feat: relevé
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@ -301,8 +301,8 @@ impl GameState {
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return false;
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return false;
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}
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}
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// Check the turn stage
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// Check the turn stage
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if self.turn_stage != TurnStage::HoldOrGoChoice
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if self.turn_stage != TurnStage::Move
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|| self.turn_stage != TurnStage::Move
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&& self.turn_stage != TurnStage::HoldOrGoChoice
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{
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{
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return false;
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return false;
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}
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}
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@ -453,15 +453,20 @@ impl GameState {
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/// Set a new pick up ('relevé') after a player won a hole and choose to 'go',
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/// Set a new pick up ('relevé') after a player won a hole and choose to 'go',
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/// or after a player has bore off (took of his men off the board)
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/// or after a player has bore off (took of his men off the board)
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fn new_pick_up(&mut self) {
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fn new_pick_up(&mut self) {
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// réinitialisation dice_roll_count
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self.players.iter_mut().for_each(|(_id, p)| {
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self.players.iter_mut().map(|(id, p)| p.dice_roll_count = 0);
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// reset points
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// joueur actif = joueur ayant sorti ses dames (donc deux jeux successifs)
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p.points = 0;
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// reset dice_roll_count
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p.dice_roll_count = 0;
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// reset bredouille
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p.can_bredouille = true;
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// switch colors
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p.color = p.color.opponent_color();
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});
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// joueur actif = joueur ayant sorti ses dames ou est parti (donc deux jeux successifs)
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self.turn_stage = TurnStage::RollDice;
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self.turn_stage = TurnStage::RollDice;
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// reset board
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// TODO:
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self.board = Board::new();
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// - échanger les couleurs
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// - remettre les dames des deux joueurs aux talons
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// - jeton bredouille replaçé sur joueur actif (?)
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}
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}
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fn get_rollresult_points(&self, dice: &Dice) -> (u8, u8) {
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fn get_rollresult_points(&self, dice: &Dice) -> (u8, u8) {
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