwrap(),
CheckerMove::new(from1, adv_corner_field).unwrap(),
)];
if from0 == from1 {
// doublet
if from0_count > if from0 == corner_field { 3 } else { 1 } {
jans.insert(Jan::TrueHitOpponentCorner, hit_moves);
}
} else {
// simple
if from0_count > if from0 == corner_field { 2 } else { 0 }
&& from1_count > if from1 == corner_field { 2 } else { 0 }
{
jans.insert(Jan::TrueHitOpponentCorner, hit_moves);
}
}
}
// « JAN DE REMPLISSAGE »
// Faire un petit jan, un grand jan ou un jan de retour
let filling_moves_sequences = self
.move_rules
.get_scoring_quarter_filling_moves_sequences();
if !filling_moves_sequences.is_empty() {
jans.insert(Jan::FilledQuarter, filling_moves_sequences);
}
// « AUTRE »
// sortir le premier toutes ses dames
let mut checkers = board_ini.get_color_fields(Color::White);
checkers.sort_by(|a, b| b.0.cmp(&a.0));
let checkers_count = checkers.iter().fold(0, |acc, (_f, count)| acc + count);
if checkers_count < 3 {
let mut farthest = 24;
let mut next_farthest = 24;
if let Some((field, count)) = checkers.first() {
farthest = *field;
if *count > 1 {
next_farthest = *field;
} else if let Some((field, _count)) = checkers.get(1) {
next_farthest = *field;
}
}
if farthest + cmp::max(self.dice.values.0, self.dice.values.1) as usize > 23
&& next_farthest + cmp::min(self.dice.values.0, self.dice.values.1) as usize > 23
{
let exit_moves = vec![(
CheckerMove::new(farthest, 0).unwrap(),
if checkers_count > 1 {
CheckerMove::new(next_farthest, 0).unwrap()
} else {
CheckerMove::new(0, 0).unwrap()
},
)];
jans.insert(Jan::FirstPlayerToExit, exit_moves);
}
}
// « JANS RARES »
// Jan de 3 coups ou de 6 tables
if dice_rolls_count == 3 {
// on devrait avoir 4 cases occupées par une dame chacune
let fields_with_single: Vec<&(usize, i8)> =
checkers.iter().filter(|(_, c)| c == &1).collect();
if fields_with_single.len() == 4 {
let checkers_fields: Vec<usize> = checkers.iter().map(|(f, _)| *f).collect();
let mut missing_for_6tables: Vec<usize> = Vec::from([2, 3, 4, 5, 6, 7])
.into_iter()
.filter(|f| !checkers_fields.contains(f))
.collect();
if missing_for_6tables.len() == 2 {
// Les dés doivent permettre le mouvement de deux dames du talon vers les 2 cases
// vides
let mut dice_to: Vec<usize> = vec![
1 + self.dice.values.0 as usize,
1 + self.dice.values.1 as usize,
];
missing_for_6tables.sort();
dice_to.sort();
if dice_to == missing_for_6tables {
let moves = vec![(
CheckerMove::new(1, missing_for_6tables[0]).unwrap(),
CheckerMove::new(1, missing_for_6tables[1]).unwrap(),
)];
jans.insert(Jan::SixTables, moves);
}
}
}
}
// Jans nécessitant que deux dames uniquement soient sorties du talon
let (talon, candidates): (Vec<FieldWithCount>, Vec<FieldWithCount>) =
checkers.iter().partition(|(field, _count)| field == &1);
let candidates_fields = candidates.iter().fold(vec![], |mut acc, (f, c)| {
acc.extend_from_slice(&vec![*f; *c as usize]);
acc
});
if !talon.is_empty() && talon[0].1 == 13 && candidates_fields.len() == 2 {
let field1 = candidates_fields[0];
let field2 = candidates_fields[1];
// Jan de 2 tables et contre jan de 2 tables
let jan = if adv_corner_count == 0 {
Jan::TwoTables
} else {
Jan::ContreTwoTables
};
if (field1 + dice1 == 12 && field2 + dice2 == 13)
|| (field1 + dice2 == 12 && field2 + dice1 == 13)
{
let moves = vec![(
CheckerMove::new(field1, 12).unwrap(),
CheckerMove::new(field2, 13).unwrap(),
)];
jans.insert(jan, moves);
} else if (field1 + dice1 == 13 && field2 + dice2 == 12)
|| (field1 + dice2 == 13 && field2 + dice1 == 12)
{
let moves = vec![(
CheckerMove::new(field1, 13).unwrap(),
CheckerMove::new(field2, 12).unwrap(),
)];
jans.insert(jan, moves);
}
// Jan de Mezeas et contre jan de Mezeas
let jan = if adv_corner_count == 0 {
Jan::Mezeas
} else {
Jan::ContreMezeas
};
if field1 == 12 && field2 == 12 && (dice1 == 1 || dice2 == 1) {
let moves = vec![(
