//! # Play a TricTrac Game use crate::board::{Board, CheckerMove, Field, EMPTY_MOVE}; use crate::dice::Dice; use crate::game::GameState; use crate::player::Color; use std::cmp; #[derive(std::cmp::PartialEq, Debug)] pub enum MoveError { // 2 checkers must go at the same time on an empty corner // & the last 2 checkers of a corner must leave at the same time CornerNeedsTwoCheckers, // Prise de coin de repos par puissance alors qu'il est possible // de le prendre directement (par "effet") CornerByEffectPossible, // toutes les dames doivent être dans le jan de retour ExitNeedsAllCheckersOnLastQuarter, // mouvement avec nombre en exédant alors qu'une séquence de mouvements // sans nombre en excédant est possible ExitByEffectPossible, // Sortie avec nombre en excédant d'une dame qui n'est pas la plus éloignée ExitNotFasthest, // Jeu dans un cadran que l'adversaire peut encore remplir OpponentCanFillQuarter, // remplir cadran si possible & conserver cadran rempli si possible ---- MustFillQuarter, // On n'a pas le droit de jouer d'une manière qui empêche de jouer les deux dés si on a la possibilité de les jouer. MustPlayAllDice, // Si on ne peut jouer qu'un seul dé, on doit jouer le plus fort si possible. MustPlayStrongerDie, } /// MoveRules always consider that the current player is White /// You must use 'mirror' functions on board & CheckerMoves if player is Black #[derive(Default)] pub struct MoveRules { pub board: Board, pub dice: Dice, pub moves: (CheckerMove, CheckerMove), } impl MoveRules { /// Revert board if color is black pub fn new( color: &Color, board: &Board, dice: Dice, moves: &(CheckerMove, CheckerMove), ) -> Self { let (board, moves) = if *color == Color::Black { (board.mirror(), (moves.0.mirror(), moves.1.mirror())) } else { (board.clone(), *moves) }; Self { board, dice, moves } } pub fn moves_follow_rules(&self) -> bool { // Check moves possibles on the board if !self.moves_possible() { return false; } // Check moves conforms to the dice if !self.moves_follows_dices() { return false; } // Check move is allowed by the rules (to desactivate when playing with schools) if self.moves_allowed().is_err() { return false; } true } /// ---- moves_possibles : First of three checks for moves fn moves_possible(&self) -> bool { let color = &Color::White; // Check move is physically possible if !self.board.move_possible(color, &self.moves.0) { return false; } // Chained_move : "Tout d'une" if let Ok(chained_move) = self.moves.0.chain(self.moves.1) { if !self.board.move_possible(color, &chained_move) { return false; } } else if !self.board.move_possible(color, &self.moves.1) { return false; } true } /// ----- moves_follows_dices : Second of three checks for moves fn moves_follows_dices(&self) -> bool { // Prise de coin par puissance if self.is_move_by_puissance() { return true; } let (dice1, dice2) = self.dice.values; let (move1, move2): &(CheckerMove, CheckerMove) = &self.moves; let move1_dices = self.get_move_compatible_dices(move1); if move1_dices.is_empty() { return false; } let move2_dices = self.get_move_compatible_dices(move2); if move2_dices.is_empty() { return false; } if move1_dices.len() == 1 && move2_dices.len() == 1 && move1_dices[0] == move2_dices[0] && dice1 != dice2 { return false; } // no rule was broken true } fn get_move_compatible_dices(&self, cmove: &CheckerMove) -> Vec { let (dice1, dice2) = self.dice.values; let mut move_dices = Vec::new(); if cmove.get_to() == 0 { // handle empty move (0, 0) only one checker left, exiting with the first die. if cmove.get_from() == 0 { move_dices.push(dice1); move_dices.push(dice2); return move_dices; } // Exits let min_dist = 25 - cmove.get_from(); if dice1 as usize >= min_dist { move_dices.push(dice1); } if dice2 as usize >= min_dist { move_dices.push(dice2); } } else { let dist = (cmove.get_to() as i8 - cmove.get_from() as i8).unsigned_abs(); if dice1 == dist { move_dices.push(dice1); } if dice2 == dist { move_dices.push(dice2); } } move_dices } /// ---- moves_allowed : Third of three checks for moves fn moves_allowed(&self) -> Result<(), MoveError> { self.check_corner_rules(&self.moves)?; let color = &Color::White; if self.is_move_by_puissance() { if self.can_take_corner_by_effect() { return Err(MoveError::CornerByEffectPossible); } else { // subsequent rules cannot be broken whith a move by puissance return Ok(()); } } // Si possible, les deux dés doivent être joués let possible_moves_sequences = self.get_possible_moves_sequences(true); // TODO : exclure de ces possibilités celles qui devraient provoquer des CornerNeedsTwoCheckers & ExitNeedsAllCheckersOnLastQuarter... if !possible_moves_sequences.contains(&self.moves) && !possible_moves_sequences.is_empty() { println!(">>{:?}<<", self.moves); println!("{:?}", possible_moves_sequences); let empty_removed = possible_moves_sequences .iter() .filter(|(c1, c2)| *c1 != EMPTY_MOVE && *c2 != EMPTY_MOVE); if empty_removed.count() > 0 { return Err(MoveError::MustPlayAllDice); } return Err(MoveError::MustPlayStrongerDie); } // check exit rules if self.moves.0.is_exit() || self.moves.1.is_exit() { // toutes les dames doivent être dans le jan de retour let has_outsiders = !self .board .get_color_fields(*color) .iter() .filter(|(field, _count)| *field < 19) .collect::>() .is_empty(); if has_outsiders { return Err(MoveError::ExitNeedsAllCheckersOnLastQuarter); } // toutes les sorties directes sont autorisées, ainsi que les nombres défaillants let possible_moves_sequences = self.get_possible_moves_sequences(false); if !possible_moves_sequences.contains(&self.moves) { // À ce stade au moins un des déplacements concerne un nombre en excédant // - si d'autres séquences de mouvements sans nombre en excédant étaient possibles, on // refuse cette séquence if !possible_moves_sequences.is_empty() { return Err(MoveError::ExitByEffectPossible); } // - la dame choisie doit être la plus éloignée de la sortie let mut checkers = self.board.get_color_fields(*color); checkers.sort_by(|a, b| b.0.cmp(&a.0)); let mut farthest = 24; let mut next_farthest = 24; let mut has_two_checkers = false; if let Some((field, count)) = checkers.first() { farthest = *field; if *count > 1 { next_farthest = *field; has_two_checkers = true; } else if let Some((field, _count)) = checkers.get(1) { next_farthest = *field; has_two_checkers = true; } } // s'il reste au moins deux dames, on vérifie que les plus éloignées soint choisies if has_two_checkers { if self.moves.0.get_to() == 0 && self.moves.1.get_to() == 0 { // Deux coups sortants en excédant if cmp::max(self.moves.0.get_from(), self.moves.1.get_from()) > next_farthest { return Err(MoveError::ExitNotFasthest); } } else { // Un seul coup sortant en excédant le coup sortant doit concerner la plus éloignée du bord let exit_move_field = if self.moves.0.get_to() == 0 { self.moves.0.get_from() } else { self.moves.1.get_from() }; if exit_move_field != farthest { return Err(MoveError::ExitNotFasthest); } } } } } // --- interdit de jouer dans cadran que l'adversaire peut encore remplir ---- let farthest = cmp::max(self.moves.0.get_to(), self.moves.1.get_to()); let in_opponent_side = farthest > 12; if in_opponent_side && self.board.is_quarter_fillable(Color::Black, farthest) { return