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eaaec33e75
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f1461985ac |
2
Cargo.lock
generated
2
Cargo.lock
generated
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@ -321,6 +321,7 @@ dependencies = [
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"burn",
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"burn-rl",
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"env_logger 0.10.0",
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"log",
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"pretty_assertions",
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"rand 0.8.5",
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"serde",
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@ -881,6 +882,7 @@ dependencies = [
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"bot",
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"env_logger 0.11.6",
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"itertools 0.13.0",
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"log",
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"pico-args",
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"pretty_assertions",
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"renet",
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@ -22,3 +22,4 @@ rand = "0.8"
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env_logger = "0.10"
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burn = { version = "0.17", features = ["ndarray", "autodiff"] }
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burn-rl = { git = "https://github.com/yunjhongwu/burn-rl-examples.git", package = "burn-rl" }
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log = "0.4.20"
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@ -1,6 +1,7 @@
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pub mod dqn;
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pub mod strategy;
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use log::{error, info};
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use store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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pub use strategy::default::DefaultStrategy;
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pub use strategy::dqn::DqnStrategy;
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@ -26,7 +27,7 @@ pub trait BotStrategy: std::fmt::Debug {
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pub struct Bot {
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pub player_id: PlayerId,
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strategy: Box<dyn BotStrategy>,
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// color: Color,
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color: Color,
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// schools_enabled: bool,
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}
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@ -34,9 +35,9 @@ impl Default for Bot {
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fn default() -> Self {
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let strategy = DefaultStrategy::default();
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Self {
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player_id: 2,
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player_id: 1,
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strategy: Box::new(strategy),
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// color: Color::Black,
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color: Color::White,
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// schools_enabled: false,
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}
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}
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@ -52,57 +53,86 @@ impl Bot {
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Color::White => 1,
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Color::Black => 2,
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};
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strategy.set_player_id(player_id);
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strategy.set_color(color);
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// strategy.set_player_id(player_id);
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// strategy.set_color(color);
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Self {
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player_id,
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strategy,
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// color,
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color,
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// schools_enabled: false,
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}
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}
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pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
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info!(">>>> {:?} BOT handle", self.color);
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let game = self.strategy.get_mut_game();
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game.consume(event);
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let internal_event = if self.color == Color::Black {
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&event.get_mirror()
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} else {
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event
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};
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let init_player_points = game.who_plays().map(|p| (p.points, p.holes));
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let turn_stage = game.turn_stage;
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game.consume(internal_event);
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if game.stage == Stage::Ended {
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info!("<<<< end {:?} BOT handle", self.color);
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return None;
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}
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if game.active_player_id == self.player_id {
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return match game.turn_stage {
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let active_player_id = if self.color == Color::Black {
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if game.active_player_id == 1 {
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2
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} else {
