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8 commits

Author SHA1 Message Date
Henri Bourcereau eaaec33e75 fix dqn strategy color 2025-08-07 21:01:40 +02:00
Henri Bourcereau 829710bd23 fix black moves 2025-08-07 20:42:59 +02:00
Henri Bourcereau 1c6c359676 wip 2025-08-07 17:50:13 +02:00
Henri Bourcereau 0dea88033e wip 2025-08-06 21:18:24 +02:00
Henri Bourcereau be027c8ec4 wip debug default bot mirror 2025-08-06 17:33:26 +02:00
Henri Bourcereau 3dce910bea wip mirror 2025-08-05 21:53:42 +02:00
Henri Bourcereau f9f4405943 wip mirror 2025-08-04 22:25:08 +02:00
Henri Bourcereau f1461985ac wip bot mirror 2025-08-04 18:04:40 +02:00
12 changed files with 675 additions and 257 deletions

2
Cargo.lock generated
View file

@ -321,6 +321,7 @@ dependencies = [
"burn",
"burn-rl",
"env_logger 0.10.0",
"log",
"pretty_assertions",
"rand 0.8.5",
"serde",
@ -881,6 +882,7 @@ dependencies = [
"bot",
"env_logger 0.11.6",
"itertools 0.13.0",
"log",
"pico-args",
"pretty_assertions",
"renet",

View file

@ -22,3 +22,4 @@ rand = "0.8"
env_logger = "0.10"
burn = { version = "0.17", features = ["ndarray", "autodiff"] }
burn-rl = { git = "https://github.com/yunjhongwu/burn-rl-examples.git", package = "burn-rl" }
log = "0.4.20"

