feat(client_web): local bot (random strategy)

This commit is contained in:
Henri Bourcereau 2026-03-29 19:19:33 +02:00
parent 4ecb222e55
commit e414e28047
10 changed files with 141 additions and 13 deletions

1
Cargo.lock generated
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@ -1400,6 +1400,7 @@ dependencies = [
"gloo-storage", "gloo-storage",
"leptos", "leptos",
"leptos_i18n", "leptos_i18n",
"rand 0.9.2",
"serde", "serde",
"serde_json", "serde_json",
"trictrac-store", "trictrac-store",

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@ -15,6 +15,7 @@ leptos = { version = "0.7", features = ["csr"] }
serde = { version = "1.0", features = ["derive"] } serde = { version = "1.0", features = ["derive"] }
serde_json = "1" serde_json = "1"
futures = "0.3" futures = "0.3"
rand = "0.9"
gloo-storage = "0.3" gloo-storage = "0.3"
[target.'cfg(target_arch = "wasm32")'.dependencies] [target.'cfg(target_arch = "wasm32")'.dependencies]

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@ -33,5 +33,7 @@
"jan_false_hit_big": "False hit (big jan)", "jan_false_hit_big": "False hit (big jan)",
"jan_contre_two": "Contre two tables", "jan_contre_two": "Contre two tables",
"jan_contre_mezeas": "Contre mezeas", "jan_contre_mezeas": "Contre mezeas",
"jan_helpless_man": "Helpless man" "jan_helpless_man": "Helpless man",
"play_vs_bot": "Play vs Bot",
"vs_bot_label": "vs Bot"
} }

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@ -33,5 +33,7 @@
"jan_false_hit_big": "Battage à faux (grand jan)", "jan_false_hit_big": "Battage à faux (grand jan)",
"jan_contre_two": "Contre deux tables", "jan_contre_two": "Contre deux tables",
"jan_contre_mezeas": "Contre mezeas", "jan_contre_mezeas": "Contre mezeas",
"jan_helpless_man": "Dame impuissante" "jan_helpless_man": "Dame impuissante",
"play_vs_bot": "Jouer contre le bot",
"vs_bot_label": "contre le bot"
} }

