Merge branch 'feature/layout-side' into develop
This commit is contained in:
commit
94340fe02c
20 changed files with 9950 additions and 400 deletions
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@ -1291,7 +1291,7 @@ a:hover { text-decoration: underline; }
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pointer-events: auto;
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display: flex;
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flex-direction: column;
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align-items: flex-end;
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align-items: center;
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gap: 3px;
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animation: scoring-panel-enter 0.3s ease-out;
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}
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@ -1889,8 +1889,7 @@ a:hover { text-decoration: underline; }
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}
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.free-mode-error {
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display: flex;
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align-items: center;
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text-align: center;
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gap: 0.75rem;
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background: rgba(180, 60, 30, 0.12);
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border: 1px solid rgba(180, 60, 30, 0.4);
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@ -1900,7 +1899,6 @@ a:hover { text-decoration: underline; }
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box-sizing: border-box;
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}
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.free-mode-error-msg {
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flex: 1;
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font-family: var(--font-ui);
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font-size: 0.85rem;
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color: #8b2000;
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@ -2303,3 +2301,219 @@ a:hover { text-decoration: underline; }
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background: rgba(200,164,72,0.1);
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font-weight: 600;
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}
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/* Prevent horizontal scrollbar from the full-bleed strip */
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.game-overlay { overflow-x: hidden !important; }
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/* Board bar: hide die slots, keep the rail as a thin divider */
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.bar-die-slot { display: none !important; }
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.board-bar { width: 5px; overflow: hidden; }
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/* ── Full-width in-flow player strip ─────────────────────────────────── */
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.players-strip {
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width: 100vw;
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margin-top: -1.5rem; /* undo game-overlay top padding */
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display: flex;
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align-items: center;
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background: var(--ui-parchment);
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border-bottom: 2px solid var(--ui-gold-dark);
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box-shadow: 0 2px 8px rgba(0,0,0,0.18);
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padding: 0.35rem 1.5rem;
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gap: 0.5rem;
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}
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.strip-player { display: flex; align-items: center; flex: 1; min-width: 0; }
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.strip-player-left { justify-content: flex-end; }
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.strip-player-right { justify-content: flex-start; }
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.strip-active-zone {
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display: flex;
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align-items: center;
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gap: 0.7rem;
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border-radius: 8px;
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padding: 0.28rem 0.5rem;
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transition: background 0.15s;
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}
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.strip-active-zone.active { background: rgba(58,42,10,0.08); }
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/* Checker-style circles */
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.strip-avatar {
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width: 38px; height: 38px;
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border-radius: 50%;
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flex-shrink: 0;
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}
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.strip-avatar-me {
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background-image:
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radial-gradient(ellipse 50% 35% at 36% 30%, rgba(255,255,255,0.65) 0%, transparent 100%),
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radial-gradient(circle, transparent 68%, rgba(160,130,70,0.22) 68.5%, rgba(160,130,70,0.22) 71.5%, transparent 72%),
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radial-gradient(circle, transparent 43%, rgba(160,130,70,0.17) 43.5%, rgba(160,130,70,0.17) 46.5%, transparent 47%),
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radial-gradient(circle at 38% 32%, #ffffff 0%, var(--checker-white) 52%, #c0b288 100%);
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border: 1.8px solid var(--checker-ring);
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box-shadow: 0 2px 6px rgba(0,0,0,0.35), inset 0 -1px 3px rgba(0,0,0,0.15);
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}
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.strip-avatar-opp {
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background-image:
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radial-gradient(ellipse 40% 28% at 36% 30%, rgba(110,65,30,0.38) 0%, transparent 100%),
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radial-gradient(circle, transparent 68%, rgba(200,164,72,0.18) 68.5%, rgba(200,164,72,0.18) 71.5%, transparent 72%),
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radial-gradient(circle, transparent 43%, rgba(200,164,72,0.13) 43.5%, rgba(200,164,72,0.13) 46.5%, transparent 47%),
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radial-gradient(circle at 38% 32%, #4a2e1a 0%, #1c1008 45%, var(--checker-black) 100%);
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border: 1.8px solid var(--checker-ring);
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box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 -1px 3px rgba(0,0,0,0.4);
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}
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/* Strip peg overrides */
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.players-strip .peg-track { gap: 3px; }
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.players-strip .peg-hole { width: 12px; height: 12px; }
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.players-strip .peg-hole.filled {
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background: #5aab38; border-color: #3a7828;
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box-shadow: 0 0 5px rgba(90,171,56,0.55);
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}
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.players-strip .peg-hole.peg-opp.filled {
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background: #c05030; border-color: #8a3018;
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box-shadow: 0 0 5px rgba(192,80,48,0.55);
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}
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/* Strip score-row-name: remove fixed width from v01 */
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.players-strip .score-row-name { width: auto; }
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/* No ghost bar below pts-counter in the strip */
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.players-strip .pts-counter-wrap { padding-bottom: 0; }
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/* Center "Trictrac" title */
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.players-strip-center {
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flex-shrink: 0;
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padding: 0 1rem;
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border-left: 1px solid rgba(138,106,40,0.2);
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border-right: 1px solid rgba(138,106,40,0.2);
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}
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.strip-title {
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font-family: var(--font-display);
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font-size: 1.4rem;
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font-weight: 600;
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font-style: italic;
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color: var(--ui-ink);
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letter-spacing: 0.03em;
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white-space: nowrap;
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}
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/* ── Body: board + controls ──────────────────────────────────────────── */
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.main-body {
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display: flex;
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align-items: flex-start;
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gap: 0.5rem;
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}
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/* ── Controls column (sidebar on wide, row on narrow) ────────────────── */
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.controls {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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align-self: stretch;
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}
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@media (min-width: 920px) {
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.controls {
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width: 200px;
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}
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}
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.ctrl-dice {
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background: var(--board-rail);
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border-radius: 5px;
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border-top: 2px solid var(--ui-gold-dark);
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box-shadow: 0 2px 6px rgba(0,0,0,0.2);
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padding: 0.6rem 0.75rem 0.75rem;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 0.5rem;
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flex-shrink: 0;
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}
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.ctrl-dice-row {
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display: flex;
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gap: 0.55rem;
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align-items: center;
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justify-content: center;
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}
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/* Free-mode toggle: light text on dark board-rail background */
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.ctrl-dice .free-mode-toggle {
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color: var(--ui-parchment);
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font-size: 0.7rem;
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flex-wrap: wrap;
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justify-content: center;
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text-align: center;
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gap: 0.3rem;
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}
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.ctrl-dice .free-mode-help {
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border-color: rgba(242,232,208,0.35);
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color: rgba(242,232,208,0.5);
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}
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.ctrl-status {
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background: var(--ui-parchment);
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border-radius: 5px;
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border-top: 2px solid var(--ui-gold-dark);
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box-shadow: 0 2px 6px rgba(0,0,0,0.2);
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padding: 0.65rem 0.75rem 0.75rem;
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display: flex;
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flex-direction: column;
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justify-content: space-around;
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align-items: center;
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gap: 0.4rem;
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flex: 1;
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min-width: 0;
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}
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.ctrl-status .game-status {
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color: var(--ui-ink);
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text-shadow: none;
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font-size: 1rem;
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padding: 0;
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width: auto;
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text-align: center;
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line-height: 1.3;
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}
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.ctrl-status .board-actions {
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flex-wrap: wrap;
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justify-content: center;
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min-height: 0;
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}
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.ctrl-status .game-sub-prompt {
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color: #887766;
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padding: 0;
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width: auto;
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text-align: center;
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font-size: 0.67rem;
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line-height: 1.4;
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margin: 0;
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}
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.scoring-row .scoring-panels-container {
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position: static;
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top: auto; left: auto; right: auto; bottom: auto;
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z-index: auto;
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padding: 0;
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pointer-events: auto;
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display: flex;
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flex-direction: column;
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align-items: stretch;
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gap: 4px;
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}
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.scoring-row .scoring-panel {
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box-sizing: border-box;
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margin: 0;
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}
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/* ── Responsive: ≤919px → controls becomes a bottom bar ─────────────── */
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@media (max-width: 919px) {
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.main-body {
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flex-direction: column;
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align-items: stretch;
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}
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.controls {
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flex-direction: row;
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width: 100%;
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}
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.ctrl-status { flex: 1; }
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/* Hide pegs on small screens to save space in the strip */
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.players-strip .peg-track { display: none; }
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}
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@ -39,7 +39,7 @@ fn field_zone_class(field_num: u8) -> &'static str {
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}
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/// Returns (d0_used, d1_used) for the bar dice display.
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fn bar_matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
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pub(crate) fn bar_matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
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let mut d0 = false;
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let mut d1 = false;
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for &(from, to) in staged {
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@ -251,7 +251,11 @@ fn free_mode_origins_for(board: [i8; 24], staged: &[(u8, u8)], is_white: bool) -
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(1u8..=24)
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.filter(|&f| {
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let v = displayed_value(board, staged, is_white, f);
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if is_white { v > 0 } else { v < 0 }
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if is_white {
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v > 0
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} else {
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v < 0
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}
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})
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.collect()
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}
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@ -278,7 +282,11 @@ fn free_mode_dests_for(
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let &(f0, t0) = &staged[0];
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if t0 == 0 {
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// First move was an exit — can't reliably infer die, offer both
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if dice.0 == dice.1 { vec![dice.0] } else { vec![dice.0, dice.1] }
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if dice.0 == dice.1 {
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vec![dice.0]
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} else {
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vec![dice.0, dice.1]
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}
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} else {
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let dist: u8 = if is_white {
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t0.saturating_sub(f0)
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@ -299,7 +307,11 @@ fn free_mode_dests_for(
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let opp_present = |f: u8| -> bool {
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let v = displayed_value(board, staged, is_white, f);
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if is_white { v < 0 } else { v > 0 }
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if is_white {
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v < 0
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} else {
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v > 0
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}
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};
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let mut dests = vec![];
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@ -315,7 +327,16 @@ fn free_mode_dests_for(
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if dest >= 1 && dest <= 24 {
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let d = dest as u8;
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if !opp_present(d) {
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dests.push(d);
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if d == 13 && is_white && displayed_value(board, staged, is_white, 12) < 2 {
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// prise de coin par puissance for white
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dests.push(12)
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} else if d == 12 && !is_white && displayed_value(board, staged, is_white, 13) > -2
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{
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// prise de coin par puissance for black
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dests.push(13)
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} else {
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dests.push(d);
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}
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}
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} else if all_in_exit {
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dests.push(0); // exit
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@ -676,23 +697,11 @@ pub fn Board(
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(&TOP_LEFT_B, &TOP_RIGHT_B, &BOT_LEFT_B, &BOT_RIGHT_B)
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};
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// Zone label pairs (top-left, top-right, bot-left, bot-right) per perspective.
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let (label_tl, label_tr, label_bl, label_br) = if is_white {
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("", "jan de retour", "grand jan", "petit jan")
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} else {
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("petit jan", "grand jan", "jan de retour", "")
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};
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view! {
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// board-wrapper keeps zone labels outside .board so the SVG overlay
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// inside .board stays correctly positioned (position:absolute top:0 left:0
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// is relative to .board, not the wrapper).
