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|---|---|---|---|
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de303ad574 |
79
Cargo.lock
generated
79
Cargo.lock
generated
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@ -3460,6 +3460,15 @@ dependencies = [
|
||||||
"stable_deref_trait",
|
"stable_deref_trait",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "memoffset"
|
||||||
|
version = "0.9.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "488016bfae457b036d996092f6cb448677611ce4449e970ceaf42695203f218a"
|
||||||
|
dependencies = [
|
||||||
|
"autocfg",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "merge"
|
name = "merge"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
|
|
@ -4210,6 +4219,69 @@ dependencies = [
|
||||||
"num-traits",
|
"num-traits",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "pyo3"
|
||||||
|
version = "0.23.5"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7778bffd85cf38175ac1f545509665d0b9b92a198ca7941f131f85f7a4f9a872"
|
||||||
|
dependencies = [
|
||||||
|
"cfg-if",
|
||||||
|
"indoc",
|
||||||
|
"libc",
|
||||||
|
"memoffset",
|
||||||
|
"once_cell",
|
||||||
|
"portable-atomic",
|
||||||
|
"pyo3-build-config",
|
||||||
|
"pyo3-ffi",
|
||||||
|
"pyo3-macros",
|
||||||
|
"unindent",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "pyo3-build-config"
|
||||||
|
version = "0.23.5"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "94f6cbe86ef3bf18998d9df6e0f3fc1050a8c5efa409bf712e661a4366e010fb"
|
||||||
|
dependencies = [
|
||||||
|
"once_cell",
|
||||||
|
"target-lexicon",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "pyo3-ffi"
|
||||||
|
version = "0.23.5"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e9f1b4c431c0bb1c8fb0a338709859eed0d030ff6daa34368d3b152a63dfdd8d"
|
||||||
|
dependencies = [
|
||||||
|
"libc",
|
||||||
|
"pyo3-build-config",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "pyo3-macros"
|
||||||
|
version = "0.23.5"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "fbc2201328f63c4710f68abdf653c89d8dbc2858b88c5d88b0ff38a75288a9da"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"pyo3-macros-backend",
|
||||||
|
"quote",
|
||||||
|
"syn 2.0.106",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "pyo3-macros-backend"
|
||||||
|
version = "0.23.5"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "fca6726ad0f3da9c9de093d6f116a93c1a38e417ed73bf138472cf4064f72028"
|
||||||
|
dependencies = [
|
||||||
|
"heck",
|
||||||
|
"proc-macro2",
|
||||||
|
"pyo3-build-config",
|
||||||
|
"quote",
|
||||||
|
"syn 2.0.106",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "qoi"
|
name = "qoi"
|
||||||
version = "0.4.1"
|
version = "0.4.1"
|
||||||
|
|
@ -5154,6 +5226,7 @@ dependencies = [
|
||||||
"base64 0.21.7",
|
"base64 0.21.7",
|
||||||
"log",
|
"log",
|
||||||
"merge",
|
"merge",
|
||||||
|
"pyo3",
|
||||||
"rand 0.8.5",
|
"rand 0.8.5",
|
||||||
"serde",
|
"serde",
|
||||||
"transpose",
|
"transpose",
|
||||||
|
|
@ -5892,6 +5965,12 @@ version = "0.2.6"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ebc1c04c71510c7f702b52b7c350734c9ff1295c464a03335b00bb84fc54f853"
|
checksum = "ebc1c04c71510c7f702b52b7c350734c9ff1295c464a03335b00bb84fc54f853"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "unindent"
|
||||||
|
version = "0.2.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7264e107f553ccae879d21fbea1d6724ac785e8c3bfc762137959b5802826ef3"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "universal-hash"
|
name = "universal-hash"
|
||||||
version = "0.5.1"
|
version = "0.5.1"
|
||||||
|
|
|
||||||
38
README.md
38
README.md
|
|
@ -1,7 +1,41 @@
|
||||||
# Trictrac
|
# Trictrac
|
||||||
|
|
||||||
Game of [Trictrac](https://en.wikipedia.org/wiki/Trictrac) in rust.
|
This is a game of [Trictrac](https://en.wikipedia.org/wiki/Trictrac) rust implementation.
|
||||||
|
|
||||||
wip
|
The project is on its early stages.
|
||||||
|
Rules (without "schools") are implemented, as well as a rudimentary terminal interface which allow you to play against a bot which plays randomly.
|
||||||
|
|
||||||
|
Training of AI bots is the work in progress.
