server (from tic-tac example)

This commit is contained in:
Henri Bourcereau 2023-10-28 15:12:04 +02:00
parent 7c4d0a19a4
commit e9d4f04044
8 changed files with 234 additions and 203 deletions

View file

@ -1,12 +1,10 @@
use crate::Player;
use crate::player::{Player, Color};
use crate::Error;
use serde::{Deserialize, Serialize};
/// Represents the Backgammon board
///
/// A Backgammon board consists of 24 fields, each of which can hold 0 or more checkers. In
/// addition there is a bar to hold checkers that have been hit and an off area to hold checkers
/// that have been removed from the board.
/// A Tric-Trac board consists of 24 fields, each of which can hold 0 or more checkers.
///
/// ```
/// # fn foo() {}
@ -16,7 +14,7 @@ use serde::{Deserialize, Serialize};
/// // | X O | | O | +-------+
/// // | X | | O |
/// // | X | | O |
/// // | |BAR| |
/// // | | | |
/// // | O | | X |
/// // | O | | X |
/// // | O X | | X | +-------+
@ -64,7 +62,6 @@ impl Board {
BoardDisplay {
board,
bar: self.get_bar(),
off: self.get_off(),
}
}
@ -92,32 +89,25 @@ impl Board {
return Err(Error::FieldBlocked);
}
match player {
Player::Player0 => {
match player.color {
Color::White => {
let new = self.raw_board.0.board[field] as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.0.board[field] = new as u8;
// in case one opponent's checker is hit, move it to the bar
self.raw_board.1.bar += self.raw_board.1.board[23 - field];
self.raw_board.1.board[23 - field] = 0;
Ok(())
}
Player::Player1 => {
Color::Black => {
let new = self.raw_board.1.board[field] as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.1.board[field] = new as u8;
// in case one opponent's checker is hit, move it to the bar
self.raw_board.0.bar += self.raw_board.0.board[23 - field];
self.raw_board.0.board[23 - field] = 0;
Ok(())
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
@ -127,64 +117,38 @@ impl Board {
return Err(Error::FieldInvalid);
}
match player {
Player::Player0 => {
match player.color {
Color::White => {
if self.raw_board.1.board[23 - field] > 1 {
Ok(true)
} else {
Ok(false)
}
}
Player::Player1 => {
Color::Black => {
if self.raw_board.0.board[23 - field] > 1 {
Ok(true)
} else {
Ok(false)
}
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
/// Set checkers for a player on the bar. This method adds amount to the already existing
/// checkers there.
pub fn set_bar(&mut self, player: Player, amount: i8) -> Result<(), Error> {
match player {
Player::Player0 => {
let new = self.raw_board.0.bar as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.0.bar = new as u8;
Ok(())
}
Player::Player1 => {
let new = self.raw_board.1.bar as i8 + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.1.bar = new as u8;
Ok(())
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
/// Set checkers for a player off the board. This method adds amount to the already existing
/// checkers there.
pub fn set_off(&mut self, player: Player, amount: u8) -> Result<(), Error> {
match player {
Player::Player0 => {
match player.color {
Color::White => {
let new = self.raw_board.0.off + amount;
self.raw_board.0.off = new;
Ok(())
}
Player::Player1 => {
Color::Black => {
let new = self.raw_board.1.off + amount;
self.raw_board.1.off = new;
Ok(())
}
Player::Nobody => Err(Error::PlayerInvalid),
}
}
}
@ -193,7 +157,6 @@ impl Board {
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
struct PlayerBoard {
board: [u8; 24],
bar: u8,
off: u8,
}
@ -203,7 +166,6 @@ impl Default for PlayerBoard {
board: [
0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
],
bar: 0,
off: 0,
}
}
@ -216,11 +178,6 @@ pub trait Move {
where
Self: Sized;
/// Move a checker from bar
fn move_checker_from_bar(&mut self, player: Player, dice: u8) -> Result<&mut Self, Error>
where
Self: Sized;
/// Move permitted
fn move_permitted(&mut self, player: Player, dice: u8) -> Result<&mut Self, Error>
where
@ -243,7 +200,6 @@ mod tests {
PlayerBoard::default(),
PlayerBoard {
board: [0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,],
bar: 0,
off: 0
}
);
@ -258,18 +214,11 @@ mod tests {
board: [
-2, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, -5, 5, 0, 0, 0, -3, 0, -5, 0, 0, 0, 0, 2,
],
bar: (0, 0),
off: (0, 0)
}
);
}
#[test]
fn get_bar() {
let board = Board::new();
assert_eq!(board.get_bar(), (0, 0));
}
#[test]
fn get_off() {
let board = Board::new();
@ -279,7 +228,8 @@ mod tests {
#[test]
fn set_player0() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 1)?;
let player = Player {name: "".into(), color: Color::White};
board.set(player, 1, 1)?;
assert_eq!(board.get().board[1], 1);
Ok(())
}
@ -287,31 +237,17 @@ mod tests {
#[test]
fn set_player1() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 2, 1)?;
let player = Player {name: "".into(), color: Color::Black};
board.set(player, 2, 1)?;
assert_eq!(board.get().board[21], -1);
Ok(())
}
#[test]
fn set_player0_bar() -> Result<(), Error> {
let mut board = Board::new();
board.set_bar(Player::Player0, 1)?;
assert_eq!(board.get().bar.0, 1);
Ok(())
}
#[test]
fn set_player1_bar() -> Result<(), Error> {
let mut board = Board::new();
board.set_bar(Player::Player1, 1)?;
assert_eq!(board.get().bar.1, 1);
Ok(())
}
#[test]
fn set_player0_off() -> Result<(), Error> {
let mut board = Board::new();
board.set_off(Player::Player0, 1)?;
let player = Player {name: "".into(), color: Color::White};
board.set_off(player, 1)?;
assert_eq!(board.get().off.0, 1);
Ok(())
}
@ -319,7 +255,8 @@ mod tests {
#[test]
fn set_player1_off() -> Result<(), Error> {
let mut board = Board::new();
board.set_off(Player::Player1, 1)?;
let player = Player {name: "".into(), color: Color::Black};
board.set_off(player, 1)?;
assert_eq!(board.get().off.1, 1);
Ok(())
}
@ -327,108 +264,89 @@ mod tests {
#[test]
fn set_player1_off1() -> Result<(), Error> {
let mut board = Board::new();
board.set_off(Player::Player1, 1)?;
board.set_off(Player::Player1, 1)?;
let player = Player {name: "".into(), color: Color::Black};
board.set_off(player, 1)?;
board.set_off(player, 1)?;
assert_eq!(board.get().off.1, 2);
Ok(())
}
#[test]
fn set_invalid_player() {
let mut board = Board::new();
assert!(board.set(Player::Nobody, 0, 1).is_err());
assert!(board.set_bar(Player::Nobody, 1).is_err());
assert!(board.set_off(Player::Nobody, 1).is_err());
}
#[test]
fn blocked_player0() -> Result<(), Error> {
let board = Board::new();
assert!(board.blocked(Player::Player0, 0)?);
assert!(board.blocked(Player { name:"".into(), color: Color::White }, 0)?);
Ok(())
}
#[test]
fn blocked_player1() -> Result<(), Error> {
let board = Board::new();
assert!(board.blocked(Player::Player1, 0)?);
assert!(board.blocked(Player { name:"".into(), color: Color::Black }, 0)?);
Ok(())
}
#[test]
fn blocked_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 1, 2)?;
assert!(board.blocked(Player::Player0, 22)?);
board.set(Player { name:"".into(), color: Color::Black }, 1, 2)?;
assert!(board.blocked(Player { name:"".into(), color: Color::White }, 22)?);
Ok(())
}
#[test]
fn blocked_player1_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 2)?;
assert!(board.blocked(Player::Player1, 22)?);
board.set(Player { name:"".into(), color: Color::White }, 1, 2)?;
assert!(board.blocked(Player { name:"".into(), color: Color::Black }, 22)?);
Ok(())
}
#[test]
fn blocked_invalid_player() {
let board = Board::new();
assert!(board.blocked(Player::Nobody, 0).is_err());
}
#[test]
fn blocked_invalid_field() {
let board = Board::new();
assert!(board.blocked(Player::Player0, 24).is_err());
assert!(board.blocked(Player { name:"".into(), color: Color::White }, 24).is_err());
}
#[test]
fn set_field_with_1_checker_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 1)?;
board.set(Player::Player1, 22, 1)?;
board.set(Player { name:"".into(), color: Color::White }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::Black }, 22, 1)?;
assert_eq!(board.get().board[1], -1);
assert_eq!(board.get().bar.0, 1);
Ok(())
}
#[test]
fn set_field_with_1_checker_player0_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 1, 1)?;
board.set_bar(Player::Player0, 5)?;
board.set(Player::Player1, 22, 1)?;
board.set(Player { name:"".into(), color: Color::White }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::Black }, 22, 1)?;
assert_eq!(board.get().board[1], -1);
assert_eq!(board.get().bar.0, 6);
Ok(())
}
#[test]
fn set_field_with_1_checker_player1_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 1, 1)?;
board.set(Player::Player0, 22, 1)?;
board.set(Player { name:"".into(), color: Color::Black }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::White }, 22, 1)?;
assert_eq!(board.get().board[22], 1);
assert_eq!(board.get().bar.1, 1);
Ok(())
}
#[test]
fn set_field_with_1_checker_player1_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player1, 1, 1)?;
board.set_bar(Player::Player1, 5)?;
board.set(Player::Player0, 22, 1)?;
board.set(Player { name:"".into(), color: Color::Black }, 1, 1)?;
board.set(Player { name:"".into(), color: Color::White }, 22, 1)?;
assert_eq!(board.get().board[22], 1);
assert_eq!(board.get().bar.1, 6);
Ok(())
}
#[test]
fn set_field_with_2_checkers_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 23, 2)?;
board.set(Player { name:"".into(), color: Color::White }, 23, 2)?;
assert_eq!(board.get().board[23], 4);
Ok(())
}
@ -436,7 +354,7 @@ mod tests {
#[test]
fn set_field_with_2_checkers_player0_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(Player::Player0, 23, -1)?;
board.set(Player { name:"".into(), color: Color::White }, 23, -1)?;
assert_eq!(board.get().board[23], 1);
Ok(())
}
@ -444,24 +362,24 @@ mod tests {
#[test]
fn set_field_blocked() {
let mut board = Board::new();
assert!(board.set(Player::Player0, 0, 2).is_err());
assert!(board.set(Player { name:"".into(), color: Color::White }, 0, 2).is_err());
}
#[test]
fn set_wrong_field1() {
let mut board = Board::new();
assert!(board.set(Player::Player0, 50, 2).is_err());
assert!(board.set(Player { name:"".into(), color: Color::White }, 50, 2).is_err());
}
#[test]
fn set_wrong_amount0() {
let mut board = Board::new();
assert!(board.set(Player::Player0, 23, -3).is_err());
assert!(board.set(Player { name:"".into(), color: Color::White }, 23, -3).is_err());
}
#[test]
fn set_wrong_amount1() {
let mut board = Board::new();
assert!(board.set(Player::Player1, 23, -3).is_err());
assert!(board.set(Player { name:"".into(), color: Color::Black }, 23, -3).is_err());
}
}