View file

@ -1,6 +1,7 @@
pub mod dqn;
pub mod strategy;
use log::{error, info};
use store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
pub use strategy::default::DefaultStrategy;
pub use strategy::dqn::DqnStrategy;
@ -26,7 +27,7 @@ pub trait BotStrategy: std::fmt::Debug {
pub struct Bot {
pub player_id: PlayerId,
strategy: Box<dyn BotStrategy>,
// color: Color,
color: Color,
// schools_enabled: bool,
}
@ -34,9 +35,9 @@ impl Default for Bot {
fn default() -> Self {
let strategy = DefaultStrategy::default();
Self {
player_id: 2,
player_id: 1,
strategy: Box::new(strategy),
// color: Color::Black,
color: Color::White,
// schools_enabled: false,
}
}
@ -52,57 +53,86 @@ impl Bot {
Color::White => 1,
Color::Black => 2,
};
strategy.set_player_id(player_id);
strategy.set_color(color);
// strategy.set_player_id(player_id);
// strategy.set_color(color);
Self {
player_id,
strategy,
// color,
color,
// schools_enabled: false,
}
}
pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
info!(">>>> {:?} BOT handle", self.color);
let game = self.strategy.get_mut_game();
game.consume(event);
let internal_event = if self.color == Color::Black {
&event.get_mirror()
} else {
event
};
let init_player_points = game.who_plays().map(|p| (p.points, p.holes));
let turn_stage = game.turn_stage;
game.consume(internal_event);
if game.stage == Stage::Ended {
info!("<<<< end {:?} BOT handle", self.color);
return None;
}
if game.active_player_id == self.player_id {
return match game.turn_stage {
let active_player_id = if self.color == Color::Black {
if game.active_player_id == 1 {
2
} else {
1
}
} else {
game.active_player_id
};
if active_player_id == self.player_id {
let player_points = game.who_plays().map(|p| (p.points, p.holes));
if self.color == Color::Black {
info!( " input (internal) evt : {internal_event:?}, points : {init_player_points:?}, stage : {turn_stage:?}");
}
let internal_event = match game.turn_stage {
TurnStage::MarkAdvPoints => Some(GameEvent::Mark {
player_id: self.player_id,
player_id: 1,
points: self.strategy.calculate_adv_points(),
}),
TurnStage::RollDice => Some(GameEvent::Roll {
player_id: self.player_id,
}),
TurnStage::RollDice => Some(GameEvent::Roll { player_id: 1 }),
TurnStage::MarkPoints => Some(GameEvent::Mark {
player_id: self.player_id,
player_id: 1,
points: self.strategy.calculate_points(),
}),
TurnStage::Move => Some(GameEvent::Move {
player_id: self.player_id,
player_id: 1,
moves: self.strategy.choose_move(),
}),
TurnStage::HoldOrGoChoice => {
if self.strategy.choose_go() {
Some(GameEvent::Go {
player_id: self.player_id,
})
Some(GameEvent::Go { player_id: 1 })
} else {
Some(GameEvent::Move {
player_id: self.player_id,
player_id: 1,
moves: self.strategy.choose_move(),
})
}
}
_ => None,
};
return if self.color == Color::Black {
info!(" bot (internal) evt : {internal_event:?} ; points : {player_points:?}");
info!("<<<< end {:?} BOT handle", self.color);
internal_event.map(|evt| evt.get_mirror())
} else {
info!("<<<< end {:?} BOT handle", self.color);
internal_event
};
}
info!("<<<< end {:?} BOT handle", self.color);
None
}
// Only used in tests below
pub fn get_state(&self) -> &GameState {
self.strategy.get_game()
}
@ -121,17 +151,31 @@ mod tests {
}
#[test]
fn test_consume() {
fn test_handle_event() {
let mut bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black);
// let mut bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black, false);
let mut event = bot.handle_event(&GameEvent::BeginGame { goes_first: 2 });
assert_eq!(event, Some(GameEvent::Roll { player_id: 2 }));
assert_eq!(bot.get_state().active_player_id, 2);
assert_eq!(bot.get_state().active_player_id, 1); // bot internal active_player_id for black
event = bot.handle_event(&GameEvent::RollResult {
player_id: 2,
dice: Dice { values: (2, 3) },
});
assert_eq!(
event,
Some(GameEvent::Move {
player_id: 2,
moves: (
CheckerMove::new(24, 21).unwrap(),
CheckerMove::new(24, 22).unwrap()
)
})
);
event = bot.handle_event(&GameEvent::BeginGame { goes_first: 1 });
assert_eq!(event, None);
assert_eq!(bot.get_state().active_player_id, 1);
assert_eq!(bot.get_state().active_player_id, 2); //internal active_player_id
bot.handle_event(&GameEvent::RollResult {
player_id: 1,
dice: Dice { values: (2, 3) },

View file

@ -13,8 +13,8 @@ impl Default for DefaultStrategy {
let game = GameState::default();
Self {
game,
player_id: 2,
color: Color::Black,
player_id: 1,
color: Color::White,
}
}
}

View file

@ -19,8 +19,8 @@ impl Default for DqnStrategy {
fn default() -> Self {
Self {
game: GameState::default(),
player_id: 2,
color: Color::Black,
player_id: 1,
color: Color::White,
model: None,
}
}

View file

@ -15,3 +15,4 @@ store = { path = "../store" }
bot = { path = "../bot" }
itertools = "0.13.0"
env_logger = "0.11.6"
log = "0.4.20"

View file

@ -1,4 +1,5 @@
use bot::{Bot, BotStrategy};
use log::{error, info};
use store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
// Application Game
@ -62,11 +63,21 @@ impl GameRunner {
return None;
}
let valid_event = if self.state.validate(event) {
info!(
"--------------- new valid event {event:?} (stage {:?}) -----------",
self.state.turn_stage
);
self.state.consume(event);
info!(
" --> stage {:?} ; active player points {:?}",
self.state.turn_stage,
self.state.who_plays().map(|p| p.points)
);
event
} else {
println!("{}", self.state);
println!("event not valid : {:?}", event);
info!("{}", self.state);
error!("event not valid : {event:?}");
panic!("crash and burn");
&GameEvent::PlayError
};

