server (from tic-tac example)

This commit is contained in:
Henri Bourcereau 2023-10-28 15:12:04 +02:00
parent 7c4d0a19a4
commit e9d4f04044
8 changed files with 234 additions and 203 deletions

58
Cargo.lock generated
View file

@ -223,6 +223,24 @@ dependencies = [
"universal-hash",
]
[[package]]
name = "proc-macro2"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "134c189feb4956b20f6f547d2cf727d4c0fe06722b20a0eec87ed445a97f92da"
dependencies = [
"unicode-ident",
]
[[package]]
name = "quote"
version = "1.0.33"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5267fca4496028628a95160fc423a33e8b2e6af8a5302579e322e4b520293cae"
dependencies = [
"proc-macro2",
]
[[package]]
name = "rand_core"
version = "0.6.4"
@ -296,12 +314,43 @@ dependencies = [
"windows-sys",
]
[[package]]
name = "serde"
version = "1.0.190"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "91d3c334ca1ee894a2c6f6ad698fe8c435b76d504b13d436f0685d648d6d96f7"
dependencies = [
"serde_derive",
]
[[package]]
name = "serde_derive"
version = "1.0.190"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "67c5609f394e5c2bd7fc51efda478004ea80ef42fee983d5c67a65e34f32c0e3"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "subtle"
version = "2.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "81cdd64d312baedb58e21336b31bc043b77e01cc99033ce76ef539f78e965ebc"
[[package]]
name = "syn"
version = "2.0.38"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e96b79aaa137db8f61e26363a0c9b47d8b4ec75da28b7d1d614c2303e232408b"
dependencies = [
"proc-macro2",
"quote",
"unicode-ident",
]
[[package]]
name = "termcolor"
version = "1.3.0"
@ -314,6 +363,9 @@ dependencies = [
[[package]]
name = "trictrac"
version = "0.1.0"
dependencies = [
"serde",
]
[[package]]
name = "trictrac-client"
@ -338,6 +390,12 @@ version = "1.17.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "42ff0bf0c66b8238c6f3b578df37d0b7848e55df8577b3f74f92a69acceeb825"
[[package]]
name = "unicode-ident"
version = "1.0.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3354b9ac3fae1ff6755cb6db53683adb661634f67557942dea4facebec0fee4b"
[[package]]
name = "universal-hash"
version = "0.5.1"

View file

@ -6,6 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
store = { path = "../store" }
env_logger = "0.10.0"
log = "0.4.20"
pico-args = "0.5.0"