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1
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}
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} else {
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game.active_player_id
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};
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if active_player_id == self.player_id {
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let player_points = game.who_plays().map(|p| (p.points, p.holes));
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if self.color == Color::Black {
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info!( " input (internal) evt : {internal_event:?}, points : {init_player_points:?}, stage : {turn_stage:?}");
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}
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let internal_event = match game.turn_stage {
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TurnStage::MarkAdvPoints => Some(GameEvent::Mark {
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player_id: self.player_id,
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player_id: 1,
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points: self.strategy.calculate_adv_points(),
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}),
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TurnStage::RollDice => Some(GameEvent::Roll {
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player_id: self.player_id,
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}),
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TurnStage::RollDice => Some(GameEvent::Roll { player_id: 1 }),
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TurnStage::MarkPoints => Some(GameEvent::Mark {
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player_id: self.player_id,
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player_id: 1,
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points: self.strategy.calculate_points(),
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}),
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TurnStage::Move => Some(GameEvent::Move {
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player_id: self.player_id,
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player_id: 1,
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moves: self.strategy.choose_move(),
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}),
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TurnStage::HoldOrGoChoice => {
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if self.strategy.choose_go() {
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Some(GameEvent::Go {
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player_id: self.player_id,
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})
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Some(GameEvent::Go { player_id: 1 })
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} else {
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Some(GameEvent::Move {
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player_id: self.player_id,
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player_id: 1,
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moves: self.strategy.choose_move(),
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})
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}
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}
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_ => None,
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};
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return if self.color == Color::Black {
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info!(" bot (internal) evt : {internal_event:?} ; points : {player_points:?}");
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info!("<<<< end {:?} BOT handle", self.color);
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internal_event.map(|evt| evt.get_mirror())
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} else {
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info!("<<<< end {:?} BOT handle", self.color);
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internal_event
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};
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}
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info!("<<<< end {:?} BOT handle", self.color);
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None
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}
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// Only used in tests below
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pub fn get_state(&self) -> &GameState {
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self.strategy.get_game()
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}
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@ -121,17 +151,31 @@ mod tests {
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}
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#[test]
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fn test_consume() {
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fn test_handle_event() {
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let mut bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black);
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// let mut bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black, false);
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let mut event = bot.handle_event(&GameEvent::BeginGame { goes_first: 2 });
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assert_eq!(event, Some(GameEvent::Roll { player_id: 2 }));
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assert_eq!(bot.get_state().active_player_id, 2);
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assert_eq!(bot.get_state().active_player_id, 1); // bot internal active_player_id for black
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event = bot.handle_event(&GameEvent::RollResult {
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player_id: 2,
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dice: Dice { values: (2, 3) },
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});
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assert_eq!(
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event,
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Some(GameEvent::Move {
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player_id: 2,
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moves: (
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CheckerMove::new(24, 21).unwrap(),
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CheckerMove::new(24, 22).unwrap()