Err(MoveError::OpponentCanFillQuarter); } // --- remplir cadran si possible & conserver cadran rempli si possible ---- let filling_moves_sequences = self.get_quarter_filling_moves_sequences(); if !filling_moves_sequences.contains(&self.moves) && !filling_moves_sequences.is_empty() { return Err(MoveError::MustFillQuarter); } // no rule was broken Ok(()) } fn check_corner_rules(&self, moves: &(CheckerMove, CheckerMove)) -> Result<(), MoveError> { let corner_field: Field = self.board.get_color_corner(&Color::White); let (corner_count, _color) = self.board.get_field_checkers(corner_field).unwrap(); let (from0, to0, from1, to1) = ( moves.0.get_from(), moves.0.get_to(), moves.1.get_from(), moves.1.get_to(), ); // 2 checkers must go at the same time on an empty corner if (to0 == corner_field || to1 == corner_field) && (to0 != to1) && corner_count == 0 { return Err(MoveError::CornerNeedsTwoCheckers); } // the last 2 checkers of a corner must leave at the same time if (from0 == corner_field || from1 == corner_field) && (from0 != from1) && corner_count == 2 { return Err(MoveError::CornerNeedsTwoCheckers); } Ok(()) } fn get_possible_moves_sequences( &self, with_excedents: bool, ) -> Vec<(CheckerMove, CheckerMove)> { let (dice1, dice2) = self.dice.values; let (dice_max, dice_min) = if dice1 > dice2 { (dice1, dice2) } else { (dice2, dice1) }; let mut moves_seqs = self.get_possible_moves_sequences_by_dices(dice_max, dice_min, with_excedents, false); // if we got valid sequences whith the highest die, we don't accept sequences using only the // lowest die let ignore_empty = !moves_seqs.is_empty(); let mut moves_seqs_order2 = self.get_possible_moves_sequences_by_dices( dice_min, dice_max, with_excedents, ignore_empty, ); moves_seqs.append(&mut moves_seqs_order2); let empty_removed = moves_seqs .iter() .filter(|(c1, c2)| *c1 != EMPTY_MOVE && *c2 != EMPTY_MOVE); if empty_removed.count() > 0 { moves_seqs.retain(|(c1, c2)| *c1 != EMPTY_MOVE && *c2 != EMPTY_MOVE); } moves_seqs } fn get_quarter_filling_moves_sequences(&self) -> Vec<(CheckerMove, CheckerMove)> { let mut moves_seqs = Vec::new(); let color = &Color::White; for moves in self.get_possible_moves_sequences(true) { let mut board = self.board.clone(); board.move_checker(color, moves.0).unwrap(); board.move_checker(color, moves.1).unwrap(); if board.any_quarter_filled(*color) { moves_seqs.push(moves); } } moves_seqs } fn get_possible_moves_sequences_by_dices( &self, dice1: u8, dice2: u8, with_excedents: bool, ignore_empty: bool, ) -> Vec<(CheckerMove, CheckerMove)> { let mut moves_seqs = Vec::new(); let color = &Color::White; for first_move in self .board .get_possible_moves(*color, dice1, with_excedents, false) { let mut board2 = self.board.clone(); if board2.move_checker(color, first_move).is_err() { println!("err move"); continue; } let mut has_second_dice_move = false; for second_move in board2.get_possible_moves(*color, dice2, with_excedents, true) { if self.check_corner_rules(&(first_move, second_move)).is_ok() { moves_seqs.push((first_move, second_move)); has_second_dice_move = true; } } if !has_second_dice_move && with_excedents && !ignore_empty && self.check_corner_rules(&(first_move, EMPTY_MOVE)).is_ok() { // empty move moves_seqs.push((first_move, EMPTY_MOVE)); } //if board2.get_color_fields(*color).is_empty() { } moves_seqs } fn get_direct_exit_moves(&self, state: &GameState) -> Vec { let mut moves = Vec::new(); let (dice1, dice2) = state.dice.values; // sorties directes simples let (field1_candidate, field2_candidate) = (25 - dice1 as usize, 25 - dice2 as usize); let (count1, col1) = state.board.get_field_checkers(field1_candidate).unwrap(); let (count2, col2) = state.board.get_field_checkers(field2_candidate).unwrap(); if count1 > 0 { moves.push(CheckerMove::new(field1_candidate, 0).unwrap()); } if dice2 != dice1 { if count2 > 0 { moves.push(CheckerMove::new(field2_candidate, 0).unwrap()); } } else if count1 > 1 { // doublet et deux dames disponibles moves.push(CheckerMove::new(field1_candidate, 0).unwrap()); } // sortie directe tout d'une let fieldall_candidate = (25 - dice1 - dice2) as usize; let (countall, _col) = state.board.get_field_checkers(fieldall_candidate).unwrap(); let color = &Color::White; if countall > 0 { if col1.is_none() || col1 == Some(color) { moves.push(CheckerMove::new(fieldall_candidate, field1_candidate).unwrap()); moves.push(CheckerMove::new(field1_candidate, 0).unwrap()); } if col2.is_none() || col2 == Some(color) { moves.push(CheckerMove::new(fieldall_candidate, field2_candidate).unwrap()); moves.push(CheckerMove::new(field2_candidate, 0).unwrap()); } } moves } fn is_move_by_puissance(&self) -> bool { let (dice1, dice2) = self.dice.values; let (move1, move2): &(CheckerMove, CheckerMove) = &self.moves; let dist1 = (move1.get_to() as i8 - move1.get_from() as i8).unsigned_abs(); let dist2 = (move2.get_to() as i8 - move2.get_from() as i8).unsigned_abs(); // Both corners must be empty let (count1, _color) = self.board.get_field_checkers(12).unwrap(); let (count2, _color2) = self.board.get_field_checkers(13).unwrap(); if count1 > 0 || count2 > 0 { return false; } let color = &Color::White; move1.get_to() == move2.get_to() && move1.get_to() == self.board.get_color_corner(color) && (cmp::min(dist1, dist2) == cmp::min(dice1, dice2) - 1 && cmp::max(dist1, dist2) == cmp::max(dice1, dice2) - 1) } fn can_take_corner_by_effect(&self) -> bool { // return false if corner already taken let color = &Color::White; let corner_field: Field = self.board.get_color_corner(color); let (count, _col) = self.board.get_field_checkers(corner_field).unwrap(); if count > 0 { return false; } let (dice1, dice2) = self.dice.values; let (field1, field2) = (corner_field - dice1 as usize, corner_field - dice2 as usize); let res1 = self.board.get_field_checkers(field1); let res2 = self.board.get_field_checkers(field2); if res1.is_err() || res2.is_err() { return false; } let (count1, opt_color1) = res1.unwrap(); let (count2, opt_color2) = res2.unwrap(); count1 > 0 && count2 > 0 && opt_color1 == Some(color) && opt_color2 == Some(color) } } #[cfg(test)] mod tests { use super::*; #[test] fn can_take_corner_by_effect() { let mut rules = MoveRules::default(); rules.board.set_positions([ 10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, ]); rules.dice.values = (4, 4); assert!(rules.can_take_corner_by_effect()); rules.dice.values = (5, 5); assert!(!rules.can_take_corner_by_effect()); rules.board.set_positions([ 10, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, ]); rules.dice.values = (4, 4); assert!(!rules.can_take_corner_by_effect()); } #[test] fn prise_en_puissance() { let mut state = MoveRules::default(); // prise par puissance ok state.board.set_positions([ 10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, ]); state.dice.values = (5, 5); state.moves = ( CheckerMove::new(8, 12).unwrap(), CheckerMove::new(8, 12).unwrap(), ); assert!(state.is_move_by_puissance()); assert!(state.moves_follows_dices()); assert!(state.moves_allowed().is_ok()); // opponent corner must be empty state.board.set_positions([ 10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -13, ]); assert!(!state.is_move_by_puissance()); assert!