View file

@ -1,6 +1,7 @@
use log::{info, trace};
use std::net::{SocketAddr, UdpSocket, IpAddr, Ipv4Addr};
use std::time::{Duration, Instant, SystemTime};
use store::EndGameReason;
use renet::{
transport::{
@ -45,13 +46,80 @@ fn main() {
while let Some(event) = server.get_event() {
match event {
ServerEvent::ClientConnected { client_id } => {
let user_data = transport.user_data(client_id).unwrap();
info!("🎉 Client {} connected.", client_id);
// Tell the recently joined player about the other player
for (player_id, player) in game_state.players.iter() {
let event = store::GameEvent::PlayerJoined {
player_id: *player_id,
name: player.name.clone(),
};
server.send_message(client_id, 0, bincode::serialize(&event).unwrap());
}
// Add the new player to the game
let event = store::GameEvent::PlayerJoined {
player_id: client_id,
name: name_from_user_data(&user_data),
};
game_state.consume(&event);
// Tell all players that a new player has joined
server.broadcast_message(0, bincode::serialize(&event).unwrap());
info!("Client {} connected.", id);
// In TicTacTussle the game can begin once two players has joined
if game_state.players.len() == 2 {
let event = store::GameEvent::BeginGame { goes_first: client_id };
game_state.consume(&event);
server.broadcast_message(0, bincode::serialize(&event).unwrap());
trace!("The game gas begun");
}
}
ServerEvent::ClientDisconnected { client_id, reason } => {
info!("👋 Client {} disconnected", client_id);
// First consume a disconnect event
let event = store::GameEvent::PlayerDisconnected { player_id: client_id };
game_state.consume(&event);
server.broadcast_message(0, bincode::serialize(&event).unwrap());
info!("Client {} disconnected", client_id);
// Then end the game, since tic tac toe can't go on with a single player
let event = store::GameEvent::EndGame {
reason: EndGameReason::PlayerLeft { player_id: client_id },
};
game_state.consume(&event);
server.broadcast_message(0, bincode::serialize(&event).unwrap());
// NOTE: Since we don't authenticate users we can't do any reconnection attempts.
// We simply have no way to know if the next user is the same as the one that disconnected.
}
}
}
std::thread::sleep(Duration::from_millis(50));
// Receive GameEvents from clients. Broadcast valid events.
for client_id in server.clients_id().into_iter() {
while let Some(message) = server.receive_message(client_id, 0) {
if let Ok(event) = bincode::deserialize::<store::GameEvent>(&message) {
if game_state.validate(&event) {
game_state.consume(&event);
trace!("Player {} sent:\n\t{:#?}", client_id, event);
server.broadcast_message(0, bincode::serialize(&event).unwrap());
// Determine if a player has won the game
if let Some(winner) = game_state.determine_winner() {
let event = store::GameEvent::EndGame {
reason: store::EndGameReason::PlayerWon { winner },
};
server.broadcast_message(0, bincode::serialize(&event).unwrap());
}
} else {
warn!("Player {} sent invalid event:\n\t{:#?}", client_id, event);
}
}
}
}
server.send_packets().unwrap();
thread::sleep(Duration::from_millis(50));}
}

View file

@ -6,3 +6,4 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
serde = { version = "1.0", features = ["derive"] }

