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34 changed files with 2508 additions and 1563 deletions
44
.beads/.gitignore
vendored
44
.beads/.gitignore
vendored
|
|
@ -1,44 +0,0 @@
|
|||
# SQLite databases
|
||||
*.db
|
||||
*.db?*
|
||||
*.db-journal
|
||||
*.db-wal
|
||||
*.db-shm
|
||||
|
||||
# Daemon runtime files
|
||||
daemon.lock
|
||||
daemon.log
|
||||
daemon.pid
|
||||
bd.sock
|
||||
sync-state.json
|
||||
last-touched
|
||||
|
||||
# Local version tracking (prevents upgrade notification spam after git ops)
|
||||
.local_version
|
||||
|
||||
# Legacy database files
|
||||
db.sqlite
|
||||
bd.db
|
||||
|
||||
# Worktree redirect file (contains relative path to main repo's .beads/)
|
||||
# Must not be committed as paths would be wrong in other clones
|
||||
redirect
|
||||
|
||||
# Merge artifacts (temporary files from 3-way merge)
|
||||
beads.base.jsonl
|
||||
beads.base.meta.json
|
||||
beads.left.jsonl
|
||||
beads.left.meta.json
|
||||
beads.right.jsonl
|
||||
beads.right.meta.json
|
||||
|
||||
# Sync state (local-only, per-machine)
|
||||
# These files are machine-specific and should not be shared across clones
|
||||
.sync.lock
|
||||
sync_base.jsonl
|
||||
|
||||
# NOTE: Do NOT add negation patterns (e.g., !issues.jsonl) here.
|
||||
# They would override fork protection in .git/info/exclude, allowing
|
||||
# contributors to accidentally commit upstream issue databases.
|
||||
# The JSONL files (issues.jsonl, interactions.jsonl) and config files
|
||||
# are tracked by git by default since no pattern above ignores them.
|
||||
|
|
@ -1,81 +0,0 @@
|
|||
# Beads - AI-Native Issue Tracking
|
||||
|
||||
Welcome to Beads! This repository uses **Beads** for issue tracking - a modern, AI-native tool designed to live directly in your codebase alongside your code.
|
||||
|
||||
## What is Beads?
|
||||
|
||||
Beads is issue tracking that lives in your repo, making it perfect for AI coding agents and developers who want their issues close to their code. No web UI required - everything works through the CLI and integrates seamlessly with git.
|
||||
|
||||
**Learn more:** [github.com/steveyegge/beads](https://github.com/steveyegge/beads)
|
||||
|
||||
## Quick Start
|
||||
|
||||
### Essential Commands
|
||||
|
||||
```bash
|
||||
# Create new issues
|
||||
bd create "Add user authentication"
|
||||
|
||||
# View all issues
|
||||
bd list
|
||||
|
||||
# View issue details
|
||||
bd show <issue-id>
|
||||
|
||||
# Update issue status
|
||||
bd update <issue-id> --status in_progress
|
||||
bd update <issue-id> --status done
|
||||
|
||||
# Sync with git remote
|
||||
bd sync
|
||||
```
|
||||
|
||||
### Working with Issues
|
||||
|
||||
Issues in Beads are:
|
||||
- **Git-native**: Stored in `.beads/issues.jsonl` and synced like code
|
||||
- **AI-friendly**: CLI-first design works perfectly with AI coding agents
|
||||
- **Branch-aware**: Issues can follow your branch workflow
|
||||
- **Always in sync**: Auto-syncs with your commits
|
||||
|
||||
## Why Beads?
|
||||
|
||||
✨ **AI-Native Design**
|
||||
- Built specifically for AI-assisted development workflows
|
||||
- CLI-first interface works seamlessly with AI coding agents
|
||||
- No context switching to web UIs
|
||||
|
||||
🚀 **Developer Focused**
|
||||
- Issues live in your repo, right next to your code
|
||||
- Works offline, syncs when you push
|
||||
- Fast, lightweight, and stays out of your way
|
||||
|
||||
🔧 **Git Integration**
|
||||
- Automatic sync with git commits
|
||||
- Branch-aware issue tracking
|
||||
- Intelligent JSONL merge resolution
|
||||
|
||||
## Get Started with Beads
|
||||
|
||||
Try Beads in your own projects:
|
||||
|
||||
```bash
|
||||
# Install Beads
|
||||
curl -sSL https://raw.githubusercontent.com/steveyegge/beads/main/scripts/install.sh | bash
|
||||
|
||||
# Initialize in your repo
|
||||
bd init
|
||||
|
||||
# Create your first issue
|
||||
bd create "Try out Beads"
|
||||
```
|
||||
|
||||
## Learn More
|
||||
|
||||
- **Documentation**: [github.com/steveyegge/beads/docs](https://github.com/steveyegge/beads/tree/main/docs)
|
||||
- **Quick Start Guide**: Run `bd quickstart`
|
||||
- **Examples**: [github.com/steveyegge/beads/examples](https://github.com/steveyegge/beads/tree/main/examples)
