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7e8d0a18c1
| Author | SHA1 | Date | |
|---|---|---|---|
| 7e8d0a18c1 | |||
| d779f7415a |
6 changed files with 115 additions and 42 deletions
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@ -12,7 +12,9 @@ use crate::components::{ConnectingScreen, GameScreen, LoginScreen};
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use crate::i18n::I18nContextProvider;
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use crate::i18n::I18nContextProvider;
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use crate::trictrac::backend::TrictracBackend;
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use crate::trictrac::backend::TrictracBackend;
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use crate::trictrac::bot_local::bot_decide;
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use crate::trictrac::bot_local::bot_decide;
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use crate::trictrac::types::{GameDelta, JanEntry, PlayerAction, ScoredEvent, SerTurnStage, ViewState};
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use crate::trictrac::types::{
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GameDelta, JanEntry, PlayerAction, ScoredEvent, SerTurnStage, ViewState,
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};
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use trictrac_store::CheckerMove;
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use trictrac_store::CheckerMove;
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use std::collections::VecDeque;
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use std::collections::VecDeque;
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@ -194,7 +196,9 @@ pub fn App() -> impl IntoView {
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if remote_config.is_none() {
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if remote_config.is_none() {
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loop {
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loop {
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let restart = run_local_bot_game(screen, &mut cmd_rx, pending).await;
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let restart = run_local_bot_game(screen, &mut cmd_rx, pending).await;
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if !restart { break; }
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if !restart {
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break;
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}
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}
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}
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pending.update(|q| q.clear());
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pending.update(|q| q.clear());
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screen.set(Screen::Login { error: None });
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screen.set(Screen::Login { error: None });
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@ -328,8 +332,12 @@ async fn run_local_bot_game(
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let mut vs = ViewState::default_with_names("You", "Bot");
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let mut vs = ViewState::default_with_names("You", "Bot");
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for cmd in backend.drain_commands() {
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for cmd in backend.drain_commands() {
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match cmd {
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match cmd {
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BackendCommand::ResetViewState => { vs = backend.get_view_state().clone(); }
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BackendCommand::ResetViewState => {
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BackendCommand::Delta(delta) => { vs.apply_delta(&delta); }
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vs = backend.get_view_state().clone();
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}
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BackendCommand::Delta(delta) => {
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vs.apply_delta(&delta);
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}
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_ => {}
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_ => {}
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}
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}
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}
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}
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@ -440,15 +448,21 @@ fn compute_scored_event(prev: &ViewState, next: &ViewState, player_id: u16) -> O
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&& prev.active_mp_player == Some(player_id)
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&& prev.active_mp_player == Some(player_id)
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{
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{
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// My own roll: positive totals are mine.
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// My own roll: positive totals are mine.
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next.dice_jans.iter().filter(|e| e.total > 0).cloned().collect()
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next.dice_jans
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} else if next.active_mp_player == Some(player_id)
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.iter()
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&& prev.active_mp_player != Some(player_id)
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.filter(|e| e.total > 0)
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{
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.cloned()
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.collect()
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} else if next.active_mp_player == Some(player_id) && prev.active_mp_player != Some(player_id) {
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// Opponent just moved: negative totals (their penalty) are scored for me.
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// Opponent just moved: negative totals (their penalty) are scored for me.
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next.dice_jans
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next.dice_jans
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.iter()
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.iter()
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.filter(|e| e.total < 0)
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.filter(|e| e.total < 0)
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.map(|e| JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() })
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.map(|e| JanEntry {
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total: -e.total,
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points_per: -e.points_per,
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..e.clone()
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})
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.collect()
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.collect()
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} else {
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} else {
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return None;
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return None;
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@ -496,7 +510,10 @@ fn push_or_show(
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});
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});
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// Animation belongs to the buffered confirmation step; clear it on the
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// Animation belongs to the buffered confirmation step; clear it on the
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// fallback live state so it doesn't fire again after the queue drains.
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// fallback live state so it doesn't fire again after the queue drains.
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screen.set(Screen::Playing(GameUiState { last_moves: None, ..new_state }));
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screen.set(Screen::Playing(GameUiState {
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last_moves: None,
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..new_state
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}));
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} else {
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} else {
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// No pause: show scoring directly on the live state.
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// No pause: show scoring directly on the live state.
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screen.set(Screen::Playing(GameUiState {
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screen.set(Screen::Playing(GameUiState {
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@ -519,8 +536,7 @@ fn infer_pause_reason(prev: &ViewState, next: &ViewState, player_id: u16) -> Opt
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return Some(PauseReason::AfterOpponentRoll);
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return Some(PauseReason::AfterOpponentRoll);
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}
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}
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// Was at HoldOrGoChoice, now Move, opponent still active → opponent went.