View file

@ -1,12 +1,10 @@
use crate::Player;
use crate::player::{Player, Color};
use crate::Error;
use serde::{Deserialize, Serialize};
/// Represents the Backgammon board
///
/// A Backgammon board consists of 24 fields, each of which can hold 0 or more checkers. In
/// addition there is a bar to hold checkers that have been hit and an off area to hold checkers
/// that have been removed from the board.
/// A Tric-Trac board consists of 24 fields, each of which can hold 0 or more checkers.
///
/// ```
/// # fn foo() {}
@ -16,7 +14,7 @@ use serde::{Deserialize, Serialize};
/// // | X O | | O | +-------+
/// // | X | | O |
/// // | X | | O |
/// // | |BAR| |
/// // | | | |
/// // | O | | X |
/// // | O | | X |
/// // | O X | | X | +-------+
@ -64,7 +62,6 @@ impl Board {
BoardDisplay {
board,
bar: self.get_bar(),
off: self.get_off(),
}
}
@ -92,32 +89,25 @@ impl Board {
return Err(Error::FieldBlocked);
}
match player {
Player::Player0 => {
match player.color {
Color::White => {
let new = self.raw_board.0.board[field] as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.0.board[field] = new as u8;
// in case one opponent's checker is hit, move it to the bar
self.raw_board.1.bar += self.raw_board.1.board[23 - field];
self.raw_board.1.board[23 - field] = 0;
Ok(())
}
Player::Player1 => {
Color::Black => {
let new = self.raw_board.1.board[field] as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.1.board[field] = new as u8;
// in case one opponent's checker is hit, move it to the bar
self.raw_board.0.bar += self.raw_board.0.board[23 - field];
self.raw_board.0.board[23 - field] = 0;
Ok(())
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
@ -127,64 +117,38 @@ impl Board {
return Err(Error::FieldInvalid);
}
match player {
Player::Player0 => {
match player.color {
Color::White => {
if self.raw_board.1.board[23 - field] > 1 {
Ok(true)
} else {
Ok(false)
}
}
Player::Player1 => {
Color::Black => {
if self.raw_board.0.board[23 - field] > 1 {
Ok(true)
} else {
Ok(false)
}
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
/// Set checkers for a player on the bar. This method adds amount to the already existing
/// checkers there.
pub fn set_bar(&mut self, player: Player, amount: i8) -> Result<(), Error> {
match player {
Player::Player0 => {
let new = self.raw_board.0.bar as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.0.bar = new as u8;
Ok(())
}
Player::Player1 => {
let new = self.raw_board.1.bar as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.1.bar = new as u8;
Ok(())
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
/// Set checkers for a player off the board. This method adds amount to the already existing
/// checkers there.
pub fn set_off(&mut self, player: Player, amount: u8) -> Result<(), Error> {
match player {
Player::Player0 => {
match player.color {
Color::White => {
let new = self.raw_board.0.off + amount;
self.raw_board.0.off = new;
Ok(())
}
Player::Player1 => {
Color::Black => {
let new = self.raw_board.1.off + amount;
self.raw_board.1.off = new;
Ok(())
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
}
@ -193,7 +157,6 @@ impl Board {
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
struct PlayerBoard {
board: [u8; 24],
bar: u8,
off: u8,
}
@ -203,7 +166,6 @@ impl Default for PlayerBoard {
board: [
0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
],
bar: 0,
off: 0,
}
}