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)
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})
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);
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event = bot.handle_event(&GameEvent::BeginGame { goes_first: 1 });
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assert_eq!(event, None);
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assert_eq!(bot.get_state().active_player_id, 1);
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assert_eq!(bot.get_state().active_player_id, 2); //internal active_player_id
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bot.handle_event(&GameEvent::RollResult {
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player_id: 1,
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dice: Dice { values: (2, 3) },
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@ -13,8 +13,8 @@ impl Default for DefaultStrategy {
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let game = GameState::default();
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Self {
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game,
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player_id: 2,
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color: Color::Black,
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player_id: 1,
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color: Color::White,
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}
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}
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}
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@ -19,8 +19,8 @@ impl Default for DqnStrategy {
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fn default() -> Self {
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Self {
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game: GameState::default(),
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player_id: 2,
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color: Color::Black,
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player_id: 1,
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color: Color::White,
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model: None,
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}
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}
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@ -15,3 +15,4 @@ store = { path = "../store" }
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bot = { path = "../bot" }
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itertools = "0.13.0"
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env_logger = "0.11.6"
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log = "0.4.20"
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@ -1,4 +1,5 @@
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use bot::{Bot, BotStrategy};
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use log::{error, info};
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use store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
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// Application Game
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@ -62,11 +63,21 @@ impl GameRunner {
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return None;
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}
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let valid_event = if self.state.validate(event) {
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info!(
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"--------------- new valid event {event:?} (stage {:?}) -----------",
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self.state.turn_stage
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);
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self.state.consume(event);
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info!(
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" --> stage {:?} ; active player points {:?}",
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self.state.turn_stage,
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self.state.who_plays().map(|p| p.points)
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);
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event
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} else {
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println!("{}", self.state);
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println!("event not valid : {:?}", event);
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info!("{}", self.state);
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error!("event not valid : {event:?}");
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panic!("crash and burn");
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&GameEvent::PlayError
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};
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4
justfile
4
justfile
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@ -9,8 +9,8 @@ shell:
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runcli:
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RUST_LOG=info cargo run --bin=client_cli
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runclibots:
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#RUST_LOG=info cargo run --bin=client_cli -- --bot dqn,dummy
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RUST_LOG=info cargo run --bin=client_cli -- --bot dummy,dqn
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RUST_LOG=info cargo run --bin=client_cli -- --bot dqn,dummy
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# RUST_LOG=info cargo run --bin=client_cli -- --bot dummy,dqn
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match:
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cargo build --release --bin=client_cli
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LD_LIBRARY_PATH=./target/release ./target/release/client_cli -- --bot dummy,dqn
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|
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@ -114,7 +114,7 @@ impl fmt::Display for Board {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let mut s = String::new();
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s.push_str(&format!("{:?}", self.positions));
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write!(f, "{}", s)
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write!(f, "{s}")
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}
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}
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@ -132,8 +132,13 @@ impl Board {
