feat: Karel Peeters board game implementation
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866ba611a6
commit
f2a89f60bc
10 changed files with 494 additions and 92 deletions
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@ -1,10 +1,11 @@
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use std::cmp::{max, min};
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use std::fmt::{Debug, Display, Formatter};
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use serde::{Deserialize, Serialize};
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use store::CheckerMove;
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use store::{CheckerMove, GameEvent, GameState};
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/// Types d'actions possibles dans le jeu
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
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#[derive(Debug, Copy, Clone, Eq, Serialize, Deserialize, PartialEq)]
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pub enum TrictracAction {
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/// Lancer les dés
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Roll,
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@ -20,6 +21,14 @@ pub enum TrictracAction {
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// Mark,
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}
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impl Display for TrictracAction {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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let s = format!("{self:?}");
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writeln!(f, "{}", s.chars().rev().collect::<String>())?;
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Ok(())
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}
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}
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impl TrictracAction {
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/// Encode une action en index pour le réseau de neurones
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pub fn to_action_index(&self) -> usize {
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@ -44,6 +53,78 @@ impl TrictracAction {
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}
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}
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pub fn to_event(&self, state: &GameState) -> Option<GameEvent> {
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match self {
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TrictracAction::Roll => {
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// Lancer les dés
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Some(GameEvent::Roll {
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player_id: state.active_player_id,
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})
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}
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// TrictracAction::Mark => {
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// // Marquer des points
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// let points = self.game.
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// Some(GameEvent::Mark {
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// player_id: self.active_player_id,
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// points,
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// })
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// }
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TrictracAction::Go => {
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// Continuer après avoir gagné un trou
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Some(GameEvent::Go {
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player_id: state.active_player_id,
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})
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}
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TrictracAction::Move {
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dice_order,
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checker1,
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checker2,
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} => {
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// Effectuer un mouvement
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let (dice1, dice2) = if *dice_order {
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(state.dice.values.0, state.dice.values.1)
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} else {
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(state.dice.values.1, state.dice.values.0)
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};
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let color = &store::Color::White;
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let from1 = state
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.board
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.get_checker_field(color, *checker1 as u8)
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.unwrap_or(0);
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let mut to1 = from1 + dice1 as usize;
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let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
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let mut tmp_board = state.board.clone();
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let move_result = tmp_board.move_checker(color, checker_move1);
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if move_result.is_err() {
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None
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// panic!("Error while moving checker {move_result:?}")
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} else {
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let from2 = tmp_board
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.get_checker_field(color, *checker2 as u8)
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.unwrap_or(0);
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let mut to2 = from2 + dice2 as usize;
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// Gestion prise de coin par puissance
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let opp_rest_field = 13;
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if to1 == opp_rest_field && to2 == opp_rest_field {
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to1 -= 1;
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to2 -= 1;
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}
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let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
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let checker_move2 = store::CheckerMove::new(from2, to2).unwrap_or_default();
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Some(GameEvent::Move {
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player_id: state.active_player_id,
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moves: (checker_move1, checker_move2),
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})
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}
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}
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}
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}
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/// Décode un index d'action en TrictracAction
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pub fn from_action_index(index: usize) -> Option<TrictracAction> {
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match index {
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