trictrac/server/relay-server/src/db.rs

253 lines
7.8 KiB
Rust

//! Database access layer.
//!
//! All PostgreSQL interaction is funnelled through this module. Functions return
//! `Result<_, DbError>` so callers can handle errors uniformly.
use deadpool_postgres::{Manager, ManagerConfig, Pool, RecyclingMethod};
use tokio_postgres::{NoTls, error::SqlState};
use std::time::{SystemTime, UNIX_EPOCH};
/// A registered user as stored in the database.
#[derive(Clone, Debug)]
pub struct User {
pub id: i64,
pub username: String,
pub email: String,
pub password_hash: String,
pub created_at: i64,
}
/// Aggregated game statistics for a user's public profile.
pub struct UserStats {
pub total: i64,
pub wins: i64,
pub losses: i64,
pub draws: i64,
}
/// A condensed game entry returned by [`get_user_games`].
pub struct GameSummary {
pub id: i64,
pub game_id: String,
pub room_code: String,
pub started_at: i64,
pub ended_at: Option<i64>,
pub result: Option<String>,
pub outcome: Option<String>,
}
#[derive(Debug, thiserror::Error)]
pub enum DbError {
#[error("connection pool error: {0}")]
Pool(#[from] deadpool_postgres::PoolError),
#[error("database error: {0}")]
Db(#[from] tokio_postgres::Error),
}
impl DbError {
pub fn is_unique_violation(&self) -> bool {
if let DbError::Db(e) = self {
e.code() == Some(&SqlState::UNIQUE_VIOLATION)
} else {
false
}
}
}
fn now_unix() -> i64 {
SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_secs() as i64
}
/// Connects to the PostgreSQL database at `url` and runs all pending migrations.
pub async fn init_db(url: &str) -> Pool {
let pg_config: tokio_postgres::Config = url.parse().expect("Invalid DATABASE_URL");
let manager = Manager::from_config(
pg_config,
NoTls,
ManagerConfig { recycling_method: RecyclingMethod::Fast },
);
let pool = Pool::builder(manager)
.max_size(5)
.build()
.expect("Failed to build connection pool");
let client = pool.get().await.expect("Failed to get connection for migrations");
client
.batch_execute(include_str!("../migrations/001_init.sql"))
.await
.expect("Migration 001 failed");
client
.batch_execute(include_str!("../migrations/002_participants_unique.sql"))
.await
.expect("Migration 002 failed");
pool
}
// ── Users ────────────────────────────────────────────────────────────────────
pub async fn create_user(
pool: &Pool,
username: &str,
email: &str,
password_hash: &str,
) -> Result<i64, DbError> {
let client = pool.get().await?;
let row = client
.query_one(
"INSERT INTO users (username, email, password_hash, created_at) \
VALUES ($1, $2, $3, $4) RETURNING id",
&[&username, &email, &password_hash, &now_unix()],
)
.await?;
Ok(row.get(0))
}
pub async fn get_user_by_id(pool: &Pool, id: i64) -> Result<Option<User>, DbError> {
let client = pool.get().await?;
let row = client
.query_opt(
"SELECT id, username, email, password_hash, created_at FROM users WHERE id = $1",
&[&id],
)
.await?;
Ok(row.map(|r| User {
id: r.get("id"),
username: r.get("username"),
email: r.get("email"),
password_hash: r.get("password_hash"),
created_at: r.get("created_at"),
}))
}
pub async fn get_user_by_username(pool: &Pool, username: &str) -> Result<Option<User>, DbError> {
let client = pool.get().await?;
let row = client
.query_opt(
"SELECT id, username, email, password_hash, created_at FROM users WHERE username = $1",
&[&username],
)
.await?;
Ok(row.map(|r| User {
id: r.get("id"),
username: r.get("username"),
email: r.get("email"),
password_hash: r.get("password_hash"),
created_at: r.get("created_at"),
}))
}
// ── Game records ─────────────────────────────────────────────────────────────
/// Creates a new game record when a room opens. Returns the record id.
pub async fn insert_game_record(
pool: &Pool,
game_id: &str,
room_code: &str,
) -> Result<i64, DbError> {
let client = pool.get().await?;
let row = client
.query_one(
"INSERT INTO game_records (game_id, room_code, started_at) \
VALUES ($1, $2, $3) RETURNING id",
&[&game_id, &room_code, &now_unix()],
)
.await?;
Ok(row.get(0))
}
/// Stamps `ended_at` and stores the opaque result JSON supplied by the game.
pub async fn close_game_record(
pool: &Pool,
record_id: i64,
result_json: Option<&str>,
) -> Result<(), DbError> {
// AND ended_at IS NULL prevents overwriting a result already set by POST /games/result
let client = pool.get().await?;
client
.execute(
"UPDATE game_records SET ended_at = $1, result = $2 \
WHERE id = $3 AND ended_at IS NULL",
&[&now_unix(), &result_json, &record_id],
)
.await?;
Ok(())
}
/// Records a player's participation in a game. `user_id` is `None` for anonymous players.
pub async fn insert_participant(
pool: &Pool,
record_id: i64,
user_id: Option<i64>,
player_id: u16,
outcome: Option<&str>,
) -> Result<(), DbError> {
let client = pool.get().await?;
client
.execute(
"INSERT INTO game_participants (game_record_id, user_id, player_id, outcome) \
VALUES ($1, $2, $3, $4) ON CONFLICT DO NOTHING",
&[&record_id, &user_id, &(player_id as i64), &outcome],
)
.await?;
Ok(())
}
/// Returns win/loss/draw counts for a user. All values are 0 when the user has no games.
pub async fn get_user_stats(pool: &Pool, user_id: i64) -> Result<UserStats, DbError> {
let client = pool.get().await?;
let row = client
.query_one(
"SELECT
COUNT(*) as total,
COALESCE(SUM(CASE WHEN outcome = 'win' THEN 1 ELSE 0 END), 0::BIGINT) as wins,
COALESCE(SUM(CASE WHEN outcome = 'loss' THEN 1 ELSE 0 END), 0::BIGINT) as losses,
COALESCE(SUM(CASE WHEN outcome = 'draw' THEN 1 ELSE 0 END), 0::BIGINT) as draws
FROM game_participants
WHERE user_id = $1",
&[&user_id],
)
.await?;
Ok(UserStats {
total: row.get("total"),
wins: row.get("wins"),
losses: row.get("losses"),
draws: row.get("draws"),
})
}
/// Returns a paginated list of games a user participated in, newest first.
pub async fn get_user_games(
pool: &Pool,
user_id: i64,
page: i64,
per_page: i64,
) -> Result<Vec<GameSummary>, DbError> {
let client = pool.get().await?;
let rows = client
.query(
"SELECT gr.id, gr.game_id, gr.room_code, gr.started_at, gr.ended_at, gr.result, gp.outcome
FROM game_records gr
JOIN game_participants gp ON gp.game_record_id = gr.id
WHERE gp.user_id = $1
ORDER BY gr.started_at DESC
LIMIT $2 OFFSET $3",
&[&user_id, &per_page, &(page * per_page)],
)
.await?;
Ok(rows
.into_iter()
.map(|r| GameSummary {
id: r.get("id"),
game_id: r.get("game_id"),
room_code: r.get("room_code"),
started_at: r.get("started_at"),
ended_at: r.get("ended_at"),
result: r.get("result"),
outcome: r.get("outcome"),
})
.collect())
}