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}
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/// Globally set pieces on board ( for tests )
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pub fn set_positions(&mut self, positions: [i8; 24]) {
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self.positions = positions;
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pub fn set_positions(&mut self, color: &Color, positions: [i8; 24]) {
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let mut new_positions = positions;
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if color == &Color::Black {
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new_positions = new_positions.map(|c| 0 - c);
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new_positions.reverse();
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}
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self.positions = new_positions;
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}
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pub fn count_checkers(&self, color: Color, from: Field, to: Field) -> u8 {
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@ -672,9 +677,12 @@ mod tests {
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#[test]
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fn is_quarter_fillable() {
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let mut board = Board::new();
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board.set_positions([
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board.set_positions(
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&Color::White,
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[
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15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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]);
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],
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);
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assert!(board.is_quarter_fillable(Color::Black, 1));
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assert!(!board.is_quarter_fillable(Color::Black, 12));
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assert!(board.is_quarter_fillable(Color::Black, 13));
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@ -683,25 +691,34 @@ mod tests {
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assert!(board.is_quarter_fillable(Color::White, 12));
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assert!(!board.is_quarter_fillable(Color::White, 13));
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assert!(board.is_quarter_fillable(Color::White, 24));
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board.set_positions([
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board.set_positions(
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&Color::White,
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[
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5, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -8, 0, 0, 0, 0, 0, -5,
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]);
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],
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);
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assert!(board.is_quarter_fillable(Color::Black, 13));
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assert!(!board.is_quarter_fillable(Color::Black, 24));
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assert!(!board.is_quarter_fillable(Color::White, 1));
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assert!(board.is_quarter_fillable(Color::White, 12));
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board.set_positions([
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board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
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]);
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],
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);
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assert!(board.is_quarter_fillable(Color::Black, 16));
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}
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#[test]
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fn get_quarter_filling_candidate() {
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let mut board = Board::new();
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board.set_positions([
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board.set_positions(
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&Color::White,
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[
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3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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]);
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],
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);
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assert_eq!(vec![2], board.get_quarter_filling_candidate(Color::White));
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}
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}
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|
|
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@ -91,7 +91,8 @@ impl fmt::Display for GameState {
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s.push_str(&format!("Dice: {:?}\n", self.dice));
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// s.push_str(&format!("Who plays: {}\n", self.who_plays().map(|player| &player.name ).unwrap_or("")));
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s.push_str(&format!("Board: {:?}\n", self.board));
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write!(f, "{}", s)
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// s.push_str(&format!("History: {:?}\n", self.history));
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write!(f, "{s}")
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}
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}
|
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|
@ -372,22 +373,30 @@ impl GameState {
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|||
}
|
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Go { player_id } => {
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if !self.players.contains_key(player_id) {
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error!("Player {} unknown", player_id);
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error!("Player {player_id} unknown");
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return false;
|
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}