View file

@ -9,8 +9,8 @@ shell:
runcli:
RUST_LOG=info cargo run --bin=client_cli
runclibots:
#RUST_LOG=info cargo run --bin=client_cli -- --bot dqn,dummy
RUST_LOG=info cargo run --bin=client_cli -- --bot dummy,dqn
RUST_LOG=info cargo run --bin=client_cli -- --bot dqn,dummy
# RUST_LOG=info cargo run --bin=client_cli -- --bot dummy,dqn
match:
cargo build --release --bin=client_cli
LD_LIBRARY_PATH=./target/release ./target/release/client_cli -- --bot dummy,dqn

View file

@ -114,7 +114,7 @@ impl fmt::Display for Board {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut s = String::new();
s.push_str(&format!("{:?}", self.positions));
write!(f, "{}", s)
write!(f, "{s}")
}
}
@ -132,8 +132,13 @@ impl Board {
}
/// Globally set pieces on board ( for tests )
pub fn set_positions(&mut self, positions: [i8; 24]) {
self.positions = positions;
pub fn set_positions(&mut self, color: &Color, positions: [i8; 24]) {
let mut new_positions = positions;
if color == &Color::Black {
new_positions = new_positions.map(|c| 0 - c);
new_positions.reverse();
}
self.positions = new_positions;
}
pub fn count_checkers(&self, color: Color, from: Field, to: Field) -> u8 {
@ -672,9 +677,12 @@ mod tests {
#[test]
fn is_quarter_fillable() {
let mut board = Board::new();
board.set_positions([
board.set_positions(
&Color::White,
[
15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
]);
],
);
assert!(board.is_quarter_fillable(Color::Black, 1));
assert!(!board.is_quarter_fillable(Color::Black, 12));
assert!(board.is_quarter_fillable(Color::Black, 13));
@ -683,25 +691,34 @@ mod tests {
assert!(board.is_quarter_fillable(Color::White, 12));
assert!(!board.is_quarter_fillable(Color::White, 13));
assert!(board.is_quarter_fillable(Color::White, 24));
board.set_positions([
board.set_positions(
&Color::White,
[
5, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -8, 0, 0, 0, 0, 0, -5,
]);
],
);
assert!(board.is_quarter_fillable(Color::Black, 13));
assert!(!board.is_quarter_fillable(Color::Black, 24));
assert!(!board.is_quarter_fillable(Color::White, 1));
assert!(board.is_quarter_fillable(Color::White, 12));
board.set_positions([
board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
]);
],
);
assert!(board.is_quarter_fillable(Color::Black, 16));
}
#[test]
fn get_quarter_filling_candidate() {
let mut board = Board::new();
board.set_positions([
board.set_positions(
&Color::White,
[
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
assert_eq!(vec![2], board.get_quarter_filling_candidate(Color::White));
}
}