@ -216,11 +178,6 @@ pub trait Move {
where
Self: Sized;
/// Move a checker from bar
fn move_checker_from_bar(&mut self, player: Player, dice: u8) -> Result<&mut Self, Error>
where
Self: Sized;
/// Move permitted
fn move_permitted(&mut self, player: Player, dice: u8) -> Result<&mut Self, Error>
where
@ -243,7 +200,6 @@ mod tests {
PlayerBoard::default(),
PlayerBoard {
board: [0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,],
bar: 0,
off: 0
}
);
@ -258,18 +214,11 @@ mod tests {
board: [
-2, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, -5, 5, 0, 0, 0, -3, 0, -5, 0, 0, 0, 0, 2,
],
bar: (0, 0),
off: (0, 0)
}
);
}
#[test]
fn get_bar() {
let board = Board::new();
assert_eq!(board.get_bar(), (0, 0));
}
#[test]
fn get_off() {
let board = Board::new();
@ -279,7 +228,8 @@ mod tests {
#[test]
fn set_player0() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 1)?;
let player = Player {name: "".into(), color: Color::White};
board.set(player, 1, 1)?;
assert_eq!(board.get().board[1], 1);
Ok(())
}
@ -287,31 +237,17 @@ mod tests {
#[test]
fn set_player1() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 2, 1)?;
let player = Player {name: "".into(), color: Color::Black};
board.set(player, 2, 1)?;
assert_eq!(board.get().board[21], -1);
Ok(())
}
#[test]
fn set_player0_bar() -> Result<(), Error> {
let mut board = Board::new();
board.set_bar(Player::Player0, 1)?;
assert_eq!(board.get().bar.0, 1);
Ok(())
}
#[test]
fn set_player1_bar() -> Result<(), Error> {
let mut board = Board::new();
board.set_bar(Player::Player1, 1)?;
assert_eq!(board.get().bar.1, 1);
Ok(())
}
#[test]
fn set_player0_off() -> Result<(), Error> {
let mut board = Board::new();
board.set_off(Player::Player0, 1)?;
let player = Player {name: "".into(), color: Color::White};
board.set_off(player, 1)?;
assert_eq!(board.get().off.0, 1);
Ok(())
}
@ -319,7 +255,8 @@ mod tests {
#[test]
fn set_player1_off() -> Result<(), Error> {
let mut board = Board::new();
board.set_off(Player::Player1, 1)?;
let player = Player {name: "".into(), color: Color::Black};
board.set_off(player, 1)?;
assert_eq!(board.get().off.1, 1);
Ok(())
}
@ -327,108 +264,89 @@ mod tests {
#[test]
fn set_player1_off1() -> Result<(), Error> {
let mut board = Board::new();
board.set_off(Player::Player1, 1)?;
board.set_off(Player::Player1, 1)?;
let player = Player {name: "".into(), color: Color::Black};
board.set_off(player, 1)?;
board.set_off(player, 1)?;
assert_eq!(board.get().off.1, 2);
Ok(())
}
#[test]
fn set_invalid_player() {
let mut board = Board::new();
assert!(board.set(Player::Nobody, 0, 1).is_err());
assert!(board.set_bar(Player::Nobody, 1).is_err());
assert!(board.set_off(Player::Nobody, 1).is_err());
}
#[test]
fn blocked_player0() -> Result<(), Error> {
let board = Board::new();
assert!(board.blocked(Player::Player0, 0)?);
assert!(board.blocked(Player { name:"".into(), color: Color::White }, 0)?);
Ok(())
}
#[test]
fn blocked_player1() -> Result<(), Error> {
let board = Board::new();
assert!(board.blocked(Player::Player1, 0)?);
assert!(board.blocked(Player { name:"".into(), color: Color::Black }, 0)?);
Ok(())
}
#[test]
fn blocked_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 1, 2)?;
assert!(board.blocked(Player::Player0, 22)?);
board.set(Player { name:"".into(), color: Color::Black }, 1, 2)?;
assert!(board.blocked(Player { name:"".into(), color: Color::White }, 22)?);
Ok(())
}
#[test]
fn blocked_player1_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 2)?;
assert!(board.blocked(Player::Player1, 22)?);
board.set(Player { name:"".into(), color: Color::White }, 1, 2)?;
assert!(board.blocked(Player { name:"".into(), color: Color::Black }, 22)?);
Ok(())
}
#[test]
fn blocked_invalid_player() {
let board = Board::new();
assert!(board.blocked(Player::Nobody, 0).is_err());
}
#[test]
fn blocked_invalid_field() {
let board = Board::new();
assert!(board.blocked(Player::Player0, 24).is_err());
assert!(board.blocked(Player { name:"".into(), color: Color::White }, 24).is_err());
}
#[test]
fn set_field_with_1_checker_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 1)?;
board.set(Player::Player1, 22, 1)?;
board.set(Player { name:"".into(), color: Color::White }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::Black }, 22, 1)?;
assert_eq!(board.get().board[1], -1);
assert_eq!(board.get().bar.0, 1);
Ok(())
}
#[test]
fn set_field_with_1_checker_player0_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 1)?;
board.set_bar(Player::Player0, 5)?;
board.set(Player::Player1, 22, 1)?;
board.set(Player { name:"".into(), color: Color::White }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::Black }, 22, 1)?;
assert_eq!(board.get().board[1], -1);
assert_eq!(board.get().bar.0, 6);
Ok(())
}
#[test]
fn set_field_with_1_checker_player1_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 1, 1)?;
board.set(Player::Player0, 22, 1)?;
board.set(Player { name:"".into(), color: Color::Black }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::White }, 22, 1)?;
assert_eq!(board.get().board[22], 1);
assert_eq!(board.get().bar.1, 1);
Ok(())
}
#[test]
fn set_field_with_1_checker_player1_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 1, 1)?;
board.set_bar(Player::Player1, 5)?;
board.set(Player::Player0, 22, 1)?;
board.set(Player { name:"".into(), color: Color::Black }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::White }, 22, 1)?;
assert_eq!(board.get().board[22], 1);
assert_eq!(board.get().bar.1, 6);
Ok(())
}
#[test]
fn set_field_with_2_checkers_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 23, 2)?;
board.set(Player { name:"".into(), color: Color::White }, 23, 2)?;
assert_eq!(board.get().board[23], 4);
Ok(())
}
@ -436,7 +354,7 @@ mod tests {
#[test]
fn set_field_with_2_checkers_player0_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 23, -1)?;
board.set(Player { name:"".into(), color: Color::White }, 23, -1)?;
assert_eq!(board.get().board[23], 1);
Ok(())
}
@ -444,24 +362,24 @@ mod tests {
#[test]
fn set_field_blocked() {
let mut board = Board::new();
assert!(board.set(Player::Player0, 0, 2).is_err());
assert!(board.set(Player { name:"".into(), color: Color::White }, 0, 2).is_err());
}
#[test]
fn set_wrong_field1() {
let mut board = Board::new();
assert!(board.set(Player::Player0, 50, 2).is_err());
assert!(board.set(Player { name:"".into(), color: Color::White }, 50, 2).is_err());
}
#[test]
fn set_wrong_amount0() {
let mut board = Board::new();
assert!(board.set(Player::Player0, 23, -3).is_err());
assert!(board.set(Player { name:"".into(), color: Color::White }, 23, -3).is_err());
}
#[test]
fn set_wrong_amount1() {
let mut board = Board::new();
assert!(board.set(Player::Player1, 23, -3).is_err());
assert!(board.set(Player { name:"".into(), color: Color::Black }, 23, -3).is_err());
}
}