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<div class="board-wrapper">
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<div class="zone-labels-row">
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<div class="zone-label zone-label-quarter">{label_tl}</div>
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<div class="zone-label zone-label-bar"></div>
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<div class="zone-label zone-label-quarter">{label_tr}</div>
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</div>
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<div class="board">
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<div class="board-row top-row">
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<div class="board-quarter">{fields_from(tl, true)}</div>
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@ -833,11 +842,6 @@ pub fn Board(
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})
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}}
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</div>
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<div class="zone-labels-row">
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<div class="zone-label zone-label-quarter">{label_bl}</div>
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<div class="zone-label zone-label-bar"></div>
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<div class="zone-label zone-label-quarter">{label_br}</div>
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</div>
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</div>
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}
|
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}
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|
|
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|
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@ -4,15 +4,17 @@ use std::collections::VecDeque;
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use futures::channel::mpsc::UnboundedSender;
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use gloo_storage::Storage as _;
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use leptos::prelude::*;
|
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use trictrac_store::{Board as StoreBoard, CheckerMove, Color, Dice as StoreDice, Jan, MoveError, MoveRules};
|
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use trictrac_store::{
|
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Board as StoreBoard, CheckerMove, Color, Dice as StoreDice, Jan, MoveError, MoveRules,
|
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};
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|
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use super::board::{bar_matched_dice_used, Board};
|
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use super::die::Die;
|
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use crate::app::{GameUiState, NetCommand, PauseReason};
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use crate::game::trictrac::types::{PlayerAction, PreGameRollState, SerStage, SerTurnStage};
|
||||
use crate::i18n::*;
|
||||
use crate::portal::lobby::{qr_svg, room_url};
|
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|
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use super::board::Board;
|
||||
use super::score_panel::MergedScorePanel;
|
||||
use super::scoring::ScoringPanel;
|
||||
|
||||
|
|
@ -47,14 +49,9 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
let pending =
|
||||
use_context::<RwSignal<VecDeque<GameUiState>>>().expect("pending not found in context");
|
||||
let cmd_tx_effect = cmd_tx.clone();
|
||||
// Non-reactive counter so we can detect when staged_moves grows without
|
||||
// returning a value from the Effect (which causes a Leptos reactive loop
|
||||
// when the Effect also writes to the same signal it reads).
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let prev_staged_len = Cell::new(0usize);
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||||
|
||||
// ── Free-play mode ─────────────────────────────────────────────────────────
|
||||
// When enabled the board shows all own-checker fields as valid origins and
|
||||
// invalid moves produce an explanatory error rather than being suppressed.
|
||||
fn load_free_mode() -> bool {
|
||||
gloo_storage::LocalStorage::get::<bool>("trictrac_free_mode").unwrap_or(false)
|
||||
}
|
||||
|
|
@ -62,13 +59,11 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
gloo_storage::LocalStorage::set("trictrac_free_mode", val).ok();
|
||||
}
|
||||
let free_mode: RwSignal<bool> = RwSignal::new(load_free_mode());
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||||
// None = no error; Some(None) = generic invalid; Some(Some(e)) = specific rule error
|
||||
let move_error: RwSignal<Option<Option<MoveError>>> = RwSignal::new(None);
|
||||
|
||||
Effect::new(move |_| {
|
||||
let moves = staged_moves.get();
|
||||
let n = moves.len();
|
||||
// Play checker sound whenever a move is added (own moves, immediate feedback).
|
||||
if n > prev_staged_len.get() {
|
||||
crate::game::sound::play_checker_move();
|
||||
}
|
||||
|
|
@ -81,7 +76,6 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
let m2 = to_cm(&moves[1]);
|
||||
|
||||
if free_mode.get_untracked() {
|
||||
// Mirror moves to White-perspective for validation (MoveRules always works as White)
|
||||
let (vm1, vm2) = if player_id == 0 {
|
||||
(m1, m2)
|
||||
} else {
|
||||
|
|
@ -90,39 +84,36 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
let mut store_board = StoreBoard::new();
|
||||
store_board.set_positions(&Color::White, vs_board);
|
||||
let store_dice = StoreDice { values: vs_dice };
|
||||
let color = if player_id == 0 { Color::White } else { Color::Black };
|
||||
let color = if player_id == 0 {
|
||||
Color::White
|
||||
} else {
|
||||
Color::Black
|
||||
};
|
||||
let rules = MoveRules::new(&color, &store_board, store_dice);
|
||||
if rules.moves_follow_rules(&(vm1, vm2)) {
|
||||
cmd_tx_effect
|
||||
.unbounded_send(NetCommand::Action(PlayerAction::Move(m1, m2)))
|
||||
.ok();
|
||||
staged_moves.set(vec![]);
|
||||
selected_origin.set(None);
|
||||
prev_staged_len.set(0);
|
||||
} else {
|
||||
// moves_allowed gives the specific TricTrac rule that was broken (if any)
|
||||
let specific_err = rules.moves_allowed(&(vm1, vm2)).err();
|
||||
move_error.set(Some(specific_err));
|
||||
// Keep staged_moves intact so pieces stay in place until Retry is clicked.
|
||||
}
|
||||
} else {
|
||||
cmd_tx_effect
|
||||
.unbounded_send(NetCommand::Action(PlayerAction::Move(m1, m2)))
|
||||
.ok();
|
||||
staged_moves.set(vec![]);
|
||||
selected_origin.set(None);
|
||||
prev_staged_len.set(0);
|
||||
}
|
||||
|
||||
staged_moves.set(vec![]);
|
||||
selected_origin.set(None);
|
||||
// Reset the counter so the next turn starts clean.
|
||||
prev_staged_len.set(0);
|
||||
}
|
||||
});
|
||||
|
||||
// ── Auto-roll effect ─────────────────────────────────────────────────────
|
||||
// GameScreen is fully re-mounted on every ViewState update (state is a
|
||||
// plain prop, not a signal), so this effect fires exactly once per
|
||||
// RollDice phase entry and will not double-send.
|
||||
// Guard: suppressed while waiting_for_confirm — the AfterOpponentMove
|
||||
// buffered state shows the human's RollDice turn but the auto-roll must
|
||||
// wait until the buffer is drained and the live screen state is shown.
|
||||
// Guard: never auto-roll during the pre-game ceremony (the ceremony overlay
|
||||
// has its own Roll button for PlayerAction::PreGameRoll).
|
||||
let show_roll =
|
||||
is_my_turn && vs.turn_stage == SerTurnStage::RollDice && vs.stage != SerStage::PreGameRoll;
|
||||
if show_roll && !waiting_for_confirm {
|
||||
|
|
@ -141,14 +132,11 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
let cmd_tx_go = cmd_tx.clone();
|
||||
let cmd_tx_end_quit = cmd_tx.clone();
|
||||
let cmd_tx_end_replay = cmd_tx.clone();
|
||||
// Only show the fallback Go button when there is no ScoringPanel showing it.
|
||||
let show_hold_go = is_my_turn
|
||||
&& vs.turn_stage == SerTurnStage::HoldOrGoChoice
|
||||
&& state.my_scored_event.is_none();
|
||||
|
||||
// ── Valid move sequences for this turn ─────────────────────────────────────
|
||||
// Computed once per ViewState snapshot; used by Board (highlighting) and the
|
||||
// empty-move button (visibility).
|
||||
let valid_sequences: Vec<(CheckerMove, CheckerMove)> = if is_move_stage && dice != (0, 0) {
|
||||
let mut store_board = StoreBoard::new();
|
||||
store_board.set_positions(&Color::White, vs.board);
|
||||
|
|
@ -170,14 +158,13 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
} else {
|
||||
vec![]
|
||||
};
|
||||
// Clone for the empty-move button reactive closure (Board consumes the original).
|
||||
let valid_seqs_empty = valid_sequences.clone();
|
||||
|
||||
// ── Scores ─────────────────────────────────────────────────────────────────
|
||||
let my_score = vs.scores[player_id as usize].clone();
|
||||
let opp_score = vs.scores[1 - player_id as usize].clone();
|
||||
|
||||
// ── Ceremony state (extracted before vs is moved into Board) ────────────────
|
||||
// ── Ceremony state ──────────────────────────────────────────────────────────
|
||||
let is_ceremony = vs.stage == SerStage::PreGameRoll;
|
||||
let pre_game_roll_data: Option<PreGameRollState> = vs.pre_game_roll.clone();
|
||||
let my_name_ceremony = my_score.name.clone();
|
||||
|
|
@ -188,8 +175,6 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
let my_scored_event = state.my_scored_event.clone();
|
||||
let opp_scored_event = state.opp_scored_event.clone();
|
||||
|
||||
// Values for MergedScorePanel — extracted before events are consumed.
|
||||
// Don't animate points when a hole was gained (points wrap around 12).
|
||||
let my_pts_earned: u8 = my_scored_event.as_ref().map_or(0, |e| {
|
||||
if e.holes_gained == 0 {
|
||||
e.points_earned
|
||||
|
|
@ -214,7 +199,6 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
|
||||
let last_moves = state.last_moves;
|
||||
|
||||
// fields where a battue (hit) was scored; ripple animation shown there.
|
||||
let hit_fields: Vec<u8> = {
|
||||
let is_hit_jan = |jan: &Jan| {
|
||||
matches!(
|
||||
|
|
@ -246,10 +230,7 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
fields
|
||||
};
|
||||
|
||||
// ── Sound effects (fire once on mount = once per state snapshot) ──────────
|
||||
// Dice roll: dice are fresh for the currently active player (Move stage means
|
||||
// someone just rolled). Skipped on turn-switch states where the old dice linger
|
||||
// in RollDice/MarkPoints stage before the opponent has rolled.
|
||||
// ── Sound effects ──────────────────────────────────────────────────────────
|
||||
let active_is_move_stage = matches!(
|
||||
vs.turn_stage,
|
||||
SerTurnStage::Move | SerTurnStage::HoldOrGoChoice
|
||||
|
|
@ -257,12 +238,9 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
if show_dice && last_moves.is_none() && active_is_move_stage && !suppress_dice_anim {
|
||||
crate::game::sound::play_dice_roll();
|
||||
}
|
||||
// Checker move: moves were committed in the preceding action.
|
||||
if last_moves.is_some() {
|
||||
crate::game::sound::play_checker_move();
|
||||
}
|
||||
// Scoring: hole fanfare plays immediately; per-point ticks are driven by
|
||||
// MergedScorePanel's counter animation so play_points_scored is not called here.
|
||||
if let Some(ref ev) = my_scored_event {
|
||||
if ev.holes_gained > 0 {
|
||||
crate::game::sound::play_hole_scored();
|
||||
|
|
@ -282,6 +260,13 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
let room_id = state.room_id.clone();
|
||||
let is_bot_game = state.is_bot_game;
|
||||
|
||||
// ── Active player indicator ────────────────────────────────────────────────
|
||||
let active_player_is_me: Option<bool> = if stage == SerStage::InGame {
|
||||
Some(is_my_turn)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// ── Game-over info ─────────────────────────────────────────────────────────
|
||||
let stage_is_ended = stage == SerStage::Ended;
|
||||
let winner_is_me = my_score.holes >= 12;
|
||||
|
|
@ -303,8 +288,8 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
};
|
||||
|
||||
view! {
|
||||
// ── Game container ────────────────────────────────────────────────────
|
||||
<div class="game-container">
|
||||
|
||||
// ── Share popover (while waiting for opponent) ───────────────────
|
||||
{(!is_bot_game && stage == SerStage::PreGame).then(|| {
|
||||
let url_label = share_url.clone();
|
||||
|
|
@ -346,20 +331,201 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
}
|
||||
})}
|
||||
|
||||
// ── Merged scoreboard + scoring panels ─────────────
|
||||
// score-area is position:relative so the scoring-panels-container
|
||||
// can be absolute-positioned at the right of the hole counter.