View file

@ -91,7 +91,8 @@ impl fmt::Display for GameState {
s.push_str(&format!("Dice: {:?}\n", self.dice));
// s.push_str(&format!("Who plays: {}\n", self.who_plays().map(|player| &player.name ).unwrap_or("")));
s.push_str(&format!("Board: {:?}\n", self.board));
write!(f, "{}", s)
// s.push_str(&format!("History: {:?}\n", self.history));
write!(f, "{s}")
}
}
@ -372,22 +373,30 @@ impl GameState {
}
Go { player_id } => {
if !self.players.contains_key(player_id) {
error!("Player {} unknown", player_id);
error!("Player {player_id} unknown");
return false;
}
// Check player is currently the one making their move
if self.active_player_id != *player_id {
error!("Player not active : {}", self.active_player_id);
return false;
}
// Check the player can leave (ie the game is in the KeepOrLeaveChoice stage)
if self.turn_stage != TurnStage::HoldOrGoChoice {
error!("bad stage {:?}", self.turn_stage);
error!(
"black player points : {:?}",
self.get_black_player()
.map(|player| (player.points, player.holes))
);
// error!("history {:?}", self.history);
return false;
}
}
Move { player_id, moves } => {
// Check player exists
if !self.players.contains_key(player_id) {
error!("Player {} unknown", player_id);
error!("Player {player_id} unknown");
return false;
}
// Check player is currently the one making their move
@ -512,12 +521,15 @@ impl GameState {
self.inc_roll_count(self.active_player_id);
self.turn_stage = TurnStage::MarkPoints;
(self.dice_jans, self.dice_points) = self.get_rollresult_jans(dice);
info!("points from result : {:?}", self.dice_points);
if !self.schools_enabled {
// Schools are not enabled. We mark points automatically
// the points earned by the opponent will be marked on its turn
let new_hole = self.mark_points(self.active_player_id, self.dice_points.0);
if new_hole {
if self.get_active_player().unwrap().holes > 12 {
let holes_count = self.get_active_player().unwrap().holes;
info!("new hole -> {holes_count:?}");
if holes_count > 12 {
self.stage = Stage::Ended;
} else {
self.turn_stage = TurnStage::HoldOrGoChoice;
@ -594,6 +606,10 @@ impl GameState {
fn get_rollresult_jans(&self, dice: &Dice) -> (PossibleJans, (u8, u8)) {
let player = &self.players.get(&self.active_player_id).unwrap();
info!(
"get rollresult for {:?} {:?} {:?} (roll count {:?})",
player.color, self.board, dice, player.dice_roll_count
);
let points_rules = PointsRules::new(&player.color, &self.board, *dice);
points_rules.get_result_jans(player.dice_roll_count)
}
@ -636,10 +652,11 @@ impl GameState {
p.points = sum_points % 12;
p.holes += holes;
if points > 0 && p.holes > 15 {
// if points > 0 && p.holes > 15 {
if points > 0 {
info!(
"player {:?} holes : {:?} added points : {:?}",
player_id, p.holes, points
"player {player_id:?} holes : {:?} (+{holes:?}) points : {:?} (+{points:?} - {jeux:?})",
p.holes, p.points
)
}
p
@ -733,6 +750,58 @@ impl GameEvent {
_ => None,
}
}
pub fn get_mirror(&self) -> Self {
// let mut mirror = self.clone();
let mirror_player_id = if let Some(player_id) = self.player_id() {
if player_id == 1 {
2
} else {
1
}
} else {
0
};
match self {
Self::PlayerJoined { player_id: _, name } => Self::PlayerJoined {
player_id: mirror_player_id,
name: name.clone(),
},
Self::PlayerDisconnected { player_id: _ } => GameEvent::PlayerDisconnected {
player_id: mirror_player_id,
},
Self::Roll { player_id: _ } => GameEvent::Roll {
player_id: mirror_player_id,
},
Self::RollResult { player_id: _, dice } => GameEvent::RollResult {
player_id: mirror_player_id,
dice: *dice,
},
Self::Mark {
player_id: _,
points,
} => GameEvent::Mark {
player_id: mirror_player_id,
points: *points,
},
Self::Go { player_id: _ } => GameEvent::Go {
player_id: mirror_player_id,
},
Self::Move {
player_id: _,
moves: (move1, move2),
} => Self::Move {
player_id: mirror_player_id,
moves: (move1.mirror(), move2.mirror()),
},
Self::BeginGame { goes_first } => GameEvent::BeginGame {
goes_first: (if *goes_first == 1 { 2 } else { 1 }),
},
Self::EndGame { reason } => GameEvent::EndGame { reason: *reason },
Self::PlayError => GameEvent::PlayError,
}
}
}
#[cfg(test)]

