fix: 2 bots play
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447ec8cc58
commit
a3bcdb8912
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@ -10,6 +10,7 @@ pub trait BotStrategy: std::fmt::Debug {
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fn calculate_adv_points(&self) -> u8;
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fn calculate_adv_points(&self) -> u8;
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fn choose_move(&self) -> (CheckerMove, CheckerMove);
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fn choose_move(&self) -> (CheckerMove, CheckerMove);
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fn set_player_id(&mut self, player_id: PlayerId);
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fn set_player_id(&mut self, player_id: PlayerId);
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fn set_color(&mut self, color: Color);
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fn init_players(&mut self) {
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fn init_players(&mut self) {
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self.get_mut_game().init_player("p1");
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self.get_mut_game().init_player("p1");
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self.get_mut_game().init_player("p2");
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self.get_mut_game().init_player("p2");
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@ -47,6 +48,7 @@ impl Bot {
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Color::Black => 2,
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Color::Black => 2,
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};
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};
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strategy.set_player_id(player_id);
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strategy.set_player_id(player_id);
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strategy.set_color(color);
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Self {
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Self {
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player_id,
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player_id,
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strategy,
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strategy,
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@ -58,10 +60,6 @@ impl Bot {
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pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
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pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
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let game = self.strategy.get_mut_game();
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let game = self.strategy.get_mut_game();
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game.consume(event);
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game.consume(event);
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// println!(
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// "bot player_id {:?} (active player_id {:?})",
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// self.player_id, game.active_player_id
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// );
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if game.active_player_id == self.player_id {
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if game.active_player_id == self.player_id {
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return match game.turn_stage {
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return match game.turn_stage {
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TurnStage::MarkAdvPoints => Some(GameEvent::Mark {
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TurnStage::MarkAdvPoints => Some(GameEvent::Mark {
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@ -30,6 +30,10 @@ impl BotStrategy for ClientStrategy {
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self.player_id = player_id;
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self.player_id = player_id;
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}
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}
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fn set_color(&mut self, color: Color) {
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self.color = color;
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}
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fn calculate_points(&self) -> u8 {
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fn calculate_points(&self) -> u8 {
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let dice_roll_count = self
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let dice_roll_count = self
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.get_game()
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.get_game()
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@ -1,4 +1,5 @@
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use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId, PointsRules};
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use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId, PointsRules};
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use store::MoveRules;
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct DefaultStrategy {
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pub struct DefaultStrategy {
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@ -26,6 +27,10 @@ impl BotStrategy for DefaultStrategy {
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&mut self.game
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&mut self.game
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}
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}
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fn set_color(&mut self, color: Color) {
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self.color = color;
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}
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fn set_player_id(&mut self, player_id: PlayerId) {
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fn set_player_id(&mut self, player_id: PlayerId) {
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self.player_id = player_id;
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self.player_id = player_id;
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}
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}
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@ -46,19 +51,30 @@ impl BotStrategy for DefaultStrategy {
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}
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}
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fn choose_move(&self) -> (CheckerMove, CheckerMove) {
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fn choose_move(&self) -> (CheckerMove, CheckerMove) {
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let (dice1, dice2) = match self.color {
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let rules = MoveRules::new(&self.color, &self.game.board, self.game.dice);
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Color::White => (self.game.dice.values.0 as i8, self.game.dice.values.1 as i8),
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let possible_moves = rules.get_possible_moves_sequences(true);
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Color::Black => (
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let choosen_move = *possible_moves
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0 - self.game.dice.values.0 as i8,
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.first()
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0 - self.game.dice.values.1 as i8,
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.unwrap_or(&(CheckerMove::default(), CheckerMove::default()));
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),
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if self.color == Color::White {
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};
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choosen_move
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} else {
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(choosen_move.0.mirror(), choosen_move.1.mirror())
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}
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let fields = self.game.board.get_color_fields(self.color);
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// let (dice1, dice2) = match self.color {
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let first_field = fields.first().unwrap();
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// Color::White => (self.game.dice.values.0 as i8, self.game.dice.values.1 as i8),
