feat(client_web): local bot (random strategy)
This commit is contained in:
parent
4ecb222e55
commit
e414e28047
10 changed files with 141 additions and 13 deletions
|
|
@ -6,11 +6,12 @@ use leptos::task::spawn_local;
|
|||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use backbone_lib::session::{ConnectError, GameSession, RoomConfig, RoomRole, SessionEvent};
|
||||
use backbone_lib::traits::ViewStateUpdate;
|
||||
use backbone_lib::traits::{BackEndArchitecture, BackendCommand, ViewStateUpdate};
|
||||
|
||||
use crate::components::{ConnectingScreen, GameScreen, LoginScreen};
|
||||
use crate::i18n::I18nContextProvider;
|
||||
use crate::trictrac::backend::TrictracBackend;
|
||||
use crate::trictrac::bot_local::bot_decide;
|
||||
use crate::trictrac::types::{GameDelta, PlayerAction, ViewState};
|
||||
|
||||
const RELAY_URL: &str = "ws://127.0.0.1:8080/ws";
|
||||
|
|
@ -24,6 +25,7 @@ pub struct GameUiState {
|
|||
/// 0 = host, 1 = guest
|
||||
pub player_id: u16,
|
||||
pub room_id: String,
|
||||
pub is_bot_game: bool,
|
||||
}
|
||||
|
||||
/// Which screen is currently shown.
|
||||
|
|
@ -49,6 +51,7 @@ pub enum NetCommand {
|
|||
token: u64,
|
||||
host_state: Option<Vec<u8>>,
|
||||
},
|
||||
PlayVsBot,
|
||||
Action(PlayerAction),
|
||||
Disconnect,
|
||||
}
|
||||
|
|
@ -109,11 +112,13 @@ pub fn App() -> impl IntoView {
|
|||
|
||||
spawn_local(async move {
|
||||
loop {
|
||||
// Wait for a connect/reconnect command.
|
||||
let (config, is_reconnect) = loop {
|
||||
// Wait for a connect/reconnect command (or PlayVsBot).
|
||||
// None means "play vs bot"; Some((config, is_reconnect)) means "connect to relay".
|
||||
let remote_config: Option<(RoomConfig, bool)> = loop {
|
||||
match cmd_rx.next().await {
|
||||
Some(NetCommand::PlayVsBot) => break None,
|
||||
Some(NetCommand::CreateRoom { room }) => {
|
||||
break (
|
||||
break Some((
|
||||
RoomConfig {
|
||||
relay_url: RELAY_URL.to_string(),
|
||||
game_id: GAME_ID.to_string(),
|
||||
|
|
@ -124,10 +129,10 @@ pub fn App() -> impl IntoView {
|
|||
host_state: None,
|
||||
},
|
||||
false,
|
||||
);
|
||||
));
|
||||
}
|
||||
Some(NetCommand::JoinRoom { room }) => {
|
||||
break (
|
||||
break Some((
|
||||
RoomConfig {
|
||||
relay_url: RELAY_URL.to_string(),
|
||||
game_id: GAME_ID.to_string(),
|
||||
|
|
@ -138,7 +143,7 @@ pub fn App() -> impl IntoView {
|
|||
host_state: None,
|
||||
},
|
||||
false,
|
||||
);
|
||||
));
|
||||
}
|
||||
Some(NetCommand::Reconnect {
|
||||
relay_url,
|
||||
|
|
@ -147,7 +152,7 @@ pub fn App() -> impl IntoView {
|
|||
token,
|
||||
host_state,
|
||||
}) => {
|
||||
break (
|
||||
break Some((
|
||||
RoomConfig {
|
||||
relay_url,
|
||||
game_id,
|
||||
|
|
@ -158,12 +163,19 @@ pub fn App() -> impl IntoView {
|
|||
host_state,
|
||||
},
|
||||
true,
|
||||
);
|
||||
));
|
||||
}
|
||||
_ => {} // Ignore game commands while disconnected.
|
||||
}
|
||||
};
|
||||
|
||||
if remote_config.is_none() {
|
||||
run_local_bot_game(screen, &mut cmd_rx).await;
|
||||
screen.set(Screen::Login { error: None });
|
||||
continue;
|
||||
}
|
||||
let (config, is_reconnect) = remote_config.unwrap();
|
||||
|
||||
screen.set(Screen::Connecting);
|
||||
|
||||
let room_id_for_storage = config.room_id.clone();
|
||||
|
|
@ -228,6 +240,7 @@ pub fn App() -> impl IntoView {
|
|||
view_state: vs.clone(),
|
||||
player_id,
|
||||
room_id: room_id_for_storage.clone(),
|
||||
is_bot_game: false,
|
||||
}));
|
||||
}
|
||||
Some(SessionEvent::Disconnected(reason)) => {
|
||||
|
|
@ -254,3 +267,60 @@ pub fn App() -> impl IntoView {
|
|||
</I18nContextProvider>
|
||||
}
|
||||
}
|
||||
|
||||
async fn run_local_bot_game(
|
||||
screen: RwSignal<Screen>,
|
||||
cmd_rx: &mut futures::channel::mpsc::UnboundedReceiver<NetCommand>,
|
||||
) {
|
||||
let mut backend = TrictracBackend::new(0);
|
||||
backend.player_arrival(0);
|
||||
backend.player_arrival(1);
|
||||
|
||||
let mut vs = ViewState::default_with_names("You", "Bot");
|
||||
drain_and_update(&mut backend, &mut vs, screen);
|
||||
|
||||
loop {
|
||||
match cmd_rx.next().await {
|
||||
Some(NetCommand::Action(action)) => {
|
||||
backend.inform_rpc(0, action);
|
||||
}
|
||||
_ => break,
|
||||
}
|
||||
|
||||
drain_and_update(&mut backend, &mut vs, screen);
|
||||
|
||||
loop {
|
||||
match bot_decide(backend.get_game()) {
|
||||
None => break,
|
||||
Some(action) => {
|
||||
backend.inform_rpc(1, action);
|
||||
drain_and_update(&mut backend, &mut vs, screen);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn drain_and_update(
|
||||
backend: &mut TrictracBackend,
|
||||
vs: &mut ViewState,
|
||||
screen: RwSignal<Screen>,
|
||||
) {
|
||||
for cmd in backend.drain_commands() {
|
||||
match cmd {
|
||||
BackendCommand::ResetViewState => {
|
||||
*vs = backend.get_view_state().clone();
|
||||
}
|
||||
BackendCommand::Delta(delta) => {
|
||||
vs.apply_delta(&delta);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
screen.set(Screen::Playing(GameUiState {
|
||||
view_state: vs.clone(),
|
||||
player_id: 0,
|
||||
room_id: String::new(),
|
||||
is_bot_game: true,
|
||||
}));
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue