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3d01e8fe06
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27fc08c47d
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@ -58,17 +58,12 @@ impl GameRunner {
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}
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pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
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if event == &GameEvent::PlayError {
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if !self.state.validate(event) {
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println!("event not valid : {:?}", event);
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return None;
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}
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let valid_event = if self.state.validate(event) {
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self.state.consume(event);
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event
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} else {
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println!("{}", self.state);
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println!("event not valid : {:?}", event);
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&GameEvent::PlayError
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};
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// println!("consuming {:?}", event);
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self.state.consume(event);
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// chain all successive bot actions
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if self.bots.is_empty() {
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@ -79,7 +74,7 @@ impl GameRunner {
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let bot_events: Vec<GameEvent> = self
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.bots
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.iter_mut()
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.filter_map(|bot| bot.handle_event(valid_event))
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.filter_map(|bot| bot.handle_event(event))
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.collect();
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// if bot_events.len() > 1 {
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@ -1,7 +1,6 @@
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import store
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# import trictrac
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import trictrac
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game = store.TricTrac()
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game = trictrac.TricTrac()
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print(game.get_state()) # "Initial state"
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moves = game.get_available_moves()
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@ -1,8 +1,7 @@
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import gymnasium as gym
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import numpy as np
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from gymnasium import spaces
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# import trictrac # module Rust exposé via PyO3
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import store # module Rust exposé via PyO3
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import trictrac # module Rust exposé via PyO3
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from typing import Dict, List, Tuple, Optional, Any, Union
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class TricTracEnv(gym.Env):
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@ -14,7 +13,7 @@ class TricTracEnv(gym.Env):
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super(TricTracEnv, self).__init__()
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# Instancier le jeu
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self.game = store.TricTrac()
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self.game = trictrac.TricTrac()
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# Stratégie de l'adversaire
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self.opponent_strategy = opponent_strategy
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@ -331,9 +331,6 @@ impl GameState {
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return false;
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}
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}
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PlayError => {
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return true;
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}
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}
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// We couldn't find anything wrong with the event so it must be good
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@ -482,7 +479,6 @@ impl GameState {
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TurnStage::RollDice
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};
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}
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PlayError => {}
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}
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self.history.push(valid_event.clone());
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}
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@ -624,7 +620,6 @@ pub enum GameEvent {
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player_id: PlayerId,
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moves: (CheckerMove, CheckerMove),
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},
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PlayError,
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}
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impl GameEvent {
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