fix: remove language switcher from game panel
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parent
04369ea28e
commit
c69891605e
3 changed files with 38 additions and 31 deletions
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@ -12,17 +12,17 @@ use backbone_lib::session::{ConnectError, GameSession, RoomConfig, RoomRole, Ses
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use backbone_lib::traits::ViewStateUpdate;
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use crate::api;
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use crate::i18n::*;
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use crate::game::components::{ConnectingScreen, GameScreen};
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use crate::game::session::{
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compute_last_moves, patch_player_name, push_or_show, run_local_bot_game,
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};
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use crate::game::trictrac::backend::TrictracBackend;
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use crate::game::trictrac::types::{
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GameDelta, PlayerAction, ScoredEvent, SerStage, ViewState,
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};
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use crate::game::trictrac::types::{GameDelta, PlayerAction, ScoredEvent, SerStage, ViewState};
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use crate::i18n::*;
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use crate::nav::SiteNav;
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use crate::portal::{account::AccountPage, game_detail::GameDetailPage, lobby::LobbyPage, profile::ProfilePage};
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use crate::portal::{
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account::AccountPage, game_detail::GameDetailPage, lobby::LobbyPage, profile::ProfilePage,
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};
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use trictrac_store::CheckerMove;
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use std::collections::VecDeque;
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@ -65,8 +65,12 @@ pub enum Screen {
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/// Commands sent from UI event handlers into the network task.
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pub enum NetCommand {
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CreateRoom { room: String },
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JoinRoom { room: String },
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CreateRoom {
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room: String,
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},
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JoinRoom {
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room: String,
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},
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Reconnect {
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relay_url: String,
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game_id: String,
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@ -227,10 +231,12 @@ pub fn App() -> impl IntoView {
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};
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if remote_config.is_none() {
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let player_name = auth_username.get_untracked()
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.unwrap_or_else(|| t_string!(i18n, anonymous_name).to_string());
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let player_name = auth_username
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.get_untracked()
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.unwrap_or_else(|| untrack(|| t_string!(i18n, anonymous_name).to_string()));
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loop {
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let restart = run_local_bot_game(screen, &mut cmd_rx, pending, player_name.clone()).await;
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let restart =
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run_local_bot_game(screen, &mut cmd_rx, pending, player_name.clone()).await;
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if !restart {
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break;
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}
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@ -270,7 +276,8 @@ pub fn App() -> impl IntoView {
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let is_host = session.is_host;
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let player_id = session.player_id;
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let reconnect_token = session.reconnect_token;
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let my_name = auth_username.get_untracked()
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let my_name = auth_username
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.get_untracked()
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.unwrap_or_else(|| t_string!(i18n, anonymous_name).to_string());
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let mut vs = ViewState::default_with_names("", "");
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let mut result_submitted = false;
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@ -378,23 +385,26 @@ fn GameOverlay(
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move || {
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if location.pathname.get() != "/" {
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return view! { }.into_any();
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return view! {}.into_any();
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}
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let q = pending.get();
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let front = q.front().cloned();
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if let Some(state) = front {
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return view! {
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<div class="game-overlay"><GameScreen state /></div>
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}.into_any();
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}
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.into_any();
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}
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match screen.get() {
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Screen::Playing(state) => view! {
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<div class="game-overlay"><GameScreen state /></div>
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}.into_any(),
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}
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.into_any(),
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Screen::Connecting => view! {
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<div class="game-overlay"><ConnectingScreen /></div>
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}.into_any(),
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_ => view! { }.into_any(),
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}
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.into_any(),
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_ => view! {}.into_any(),
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}
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}
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}
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