|
||||
|
||||
---
|
||||
|
||||
*Beads: Issue tracking that moves at the speed of thought* ⚡
|
||||
|
|
@ -1,62 +0,0 @@
|
|||
# Beads Configuration File
|
||||
# This file configures default behavior for all bd commands in this repository
|
||||
# All settings can also be set via environment variables (BD_* prefix)
|
||||
# or overridden with command-line flags
|
||||
|
||||
# Issue prefix for this repository (used by bd init)
|
||||
# If not set, bd init will auto-detect from directory name
|
||||
# Example: issue-prefix: "myproject" creates issues like "myproject-1", "myproject-2", etc.
|
||||
# issue-prefix: ""
|
||||
|
||||
# Use no-db mode: load from JSONL, no SQLite, write back after each command
|
||||
# When true, bd will use .beads/issues.jsonl as the source of truth
|
||||
# instead of SQLite database
|
||||
# no-db: false
|
||||
|
||||
# Disable daemon for RPC communication (forces direct database access)
|
||||
# no-daemon: false
|
||||
|
||||
# Disable auto-flush of database to JSONL after mutations
|
||||
# no-auto-flush: false
|
||||
|
||||
# Disable auto-import from JSONL when it's newer than database
|
||||
# no-auto-import: false
|
||||
|
||||
# Enable JSON output by default
|
||||
# json: false
|
||||
|
||||
# Default actor for audit trails (overridden by BD_ACTOR or --actor)
|
||||
# actor: ""
|
||||
|
||||
# Path to database (overridden by BEADS_DB or --db)
|
||||
# db: ""
|
||||
|
||||
# Auto-start daemon if not running (can also use BEADS_AUTO_START_DAEMON)
|
||||
# auto-start-daemon: true
|
||||
|
||||
# Debounce interval for auto-flush (can also use BEADS_FLUSH_DEBOUNCE)
|
||||
# flush-debounce: "5s"
|
||||
|
||||
# Git branch for beads commits (bd sync will commit to this branch)
|
||||
# IMPORTANT: Set this for team projects so all clones use the same sync branch.
|
||||
# This setting persists across clones (unlike database config which is gitignored).
|
||||
# Can also use BEADS_SYNC_BRANCH env var for local override.
|
||||
# If not set, bd sync will require you to run 'bd config set sync.branch <branch>'.
|
||||
sync-branch: "beads-sync"
|
||||
|
||||
# Multi-repo configuration (experimental - bd-307)
|
||||
# Allows hydrating from multiple repositories and routing writes to the correct JSONL
|
||||
# repos:
|
||||
# primary: "." # Primary repo (where this database lives)
|
||||
# additional: # Additional repos to hydrate from (read-only)
|
||||
# - ~/beads-planning # Personal planning repo
|
||||
# - ~/work-planning # Work planning repo
|
||||
|
||||
# Integration settings (access with 'bd config get/set')
|
||||
# These are stored in the database, not in this file:
|
||||
# - jira.url
|
||||
# - jira.project
|
||||
# - linear.url
|
||||
# - linear.api-key
|
||||
# - github.org
|
||||
# - github.repo
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
{
|
||||
"database": "beads.db",
|
||||
"jsonl_export": "issues.jsonl"
|
||||
}
|
||||
3
.gitattributes
vendored
3
.gitattributes
vendored
|
|
@ -1,3 +0,0 @@
|
|||
|
||||
# Use bd merge for beads JSONL files
|
||||
.beads/issues.jsonl merge=beads
|
||||
36
AGENTS.md
36
AGENTS.md
|
|
@ -1,40 +1,24 @@
|
|||
# Agent Instructions
|
||||
|
||||
This project uses **bd** (beads) for issue tracking. Run `bd onboard` to get started.
|
||||
This project uses **bd** (beads) for issue tracking.
|
||||
|
||||
Run `bd prime` for workflow context, or install hooks (`bd hooks install`) for auto-injection.
|
||||
|
||||
## Quick Reference
|
||||
|
||||
```bash
|
||||
bd ready # Find available work
|
||||
bd show <id> # View issue details
|
||||
bd update <id> --status in_progress # Claim work
|
||||
bd close <id> # Complete work
|
||||
bd sync # Sync with git
|
||||
```
|
||||
- `bd ready` - Find unblocked work
|
||||
- `bd create "Title" --type task --priority 2` - Create issue
|
||||
- `bd update <id> --status in_progress` # Claim work
|
||||
- `bd close <id>` - Complete work
|
||||
- `bd sync` - Sync with git (run at session end)
|
||||
|
||||
## Landing the Plane (Session Completion)
|
||||
|
||||
**When ending a work session**, you MUST complete ALL steps below. Work is NOT complete until `git push` succeeds.
|
||||
**When ending a work session**, you MUST complete ALL steps below.
|
||||
|
||||
**MANDATORY WORKFLOW:**
|
||||
|
||||
1. **File issues for remaining work** - Create issues for anything that needs follow-up
|
||||
2. **Run quality gates** (if code changed) - Tests, linters, builds
|
||||
3. **Update issue status** - Close finished work, update in-progress items
|
||||
4. **PUSH TO REMOTE** - This is MANDATORY:
|
||||
```bash
|
||||
git pull --rebase
|
||||
bd sync
|
||||
git push
|
||||
git status # MUST show "up to date with origin"
|
||||
```
|
||||
5. **Clean up** - Clear stashes, prune remote branches
|
||||
6. **Verify** - All changes committed AND pushed
|
||||
7. **Hand off** - Provide context for next session
|
||||
|
||||
**CRITICAL RULES:**
|
||||
- Work is NOT complete until `git push` succeeds
|
||||
- NEVER stop before pushing - that leaves work stranded locally
|
||||
- NEVER say "ready to push when you are" - YOU must push
|
||||
- If push fails, resolve and retry until it succeeds
|
||||
|
||||
4. **Hand off** - Provide context for next session
|
||||
|
|
|
|||
3345
Cargo.lock
generated
3345
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
|
|
@ -1,5 +1,5 @@
|
|||
[package]
|
||||
name = "bot"
|
||||
name = "trictrac-bot"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
|
|
@ -13,10 +13,10 @@ path = "src/burnrl/main.rs"
|
|||
pretty_assertions = "1.4.0"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
