maj client

This commit is contained in:
Henri Bourcereau 2023-10-31 14:32:21 +01:00
parent 6d2e6c7d43
commit b48ab964d8
2 changed files with 35 additions and 22 deletions

View file

@ -1,14 +1,14 @@
use log::{info, trace, warn};
use std::thread;
use bincode;
use std::net::{SocketAddr, UdpSocket, IpAddr, Ipv4Addr};
use log::{info, trace, warn};
use std::net::{IpAddr, Ipv4Addr, SocketAddr, UdpSocket};
use std::thread;
use std::time::{Duration, Instant, SystemTime};
use renet::{
transport::{
NetcodeServerTransport, ServerAuthentication, ServerConfig, NETCODE_USER_DATA_BYTES,
},
ConnectionConfig, DefaultChannel, RenetClient, RenetServer, ServerEvent,
ConnectionConfig, RenetServer, ServerEvent,
};
// Only clients that can provide the same PROTOCOL_ID that the server is using will be able to connect.
@ -39,7 +39,9 @@ fn main() {
public_addr: SERVER_ADDR,
authentication: ServerAuthentication::Unsecure,
};
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap();
let current_time = SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap();
let mut transport = NetcodeServerTransport::new(current_time, server_config, socket).unwrap();
trace!("❂ TricTrac server listening on {}", SERVER_ADDR);
@ -56,6 +58,7 @@ fn main() {
// Receive connection events from clients
while let Some(event) = server.get_event() {
trace!("event received");
match event {
ServerEvent::ClientConnected { client_id } => {
let user_data = transport.user_data(client_id).unwrap();
@ -83,7 +86,9 @@ fn main() {
info!("Client {} connected.", client_id);
// In TicTacTussle the game can begin once two players has joined
if game_state.players.len() == 2 {
let event = store::GameEvent::BeginGame { goes_first: client_id };
let event = store::GameEvent::BeginGame {
goes_first: client_id,
};
game_state.consume(&event);
server.broadcast_message(0, bincode::serialize(&event).unwrap());
trace!("The game gas begun");
@ -91,14 +96,18 @@ fn main() {
}
ServerEvent::ClientDisconnected { client_id, reason } => {
// First consume a disconnect event
let event = store::GameEvent::PlayerDisconnected { player_id: client_id };
let event = store::GameEvent::PlayerDisconnected {
player_id: client_id,
};
game_state.consume(&event);
server.broadcast_message(0, bincode::serialize(&event).unwrap());
info!("Client {} disconnected", client_id);
// Then end the game, since tic tac toe can't go on with a single player
let event = store::GameEvent::EndGame {
reason: store::EndGameReason::PlayerLeft { player_id: client_id },
reason: store::EndGameReason::PlayerLeft {
player_id: client_id,
},
};
game_state.consume(&event);
server.broadcast_message(0, bincode::serialize(&event).unwrap());
@ -133,5 +142,6 @@ fn main() {
}
transport.send_packets(&mut server);
thread::sleep(Duration::from_millis(50));}
thread::sleep(Duration::from_millis(50));
}
}