View file

@ -1,8 +1,7 @@
//! # Play a TricTrac Game
use crate::CurrentPlayer;
use crate::{Player, PlayerId};
use crate::{Board, Move};
use crate::{Dices, Roll};
use crate::player::{Color, Player, PlayerId};
use crate::board::{Board, Move};
use crate::dice::{Dices, Roll};
use crate::Error;
use serde::{Deserialize, Serialize};
@ -36,7 +35,7 @@ impl fmt::Display for GameState {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut s = String::new();
s.push_str(&format!("Dices: {:?}\n", self.dices));
s.push_str(&format!("Who plays: {}\n", self.who_plays));
s.push_str(&format!("Who plays: {}\n", self.who_plays().map(|player| player.name ).unwrap_or("".to_string())));
s.push_str(&format!("Board: {:?}\n", self.board.get()));
write!(f, "{}", s)
}
@ -62,6 +61,32 @@ impl GameState {
GameState::default()
}
pub fn who_plays(&self) -> &Option<&Player> {
&self.players.get(&self.active_player_id)
}
pub fn switch_active_player(&mut self) {
let other_player_id = self.players.iter()
.filter(|(id, player)| **id != self.active_player_id )
.map(|(id, player)| *id )
.next();
self.active_player_id = other_player_id.unwrap_or(0);
}
pub fn player_id_by_color(&self, color: Color) -> Option<&PlayerId> {
self.players.iter()
.filter(|(id, player)| player.color == color)
.map(|(id, player)| id )
.next()
}
pub fn player_id(&self, player: &Player) -> Option<&PlayerId> {
self.players.iter()
.filter(|(id, candidate)| player.color == candidate.color)
.map(|(id, candidate)| id )
.next()
}
/// Determines whether an event is valid considering the current GameState
pub fn validate(&self, event: &GameEvent) -> bool {
use GameEvent::*;
@ -109,7 +134,7 @@ impl GameState {
}
}
Move { player_id, at } => {
Move { player_id, from, to } => {
// Check player exists
if !self.players.contains_key(player_id) {
return false;
@ -120,7 +145,7 @@ impl GameState {
}
// Check that the tile index is inside the board
if *at > 23 {
if *to > 23 {
return false;
}
}
@ -141,10 +166,12 @@ impl GameState {
}
EndGame { reason: _ } => self.stage = Stage::Ended,
PlayerJoined { player_id, name } => {
let color = if self.players.len() > 0 { Color::White } else { Color::Black };
self.players.insert(
*player_id,
Player {
name: name.to_string(),
color
},
);
}
@ -155,8 +182,8 @@ impl GameState {
}
Move { player_id, from, to } => {
let player = self.players.get(player_id).unwrap();
self.board.set(player, at, 1);
self.board.set(player, at, 1);
self.board.set(*player, *from, 0 as i8);
self.board.set(*player, *to, 1 as i8);
self.active_player_id = self
.players
.keys()
@ -168,8 +195,13 @@ impl GameState {
self.history.push(valid_event.clone());
}
}
/// Determines if someone has won the game
pub fn determine_winner(&self) -> Option<PlayerId> {
None
}
}
/// The reasons why a game could end
#[derive(Debug, Clone, Copy, Serialize, PartialEq, Deserialize)]
@ -188,11 +220,9 @@ pub enum GameEvent {
PlayerJoined { player_id: PlayerId, name: String },
PlayerDisconnected { player_id: PlayerId },
Roll { player_id: PlayerId },
Move { player_id: PlayerId, at: usize },
Move { player_id: PlayerId, from: usize, to: usize },
}
impl Roll for GameState {
fn roll(&mut self) -> Result<&mut Self, Error> {
if !self.dices.consumed.0
@ -202,18 +232,12 @@ impl Roll for GameState {
}
self.dices = self.dices.roll();
if self.who_plays == Player::Nobody {
if self.who_plays().is_none() {
let diff = self.dices.values.0 - self.dices.values.1;
match diff {
0 => {
self.who_plays = Player::Nobody;
}
_ if diff > 0 => {
self.who_plays = Player::Player0;
}
_ => {
self.who_plays = Player::Player1;
}
let active_color = if diff < 0 { Color::Black } else { Color::White };
let color_player_id = self.player_id_by_color(active_color);
if color_player_id.is_some(){
self.active_player_id = *color_player_id.unwrap();
}
}
Ok(self)
@ -254,36 +278,7 @@ impl Move for GameState {
if self.dices.consumed.0
&& self.dices.consumed.1
{
self.who_plays = self.who_plays.other();
self.roll_first = true;
}
Ok(self)
}
fn move_checker_from_bar(&mut self, player: Player, dice: u8) -> Result<&mut Self, Error> {
// check if move is permitted
let _ = self.move_permitted(player, dice)?;
// check if the dice value has been consumed
if (dice == self.dices.values.0 && self.dices.consumed.0)
|| (dice == self.dices.values.1 && self.dices.consumed.1)
{
return Err(Error::MoveInvalid);
}
// set dice value to consumed
if dice == self.dices.values.0 && !self.dices.consumed.0 {
self.dices.consumed.0 = true;
} else if dice == self.dices.values.1 && !self.dices.consumed.1 {
self.dices.consumed.1 = true;
}
// switch to other player if all dices have been consumed
if self.dices.consumed.0
&& self.dices.consumed.1
{
self.who_plays = self.who_plays.other();
self.switch_active_player();
self.roll_first = true;
}
@ -292,13 +287,14 @@ impl Move for GameState {
/// Implements checks to validate if the player is allowed to move
fn move_permitted(&mut self, player: Player, dice: u8) -> Result<&mut Self, Error> {
let maybe_player_id = self.player_id(&player);
// check if player is allowed to move
if player != self.who_plays {
if maybe_player_id != Some(&self.active_player_id) {
return Err(Error::NotYourTurn);
}
// if player is nobody, you can not play and have to roll first
if self.who_plays == Player::Nobody {
if maybe_player_id.is_none() {
return Err(Error::RollFirst);
}
@ -315,19 +311,3 @@ impl Move for GameState {
Ok(self)
}
}
#[cfg(test)]
mod tests {
use super::*;
// Test Display trait for Game
#[test]
fn test_display() {
let g = Game::new();
assert_eq!(
format!("{}", g),
"Rules: Points: 7\nDices: Dices { values: (0, 0), consumed: (false, false, false, false) }\nWho plays: Nobody\nBoard: BoardDisplay { board: [-2, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, -5, 5, 0, 0, 0, -3, 0, -5, 0, 0, 0, 0, 2], bar: (0, 0), off: (0, 0) }\n"
);
}
}

View file

@ -1,6 +1,10 @@
mod game;
pub use game::Game;
mod player;
pub use player::Player;
mod error;
pub use error::Error;
mod board;
mod dice;

View file

@ -3,8 +3,9 @@ use std::fmt;
// This just makes it easier to dissern between a player id and any ol' u64
type PlayerId = u64;
pub type PlayerId = u64;
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum Color {
White,
Black,