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// Check player is currently the one making their move
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if self.active_player_id != *player_id {
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error!("Player not active : {}", self.active_player_id);
|
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return false;
|
||||
}
|
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// Check the player can leave (ie the game is in the KeepOrLeaveChoice stage)
|
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if self.turn_stage != TurnStage::HoldOrGoChoice {
|
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error!("bad stage {:?}", self.turn_stage);
|
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error!(
|
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"black player points : {:?}",
|
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self.get_black_player()
|
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.map(|player| (player.points, player.holes))
|
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);
|
||||
// error!("history {:?}", self.history);
|
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return false;
|
||||
}
|
||||
}
|
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Move { player_id, moves } => {
|
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// Check player exists
|
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if !self.players.contains_key(player_id) {
|
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error!("Player {} unknown", player_id);
|
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error!("Player {player_id} unknown");
|
||||
return false;
|
||||
}
|
||||
// Check player is currently the one making their move
|
||||
|
|
@ -512,12 +521,15 @@ impl GameState {
|
|||
self.inc_roll_count(self.active_player_id);
|
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self.turn_stage = TurnStage::MarkPoints;
|
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(self.dice_jans, self.dice_points) = self.get_rollresult_jans(dice);
|
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info!("points from result : {:?}", self.dice_points);
|
||||
if !self.schools_enabled {
|
||||
// Schools are not enabled. We mark points automatically
|
||||
// the points earned by the opponent will be marked on its turn
|
||||
let new_hole = self.mark_points(self.active_player_id, self.dice_points.0);
|
||||
if new_hole {
|
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if self.get_active_player().unwrap().holes > 12 {
|
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let holes_count = self.get_active_player().unwrap().holes;
|
||||
info!("new hole -> {holes_count:?}");
|
||||
if holes_count > 12 {
|
||||
self.stage = Stage::Ended;
|
||||
} else {
|
||||
self.turn_stage = TurnStage::HoldOrGoChoice;
|
||||
|
|
@ -594,6 +606,10 @@ impl GameState {
|
|||
|
||||
fn get_rollresult_jans(&self, dice: &Dice) -> (PossibleJans, (u8, u8)) {
|
||||
let player = &self.players.get(&self.active_player_id).unwrap();
|
||||
info!(
|
||||
"get rollresult for {:?} {:?} {:?} (roll count {:?})",
|
||||
player.color, self.board, dice, player.dice_roll_count
|
||||
);
|
||||
let points_rules = PointsRules::new(&player.color, &self.board, *dice);
|
||||
points_rules.get_result_jans(player.dice_roll_count)
|
||||
}
|
||||
|
|
@ -636,10 +652,11 @@ impl GameState {
|
|||
p.points = sum_points % 12;
|
||||
p.holes += holes;
|
||||
|
||||
if points > 0 && p.holes > 15 {
|
||||
// if points > 0 && p.holes > 15 {
|
||||
if points > 0 {
|
||||
info!(
|
||||
"player {:?} holes : {:?} added points : {:?}",
|
||||
player_id, p.holes, points
|
||||
"player {player_id:?} holes : {:?} (+{holes:?}) points : {:?} (+{points:?} - {jeux:?})",
|
||||
p.holes, p.points
|
||||
)
|
||||
}
|
||||
p
|
||||
|
|
@ -733,6 +750,58 @@ impl GameEvent {
|
|||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_mirror(&self) -> Self {
|
||||
// let mut mirror = self.clone();
|
||||
let mirror_player_id = if let Some(player_id) = self.player_id() {
|
||||
if player_id == 1 {
|
||||
2
|
||||
} else {
|
||||
1
|
||||
}
|
||||
} else {
|
||||
0
|
||||
};
|
||||
|
||||
match self {
|
||||
Self::PlayerJoined { player_id: _, name } => Self::PlayerJoined {
|
||||
player_id: mirror_player_id,
|
||||
name: name.clone(),
|
||||
},
|
||||
Self::PlayerDisconnected { player_id: _ } => GameEvent::PlayerDisconnected {
|
||||
player_id: mirror_player_id,
|
||||
},
|
||||
Self::Roll { player_id: _ } => GameEvent::Roll {
|
||||
player_id: mirror_player_id,
|
||||
},
|
||||
Self::RollResult { player_id: _, dice } => GameEvent::RollResult {
|
||||
player_id: mirror_player_id,
|
||||
dice: *dice,
|
||||
},
|
||||
Self::Mark {
|
||||
player_id: _,
|
||||
points,
|
||||
} => GameEvent::Mark {
|
||||
player_id: mirror_player_id,
|
||||
points: *points,
|
||||
},
|
||||
Self::Go { player_id: _ } => GameEvent::Go {
|
||||
player_id: mirror_player_id,
|
||||
},
|
||||
Self::Move {
|
||||
player_id: _,
|
||||
moves: (move1, move2),
|
||||
} => Self::Move {
|
||||
player_id: mirror_player_id,
|
||||
moves: (move1.mirror(), move2.mirror()),
|
||||
},
|
||||
Self::BeginGame { goes_first } => GameEvent::BeginGame {
|
||||
goes_first: (if *goes_first == 1 { 2 } else { 1 }),
|
||||
},
|
||||
Self::EndGame { reason } => GameEvent::EndGame { reason: *reason },
|
||||
Self::PlayError => GameEvent::PlayError,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
|
|
|||
|
|
@ -625,18 +625,24 @@ mod tests {
|
|||
#[test]
|
||||
fn can_take_corner_by_effect() {
|
||||
let mut rules = MoveRules::default();
|
||||
rules.board.set_positions([
|
||||
rules.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.dice.values = (4, 4);
|
||||
assert!(rules.can_take_corner_by_effect());
|
||||
|
||||
rules.dice.values = (5, 5);
|
||||
assert!(!rules.can_take_corner_by_effect());
|
||||
|
||||
rules.board.set_positions([
|
||||
rules.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
10, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.dice.values = (4, 4);
|
||||
assert!(!rules.can_take_corner_by_effect());
|
||||
}
|
||||
|
|
@ -645,9 +651,12 @@ mod tests {
|
|||
fn prise_en_puissance() {
|
||||
let mut state = MoveRules::default();
|
||||
// prise par puissance ok
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (5, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(8, 12).unwrap(),
|
||||
|
|
@ -658,25 +667,34 @@ mod tests {
|
|||
assert!(state.moves_allowed(&moves).is_ok());
|
||||
|
||||
// opponent corner must be empty
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -13,
|
||||
]);
|
||||
],
|
||||
);
|
||||
assert!(!state.is_move_by_puissance(&moves));
|
||||
assert!(!state.moves_follows_dices(&moves));
|
||||
|