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@ -6,11 +6,12 @@ use leptos::task::spawn_local;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use backbone_lib::session::{ConnectError, GameSession, RoomConfig, RoomRole, SessionEvent}; use backbone_lib::session::{ConnectError, GameSession, RoomConfig, RoomRole, SessionEvent};
use backbone_lib::traits::ViewStateUpdate; use backbone_lib::traits::{BackEndArchitecture, BackendCommand, ViewStateUpdate};
use crate::components::{ConnectingScreen, GameScreen, LoginScreen}; use crate::components::{ConnectingScreen, GameScreen, LoginScreen};
use crate::i18n::I18nContextProvider; use crate::i18n::I18nContextProvider;
use crate::trictrac::backend::TrictracBackend; use crate::trictrac::backend::TrictracBackend;
use crate::trictrac::bot_local::bot_decide;
use crate::trictrac::types::{GameDelta, PlayerAction, ViewState}; use crate::trictrac::types::{GameDelta, PlayerAction, ViewState};
const RELAY_URL: &str = "ws://127.0.0.1:8080/ws"; const RELAY_URL: &str = "ws://127.0.0.1:8080/ws";
@ -24,6 +25,7 @@ pub struct GameUiState {
/// 0 = host, 1 = guest /// 0 = host, 1 = guest
pub player_id: u16, pub player_id: u16,
pub room_id: String, pub room_id: String,
pub is_bot_game: bool,
} }
/// Which screen is currently shown. /// Which screen is currently shown.
@ -49,6 +51,7 @@ pub enum NetCommand {
token: u64, token: u64,
host_state: Option<Vec<u8>>, host_state: Option<Vec<u8>>,
}, },
PlayVsBot,
Action(PlayerAction), Action(PlayerAction),
Disconnect, Disconnect,
} }
@ -109,11 +112,13 @@ pub fn App() -> impl IntoView {
spawn_local(async move { spawn_local(async move {
loop { loop {
// Wait for a connect/reconnect command. // Wait for a connect/reconnect command (or PlayVsBot).
let (config, is_reconnect) = loop { // None means "play vs bot"; Some((config, is_reconnect)) means "connect to relay".
let remote_config: Option<(RoomConfig, bool)> = loop {
match cmd_rx.next().await { match cmd_rx.next().await {
Some(NetCommand::PlayVsBot) => break None,
Some(NetCommand::CreateRoom { room }) => { Some(NetCommand::CreateRoom { room }) => {
break ( break Some((
RoomConfig { RoomConfig {
relay_url: RELAY_URL.to_string(), relay_url: RELAY_URL.to_string(),
game_id: GAME_ID.to_string(), game_id: GAME_ID.to_string(),
@ -124,10 +129,10 @@ pub fn App() -> impl IntoView {
host_state: None, host_state: None,
}, },
false, false,
); ));
} }
Some(NetCommand::JoinRoom { room }) => { Some(NetCommand::JoinRoom { room }) => {
break ( break Some((
RoomConfig { RoomConfig {
relay_url: RELAY_URL.to_string(), relay_url: RELAY_URL.to_string(),
game_id: GAME_ID.to_string(), game_id: GAME_ID.to_string(),
@ -138,7 +143,7 @@ pub fn App() -> impl IntoView {
host_state: None, host_state: None,
}, },
false, false,
); ));
} }
Some(NetCommand::Reconnect { Some(NetCommand::Reconnect {
relay_url, relay_url,
@ -147,7 +152,7 @@ pub fn App() -> impl IntoView {
token, token,
host_state, host_state,
}) => { }) => {
break ( break Some((
RoomConfig { RoomConfig {
relay_url, relay_url,
game_id, game_id,
@ -158,12 +163,19 @@ pub fn App() -> impl IntoView {
host_state, host_state,
}, },
true, true,
); ));
} }
_ => {} // Ignore game commands while disconnected. _ => {} // Ignore game commands while disconnected.
} }
}; };
if remote_config.is_none() {
run_local_bot_game(screen, &mut cmd_rx).await;
screen.set(Screen::Login { error: None });
continue;
}
let (config, is_reconnect) = remote_config.unwrap();
screen.set(Screen::Connecting); screen.set(Screen::Connecting);
let room_id_for_storage = config.room_id.clone(); let room_id_for_storage = config.room_id.clone();
@ -228,6 +240,7 @@ pub fn App() -> impl IntoView {
view_state: vs.clone(), view_state: vs.clone(),
player_id, player_id,
room_id: room_id_for_storage.clone(), room_id: room_id_for_storage.clone(),
is_bot_game: false,
})); }));
} }
Some(SessionEvent::Disconnected(reason)) => { Some(SessionEvent::Disconnected(reason)) => {
@ -254,3 +267,60 @@ pub fn App() -> impl IntoView {
</I18nContextProvider> </I18nContextProvider>
} }
} }
async fn run_local_bot_game(
screen: RwSignal<Screen>,
cmd_rx: &mut futures::channel::mpsc::UnboundedReceiver<NetCommand>,
) {
let mut backend = TrictracBackend::new(0);
backend.player_arrival(0);
backend.player_arrival(1);
let mut vs = ViewState::default_with_names("You", "Bot");
drain_and_update(&mut backend, &mut vs, screen);
loop {
match cmd_rx.next().await {
Some(NetCommand::Action(action)) => {
backend.inform_rpc(0, action);
}
_ => break,
}
drain_and_update(&mut backend, &mut vs, screen);
loop {
match bot_decide(backend.get_game()) {
None => break,
Some(action) => {
backend.inform_rpc(1, action);
drain_and_update(&mut backend, &mut vs, screen);
}
}
}
}
}
fn drain_and_update(
backend: &mut TrictracBackend,
vs: &mut ViewState,
screen: RwSignal<Screen>,
) {
for cmd in backend.drain_commands() {
match cmd {
BackendCommand::ResetViewState => {
*vs = backend.get_view_state().clone();
}
BackendCommand::Delta(delta) => {
vs.apply_delta(&delta);
}
_ => {}
}
}
screen.set(Screen::Playing(GameUiState {
view_state: vs.clone(),
player_id: 0,
room_id: String::new(),
is_bot_game: true,
}));
}

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@ -115,12 +115,17 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
let stage = vs.stage.clone(); let stage = vs.stage.clone();
let turn_stage = vs.turn_stage.clone(); let turn_stage = vs.turn_stage.clone();
let room_id = state.room_id.clone(); let room_id = state.room_id.clone();
let is_bot_game = state.is_bot_game;
view! { view! {
<div class="game-container"> <div class="game-container">
// ── Top bar ────────────────────────────────────────────────────── // ── Top bar ──────────────────────────────────────────────────────
<div class="top-bar"> <div class="top-bar">
<span>{move || t_string!(i18n, room_label, id = room_id.as_str())}</span> <span>{move || if is_bot_game {
t_string!(i18n, vs_bot_label).to_owned()
} else {
t_string!(i18n, room_label, id = room_id.as_str())
}}</span>
<div class="lang-switcher"> <div class="lang-switcher">
<button <button
class:lang-active=move || i18n.get_locale() == Locale::en class:lang-active=move || i18n.get_locale() == Locale::en

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@ -13,7 +13,8 @@ pub fn LoginScreen(error: Option<String>) -> impl IntoView {
.expect("UnboundedSender<NetCommand> not found in context"); .expect("UnboundedSender<NetCommand> not found in context");
let cmd_tx_create = cmd_tx.clone(); let cmd_tx_create = cmd_tx.clone();
let cmd_tx_join = cmd_tx; let cmd_tx_join = cmd_tx.clone();
let cmd_tx_bot = cmd_tx;
view! { view! {
<div class="login-container"> <div class="login-container">
@ -62,6 +63,15 @@ pub fn LoginScreen(error: Option<String>) -> impl IntoView {
> >
{t!(i18n, join_room)} {t!(i18n, join_room)}
</button> </button>
<button
class="btn btn-bot"
on:click=move |_| {
cmd_tx_bot.unbounded_send(NetCommand::PlayVsBot).ok();
}
>
{t!(i18n, play_vs_bot)}
</button>
</div> </div>
} }
} }

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@ -60,6 +60,12 @@ impl TrictracBackend {
} }
} }
impl TrictracBackend {
pub fn get_game(&self) -> &GameState {
&self.game
}
}
impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend { impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend {
fn new(_rule_variation: u16) -> Self { fn new(_rule_variation: u16) -> Self {
let mut game = GameState::new(false); let mut game = GameState::new(false);

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@ -0,0 +1,30 @@
use rand::prelude::IndexedRandom;
use trictrac_store::{CheckerMove, Color, GameState, MoveRules, TurnStage};
use crate::trictrac::types::PlayerAction;
const GUEST_PLAYER_ID: u64 = 2;
/// Returns the next action for the bot (mp_player 1 / guest), or None if it is not the bot's turn.
pub fn bot_decide(game: &GameState) -> Option<PlayerAction> {
if game.active_player_id != GUEST_PLAYER_ID {
return None;
}
match game.turn_stage {
TurnStage::RollDice => Some(PlayerAction::Roll),
TurnStage::HoldOrGoChoice => Some(PlayerAction::Go),
TurnStage::Move => {
let rules = MoveRules::new(&Color::Black, &game.board, game.dice);
let sequences = rules.get_possible_moves_sequences(true, vec![]);
let mut rng = rand::rng();
let (m1, m2) = sequences
.choose(&mut rng)
.cloned()
.unwrap_or((CheckerMove::default(), CheckerMove::default()));
// MoveRules with Color::Black mirrors the board internally, so
// returned move coordinates are in mirrored (White) space — mirror back.
Some(PlayerAction::Move(m1.mirror(), m2.mirror()))
}
_ => None,
}
}

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@ -1,2 +1,3 @@
pub mod backend; pub mod backend;
pub mod bot_local;
pub mod types; pub mod types;