View file

@ -625,18 +625,24 @@ mod tests {
#[test]
fn can_take_corner_by_effect() {
let mut rules = MoveRules::default();
rules.board.set_positions([
rules.board.set_positions(
&Color::White,
[
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
]);
],
);
rules.dice.values = (4, 4);
assert!(rules.can_take_corner_by_effect());
rules.dice.values = (5, 5);
assert!(!rules.can_take_corner_by_effect());
rules.board.set_positions([
rules.board.set_positions(
&Color::White,
[
10, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
]);
],
);
rules.dice.values = (4, 4);
assert!(!rules.can_take_corner_by_effect());
}
@ -645,9 +651,12 @@ mod tests {
fn prise_en_puissance() {
let mut state = MoveRules::default();
// prise par puissance ok
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
]);
],
);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(8, 12).unwrap(),
@ -658,25 +667,34 @@ mod tests {
assert!(state.moves_allowed(&moves).is_ok());
// opponent corner must be empty
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -13,
]);
],
);
assert!(!state.is_move_by_puissance(&moves));
assert!(!state.moves_follows_dices(&moves));
// Si on a la possibilité de prendre son coin à la fois par effet, c'est à dire naturellement, et aussi par puissance, on doit le prendre par effet
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
5, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
]);
],
);
assert_eq!(
Err(MoveError::CornerByEffectPossible),
state.moves_allowed(&moves)
);
// on a déjà pris son coin : on ne peux plus y deplacer des dames par puissance
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
8, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
]);
],
);
assert!(!state.is_move_by_puissance(&moves));
assert!(!state.moves_follows_dices(&moves));
}
@ -685,9 +703,12 @@ mod tests {
fn exit() {
let mut state = MoveRules::default();
// exit ok
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
]);
],
);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(20, 0).unwrap(),
@ -697,9 +718,12 @@ mod tests {
assert!(state.moves_allowed(&moves).is_ok());
// toutes les dames doivent être dans le jan de retour
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
]);
],
);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(20, 0).unwrap(),
@ -711,9 +735,12 @@ mod tests {
);
// on ne peut pas sortir une dame avec un nombre excédant si on peut en jouer une avec un nombre défaillant
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0,
]);
],
);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(20, 0).unwrap(),
@ -725,9 +752,12 @@ mod tests {
);
// on doit jouer le nombre excédant le plus éloigné
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0,
]);
],
);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(20, 0).unwrap(),
@ -741,9 +771,12 @@ mod tests {
assert!(state.moves_allowed(&moves).is_ok());
// Cas de la dernière dame
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
]);
],
);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(23, 0).unwrap(),
@ -756,9 +789,12 @@ mod tests {
#[test]
fn move_check_opponent_fillable_quarter() {
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0,
]);
],
);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(11, 16).unwrap(),
@ -766,9 +802,12 @@ mod tests {
);
assert!(state.moves_allowed(&moves).is_ok());
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
]);
],
);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(11, 16).unwrap(),
@ -779,9 +818,12 @@ mod tests {
state.moves_allowed(&moves)
);
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
]);
],
);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(11, 16).unwrap(),
@ -789,9 +831,12 @@ mod tests {
);
assert!(state.moves_allowed(&moves).is_ok());
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, -12,
]);
],
);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(11, 16).unwrap(),
@ -806,9 +851,12 @@ mod tests {
#[test]
fn move_check_fillable_quarter() {
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
3, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0,
]);
],
);
state.dice.values = (5, 4);
let moves = (
CheckerMove::new(1, 6).unwrap(),
@ -821,9 +869,12 @@ mod tests {
);
assert_eq!(Err(MoveError::MustFillQuarter), state.moves_allowed(&moves));
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
2, 3, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 3);
let moves = (
CheckerMove::new(6, 8).unwrap(),
@ -840,9 +891,12 @@ mod tests {
#[test]
fn move_play_all_dice() {
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
]);
