feat: Karel Peeters board game implementation
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866ba611a6
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10 changed files with 494 additions and 92 deletions
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@ -281,79 +281,8 @@ impl TrictracEnvironment {
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let mut reward = 0.0;
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let mut is_rollpoint = false;
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let event = match action {
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TrictracAction::Roll => {
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// Lancer les dés
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Some(GameEvent::Roll {
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player_id: self.active_player_id,
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})
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}
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// TrictracAction::Mark => {
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// // Marquer des points
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// let points = self.game.
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// Some(GameEvent::Mark {
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// player_id: self.active_player_id,
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// points,
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// })
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// }
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TrictracAction::Go => {
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// Continuer après avoir gagné un trou
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Some(GameEvent::Go {
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player_id: self.active_player_id,
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})
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}
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TrictracAction::Move {
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dice_order,
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checker1,
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checker2,
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} => {
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// Effectuer un mouvement
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let (dice1, dice2) = if dice_order {
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(self.game.dice.values.0, self.game.dice.values.1)
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} else {
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(self.game.dice.values.1, self.game.dice.values.0)
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};
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let color = &store::Color::White;
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let from1 = self
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.game
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.board
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.get_checker_field(color, checker1 as u8)
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.unwrap_or(0);
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let mut to1 = from1 + dice1 as usize;
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let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
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let mut tmp_board = self.game.board.clone();
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let move_result = tmp_board.move_checker(color, checker_move1);
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if move_result.is_err() {
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None
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// panic!("Error while moving checker {move_result:?}")
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} else {
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let from2 = tmp_board
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.get_checker_field(color, checker2 as u8)
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.unwrap_or(0);
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let mut to2 = from2 + dice2 as usize;
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// Gestion prise de coin par puissance
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let opp_rest_field = 13;
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if to1 == opp_rest_field && to2 == opp_rest_field {
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to1 -= 1;
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to2 -= 1;
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}
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let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
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let checker_move2 = store::CheckerMove::new(from2, to2).unwrap_or_default();
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Some(GameEvent::Move {
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player_id: self.active_player_id,
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moves: (checker_move1, checker_move2),
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})
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}
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}
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};
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// Appliquer l'événement si valide
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if let Some(event) = event {
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if let Some(event) = action.to_event(&self.game) {
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if self.game.validate(&event) {
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self.game.consume(&event);
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reward += REWARD_VALID_MOVE;
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