fix dqn burn small
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47a8502b63
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db9560dfac
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@ -117,11 +117,15 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
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if let Some(color) = player_color {
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match game_state.turn_stage {
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TurnStage::RollDice | TurnStage::RollWaiting => {
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TurnStage::RollDice => {
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valid_actions.push(TrictracAction::Roll);
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}
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TurnStage::MarkPoints | TurnStage::MarkAdvPoints => {
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TurnStage::MarkPoints | TurnStage::MarkAdvPoints | TurnStage::RollWaiting => {
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// valid_actions.push(TrictracAction::Mark);
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panic!(
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"get_valid_actions not implemented for turn stage {:?}",
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game_state.turn_stage
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);
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}
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TurnStage::HoldOrGoChoice => {
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valid_actions.push(TrictracAction::Go);
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@ -134,10 +138,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
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assert_eq!(color, store::Color::White);
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for (move1, move2) in possible_moves {
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valid_actions.push(checker_moves_to_trictrac_action(
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&move1,
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&move2,
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&color,
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&game_state,
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&move1, &move2, &color, game_state,
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));
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}
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}
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@ -149,10 +150,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
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assert_eq!(color, store::Color::White);
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for (move1, move2) in possible_moves {
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valid_actions.push(checker_moves_to_trictrac_action(
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&move1,
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&move2,
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&color,
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&game_state,
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&move1, &move2, &color, game_state,
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));
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}
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}
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