feat(client_web): dice visual hints

This commit is contained in:
Henri Bourcereau 2026-03-26 21:13:24 +01:00
parent 8b108847af
commit e10a6cc84c
7 changed files with 349 additions and 114 deletions

View file

@ -1,8 +1,6 @@
use futures::channel::mpsc::UnboundedSender;
use leptos::prelude::*;
use crate::app::NetCommand;
use crate::trictrac::types::{PlayerAction, SerTurnStage, ViewState};
use crate::trictrac::types::{SerTurnStage, ViewState};
/// Field numbers in visual display order (left-to-right for each quarter).
const TOP_LEFT: [u8; 6] = [13, 14, 15, 16, 17, 18];
@ -10,59 +8,89 @@ const TOP_RIGHT: [u8; 6] = [19, 20, 21, 22, 23, 24];
const BOT_LEFT: [u8; 6] = [12, 11, 10, 9, 8, 7];
const BOT_RIGHT: [u8; 6] = [ 6, 5, 4, 3, 2, 1];
#[component]
pub fn Board(view_state: ViewState, player_id: u16) -> impl IntoView {
let selected: RwSignal<Option<u8>> = RwSignal::new(None);
let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
.expect("UnboundedSender<NetCommand> not found in context");
/// Returns the displayed board value for `field_num` after applying `staged_moves`.
/// `is_white`: true when the local player's checkers are positive (host = white).
fn displayed_value(
base_board: [i8; 24],
staged_moves: &[(u8, u8)],
is_white: bool,
field_num: u8,
) -> i8 {
let mut val = base_board[(field_num - 1) as usize];
let delta: i8 = if is_white { 1 } else { -1 };
for &(from, to) in staged_moves {
if from == field_num { val -= delta; }
if to == field_num { val += delta; }
}
val
}
#[component]
pub fn Board(
view_state: ViewState,
player_id: u16,
/// Pending origin selection (first click of a move pair).
selected_origin: RwSignal<Option<u8>>,
/// Moves staged so far this turn (max 2). Each entry is (from, to), 0 = empty move.
staged_moves: RwSignal<Vec<(u8, u8)>>,
) -> impl IntoView {
let board = view_state.board;
let is_move_stage = view_state.active_mp_player == Some(player_id)
&& view_state.turn_stage == SerTurnStage::Move;
&& matches!(view_state.turn_stage, SerTurnStage::Move | SerTurnStage::HoldOrGoChoice);
let is_white = player_id == 0;
// Build a Vec<AnyView> for a slice of field numbers.
// `fields_from` borrows `board`, `cmd_tx` and copies `selected`, `is_move_stage`, `player_id`.
let fields_from = |nums: &[u8]| -> Vec<AnyView> {
nums.iter().map(|&field_num| {
let value: i8 = board[(field_num - 1) as usize];
let count = value.unsigned_abs();
let checker_color = if value > 0 { "white" } else { "black" };
let is_my_checker = if player_id == 0 { value > 0 } else { value < 0 };
let cmd = cmd_tx.clone();
view! {
<div
class=move || {
let sel = selected.get();
let moves = staged_moves.get();
let val = displayed_value(board, &moves, is_white, field_num);
let is_mine = if is_white { val > 0 } else { val < 0 };
let can_stage = is_move_stage && moves.len() < 2;
let sel = selected_origin.get();
let mut cls = "field".to_string();
let clickable = is_move_stage
&& (sel.is_some() || is_my_checker);
if clickable { cls.push_str(" clickable"); }
if can_stage && (sel.is_some() || is_mine) {
cls.push_str(" clickable");
}
if sel == Some(field_num) { cls.push_str(" selected"); }
if is_move_stage && sel.is_some() && sel != Some(field_num) {
if can_stage && sel.is_some() && sel != Some(field_num) {
cls.push_str(" dest");
}
cls
}
on:click=move |_| {
if !is_move_stage { return; }
match selected.get() {
Some(origin) if origin == field_num => selected.set(None),
Some(origin) => {
cmd.unbounded_send(NetCommand::Action(
PlayerAction::Move { from: origin, to: field_num },
)).ok();
selected.set(None);
if staged_moves.get_untracked().len() >= 2 { return; }
let moves = staged_moves.get_untracked();
let val = displayed_value(board, &moves, is_white, field_num);
let is_mine = if is_white { val > 0 } else { val < 0 };
match selected_origin.get_untracked() {
Some(origin) if origin == field_num => {
selected_origin.set(None);
}
None if is_my_checker => selected.set(Some(field_num)),
Some(origin) => {
staged_moves.update(|v| v.push((origin, field_num)));
selected_origin.set(None);
}
None if is_mine => selected_origin.set(Some(field_num)),
None => {}
}
}
>
<span class="field-num">{field_num}</span>
{(count > 0).then(|| view! {
<span class=format!("checkers {checker_color}")>{count}</span>
})}
{move || {
let moves = staged_moves.get();
let val = displayed_value(board, &moves, is_white, field_num);
let count = val.unsigned_abs();
(count > 0).then(|| {
let color = if val > 0 { "white" } else { "black" };
view! { <span class=format!("checkers {color}")>{count}</span> }
})
}}
</div>
}
.into_any()
@ -70,23 +98,18 @@ pub fn Board(view_state: ViewState, player_id: u16) -> impl IntoView {
.collect()
};
let top_left = fields_from(&TOP_LEFT);
let top_right = fields_from(&TOP_RIGHT);
let bot_left = fields_from(&BOT_LEFT);
let bot_right = fields_from(&BOT_RIGHT);
view! {
<div class="board">
<div class="board-row top-row">
<div class="board-quarter">{top_left}</div>
<div class="board-quarter">{fields_from(&TOP_LEFT)}</div>
<div class="board-bar"></div>
<div class="board-quarter">{top_right}</div>
<div class="board-quarter">{fields_from(&TOP_RIGHT)}</div>
</div>
<div class="board-center-bar"></div>
<div class="board-row bot-row">
<div class="board-quarter">{bot_left}</div>
<div class="board-quarter">{fields_from(&BOT_LEFT)}</div>
<div class="board-bar"></div>
<div class="board-quarter">{bot_right}</div>
<div class="board-quarter">{fields_from(&BOT_RIGHT)}</div>
</div>
</div>
}

