trictrac/store/src/bin/random_game.rs

262 lines
9 KiB
Rust

//! Run one or many games of trictrac between two random players.
//! In single-game mode, prints play-by-play like OpenSpiel's `example.cc`.
//! In multi-game mode, runs silently and reports throughput at the end.
//!
//! Usage:
//! cargo run --bin random_game -- [--seed <u64>] [--games <usize>] [--max-steps <usize>] [--verbose]
use std::borrow::Cow;
use std::env;
use std::time::Instant;
use trictrac_store::{
training_common::sample_valid_action,
Dice, DiceRoller, GameEvent, GameState, Stage, TurnStage,
};
// ── CLI args ──────────────────────────────────────────────────────────────────
struct Args {
seed: Option<u64>,
games: usize,
max_steps: usize,
verbose: bool,
}
fn parse_args() -> Args {
let args: Vec<String> = env::args().collect();
let mut seed = None;
let mut games = 1;
let mut max_steps = 10_000;
let mut verbose = false;
let mut i = 1;
while i < args.len() {
match args[i].as_str() {
"--seed" => {
i += 1;
seed = args.get(i).and_then(|s| s.parse().ok());
}
"--games" => {
i += 1;
if let Some(v) = args.get(i).and_then(|s| s.parse().ok()) {
games = v;
}
}
"--max-steps" => {
i += 1;
if let Some(v) = args.get(i).and_then(|s| s.parse().ok()) {
max_steps = v;
}
}
"--verbose" => verbose = true,
_ => {}
}
i += 1;
}
Args {
seed,
games,
max_steps,
verbose,
}
}
// ── Helpers ───────────────────────────────────────────────────────────────────
fn player_label(id: u64) -> &'static str {
if id == 1 { "White" } else { "Black" }
}
/// Apply a `Roll` + `RollResult` in one logical step, returning the dice.
/// This collapses the two-step dice phase into a single "chance node" action,
/// matching how the OpenSpiel layer exposes it.
fn apply_dice_roll(state: &mut GameState, roller: &mut DiceRoller) -> Result<Dice, String> {
// RollDice → RollWaiting
state
.consume(&GameEvent::Roll { player_id: state.active_player_id })
.map_err(|e| format!("Roll event failed: {e}"))?;
// RollWaiting → Move / HoldOrGoChoice (or Stage::Ended if 13th hole)
let dice = roller.roll();
state
.consume(&GameEvent::RollResult { player_id: state.active_player_id, dice })
.map_err(|e| format!("RollResult event failed: {e}"))?;
Ok(dice)
}
/// Sample a random action and apply it to `state`, handling the Black-mirror
/// transform exactly as `cxxengine.rs::apply_action` does:
///
/// 1. For Black, build a mirrored view of the state so that `sample_valid_action`
/// and `to_event` always reason from White's perspective.
/// 2. Mirror the resulting event back to the original coordinate frame before
/// calling `state.consume`.
///
/// Returns the chosen action (in the view's coordinate frame) for display.
fn apply_player_action(state: &mut GameState) -> Result<(), String> {
let needs_mirror = state.active_player_id == 2;
// Build a White-perspective view: borrowed for White, owned mirror for Black.
let view: Cow<GameState> = if needs_mirror {
Cow::Owned(state.mirror())
} else {
Cow::Borrowed(state)
};
let action = sample_valid_action(&view)
.ok_or_else(|| format!("no valid action in stage {:?}", state.turn_stage))?;
let event = action
.to_event(&view)
.ok_or_else(|| format!("could not convert {action:?} to event"))?;
// Translate the event from the view's frame back to the game's frame.
let event = if needs_mirror { event.get_mirror(false) } else { event };
state
.consume(&event)
.map_err(|e| format!("consume({action:?}): {e}"))?;
Ok(())
}
// ── Single game ────────────────────────────────────────────────────────────────
/// Run one full game, optionally printing play-by-play.
/// Returns `(steps, truncated)`.
fn run_game(roller: &mut DiceRoller, max_steps: usize, quiet: bool, verbose: bool) -> (usize, bool) {
let mut state = GameState::new_with_players("White", "Black");
let mut step = 0usize;
if !quiet {
println!("{state}");
}
while state.stage != Stage::Ended {
step += 1;
if step > max_steps {
return (step - 1, true);
}
match state.turn_stage {
TurnStage::RollDice => {
let player = state.active_player_id;
match apply_dice_roll(&mut state, roller) {
Ok(dice) => {
if !quiet {
println!(
"[step {step:4}] {} rolls: {} & {}",
player_label(player),
dice.values.0,
dice.values.1
);
}
}
Err(e) => {
eprintln!("Error during dice roll: {e}");
eprintln!("State:\n{state}");
return (step, true);
}
}
}
stage => {
let player = state.active_player_id;
match apply_player_action(&mut state) {
Ok(()) => {
if !quiet {
println!(
"[step {step:4}] {} ({stage:?})",
player_label(player)
);
if verbose {
println!("{state}");
}
}
}
Err(e) => {
eprintln!("Error: {e}");
eprintln!("State:\n{state}");
return (step, true);
}
}
}
}
}
if !quiet {
println!("\n=== Game over after {step} steps ===\n");
println!("{state}");
let white = state.players.get(&1);
let black = state.players.get(&2);
match (white, black) {
(Some(w), Some(b)) => {
println!("White — holes: {:2}, points: {:2}", w.holes, w.points);
println!("Black — holes: {:2}, points: {:2}", b.holes, b.points);
println!();
let white_score = w.holes as i32 * 12 + w.points as i32;
let black_score = b.holes as i32 * 12 + b.points as i32;
if white_score > black_score {
println!("Winner: White (+{})", white_score - black_score);
} else if black_score > white_score {
println!("Winner: Black (+{})", black_score - white_score);
} else {
println!("Draw");
}
}
_ => eprintln!("Could not read final player scores."),
}
}
(step, false)
}
// ── Main ──────────────────────────────────────────────────────────────────────
fn main() {
let args = parse_args();
let mut roller = DiceRoller::new(args.seed);
if args.games == 1 {
println!("=== Trictrac — random game ===");
if let Some(s) = args.seed {
println!("seed: {s}");
}
println!();
run_game(&mut roller, args.max_steps, false, args.verbose);
} else {
println!("=== Trictrac — {} games ===", args.games);
if let Some(s) = args.seed {
println!("seed: {s}");
}
println!();
let mut total_steps = 0u64;
let mut truncated = 0usize;
let t0 = Instant::now();
for _ in 0..args.games {
let (steps, trunc) = run_game(&mut roller, args.max_steps, !args.verbose, args.verbose);
total_steps += steps as u64;
if trunc {
truncated += 1;
}
}
let elapsed = t0.elapsed();
let secs = elapsed.as_secs_f64();
println!("Games : {}", args.games);
println!("Truncated : {truncated}");
println!("Total steps: {total_steps}");
println!("Avg steps : {:.1}", total_steps as f64 / args.games as f64);
println!("Elapsed : {:.3} s", secs);
println!("Throughput : {:.1} games/s", args.games as f64 / secs);
println!(" {:.0} steps/s", total_steps as f64 / secs);
}
}