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// Was at HoldOrGoChoice, now Move, opponent still active → opponent went.
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if prev.turn_stage == SerTurnStage::HoldOrGoChoice
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if prev.turn_stage == SerTurnStage::HoldOrGoChoice && next.turn_stage == SerTurnStage::Move
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&& next.turn_stage == SerTurnStage::Move
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{
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{
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return Some(PauseReason::AfterOpponentGo);
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return Some(PauseReason::AfterOpponentGo);
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}
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}
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@ -534,14 +550,18 @@ fn infer_pause_reason(prev: &ViewState, next: &ViewState, player_id: u16) -> Opt
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None
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None
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use super::*;
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use super::*;
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use crate::trictrac::types::{PlayerScore, SerStage, SerTurnStage};
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use crate::trictrac::types::{PlayerScore, SerStage, SerTurnStage};
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fn score() -> PlayerScore {
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fn score() -> PlayerScore {
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PlayerScore { name: String::new(), points: 0, holes: 0, can_bredouille: false }
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PlayerScore {
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name: String::new(),
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points: 0,
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holes: 0,
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can_bredouille: false,
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}
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}
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}
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fn vs(dice: (u8, u8), turn_stage: SerTurnStage, active: Option<u16>) -> ViewState {
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fn vs(dice: (u8, u8), turn_stage: SerTurnStage, active: Option<u16>) -> ViewState {
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@ -554,6 +574,7 @@ mod tests {
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dice,
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dice,
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dice_jans: Vec::new(),
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dice_jans: Vec::new(),
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dice_moves: (CheckerMove::default(), CheckerMove::default()),
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dice_moves: (CheckerMove::default(), CheckerMove::default()),
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message: "".into(),
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}
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}
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}
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}
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@ -561,21 +582,30 @@ mod tests {
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fn dice_change_is_after_roll() {
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fn dice_change_is_after_roll() {
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let prev = vs((0, 0), SerTurnStage::RollDice, Some(1));
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let prev = vs((0, 0), SerTurnStage::RollDice, Some(1));
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let next = vs((3, 5), SerTurnStage::Move, Some(1));
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let next = vs((3, 5), SerTurnStage::Move, Some(1));
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assert_eq!(infer_pause_reason(&prev, &next, 0), Some(PauseReason::AfterOpponentRoll));
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assert_eq!(
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infer_pause_reason(&prev, &next, 0),
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Some(PauseReason::AfterOpponentRoll)
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);
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}
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}
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#[test]
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#[test]
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fn hold_to_move_is_after_go() {
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fn hold_to_move_is_after_go() {
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let prev = vs((3, 5), SerTurnStage::HoldOrGoChoice, Some(1));
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let prev = vs((3, 5), SerTurnStage::HoldOrGoChoice, Some(1));
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let next = vs((3, 5), SerTurnStage::Move, Some(1));
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let next = vs((3, 5), SerTurnStage::Move, Some(1));
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assert_eq!(infer_pause_reason(&prev, &next, 0), Some(PauseReason::AfterOpponentGo));
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assert_eq!(
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infer_pause_reason(&prev, &next, 0),
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Some(PauseReason::AfterOpponentGo)
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);
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}
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}
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#[test]
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#[test]
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fn turn_switch_is_after_move() {
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fn turn_switch_is_after_move() {
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let prev = vs((3, 5), SerTurnStage::Move, Some(1));
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let prev = vs((3, 5), SerTurnStage::Move, Some(1));
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let next = vs((3, 5), SerTurnStage::RollDice, Some(0));
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let next = vs((3, 5), SerTurnStage::RollDice, Some(0));
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assert_eq!(infer_pause_reason(&prev, &next, 0), Some(PauseReason::AfterOpponentMove));
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assert_eq!(
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infer_pause_reason(&prev, &next, 0),
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Some(PauseReason::AfterOpponentMove)
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);
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}
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}
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#[test]
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#[test]
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@ -167,6 +167,8 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
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moves: (m1, m2),
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moves: (m1, m2),
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};
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};
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if self.game.validate(&event) {
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if self.game.validate(&event) {
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let message = format!("Event {:?} validated on {:?}", event, self.game);
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console_log(message);
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let _ = self.game.consume(&event);
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let _ = self.game.consume(&event);
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self.drive_automatic_stages();
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self.drive_automatic_stages();
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}
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}
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@ -330,3 +332,20 @@ mod tests {
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.any(|c| matches!(c, BackendCommand::TerminateRoom)));
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.any(|c| matches!(c, BackendCommand::TerminateRoom)));
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}
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}
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}
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}