(!state.moves_follows_dices()); // Si on a la possibilité de prendre son coin à la fois par effet, c'est à dire naturellement, et aussi par puissance, on doit le prendre par effet state.board.set_positions([ 5, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, ]); assert_eq!( Err(MoveError::CornerByEffectPossible), state.moves_allowed() ); // on a déjà pris son coin : on ne peux plus y deplacer des dames par puissance state.board.set_positions([ 8, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, ]); assert!(!state.is_move_by_puissance()); assert!(!state.moves_follows_dices()); } #[test] fn exit() { let mut state = MoveRules::default(); // exit ok state.board.set_positions([ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, ]); state.dice.values = (5, 5); state.moves = ( CheckerMove::new(20, 0).unwrap(), CheckerMove::new(20, 0).unwrap(), ); assert!(state.moves_follows_dices()); assert!(state.moves_allowed().is_ok()); // toutes les dames doivent être dans le jan de retour state.board.set_positions([ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, ]); state.dice.values = (5, 5); state.moves = ( CheckerMove::new(20, 0).unwrap(), CheckerMove::new(20, 0).unwrap(), ); assert_eq!( Err(MoveError::ExitNeedsAllCheckersOnLastQuarter), state.moves_allowed() ); // on ne peut pas sortir une dame avec un nombre excédant si on peut en jouer une avec un nombre défaillant state.board.set_positions([ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0, ]); state.dice.values = (5, 5); state.moves = ( CheckerMove::new(20, 0).unwrap(), CheckerMove::new(23, 0).unwrap(), ); assert_eq!(Err(MoveError::ExitByEffectPossible), state.moves_allowed()); // on doit jouer le nombre excédant le plus éloigné state.board.set_positions([ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, ]); state.dice.values = (5, 5); state.moves = ( CheckerMove::new(20, 0).unwrap(), CheckerMove::new(23, 0).unwrap(), ); assert_eq!(Err(MoveError::ExitNotFasthest), state.moves_allowed()); state.moves = ( CheckerMove::new(20, 0).unwrap(), CheckerMove::new(21, 0).unwrap(), ); assert!(state.moves_allowed().is_ok()); // Cas de la dernière dame state.board.set_positions([ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, ]); state.dice.values = (5, 5); state.moves = ( CheckerMove::new(23, 0).unwrap(), CheckerMove::new(0, 0).unwrap(), ); assert!(state.moves_follows_dices()); assert!(state.moves_allowed().is_ok()); } #[test] fn move_check_opponent_fillable_quarter() { let mut state = MoveRules::default(); state.board.set_positions([ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, ]); state.dice.values = (5, 5); state.moves = ( CheckerMove::new(11, 16).unwrap(), CheckerMove::new(11, 16).unwrap(), ); assert!(state.moves_allowed().is_ok()); state.board.set_positions([ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0, ]); state.dice.values = (5, 5); state.moves = ( CheckerMove::new(11, 16).unwrap(), CheckerMove::new(11, 16).unwrap(), ); assert_eq!( Err(MoveError::OpponentCanFillQuarter), state.moves_allowed() ); } #[test] fn move_check_fillable_quarter() { let mut state = MoveRules::default(); state.board.set_positions([ 3, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, ]); state.dice.values = (5, 4); state.moves = ( CheckerMove::new(1, 6).unwrap(), CheckerMove::new(2, 6).unwrap(), ); assert!(state.moves_allowed().is_ok()); state.moves = ( CheckerMove::new(1, 5).unwrap(), CheckerMove::new(2, 7).unwrap(), ); assert_eq!(Err(MoveError::MustFillQuarter), state.moves_allowed()); state.board.set_positions([ 2, 3, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ]); state.dice.values = (2, 3); state.moves = ( CheckerMove::new(6, 8).unwrap(), CheckerMove::new(6, 9).unwrap(), ); assert_eq!