View file

@ -1,5 +1,6 @@
use futures::channel::mpsc::UnboundedSender;
use leptos::prelude::*;
use trictrac_store::{CheckerMove, Jan};
use crate::app::{GameUiState, NetCommand};
use crate::trictrac::types::{PlayerAction, SerStage, SerTurnStage};
@ -7,43 +8,141 @@ use crate::trictrac::types::{PlayerAction, SerStage, SerTurnStage};
use super::board::Board;
use super::score_panel::ScorePanel;
#[allow(dead_code)]
/// Returns (d0_used, d1_used) by matching each staged move's distance to a die.
/// Falls back to position order for exit moves (distance doesn't match any die).
fn matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
let mut d0 = false;
let mut d1 = false;
for &(from, to) in staged {
let dist = to.saturating_sub(from); // 0 for empty/same-field moves
if !d0 && dist == dice.0 {
d0 = true;
} else if !d1 && dist == dice.1 {
d1 = true;
} else if !d0 {
d0 = true;
} else {
d1 = true;
}
}
(d0, d1)
}
fn jan_label(jan: &Jan) -> &'static str {
match jan {
Jan::FilledQuarter => "Rempli",
Jan::TrueHitSmallJan => "Atteinte vraie (petit jan)",
Jan::TrueHitBigJan => "Atteinte vraie (grand jan)",
Jan::TrueHitOpponentCorner => "Atteinte coin adverse",
Jan::FirstPlayerToExit => "Premier sorti",
Jan::SixTables => "Six tables",
Jan::TwoTables => "Deux tables",
Jan::Mezeas => "Mezeas",
Jan::FalseHitSmallJan => "Faux (petit jan)",
Jan::FalseHitBigJan => "Faux (grand jan)",
Jan::ContreTwoTables => "Contre deux tables",
Jan::ContreMezeas => "Contre mezeas",
Jan::HelplessMan => "Homme en route",
}
}
#[component]
pub fn GameScreen(state: GameUiState) -> impl IntoView {
let vs = state.view_state.clone();
let player_id = state.player_id;
let is_my_turn = vs.active_mp_player == Some(player_id);
let is_move_stage = is_my_turn
&& matches!(
vs.turn_stage,
SerTurnStage::Move | SerTurnStage::HoldOrGoChoice
);
// ── Staged move state ──────────────────────────────────────────────────────
let selected_origin: RwSignal<Option<u8>> = RwSignal::new(None);
let staged_moves: RwSignal<Vec<(u8, u8)>> = RwSignal::new(Vec::new());
// When both move slots are filled, send the action to the backend.
let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
.expect("UnboundedSender<NetCommand> not found in context");
let cmd_tx_effect = cmd_tx.clone();
Effect::new(move |_| {
let moves = staged_moves.get();
if moves.len() == 2 {
let to_cm = |&(from, to): &(u8, u8)| {
CheckerMove::new(from as usize, to as usize).unwrap_or_default()
};
cmd_tx_effect
.unbounded_send(NetCommand::Action(PlayerAction::Move(
to_cm(&moves[0]),
to_cm(&moves[1]),
)))
.ok();
staged_moves.set(vec![]);
selected_origin.set(None);
}
});
// ── Status text ────────────────────────────────────────────────────────────
let status = match &vs.stage {
SerStage::Ended => "Game over".to_string(),
SerStage::PreGame => "Waiting for opponent…".to_string(),
SerStage::InGame => match (is_my_turn, &vs.turn_stage) {
(true, SerTurnStage::RollDice) => "Your turn — roll the dice".to_string(),
(true, SerTurnStage::HoldOrGoChoice) => "Hold or Go?".to_string(),
(true, SerTurnStage::Move) => "Your turn — move a checker".to_string(),
(true, SerTurnStage::Move) => "Select move 1 of 2".to_string(),
(true, _) => "Your turn".to_string(),
(false, _) => "Opponent's turn".to_string(),
},
};
let dice_text = if vs.dice != (0, 0) {
format!("Dice: {} & {}", vs.dice.0, vs.dice.1)
} else {
String::new()
};
let dice = vs.dice;
let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
.expect("UnboundedSender<NetCommand> not found in context");
// ── Action bar buttons ─────────────────────────────────────────────────────
let cmd_tx2 = cmd_tx.clone();
let cmd_tx_quit = cmd_tx.clone();
let show_roll = is_my_turn && vs.turn_stage == SerTurnStage::RollDice;
let show_hold_go = is_my_turn && vs.turn_stage == SerTurnStage::HoldOrGoChoice;
view! {
<div class="game-container">
<div class="top-bar">
<span>{state.room_id}</span>
<a class="quit-link" href="#" on:click=move |e| {
e.prevent_default();
cmd_tx_quit.unbounded_send(NetCommand::Disconnect).ok();
}>"Quit"</a>
</div>
<ScorePanel scores=vs.scores.clone() player_id=player_id />
<div class="status-bar">
<span>{status}</span>
{(!dice_text.is_empty()).then(|| view! { <span class="dice">{dice_text}</span> })}
<span>{move || {
if is_move_stage {
let n = staged_moves.get().len();
format!("Select move {} of 2", n + 1)
} else {
status.clone()
}
}}</span>
{(dice != (0, 0)).then(|| view! {
<span class="dice-label">"Dice: "</span>
<span class={move || {
let (d0, _) = if is_move_stage {
matched_dice_used(&staged_moves.get(), dice)
} else {
(!is_my_turn || !is_move_stage, !is_my_turn || !is_move_stage)
};
if d0 { "dice dice-used" } else { "dice" }
}}>{dice.0}</span>
<span class="dice-sep">" & "</span>
<span class={move || {
let (_, d1) = if is_move_stage {
matched_dice_used(&staged_moves.get(), dice)
} else {
(!is_my_turn || !is_move_stage, !is_my_turn || !is_move_stage)
};
if d1 { "dice dice-used" } else { "dice" }
}}>{dice.1}</span>
})}
</div>
<div class="action-bar">
{show_roll.then(|| view! {
@ -52,21 +151,45 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
}>"Roll dice"</button>
})}
{show_hold_go.then(|| view! {
<button class="btn btn-secondary" on:click=move |_| {
cmd_tx2.unbounded_send(NetCommand::Action(PlayerAction::Mark)).ok();
}>"Hold"</button>
<button class="btn btn-primary" on:click=move |_| {
cmd_tx2.unbounded_send(NetCommand::Action(PlayerAction::Go)).ok();
}>"Go"</button>
})}
{show_hold_go.then(|| {
let cmd_tx3 = use_context::<UnboundedSender<NetCommand>>()
.expect("UnboundedSender<NetCommand> not found in context");
view! {
<button class="btn btn-primary" on:click=move |_| {
cmd_tx3.unbounded_send(NetCommand::Action(PlayerAction::Go)).ok();
}>"Go"</button>
}
{is_move_stage.then(|| view! {
<button
class="btn btn-secondary"
disabled=move || 2 <= staged_moves.get().len()
on:click=move |_| {
selected_origin.set(None);
staged_moves.update(|v| v.push((0, 0)));
}
>"Empty move"</button>
})}
</div>
<Board view_state=vs player_id=player_id />
{(!vs.dice_jans.is_empty()).then(|| {
let rows: Vec<_> = vs.dice_jans.iter().map(|(jan, pts)| {
let label = jan_label(jan);
let pts_str = if *pts >= 0 {
format!("+{}", pts)
} else {
format!("{}", pts)
};
let row_class = if *pts >= 0 { "jan-row jan-positive" } else { "jan-row jan-negative" };
view! {
<div class=row_class>
<span class="jan-label">{label}</span>
<span class="jan-pts">{pts_str}</span>
</div>
}
}).collect();
view! { <div class="jan-panel">{rows}</div> }
})}
<Board
view_state=vs
player_id=player_id
selected_origin=selected_origin
staged_moves=staged_moves
/>
</div>
}
}