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// ── Public API: WASM delegates to `inner`, other targets are no-ops ───────────
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#[cfg(target_arch = "wasm32")]
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mod inner {
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use web_sys::console;
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pub fn console_log(message: String) {
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console::log_1(&message.into());
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}
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}
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#[cfg(target_arch = "wasm32")]
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pub use inner::console_log;
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#[cfg(not(target_arch = "wasm32"))]
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pub fn console_log(message: String) {}
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@ -15,7 +15,7 @@ pub fn bot_decide(game: &GameState) -> Option<PlayerAction> {
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}
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}
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match game.turn_stage {
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match game.turn_stage {
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TurnStage::RollDice => Some(PlayerAction::Roll),
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TurnStage::RollDice => Some(PlayerAction::Roll),
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TurnStage::HoldOrGoChoice => Some(PlayerAction::Go),
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TurnStage::HoldOrGoChoice => Some(PlayerAction::Mark),
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TurnStage::Move => {
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TurnStage::Move => {
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let rules = MoveRules::new(&Color::Black, &game.board, game.dice);
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let rules = MoveRules::new(&Color::Black, &game.board, game.dice);
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let sequences = rules.get_possible_moves_sequences(true, vec![]);
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let sequences = rules.get_possible_moves_sequences(true, vec![]);
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@ -70,8 +70,18 @@ impl ViewState {
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turn_stage: SerTurnStage::RollDice,
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turn_stage: SerTurnStage::RollDice,
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active_mp_player: None,
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active_mp_player: None,
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scores: [
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scores: [
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PlayerScore { name: host_name.to_string(), points: 0, holes: 0, can_bredouille: false },
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PlayerScore {
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PlayerScore { name: guest_name.to_string(), points: 0, holes: 0, can_bredouille: false },
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name: host_name.to_string(),
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points: 0,
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holes: 0,
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can_bredouille: false,
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},
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PlayerScore {
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name: guest_name.to_string(),
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points: 0,
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holes: 0,
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can_bredouille: false,
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},
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],
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],
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dice: (0, 0),
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dice: (0, 0),
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dice_jans: Vec::new(),
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dice_jans: Vec::new(),
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@ -86,11 +96,7 @@ impl ViewState {
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/// Convert a store `GameState` to a `ViewState`.
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/// Convert a store `GameState` to a `ViewState`.
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/// `host_store_id` and `guest_store_id` are the trictrac `PlayerId`s assigned
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/// `host_store_id` and `guest_store_id` are the trictrac `PlayerId`s assigned
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/// to the host (mp player 0) and guest (mp player 1) respectively.
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/// to the host (mp player 0) and guest (mp player 1) respectively.
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pub fn from_game_state(
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pub fn from_game_state(gs: &GameState, host_store_id: u64, guest_store_id: u64) -> Self {
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gs: &GameState,
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host_store_id: u64,
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guest_store_id: u64,
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) -> Self {
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let board_vec = gs.board.to_vec();
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let board_vec = gs.board.to_vec();
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let board: [i8; 24] = board_vec.try_into().expect("board is always 24 fields");
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let board: [i8; 24] = board_vec.try_into().expect("board is always 24 fields");
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@ -125,7 +131,12 @@ impl ViewState {
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holes: p.holes,
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holes: p.holes,
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can_bredouille: p.can_bredouille,
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can_bredouille: p.can_bredouille,
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})
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})
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.unwrap_or_else(|| PlayerScore { name: String::new(), points: 0, holes: 0, can_bredouille: false })
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.unwrap_or_else(|| PlayerScore {
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name: String::new(),
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points: 0,
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holes: 0,
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can_bredouille: false,
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})
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};
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};
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// is_double for scoring: dice show the same value (both dice identical).
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// is_double for scoring: dice show the same value (both dice identical).
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@ -134,13 +145,16 @@ impl ViewState {
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// Build JanEntry list from the PossibleJans map.
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// Build JanEntry list from the PossibleJans map.
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let empty_move = CheckerMove::new(0, 0).unwrap_or_default();
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let empty_move = CheckerMove::new(0, 0).unwrap_or_default();
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let mut dice_jans: Vec<JanEntry> = gs.dice_jans
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let mut dice_jans: Vec<JanEntry> = gs
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|
.dice_jans
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.iter()
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.iter()
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.map(|(jan, moves)| {
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.map(|(jan, moves)| {
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// HelplessMan: is_double = true only when *both* dice are unplayable
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// HelplessMan: is_double = true only when *both* dice are unplayable
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// (the moves list contains a single (empty, empty) sentinel).
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// (the moves list contains a single (empty, empty) sentinel).