],
);
state.dice.values = (1, 3);
let moves = (
CheckerMove::new(22, 0).unwrap(),
@ -861,9 +915,12 @@ mod tests {
fn move_opponent_rest_corner_rules() {
// fill with 2 checkers : forbidden
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (1, 1);
let moves = (
CheckerMove::new(12, 13).unwrap(),
@ -891,9 +948,12 @@ mod tests {
fn move_rest_corner_enter() {
// direct
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 1);
let moves = (
CheckerMove::new(10, 12).unwrap(),
@ -915,9 +975,12 @@ mod tests {
#[test]
fn move_rest_corner_blocked() {
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 1);
let moves = (
CheckerMove::new(0, 0).unwrap(),
@ -926,9 +989,12 @@ mod tests {
assert!(state.moves_follows_dices(&moves));
assert!(state.moves_allowed(&moves).is_ok());
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
]);
],
);
state.dice.values = (2, 1);
let moves = (
CheckerMove::new(23, 24).unwrap(),
@ -949,9 +1015,12 @@ mod tests {
#[test]
fn move_rest_corner_exit() {
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 3);
let moves = (
CheckerMove::new(12, 14).unwrap(),
@ -967,9 +1036,12 @@ mod tests {
fn move_rest_corner_toutdune() {
let mut state = MoveRules::default();
// We can't go to the occupied rest corner as an intermediary step
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 1);
let moves = (
CheckerMove::new(11, 13).unwrap(),
@ -978,9 +1050,12 @@ mod tests {
assert!(!state.moves_possible(&moves));
// We can use the empty rest corner as an intermediary step
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
]);
],
);
state.dice.values = (6, 5);
let moves = (
CheckerMove::new(8, 13).unwrap(),
@ -994,9 +1069,12 @@ mod tests {
#[test]
fn move_play_stronger_dice() {
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 3);
let moves = (
CheckerMove::new(12, 14).unwrap(),
@ -1034,9 +1112,12 @@ mod tests {
assert!(!state.moves_possible(&moves));
// Can't move the same checker twice
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 1);
let moves = (
CheckerMove::new(3, 5).unwrap(),
@ -1056,9 +1137,12 @@ mod tests {
#[test]
fn filling_moves_sequences() {
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 1);
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
// println!(
@ -1067,17 +1151,23 @@ mod tests {
// );
assert_eq!(2, filling_moves_sequences.len());
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
3, 2, 3, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 2);
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
// println!("{:?}", filling_moves_sequences);
assert_eq!(2, filling_moves_sequences.len());
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 1);
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
// println!(
@ -1087,9 +1177,12 @@ mod tests {
assert_eq!(2, filling_moves_sequences.len());
// positions
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
]);
],
);
state.dice.values = (6, 5);
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
assert_eq!(1, filling_moves_sequences.len());
@ -1099,19 +1192,46 @@ mod tests {
fn scoring_filling_moves_sequences() {
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 1);
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
2, 3, 3, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 1);
let filling_moves_sequences = state.get_scoring_quarter_filling_moves_sequences();
// println!("{:?}", filling_moves_sequences);
assert_eq!(3, filling_moves_sequences.len());
// preserve filling
state.board.set_positions(
&Color::White,
[
2, 2, 2, 2, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, -2, -3, -5, 0, -1,
],
);
state.dice.values = (3, 1);
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
// preserve filling (black)
let mut state = MoveRules::new(&Color::Black, &Board::default(), Dice::default());
state.board.set_positions(
&Color::Black,
[
1, 0, 5, 3, 2, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -4, -2, -2, -2, -2, -2,
],
);
state.dice.values = (3, 1);
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
}
// prise de coin par puissance et conservation de jan #18
@ -1120,9 +1240,12 @@ mod tests {
fn corner_by_effect_and_filled_corner() {
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
]);
],
);
state.dice.values = (6, 5);
let moves = (
@ -1155,9 +1278,12 @@ mod tests {
fn get_possible_moves_sequences() {
let mut state = MoveRules::default();
state.board.set_positions([
state.board.set_positions(
&Color::White,
[
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
state.dice.values = (2, 3);
let moves = (
CheckerMove::new(9, 11).unwrap(),

