trictrac/server/relay-server/src/db.rs

214 lines
6.2 KiB
Rust

//! Database access layer.
//!
//! All SQLite interaction is funnelled through this module. Functions return
//! `sqlx::Result` so callers can handle errors uniformly.
use sqlx::sqlite::SqliteConnectOptions;
use sqlx::{SqlitePool, pool::PoolOptions};
use std::time::{SystemTime, UNIX_EPOCH};
/// A registered user as stored in the database.
#[derive(Clone, Debug, sqlx::FromRow)]
pub struct User {
pub id: i64,
pub username: String,
pub email: String,
pub password_hash: String,
pub created_at: i64,
}
/// Aggregated game statistics for a user's public profile.
#[derive(sqlx::FromRow)]
pub struct UserStats {
pub total: i64,
pub wins: i64,
pub losses: i64,
pub draws: i64,
}
/// A condensed game entry returned by [`get_user_games`].
#[derive(sqlx::FromRow)]
pub struct GameSummary {
pub id: i64,
pub game_id: String,
pub room_code: String,
pub started_at: i64,
pub ended_at: Option<i64>,
pub result: Option<String>,
pub outcome: Option<String>,
}
fn now_unix() -> i64 {
SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_secs() as i64
}
/// Opens (or creates) the SQLite database at `path` and runs all pending migrations.
pub async fn init_db(path: &str) -> SqlitePool {
if let Some(parent) = std::path::Path::new(path).parent() {
if !parent.as_os_str().is_empty() {
tokio::fs::create_dir_all(parent)
.await
.expect("Failed to create database directory");
}
}
let pool = PoolOptions::<sqlx::Sqlite>::new()
.max_connections(5)
.connect_with(
SqliteConnectOptions::new()
.filename(path)
.create_if_missing(true),
)
.await
.expect("Failed to open SQLite database");
sqlx::migrate::Migrator::new(
std::path::Path::new(concat!(env!("CARGO_MANIFEST_DIR"), "/migrations")),
)
.await
.expect("Failed to locate migrations directory")
.run(&pool)
.await
.expect("Failed to run database migrations");
pool
}
// ── Users ────────────────────────────────────────────────────────────────────
pub async fn create_user(
pool: &SqlitePool,
username: &str,
email: &str,
password_hash: &str,
) -> sqlx::Result<i64> {
let id = sqlx::query(
"INSERT INTO users (username, email, password_hash, created_at) VALUES (?, ?, ?, ?)",
)
.bind(username)
.bind(email)
.bind(password_hash)
.bind(now_unix())
.execute(pool)
.await?
.last_insert_rowid();
Ok(id)
}
pub async fn get_user_by_id(pool: &SqlitePool, id: i64) -> sqlx::Result<Option<User>> {
sqlx::query_as::<_, User>(
"SELECT id, username, email, password_hash, created_at FROM users WHERE id = ?",
)
.bind(id)
.fetch_optional(pool)
.await
}
pub async fn get_user_by_username(pool: &SqlitePool, username: &str) -> sqlx::Result<Option<User>> {
sqlx::query_as::<_, User>(
"SELECT id, username, email, password_hash, created_at FROM users WHERE username = ?",
)
.bind(username)
.fetch_optional(pool)
.await
}
// ── Game records ─────────────────────────────────────────────────────────────
/// Creates a new game record when a room opens. Returns the record id.
pub async fn insert_game_record(
pool: &SqlitePool,
game_id: &str,
room_code: &str,
) -> sqlx::Result<i64> {
let id = sqlx::query(
"INSERT INTO game_records (game_id, room_code, started_at) VALUES (?, ?, ?)",
)
.bind(game_id)
.bind(room_code)
.bind(now_unix())
.execute(pool)
.await?
.last_insert_rowid();
Ok(id)
}
/// Stamps `ended_at` and stores the opaque result JSON supplied by the game.
pub async fn close_game_record(
pool: &SqlitePool,
record_id: i64,
result_json: Option<&str>,
) -> sqlx::Result<()> {
// AND ended_at IS NULL prevents overwriting a result already set by POST /games/result
sqlx::query(
"UPDATE game_records SET ended_at = ?, result = ? WHERE id = ? AND ended_at IS NULL",
)
.bind(now_unix())
.bind(result_json)
.bind(record_id)
.execute(pool)
.await?;
Ok(())
}
/// Records a player's participation in a game. `user_id` is `None` for anonymous players.
pub async fn insert_participant(
pool: &SqlitePool,
record_id: i64,
user_id: Option<i64>,
player_id: u16,
outcome: Option<&str>,
) -> sqlx::Result<()> {
sqlx::query(
"INSERT OR IGNORE INTO game_participants (game_record_id, user_id, player_id, outcome)
VALUES (?, ?, ?, ?)",
)
.bind(record_id)
.bind(user_id)
.bind(player_id as i64)
.bind(outcome)
.execute(pool)
.await?;
Ok(())
}
/// Returns win/loss/draw counts for a user. All values are 0 when the user has no games.
pub async fn get_user_stats(pool: &SqlitePool, user_id: i64) -> sqlx::Result<UserStats> {
sqlx::query_as::<_, UserStats>(
"SELECT
COUNT(*) as total,
COALESCE(SUM(CASE WHEN outcome = 'win' THEN 1 ELSE 0 END), 0) as wins,
COALESCE(SUM(CASE WHEN outcome = 'loss' THEN 1 ELSE 0 END), 0) as losses,
COALESCE(SUM(CASE WHEN outcome = 'draw' THEN 1 ELSE 0 END), 0) as draws
FROM game_participants
WHERE user_id = ?",
)
.bind(user_id)
.fetch_one(pool)
.await
}
/// Returns a paginated list of games a user participated in, newest first.
pub async fn get_user_games(
pool: &SqlitePool,
user_id: i64,
page: i64,
per_page: i64,
) -> sqlx::Result<Vec<GameSummary>> {
sqlx::query_as::<_, GameSummary>(
"SELECT gr.id, gr.game_id, gr.room_code, gr.started_at, gr.ended_at, gr.result, gp.outcome
FROM game_records gr
JOIN game_participants gp ON gp.game_record_id = gr.id
WHERE gp.user_id = ?
ORDER BY gr.started_at DESC
LIMIT ? OFFSET ?",
)
.bind(user_id)
.bind(per_page)
.bind(page * per_page)
.fetch_all(pool)
.await
}