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
`cargo run --bin=client_cli -- --bot random`
|
||||||
|
|
||||||
|
## Roadmap
|
||||||
|
|
||||||
|
- [x] rules
|
||||||
|
- [x] command line interface
|
||||||
|
- [x] basic bot (random play)
|
||||||
|
- [ ] AI bot
|
||||||
|
- [ ] network game
|
||||||
|
- [ ] web client
|
||||||
|
|
||||||
|
## Code structure
|
||||||
|
|
||||||
|
- game rules and game state are implemented in the _store/_ folder.
|
||||||
|
- the command-line application is implemented in _client_cli/_; it allows you to play against a bot, or to have two bots play against each other
|
||||||
|
- the bots algorithms and the training of their models are implemented in the _bot/_ folder
|
||||||
|
|
||||||
|
### _store_ package
|
||||||
|
|
||||||
|
The game state is defined by the `GameState` struct in _store/src/game.rs_. The `to_string_id()` method allows this state to be encoded compactly in a string (without the played moves history). For a more readable textual representation, the `fmt::Display` trait is implemented.
|
||||||
|
|
||||||
|
### _client_cli_ package
|
||||||
|
|
||||||
|
`client_cli/src/game_runner.rs` contains the logic to make two bots play against each other.
|
||||||
|
|
||||||
|
### _bot_ package
|
||||||
|
|
||||||
|
- `bot/src/strategy/default.rs` contains the code for a basic bot strategy: it determines the list of valid moves (using the `get_possible_moves_sequences` method of `store::MoveRules`) and simply executes the first move in the list.
|
||||||
|
- `bot/src/strategy/dqnburn.rs` is another bot strategy that uses a reinforcement learning trained model with the DQN algorithm via the burn library (<https://burn.dev/>).
|
||||||
|
- `bot/scripts/trains.sh` allows you to train agents using different algorithms (DQN, PPO, SAC).
|
||||||
|
|
|
||||||
9
bot/pyproject.toml
Normal file
9
bot/pyproject.toml
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
[build-system]
|
||||||
|
requires = ["maturin>=1.0,<2.0"]
|
||||||
|
build-backend = "maturin"
|
||||||
|
|
||||||
|
[tool.maturin]
|
||||||
|
# "extension-module" tells pyo3 we want to build an extension module (skips linking against libpython.so)
|
||||||
|
features = ["pyo3/extension-module"]
|
||||||
|
# python-source = "python"
|
||||||
|
# module-name = "trictrac.game"
|
||||||
4
bot/python/test.py
Normal file
4
bot/python/test.py
Normal file
|
|
@ -0,0 +1,4 @@
|
||||||
|
import store
|
||||||
|
|
||||||
|
game = store.TricTrac()
|
||||||
|
print(game.get_state_dict())
|
||||||
|
|
@ -237,7 +237,7 @@ impl TrictracEnvironment {
|
||||||
|
|
||||||
// Mapper l'index d'action sur une action valide
|
// Mapper l'index d'action sur une action valide
|
||||||
let action_index = (action.index as usize) % valid_actions.len();
|
let action_index = (action.index as usize) % valid_actions.len();
|
||||||
Some(valid_actions[action_index].clone())
|
Some(valid_actions[action_index])
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Exécute une action Trictrac dans le jeu
|
/// Exécute une action Trictrac dans le jeu
|
||||||
|
|
|
||||||
|
|
@ -6,8 +6,8 @@ use std::fmt::{Debug, Display, Formatter};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use store::{CheckerMove, GameEvent, GameState};
|
use store::{CheckerMove, GameEvent, GameState};
|
||||||
|
|
||||||
// 1 (Roll) + 1 (Go) + mouvements possibles
|
// 1 (Roll) + 1 (Go) + 512 (mouvements possibles)
|
||||||
// Pour les mouvements : 2*16*16 = 514 (choix du dé + choix de la dame 0-15 pour chaque from)
|
// avec 512 = 2 (choix du dé) * 16 * 16 (choix de la dame 0-15 pour chaque from)
|
||||||
pub const ACTION_SPACE_SIZE: usize = 514;
|
pub const ACTION_SPACE_SIZE: usize = 514;
|
||||||
|
|
||||||
/// Types d'actions possibles dans le jeu
|
/// Types d'actions possibles dans le jeu
|
||||||
|
|
|
||||||
24
devenv.lock
24
devenv.lock
|
|
@ -3,10 +3,10 @@
|
||||||
"devenv": {
|
"devenv": {
|
||||||
"locked": {
|
"locked": {
|
||||||
"dir": "src/modules",
|
"dir": "src/modules",
|
||||||
"lastModified": 1753667201,
|
"lastModified": 1768056019,
|
||||||
"owner": "cachix",
|
"owner": "cachix",
|
||||||
"repo": "devenv",
|
"repo": "devenv",
|
||||||
"rev": "4d584d7686a50387f975879788043e55af9f0ad4",
|
"rev": "9bfc4a64c3a798ed8fa6cee3a519a9eac5e73cb5",
|
||||||
"type": "github"
|
"type": "github"
|
||||||
},
|
},
|
||||||
"original": {
|
"original": {
|
||||||
|
|
@ -19,14 +19,14 @@
|
||||||
"flake-compat": {
|
"flake-compat": {
|
||||||
"flake": false,
|
"flake": false,
|
||||||
"locked": {
|
"locked": {
|
||||||
"lastModified": 1747046372,
|
"lastModified": 1767039857,
|
||||||
"owner": "edolstra",
|
"owner": "NixOS",
|
||||||
"repo": "flake-compat",
|
"repo": "flake-compat",
|
||||||
"rev": "9100a0f413b0c601e0533d1d94ffd501ce2e7885",
|
"rev": "5edf11c44bc78a0d334f6334cdaf7d60d732daab",
|
||||||
"type": "github"
|
"type": "github"
|
||||||
},
|
},
|
||||||
"original": {
|
"original": {
|
||||||
"owner": "edolstra",
|
"owner": "NixOS",
|
||||||
"repo": "flake-compat",
|
"repo": "flake-compat",
|
||||||
"type": "github"
|
"type": "github"
|
||||||
}
|
}
|
||||||
|
|
@ -40,10 +40,10 @@
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"locked": {
|
"locked": {
|
||||||
"lastModified": 1750779888,
|
"lastModified": 1767281941,
|
||||||
"owner": "cachix",
|
"owner": "cachix",
|
||||||
"repo": "git-hooks.nix",
|
"repo": "git-hooks.nix",
|
||||||
"rev": "16ec914f6fb6f599ce988427d9d94efddf25fe6d",
|
"rev": "f0927703b7b1c8d97511c4116eb9b4ec6645a0fa",
|
||||||
"type": "github"
|
"type": "github"
|
||||||
},
|
},
|
||||||
"original": {
|
"original": {
|
||||||
|
|
@ -60,10 +60,10 @@
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"locked": {
|
"locked": {
|
||||||
"lastModified": 1709087332,
|
"lastModified": 1762808025,
|
||||||
"owner": "hercules-ci",
|
"owner": "hercules-ci",
|
||||||
"repo": "gitignore.nix",
|
"repo": "gitignore.nix",
|
||||||
"rev": "637db329424fd7e46cf4185293b9cc8c88c95394",
|
"rev": "cb5e3fdca1de58ccbc3ef53de65bd372b48f567c",
|
||||||
"type": "github"
|
"type": "github"
|
||||||
},
|
},
|
||||||
"original": {
|
"original": {
|
||||||
|
|
@ -74,10 +74,10 @@
|
||||||
},
|
},
|
||||||
"nixpkgs": {
|
"nixpkgs": {
|
||||||
"locked": {
|
"locked": {
|
||||||
"lastModified": 1753432016,
|
"lastModified": 1767995494,
|
||||||
"owner": "NixOS",
|
"owner": "NixOS",
|
||||||
"repo": "nixpkgs",
|
"repo": "nixpkgs",
|
||||||
"rev": "6027c30c8e9810896b92429f0092f624f7b1aace",
|
"rev": "45a1530683263666f42d1de4cdda328109d5a676",
|
||||||
"type": "github"
|
"type": "github"
|
||||||
},
|
},
|
||||||
"original": {
|
"original": {
|
||||||
|
|
|
||||||
25
devenv.nix
25
devenv.nix
|
|
@ -15,6 +15,12 @@
|
||||||
pkgs.samply # code profiler
|
pkgs.samply # code profiler
|
||||||
pkgs.feedgnuplot # to visualize bots training results
|
pkgs.feedgnuplot # to visualize bots training results
|
||||||
|
|
||||||
|
# --- AI training with python ---
|
||||||
|
# generate python classes from rust code
|
||||||
|
pkgs.maturin
|
||||||
|
# required by python numpy
|
||||||
|
pkgs.libz
|
||||||
|
|
||||||
# for bevy
|
# for bevy
|
||||||
pkgs.alsa-lib
|
pkgs.alsa-lib
|
||||||
pkgs.udev
|
pkgs.udev
|
||||||
|
|
@ -47,6 +53,25 @@
|
||||||
# https://devenv.sh/languages/
|
# https://devenv.sh/languages/
|
||||||
languages.rust.enable = true;
|
languages.rust.enable = true;
|
||||||
|
|
||||||
|
|
||||||
|
# AI training with python
|
||||||
|
enterShell = ''
|
||||||
|
PYTHONPATH=$PYTHONPATH:$PWD/.devenv/state/venv/lib/python3/site-packages
|
||||||
|
'';
|
||||||
|
|
||||||
|
languages.python = {
|
||||||
|
enable = true;
|
||||||
|
uv.enable = true;
|
||||||
|
venv.enable = true;
|
||||||
|
venv.requirements = "
|
||||||
|
pip
|
||||||
|
gymnasium
|
||||||
|
numpy
|
||||||
|
stable-baselines3
|
||||||
|
shimmy
|
||||||
|
";
|
||||||
|
};
|
||||||
|
|
||||||
# https://devenv.sh/scripts/
|
# https://devenv.sh/scripts/
|
||||||
# scripts.hello.exec = "echo hello from $GREET";
|
# scripts.hello.exec = "echo hello from $GREET";
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -53,6 +53,10 @@ Client
|
||||||
|
|
||||||
### Epic : Bot
|
### Epic : Bot
|
||||||
|
|
||||||
|
- PGX
|
||||||
|
- https://joe-antognini.github.io/ml/jax-tic-tac-toe
|
||||||
|
- https://www.sotets.uk/pgx/api_usage/
|
||||||
|
|
||||||
- OpenAi gym
|
- OpenAi gym
|
||||||
- doc gymnasium <https://gymnasium.farama.org/introduction/basic_usage/>
|
- doc gymnasium <https://gymnasium.farama.org/introduction/basic_usage/>
|
||||||
- Rust implementation for OpenAi gym <https://github.com/MathisWellmann/gym-rs>
|
- Rust implementation for OpenAi gym <https://github.com/MathisWellmann/gym-rs>
|
||||||
|
|
|
||||||
31
doc/python.md
Normal file
31
doc/python.md
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
# Python bindings
|
||||||
|
|
||||||
|
## Génération bindings
|
||||||
|
|
||||||
|
```sh
|
||||||
|
# Generate trictrac python lib as a wheel
|
||||||
|
maturin build -m store/Cargo.toml --release
|
||||||
|
# Install wheel in local python env
|
||||||
|
pip install --no-deps --force-reinstall --prefix .devenv/state/venv target/wheels/*.whl
|
||||||
|
```
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
Pour vérifier l'accès à la lib : lancer le shell interactif `python`
|
||||||
|
|
||||||
|
```python
|
||||||
|
Python 3.13.11 (main, Dec 5 2025, 16:06:33) [GCC 15.2.0] on linux
|
||||||
|
Type "help", "copyright", "credits" or "license" for more information.
|
||||||
|
>>> import store
|
||||||
|
>>> game = store.TricTrac()
|
||||||
|
>>> game.get_active_player_id()
|
||||||
|
1
|
||||||
|
```
|
||||||
|
|
||||||
|
### Appels depuis python
|
||||||
|
|
||||||
|
`python bot/python/test.py`
|
||||||
|
|
||||||
|
## Interfaces
|
||||||
|
|
||||||
|
## Entraînement
|
||||||
|
|
@ -1,19 +0,0 @@
|
||||||
# Description du projet
|
|
||||||
|
|
||||||
Je développe un jeu de TricTrac (<https://fr.wikipedia.org/wiki/Trictrac>) dans le langage rust.
|
|
||||||
Pour le moment je me concentre sur l'application en ligne de commande simple, donc ne t'occupe pas des dossiers 'client_bevy', 'client_tui', et 'server' qui ne seront utilisés que pour de prochaines évolutions.
|
|
||||||
|
|
||||||
Les règles du jeu et l'état d'une partie sont implémentées dans 'store', l'application ligne de commande est implémentée dans 'client_cli', elle permet déjà de jouer contre un bot, ou de faire jouer deux bots l'un contre l'autre.
|
|
||||||
Les stratégies de bots sont implémentées dans le dossier 'bot'.
|
|
||||||
|
|
||||||
Plus précisément, l'état du jeu est défini par le struct GameState dans store/src/game.rs, la méthode to_string_id() permet de coder cet état de manière compacte dans une chaîne de caractères, mais il n'y a pas l'historique des coups joués. Il y a aussi fmt::Display d'implémenté pour une representation textuelle plus lisible.
|
|
||||||
|
|
||||||
'client_cli/src/game_runner.rs' contient la logique permettant de faire jouer deux bots l'un contre l'autre.
|
|
||||||
'bot/src/strategy/default.rs' contient le code d'une stratégie de bot basique : il détermine la liste des mouvements valides (avec la méthode get_possible_moves_sequences de store::MoveRules) et joue simplement le premier de la liste.
|
|
||||||
|
|
||||||
Je cherche maintenant à ajouter des stratégies de bot plus fortes en entrainant un agent/bot par reinforcement learning.
|
|
||||||
J'utilise la bibliothèque burn (<https://burn.dev/>).
|
|
||||||
|
|
||||||
Une version utilisant l'algorithme DQN peut être lancée avec `cargo run --bin=burn_train -- dqn`). Elle effectue un entraînement, sauvegarde les données du modèle obtenu puis recharge le modèle depuis le disque pour tester l'agent. L'entraînement est fait dans la fonction 'run' du fichier bot/src/burnrl/dqn_model.rs, la sauvegarde du modèle dans la fonction 'save_model' et le chargement dans la fonction 'load_model'.
|
|
||||||
|
|
||||||
J'essaie de faire l'équivalent avec les algorithmes PPO (fichier bot/src/burnrl/ppo_model.rs) et SAC (fichier bot/src/burnrl/sac_model.rs) : les fonctions 'run' sont implémentées mais pas les fonctions 'save_model' et 'load_model'. Peux-tu les implémenter ?
|
|
||||||
1
justfile
1
justfile
|
|
@ -20,6 +20,7 @@ profile:
|
||||||
cargo build --profile profiling
|
cargo build --profile profiling
|
||||||
samply record ./target/profiling/client_cli --bot dummy,dummy
|
samply record ./target/profiling/client_cli --bot dummy,dummy
|
||||||
pythonlib:
|
pythonlib:
|
||||||
|
rm -rf target/wheels
|
||||||
maturin build -m store/Cargo.toml --release
|
maturin build -m store/Cargo.toml --release
|
||||||
pip install --no-deps --force-reinstall --prefix .devenv/state/venv target/wheels/*.whl
|
pip install --no-deps --force-reinstall --prefix .devenv/state/venv target/wheels/*.whl
|
||||||
trainbot algo:
|
trainbot algo:
|
||||||
|
|
|
||||||
|
|
@ -7,14 +7,17 @@ edition = "2021"
|
||||||
|
|
||||||
[lib]
|
[lib]
|
||||||
name = "store"
|
name = "store"
|
||||||
|
# "cdylib" is necessary to produce a shared library for Python to import from.
|
||||||
# Only "rlib" is needed for other Rust crates to use this library
|
# Only "rlib" is needed for other Rust crates to use this library
|
||||||
crate-type = ["rlib"]
|
crate-type = ["cdylib", "rlib"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
base64 = "0.21.7"
|
base64 = "0.21.7"
|
||||||
# provides macros for creating log messages to be used by a logger (for example env_logger)
|
# provides macros for creating log messages to be used by a logger (for example env_logger)
|
||||||
log = "0.4.20"
|
log = "0.4.20"
|
||||||
merge = "0.1.0"
|
merge = "0.1.0"
|
||||||
|
# generate python lib (with maturin) to be used in AI training
|
||||||
|
pyo3 = { version = "0.23", features = ["extension-module", "abi3-py38"] }
|
||||||
rand = "0.8.5"
|
rand = "0.8.5"
|
||||||
serde = { version = "1.0", features = ["derive"] }
|
serde = { version = "1.0", features = ["derive"] }
|
||||||
transpose = "0.2.2"
|
transpose = "0.2.2"
|
||||||
|
|
|
||||||
|
|
@ -16,3 +16,6 @@ pub use board::CheckerMove;
|
||||||
|
|
||||||
mod dice;
|
mod dice;
|
||||||
pub use dice::{Dice, DiceRoller};
|
pub use dice::{Dice, DiceRoller};
|
||||||
|
|
||||||
|
// python interface "trictrac_engine" (for AI training..)
|
||||||
|
mod pyengine;
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,11 @@
|
||||||
|
use pyo3::prelude::*;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use std::fmt;
|
use std::fmt;
|
||||||
|
|
||||||
// This just makes it easier to dissern between a player id and any ol' u64
|
// This just makes it easier to dissern between a player id and any ol' u64
|
||||||
pub type PlayerId = u64;
|
pub type PlayerId = u64;
|
||||||
|
|
||||||
|
#[pyclass(eq, eq_int)]
|
||||||
#[derive(Copy, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Copy, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub enum Color {
|
pub enum Color {
|
||||||
White,
|
White,
|
||||||
|
|
|
||||||
337
store/src/pyengine.rs
Normal file
337
store/src/pyengine.rs
Normal file
|
|
@ -0,0 +1,337 @@
|
||||||
|
//! # Expose trictrac game state and rules in a python module
|
||||||
|
use pyo3::prelude::*;
|
||||||
|
use pyo3::types::PyDict;
|
||||||
|
|
||||||
|
use crate::board::CheckerMove;
|
||||||
|
use crate::dice::Dice;
|
||||||
|
use crate::game::{GameEvent, GameState, Stage, TurnStage};
|
||||||
|
use crate::game_rules_moves::MoveRules;
|
||||||
|
use crate::game_rules_points::PointsRules;
|
||||||
|
use crate::player::{Color, PlayerId};
|
||||||
|
|
||||||
|
#[pyclass]
|
||||||
|
struct TricTrac {
|
||||||
|
game_state: GameState,
|
||||||
|
dice_roll_sequence: Vec<(u8, u8)>,
|
||||||
|
current_dice_index: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[pymethods]
|
||||||
|
impl TricTrac {
|
||||||
|
#[new]
|
||||||
|
fn new() -> Self {
|
||||||
|
let mut game_state = GameState::new(false); // schools_enabled = false
|
||||||
|
|
||||||
|
// Initialiser 2 joueurs
|
||||||
|
game_state.init_player("player1");
|
||||||
|
game_state.init_player("bot");
|
||||||
|
|
||||||
|
// Commencer la partie avec le joueur 1
|
||||||
|
game_state.consume(&GameEvent::BeginGame { goes_first: 1 });
|
||||||
|
|
||||||
|
TricTrac {
|
||||||
|
game_state,
|
||||||
|
dice_roll_sequence: Vec::new(),
|
||||||
|
current_dice_index: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Obtenir l'état du jeu sous forme de chaîne de caractères compacte
|
||||||
|
fn get_state_id(&self) -> String {
|
||||||
|
self.game_state.to_string_id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Obtenir l'état du jeu sous forme de dictionnaire pour faciliter l'entrainement
|
||||||
|
fn get_state_dict(&self) -> PyResult<Py<PyDict>> {
|
||||||
|
Python::with_gil(|py| {
|
||||||
|
let state_dict = PyDict::new(py);
|
||||||
|
|
||||||
|
// Informations essentielles sur l'état du jeu
|
||||||
|
state_dict.set_item("active_player", self.game_state.active_player_id)?;
|
||||||
|
state_dict.set_item("stage", format!("{:?}", self.game_state.stage))?;
|
||||||
|
state_dict.set_item("turn_stage", format!("{:?}", self.game_state.turn_stage))?;
|
||||||
|
|
||||||
|
// Dés
|
||||||
|
let (dice1, dice2) = self.game_state.dice.values;
|
||||||
|
state_dict.set_item("dice", (dice1, dice2))?;
|
||||||
|
|
||||||
|
// Points des joueurs
|
||||||
|
if let Some(white_player) = self.game_state.get_white_player() {
|
||||||
|
state_dict.set_item("white_points", white_player.points)?;
|
||||||
|
state_dict.set_item("white_holes", white_player.holes)?;
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(black_player) = self.game_state.get_black_player() {
|
||||||
|
state_dict.set_item("black_points", black_player.points)?;
|
||||||
|
state_dict.set_item("black_holes", black_player.holes)?;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Positions des pièces
|
||||||
|
let white_positions = self.get_checker_positions(Color::White);
|
||||||
|
let black_positions = self.get_checker_positions(Color::Black);
|
||||||
|
|
||||||
|
state_dict.set_item("white_positions", white_positions)?;
|
||||||
|
state_dict.set_item("black_positions", black_positions)?;
|
||||||
|
|
||||||
|
// État compact pour la comparaison d'états
|
||||||
|
state_dict.set_item("state_id", self.game_state.to_string_id())?;
|
||||||
|
|
||||||
|
Ok(state_dict.into())
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renvoie les positions des pièces pour un joueur spécifique
|
||||||
|
fn get_checker_positions(&self, color: Color) -> Vec<(usize, i8)> {
|
||||||
|
self.game_state.board.get_color_fields(color)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Obtenir la liste des mouvements légaux sous forme de paires (from, to)
|
||||||
|