View file

@ -5,6 +5,7 @@ use crate::player::Color;
use crate::CheckerMove;
use crate::Error;
use log::info;
use serde::{Deserialize, Serialize};
use std::cmp;
use std::collections::HashMap;
@ -143,7 +144,9 @@ impl PointsRules {
} else {
board.clone()
};
let move_rules = MoveRules::new(color, &board, dice);
// the board is already reverted for black, so we pretend color is white
let move_rules = MoveRules::new(&Color::White, &board, dice);
// let move_rules = MoveRules::new(color, &board, dice);
// let move_rules = MoveRules::new(color, &self.board, dice, moves);
Self {
@ -158,9 +161,9 @@ impl PointsRules {
self.move_rules.dice = dice;
}
pub fn update_positions(&mut self, positions: [i8; 24]) {
self.board.set_positions(positions);
self.move_rules.board.set_positions(positions);
pub fn update_positions(&mut self, color: &Color, positions: [i8; 24]) {
self.board.set_positions(color, positions);
self.move_rules.board.set_positions(color, positions);
}
fn get_jans(&self, board_ini: &Board, dice_rolls_count: u8) -> PossibleJans {
@ -381,6 +384,7 @@ impl PointsRules {
pub fn get_result_jans(&self, dice_rolls_count: u8) -> (PossibleJans, (u8, u8)) {
let jans = self.get_jans(&self.board, dice_rolls_count);
info!("jans : {jans:?}");
let points_jans = jans.clone();
(jans, self.get_jans_points(points_jans))
}
@ -481,9 +485,12 @@ mod tests {
#[test]
fn get_jans_by_dice_order() {
let mut rules = PointsRules::default();
rules.board.set_positions([
rules.board.set_positions(
&Color::White,
[
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
@ -495,9 +502,12 @@ mod tests {
// On peut passer par une dame battue pour battre une autre dame
// mais pas par une case remplie par l'adversaire
rules.board.set_positions([
rules.board.set_positions(
&Color::White,
[
2, 0, -1, -2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
let mut jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[3, 2], None, false);
@ -506,25 +516,34 @@ mod tests {
jans.merge(jans_revert_dices);
assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions([
rules.board.set_positions(
&Color::White,
[
2, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions([
rules.board.set_positions(
&Color::White,
[
2, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(1, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions([
rules.board.set_positions(
&Color::White,
[
2, 0, 1, 1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
@ -533,25 +552,34 @@ mod tests {
// corners handling
// deux dés bloqués (coin de repos et coin de l'adversaire)
rules.board.set_positions([
rules.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
// le premier dé traité est le dernier du vecteur : 1
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 1], None, false);
// println!("jans (dés bloqués) : {:?}", jans.get(&Jan::TrueHit));
assert_eq!(0, jans.len());
// dé dans son coin de repos : peut tout de même battre à vrai
rules.board.set_positions([
rules.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[3, 3], None, false);
assert_eq!(1, jans.len());
// premier dé bloqué, mais tout d'une possible en commençant par le second
rules.board.set_positions([
rules.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
let mut jans = get_jans_by_ordered_dice(&rules.board, &[3, 1], None, false);
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[1, 3], None, false);
assert_eq!(1, jans_revert_dices.len());
@ -564,174 +592,293 @@ mod tests {
// à vrai
}
#[test]
fn get_result_jans() {
let mut board = Board::new();
board.set_positions(
&Color::White,
[
0, 0, 5, 2, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -2, -2, -2, -2, -2, -2,
],
);
let points_rules = PointsRules::new(&Color::Black, &board, Dice { values: (2, 4) });
let jans = points_rules.get_result_jans(8);
assert!(jans.0.len() > 0);
}
#[test]
fn get_points() {
// ----- Jan de récompense
// Battre à vrai une dame située dans la table des petits jans : 4 + 4 + 4 = 12
let mut rules = PointsRules::default();
rules.update_positions([
rules.update_positions(
&Color::White,
[
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(12, rules.get_points(5).0);
// Calcul des points pour noir
let mut board = Board::new();
board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, -2,
],
);
let mut rules = PointsRules::new(&Color::Black, &board, Dice { values: (2, 3) });
assert_eq!(12, rules.get_points(5).0);
// Battre à vrai une dame située dans la table des grands jans : 2 + 2 = 4
let mut rules = PointsRules::default();
rules.update_positions([
rules.update_positions(