store = { path = "../store" }
|
||||
rand = "0.8"
|
||||
trictrac-store = { path = "../store" }
|
||||
rand = "0.9"
|
||||
env_logger = "0.10"
|
||||
burn = { version = "0.18", features = ["ndarray", "autodiff"] }
|
||||
burn = { version = "0.20", features = ["ndarray", "autodiff"] }
|
||||
burn-rl = { git = "https://github.com/yunjhongwu/burn-rl-examples.git", package = "burn-rl" }
|
||||
log = "0.4.20"
|
||||
confy = "1.0.0"
|
||||
|
|
|
|||
4
bot/python/test.py
Normal file
4
bot/python/test.py
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
import trictrac_store
|
||||
|
||||
game = trictrac_store.TricTrac()
|
||||
print(game.get_active_player_id())
|
||||
|
|
@ -3,8 +3,8 @@ use std::io::Write;
|
|||
use crate::training_common;
|
||||
use burn::{prelude::Backend, tensor::Tensor};
|
||||
use burn_rl::base::{Action, Environment, Snapshot, State};
|
||||
use rand::{thread_rng, Rng};
|
||||
use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
|
||||
use rand::{rng, Rng};
|
||||
use trictrac_store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
|
||||
|
||||
const ERROR_REWARD: f32 = -1.0012121;
|
||||
const REWARD_VALID_MOVE: f32 = 1.0012121;
|
||||
|
|
@ -52,10 +52,10 @@ pub struct TrictracAction {
|
|||
|
||||
impl Action for TrictracAction {
|
||||
fn random() -> Self {
|
||||
use rand::{thread_rng, Rng};
|
||||
let mut rng = thread_rng();
|
||||
use rand::{rng, Rng};
|
||||
let mut rng = rng();
|
||||
TrictracAction {
|
||||
index: rng.gen_range(0..Self::size() as u32),
|
||||
index: rng.random_range(0..Self::size() as u32),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -288,11 +288,11 @@ impl TrictracEnvironment {
|
|||
// reward += REWARD_VALID_MOVE;
|
||||
// Simuler le résultat des dés après un Roll
|
||||
if matches!(action, TrictracAction::Roll) {
|
||||
let mut rng = thread_rng();
|
||||
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
|
||||
let mut rng = rng();
|
||||
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
|
||||
let dice_event = GameEvent::RollResult {
|
||||
player_id: self.active_player_id,
|
||||
dice: store::Dice {
|
||||
dice: trictrac_store::Dice {
|
||||
values: dice_values,
|
||||
},
|
||||
};
|
||||
|
|
@ -340,18 +340,18 @@ impl TrictracEnvironment {
|
|||
|
||||
// Exécuter l'action selon le turn_stage
|
||||
let mut calculate_points = false;
|
||||
let opponent_color = store::Color::Black;
|
||||
let opponent_color = trictrac_store::Color::Black;
|
||||
let event = match self.game.turn_stage {
|
||||
TurnStage::RollDice => GameEvent::Roll {
|
||||
player_id: self.opponent_id,
|
||||
},
|
||||
TurnStage::RollWaiting => {
|
||||
let mut rng = thread_rng();
|
||||
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
|
||||
let mut rng = rng();
|
||||
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
|
||||
calculate_points = true;
|
||||
GameEvent::RollResult {
|
||||
player_id: self.opponent_id,
|
||||
dice: store::Dice {
|
||||
dice: trictrac_store::Dice {
|
||||
values: dice_values,
|
||||
},
|
||||
}
|
||||
|
|
@ -371,7 +371,7 @@ impl TrictracEnvironment {
|
|||
}
|
||||
}
|
||||
TurnStage::MarkAdvPoints => {
|
||||
let opponent_color = store::Color::Black;
|
||||
let opponent_color = trictrac_store::Color::Black;
|
||||
let dice_roll_count = self
|
||||
.game
|
||||
.players
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
use crate::training_common;
|
||||
use burn::{prelude::Backend, tensor::Tensor};
|
||||
use burn_rl::base::{Action, Environment, Snapshot, State};
|
||||
use rand::{thread_rng, Rng};
|
||||
use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
|
||||
use rand::{rng, Rng};
|
||||
use trictrac_store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
|
||||
|
||||
const ERROR_REWARD: f32 = -1.0012121;
|
||||
const REWARD_RATIO: f32 = 0.1;
|
||||
|
|
@ -48,10 +48,10 @@ pub struct TrictracAction {
|
|||
|
||||
impl Action for TrictracAction {
|
||||
fn random() -> Self {
|
||||
use rand::{thread_rng, Rng};
|
||||
let mut rng = thread_rng();
|
||||
use rand::{rng, Rng};
|
||||
let mut rng = rng();
|
||||
TrictracAction {
|
||||
index: rng.gen_range(0..Self::size() as u32),
|
||||
index: rng.random_range(0..Self::size() as u32),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -258,11 +258,11 @@ impl TrictracEnvironment {
|
|||
// reward += REWARD_VALID_MOVE;
|
||||
// Simuler le résultat des dés après un Roll
|
||||
if matches!(action, TrictracAction::Roll) {
|
||||
let mut rng = thread_rng();
|
||||
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
|
||||
let mut rng = rng();
|
||||
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
|
||||
let dice_event = GameEvent::RollResult {
|
||||
player_id: self.active_player_id,
|
||||
dice: store::Dice {
|
||||
dice: trictrac_store::Dice {
|
||||
values: dice_values,
|
||||
},
|
||||
};
|
||||
|
|
@ -310,18 +310,18 @@ impl TrictracEnvironment {
|
|||
|
||||
// Exécuter l'action selon le turn_stage
|
||||
let mut calculate_points = false;
|
||||
let opponent_color = store::Color::Black;
|
||||
let opponent_color = trictrac_store::Color::Black;
|
||||
let event = match self.game.turn_stage {
|
||||
TurnStage::RollDice => GameEvent::Roll {
|
||||
player_id: self.opponent_id,
|
||||
},
|
||||
TurnStage::RollWaiting => {
|
||||
let mut rng = thread_rng();
|
||||
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
|
||||
let mut rng = rng();
|
||||
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
|
||||
calculate_points = true;
|
||||
GameEvent::RollResult {
|
||||
player_id: self.opponent_id,
|
||||
dice: store::Dice {
|
||||
dice: trictrac_store::Dice {
|
||||
values: dice_values,