CheckerMove::new(field1, field1 + dice1).unwrap(),
CheckerMove::new(field2, field2 + dice2).unwrap(),
)];
jans.insert(jan, moves);
}
}
// Jan qui ne peut : dés non jouables
let poss = self.move_rules.get_possible_moves_sequences(true, vec![]);
let moves = poss.iter().fold(vec![], |mut acc, (m1, m2)| {
acc.push(*m1);
acc.push(*m2);
acc
});
let moves_dice1: Vec<&CheckerMove> =
moves.iter().filter(|m| m.doable_with_dice(dice1)).collect();
let moves_dice2: Vec<&CheckerMove> =
moves.iter().filter(|m| m.doable_with_dice(dice2)).collect();
if poss.is_empty() {
jans.insert(
Jan::HelplessMan,
vec![(CheckerMove::default(), CheckerMove::default())],
);
} else if moves_dice1.is_empty() || moves_dice2.is_empty() {
jans.insert(Jan::HelplessMan, vec![poss[0]]);
}
jans
}
pub fn get_jans_points(&self, jans: HashMap<Jan, Vec<(CheckerMove, CheckerMove)>>) -> (u8, u8) {
let (points, adv_points) = jans
.into_iter()
.fold((0, 0), |acc: (i8, i8), (jan, moves)| {
// println!("get_points : {:?}", jan);
let is_double = if jan == Jan::HelplessMan {
moves[0] == (CheckerMove::default(), CheckerMove::default())
} else {
self.dice.is_double()
};
let points = jan.get_points(is_double) * (moves.len() as i8);
if points < 0 {
(acc.0, acc.1 - points)
} else {
(acc.0 + points, acc.1)
}
});
(points as u8, adv_points as u8)
}
pub fn get_points(&self, dice_rolls_count: u8) -> (u8, u8) {
let jans = self.get_jans(&self.board, dice_rolls_count);
self.get_jans_points(jans)
}
pub fn get_result_jans(&self, dice_rolls_count: u8) -> (PossibleJans, (u8, u8)) {
let jans = self.get_jans(&self.board, dice_rolls_count);
debug!("jans : {jans:?}");
let points_jans = jans.clone();
(jans, self.get_jans_points(points_jans))
}
}
fn get_jans_by_ordered_dice(
board_ini: &Board,
// dices: &Vec<u8>,
dices: &[u8],
only_from: Option<usize>,
only_false_hit: bool,
) -> PossibleJans {
let mut jans = PossibleJans::default();
let mut dices: Vec<u8> = dices.to_vec();
if let Some(dice) = dices.pop() {
let color = Color::White;
let mut board = board_ini.clone();
let corner_field = board.get_color_corner(&color);
let adv_corner_field = board.get_color_corner(&Color::Black);
let froms = if let Some(from) = only_from {
vec![from]
} else {
board
.get_color_fields(color)
.iter()
.map(|cf| cf.0)
.collect()
};
for from in froms {
// for (from, _) in board.get_color_fields(color) {
let to = if from + dice as usize > 24 {
0
} else {
from + dice as usize
};
if let Ok(cmove) = CheckerMove::new(from, to) {
// print!(
// " <dice_move dice='{:?}' moves='{:?} -> {:?}'> ",
// dice, from, to
// );
// On vérifie que le mouvement n'est pas interdit par les règles des coins de
// repos :
// - on ne va pas sur le coin de l'adversaire
// - ni sur son propre coin de repos avec une seule dame
// - règle non prise en compte pour le battage des dames : on ne sort pas de son coin de repos s'il n'y reste que deux dames
let (corner_count, _color) = board.get_field_checkers(corner_field).unwrap();
if to != adv_corner_field && (to != corner_field || corner_count > 1) {
// si only_false_hit est vrai, on est déja dans une tentative tout d'une
let mut can_try_toutdune = !only_false_hit;
let mut only_falsehit = false;
match board.move_checker(&color, cmove) {
Err(Error::FieldBlockedByOne) => {
let jan = match (Board::is_field_in_small_jan(to), only_false_hit) {
(true, false) => Jan::TrueHitSmallJan,
(true, true) => Jan::FalseHitSmallJan,
(false, false) => Jan::TrueHitBigJan,
(false, true) => Jan::FalseHitBigJan,
};
jans.push(jan, (cmove, EMPTY_MOVE));
}
Err(Error::FieldBlocked) => {
only_falsehit = true;
}
Err(_) => {
can_try_toutdune = false;
// let next_dice_jan = self.get_jans(&board, &dices);
// jans possibles en tout d'une après un battage à vrai :
// truehit
}
Ok(()) => {}
}
if can_try_toutdune {
// Try tout d'une :
// - use original board before first die move
// - use a virtual dice by adding current dice to remaining dice
// - limit the checker to the current one
let next_dice_jan = get_jans_by_ordered_dice(
board_ini,
&dices.iter().map(|d| d + dice).collect::<Vec<u8>>(),
Some(from),
only_falsehit,
);
jans.merge(next_dice_jan);
}
}
// Second die
let next_dice_jan = get_jans_by_ordered_dice(board_ini, &dices, None, false);
jans.merge(next_dice_jan);
}
}
}
jans
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn get_jans_by_dice_order() {
let mut rules = PointsRules::default();
rules.board.set_positions(
&Color::White,
[
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(3, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 2], None, false);
assert_eq!(1, jans.len());
assert_eq!(1, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
// On peut passer par une dame battue pour battre une autre dame
// mais pas par une case remplie par l'adversaire
rules.board.set_positions(
&Color::White,
[
2, 0, -1, -2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let mut jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[3, 2], None, false);
assert_eq!(2, jans.len());
assert_eq!(1, jans_revert_dices.len());
jans.merge(jans_revert_dices);
assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions(
&Color::White,
[
2, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions(
&Color::White,
[
2, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(1, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions(
&Color::White,
[
2, 0, 1, 1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(3, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
// corners handling
// deux dés bloqués (coin de repos et coin de l'adversaire)
rules.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
// le premier dé traité est le dernier du vecteur : 1
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 1], None, false);
// println!("jans (dés bloqués) : {:?}", jans.get(&Jan::TrueHit));
assert_eq!(0, jans.len());
// dé dans son coin de repos : peut tout de même battre à vrai
rules.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[3, 3], None, false);
assert_eq!(1, jans.len());
// premier dé bloqué, mais tout d'une possible en commençant par le second
rules.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let mut jans = get_jans_by_ordered_dice(&rules.board, &[3, 1], None, false);
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[1, 3], None, false);
assert_eq!(1, jans_revert_dices.len());
jans.merge(jans_revert_dices);
assert_eq!(1, jans.len());
// print!("jans (2) : {:?}", jans.get(&Jan::TrueHit));
// battage à faux : ne pas prendre en compte si en inversant l'ordre des dés il y a battage
// à vrai
}
#[test]
fn get_result_jans() {
let mut board = Board::new();
board.set_positions(
&Color::White,
[
0, 0, 5, 2, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -2, -2, -2, -2, -2, -2,
],
);
let points_rules = PointsRules::new(&Color::Black, &board, Dice { values: (2, 4) });
let jans = points_rules.get_result_jans(8);
assert!(jans.0.len() > 0);
}
#[test]
fn get_points() {
// ----- Jan de récompense
// Battre à vrai une dame située dans la table des petits jans : 4 + 4 + 4 = 12
let mut rules = PointsRules::default();
rules.update_positions(
&Color::White,
[
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(12, rules.get_points(5).0);
// Calcul des points pour noir
let mut board = Board::new();
board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, -2,
],
);
let mut rules = PointsRules::new(&Color::Black, &board, Dice { values: (2, 3) });
assert_eq!(12, rules.get_points(5).0);
// Battre à vrai une dame située dans la table des grands jans : 2 + 2 = 4
let mut rules = PointsRules::default();
rules.update_positions(
&Color::White,
[
2, 0, 0, -1, 2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!(4, rules.get_points(5).0);
