mod strategy; use store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, TurnStage}; pub use strategy::default::DefaultStrategy; pub trait BotStrategy: std::fmt::Debug { fn get_game(&self) -> &GameState; fn get_mut_game(&mut self) -> &mut GameState; fn calculate_points(&self) -> u8; fn calculate_adv_points(&self) -> u8; fn choose_move(&self) -> (CheckerMove, CheckerMove); fn set_player_id(&mut self, player_id: PlayerId); fn set_color(&mut self, color: Color); fn init_players(&mut self) { self.get_mut_game().init_player("p1"); self.get_mut_game().init_player("p2"); } } #[derive(Debug)] pub struct Bot { pub player_id: PlayerId, strategy: Box, // color: Color, // schools_enabled: bool, } impl Default for Bot { fn default() -> Self { let strategy = DefaultStrategy::default(); Self { player_id: 2, strategy: Box::new(strategy), // color: Color::Black, // schools_enabled: false, } } } impl Bot { /// new initialize a bot // pub fn new(mut strategy: Box, color: Color, schools_enabled: bool) -> Self { pub fn new(mut strategy: Box, color: Color) -> Self { // let game = strategy.get_mut_game(); strategy.init_players(); let player_id = match color { Color::White => 1, Color::Black => 2, }; strategy.set_player_id(player_id); strategy.set_color(color); Self { player_id, strategy, // color, // schools_enabled: false, } } pub fn handle_event(&mut self, event: &GameEvent) -> Option { let game = self.strategy.get_mut_game(); game.consume(event); if game.active_player_id == self.player_id { return match game.turn_stage { TurnStage::MarkAdvPoints => Some(GameEvent::Mark { player_id: self.player_id, points: self.strategy.calculate_adv_points(), }), TurnStage::RollDice => Some(GameEvent::Roll { player_id: self.player_id, }), TurnStage::MarkPoints => Some(GameEvent::Mark { player_id: self.player_id, points: self.strategy.calculate_points(), }), TurnStage::Move => Some(GameEvent::Move { player_id: self.player_id, moves: self.strategy.choose_move(), }), _ => None, }; } None } pub fn get_state(&self) -> &GameState { self.strategy.get_game() } } #[cfg(test)] mod tests { use super::*; use store::{Dice, Stage}; #[test] fn test_new() { let bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black); // let bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black, false); assert_eq!(bot.get_state().stage, Stage::PreGame); } #[test] fn test_consume() { let mut bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black); // let mut bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black, false); let mut event = bot.handle_event(&GameEvent::BeginGame { goes_first: 2 }); assert_eq!(event, Some(GameEvent::Roll { player_id: 2 })); assert_eq!(bot.get_state().active_player_id, 2); event = bot.handle_event(&GameEvent::BeginGame { goes_first: 1 }); assert_eq!(event, None); assert_eq!(bot.get_state().active_player_id, 1); bot.handle_event(&GameEvent::RollResult { player_id: 1, dice: Dice { values: (2, 3) }, }); assert_eq!(bot.get_state().turn_stage, TurnStage::Move); } }