|
||||
},
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use bot::burnrl::algos::{dqn, dqn_valid, ppo, ppo_valid, sac, sac_valid};
|
||||
use bot::burnrl::environment::TrictracEnvironment;
|
||||
use bot::burnrl::environment_valid::TrictracEnvironment as TrictracEnvironmentValid;
|
||||
use bot::burnrl::utils::{demo_model, Config};
|
||||
use trictrac_bot::burnrl::algos::{dqn, dqn_valid, ppo, ppo_valid, sac, sac_valid};
|
||||
use trictrac_bot::burnrl::environment::TrictracEnvironment;
|
||||
use trictrac_bot::burnrl::environment_valid::TrictracEnvironment as TrictracEnvironmentValid;
|
||||
use trictrac_bot::burnrl::utils::{demo_model, Config};
|
||||
use burn::backend::{Autodiff, NdArray};
|
||||
use burn_rl::base::ElemType;
|
||||
use std::env;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ pub mod training_common;
|
|||
pub mod trictrac_board;
|
||||
|
||||
use log::debug;
|
||||
use store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
|
||||
use trictrac_store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
|
||||
pub use strategy::default::DefaultStrategy;
|
||||
pub use strategy::dqnburn::DqnBurnStrategy;
|
||||
pub use strategy::erroneous_moves::ErroneousStrategy;
|
||||
|
|
@ -144,7 +144,7 @@ impl Bot {
|
|||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use store::{Dice, Stage};
|
||||
use trictrac_store::{Dice, Stage};
|
||||
|
||||
#[test]
|
||||
fn test_new() {
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
|
||||
use store::MoveRules;
|
||||
use trictrac_store::MoveRules;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct DefaultStrategy {
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ use burn_rl::base::{ElemType, Model, State};
|
|||
|
||||
use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
|
||||
use log::info;
|
||||
use store::MoveRules;
|
||||
use trictrac_store::MoveRules;
|
||||
|
||||
use crate::burnrl::algos::dqn;
|
||||
use crate::burnrl::environment;
|
||||
|
|
@ -152,7 +152,7 @@ impl BotStrategy for DqnBurnStrategy {
|
|||
to1 = if fto1 < 0 { 0 } else { fto1 as usize };
|
||||
}
|
||||
|
||||
let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
let checker_move1 = trictrac_store::CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
|
||||
let mut tmp_board = self.game.board.clone();
|
||||
let move_res = tmp_board.move_checker(&self.color, checker_move1);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
|
||||
use store::MoveRules;
|
||||
use rand::{prelude::IndexedRandom, rng};
|
||||
use trictrac_store::MoveRules;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct RandomStrategy {
|
||||
|
|
@ -51,8 +52,7 @@ impl BotStrategy for RandomStrategy {
|
|||
let rules = MoveRules::new(&self.color, &self.game.board, self.game.dice);
|
||||
let possible_moves = rules.get_possible_moves_sequences(true, vec![]);
|
||||
|
||||
use rand::{seq::SliceRandom, thread_rng};
|
||||
let mut rng = thread_rng();
|
||||
let mut rng = rng();
|
||||
let choosen_move = possible_moves
|
||||
.choose(&mut rng)
|
||||
.cloned()
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ use std::io::Read;
|
|||
use std::io::Write;
|
||||
use std::path::Path;
|
||||
use std::process::Command;
|
||||
use store::MoveRules;
|
||||
use trictrac_store::MoveRules;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct StableBaselines3Strategy {
|
||||
|
|
@ -79,12 +79,12 @@ impl StableBaselines3Strategy {
|
|||
|
||||
// Convertir l'étape du tour en entier
|
||||
let turn_stage = match self.game.turn_stage {
|
||||
store::TurnStage::RollDice => 0,
|
||||
store::TurnStage::RollWaiting => 1,
|
||||
store::TurnStage::MarkPoints => 2,
|
||||
store::TurnStage::HoldOrGoChoice => 3,
|
||||
store::TurnStage::Move => 4,
|
||||
store::TurnStage::MarkAdvPoints => 5,
|
||||
trictrac_store::TurnStage::RollDice => 0,
|
||||
trictrac_store::TurnStage::RollWaiting => 1,
|
||||
trictrac_store::TurnStage::MarkPoints => 2,
|
||||
trictrac_store::TurnStage::HoldOrGoChoice => 3,
|
||||
trictrac_store::TurnStage::Move => 4,
|
||||
trictrac_store::TurnStage::MarkAdvPoints => 5,
|
||||
};
|
||||
|
||||
// Récupérer les points et trous des joueurs
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ use std::cmp::{max, min};
|
|||
use std::fmt::{Debug, Display, Formatter};
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
use store::{CheckerMove, GameEvent, GameState};
|
||||
use trictrac_store::{CheckerMove, GameEvent, GameState};
|
||||
|
||||
// 1 (Roll) + 1 (Go) + 512 (mouvements possibles)
|
||||
// avec 512 = 2 (choix du dé) * 16 * 16 (choix de la dame 0-15 pour chaque from)
|
||||
|
|
@ -15,7 +15,8 @@ pub const ACTION_SPACE_SIZE: usize = 514;
|
|||
pub enum TrictracAction {
|
||||
/// Lancer les dés
|
||||
Roll,
|
||||
/// Continuer après avoir gagné un trou
|
||||
/// Faire un nouveau 'relevé' (repositionnement des dames à l'état de départ) après avoir gagné un trou,
|
||||
/// au lieu de continuer dans la position courante
|
||||
Go,
|
||||
/// Effectuer un mouvement de pions
|
||||
Move {
|
||||
|
|
@ -93,13 +94,13 @@ impl TrictracAction {
|
|||
(state.dice.values.1, state.dice.values.0)
|
||||
};
|
||||
|
||||
let color = &store::Color::White;
|
||||
let color = &trictrac_store::Color::White;
|
||||
let from1 = state
|
||||
.board
|
||||
.get_checker_field(color, *checker1 as u8)
|
||||
.unwrap_or(0);
|
||||
let mut to1 = from1 + dice1 as usize;
|
||||
let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
let checker_move1 = trictrac_store::CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
|
||||
let mut tmp_board = state.board.clone();
|
||||