(Err(MoveError::MustFillQuarter), state.moves_allowed()); state.moves = ( CheckerMove::new(2, 4).unwrap(), CheckerMove::new(5, 8).unwrap(), ); assert!(state.moves_allowed().is_ok()); } #[test] fn move_play_all_dice() { let mut state = MoveRules::default(); state.board.set_positions([ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, ]); state.dice.values = (1, 3); state.moves = ( CheckerMove::new(22, 0).unwrap(), CheckerMove::new(0, 0).unwrap(), ); assert_eq!(Err(MoveError::MustPlayAllDice), state.moves_allowed()); state.moves = ( CheckerMove::new(22, 23).unwrap(), CheckerMove::new(23, 0).unwrap(), ); assert!(state.moves_allowed().is_ok()); } #[test] fn move_rest_corner_enter() { // direct let mut state = MoveRules::default(); state.board.set_positions([ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ]); state.dice.values = (2, 1); state.moves = ( CheckerMove::new(10, 12).unwrap(), CheckerMove::new(11, 12).unwrap(), ); assert!(state.moves_follows_dices()); assert!(state.moves_allowed().is_ok()); // par puissance state.dice.values = (3, 2); state.moves = ( CheckerMove::new(10, 12).unwrap(), CheckerMove::new(11, 12).unwrap(), ); assert!(state.moves_follows_dices()); assert!(state.moves_allowed().is_ok()); } #[test] fn move_rest_corner_blocked() { let mut state = MoveRules::default(); state.board.set_positions([ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ]); state.dice.values = (2, 1); state.moves = ( CheckerMove::new(0, 0).unwrap(), CheckerMove::new(0, 0).unwrap(), ); assert!(state.moves_follows_dices()); assert!(state.moves_allowed().is_ok()); state.board.set_positions([ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, ]); state.dice.values = (2, 1); state.moves = ( CheckerMove::new(23, 24).unwrap(), CheckerMove::new(0, 0).unwrap(), ); assert!(state.moves_follows_dices()); let res = state.moves_allowed(); println!("{:?}", res); assert!(state.moves_allowed().is_ok()); state.moves = ( CheckerMove::new(0, 0).unwrap(), CheckerMove::new(0, 0).unwrap(), ); assert_eq!(Err(MoveError::MustPlayAllDice), state.moves_allowed()); } #[test] fn move_rest_corner_exit() { let mut state = MoveRules::default(); state.board.set_positions([ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, ]); state.dice.values = (2, 3); state.moves = ( CheckerMove::new(12, 14).unwrap(), CheckerMove::new(1, 4).unwrap(), ); assert_eq!( Err(MoveError::CornerNeedsTwoCheckers), state.moves_allowed() ); } #[test] fn move_play_stronger_dice() { let mut state = MoveRules::default(); state.board.set_positions([ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, 0, ]); state.dice.values = (2, 3); state.moves = ( CheckerMove::new(12, 14).unwrap(), CheckerMove::new(0, 0).unwrap(), ); // let poss = state.get_possible_moves_sequences(&Color::White, true); // println!("{:?}", poss); assert_eq!(Err(MoveError::MustPlayStrongerDie), state.moves_allowed()); state.moves = ( CheckerMove::new(12, 15).unwrap(), CheckerMove::new(0, 0).unwrap(), ); assert!(state.moves_allowed().is_ok()); } #[test] fn moves_possible() { let mut state = MoveRules::default(); // Chained moves state.moves = ( CheckerMove::new(1, 5).unwrap(), CheckerMove::new(5, 9).unwrap(), ); assert!(state.moves_possible()); // not chained moves state.moves = ( CheckerMove::new(1, 5).unwrap(), CheckerMove::new(6, 9).unwrap(), ); assert!(!state.moves_possible()); // black moves let state = MoveRules::new( &Color::Black, &Board::default(), Dice::default(), &( CheckerMove::new(24, 20).unwrap(), CheckerMove::new(20, 19).unwrap(), ), ); assert!(state.moves_possible()); } }