||||
// Si on a la possibilité de prendre son coin à la fois par effet, c'est à dire naturellement, et aussi par puissance, on doit le prendre par effet
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
5, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
|
||||
]);
|
||||
],
|
||||
);
|
||||
assert_eq!(
|
||||
Err(MoveError::CornerByEffectPossible),
|
||||
state.moves_allowed(&moves)
|
||||
);
|
||||
|
||||
// on a déjà pris son coin : on ne peux plus y deplacer des dames par puissance
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
8, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
|
||||
]);
|
||||
],
|
||||
);
|
||||
assert!(!state.is_move_by_puissance(&moves));
|
||||
assert!(!state.moves_follows_dices(&moves));
|
||||
}
|
||||
|
|
@ -685,9 +703,12 @@ mod tests {
|
|||
fn exit() {
|
||||
let mut state = MoveRules::default();
|
||||
// exit ok
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (5, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(20, 0).unwrap(),
|
||||
|
|
@ -697,9 +718,12 @@ mod tests {
|
|||
assert!(state.moves_allowed(&moves).is_ok());
|
||||
|
||||
// toutes les dames doivent être dans le jan de retour
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (5, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(20, 0).unwrap(),
|
||||
|
|
@ -711,9 +735,12 @@ mod tests {
|
|||
);
|
||||
|
||||
// on ne peut pas sortir une dame avec un nombre excédant si on peut en jouer une avec un nombre défaillant
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (5, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(20, 0).unwrap(),
|
||||
|
|
@ -725,9 +752,12 @@ mod tests {
|
|||
);
|
||||
|
||||
// on doit jouer le nombre excédant le plus éloigné
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (5, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(20, 0).unwrap(),
|
||||
|
|
@ -741,9 +771,12 @@ mod tests {
|
|||
assert!(state.moves_allowed(&moves).is_ok());
|
||||
|
||||
// Cas de la dernière dame
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (5, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(23, 0).unwrap(),
|
||||
|
|
@ -756,9 +789,12 @@ mod tests {
|
|||
#[test]
|
||||
fn move_check_opponent_fillable_quarter() {
|
||||
let mut state = MoveRules::default();
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (5, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(11, 16).unwrap(),
|
||||
|
|
@ -766,9 +802,12 @@ mod tests {
|
|||
);
|
||||
assert!(state.moves_allowed(&moves).is_ok());
|
||||
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (5, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(11, 16).unwrap(),
|
||||
|
|
@ -779,9 +818,12 @@ mod tests {
|
|||
state.moves_allowed(&moves)
|
||||
);
|
||||
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (5, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(11, 16).unwrap(),
|
||||
|
|
@ -789,9 +831,12 @@ mod tests {
|
|||
);
|
||||
assert!(state.moves_allowed(&moves).is_ok());
|
||||
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, -12,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (5, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(11, 16).unwrap(),
|
||||
|
|
@ -806,9 +851,12 @@ mod tests {
|
|||
#[test]
|
||||
fn move_check_fillable_quarter() {
|
||||
let mut state = MoveRules::default();
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (5, 4);
|
||||
let moves = (
|
||||
CheckerMove::new(1, 6).unwrap(),
|
||||
|
|
@ -821,9 +869,12 @@ mod tests {
|
|||
);
|
||||
assert_eq!(Err(MoveError::MustFillQuarter), state.moves_allowed(&moves));
|
||||
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 3, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 3);
|
||||
let moves = (
|
||||
CheckerMove::new(6, 8).unwrap(),
|
||||
|
|
@ -840,9 +891,12 @@ mod tests {
|
|||
#[test]
|
||||
fn move_play_all_dice() {
|
||||
let mut state = MoveRules::default();
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (1, 3);
|
||||
let moves = (
|
||||
CheckerMove::new(22, 0).unwrap(),
|
||||
|
|
@ -861,9 +915,12 @@ mod tests {
|
|||
fn move_opponent_rest_corner_rules() {
|
||||
// fill with 2 checkers : forbidden
|
||||
let mut state = MoveRules::default();
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (1, 1);
|
||||
let moves = (
|
||||
CheckerMove::new(12, 13).unwrap(),
|
||||
|
|
@ -891,9 +948,12 @@ mod tests {
|
|||
fn move_rest_corner_enter() {
|
||||
// direct
|
||||
let mut state = MoveRules::default();
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let moves = (
|
||||
CheckerMove::new(10, 12).unwrap(),
|
||||
|
|
@ -915,9 +975,12 @@ mod tests {
|
|||
#[test]
|
||||
fn move_rest_corner_blocked() {
|
||||
let mut state = MoveRules::default();
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let moves = (
|
||||
CheckerMove::new(0, 0).unwrap(),
|
||||
|
|
@ -926,9 +989,12 @@ mod tests {
|
|||
assert!(state.moves_follows_dices(&moves));
|
||||
assert!(state.moves_allowed(&moves).is_ok());
|
||||
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let moves = (
|
||||
CheckerMove::new(23, 24).unwrap(),
|
||||
|
|
@ -949,9 +1015,12 @@ mod tests {
|
|||
#[test]
|
||||
fn move_rest_corner_exit() {
|
||||
let mut state = MoveRules::default();
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 3);
|
||||
let moves = (
|
||||
CheckerMove::new(12, 14).unwrap(),
|
||||
|
|
@ -967,9 +1036,12 @@ mod tests {
|
|||
fn move_rest_corner_toutdune() {
|
||||
let mut state = MoveRules::default();
|
||||
// We can't go to the occupied rest corner as an intermediary step
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let moves = (
|
||||
CheckerMove::new(11, 13).unwrap(),
|
||||
|
|
@ -978,9 +1050,12 @@ mod tests {
|
|||
assert!(!state.moves_possible(&moves));
|
||||
|
||||
// We can use the empty rest corner as an intermediary step
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (6, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(8, 13).unwrap(),
|
||||
|
|
@ -994,9 +1069,12 @@ mod tests {
|
|||
#[test]
|
||||
fn move_play_stronger_dice() {
|
||||
let mut state = MoveRules::default();
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 3);
|
||||
let moves = (
|
||||
CheckerMove::new(12, 14).unwrap(),
|
||||
|
|
@ -1034,9 +1112,12 @@ mod tests {
|
|||
assert!(!state.moves_possible(&moves));
|
||||
|
||||
// Can't move the same checker twice
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let moves = (
|
||||
CheckerMove::new(3, 5).unwrap(),
|
||||
|
|
@ -1056,9 +1137,12 @@ mod tests {
|
|||
#[test]
|
||||
fn filling_moves_sequences() {
|
||||
let mut state = MoveRules::default();
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
|
||||
// println!(
|
||||
|
|
@ -1067,17 +1151,23 @@ mod tests {
|
|||
// );
|
||||
assert_eq!(2, filling_moves_sequences.len());
|
||||