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(
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// Color::Black => (
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CheckerMove::new(first_field.0, (first_field.0 as i8 + dice1) as usize).unwrap(),
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// 0 - self.game.dice.values.0 as i8,
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CheckerMove::new(first_field.0, (first_field.0 as i8 + dice2) as usize).unwrap(),
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// 0 - self.game.dice.values.1 as i8,
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)
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// ),
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// };
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//
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// let fields = self.game.board.get_color_fields(self.color);
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// let first_field = fields.first().unwrap();
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// (
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// CheckerMove::new(first_field.0, (first_field.0 as i8 + dice1) as usize).unwrap(),
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// CheckerMove::new(first_field.0, (first_field.0 as i8 + dice2) as usize).unwrap(),
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// )
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}
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}
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}
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}
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@ -263,7 +263,7 @@ Rolled dice : 0 & 0
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InGame > myself > RollDice
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InGame > myself > RollDice
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Rolled dice : 4 & 6
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Rolled dice : 4 & 6
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Rolled dice jans : {}
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Rolled dice jans : {}
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Last move : CheckerMove { from: 24, to: 20 } , CheckerMove { from: 24, to: 18 }
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Last move : CheckerMove { from: 24, to: 18 } , CheckerMove { from: 24, to: 20 }
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Player :: holes :: points
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Player :: holes :: points
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1. myself :: 0 :: 0
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1. myself :: 0 :: 0
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@ -20,7 +20,11 @@ impl GameRunner {
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) -> Self {
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) -> Self {
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let mut state = GameState::new(schools_enabled);
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let mut state = GameState::new(schools_enabled);
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// local : player
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// local : player
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let player_id: Option<PlayerId> = state.init_player("myself");
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let player_id: Option<PlayerId> = if bot_strategies.len() > 1 {
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None
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} else {
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state.init_player("myself")
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};
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// bots
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// bots
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let bots: Vec<Bot> = bot_strategies
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let bots: Vec<Bot> = bot_strategies
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@ -55,6 +59,7 @@ impl GameRunner {
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pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
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pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
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if !self.state.validate(event) {
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if !self.state.validate(event) {
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println!("event not valid : {:?}", event);
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return None;
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return None;
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}
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}
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// println!("consuming {:?}", event);
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// println!("consuming {:?}", event);
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@ -72,9 +77,15 @@ impl GameRunner {
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.filter_map(|bot| bot.handle_event(event))
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.filter_map(|bot| bot.handle_event(event))
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.collect();
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.collect();
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// if bot_events.len() > 1 {
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// println!(
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// "There might be a problem : 2 bots events : {:?}",
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// bot_events
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// );
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// }
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let mut next_event = None;
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let mut next_event = None;
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for bot_event in bot_events {
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for bot_event in bot_events {
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println!("bot event {:?}", bot_event);
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let bot_result_event = self.handle_event(&bot_event);
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let bot_result_event = self.handle_event(&bot_event);
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if let Some(bot_id) = bot_event.player_id() {
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if let Some(bot_id) = bot_event.player_id() {
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next_event = if self.bot_needs_dice_roll(bot_id) {
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next_event = if self.bot_needs_dice_roll(bot_id) {
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@ -85,7 +96,7 @@ impl GameRunner {
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})
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})
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} else {
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} else {
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bot_result_event
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bot_result_event
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}
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};
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}
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}
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}
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}
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next_event
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next_event
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@ -1,5 +1,6 @@
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mod game;
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mod game;
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mod game_rules_moves;
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mod game_rules_moves;
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pub use game_rules_moves::MoveRules;
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mod game_rules_points;
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mod game_rules_points;
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pub use game::{EndGameReason, GameEvent, GameState, Stage, TurnStage};
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pub use game::{EndGameReason, GameEvent, GameState, Stage, TurnStage};
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pub use game_rules_points::PointsRules;
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pub use game_rules_points::PointsRules;
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