let move_result = tmp_board.move_checker(color, checker_move1);
|
||||
|
|
@ -119,8 +120,8 @@ impl TrictracAction {
|
|||
to2 -= 1;
|
||||
}
|
||||
|
||||
let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
let checker_move2 = store::CheckerMove::new(from2, to2).unwrap_or_default();
|
||||
let checker_move1 = trictrac_store::CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
let checker_move2 = trictrac_store::CheckerMove::new(from2, to2).unwrap_or_default();
|
||||
|
||||
Some(GameEvent::Move {
|
||||
player_id: state.active_player_id,
|
||||
|
|
@ -178,8 +179,8 @@ impl TrictracAction {
|
|||
// from2,
|
||||
// } => {
|
||||
// // Effectuer un mouvement
|
||||
// let checker_move1 = store::CheckerMove::new(move1.0, move1.1).unwrap_or_default();
|
||||
// let checker_move2 = store::CheckerMove::new(move2.0, move2.1).unwrap_or_default();
|
||||
// let checker_move1 = trictrac_store::CheckerMove::new(move1.0, move1.1).unwrap_or_default();
|
||||
// let checker_move2 = trictrac_store::CheckerMove::new(move2.0, move2.1).unwrap_or_default();
|
||||
//
|
||||
// Some(GameEvent::Move {
|
||||
// player_id: self.agent_player_id,
|
||||
|
|
@ -192,7 +193,7 @@ impl TrictracAction {
|
|||
|
||||
/// Obtient les actions valides pour l'état de jeu actuel
|
||||
pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
|
||||
use store::TurnStage;
|
||||
use trictrac_store::TurnStage;
|
||||
|
||||
let mut valid_actions = Vec::new();
|
||||
|
||||
|
|
@ -215,11 +216,11 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
|
|||
valid_actions.push(TrictracAction::Go);
|
||||
|
||||
// Ajoute aussi les mouvements possibles
|
||||
let rules = store::MoveRules::new(&color, &game_state.board, game_state.dice);
|
||||
let rules = trictrac_store::MoveRules::new(&color, &game_state.board, game_state.dice);
|
||||
let possible_moves = rules.get_possible_moves_sequences(true, vec![]);
|
||||
|
||||
// Modififier checker_moves_to_trictrac_action si on doit gérer Black
|
||||
assert_eq!(color, store::Color::White);
|
||||
assert_eq!(color, trictrac_store::Color::White);
|
||||
for (move1, move2) in possible_moves {
|
||||
valid_actions.push(checker_moves_to_trictrac_action(
|
||||
&move1, &move2, &color, game_state,
|
||||
|
|
@ -227,7 +228,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
|
|||
}
|
||||
}
|
||||
TurnStage::Move => {
|
||||
let rules = store::MoveRules::new(&color, &game_state.board, game_state.dice);
|
||||
let rules = trictrac_store::MoveRules::new(&color, &game_state.board, game_state.dice);
|
||||
let mut possible_moves = rules.get_possible_moves_sequences(true, vec![]);
|
||||
if possible_moves.is_empty() {
|
||||
// Empty move
|
||||
|
|
@ -235,7 +236,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
|
|||
}
|
||||
|
||||
// Modififier checker_moves_to_trictrac_action si on doit gérer Black
|
||||
assert_eq!(color, store::Color::White);
|
||||
assert_eq!(color, trictrac_store::Color::White);
|
||||
for (move1, move2) in possible_moves {
|
||||
valid_actions.push(checker_moves_to_trictrac_action(
|
||||
&move1, &move2, &color, game_state,
|
||||
|
|
@ -255,7 +256,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
|
|||
fn checker_moves_to_trictrac_action(
|
||||
move1: &CheckerMove,
|
||||
move2: &CheckerMove,
|
||||
color: &store::Color,
|
||||
color: &trictrac_store::Color,
|
||||
state: &crate::GameState,
|
||||
) -> TrictracAction {
|
||||
let to1 = move1.get_to();
|
||||
|
|
@ -323,10 +324,10 @@ pub fn get_valid_action_indices(game_state: &crate::GameState) -> Vec<usize> {
|
|||
|
||||
/// Sélectionne une action valide aléatoire
|
||||
pub fn sample_valid_action(game_state: &crate::GameState) -> Option<TrictracAction> {
|
||||
use rand::{seq::SliceRandom, thread_rng};
|
||||
use rand::{prelude::IndexedRandom, rng};
|
||||
|
||||
let valid_actions = get_valid_actions(game_state);
|
||||
let mut rng = thread_rng();
|
||||
let mut rng = rng();
|
||||
valid_actions.choose(&mut rng).cloned()
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ use internal_iterator::InternalIterator;
|
|||
use std::fmt;
|
||||
use std::hash::Hash;
|
||||
use std::ops::ControlFlow;
|
||||
use store::Color;
|
||||
use trictrac_store::Color;
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
|
||||
pub struct TrictracBoard(crate::GameState);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
[package]
|
||||
name = "client_cli"
|
||||
name = "trictrac-client_cli"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
|
|
@ -11,8 +11,8 @@ bincode = "1.3.3"
|
|||
pico-args = "0.5.0"
|
||||
pretty_assertions = "1.4.0"
|
||||
renet = "0.0.13"
|
||||
store = { path = "../store" }
|
||||
bot = { path = "../bot" }
|
||||
trictrac-store = { path = "../store" }
|
||||
trictrac-bot = { path = "../bot" }
|
||||
itertools = "0.13.0"
|
||||
env_logger = "0.11.6"
|
||||
log = "0.4.20"
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
use bot::{
|
||||
use trictrac_bot::{
|
||||
BotStrategy, DefaultStrategy, DqnBurnStrategy, ErroneousStrategy, RandomStrategy,
|
||||
StableBaselines3Strategy,
|
||||
};
|
||||
use itertools::Itertools;
|
||||
|
||||
use crate::game_runner::GameRunner;
|
||||
use store::{CheckerMove, GameEvent, GameState, Stage, TurnStage};
|
||||
use trictrac_store::{CheckerMove, GameEvent, GameState, Stage, TurnStage};
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
pub struct AppArgs {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
use bot::{Bot, BotStrategy};
|
||||
use trictrac_bot::{Bot, BotStrategy};
|
||||
use log::{debug, error};
|
||||
use store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
|
||||