|
||||
<div class="score-area">
|
||||
<MergedScorePanel
|
||||
my_score=my_score
|
||||
opp_score=opp_score
|
||||
my_points_earned=my_pts_earned
|
||||
opp_points_earned=opp_pts_earned
|
||||
my_holes_gained=my_holes_gained_score
|
||||
opp_holes_gained=opp_holes_gained_score
|
||||
my_bredouille=my_bredouille_flash
|
||||
// ── Player strip (full-width, in-flow) ───────────────────────────
|
||||
<MergedScorePanel
|
||||
my_score=my_score
|
||||
opp_score=opp_score
|
||||
my_points_earned=my_pts_earned
|
||||
opp_points_earned=opp_pts_earned
|
||||
my_holes_gained=my_holes_gained_score
|
||||
opp_holes_gained=opp_holes_gained_score
|
||||
my_bredouille=my_bredouille_flash
|
||||
active_player_is_me=active_player_is_me
|
||||
/>
|
||||
|
||||
// ── Board + controls (sidebar on wide, footer on narrow) ─────────
|
||||
<div class="main-body">
|
||||
<Board
|
||||
view_state=vs
|
||||
player_id=player_id
|
||||
selected_origin=selected_origin
|
||||
staged_moves=staged_moves
|
||||
valid_sequences=valid_sequences
|
||||
bar_dice=show_dice.then_some(dice)
|
||||
bar_is_move=is_move_stage
|
||||
is_my_turn=is_my_turn
|
||||
bar_is_double=is_double_dice
|
||||
last_moves=last_moves
|
||||
hit_fields=hit_fields
|
||||
suppress_dice_anim=suppress_dice_anim
|
||||
free_mode=free_mode
|
||||
/>
|
||||
// Scoring detail panels — stacked at the right, overlapping if needed.
|
||||
|
||||
// ── Controls: dice card + status/actions card ────────────────
|
||||
<div class="controls">
|
||||
{show_dice.then(|| view! {
|
||||
<div class="ctrl-dice">
|
||||
<div class="ctrl-dice-row">
|
||||
{move || {
|
||||
let staged = staged_moves.get();
|
||||
let (u0, u1) = if suppress_dice_anim {
|
||||
(true, true)
|
||||
} else if is_move_stage {
|
||||
bar_matched_dice_used(&staged, dice)
|
||||
} else {
|
||||
(false, false)
|
||||
};
|
||||
view! {
|
||||
<Die value=dice.0 used=u0 is_double=is_double_dice />
|
||||
<Die value=dice.1 used=u1 is_double=is_double_dice />
|
||||
}
|
||||
}}
|
||||
</div>
|
||||
<label class="free-mode-toggle">
|
||||
<input
|
||||
type="checkbox"
|
||||
prop:checked=move || free_mode.get()
|
||||
on:change=move |ev| {
|
||||
let v = event_target_checked(&ev);
|
||||
save_free_mode(v);
|
||||
free_mode.set(v);
|
||||
move_error.set(None);
|
||||
}
|
||||
/>
|
||||
{t!(i18n, free_mode_label)}
|
||||
<span class="free-mode-help"
|
||||
title=move || t_string!(i18n, free_mode_tooltip).to_owned()>
|
||||
"?"
|
||||
</span>
|
||||
</label>
|
||||
</div>
|
||||
})}
|
||||
|
||||
<div class="ctrl-status">
|
||||
<div class="game-status">
|
||||
{move || {
|
||||
if let Some(ref reason) = pause_reason {
|
||||
return String::from(match reason {
|
||||
PauseReason::AfterOpponentRoll => t_string!(i18n, after_opponent_roll),
|
||||
PauseReason::AfterOpponentGo => t_string!(i18n, after_opponent_go),
|
||||
PauseReason::AfterOpponentMove => t_string!(i18n, after_opponent_move),
|
||||
PauseReason::AfterOpponentPreGameRoll => t_string!(i18n, after_opponent_pre_game_roll),
|
||||
});
|
||||
}
|
||||
let n = staged_moves.get().len();
|
||||
if is_move_stage {
|
||||
t_string!(i18n, select_move, n = n + 1)
|
||||
} else {
|
||||
String::from(match (&stage, is_my_turn, &turn_stage) {
|
||||
(SerStage::Ended, _, _) => t_string!(i18n, game_over),
|
||||
(SerStage::PreGame, _, _) | (SerStage::PreGameRoll, _, _) => t_string!(i18n, waiting_for_opponent),
|
||||
(SerStage::InGame, true, SerTurnStage::RollDice) => t_string!(i18n, your_turn_roll),
|
||||
(SerStage::InGame, true, SerTurnStage::HoldOrGoChoice) => t_string!(i18n, hold_or_go),
|
||||
(SerStage::InGame, true, _) => t_string!(i18n, your_turn),
|
||||
(SerStage::InGame, false, _) => t_string!(i18n, opponent_turn),
|
||||
})
|
||||
}
|
||||
}}
|
||||
</div>
|
||||
{move || {
|
||||
let hint: String = if waiting_for_confirm {
|
||||
t_string!(i18n, hint_continue).to_owned()
|
||||
} else if is_move_stage {
|
||||
t_string!(i18n, hint_move).to_owned()
|
||||
} else if is_my_turn && turn_stage_for_sub == SerTurnStage::HoldOrGoChoice {
|
||||
t_string!(i18n, hint_hold_or_go).to_owned()
|
||||
} else {
|
||||
String::new()
|
||||
};
|
||||
(!hint.is_empty()).then(|| view! { <p class="game-sub-prompt">{hint}</p> })
|
||||
}}
|
||||
// ── Free-mode error banner ─────────────────────────────
|
||||
{move || {
|
||||
move_error.get().map(|opt_err| {
|
||||
let msg: String = match opt_err {
|
||||
None => t_string!(i18n, err_invalid_move).to_owned(),
|
||||
Some(MoveError::OpponentCorner) => t_string!(i18n, err_opponent_corner).to_owned(),
|
||||
Some(MoveError::CornerNeedsTwoCheckers) => t_string!(i18n, err_corner_needs_two).to_owned(),
|
||||
Some(MoveError::CornerByEffectPossible) => t_string!(i18n, err_corner_by_effect).to_owned(),
|
||||
Some(MoveError::ExitNeedsAllCheckersOnLastQuarter) => t_string!(i18n, err_exit_needs_all_in_last_jan).to_owned(),
|
||||
Some(MoveError::ExitByEffectPossible) => t_string!(i18n, err_exit_by_effect).to_owned(),
|
||||
Some(MoveError::ExitNotFarthest) => t_string!(i18n, err_exit_not_farthest).to_owned(),
|
||||
Some(MoveError::OpponentCanFillQuarter) => t_string!(i18n, err_opponent_can_fill_quarter).to_owned(),
|
||||
Some(MoveError::MustFillQuarter) => t_string!(i18n, err_must_fill_quarter).to_owned(),
|
||||
Some(MoveError::MustPlayAllDice) => t_string!(i18n, err_must_play_all_dice).to_owned(),
|
||||
Some(MoveError::MustPlayStrongerDie) => t_string!(i18n, err_must_play_stronger_die).to_owned(),
|
||||
};
|
||||
view! {
|
||||
<div class="free-mode-error">
|
||||
<span class="free-mode-error-msg">{msg}</span>
|
||||
<button
|
||||
class="btn btn-secondary"
|
||||
on:click=move |_| {
|
||||
staged_moves.set(vec![]);
|
||||
selected_origin.set(None);
|
||||
move_error.set(None);
|
||||
}
|
||||
>{t!(i18n, reset_move)}</button>
|
||||
</div>
|
||||
}
|
||||
})
|
||||
}}
|
||||
<div class="board-actions">
|
||||
{waiting_for_confirm.then(|| view! {
|
||||
<button class="btn btn-primary" on:click=move |_| {
|
||||
pending.update(|q| { q.pop_front(); });
|
||||
}>{t!(i18n, continue_btn)}</button>
|
||||
})}
|
||||
{show_hold_go.then(|| view! {
|
||||
<button class="btn btn-primary" on:click=move |_| {
|
||||
cmd_tx_go.unbounded_send(NetCommand::Action(PlayerAction::Go)).ok();
|
||||
}>{t!(i18n, go)}</button>
|
||||
})}
|
||||
{move || {
|
||||
let staged = staged_moves.get();
|
||||
let show = is_move_stage && staged.len() < 2 && (
|
||||
valid_seqs_empty.is_empty() || match staged.len() {
|
||||
0 => valid_seqs_empty.iter().any(|(m1, _)| m1.get_from() == 0),
|
||||
1 => {
|
||||
let (f0, t0) = staged[0];
|
||||
valid_seqs_empty.iter()
|
||||
.filter(|(m1, _)| {
|
||||
m1.get_from() as u8 == f0
|
||||
&& m1.get_to() as u8 == t0
|
||||
})
|
||||
.any(|(_, m2)| m2.get_from() == 0)
|
||||
}
|
||||
_ => false,
|
||||
}
|
||||
);
|
||||
show.then(|| view! {
|
||||
<button
|
||||
class="btn btn-secondary"
|
||||
on:click=move |_| {
|
||||
selected_origin.set(None);
|
||||
staged_moves.update(|v| v.push((0, 0)));
|
||||
}
|
||||
>{t!(i18n, empty_move)}</button>
|
||||
})
|
||||
}}
|
||||
{move || {
|
||||
(is_move_stage && staged_moves.get().len() == 1).then(|| view! {
|
||||
<button
|
||||
class="btn btn-secondary"
|
||||
on:click=move |_| {
|
||||
staged_moves.set(vec![]);
|
||||
selected_origin.set(None);
|
||||
}
|
||||
>{t!(i18n, cancel_move)}</button>
|
||||
})
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
// ── Scoring notification panels ───────────────────────────────────
|
||||
<div class="scoring-row">
|
||||
<div class="scoring-panels-container">
|
||||
{my_scored_event.map(|event| view! {
|
||||
<ScoringPanel event=event turn_stage=turn_stage_for_panel />
|
||||
|
|
@ -370,157 +536,6 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
|
|||
</div>
|
||||
</div>
|
||||
|
||||
// ── Board ────────────────────────────────────────────────────────
|
||||
<Board
|
||||
view_state=vs
|
||||
player_id=player_id
|
||||
selected_origin=selected_origin
|
||||
staged_moves=staged_moves
|
||||
valid_sequences=valid_sequences
|
||||
bar_dice=show_dice.then_some(dice)
|
||||
bar_is_move=is_move_stage
|
||||
is_my_turn=is_my_turn
|
||||
bar_is_double=is_double_dice
|
||||
last_moves=last_moves
|
||||
hit_fields=hit_fields
|
||||
suppress_dice_anim=suppress_dice_anim
|
||||
free_mode=free_mode
|
||||
/>
|
||||
|
||||
// ── Status, hints, and actions — cream strip below board ─
|
||||
<div class="game-bottom-strip">
|
||||
<div class="game-status">
|
||||
{move || {
|
||||
if let Some(ref reason) = pause_reason {
|
||||
return String::from(match reason {
|
||||
PauseReason::AfterOpponentRoll => t_string!(i18n, after_opponent_roll),
|
||||
PauseReason::AfterOpponentGo => t_string!(i18n, after_opponent_go),
|
||||
PauseReason::AfterOpponentMove => t_string!(i18n, after_opponent_move),
|
||||
PauseReason::AfterOpponentPreGameRoll => t_string!(i18n, after_opponent_pre_game_roll),
|
||||
});
|
||||
}
|
||||
let n = staged_moves.get().len();
|
||||
if is_move_stage {
|
||||
t_string!(i18n, select_move, n = n + 1)
|
||||
} else {
|
||||
String::from(match (&stage, is_my_turn, &turn_stage) {
|
||||
(SerStage::Ended, _, _) => t_string!(i18n, game_over),
|
||||
(SerStage::PreGame, _, _) | (SerStage::PreGameRoll, _, _) => t_string!(i18n, waiting_for_opponent),
|
||||
(SerStage::InGame, true, SerTurnStage::RollDice) => t_string!(i18n, your_turn_roll),
|
||||
(SerStage::InGame, true, SerTurnStage::HoldOrGoChoice) => t_string!(i18n, hold_or_go),
|
||||
(SerStage::InGame, true, _) => t_string!(i18n, your_turn),
|
||||
(SerStage::InGame, false, _) => t_string!(i18n, opponent_turn),
|
||||
})
|
||||
}
|
||||
}}
|
||||
</div>
|
||||
{move || {
|
||||
let hint: String = if waiting_for_confirm {
|
||||
t_string!(i18n, hint_continue).to_owned()
|
||||
} else if is_move_stage {
|
||||
t_string!(i18n, hint_move).to_owned()
|
||||
} else if is_my_turn && turn_stage_for_sub == SerTurnStage::HoldOrGoChoice {
|
||||
t_string!(i18n, hint_hold_or_go).to_owned()
|
||||
} else {
|
||||
String::new()
|
||||
};
|
||||
(!hint.is_empty()).then(|| view! { <p class="game-sub-prompt">{hint}</p> })
|
||||
}}
|
||||
// ── Free-mode error banner ─────────────────────────────────────
|
||||
{move || {
|
||||
move_error.get().map(|opt_err| {
|
||||
let msg: String = match opt_err {
|
||||
None => t_string!(i18n, err_invalid_move).to_owned(),
|
||||
Some(MoveError::OpponentCorner) => t_string!(i18n, err_opponent_corner).to_owned(),
|
||||
Some(MoveError::CornerNeedsTwoCheckers) => t_string!(i18n, err_corner_needs_two).to_owned(),
|
||||
Some(MoveError::CornerByEffectPossible) => t_string!(i18n, err_corner_by_effect).to_owned(),
|
||||
Some(MoveError::ExitNeedsAllCheckersOnLastQuarter) => t_string!(i18n, err_exit_needs_all_in_last_jan).to_owned(),
|
||||
Some(MoveError::ExitByEffectPossible) => t_string!(i18n, err_exit_by_effect).to_owned(),
|
||||
Some(MoveError::ExitNotFarthest) => t_string!(i18n, err_exit_not_farthest).to_owned(),
|
||||
Some(MoveError::OpponentCanFillQuarter) => t_string!(i18n, err_opponent_can_fill_quarter).to_owned(),
|
||||
Some(MoveError::MustFillQuarter) => t_string!(i18n, err_must_fill_quarter).to_owned(),
|
||||
Some(MoveError::MustPlayAllDice) => t_string!(i18n, err_must_play_all_dice).to_owned(),
|
||||
Some(MoveError::MustPlayStrongerDie) => t_string!(i18n, err_must_play_stronger_die).to_owned(),
|
||||
};
|
||||
view! {
|
||||
<div class="free-mode-error">
|
||||
<span class="free-mode-error-msg">{msg}</span>
|
||||
<button
|
||||
class="btn btn-secondary"
|
||||
on:click=move |_| { move_error.set(None); }
|
||||
>{t!(i18n, reset_move)}</button>
|
||||
</div>
|
||||
}
|
||||
})
|
||||
}}
|
||||
<div class="board-actions">
|
||||
{waiting_for_confirm.then(|| view! {
|
||||
<button class="btn btn-primary" on:click=move |_| {
|
||||
pending.update(|q| { q.pop_front(); });
|
||||
}>{t!(i18n, continue_btn)}</button>
|
||||
})}
|
||||
// Fallback Go button when no scoring panel (e.g. after reconnect)
|
||||
{show_hold_go.then(|| view! {
|
||||
<button class="btn btn-primary" on:click=move |_| {
|
||||
cmd_tx_go.unbounded_send(NetCommand::Action(PlayerAction::Go)).ok();
|
||||
}>{t!(i18n, go)}</button>
|
||||
})}
|
||||
{move || {
|
||||
let staged = staged_moves.get();
|
||||
let show = is_move_stage && staged.len() < 2 && (
|
||||
valid_seqs_empty.is_empty() || match staged.len() {
|
||||
0 => valid_seqs_empty.iter().any(|(m1, _)| m1.get_from() == 0),
|
||||
1 => {
|
||||
let (f0, t0) = staged[0];
|
||||
valid_seqs_empty.iter()
|
||||
.filter(|(m1, _)| {
|
||||
m1.get_from() as u8 == f0
|
||||
&& m1.get_to() as u8 == t0
|
||||
})
|
||||
.any(|(_, m2)| m2.get_from() == 0)
|
||||
}
|
||||
_ => false,
|
||||
}
|
||||
);
|
||||
show.then(|| view! {
|
||||
<button
|
||||
class="btn btn-secondary"
|
||||
on:click=move |_| {
|
||||
selected_origin.set(None);
|
||||
staged_moves.update(|v| v.push((0, 0)));
|
||||
}
|
||||
>{t!(i18n, empty_move)}</button>
|
||||
})
|
||||
}}
|
||||
{move || {
|
||||
(is_move_stage && staged_moves.get().len() == 1).then(|| view! {
|
||||
<button
|
||||
class="btn btn-secondary"
|
||||
on:click=move |_| {
|
||||
staged_moves.set(vec![]);
|
||||
selected_origin.set(None);
|
||||
}
|
||||
>{t!(i18n, cancel_move)}</button>
|
||||
})
|
||||
}}
|
||||
</div>
|
||||
// ── Free-play mode toggle ─────────────────────────────────────
|
||||
<label class="free-mode-toggle">
|
||||
<input
|
||||
type="checkbox"
|
||||
prop:checked=move || free_mode.get()
|
||||
on:change=move |ev| {
|
||||
let v = event_target_checked(&ev);
|
||||
save_free_mode(v);
|
||||
free_mode.set(v);
|
||||
move_error.set(None);
|
||||
}
|
||||
/>
|
||||
{t!(i18n, free_mode_label)}
|
||||
<span class="free-mode-help" title=move || t_string!(i18n, free_mode_tooltip).to_owned()>"?"</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
// ── Pre-game ceremony overlay ─────────────────────────────────────
|
||||
{is_ceremony.then(|| {
|
||||
let pgr = pre_game_roll_data.unwrap_or(PreGameRollState {
|
||||
|
|
|
|||
|
|
@ -32,19 +32,18 @@ pub fn jan_label(jan: &Jan) -> String {
|
|||
}
|
||||
}
|
||||
|
||||
/// Merged scoreboard showing both players above the board.
|
||||
/// Full-width player strip at the top of the game screen.
|
||||
///
|
||||
/// - Two stacked rows for a clear race-to-12 visual comparison.
|
||||
/// - Points shown as an animated jackpot counter (ticks up on each new point).
|
||||
/// - Hole pegs are larger and use green (me) / red (opponent) instead of gold.
|
||||
/// - When a hole is gained, the new peg pops in and a brief non-blocking label
|
||||
/// appears instead of the old blocking toast popup.
|
||||
/// - Left side: me (right-aligned toward center): avatar → name → pegs → pts.
|
||||
/// - Center: "Trictrac" italic title.
|
||||
/// - Right side: opponent (left-aligned from center): pts → pegs → name → avatar.
|
||||
/// - Active player zone gets a subtle rounded highlight.
|
||||
/// - Points animate as a jackpot counter; new peg pops in with an animation.
|
||||
#[component]
|
||||
pub fn MergedScorePanel(
|
||||
my_score: PlayerScore,
|
||||
opp_score: PlayerScore,
|
||||
/// Points just earned this turn; 0 = no animation. Set to 0 when a hole
|
||||
/// was gained (points wrap around 12, counter stays at end value).
|
||||
/// Points just earned this turn; 0 = no animation.
|
||||
#[prop(default = 0)]
|
||||
my_points_earned: u8,
|
||||
#[prop(default = 0)] opp_points_earned: u8,
|
||||
|
|
@ -55,14 +54,13 @@ pub fn MergedScorePanel(
|
|||
/// True when my hole was scored under bredouille (shows ×2 in the flash).
|
||||
#[prop(default = false)]
|
||||
my_bredouille: bool,
|
||||
/// `Some(true)` = my turn active, `Some(false)` = opponent active, `None` = no active turn.
|
||||
#[prop(default = None)]
|
||||
active_player_is_me: Option<bool>,
|
||||
) -> impl IntoView {
|
||||
let i18n = use_i18n();
|
||||
|
||||
// ── Points counter signals ──────────────────────────────────────────────
|
||||
// When no hole was gained: start from (current - earned) and tick up.
|
||||
// When a hole was gained: points wrapped around 12, so skip the animation.
|
||||
// On non-WASM there is no animation; start directly at the final value.
|
||||
// Suppress the unused-variable warning for animation-only params.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let _ = (my_points_earned, opp_points_earned);
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
|
|
@ -122,10 +120,6 @@ pub fn MergedScorePanel(
|
|||
}
|
||||
}
|
||||
|
||||
// ── Ghost bar widths (show the end value immediately — static reference) ─
|
||||
let my_bar_style = format!("width:{}%", (my_score.points as u32 * 100 / 12).min(100));
|
||||
let opp_bar_style = format!("width:{}%", (opp_score.points as u32 * 100 / 12).min(100));
|
||||
|
||||
// ── Hole peg tracks ─────────────────────────────────────────────────────
|
||||
let my_holes = my_score.holes;
|
||||
let opp_holes = opp_score.holes;
|
||||
|
|
@ -163,73 +157,77 @@ pub fn MergedScorePanel(
|
|||
let my_can_bredouille = my_score.can_bredouille;
|
||||
let opp_can_bredouille = opp_score.can_bredouille;
|
||||
|
||||
let my_active = active_player_is_me == Some(true);
|
||||
let opp_active = active_player_is_me == Some(false);
|
||||
|
||||
view! {
|
||||
<div class="merged-score-panel">
|
||||
<div class="players-strip">
|
||||
|
||||
// ── My player row ───────────────────────────────────────────
|
||||
<div class="score-row score-row-me">
|
||||
<div class="score-row-name">
|
||||
<span class="player-name">{my_name}</span>
|
||||
<span class="you-tag">{t!(i18n, you_suffix)}</span>
|
||||
</div>
|
||||
<div class="pts-counter-wrap">
|
||||
<div class="pts-ghost-bar-track">
|
||||
<div class="pts-ghost-bar-fill" style=my_bar_style></div>
|
||||
// ── My player: left side, right-aligned toward center ───────────
|
||||
<div class="strip-player strip-player-left">
|
||||
<div class="strip-active-zone" class:active=my_active>
|
||||
<div class="strip-avatar strip-avatar-me"></div>
|
||||
<div class="score-row-name">
|
||||
<span class="player-name">{my_name}</span>
|
||||
<span class="you-tag">{t!(i18n, you_suffix)}</span>
|
||||
</div>
|
||||
<div class="pts-counter-row">
|
||||
<span class="pts-counter">{move || my_displayed_pts.get()}</span>
|
||||
<span class="pts-max">"/12"</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="peg-track">{my_pegs}</div>
|
||||
{my_can_bredouille.then(|| view! {
|
||||
<span class="bredouille-badge"
|
||||
title=move || t_string!(i18n, bredouille_title).to_owned()>
|
||||
"B"
|
||||
</span>
|
||||
})}
|
||||
// Flash sits in the free space to the right of the pegs.
|
||||
// margin-left:auto keeps it right-aligned inside the flex row
|
||||
// without adding a new row, so the board never shifts down.
|
||||
{(my_holes_gained > 0).then(|| {
|
||||
let label = if my_bredouille {
|
||||
format!("Trou {} · ×2 bredouille", my_holes)
|
||||
} else {
|
||||
format!("Trou {}", my_holes)
|
||||
};
|
||||
view! {
|
||||
<div class="hole-flash"
|
||||
class:hole-flash-bredouille=my_bredouille>
|
||||
{label}
|
||||
{my_can_bredouille.then(|| view! {
|
||||
<span class="bredouille-badge"
|
||||
title=move || t_string!(i18n, bredouille_title).to_owned()>
|
||||
"B"
|
||||
</span>
|
||||
})}
|
||||
<div class="peg-track">{my_pegs}</div>
|
||||
<div class="pts-counter-wrap">
|
||||
<div class="pts-counter-row">
|
||||
<span class="pts-counter">{move || my_displayed_pts.get()}</span>
|
||||
<span class="pts-max">"/12"</span>
|
||||
</div>
|
||||
}
|
||||
})}
|
||||
</div>
|
||||
{(my_holes_gained > 0).then(|| {
|
||||
let label = if my_bredouille {
|
||||
format!("Trou {} · ×2 bredouille", my_holes)
|
||||
} else {
|
||||
format!("Trou {}", my_holes)
|
||||
};
|
||||
view! {
|
||||
<div class="hole-flash"
|
||||
class:hole-flash-bredouille=my_bredouille>
|
||||
{label}
|
||||
</div>
|
||||
}
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="score-row-sep"></div>
|
||||
|
||||
// ── Opponent row ────────────────────────────────────────────
|
||||
<div class="score-row score-row-opp">
|
||||
<div class="score-row-name">
|
||||
<span class="player-name">{opp_name}</span>
|
||||
</div>
|
||||
<div class="pts-counter-wrap">
|
||||
<div class="pts-ghost-bar-track">
|
||||
<div class="pts-ghost-bar-fill pts-ghost-bar-opp" style=opp_bar_style></div>
|
||||
</div>
|
||||
<div class="pts-counter-row">
|
||||
<span class="pts-counter">{move || opp_displayed_pts.get()}</span>
|
||||
<span class="pts-max">"/12"</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="peg-track">{opp_pegs}</div>
|
||||
{opp_can_bredouille.then(|| view! {
|
||||
<span class="bredouille-badge"
|
||||
title=move || t_string!(i18n, bredouille_title).to_owned()>
|
||||
"B"
|
||||
</span>
|
||||
})}
|
||||
// ── Center title ────────────────────────────────────────────────
|
||||
<div class="strip-center">
|
||||
<span class="strip-title">"Trictrac"</span>
|
||||
</div>
|
||||
|
||||
// ── Opponent: right side, left-aligned from center ──────────────
|
||||
<div class="strip-player strip-player-right">
|
||||
<div class="strip-active-zone" class:active=opp_active>
|
||||
<div class="pts-counter-wrap">
|
||||
<div class="pts-counter-row">
|
||||
<span class="pts-counter">{move || opp_displayed_pts.get()}</span>
|
||||
<span class="pts-max">"/12"</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="peg-track">{opp_pegs}</div>
|
||||
{opp_can_bredouille.then(|| view! {
|
||||
<span class="bredouille-badge"
|
||||
title=move || t_string!(i18n, bredouille_title).to_owned()>
|
||||
"B"
|
||||
</span>
|
||||
})}
|
||||
<div class="score-row-name">
|
||||
<span class="player-name">{opp_name}</span>
|
||||
</div>
|
||||
<div class="strip-avatar strip-avatar-opp"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
|
|
|||
62
devenv.lock
62
devenv.lock
|
|
@ -17,62 +17,6 @@
|
|||
"type": "github"
|
||||
}
|
||||
},
|
||||
"flake-compat": {
|
||||
"flake": false,
|
||||
"locked": {
|
||||
"lastModified": 1767039857,
|
||||
"owner": "NixOS",
|
||||
"repo": "flake-compat",
|
||||
"rev": "5edf11c44bc78a0d334f6334cdaf7d60d732daab",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "NixOS",
|
||||
"repo": "flake-compat",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"git-hooks": {
|
||||
"inputs": {
|
||||
"flake-compat": "flake-compat",
|
||||
"gitignore": "gitignore",
|
||||
"nixpkgs": [
|
||||
"nixpkgs"
|
||||
]
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1778507602,
|
||||
"owner": "cachix",
|
||||
"repo": "git-hooks.nix",
|
||||
"rev": "61ab0e80d9c7ab14c256b5b453d8b3fb0189ba0a",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "cachix",
|
||||
"repo": "git-hooks.nix",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"gitignore": {
|
||||
"inputs": {
|
||||
"nixpkgs": [
|
||||
"git-hooks",
|
||||
"nixpkgs"
|
||||
]
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1762808025,
|
||||
"owner": "hercules-ci",
|
||||
"repo": "gitignore.nix",
|
||||
"rev": "cb5e3fdca1de58ccbc3ef53de65bd372b48f567c",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "hercules-ci",
|
||||
"repo": "gitignore.nix",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1779102034,
|
||||
|
|
@ -108,12 +52,8 @@
|
|||
"root": {
|
||||
"inputs": {
|
||||
"devenv": "devenv",
|
||||
"git-hooks": "git-hooks",
|
||||
"nixpkgs": "nixpkgs",
|
||||
"nixpkgs-cmake3": "nixpkgs-cmake3",
|
||||
"pre-commit-hooks": [
|
||||
"git-hooks"
|
||||
]
|
||||
"nixpkgs-cmake3": "nixpkgs-cmake3"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load diff
|
|
@ -305,6 +305,62 @@ a:hover { text-decoration: underline; }
|
|||
.portal-error { color: var(--ui-red-accent); font-size: 0.875rem; margin-top: 0.5rem; }
|
||||
.portal-success { color: var(--ui-green-accent); font-size: 0.875rem; margin-top: 0.5rem; }
|
||||
|
||||
.flash-banner {
|
||||
position: fixed;
|
||||
top: 1.25rem;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
z-index: 500;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
padding: 0.75rem 1.25rem;
|
||||
background: var(--ui-green-accent);
|
||||
color: #f5edd8;
|
||||
border-radius: 6px;
|
||||
box-shadow: 0 4px 16px rgba(0,0,0,0.35);
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.95rem;
|
||||
max-width: 90vw;
|
||||
animation: flash-in 0.2s ease;
|
||||
}
|
||||
@keyframes flash-in {
|
||||
from { opacity: 0; transform: translateX(-50%) translateY(-0.5rem); }
|
||||
to { opacity: 1; transform: translateX(-50%) translateY(0); }
|
||||
}
|
||||
.flash-dismiss {
|
||||
background: none;
|
||||
border: none;
|
||||
color: inherit;
|
||||
cursor: pointer;
|
||||
font-size: 1rem;
|
||||
opacity: 0.75;
|
||||
padding: 0;
|
||||
line-height: 1;
|
||||
}
|
||||
.flash-dismiss:hover { opacity: 1; }
|
||||
|
||||
.portal-danger-zone {
|
||||
border: 1px solid rgba(122, 30, 42, 0.4);
|
||||
background: rgba(122, 30, 42, 0.04);
|
||||
}
|
||||
.portal-danger-zone h2 {
|
||||
color: var(--ui-red-accent);
|
||||
}
|
||||
.portal-danger-btn {
|
||||
padding: 0.5rem 1.25rem;
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.9rem;
|
||||
background: var(--ui-red-accent);
|
||||
color: #f5edd8;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
transition: opacity 0.15s;
|
||||
}
|
||||
.portal-danger-btn:hover { opacity: 0.85; }
|
||||
.portal-danger-btn:disabled { opacity: 0.45; cursor: not-allowed; }
|
||||
|
||||
.portal-link {
|
||||
color: var(--ui-gold);
|
||||
text-decoration: none;
|
||||
|
|
@ -1799,6 +1855,58 @@ a:hover { text-decoration: underline; }
|
|||
min-height: 2rem;
|
||||
}
|
||||
|
||||
/* ── Free-play mode ─────────────────────────────────────────────────────── */
|
||||
.free-mode-toggle {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.78rem;
|
||||
color: #887766;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
padding-top: 0.1rem;
|
||||
}
|
||||
.free-mode-toggle input[type="checkbox"] {
|
||||
accent-color: var(--ui-gold);
|
||||
cursor: pointer;
|
||||
width: 0.85rem;
|
||||
height: 0.85rem;
|
||||
}
|
||||
.free-mode-help {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 1rem;
|
||||
height: 1rem;
|
||||
border-radius: 50%;
|
||||
border: 1px solid #a89880;
|
||||
font-size: 0.65rem;
|
||||
font-style: normal;
|
||||
color: #a89880;
|
||||
cursor: help;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.free-mode-error {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
background: rgba(180, 60, 30, 0.12);
|
||||
border: 1px solid rgba(180, 60, 30, 0.4);
|
||||
border-radius: 4px;
|
||||
padding: 0.4rem 0.75rem;
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.free-mode-error-msg {
|
||||
flex: 1;
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.85rem;
|
||||
color: #8b2000;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
/* ── Pre-game ceremony overlay ──────────────────────────────────────────── */
|
||||
.ceremony-overlay {
|
||||
position: fixed;
|
||||
|
|
@ -2045,6 +2153,7 @@ a:hover { text-decoration: underline; }
|
|||
text-decoration: none;
|
||||
opacity: 0.8;
|
||||
transition: opacity 0.15s;
|
||||
cursor: pointer;
|
||||
}
|
||||
.game-sidebar-link:hover { opacity: 1; text-decoration: underline; text-underline-offset: 2px; }
|
||||
|
||||
|
|
@ -2076,3 +2185,121 @@ a:hover { text-decoration: underline; }
|
|||
max-width: 200px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
/* Push the version wrapper to the bottom of the sidebar flex column */
|
||||
.sidebar-footer {
|
||||
margin-top: auto;
|
||||
border-top: 1px solid rgba(200,164,72,0.12);
|
||||
}
|
||||
|
||||
.site-nav-infolinks {
|
||||
margin: 2em 0 1em;
|
||||
text-align: center;
|
||||
font-size: 0.9rem;
|
||||
color: rgba(200,164,72,0.4);
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.site-nav-infolinks > a {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.site-nav-version {
|
||||
margin: 2em 0 1em;
|
||||
display: block;
|
||||
text-align: center;
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.7rem;
|
||||
letter-spacing: 0.06em;
|
||||
color: rgba(200,164,72,0.4);
|
||||
}
|
||||
|
||||