&Color::White,
[
2, 0, 0, -1, 2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!(4, rules.get_points(5).0);
// Battre à vrai une dame située dans la table des grands jans : 2
let mut rules = PointsRules::default();
rules.update_positions([
rules.update_positions(
&Color::White,
[
2, 0, -2, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!((2, 2), rules.get_points(5));
// Battre à vrai le coin adverse par doublet : 6
rules.update_positions([
rules.update_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0);
// Cas de battage du coin de repos adverse impossible
rules.update_positions([
rules.update_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(0, rules.get_points(5).0);
// ---- Jan de remplissage
// Faire un petit jan : 4
rules.update_positions([
rules.update_positions(
&Color::White,
[
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 1) });
assert_eq!(1, rules.get_jans(&rules.board, 5).len());
assert_eq!(4, rules.get_points(5).0);
// Faire un petit jan avec un doublet : 6
rules.update_positions([
rules.update_positions(
&Color::White,
[
2, 3, 1, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0);
// Faire un petit jan avec 2 moyens : 6 + 6 = 12
rules.update_positions([
rules.update_positions(
&Color::White,
[
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(12, rules.get_points(5).0);
// Conserver un jan avec un doublet : 6
rules.update_positions([
rules.update_positions(
&Color::White,
[
3, 3, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0);
// Conserver un jan
rules.update_positions(
&Color::White,
[
2, 2, 2, 2, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, -2, -3, -5, 0, -1,
],
);
rules.set_dice(Dice { values: (3, 1) });
assert_eq!((4, 0), rules.get_points(8));
// Conserver un jan (black)
let mut board = Board::new();
board.set_positions(
&Color::White,
[
1, 0, 5, 3, 2, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -4, -2, -2, -2, -2, -2,
],
);
let rules = PointsRules::new(&Color::Black, &board, Dice { values: (3, 1) });
assert_eq!((4, 0), rules.get_points(8));
// ---- Sorties
// Sortir toutes ses dames avant l'adversaire (simple)
rules.update_positions([
let mut rules = PointsRules::default();
rules.update_positions(
&Color::White,
[
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
]);
],
);
rules.set_dice(Dice { values: (3, 1) });
assert_eq!(4, rules.get_points(5).0);
// Sortir toutes ses dames avant l'adversaire (doublet)
rules.update_positions([
rules.update_positions(
&Color::White,
[
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0);
// ---- JANS RARES
// Jan de six tables
rules.update_positions([
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(5).0);
rules.update_positions([
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(4, rules.get_points(3).0);
rules.update_positions([
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(3).0);
rules.update_positions([
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(3).0);
// Jan de deux tables
rules.update_positions([
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0);
rules.update_positions([
rules.update_positions(
&Color::White,
[
12, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(0, rules.get_points(5).0);
// Contre jan de deux tables
rules.update_positions([
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!((0, 6), rules.get_points(5));
// Jan de mézéas
rules.update_positions([
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0);
rules.update_positions([
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
],
);
rules.set_dice(Dice { values: (1, 2) });
assert_eq!(4, rules.get_points(5).0);
// Contre jan de mézéas
rules.update_positions([
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!((0, 6), rules.get_points(5));
// ---- JANS QUI NE PEUT
// Battre à faux une dame située dans la table des petits jans
let mut rules = PointsRules::default();
rules.update_positions([
rules.update_positions(
&Color::White,
[
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!((0, 4), rules.get_points(5));
// Battre à faux une dame située dans la table des grands jans
let mut rules = PointsRules::default();
rules.update_positions([
rules.update_positions(
&Color::White,
[
2, 0, -2, -1, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!((0, 2), rules.get_points(5));
// Pour chaque dé non jouable (dame impuissante)
let mut rules = PointsRules::default();
rules.update_positions([
rules.update_positions(
&Color::White,
[
2, 0, -2, -2, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!((0, 4), rules.get_points(5));
}