use trictrac_store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
|
||||
|
||||
// Application Game
|
||||
#[derive(Debug, Default)]
|
||||
|
|
@ -117,8 +117,8 @@ impl GameRunner {
|
|||
}
|
||||
|
||||
if let Some(winner) = self.state.determine_winner() {
|
||||
next_event = Some(store::GameEvent::EndGame {
|
||||
reason: store::EndGameReason::PlayerWon { winner },
|
||||
next_event = Some(trictrac_store::GameEvent::EndGame {
|
||||
reason: trictrac_store::EndGameReason::PlayerWon { winner },
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
42
devenv.lock
42
devenv.lock
|
|
@ -3,10 +3,10 @@
|
|||
"devenv": {
|
||||
"locked": {
|
||||
"dir": "src/modules",
|
||||
"lastModified": 1753667201,
|
||||
"lastModified": 1770390537,
|
||||
"owner": "cachix",
|
||||
"repo": "devenv",
|
||||
"rev": "4d584d7686a50387f975879788043e55af9f0ad4",
|
||||
"rev": "d6f45cc00829254a9a6f8807c8fbfaf3efa7e629",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
|
|
@ -19,14 +19,14 @@
|
|||
"flake-compat": {
|
||||
"flake": false,
|
||||
"locked": {
|
||||
"lastModified": 1747046372,
|
||||
"owner": "edolstra",
|
||||
"lastModified": 1767039857,
|
||||
"owner": "NixOS",
|
||||
"repo": "flake-compat",
|
||||
"rev": "9100a0f413b0c601e0533d1d94ffd501ce2e7885",
|
||||
"rev": "5edf11c44bc78a0d334f6334cdaf7d60d732daab",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "edolstra",
|
||||
"owner": "NixOS",
|
||||
"repo": "flake-compat",
|
||||
"type": "github"
|
||||
}
|
||||
|
|
@ -40,10 +40,10 @@
|
|||
]
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1750779888,
|
||||
"lastModified": 1769939035,
|
||||
"owner": "cachix",
|
||||
"repo": "git-hooks.nix",
|
||||
"rev": "16ec914f6fb6f599ce988427d9d94efddf25fe6d",
|
||||
"rev": "a8ca480175326551d6c4121498316261cbb5b260",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
|
|
@ -60,10 +60,10 @@
|
|||
]
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1709087332,
|
||||
"lastModified": 1762808025,
|
||||
"owner": "hercules-ci",
|
||||
"repo": "gitignore.nix",
|
||||
"rev": "637db329424fd7e46cf4185293b9cc8c88c95394",
|
||||
"rev": "cb5e3fdca1de58ccbc3ef53de65bd372b48f567c",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
|
|
@ -74,24 +74,40 @@
|
|||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1753432016,
|
||||
"lastModified": 1770136044,
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "6027c30c8e9810896b92429f0092f624f7b1aace",
|
||||
"rev": "e576e3c9cf9bad747afcddd9e34f51d18c855b4e",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "NixOS",
|
||||
"ref": "nixpkgs-unstable",
|
||||
"ref": "nixos-25.11",
|
||||
"repo": "nixpkgs",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs-cmake3": {
|
||||
"locked": {
|
||||
"lastModified": 1758213207,
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "f4b140d5b253f5e2a1ff4e5506edbf8267724bde",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "f4b140d5b253f5e2a1ff4e5506edbf8267724bde",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"root": {
|
||||
"inputs": {
|
||||
"devenv": "devenv",
|
||||
"git-hooks": "git-hooks",
|
||||
"nixpkgs": "nixpkgs",
|
||||
"nixpkgs-cmake3": "nixpkgs-cmake3",
|
||||
"pre-commit-hooks": [
|
||||
"git-hooks"
|
||||
]
|
||||
|
|
|
|||
34
devenv.nix
34
devenv.nix
|
|
@ -1,13 +1,16 @@
|
|||
{ pkgs, ... }:
|
||||
{ inputs, pkgs, ... }:
|
||||
|
||||
let
|
||||
pkgs-cmake3 = import inputs.nixpkgs-cmake3 { system = pkgs.stdenv.system; };
|
||||
in
|
||||
{
|
||||
|
||||
packages = [
|
||||
|
||||
# pour burn-rs
|
||||
pkgs.SDL2_gfx
|
||||
# (compilation sdl2-sys)
|
||||
pkgs.cmake
|
||||
pkgs-cmake3.cmake
|
||||
pkgs.libxcb
|
||||
pkgs.libffi
|
||||
pkgs.wayland-scanner
|
||||
|
||||
|
|
@ -15,6 +18,12 @@
|
|||
pkgs.samply # code profiler
|
||||
pkgs.feedgnuplot # to visualize bots training results
|
||||
|
||||
# --- AI training with python ---
|
||||
# generate python classes from rust code
|
||||
pkgs.maturin
|
||||
# required by python numpy
|
||||
pkgs.libz
|
||||
|
||||
# for bevy
|
||||
pkgs.alsa-lib
|
||||
pkgs.udev
|
||||
|
|
@ -47,6 +56,25 @@
|
|||
# https://devenv.sh/languages/
|
||||
languages.rust.enable = true;
|
||||
|
||||
|
||||
# AI training with python
|
||||
enterShell = ''
|
||||
PYTHONPATH=$PYTHONPATH:$PWD/.devenv/state/venv/lib/python3/site-packages
|
||||
'';
|
||||
|
||||
languages.python = {
|
||||
enable = true;
|
||||
uv.enable = true;
|
||||
venv.enable = true;
|
||||
venv.requirements = "
|
||||
pip
|
||||
gymnasium
|
||||
numpy
|
||||
stable-baselines3
|
||||
shimmy
|
||||
";
|
||||
};
|
||||
|
||||
# https://devenv.sh/scripts/
|
||||
# scripts.hello.exec = "echo hello from $GREET";
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
inputs:
|
||||
nixpkgs:
|
||||
url: github:NixOS/nixpkgs/nixpkgs-unstable
|
||||
url: github:NixOS/nixpkgs/nixos-25.11
|
||||
nixpkgs-cmake3:
|
||||
url: github:NixOS/nixpkgs/f4b140d5b253f5e2a1ff4e5506edbf8267724bde
|
||||
|
|
|
|||
31
doc/python.md
Normal file
31
doc/python.md
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
# Python bindings
|
||||
|
||||
## Génération bindings
|
||||
|
||||
```sh
|
||||
# Generate trictrac python lib as a wheel
|
||||
maturin build -m store/Cargo.toml --release
|
||||
# Install wheel in local python env
|
||||
pip install --no-deps --force-reinstall --prefix .devenv/state/venv target/wheels/*.whl
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
Pour vérifier l'accès à la lib : lancer le shell interactif `python`
|
||||
|
||||
```python
|
||||
Python 3.13.11 (main, Dec 5 2025, 16:06:33) [GCC 15.2.0] on linux
|
||||
Type "help", "copyright", "credits" or "license" for more information.
|
||||
>>> import trictrac_store
|
||||
>>> game = trictrac_store.TricTrac()
|
||||
>>> game.get_active_player_id()
|
||||
1
|
||||
```
|
||||
|
||||
### Appels depuis python
|
||||
|
||||
`python bot/python/test.py`
|
||||
|
||||
## Interfaces
|
||||
|
||||
## Entraînement
|
||||
1
justfile
1
justfile
|
|
@ -20,6 +20,7 @@ profile:
|
|||
cargo build --profile profiling
|
||||
samply record ./target/profiling/client_cli --bot dummy,dummy
|
||||
pythonlib:
|
||||
rm -rf target/wheels
|
||||
maturin build -m store/Cargo.toml --release
|
||||
pip install --no-deps --force-reinstall --prefix .devenv/state/venv target/wheels/*.whl
|
||||
trainbot algo:
|
||||
|
|
|
|||
|
|
@ -1,20 +1,23 @@
|
|||
[package]
|
||||
name = "store"
|
||||
name = "trictrac-store"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[lib]
|
||||
name = "store"
|
||||
name = "trictrac_store"
|
||||
# "cdylib" is necessary to produce a shared library for Python to import from.
|
||||
# Only "rlib" is needed for other Rust crates to use this library
|
||||
crate-type = ["rlib"]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
||||
[dependencies]
|
||||
base64 = "0.21.7"
|
||||
# provides macros for creating log messages to be used by a logger (for example env_logger)
|
||||
log = "0.4.20"
|
||||
merge = "0.1.0"
|
||||
# generate python lib (with maturin) to be used in AI training
|
||||
pyo3 = { version = "0.23", features = ["extension-module", "abi3-py38"] }
|
||||
rand = "0.8.5"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
transpose = "0.2.2"
|
||||
|
|
|
|||
8
store/pyproject.toml
Normal file
8
store/pyproject.toml
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
[build-system]
|
||||
requires = ["maturin>=1.0,<2.0"]
|
||||
build-backend = "maturin"
|
||||
|
||||
[tool.maturin]
|
||||
# "extension-module" tells pyo3 we want to build an extension module (skips linking against libpython.so)
|
||||
features = ["pyo3/extension-module"]
|
||||
# python-source = "python"
|
||||
|
|
@ -16,3 +16,6 @@ pub use board::CheckerMove;
|
|||
|
||||
mod dice;
|
||||
pub use dice::{Dice, DiceRoller};
|
||||
|
||||
// python interface "trictrac_engine" (for AI training..)
|
||||
mod pyengine;
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
use pyo3::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::fmt;
|
||||
|
||||
// This just makes it easier to dissern between a player id and any ol' u64
|
||||
pub type PlayerId = u64;
|
||||
|
||||
#[pyclass(eq, eq_int)]
|
||||
#[derive(Copy, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum Color {
|
||||
White,
|
||||
|
|
|
|||
209
store/src/pyengine.rs
Normal file
209
store/src/pyengine.rs
Normal file
|
|
@ -0,0 +1,209 @@
|
|||
//! # Expose trictrac game state and rules in a python module
|
||||
use pyo3::prelude::*;
|
||||
use pyo3::types::PyDict;
|
||||
|
||||
use crate::board::CheckerMove;
|
||||
use crate::dice::{Dice, DiceRoller};
|
||||
use crate::game::{GameEvent, GameState, Stage, TurnStage};
|
||||
use crate::game_rules_moves::MoveRules;
|
||||
use crate::game_rules_points::PointsRules;
|
||||
use crate::player::{Color, PlayerId};
|
||||
|
||||
#[pyclass]
|
||||
struct TricTrac {
|
||||
game_state: GameState,
|
||||
dice_roll_sequence: Vec<(u8, u8)>,
|
||||
current_dice_index: usize,
|
||||
}
|
||||
|
||||
#[pymethods]
|
||||
impl TricTrac {
|
||||
#[new]
|
||||
fn new() -> Self {
|
||||
let mut game_state = GameState::new(false); // schools_enabled = false
|
||||
|
||||
// Initialiser 2 joueurs
|
||||
game_state.init_player("player1");
|
||||
game_state.init_player("player2");
|
||||
|
||||
// Commencer la partie avec le joueur 1
|
||||
game_state.consume(&GameEvent::BeginGame { goes_first: 1 });
|
||||
|
||||
TricTrac {
|
||||
game_state,
|
||||
dice_roll_sequence: Vec::new(),
|
||||
current_dice_index: 0,
|
||||
}
|
||||
}
|
||||
|
||||
/// Lance les dés ou utilise la séquence prédéfinie
|
||||
fn roll_dice(&mut self) -> PyResult<(u8, u8)> {
|
||||
let player_id = self.game_state.active_player_id;
|
||||
|
||||
if self.game_state.turn_stage != TurnStage::RollDice {
|
||||
return Err(pyo3::exceptions::PyRuntimeError::new_err(
|
||||
"Not in RollDice stage",
|
||||
));
|
||||
}
|
||||
|
||||
self.game_state.consume(&GameEvent::Roll { player_id });
|
||||
|
||||
let dice = if self.current_dice_index < self.dice_roll_sequence.len() {
|
||||
let vals = self.dice_roll_sequence[self.current_dice_index];
|
||||
self.current_dice_index += 1;
|
||||
Dice { values: vals }
|
||||
} else {
|
||||
DiceRoller::default().roll()
|
||||
};
|
||||
|
||||
self.game_state
|
||||
.consume(&GameEvent::RollResult { player_id, dice });
|
||||
|
||||
Ok(dice.values)
|
||||
}
|
||||
|
||||
/// Applique un mouvement (deux déplacements de dames)
|
||||
fn apply_move(&mut self, from1: usize, to1: usize, from2: usize, to2: usize) -> PyResult<()> {