/* ── Content pages (markdown-rendered) ─────────────────────────────────────── */
|
||||
|
||||
.content-page h1 {
|
||||
font-family: var(--font-display);
|
||||
font-size: 2rem;
|
||||
font-weight: 600;
|
||||
color: var(--ui-ink);
|
||||
letter-spacing: 0.04em;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
.content-page h2 {
|
||||
font-family: var(--font-display);
|
||||
font-size: 1.4rem;
|
||||
font-weight: 600;
|
||||
color: var(--ui-ink);
|
||||
margin: 1.75rem 0 0.5rem;
|
||||
border-bottom: 1px solid rgba(200,164,72,0.25);
|
||||
padding-bottom: 0.25rem;
|
||||
}
|
||||
.content-page h3 {
|
||||
font-family: var(--font-display);
|
||||
font-size: 1.1rem;
|
||||
font-weight: 600;
|
||||
color: var(--ui-ink);
|
||||
margin: 1.25rem 0 0.4rem;
|
||||
}
|
||||
.content-page p {
|
||||
line-height: 1.7;
|
||||
margin-bottom: 0.9rem;
|
||||
color: var(--ui-ink);
|
||||
}
|
||||
.content-page ul,
|
||||
.content-page ol {
|
||||
margin: 0.5rem 0 1rem 1.5rem;
|
||||
line-height: 1.7;
|
||||
color: var(--ui-ink);
|
||||
}
|
||||
.content-page li {
|
||||
margin-bottom: 0.25rem;
|
||||
}
|
||||
.content-page a {
|
||||
color: var(--ui-gold-dark);
|
||||
text-decoration: underline;
|
||||
}
|
||||
.content-page a:hover {
|
||||
color: var(--ui-ink);
|
||||
}
|
||||
.content-page code {
|
||||
font-family: monospace;
|
||||
background: rgba(0,0,0,0.07);
|
||||
border-radius: 3px;
|
||||
padding: 0.1em 0.35em;
|
||||
font-size: 0.88em;
|
||||
}
|
||||
.content-page pre {
|
||||
background: rgba(0,0,0,0.07);
|
||||
border-radius: 5px;
|
||||
padding: 1rem 1.25rem;
|
||||
overflow-x: auto;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
.content-page pre code {
|
||||
background: none;
|
||||
padding: 0;
|
||||
}
|
||||
.content-page blockquote {
|
||||
border-left: 3px solid rgba(200,164,72,0.5);
|
||||
margin: 0.75rem 0;
|
||||
padding: 0.25rem 1rem;
|
||||
color: #665544;
|
||||
font-style: italic;
|
||||
}
|
||||
.content-page table {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
.content-page th,
|
||||
.content-page td {
|
||||
border: 1px solid rgba(200,164,72,0.3);
|
||||
padding: 0.4rem 0.75rem;
|
||||
text-align: left;
|
||||
}
|
||||
.content-page th {
|
||||
background: rgba(200,164,72,0.1);
|
||||
font-weight: 600;
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load diff
418
doc/design/variations/01-dice-sidebar.html
Normal file
418
doc/design/variations/01-dice-sidebar.html
Normal file
|
|
@ -0,0 +1,418 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="fr" dir="ltr">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>Variation 01 — Dés en sidebar droite</title>
|
||||
<link rel="stylesheet" href="../snapshots/2026-05-30-d4a2ea1c531827bfbc2410af20a00e349d606c87_files/style.css">
|
||||
<style>
|
||||
/* ══════════════════════════════════════════════════════════════════
|
||||
Variation 01: move dice + status bar to a right sidebar
|
||||
──────────────────────────────────────────────────────────────────
|
||||
Changes from baseline:
|
||||
• .board-bar → 5px thin wood rail (no dice)
|
||||
• new .game-board-with-sidebar flex wrapper
|
||||
• new .game-right-sidebar with dice panel + status panel
|
||||
• .free-mode-toggle moved under the dice
|
||||
• .game-bottom-strip removed from its original position
|
||||
• removed both zone-labels-row divs
|
||||
══════════════════════════════════════════════════════════════════ */
|
||||
|
||||
/* 1 ── Collapse the in-board bar to a 5 px wood rail ────────────── */
|
||||
.board-bar {
|
||||
width: 5px;
|
||||
overflow: hidden;
|
||||
}
|
||||
.bar-die-slot { display: none; }
|
||||
|
||||
/* 2 ── Flex wrapper: board-wrapper left, sidebar right ──────────── */
|
||||
.game-board-with-sidebar {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
/* 3 ── Right sidebar ────────────────────────────────────────────── */
|
||||
.game-right-sidebar {
|
||||
width: 152px;
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
/* stretch to the full height of the board-wrapper */
|
||||
align-self: stretch;
|
||||
}
|
||||
|
||||
/* Dice panel ── bord rail card ── */
|
||||
.sidebar-dice-panel {
|
||||
background: var(--board-rail);
|
||||
border-radius: 5px;
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
padding: 0.6rem 0.75rem 0.75rem;
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.2);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.sidebar-dice-row {
|
||||
display: flex;
|
||||
gap: 0.55rem;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
/* Status panel ── fills remaining sidebar height below the dice ── */
|
||||
.sidebar-status-panel {
|
||||
background: var(--ui-parchment);
|
||||
border-radius: 5px;
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
padding: 0.65rem 0.75rem 0.75rem;
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.2);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.sidebar-status-panel .game-status {
|
||||
color: var(--ui-ink);
|
||||
text-shadow: none;
|
||||
font-size: 1rem;
|
||||
padding: 0;
|
||||
width: auto;
|
||||
text-align: center;
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
.sidebar-status-panel .game-sub-prompt {
|
||||
color: #887766;
|
||||
padding: 0;
|
||||
width: auto;
|
||||
text-align: center;
|
||||
font-size: 0.67rem;
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
.sidebar-status-panel .board-actions {
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.sidebar-dice-panel .free-mode-toggle {
|
||||
color: var(--ui-parchment);
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
font-size: 0.7rem;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- ── Left-side navigation sidebar (unchanged) ──────────────────────── -->
|
||||
<button class="game-hamburger game-hamburger-open" aria-label="Menu">
|
||||
<span class="hb-bar hb-top"></span>
|
||||
<span class="hb-bar hb-mid"></span>
|
||||
<span class="hb-bar hb-bot"></span>
|
||||
</button>
|
||||
|
||||
<div class="game-sidebar game-sidebar-open">
|
||||
<div class="game-sidebar-header">
|
||||
<span class="game-sidebar-brand">Trictrac</span>
|
||||
<div class="lang-switcher">
|
||||
<button>EN</button>
|
||||
<button class="lang-active">FR</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M304 70.1C313.1 61.9 326.9 61.9 336 70.1L568 278.1C577.9 286.9 578.7 302.1 569.8 312C560.9 321.9 545.8 322.7 535.9 313.8L527.9 306.6L527.9 511.9C527.9 547.2 499.2 575.9 463.9 575.9L175.9 575.9C140.6 575.9 111.9 547.2 111.9 511.9L111.9 306.6L103.9 313.8C94 322.6 78.9 321.8 70 312C61.1 302.2 62 287 71.8 278.1L304 70.1zM320 120.2L160 263.7L160 512C160 520.8 167.2 528 176 528L224 528L224 424C224 384.2 256.2 352 296 352L344 352C383.8 352 416 384.2 416 424L416 528L464 528C472.8 528 480 520.8 480 512L480 263.7L320 120.3zM272 528L368 528L368 424C368 410.7 357.3 400 344 400L296 400C282.7 400 272 410.7 272 424L272 528z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Nouvelle partie</a>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M416 160L480 160C497.7 160 512 174.3 512 192L512 448C512 465.7 497.7 480 480 480L416 480C398.3 480 384 494.3 384 512C384 529.7 398.3 544 416 544L480 544C533 544 576 501 576 448L576 192C576 139 533 96 480 96L416 96C398.3 96 384 110.3 384 128C384 145.7 398.3 160 416 160zM406.6 342.6C419.1 330.1 419.1 309.8 406.6 297.3L278.6 169.3C266.1 156.8 245.8 156.8 233.3 169.3C220.8 181.8 220.8 202.1 233.3 214.6L306.7 288L96 288C78.3 288 64 302.3 64 320C64 337.7 78.3 352 96 352L306.7 352L233.3 425.4C220.8 437.9 220.8 458.2 233.3 470.7C245.8 483.2 266.1 483.2 278.6 470.7L406.6 342.7z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Se connecter</a>
|
||||
</div>
|
||||
<div class="sidebar-footer">
|
||||
<div><span class="site-nav-version">v0.2.15</span></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ── Portal page behind the overlay (unchanged) ────────────────────── -->
|
||||
<main>
|
||||
<div style="display:flex;justify-content:center;align-items:flex-start;padding-top:5vh" class="portal-main">
|
||||
<div class="login-card">
|
||||
<div class="login-card-header"><div class="login-board-stripe"></div></div>
|
||||
<div class="login-card-body">
|
||||
<h1 class="login-title">Trictrac</h1>
|
||||
<p class="login-subtitle"><em>Une interprétation numérique</em></p>
|
||||
<div class="login-ornament">✦</div>
|
||||
<div class="login-actions">
|
||||
<button class="login-btn login-btn-secondary">Jouer contre le bot</button>
|
||||
<button class="login-btn login-btn-primary">Inviter un adversaire</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════════
|
||||
GAME OVERLAY
|
||||
══════════════════════════════════════════════════════════════════════ -->
|
||||
<div class="game-overlay">
|
||||
<div class="game-container">
|
||||
|
||||
<!-- ── Score area (unchanged) ─────────────────────────────────────── -->
|
||||
<div class="score-area">
|
||||
<div class="merged-score-panel">
|
||||
<div class="score-row score-row-me">
|
||||
<div class="score-row-name">
|
||||
<span class="player-name">Anonyme</span>
|
||||
<span class="you-tag"> (vous)</span>
|
||||
</div>
|
||||
<div class="pts-counter-wrap">
|
||||
<div class="pts-ghost-bar-track">
|
||||
<div style="width:50%" class="pts-ghost-bar-fill"></div>
|
||||
</div>
|
||||
<div class="pts-counter-row">
|
||||
<span class="pts-counter">6</span>
|
||||
<span class="pts-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="peg-track">
|
||||