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 2, 3, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 2);
|
||||
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
|
||||
// println!("{:?}", filling_moves_sequences);
|
||||
assert_eq!(2, filling_moves_sequences.len());
|
||||
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
|
||||
// println!(
|
||||
|
|
@ -1087,9 +1177,12 @@ mod tests {
|
|||
assert_eq!(2, filling_moves_sequences.len());
|
||||
|
||||
// positions
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (6, 5);
|
||||
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
|
||||
assert_eq!(1, filling_moves_sequences.len());
|
||||
|
|
@ -1099,19 +1192,46 @@ mod tests {
|
|||
fn scoring_filling_moves_sequences() {
|
||||
let mut state = MoveRules::default();
|
||||
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
|
||||
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 3, 3, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let filling_moves_sequences = state.get_scoring_quarter_filling_moves_sequences();
|
||||
// println!("{:?}", filling_moves_sequences);
|
||||
assert_eq!(3, filling_moves_sequences.len());
|
||||
|
||||
// preserve filling
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 2, 2, 2, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, -2, -3, -5, 0, -1,
|
||||
],
|
||||
);
|
||||
state.dice.values = (3, 1);
|
||||
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
|
||||
|
||||
// preserve filling (black)
|
||||
let mut state = MoveRules::new(&Color::Black, &Board::default(), Dice::default());
|
||||
state.board.set_positions(
|
||||
&Color::Black,
|
||||
[
|
||||
1, 0, 5, 3, 2, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -4, -2, -2, -2, -2, -2,
|
||||
],
|
||||
);
|
||||
state.dice.values = (3, 1);
|
||||
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
|
||||
}
|
||||
|
||||
// prise de coin par puissance et conservation de jan #18
|
||||
|
|
@ -1120,9 +1240,12 @@ mod tests {
|
|||
fn corner_by_effect_and_filled_corner() {
|
||||
let mut state = MoveRules::default();
|
||||
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (6, 5);
|
||||
|
||||
let moves = (
|
||||
|
|
@ -1155,9 +1278,12 @@ mod tests {
|
|||
fn get_possible_moves_sequences() {
|
||||
let mut state = MoveRules::default();
|
||||
|
||||
state.board.set_positions([
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 3);
|
||||
let moves = (
|
||||
CheckerMove::new(9, 11).unwrap(),
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ use crate::player::Color;
|
|||
use crate::CheckerMove;
|
||||
use crate::Error;
|
||||
|
||||
use log::info;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::cmp;
|
||||
use std::collections::HashMap;
|
||||
|
|
@ -143,7 +144,9 @@ impl PointsRules {
|
|||
} else {
|
||||
board.clone()
|
||||
};
|
||||
let move_rules = MoveRules::new(color, &board, dice);
|
||||
// the board is already reverted for black, so we pretend color is white
|
||||
let move_rules = MoveRules::new(&Color::White, &board, dice);
|
||||
// let move_rules = MoveRules::new(color, &board, dice);
|
||||
|
||||
// let move_rules = MoveRules::new(color, &self.board, dice, moves);
|
||||
Self {
|
||||
|
|
@ -158,9 +161,9 @@ impl PointsRules {
|
|||
self.move_rules.dice = dice;
|
||||
}
|
||||
|
||||
pub fn update_positions(&mut self, positions: [i8; 24]) {
|
||||
self.board.set_positions(positions);
|
||||
self.move_rules.board.set_positions(positions);
|
||||
pub fn update_positions(&mut self, color: &Color, positions: [i8; 24]) {
|
||||
self.board.set_positions(color, positions);
|
||||
self.move_rules.board.set_positions(color, positions);
|
||||
}
|
||||
|
||||
fn get_jans(&self, board_ini: &Board, dice_rolls_count: u8) -> PossibleJans {
|
||||
|
|
@ -381,6 +384,7 @@ impl PointsRules {
|
|||
|
||||
pub fn get_result_jans(&self, dice_rolls_count: u8) -> (PossibleJans, (u8, u8)) {
|
||||
let jans = self.get_jans(&self.board, dice_rolls_count);
|
||||
info!("jans : {jans:?}");
|
||||
let points_jans = jans.clone();
|
||||
(jans, self.get_jans_points(points_jans))
|
||||
}
|
||||
|
|
@ -481,9 +485,12 @@ mod tests {
|
|||
#[test]
|
||||
fn get_jans_by_dice_order() {
|
||||
let mut rules = PointsRules::default();
|
||||
rules.board.set_positions([
|
||||
rules.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
|
||||
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
|
||||
assert_eq!(1, jans.len());
|
||||
|
|
@ -495,9 +502,12 @@ mod tests {
|
|||
|
||||
// On peut passer par une dame battue pour battre une autre dame
|
||||
// mais pas par une case remplie par l'adversaire
|
||||
rules.board.set_positions([
|
||||
rules.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, -1, -2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
|
||||
let mut jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
|
||||
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[3, 2], None, false);
|
||||
|
|
@ -506,25 +516,34 @@ mod tests {
|
|||
jans.merge(jans_revert_dices);
|
||||
assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
|
||||
|
||||
rules.board.set_positions([
|
||||
rules.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
|
||||
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
|
||||
assert_eq!(1, jans.len());
|
||||
assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
|
||||
|
||||
rules.board.set_positions([
|
||||
rules.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
|
||||
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
|
||||
assert_eq!(1, jans.len());
|
||||
assert_eq!(1, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
|
||||
|
||||
rules.board.set_positions([
|
||||
rules.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, 1, 1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
|
||||
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
|
||||
assert_eq!(1, jans.len());
|
||||
|
|
@ -533,25 +552,34 @@ mod tests {
|
|||
// corners handling
|
||||
|
||||
// deux dés bloqués (coin de repos et coin de l'adversaire)
|
||||
rules.board.set_positions([
|
||||
rules.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
// le premier dé traité est le dernier du vecteur : 1
|
||||
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 1], None, false);
|
||||
// println!("jans (dés bloqués) : {:?}", jans.get(&Jan::TrueHit));
|
||||
assert_eq!(0, jans.len());
|
||||
|
||||
// dé dans son coin de repos : peut tout de même battre à vrai
|
||||
rules.board.set_positions([
|
||||
rules.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
let jans = get_jans_by_ordered_dice(&rules.board, &[3, 3], None, false);
|
||||
assert_eq!(1, jans.len());
|
||||
|
||||
// premier dé bloqué, mais tout d'une possible en commençant par le second
|
||||
rules.board.set_positions([
|
||||