// Battre à vrai une dame située dans la table des grands jans : 2
let mut rules = PointsRules::default();
rules.update_positions(
&Color::White,
[
2, 0, -2, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!((2, 2), rules.get_points(5));
// Battre à vrai le coin adverse par doublet : 6
rules.update_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0);
// Cas de battage du coin de repos adverse impossible
rules.update_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(0, rules.get_points(5).0);
// ---- Jan de remplissage
// Faire un petit jan : 4
rules.update_positions(
&Color::White,
[
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 1) });
assert_eq!(1, rules.get_jans(&rules.board, 5).len());
assert_eq!(4, rules.get_points(5).0);
// Faire un petit jan avec un doublet : 6
rules.update_positions(
&Color::White,
[
2, 3, 1, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0);
// Faire un petit jan avec 2 moyens : 6 + 6 = 12
rules.update_positions(
&Color::White,
[
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(12, rules.get_points(5).0);
// Conserver un jan avec un doublet : 6
rules.update_positions(
&Color::White,
[
3, 3, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0);
// Conserver un jan
rules.update_positions(
&Color::White,
[
2, 2, 2, 2, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, -2, -3, -5, 0, -1,
],
);
rules.set_dice(Dice { values: (3, 1) });
assert_eq!((4, 0), rules.get_points(8));
// Conserver un jan (black)
let mut board = Board::new();
board.set_positions(
&Color::White,
[
1, 0, 5, 3, 2, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -4, -2, -2, -2, -2, -2,
],
);
let rules = PointsRules::new(&Color::Black, &board, Dice { values: (3, 1) });
assert_eq!((4, 0), rules.get_points(8));
// ---- Sorties
// Sortir toutes ses dames avant l'adversaire (simple)
let mut rules = PointsRules::default();
rules.update_positions(
&Color::White,
[
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
],
);
rules.set_dice(Dice { values: (3, 1) });
assert_eq!(4, rules.get_points(5).0);
// Sortir toutes ses dames avant l'adversaire (doublet)
rules.update_positions(
&Color::White,
[
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0);
// ---- JANS RARES
// Jan de six tables
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(5).0);
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(4, rules.get_points(3).0);
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(3).0);
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(3).0);
// Jan de deux tables
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0);
rules.update_positions(
&Color::White,
[
12, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(0, rules.get_points(5).0);
// Contre jan de deux tables
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!((0, 6), rules.get_points(5));
// Jan de mézéas
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0);
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (1, 2) });
assert_eq!(4, rules.get_points(5).0);
// Contre jan de mézéas
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!((0, 6), rules.get_points(5));
// ---- JANS QUI NE PEUT
// Battre à faux une dame située dans la table des petits jans
let mut rules = PointsRules::default();
rules.update_positions(
&Color::White,
[
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!((0, 4), rules.get_points(5));
// Battre à faux une dame située dans la table des grands jans
let mut rules = PointsRules::default();
rules.update_positions(
&Color::White,
[
2, 0, -2, -1, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!((0, 2), rules.get_points(5));
// Pour chaque dé non jouable (dame impuissante)
let mut rules = PointsRules::default();
rules.update_positions(
&Color::White,
[
2, 0, -2, -2, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!((0, 4), rules.get_points(5));
}
}