use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId, PointsRules}; #[derive(Debug)] pub struct ErroneousStrategy { pub game: GameState, pub player_id: PlayerId, pub color: Color, } impl Default for ErroneousStrategy { fn default() -> Self { let game = GameState::default(); Self { game, player_id: 2, color: Color::Black, } } } impl BotStrategy for ErroneousStrategy { fn get_game(&self) -> &GameState { &self.game } fn get_mut_game(&mut self) -> &mut GameState { &mut self.game } fn set_color(&mut self, color: Color) { self.color = color; } fn set_player_id(&mut self, player_id: PlayerId) { self.player_id = player_id; } fn calculate_points(&self) -> u8 { let dice_roll_count = self .get_game() .players .get(&self.player_id) .unwrap() .dice_roll_count; let points_rules = PointsRules::new(&Color::White, &self.game.board, self.game.dice); points_rules.get_points(dice_roll_count).0 } fn calculate_adv_points(&self) -> u8 { self.calculate_points() } fn choose_go(&self) -> bool { true } fn choose_move(&self) -> (CheckerMove, CheckerMove) { ( CheckerMove::new(1, 10).unwrap(), CheckerMove::new(2, 7).unwrap(), ) } }