|
||||
let player_id = self.game_state.active_player_id;
|
||||
|
||||
let m1 = CheckerMove::new(from1, to1)
|
||||
.map_err(|e| pyo3::exceptions::PyValueError::new_err(e.to_string()))?;
|
||||
let m2 = CheckerMove::new(from2, to2)
|
||||
.map_err(|e| pyo3::exceptions::PyValueError::new_err(e.to_string()))?;
|
||||
|
||||
let moves = (m1, m2);
|
||||
|
||||
if !self
|
||||
.game_state
|
||||
.validate(&GameEvent::Move { player_id, moves })
|
||||
{
|
||||
return Err(pyo3::exceptions::PyValueError::new_err("Invalid move"));
|
||||
}
|
||||
|
||||
self.game_state
|
||||
.consume(&GameEvent::Move { player_id, moves });
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Obtenir l'état du jeu sous forme de chaîne de caractères compacte
|
||||
fn get_state_id(&self) -> String {
|
||||
self.game_state.to_string_id()
|
||||
}
|
||||
|
||||
/// Renvoie les positions des pièces pour un joueur spécifique
|
||||
fn get_checker_positions(&self, color: Color) -> Vec<(usize, i8)> {
|
||||
self.game_state.board.get_color_fields(color)
|
||||
}
|
||||
|
||||
/// Obtenir la liste des mouvements légaux sous forme de paires (from, to)
|
||||
fn get_available_moves(&self) -> Vec<((usize, usize), (usize, usize))> {
|
||||
// L'agent joue toujours le joueur actif
|
||||
let color = self
|
||||
.game_state
|
||||
.player_color_by_id(&self.game_state.active_player_id)
|
||||
.unwrap_or(Color::White);
|
||||
|
||||
// Si ce n'est pas le moment de déplacer les pièces, retourner une liste vide
|
||||
if self.game_state.turn_stage != TurnStage::Move
|
||||
&& self.game_state.turn_stage != TurnStage::HoldOrGoChoice
|
||||
{
|
||||
return vec![];
|
||||
}
|
||||
|
||||
let rules = MoveRules::new(&color, &self.game_state.board, self.game_state.dice);
|
||||
let possible_moves = rules.get_possible_moves_sequences(true, vec![]);
|
||||
|
||||
// Convertir les mouvements CheckerMove en tuples (from, to) pour Python
|
||||
possible_moves
|
||||
.into_iter()
|
||||
.map(|(move1, move2)| {
|
||||
(
|
||||
(move1.get_from(), move1.get_to()),
|
||||
(move2.get_from(), move2.get_to()),
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Calcule les points maximaux que le joueur actif peut obtenir avec les dés actuels
|
||||
fn calculate_points(&self) -> u8 {
|
||||
let active_player = self
|
||||
.game_state
|
||||
.players
|
||||
.get(&self.game_state.active_player_id);
|
||||
|
||||
if let Some(player) = active_player {
|
||||
let dice_roll_count = player.dice_roll_count;
|
||||
let color = player.color;
|
||||
|
||||
let points_rules =
|
||||
PointsRules::new(&color, &self.game_state.board, self.game_state.dice);
|
||||
let (points, _) = points_rules.get_points(dice_roll_count);
|
||||
|
||||
points
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
/// Réinitialise la partie
|
||||
fn reset(&mut self) {
|
||||
self.game_state = GameState::new(false);
|
||||
|
||||
// Initialiser 2 joueurs
|
||||
self.game_state.init_player("player1");
|
||||
self.game_state.init_player("player2");
|
||||
|
||||
// Commencer la partie avec le joueur 1
|
||||
self.game_state
|
||||
.consume(&GameEvent::BeginGame { goes_first: 1 });
|
||||
|
||||
// Réinitialiser l'index de la séquence de dés
|
||||
self.current_dice_index = 0;
|
||||
}
|
||||
|
||||
/// Vérifie si la partie est terminée
|
||||
fn is_done(&self) -> bool {
|
||||
self.game_state.stage == Stage::Ended || self.game_state.determine_winner().is_some()
|
||||
}
|
||||
|
||||
/// Obtenir le gagnant de la partie
|
||||
fn get_winner(&self) -> Option<PlayerId> {
|
||||
self.game_state.determine_winner()
|
||||
}
|
||||
|
||||
/// Obtenir le score du joueur actif (nombre de trous)
|
||||
fn get_score(&self, player_id: PlayerId) -> i32 {
|
||||
if let Some(player) = self.game_state.players.get(&player_id) {
|
||||
player.holes as i32
|
||||
} else {
|
||||
-1
|
||||
}
|
||||
}
|
||||
|
||||
/// Obtenir l'ID du joueur actif
|
||||
fn get_active_player_id(&self) -> PlayerId {
|
||||
self.game_state.active_player_id
|
||||
}
|
||||
|
||||
/// Définir une séquence de dés à utiliser (pour la reproductibilité)
|
||||
fn set_dice_sequence(&mut self, sequence: Vec<(u8, u8)>) {
|
||||
self.dice_roll_sequence = sequence;
|
||||
self.current_dice_index = 0;
|
||||
}
|
||||
|
||||
/// Afficher l'état du jeu (pour le débogage)
|
||||
fn __str__(&self) -> String {
|
||||
format!("{}", self.game_state)
|
||||
}
|
||||
}
|
||||
|
||||
/// A Python module implemented in Rust. The name of this function must match
|
||||
/// the `lib.name` setting in the `Cargo.toml`, else Python will not be able to
|
||||
/// import the module.
|
||||
#[pymodule]
|
||||
fn trictrac_store(m: &Bound<'_, PyModule>) -> PyResult<()> {
|
||||
m.add_class::<TricTrac>()?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue