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4 changed files with 263 additions and 148 deletions

View file

@ -1154,66 +1154,105 @@ a:hover { text-decoration: underline; }
.game-over-actions { display: flex; gap: 0.75rem; justify-content: center; }
/* ── Score-area: position:relative wrapper for merged panel + scoring ── */
.score-area {
position: relative;
width: 100%;
}
/* ── Scoring panels container — right of the hole counter ───────────── */
/* Stacked column, right-aligned, covering the free space in each row. */
/* overflow:visible lets tall panels float over the board below. */
.scoring-panels-container {
position: absolute;
top: 0;
bottom: 0;
right: 0;
display: flex;
flex-direction: column;
justify-content: space-around;
align-items: flex-end;
padding: 4px 8px;
z-index: 10;
pointer-events: none;
overflow: visible;
}
/* ── Scoring notification panel (§6b) ───────────────────────────────── */
@keyframes scoring-panel-enter {
from { transform: translateX(100%); }
to { transform: translateX(0); }
from { opacity: 0; transform: translateX(10px); }
to { opacity: 1; transform: translateX(0); }
}
.scoring-panel-wrapper {
pointer-events: auto;
animation: scoring-panel-enter 0.45s cubic-bezier(0.25, 0.46, 0.45, 0.94);
transition: transform 0.4s cubic-bezier(0.25, 0.46, 0.45, 0.94);
filter: drop-shadow(-4px 0 14px rgba(0,0,0,0.38));
display: flex;
flex-direction: column;
align-items: flex-end;
gap: 3px;
animation: scoring-panel-enter 0.3s ease-out;
}
.scoring-panel-wrapper.peeked {
transform: translateX(100%);
/* "+" expand button: hidden while the panel is expanded */
.scoring-panel-wrapper:not(.scoring-minimized) .scoring-expand-btn {
display: none;
}
.scoring-panel-wrapper.revealed {
transform: translateX(0);
/* Full panel card: hidden once minimised */
.scoring-panel-wrapper.scoring-minimized .scoring-panel {
display: none;
}
.scoring-panel-wrapper.peeked:not(.revealed) {
/* "+" expand button ─────────────────────────────────────────────────── */
.scoring-expand-btn {
font-family: var(--font-display);
font-size: 0.9rem;
line-height: 1;
background: var(--ui-parchment);
border: 1.5px solid var(--ui-gold-dark);
border-radius: 3px;
padding: 2px 7px;
cursor: pointer;
color: var(--ui-ink);
opacity: 0.72;
box-shadow: 0 1px 3px rgba(0,0,0,0.18);
transition: opacity 0.15s;
}
.scoring-expand-btn:hover { opacity: 1; }
/* ── Panel head: scoring total + "" collapse link ──────────────────── */
.scoring-panel-head {
display: flex;
align-items: baseline;
gap: 0.5rem;
}
/* ── Inline scoring panel (in bottom strip, expands downward) ───────── */
@keyframes scoring-expand-in {
from { opacity: 0; transform: translateY(-5px); }
to { opacity: 1; transform: translateY(0); }
}
.scoring-panel-wrapper.scoring-panel-inline-wrap {
animation: none;
filter: none;
transform: none !important;
pointer-events: auto;
cursor: default;
width: 100%;
}
.scoring-panel-wrapper.scoring-panel-inline-wrap .scoring-panel {
animation: scoring-expand-in 0.28s ease-out;
background: transparent;
box-shadow: none;
border-radius: 0;
border-top: 1px solid rgba(0,0,0,0.07);
padding: 0.4rem 0;
.scoring-collapse-btn {
font-size: 0.78rem;
line-height: 1;
background: none;
border: none;
cursor: pointer;
color: rgba(0,0,0,0.35);
padding: 0 1px;
margin-left: auto;
flex-shrink: 0;
transition: color 0.15s;
}
.scoring-collapse-btn:hover { color: rgba(0,0,0,0.65); }
/* ── Inner scoring card ─────────────────────────────────────────────── */
.scoring-panel {
background: var(--ui-parchment);
border-radius: 5px;
padding: 0.45rem 0.85rem;
font-size: 0.84rem;
box-shadow: 0 1px 4px rgba(0,0,0,0.15);
box-shadow: 0 2px 8px rgba(0,0,0,0.22);
border-left: 3px solid var(--ui-green-accent);
display: flex;
flex-direction: column;
gap: 4px;
width: 100%;
width: 320px;
}
.scoring-total {
@ -1256,11 +1295,6 @@ a:hover { text-decoration: underline; }
right: auto;
left: calc(100% + 1rem);
}
.scoring-panel-wrapper.peeked,
.scoring-panel-wrapper.revealed {
transform: none;
cursor: default;
}
}
/* ── Board wrapper ──────────────────────────────────────────────────── */
@ -1401,6 +1435,26 @@ a:hover { text-decoration: underline; }
animation: exit-glow 2s ease-in-out infinite;
}
/* ── Exit sign (§8c) — circle+arrow outside the board ──────────────── */
.exit-btn {
pointer-events: none;
opacity: 0.3;
transition: opacity 0.2s, transform 0.15s;
}
.exit-btn.exit-active {
pointer-events: auto;
cursor: pointer;
opacity: 1;
animation: exit-btn-pulse 1.4s ease-in-out infinite;
}
.exit-btn.exit-active:hover {
transform: scale(1.1);
}
@keyframes exit-btn-pulse {
0%, 100% { filter: drop-shadow(0 0 3px rgba(200,160,20,0.3)); }
50% { filter: drop-shadow(0 0 9px rgba(200,160,20,0.85)); }
}
.field.jan-hovered {
--fc: rgba(190, 140, 35, 0.8) !important;
}

View file

@ -294,6 +294,14 @@ pub fn Board(
exit_field_test = |f| matches!(f, 1..=6);
}
// Show a clickable exit sign outside the board when bearing off is possible.
let has_exit_move = valid_sequences
.iter()
.any(|(m1, m2)| m1.get_to() == 0 || m2.get_to() == 0);
let show_exit_btn = all_in_exit && is_move_stage && has_exit_move;
let seqs_exit_cls = valid_sequences.clone();
let seqs_exit_click = valid_sequences.clone();
// `valid_sequences` is cloned per field (the Vec is small; Send-safe unlike Rc).
let fields_from = |nums: &[u8], is_top_row: bool| -> Vec<AnyView> {
nums.iter()
@ -583,6 +591,72 @@ pub fn Board(
.collect()
}}
</svg>
// Exit sign: circle+arrow outside the board, next to the last exit field.
// White exits to the right (top-right quarter); Black exits to the left (top-left).
{show_exit_btn.then(|| {
let (pos_style, line_x1, line_x2, head_pts): (&str, &str, &str, &str) =
if is_white {
(
"position:absolute;right:-60px;top:15px;width:50px;height:50px",
"10", "31", "23,17 32,25 23,33",
)
} else {
(
"position:absolute;left:-60px;top:15px;width:50px;height:50px",
"40", "19", "27,17 18,25 27,33",
)
};
view! {
<div
title="Exit"
style=pos_style
class=move || {
let staged = staged_moves.get();
let sel = selected_origin.get();
let active = match sel {
Some(origin) => seqs_exit_cls.is_empty()
|| valid_dests_for(&seqs_exit_cls, &staged, origin)
.iter()
.any(|&d| d == 0),
None => false,
};
if active { "exit-btn exit-active" } else { "exit-btn" }
}
on:click=move |_| {
if !is_move_stage { return; }
let staged = staged_moves.get_untracked();
if staged.len() >= 2 { return; }
let Some(origin) = selected_origin.get_untracked() else {
return;
};
let valid = seqs_exit_click.is_empty()
|| valid_dests_for(&seqs_exit_click, &staged, origin)
.iter()
.any(|&d| d == 0);
if valid {
staged_moves.update(|v| v.push((origin, 0)));
selected_origin.set(None);
}
}
>
<svg width="50" height="50" viewBox="0 0 50 50">
<circle
cx="25" cy="25" r="20"
style="fill:rgba(10,20,10,0.75);stroke:rgba(210,170,30,0.75);stroke-width:2.5"
/>
<line
x1=line_x1 y1="25" x2=line_x2 y2="25"
style="stroke:rgba(210,170,30,0.85);stroke-width:2.5;stroke-linecap:round"
/>
<polyline
points=head_pts
style="fill:none;stroke:rgba(210,170,30,0.85);stroke-width:2.5;stroke-linecap:round;stroke-linejoin:round"
/>
</svg>
</div>
}
.into_any()
})}
</div>
<div class="zone-labels-row">
<div class="zone-label zone-label-quarter">{label_bl}</div>