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let is_double = if *jan == Jan::HelplessMan {
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let is_double = if *jan == Jan::HelplessMan {
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moves.first().map(|&(m1, m2)| m1 == empty_move && m2 == empty_move)
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moves
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.first()
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.map(|&(m1, m2)| m1 == empty_move && m2 == empty_move)
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.unwrap_or(false)
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.unwrap_or(false)
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} else {
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} else {
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dice_are_double
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dice_are_double
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|
|
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|
|
@ -80,6 +80,7 @@ pub struct GameState {
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roll_first: bool,
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roll_first: bool,
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// NOTE: add to a Setting struct if other fields needed
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// NOTE: add to a Setting struct if other fields needed
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pub schools_enabled: bool,
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pub schools_enabled: bool,
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pub debug_message: String,
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}
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}
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|
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// implement Display trait
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// implement Display trait
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@ -119,6 +120,7 @@ impl Default for GameState {
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dice_jans: PossibleJans::default(),
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dice_jans: PossibleJans::default(),
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roll_first: true,
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roll_first: true,
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schools_enabled: false,
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schools_enabled: false,
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|
debug_message: "".into(),
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}
|
}
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}
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}
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}
|
}
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|
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@ -147,6 +149,11 @@ impl GameState {
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game
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game
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}
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}
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|
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pub fn get_debug_message(&self) -> String {
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// format!("{:?}", self.history.last())
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format!("{:?}", self.debug_message)
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}
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|
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pub fn mirror(&self) -> GameState {
|
pub fn mirror(&self) -> GameState {
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let mirrored_active_player = if self.active_player_id == 1 { 2 } else { 1 };
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let mirrored_active_player = if self.active_player_id == 1 { 2 } else { 1 };
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let mut mirrored_players = HashMap::new();
|
let mut mirrored_players = HashMap::new();
|
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|
|
@ -171,6 +178,7 @@ impl GameState {
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dice_jans: self.dice_jans.mirror(),
|
dice_jans: self.dice_jans.mirror(),
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roll_first: self.roll_first,
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roll_first: self.roll_first,
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schools_enabled: self.schools_enabled,
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schools_enabled: self.schools_enabled,
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debug_message: self.debug_message.clone(),
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}
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}
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}
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}
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|
|
||||||
|
|
@ -596,6 +604,7 @@ impl GameState {
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dice_jans: PossibleJans::default(),
|
dice_jans: PossibleJans::default(),
|
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roll_first: false, // Assume not first roll
|
roll_first: false, // Assume not first roll
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schools_enabled: false, // Assume disabled
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schools_enabled: false, // Assume disabled
|
||||||
|
debug_message: "".into(), // Assume disabled
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -955,15 +955,15 @@ mod tests {
|
||||||
);
|
);
|
||||||
|
|
||||||
state.board.set_positions(
|
state.board.set_positions(
|
||||||
&Color::White,
|
&Color::Black,
|
||||||
[
|
[
|
||||||
6, 0, 0, 0, 0, 0, 2, 2, 1, 2, 0, 2, 0, -5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
10, 0, 0, 0, -1, 0, 2, 0, 0, 0, 1, 2, 0, -1, -1, 0, 2, 0, 0, 0, 0, 0, 0, -10,
|
||||||
],
|
],
|
||||||
);
|
);
|
||||||
state.dice.values = (3, 3);
|
state.dice.values = (4, 1);
|
||||||
let moves = (
|
let moves = (
|
||||||
CheckerMove::new(14, 11).unwrap(),
|
CheckerMove::new(15, 14).unwrap().mirror(),
|
||||||
CheckerMove::new(14, 11).unwrap(),
|
CheckerMove::new(14, 10).unwrap().mirror(),
|
||||||
);
|
);
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
Err(MoveError::OpponentCanFillQuarter),
|
Err(MoveError::OpponentCanFillQuarter),
|
||||||
|
|
@ -1277,6 +1277,7 @@ mod tests {
|
||||||
);
|
);
|
||||||
assert!(!state.moves_possible(&moves));
|
assert!(!state.moves_possible(&moves));
|
||||||
|
|
||||||
|
// Chaned moves: can't rest on a field occupied by one opponent's checker
|
||||||
state.board.set_positions(
|
state.board.set_positions(
|
||||||
&Color::White,
|
&Color::White,
|
||||||
[
|
[
|
||||||
|
|
@ -1288,7 +1289,7 @@ mod tests {
|
||||||
CheckerMove::new(10, 15).unwrap(),
|
CheckerMove::new(10, 15).unwrap(),
|
||||||
CheckerMove::new(15, 20).unwrap(),
|
CheckerMove::new(15, 20).unwrap(),
|
||||||
);
|
);
|
||||||
assert!(state.moves_possible(&moves));
|
assert!(!state.moves_possible(&moves));
|
||||||
|
|
||||||
// black moves
|
// black moves
|
||||||
let state = MoveRules::new(&Color::Black, &Board::default(), Dice::default());
|
let state = MoveRules::new(&Color::Black, &Board::default(), Dice::default());
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue