use crate::player::{Color, Player}; use crate::Error; use serde::{Deserialize, Serialize}; use std::fmt; /// Represents the Tric Trac board #[derive(Debug, Clone, PartialEq, Serialize, Deserialize)] pub struct Board { board: [i8; 24], } impl Default for Board { fn default() -> Self { Board { board: [ 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, ], } } } // implement Display trait impl fmt::Display for Board { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { let mut s = String::new(); s.push_str(&format!("{:?}", self.board)); write!(f, "{}", s) } } impl Board { /// Create a new board pub fn new() -> Self { Board::default() } // maybe todo : operate on bits (cf. https://github.com/bungogood/bkgm/blob/a2fb3f395243bcb0bc9f146df73413f73f5ea1e0/src/position.rs#L217) pub fn to_gnupg_pos_id(&self) -> String { // Pieces placement -> 77bits (24 + 23 + 30 max) // inspired by https://www.gnu.org/software/gnubg/manual/html_node/A-technical-description-of-the-Position-ID.html // - white positions let white_board = self.board.clone(); let mut pos_bits = white_board.iter().fold(vec![], |acc, nb| { let mut new_acc = acc.clone(); if *nb > 0 { // add as many `true` as there are pieces on the arrow new_acc.append(&mut vec!['1'; *nb as usize]); } new_acc.push('0'); // arrow separator new_acc }); // - black positions let mut black_board = self.board.clone(); black_board.reverse(); let mut pos_black_bits = black_board.iter().fold(vec![], |acc, nb| { let mut new_acc = acc.clone(); if *nb < 0 { // add as many `true` as there are pieces on the arrow new_acc.append(&mut vec!['1'; (0 - *nb) as usize]); } new_acc.push('0'); // arrow separator new_acc }); pos_bits.append(&mut pos_black_bits); // fill with 0 bits until 77 pos_bits.resize(77, '0'); pos_bits.iter().collect::() } /// Set checkers for a player on a field /// /// This method adds the amount of checkers for a player on a field. The field is numbered from /// 1 to 24, starting from the first field of each player in the home board, the most far away /// field for each player is number 24. /// /// If the field is blocked for the player, an error is returned. If the field is not blocked, /// but there is already one checker from the other player on the field, that checker is hit and /// moved to the bar. pub fn set(&mut self, player: &Player, field: usize, amount: i8) -> Result<(), Error> { if field > 24 { return Err(Error::FieldInvalid); } if self.blocked(player, field)? { return Err(Error::FieldBlocked); } match player.color { Color::White => { let new = self.board[field - 1] + amount; if new < 0 { return Err(Error::MoveInvalid); } self.board[field - 1] = new; Ok(()) } Color::Black => { let new = self.board[24 - field] - amount; if new > 0 { return Err(Error::MoveInvalid); } self.board[24 - field] = new; Ok(()) } } } /// Check if a field is blocked for a player pub fn blocked(&self, player: &Player, field: usize) -> Result { if field < 1 || 24 < field { return Err(Error::FieldInvalid); } match player.color { Color::White => { if self.board[field - 1] < 0 { Ok(true) } else { Ok(false) } } Color::Black => { if self.board[23 - field] > 1 { Ok(true) } else { Ok(false) } } } } } /// Trait to move checkers pub trait Move { /// Move a checker fn move_checker(&mut self, player: &Player, dice: u8, from: usize) -> Result<&mut Self, Error> where Self: Sized; /// Move permitted fn move_permitted(&mut self, player: &Player, dice: u8) -> Result<&mut Self, Error> where Self: Sized; } // Unit Tests #[cfg(test)] mod tests { use super::*; #[test] fn default_board() { assert_eq!(Board::new(), Board::default()); } #[test] fn blocked_outofrange() -> Result<(), Error> { let board = Board::new(); let player = Player::new("".into(), Color::White); assert!(board.blocked( &player, 0).is_err()); assert!(board.blocked( &player, 28).is_err()); Ok(()) } #[test] fn blocked_otherplayer() -> Result<(), Error> { let board = Board::new(); let player = Player::new("".into(), Color::White); assert!(board.blocked( &player, 24)?); Ok(()) } #[test] fn blocked_notblocked() -> Result<(), Error> { let board = Board::new(); let player = Player::new("".into(), Color::White); assert!(!board.blocked( &player, 6)?); Ok(()) } #[test] fn set_field_blocked() { let mut board = Board::new(); let player = Player::new("".into(), Color::White); assert!( board.set( &player, 0, 24) .is_err() ); } #[test] fn set_wrong_field1() { let mut board = Board::new(); let player = Player::new("".into(), Color::White); assert!(board .set( &player, 50, 2) .is_err()); } #[test] fn set_wrong_amount0() { let mut board = Board::new(); let player = Player::new("".into(), Color::White); assert!(board .set(&player , 23, -3) .is_err()); } #[test] fn set_wrong_amount1() { let mut board = Board::new(); let player = Player::new("".into(), Color::White); assert!(board .set( &player, 23, -3) .is_err()); } }