feat: Karel Peeters board game implementation

This commit is contained in:
Henri Bourcereau 2025-08-26 21:04:13 +02:00
parent 866ba611a6
commit f2a89f60bc
10 changed files with 494 additions and 92 deletions

View file

@ -281,79 +281,8 @@ impl TrictracEnvironment {
let mut reward = 0.0;
let mut is_rollpoint = false;
let event = match action {
TrictracAction::Roll => {
// Lancer les dés
Some(GameEvent::Roll {
player_id: self.active_player_id,
})
}
// TrictracAction::Mark => {
// // Marquer des points
// let points = self.game.
// Some(GameEvent::Mark {
// player_id: self.active_player_id,
// points,
// })
// }
TrictracAction::Go => {
// Continuer après avoir gagné un trou
Some(GameEvent::Go {
player_id: self.active_player_id,
})
}
TrictracAction::Move {
dice_order,
checker1,
checker2,
} => {
// Effectuer un mouvement
let (dice1, dice2) = if dice_order {
(self.game.dice.values.0, self.game.dice.values.1)
} else {
(self.game.dice.values.1, self.game.dice.values.0)
};
let color = &store::Color::White;
let from1 = self
.game
.board
.get_checker_field(color, checker1 as u8)
.unwrap_or(0);
let mut to1 = from1 + dice1 as usize;
let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
let mut tmp_board = self.game.board.clone();
let move_result = tmp_board.move_checker(color, checker_move1);
if move_result.is_err() {
None
// panic!("Error while moving checker {move_result:?}")
} else {
let from2 = tmp_board
.get_checker_field(color, checker2 as u8)
.unwrap_or(0);
let mut to2 = from2 + dice2 as usize;
// Gestion prise de coin par puissance
let opp_rest_field = 13;
if to1 == opp_rest_field && to2 == opp_rest_field {
to1 -= 1;
to2 -= 1;
}
let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
let checker_move2 = store::CheckerMove::new(from2, to2).unwrap_or_default();
Some(GameEvent::Move {
player_id: self.active_player_id,
moves: (checker_move1, checker_move2),
})
}
}
};
// Appliquer l'événement si valide
if let Some(event) = event {
if let Some(event) = action.to_event(&self.game) {
if self.game.validate(&event) {
self.game.consume(&event);
reward += REWARD_VALID_MOVE;