View file

@ -287,7 +287,10 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
</div>
})}
// ── Merged scoreboard (both players, above board) ────────────────
// ── Merged scoreboard + scoring panels (above board) ─────────────
// score-area is position:relative so the scoring-panels-container
// can be absolute-positioned at the right of the hole counter.
<div class="score-area">
<MergedScorePanel
my_score=my_score
opp_score=opp_score
@ -297,6 +300,16 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
opp_holes_gained=opp_holes_gained_score
my_bredouille=my_bredouille_flash
/>
// Scoring detail panels — stacked at the right, overlapping if needed.
<div class="scoring-panels-container">
{my_scored_event.map(|event| view! {
<ScoringPanel event=event turn_stage=turn_stage_for_panel />
})}
{opp_scored_event.map(|event| view! {
<ScoringPanel event=event turn_stage=SerTurnStage::RollDice is_opponent=true />
})}
</div>
</div>
// ── Board ────────────────────────────────────────────────────────
<Board
@ -392,13 +405,6 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
})
}}
</div>
// ── Scoring detail panels — expand downward in the strip ──────
{my_scored_event.map(|event| view! {
<ScoringPanel event=event turn_stage=turn_stage_for_panel inline=true />
})}
{opp_scored_event.map(|event| view! {
<ScoringPanel event=event turn_stage=SerTurnStage::RollDice is_opponent=true inline=true />
})}
</div>
// ── Pre-game ceremony overlay ─────────────────────────────────────

View file

@ -2,15 +2,18 @@ use futures::channel::mpsc::UnboundedSender;
#[cfg(target_arch = "wasm32")]
use gloo_timers::future::TimeoutFuture;
use leptos::prelude::*;
#[cfg(target_arch = "wasm32")]
use std::sync::{
atomic::{AtomicBool, Ordering},
Arc,
};
use trictrac_store::CheckerMove;
#[cfg(target_arch = "wasm32")]
use wasm_bindgen_futures::spawn_local;
#[cfg(target_arch = "wasm32")]
use std::sync::{Arc, atomic::{AtomicBool, Ordering}};
use crate::app::NetCommand;
use crate::i18n::*;
use crate::game::trictrac::types::{JanEntry, PlayerAction, ScoredEvent, SerTurnStage};
use crate::i18n::*;
use super::score_panel::jan_label;
@ -48,14 +51,19 @@ fn scoring_jan_row(entry: JanEntry) -> impl IntoView {
}
}
/// Scoring detail panel, shown to the right of the hole counter in the merged
/// score panel area.
///
/// Lifecycle:
/// 1. Mounts expanded — shows all jan details and draws board arrows.
/// 2. After 3.4 s the arrows clear and the panel auto-minimises to a small "+"
/// button (unless Hold/Go buttons are still needed).
/// 3. The "+" / "" buttons let the player toggle between states at any time.
#[component]
pub fn ScoringPanel(
event: ScoredEvent,
turn_stage: SerTurnStage,
#[prop(default = false)] is_opponent: bool,
/// When true the panel renders inline in the bottom strip instead of as
/// a right-side overlay: no slide-in animation, no peek/reveal behaviour.
#[prop(default = false)] inline: bool,
) -> impl IntoView {
let i18n = use_i18n();
let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
@ -72,91 +80,28 @@ pub fn ScoringPanel(
"scoring-panel"
};
// ── Lifecycle signals ──────────────────────────────────────────────────
// peeked: added after 3.4 s (slide to peek strip)
// revealed: added on first hover of the peek strip (stay open permanently)
let peeked = RwSignal::new(false);
let revealed = RwSignal::new(false);
// minimized: starts false (expanded), becomes true after 3.4 s unless
// the Hold/Go choice still needs the player's attention.
let minimized = RwSignal::new(false);
// ── Collect all moves from all jans for automatic arrow display ────────
// Collect all moves from all jans for automatic arrow display.
let all_moves: Vec<(CheckerMove, CheckerMove)> = event
.jans
.iter()
.flat_map(|e| e.moves.iter().cloned())
.collect();
let all_moves_click = all_moves.clone();
let all_moves_auto = all_moves.clone();
let all_moves_expand = all_moves.clone();
let all_moves_enter = all_moves.clone();
let hovered_ctx = use_context::<RwSignal<Vec<(CheckerMove, CheckerMove)>>>();
// On mount: show all this event's moves as board arrows immediately,
// then after 3.4 s slide to peek and clear the arrows.
//
// Two important constraints:
// 1. The initial hm.set() must be deferred (spawn_local, not sync in body)
// to avoid writing a reactive signal mid-render while Board reads it —
// that triggers Leptos's cycle guard → `unreachable` WASM panic.
// 2. The cancellation flag must be Rc<Cell<bool>>, NOT RwSignal<bool>.
// RwSignal is a NodeId into Leptos's arena; the arena slot is freed
// when ScoringPanel's owner drops (on every GameScreen remount). If the
// 3.4 s future outlives the component and calls is_alive.get_untracked()
// on a freed slot, that also panics with `unreachable`. Rc<Cell<bool>>
// is reference-counted outside the arena and stays valid for as long as
// the future holds onto it.
#[cfg(target_arch = "wasm32")]
if let Some(hm) = hovered_ctx {
let is_alive = Arc::new(AtomicBool::new(true));
let is_alive_cleanup = is_alive.clone();
// on_cleanup requires Send + Sync; Arc<AtomicBool> satisfies both.
on_cleanup(move || is_alive_cleanup.store(false, Ordering::Relaxed));
spawn_local(async move {
// Show arrows (runs in the next microtask, after render settles).
hm.set(all_moves);
TimeoutFuture::new(3_400).await;
// Guard: component may have been destroyed while we were waiting.
// is_alive was set to false by on_cleanup, which runs before Leptos
// frees the signal arena slots — so peeked is still valid iff this
// returns true.
if !is_alive.load(Ordering::Relaxed) {
return;
}
hm.set(vec![]);
// Inline panels are always visible; only the overlay variant peeks.
if !inline {
peeked.set(true);
}
});
}
let jan_rows: Vec<_> = event.jans.into_iter().map(scoring_jan_row).collect();
view! {
// ── Outer wrapper: overlay mode has slide/peek/reveal animation;
// inline mode suppresses all of that via scoring-panel-inline-wrap.
<div
class="scoring-panel-wrapper"
class:scoring-panel-inline-wrap=inline
class:peeked=move || peeked.get()
class:revealed=move || revealed.get()
on:click=move |_| {
// Inline panels don't have the peek/reveal toggle.
if !inline {
if peeked.get_untracked() {
revealed.update(|r| *r = !*r);
}
if let Some(hm) = hovered_ctx {
if !revealed.get_untracked() {
hm.set(all_moves_click.clone());
} else {
hm.set(vec![]);
}
}
}
}
class:scoring-minimized=move || minimized.get()
on:mouseenter=move |_| {
// Show all event moves as arrows while the cursor is inside.
if let Some(hm) = hovered_ctx {
hm.set(all_moves_enter.clone());
}
@ -167,7 +112,24 @@ pub fn ScoringPanel(
}
}
>
// "+" expand button — shown only when minimised (CSS hides it otherwise).
<button
class="scoring-expand-btn"
title="Show scoring details"
on:click=move |ev: leptos::web_sys::MouseEvent| {
ev.stop_propagation();
minimized.set(false);
if let Some(hm) = hovered_ctx {
hm.set(all_moves_expand.clone());
}
}
>
"+"
</button>
// Full panel — hidden when minimised via CSS.
<div class=panel_class>
<div class="scoring-panel-head">
<div class="scoring-total">
{move || if is_opponent {
t_string!(i18n, opp_scored_pts, n = points_earned)
@ -175,6 +137,20 @@ pub fn ScoringPanel(
t_string!(i18n, scored_pts, n = points_earned)
}}
</div>
<button
class="scoring-collapse-btn"
title="Minimise"
on:click=move |ev: leptos::web_sys::MouseEvent| {
ev.stop_propagation();
minimized.set(true);
if let Some(hm) = hovered_ctx {
hm.set(vec![]);
}
}
>
""
</button>
</div>
{jan_rows}
{(holes_gained > 0).then(|| view! {
<div class="scoring-hole">
@ -194,17 +170,22 @@ pub fn ScoringPanel(
let dismissed = RwSignal::new(false);
view! {
<div class="hold-go-buttons" class:hidden=move || dismissed.get()>
// stop_propagation so these buttons don't also toggle the panel
<button class="btn btn-secondary" on:click=move |ev: leptos::web_sys::MouseEvent| {
<button class="btn btn-secondary"
on:click=move |ev: leptos::web_sys::MouseEvent| {
ev.stop_propagation();
dismissed.set(true);
}>
}
>
{t!(i18n, hold)}
</button>
<button class="btn btn-primary" on:click=move |ev: leptos::web_sys::MouseEvent| {
<button class="btn btn-primary"
on:click=move |ev: leptos::web_sys::MouseEvent| {
ev.stop_propagation();
cmd_tx.unbounded_send(NetCommand::Action(PlayerAction::Go)).ok();
}>
cmd_tx
.unbounded_send(NetCommand::Action(PlayerAction::Go))
.ok();
}
>
{t!(i18n, go)}
</button>
</div>