rules.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
let mut jans = get_jans_by_ordered_dice(&rules.board, &[3, 1], None, false);
|
||||
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[1, 3], None, false);
|
||||
assert_eq!(1, jans_revert_dices.len());
|
||||
|
|
@ -564,174 +592,293 @@ mod tests {
|
|||
// à vrai
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_result_jans() {
|
||||
let mut board = Board::new();
|
||||
board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 5, 2, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -2, -2, -2, -2, -2, -2,
|
||||
],
|
||||
);
|
||||
let points_rules = PointsRules::new(&Color::Black, &board, Dice { values: (2, 4) });
|
||||
let jans = points_rules.get_result_jans(8);
|
||||
assert!(jans.0.len() > 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_points() {
|
||||
// ----- Jan de récompense
|
||||
// Battre à vrai une dame située dans la table des petits jans : 4 + 4 + 4 = 12
|
||||
let mut rules = PointsRules::default();
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 3) });
|
||||
assert_eq!(12, rules.get_points(5).0);
|
||||
|
||||
// Calcul des points pour noir
|
||||
let mut board = Board::new();
|
||||
board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, -2,
|
||||
],
|
||||
);
|
||||
let mut rules = PointsRules::new(&Color::Black, &board, Dice { values: (2, 3) });
|
||||
assert_eq!(12, rules.get_points(5).0);
|
||||
|
||||
// Battre à vrai une dame située dans la table des grands jans : 2 + 2 = 4
|
||||
let mut rules = PointsRules::default();
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, 0, -1, 2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 4) });
|
||||
assert_eq!(4, rules.get_points(5).0);
|
||||
// Battre à vrai une dame située dans la table des grands jans : 2
|
||||
let mut rules = PointsRules::default();
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, -2, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 4) });
|
||||
assert_eq!((2, 2), rules.get_points(5));
|
||||
|
||||
// Battre à vrai le coin adverse par doublet : 6
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 2) });
|
||||
assert_eq!(6, rules.get_points(5).0);
|
||||
|
||||
// Cas de battage du coin de repos adverse impossible
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (1, 1) });
|
||||
assert_eq!(0, rules.get_points(5).0);
|
||||
|
||||
// ---- Jan de remplissage
|
||||
// Faire un petit jan : 4
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 1) });
|
||||
assert_eq!(1, rules.get_jans(&rules.board, 5).len());
|
||||
assert_eq!(4, rules.get_points(5).0);
|
||||
|
||||
// Faire un petit jan avec un doublet : 6
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 3, 1, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (1, 1) });
|
||||
assert_eq!(6, rules.get_points(5).0);
|
||||
|
||||
// Faire un petit jan avec 2 moyens : 6 + 6 = 12
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (1, 1) });
|
||||
assert_eq!(12, rules.get_points(5).0);
|
||||
|
||||
// Conserver un jan avec un doublet : 6
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 3, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (1, 1) });
|
||||
assert_eq!(6, rules.get_points(5).0);
|
||||
|
||||
// Conserver un jan
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 2, 2, 2, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, -2, -3, -5, 0, -1,
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (3, 1) });
|
||||
assert_eq!((4, 0), rules.get_points(8));
|
||||
|
||||
// Conserver un jan (black)
|
||||
let mut board = Board::new();
|
||||
board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
1, 0, 5, 3, 2, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -4, -2, -2, -2, -2, -2,
|
||||
],
|
||||
);
|
||||
let rules = PointsRules::new(&Color::Black, &board, Dice { values: (3, 1) });
|
||||
assert_eq!((4, 0), rules.get_points(8));
|
||||
|
||||
// ---- Sorties
|
||||
// Sortir toutes ses dames avant l'adversaire (simple)
|
||||
rules.update_positions([
|
||||
let mut rules = PointsRules::default();
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (3, 1) });
|
||||
assert_eq!(4, rules.get_points(5).0);
|
||||
|
||||
// Sortir toutes ses dames avant l'adversaire (doublet)
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 2) });
|
||||
assert_eq!(6, rules.get_points(5).0);
|
||||
|
||||
// ---- JANS RARES
|
||||
// Jan de six tables
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 3) });
|
||||
assert_eq!(0, rules.get_points(5).0);
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 3) });
|
||||
assert_eq!(4, rules.get_points(3).0);
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
10, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 3) });
|
||||
assert_eq!(0, rules.get_points(3).0);
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
10, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 3) });
|
||||
assert_eq!(0, rules.get_points(3).0);
|
||||
|
||||
// Jan de deux tables
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 2) });
|
||||
assert_eq!(6, rules.get_points(5).0);
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
12, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 2) });
|
||||
assert_eq!(0, rules.get_points(5).0);
|
||||
|
||||
// Contre jan de deux tables
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 2) });
|
||||
assert_eq!((0, 6), rules.get_points(5));
|
||||
|
||||
// Jan de mézéas
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (1, 1) });
|
||||
assert_eq!(6, rules.get_points(5).0);
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (1, 2) });
|
||||
assert_eq!(4, rules.get_points(5).0);
|
||||
|
||||
// Contre jan de mézéas
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (1, 1) });
|
||||
assert_eq!((0, 6), rules.get_points(5));
|
||||
|
||||
// ---- JANS QUI NE PEUT
|
||||
// Battre à faux une dame située dans la table des petits jans
|
||||
let mut rules = PointsRules::default();
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 3) });
|
||||
assert_eq!((0, 4), rules.get_points(5));
|
||||
|
||||
// Battre à faux une dame située dans la table des grands jans
|
||||
let mut rules = PointsRules::default();
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, -2, -1, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 4) });
|
||||
assert_eq!((0, 2), rules.get_points(5));
|
||||
|
||||
// Pour chaque dé non jouable (dame impuissante)
|
||||
let mut rules = PointsRules::default();
|
||||
rules.update_positions([
|
||||
rules.update_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, -2, -2, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
],
|
||||
);
|
||||
rules.set_dice(Dice { values: (2, 4) });
|
||||
assert_eq!((0, 4), rules.get_points(5));
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue