fix(cxxengine): catch errors

This commit is contained in:
Henri Bourcereau 2026-03-02 16:10:30 +01:00
parent 4ea4b1249b
commit c780f8bfe4

View file

@ -9,10 +9,28 @@
//! and events are mirrored back before being applied — exactly as in
//! pyengine.rs.
use std::panic::{self, AssertUnwindSafe};
use crate::dice::Dice;
use crate::game::{GameEvent, GameState, Stage, TurnStage};
use crate::training_common::{get_valid_action_indices, TrictracAction};
/// Catch any Rust panic and convert it to anyhow::Error so it never
/// crosses the C FFI boundary as undefined behaviour.
fn catch_panics<F, T>(f: F) -> anyhow::Result<T>
where
F: FnOnce() -> anyhow::Result<T> + panic::UnwindSafe,
{
panic::catch_unwind(f).unwrap_or_else(|e| {
let msg = e
.downcast_ref::<String>()
.map(|s| s.as_str())
.or_else(|| e.downcast_ref::<&str>().copied())
.unwrap_or("unknown panic payload");
Err(anyhow::anyhow!("Rust panic in FFI: {}", msg))
})
}
// ── cxx bridge declaration ────────────────────────────────────────────────────
#[cxx::bridge(namespace = "trictrac_engine")]
@ -98,7 +116,9 @@ pub fn new_trictrac_engine() -> Box<TricTracEngine> {
let mut game_state = GameState::new(false); // schools_enabled = false
game_state.init_player("player1");
game_state.init_player("player2");
game_state.consume(&GameEvent::BeginGame { goes_first: 1 });
game_state
.consume(&GameEvent::BeginGame { goes_first: 1 })
.expect("BeginGame failed during engine initialization");
Box::new(TricTracEngine { game_state })
}
@ -127,13 +147,16 @@ impl TricTracEngine {
if player_idx != self.current_player_idx() {
return Ok(vec![]);
}
if player_idx == 0 {
get_valid_action_indices(&self.game_state)
.map(|v| v.into_iter().map(|i| i as u64).collect())
} else {
let mirror = self.game_state.mirror();
get_valid_action_indices(&mirror).map(|v| v.into_iter().map(|i| i as u64).collect())
}
catch_panics(AssertUnwindSafe(|| {
if player_idx == 0 {
get_valid_action_indices(&self.game_state)
.map(|v| v.into_iter().map(|i| i as u64).collect())
} else {
let mirror = self.game_state.mirror();
get_valid_action_indices(&mirror)
.map(|v| v.into_iter().map(|i| i as u64).collect())
}
}))
}
fn action_to_string(&self, player_idx: u64, action_idx: u64) -> String {
@ -188,38 +211,42 @@ impl TricTracEngine {
let dice = Dice {
values: (dice.die1, dice.die2),
};
self.game_state
.consume(&GameEvent::RollResult { player_id, dice });
Ok(())
catch_panics(AssertUnwindSafe(|| {
self.game_state
.consume(&GameEvent::RollResult { player_id, dice })
.map_err(|e| anyhow::anyhow!(e))
}))
}
fn apply_action(&mut self, action_idx: u64) -> anyhow::Result<()> {
let needs_mirror = self.game_state.active_player_id == 2;
catch_panics(AssertUnwindSafe(|| {
let needs_mirror = self.game_state.active_player_id == 2;
let event = TrictracAction::from_action_index(action_idx as usize).and_then(|a| {
let state = if needs_mirror {
&self.game_state.mirror()
} else {
&self.game_state
};
a.to_event(state)
.map(|e| if needs_mirror { e.get_mirror(false) } else { e })
});
let event = TrictracAction::from_action_index(action_idx as usize).and_then(|a| {
let state = if needs_mirror {
&self.game_state.mirror()
} else {
&self.game_state
};
a.to_event(state)
.map(|e| if needs_mirror { e.get_mirror(false) } else { e })
});
match event {
Some(evt) if self.game_state.validate(&evt) => {
self.game_state.consume(&evt);
Ok(())
match event {
Some(evt) if self.game_state.validate(&evt) => self
.game_state
.consume(&evt)
.map_err(|e| anyhow::anyhow!(e)),
Some(evt) => anyhow::bail!(
"apply_action: event {:?} is not valid in current state {}",
evt,
self.game_state
),
None => anyhow::bail!(
"apply_action: could not build event from action index {}",
action_idx
),
}
Some(evt) => anyhow::bail!(
"apply_action: event {:?} is not valid in current state {}",
evt,
self.game_state
),
None => anyhow::bail!(
"apply_action: could not build event from action index {}",
action_idx
),
}
}))
}
}