fn get_available_moves(&self) -> Vec<((usize, usize), (usize, usize))> {
|
||||||
|
// L'agent joue toujours le joueur actif
|
||||||
|
let color = self
|
||||||
|
.game_state
|
||||||
|
.player_color_by_id(&self.game_state.active_player_id)
|
||||||
|
.unwrap_or(Color::White);
|
||||||
|
|
||||||
|
// Si ce n'est pas le moment de déplacer les pièces, retourner une liste vide
|
||||||
|
if self.game_state.turn_stage != TurnStage::Move
|
||||||
|
&& self.game_state.turn_stage != TurnStage::HoldOrGoChoice
|
||||||
|
{
|
||||||
|
return vec![];
|
||||||
|
}
|
||||||
|
|
||||||
|
let rules = MoveRules::new(&color, &self.game_state.board, self.game_state.dice);
|
||||||
|
let possible_moves = rules.get_possible_moves_sequences(true, vec![]);
|
||||||
|
|
||||||
|
// Convertir les mouvements CheckerMove en tuples (from, to) pour Python
|
||||||
|
possible_moves
|
||||||
|
.into_iter()
|
||||||
|
.map(|(move1, move2)| {
|
||||||
|
(
|
||||||
|
(move1.get_from(), move1.get_to()),
|
||||||
|
(move2.get_from(), move2.get_to()),
|
||||||
|
)
|
||||||
|
})
|
||||||
|
.collect()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Jouer un coup ((from1, to1), (from2, to2))
|
||||||
|
fn play_move(&mut self, moves: ((usize, usize), (usize, usize))) -> bool {
|
||||||
|
let ((from1, to1), (from2, to2)) = moves;
|
||||||
|
|
||||||
|
// Vérifier que c'est au tour du joueur de jouer
|
||||||
|
if self.game_state.turn_stage != TurnStage::Move
|
||||||
|
&& self.game_state.turn_stage != TurnStage::HoldOrGoChoice
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
let move1 = CheckerMove::new(from1, to1).unwrap_or_default();
|
||||||
|
let move2 = CheckerMove::new(from2, to2).unwrap_or_default();
|
||||||
|
|
||||||
|
let event = GameEvent::Move {
|
||||||
|
player_id: self.game_state.active_player_id,
|
||||||
|
moves: (move1, move2),
|
||||||
|
};
|
||||||
|
|
||||||
|
// Vérifier si le mouvement est valide
|
||||||
|
if !self.game_state.validate(&event) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Exécuter le mouvement
|
||||||
|
self.game_state.consume(&event);
|
||||||
|
|
||||||
|
// Si l'autre joueur doit lancer les dés maintenant, simuler ce lancement
|
||||||
|
if self.game_state.turn_stage == TurnStage::RollDice {
|
||||||
|
self.roll_dice();
|
||||||
|
}
|
||||||
|
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Lancer les dés (soit aléatoirement, soit en utilisant une séquence prédéfinie)
|
||||||
|
fn roll_dice(&mut self) -> (u8, u8) {
|
||||||
|
// Vérifier que c'est au bon moment pour lancer les dés
|
||||||
|
if self.game_state.turn_stage != TurnStage::RollDice
|
||||||
|
&& self.game_state.turn_stage != TurnStage::RollWaiting
|
||||||
|
{
|
||||||
|
return self.game_state.dice.values;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Simuler un lancer de dés
|
||||||
|
let dice_values = if !self.dice_roll_sequence.is_empty()
|
||||||
|
&& self.current_dice_index < self.dice_roll_sequence.len()
|
||||||
|
{
|
||||||
|
// Utiliser la séquence prédéfinie
|
||||||
|
let dice = self.dice_roll_sequence[self.current_dice_index];
|
||||||
|
self.current_dice_index += 1;
|
||||||
|
dice
|
||||||
|
} else {
|
||||||
|
// Générer aléatoirement
|
||||||
|
(
|
||||||
|
(1 + (rand::random::<u8>() % 6)),
|
||||||
|
(1 + (rand::random::<u8>() % 6)),
|
||||||
|
)
|
||||||
|
};
|
||||||
|
|
||||||
|
// Envoyer les événements appropriés
|
||||||
|
let roll_event = GameEvent::Roll {
|
||||||
|
player_id: self.game_state.active_player_id,
|
||||||
|
};
|
||||||
|
|
||||||
|
if self.game_state.validate(&roll_event) {
|
||||||
|
self.game_state.consume(&roll_event);
|
||||||
|
}
|
||||||
|
|
||||||
|
let roll_result_event = GameEvent::RollResult {
|
||||||
|
player_id: self.game_state.active_player_id,
|
||||||
|
dice: Dice {
|
||||||
|
values: dice_values,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
if self.game_state.validate(&roll_result_event) {
|
||||||
|
self.game_state.consume(&roll_result_event);
|
||||||
|
}
|
||||||
|
|
||||||
|
dice_values
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Marquer des points
|
||||||
|
fn mark_points(&mut self, points: u8) -> bool {
|
||||||
|
// Vérifier que c'est au bon moment pour marquer des points
|
||||||
|
if self.game_state.turn_stage != TurnStage::MarkPoints
|
||||||
|
&& self.game_state.turn_stage != TurnStage::MarkAdvPoints
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
let event = GameEvent::Mark {
|
||||||
|
player_id: self.game_state.active_player_id,
|
||||||
|
points,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Vérifier si l'événement est valide
|
||||||
|
if !self.game_state.validate(&event) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Exécuter l'événement
|
||||||
|
self.game_state.consume(&event);
|
||||||
|
|
||||||
|
// Si l'autre joueur doit lancer les dés maintenant, simuler ce lancement
|
||||||
|
if self.game_state.turn_stage == TurnStage::RollDice {
|
||||||
|
self.roll_dice();
|
||||||
|
}
|
||||||
|
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Choisir de "continuer" (Go) après avoir gagné un trou
|
||||||
|
fn choose_go(&mut self) -> bool {
|
||||||
|
// Vérifier que c'est au bon moment pour choisir de continuer
|
||||||
|
if self.game_state.turn_stage != TurnStage::HoldOrGoChoice {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
let event = GameEvent::Go {
|
||||||
|
player_id: self.game_state.active_player_id,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Vérifier si l'événement est valide
|
||||||
|
if !self.game_state.validate(&event) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Exécuter l'événement
|
||||||
|
self.game_state.consume(&event);
|
||||||
|
|
||||||
|
// Simuler le lancer de dés pour le prochain tour
|
||||||
|
self.roll_dice();
|
||||||
|
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calcule les points maximaux que le joueur actif peut obtenir avec les dés actuels
|
||||||
|
fn calculate_points(&self) -> u8 {
|
||||||
|
let active_player = self
|
||||||
|
.game_state
|
||||||
|
.players
|
||||||
|
.get(&self.game_state.active_player_id);
|
||||||
|
|
||||||
|
if let Some(player) = active_player {
|
||||||
|
let dice_roll_count = player.dice_roll_count;
|
||||||
|
let color = player.color;
|
||||||
|
|
||||||
|
let points_rules =
|
||||||
|
PointsRules::new(&color, &self.game_state.board, self.game_state.dice);
|
||||||
|
let (points, _) = points_rules.get_points(dice_roll_count);
|
||||||
|
|
||||||
|
points
|
||||||
|
} else {
|
||||||
|
0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Réinitialise la partie
|
||||||
|
fn reset(&mut self) {
|
||||||
|
self.game_state = GameState::new(false);
|
||||||
|
|
||||||
|
// Initialiser 2 joueurs
|
||||||
|
self.game_state.init_player("player1");
|
||||||
|
self.game_state.init_player("bot");
|
||||||
|
|
||||||
|
// Commencer la partie avec le joueur 1
|
||||||
|
self.game_state
|
||||||
|
.consume(&GameEvent::BeginGame { goes_first: 1 });
|
||||||
|
|
||||||
|
// Réinitialiser l'index de la séquence de dés
|
||||||
|
self.current_dice_index = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Vérifie si la partie est terminée
|
||||||
|
fn is_done(&self) -> bool {
|
||||||
|
self.game_state.stage == Stage::Ended || self.game_state.determine_winner().is_some()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Obtenir le gagnant de la partie
|
||||||
|
fn get_winner(&self) -> Option<PlayerId> {
|
||||||
|
self.game_state.determine_winner()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Obtenir le score du joueur actif (nombre de trous)
|
||||||
|
fn get_score(&self, player_id: PlayerId) -> i32 {
|
||||||
|
if let Some(player) = self.game_state.players.get(&player_id) {
|
||||||
|
player.holes as i32
|
||||||
|
} else {
|
||||||
|
-1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Obtenir l'ID du joueur actif
|
||||||
|
fn get_active_player_id(&self) -> PlayerId {
|
||||||
|
self.game_state.active_player_id
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Définir une séquence de dés à utiliser (pour la reproductibilité)
|
||||||
|
fn set_dice_sequence(&mut self, sequence: Vec<(u8, u8)>) {
|
||||||
|
self.dice_roll_sequence = sequence;
|
||||||
|
self.current_dice_index = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Afficher l'état du jeu (pour le débogage)
|
||||||
|
fn __str__(&self) -> String {
|
||||||
|
format!("{}", self.game_state)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A Python module implemented in Rust. The name of this function must match
|
||||||
|
/// the `lib.name` setting in the `Cargo.toml`, else Python will not be able to
|
||||||
|
/// import the module.
|
||||||
|
#[pymodule]
|
||||||
|
fn store(m: &Bound<'_, PyModule>) -> PyResult<()> {
|
||||||
|
m.add_class::<TricTrac>()?;
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
Loading…
Reference in a new issue