<div class="peg-hole"></div><div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div><div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div><div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div><div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div><div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div><div class="peg-hole"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="score-row-sep"></div>
|
||||
<div class="score-row score-row-opp">
|
||||
<div class="score-row-name">
|
||||
<span class="player-name">Bot</span>
|
||||
</div>
|
||||
<div class="pts-counter-wrap">
|
||||
<div class="pts-ghost-bar-track">
|
||||
<div style="width:16%" class="pts-ghost-bar-fill pts-ghost-bar-opp"></div>
|
||||
</div>
|
||||
<div class="pts-counter-row">
|
||||
<span class="pts-counter">2</span>
|
||||
<span class="pts-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="peg-track">
|
||||
<div class="peg-hole peg-opp"></div><div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div><div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div><div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div><div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div><div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div><div class="peg-hole peg-opp"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="scoring-panels-container">
|
||||
<div class="scoring-panel-wrapper">
|
||||
<button class="scoring-expand-btn" title="Show scoring details">+</button>
|
||||
<div class="scoring-panel">
|
||||
<div class="scoring-panel-head">
|
||||
<div class="scoring-total">+4 pts</div>
|
||||
<button class="scoring-collapse-btn" title="Minimise">−</button>
|
||||
</div>
|
||||
<div class="scoring-jan-row">
|
||||
<span class="jan-label">Battage à vrai (petit jan)</span>
|
||||
<span class="jan-tag">simple</span>
|
||||
<span class="jan-tag">×1</span>
|
||||
<span class="jan-pts">+4</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- /.score-area -->
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════
|
||||
BOARD + RIGHT SIDEBAR (the variation change starts here)
|
||||
══════════════════════════════════════════════════════════════════ -->
|
||||
<div class="game-board-with-sidebar">
|
||||
|
||||
<!-- ── Board wrapper (board-bar is now a thin 5px rail) ─────────── -->
|
||||
<div class="board-wrapper">
|
||||
|
||||
<div class="board">
|
||||
|
||||
<!-- top row ───────────────────────────────────────────────── -->
|
||||
<div class="board-row top-row">
|
||||
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-opponent corner" id="field-13">
|
||||
<span class="field-num">13</span>
|
||||
</div>
|
||||
<div class="field zone-opponent" id="field-14">
|
||||
<span class="field-num">14</span>
|
||||
</div>
|
||||
<div class="field zone-opponent" id="field-15">
|
||||
<span class="field-num">15</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div>
|
||||
<div class="checker black"></div>
|
||||
<div class="checker black"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field zone-opponent" id="field-16">
|
||||
<span class="field-num">16</span>
|
||||
</div>
|
||||
<div class="field zone-opponent" id="field-17">
|
||||
<span class="field-num">17</span>
|
||||
</div>
|
||||
<div class="field zone-opponent" id="field-18">
|
||||
<span class="field-num">18</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- thin bar — no die slot -->
|
||||
<div class="board-bar"></div>
|
||||
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-retour" id="field-19">
|
||||
<span class="field-num">19</span>
|
||||
<div class="hit-ripple hit-ripple-top"></div>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field zone-retour" id="field-20"><span class="field-num">20</span></div>
|
||||
<div class="field zone-retour" id="field-21"><span class="field-num">21</span></div>
|
||||
<div class="field zone-retour" id="field-22"><span class="field-num">22</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-23"><span class="field-num">23</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-24">
|
||||
<span class="field-num">24</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div>
|
||||
<div class="checker black"></div>
|
||||
<div class="checker black"></div>
|
||||
<div class="checker black">11</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.board-row.top-row -->
|
||||
|
||||
<div class="board-center-bar"></div>
|
||||
|
||||
<!-- bottom row ────────────────────────────────────────────── -->
|
||||
<div class="board-row bot-row">
|
||||
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-grand corner corner-available clickable dest" id="field-12"
|
||||
title="Coin de repos — must enter and leave with 2 checkers">
|
||||
<span class="field-num">12</span>
|
||||
</div>
|
||||
<div class="field zone-grand clickable dest" id="field-11"><span class="field-num">11</span></div>
|
||||
<div class="field zone-grand" id="field-10"><span class="field-num">10</span></div>
|
||||
<div class="field zone-grand" id="field-9">
|
||||
<span class="field-num">9</span>
|
||||
<div class="checker-stack"><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand" id="field-8">
|
||||
<span class="field-num">8</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker white"></div>
|
||||
<div class="checker white"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field zone-grand selected clickable" id="field-7">
|
||||
<span class="field-num">7</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker white"></div>
|
||||
<div class="checker white"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- thin bar — no die slot -->
|
||||
<div class="board-bar"></div>
|
||||
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-petit point-no-bredouille" id="field-6"><span class="field-num">6</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-5"><span class="field-num">5</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-4"><span class="field-num">4</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-3"><span class="field-num">3</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-2"><span class="field-num">2</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-1">
|
||||
<span class="field-num">1</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker white">10</div>
|
||||
<div class="checker white"></div>
|
||||
<div class="checker white"></div>
|
||||
<div class="checker white"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.board-row.bot-row -->
|
||||
|
||||
<svg style="position:absolute;top:0;left:0;pointer-events:none;overflow:visible" width="761" height="388"></svg>
|
||||
|
||||
</div><!-- /.board -->
|
||||
|
||||
</div><!-- /.board-wrapper -->
|
||||
|
||||
<!-- ── Right sidebar ──────────────────────────────────────────── -->
|
||||
<div class="game-right-sidebar">
|
||||
|
||||
<!-- Dice panel -->
|
||||
<div class="sidebar-dice-panel">
|
||||
<div class="sidebar-dice-row">
|
||||
|
||||
<!-- Die 1 (was in bot-row board-bar) — shows 6 -->
|
||||
<svg class="die-face" width="48" height="48" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="24" r="4.5"></circle>
|
||||
<circle cx="35" cy="24" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
|
||||
<!-- Die 2 (was in top-row board-bar) — shows 4 -->
|
||||
<svg class="die-face" width="48" height="48" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Free-play toggle -->
|
||||
<label class="free-mode-toggle">
|
||||
<input type="checkbox">Mode jeu libre
|
||||
<span class="free-mode-help" title="Sélectionnez n'importe quelle dame et tentez de trouver un coup valide vous-même.">?</span>
|
||||
</label>
|
||||
|
||||
</div><!-- /.sidebar-dice-panel -->
|
||||
|
||||
<!-- Status panel (content from .game-bottom-strip) -->
|
||||
<div class="sidebar-status-panel">
|
||||
<div class="game-status">Déplacez une dame (1 sur 2)</div>
|
||||
<p class="game-sub-prompt">Cliquez une flêche soulignée pour déplacer</p>
|
||||
<div class="board-actions"></div>
|
||||
</div><!-- /.sidebar-status-panel -->
|
||||
|
||||
</div><!-- /.game-right-sidebar -->
|
||||
|
||||
</div><!-- /.game-board-with-sidebar -->
|
||||
|
||||
</div><!-- /.game-container -->
|
||||
</div><!-- /.game-overlay -->
|
||||
|
||||
</body>
|
||||
</html>
|
||||
628
doc/design/variations/02-horizontal-header.html
Normal file
628
doc/design/variations/02-horizontal-header.html
Normal file
|
|
@ -0,0 +1,628 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="fr" dir="ltr">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>Variation 02 — En-tête horizontal · Scoring latéral</title>
|
||||
<link rel="stylesheet" href="../snapshots/2026-05-30-d4a2ea1c531827bfbc2410af20a00e349d606c87_files/style.css">
|
||||
<style>
|
||||
/* ══════════════════════════════════════════════════════════════════
|
||||
Variation 02
|
||||
─────────────────────────────────────────────────────────────────
|
||||
Key changes vs baseline:
|
||||
1. .score-area replaced by .mhdr — one-row match header with
|
||||
both players side by side (inspired by headerNostyle.html).
|
||||
The turn indicator lives here so it doesn't need to be in
|
||||
the status bar.
|
||||
2. .v02-body is a 3-col flex row:
|
||||
[scoring column] [board] [right sidebar]
|
||||
– Scoring column is a normal flex child (align-self: flex-start)
|
||||
so its variable height NEVER displaces the board.
|
||||
– Right sidebar holds dice + status/actions (same idea as
|
||||
variation 01).
|
||||
3. Basic responsive:
|
||||
– ≤ 1180px: scoring column hidden (scoring panel gone)
|
||||
– ≤ 920px : right sidebar hidden, .v02-bottom-strip shown
|
||||
══════════════════════════════════════════════════════════════════ */
|
||||
|
||||
/* ── Suppress baseline elements we are replacing ─────────────────── */
|
||||
.score-area { display: none !important; }
|
||||
.board-bar { width: 5px; overflow: hidden; }
|
||||
.bar-die-slot { display: none; }
|
||||
.zone-labels-row { display: none; }
|
||||
.game-bottom-strip { display: none; }
|
||||
|
||||
/* ── Game container: tighter gap ─────────────────────────────────── */
|
||||
.game-container { gap: 0.45rem; }
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
MATCH HEADER — both players in a single horizontal strip
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.mhdr {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
background: var(--ui-parchment);
|
||||
border-radius: 5px;
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.25);
|
||||
padding: 0.45rem 1rem 0.45rem 0.85rem;
|
||||
gap: 0.6rem;
|
||||
}
|
||||
|
||||
/* Player half — flex, fills half the header */
|
||||
.mhdr-player {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.55rem;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
.mhdr-player-right { flex-direction: row-reverse; }
|
||||
|
||||
/* Name + you-tag block */
|
||||
.mhdr-name-block {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-width: 0;
|
||||
flex-shrink: 1;
|
||||
}
|
||||
.mhdr-player-right .mhdr-name-block { align-items: flex-end; }
|
||||
|
||||
.mhdr-player .player-name {
|
||||
font-size: 0.9rem;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
max-width: 120px;
|
||||
}
|
||||
.mhdr-player .you-tag { font-size: 0.62rem; }
|
||||
|
||||
/* Peg track inside the header */
|
||||
.mhdr-pegs {
|
||||
display: flex;
|
||||
gap: 3px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.mhdr-pegs .ph {
|
||||
width: 11px;
|
||||
height: 11px;
|
||||
border-radius: 50%;
|
||||
border: 1.5px solid rgba(138,106,40,0.3);
|
||||
background: rgba(0,0,0,0.06);
|
||||
flex-shrink: 0;
|
||||
transition: background 0.3s, border-color 0.3s, box-shadow 0.3s;
|
||||
}
|
||||
.mhdr-pegs .ph.filled-me {
|
||||
background: #5aab38;
|
||||
border-color: #3a7828;
|
||||
box-shadow: 0 0 4px rgba(90,171,56,0.5);
|
||||
}
|
||||
.mhdr-pegs .ph.filled-opp {
|
||||
background: #c05030;
|
||||
border-color: #8a3018;
|
||||
box-shadow: 0 0 4px rgba(192,80,48,0.5);
|
||||
}
|
||||
|
||||
/* Bredouille indicator */
|
||||
.mhdr-bred {
|
||||
font-size: 0.75rem;
|
||||
color: var(--ui-gold-dark);
|
||||
opacity: 0.7;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
/* Score block */
|
||||
.mhdr-score {
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
line-height: 1;
|
||||
}
|
||||
.mhdr-score-num {
|
||||
font-family: var(--font-display);
|
||||
font-size: 1.65rem;
|
||||
font-weight: 600;
|
||||
color: var(--ui-ink);
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
.mhdr-score-max {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.6rem;
|
||||
color: #998877;
|
||||
margin-top: -2px;
|
||||
}
|
||||
|
||||
/* Center column: VS + game info + turn */
|
||||
.mhdr-center {
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.1rem;
|
||||
padding: 0 1rem;
|
||||
border-left: 1px solid rgba(138,106,40,0.18);
|
||||
border-right: 1px solid rgba(138,106,40,0.18);
|
||||
}
|
||||
.mhdr-vs {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.58rem;
|
||||
font-weight: 500;
|
||||
letter-spacing: 0.14em;
|
||||
color: #998877;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.mhdr-info {
|
||||
font-family: var(--font-display);
|
||||
font-size: 0.72rem;
|
||||
color: #aa9980;
|
||||
font-style: italic;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.mhdr-turn {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.67rem;
|
||||
color: var(--ui-green-accent);
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
3-COLUMN BODY
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v02-body {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
/* ── Left: scoring column ─────────────────────────────────────────── */
|
||||
.v02-scoring-col {
|
||||
width: 240px;
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
/* align-self: flex-start (default) means the column is only as tall
|
||||
as its content — it CANNOT displace the board vertically. */
|
||||
}
|
||||
|
||||
.v02-scoring-empty {
|
||||
font-family: var(--font-display);
|
||||
font-style: italic;
|
||||
font-size: 0.75rem;
|
||||
color: rgba(242,232,208,0.2);
|
||||
text-align: center;
|
||||
padding: 1rem 0.5rem;
|
||||
border: 1px dashed rgba(200,164,72,0.12);
|
||||
border-radius: 5px;
|
||||
}
|
||||
|
||||
/* Scoring panel in the column: take full column width */
|
||||
.v02-scoring-col .scoring-panel {
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.v02-scoring-col .scoring-panel-wrapper {
|
||||
animation: none;
|
||||
}
|
||||
|
||||
/* ── Right: sidebar ───────────────────────────────────────────────── */
|
||||
.game-right-sidebar {
|
||||
width: 152px;
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
align-self: stretch;
|
||||
}
|
||||
|
||||
.sidebar-dice-panel {
|
||||
background: var(--board-rail);
|
||||
border-radius: 5px;
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
padding: 0.6rem 0.75rem 0.75rem;
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.2);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
.sidebar-dice-row {
|
||||
display: flex;
|
||||
gap: 0.55rem;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.sidebar-status-panel {
|
||||
background: var(--ui-parchment);
|
||||
border-radius: 5px;
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
padding: 0.65rem 0.75rem 0.75rem;
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.2);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
flex: 1;
|
||||
}
|
||||
.sidebar-status-panel .game-status {
|
||||
color: var(--ui-ink);
|
||||
text-shadow: none;
|
||||
font-size: 1rem;
|
||||
padding: 0;
|
||||
width: auto;
|
||||
text-align: center;
|
||||
line-height: 1.3;
|
||||
}
|
||||
.sidebar-status-panel .board-actions {
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
min-height: 0;
|
||||
}
|
||||
.sidebar-dice-panel .free-mode-toggle {
|
||||
color: var(--ui-parchment);
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
font-size: 0.7rem;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
|
||||
/* ── Mobile fallback strip (shown when sidebar is hidden) ─────────── */
|
||||
.v02-bottom-strip {
|
||||
display: none;
|
||||
background: var(--ui-parchment);
|
||||
border-radius: 5px;
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.2);
|
||||
padding: 0.55rem 1rem;
|
||||
gap: 0.75rem;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
}
|
||||
.v02-bottom-strip-dice {
|
||||
display: flex;
|
||||
gap: 0.4rem;
|
||||
align-items: center;
|
||||
flex-shrink: 0;
|
||||
padding-right: 0.75rem;
|
||||
border-right: 1px solid rgba(138,106,40,0.2);
|
||||
}
|
||||
.v02-bottom-strip-status {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
.v02-bottom-strip .game-status {
|
||||
color: var(--ui-ink);
|
||||
text-shadow: none;
|
||||
font-size: 0.95rem;
|
||||
padding: 0;
|
||||
width: auto;
|
||||
}
|
||||
.v02-bottom-strip .board-actions {
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
RESPONSIVE BREAKPOINTS
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
/* Below 1180px: hide left scoring column (board + sidebar still fit) */
|
||||
@media (max-width: 1180px) {
|
||||
.v02-scoring-col { display: none; }
|
||||
}
|
||||
|
||||
/* Below 920px: collapse right sidebar → bottom strip */
|
||||
@media (max-width: 920px) {
|
||||
.game-right-sidebar { display: none !important; }
|
||||
.v02-bottom-strip { display: flex !important; }
|
||||
}
|
||||
|
||||
/* Narrow header: hide peg track if needed */
|
||||
@media (max-width: 700px) {
|
||||
.mhdr-pegs { display: none; }
|
||||
.mhdr-center { padding: 0 0.5rem; }
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- ── Left-side navigation sidebar (unchanged) ──────────────────────── -->
|
||||
<button class="game-hamburger game-hamburger-open" aria-label="Menu">
|
||||
<span class="hb-bar hb-top"></span>
|
||||
<span class="hb-bar hb-mid"></span>
|
||||
<span class="hb-bar hb-bot"></span>
|
||||
</button>
|
||||
|
||||
<div class="game-sidebar game-sidebar-open">
|
||||
<div class="game-sidebar-header">
|
||||
<span class="game-sidebar-brand">Trictrac</span>
|
||||
<div class="lang-switcher">
|
||||
<button>EN</button>
|
||||
<button class="lang-active">FR</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M304 70.1C313.1 61.9 326.9 61.9 336 70.1L568 278.1C577.9 286.9 578.7 302.1 569.8 312C560.9 321.9 545.8 322.7 535.9 313.8L527.9 306.6L527.9 511.9C527.9 547.2 499.2 575.9 463.9 575.9L175.9 575.9C140.6 575.9 111.9 547.2 111.9 511.9L111.9 306.6L103.9 313.8C94 322.6 78.9 321.8 70 312C61.1 302.2 62 287 71.8 278.1L304 70.1zM320 120.2L160 263.7L160 512C160 520.8 167.2 528 176 528L224 528L224 424C224 384.2 256.2 352 296 352L344 352C383.8 352 416 384.2 416 424L416 528L464 528C472.8 528 480 520.8 480 512L480 263.7L320 120.3zM272 528L368 528L368 424C368 410.7 357.3 400 344 400L296 400C282.7 400 272 410.7 272 424L272 528z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Nouvelle partie</a>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M416 160L480 160C497.7 160 512 174.3 512 192L512 448C512 465.7 497.7 480 480 480L416 480C398.3 480 384 494.3 384 512C384 529.7 398.3 544 416 544L480 544C533 544 576 501 576 448L576 192C576 139 533 96 480 96L416 96C398.3 96 384 110.3 384 128C384 145.7 398.3 160 416 160zM406.6 342.6C419.1 330.1 419.1 309.8 406.6 297.3L278.6 169.3C266.1 156.8 245.8 156.8 233.3 169.3C220.8 181.8 220.8 202.1 233.3 214.6L306.7 288L96 288C78.3 288 64 302.3 64 320C64 337.7 78.3 352 96 352L306.7 352L233.3 425.4C220.8 437.9 220.8 458.2 233.3 470.7C245.8 483.2 266.1 483.2 278.6 470.7L406.6 342.7z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Se connecter</a>
|
||||
</div>
|
||||
<div class="sidebar-footer">
|
||||
<div><span class="site-nav-version">v0.2.15</span></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ── Portal page behind the overlay ────────────────────────────────── -->
|
||||
<main>
|
||||
<div style="display:flex;justify-content:center;align-items:flex-start;padding-top:5vh" class="portal-main">
|
||||
<div class="login-card">
|
||||
<div class="login-card-header"><div class="login-board-stripe"></div></div>
|
||||
<div class="login-card-body">
|
||||
<h1 class="login-title">Trictrac</h1>
|
||||
<p class="login-subtitle"><em>Une interprétation numérique</em></p>
|
||||
<div class="login-ornament">✦</div>
|
||||
<div class="login-actions">
|
||||
<button class="login-btn login-btn-secondary">Jouer contre le bot</button>
|
||||
<button class="login-btn login-btn-primary">Inviter un adversaire</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════════
|
||||
GAME OVERLAY
|
||||
══════════════════════════════════════════════════════════════════════ -->
|
||||
<div class="game-overlay">
|
||||
<div class="game-container">
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════
|
||||
MATCH HEADER — both players side by side
|
||||
══════════════════════════════════════════════════════════════════ -->
|
||||
<div class="mhdr">
|
||||
|
||||
<!-- Player 1 (me) ───────────────────────────────────────────────── -->
|
||||
<div class="mhdr-player">
|
||||
<div class="mhdr-name-block">
|
||||
<span class="player-name">Anonyme</span>
|
||||
<span class="you-tag">(vous)</span>
|
||||
</div>
|
||||
<div class="mhdr-pegs">
|
||||
<div class="ph filled-me"></div>
|
||||
<div class="ph"></div><div class="ph"></div>
|
||||
<div class="ph"></div><div class="ph"></div>
|
||||
<div class="ph"></div><div class="ph"></div>
|
||||
<div class="ph"></div><div class="ph"></div>
|
||||
<div class="ph"></div><div class="ph"></div>
|
||||
<div class="ph"></div>
|
||||
</div>
|
||||
<span class="mhdr-bred" title="Bredouille armée">⚜</span>
|
||||
<div class="mhdr-score">
|
||||
<span class="mhdr-score-num">6</span>
|
||||
<span class="mhdr-score-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Center ──────────────────────────────────────────────────────── -->
|
||||
<div class="mhdr-center">
|
||||
<span class="mhdr-vs">VS</span>
|
||||
<span class="mhdr-info">jeu en 12 trous</span>
|
||||
<span class="mhdr-turn">à vous de jouer</span>
|
||||
</div>
|
||||
|
||||
<!-- Player 2 (opponent) ─────────────────────────────────────────── -->
|
||||
<div class="mhdr-player mhdr-player-right">
|
||||
<div class="mhdr-name-block">
|
||||
<span class="player-name">Bot</span>
|
||||
</div>
|
||||
<div class="mhdr-pegs">
|
||||
<div class="ph filled-opp"></div>
|
||||
<div class="ph"></div><div class="ph"></div>
|
||||
<div class="ph"></div><div class="ph"></div>
|
||||
<div class="ph"></div><div class="ph"></div>
|
||||
<div class="ph"></div><div class="ph"></div>
|
||||
<div class="ph"></div><div class="ph"></div>
|
||||
<div class="ph"></div>
|
||||
</div>
|
||||
<div class="mhdr-score">
|
||||
<span class="mhdr-score-num">2</span>
|
||||
<span class="mhdr-score-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.mhdr -->
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════
|
||||
3-COLUMN BODY: [scoring col] [board] [right sidebar]
|
||||
══════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v02-body">
|
||||
|
||||
<!-- ── Left: scoring column (variable height, never moves board) ── -->
|
||||
<div class="v02-scoring-col">
|
||||
<div class="scoring-panel-wrapper">
|
||||
<button class="scoring-expand-btn" title="Show scoring details">+</button>
|
||||
<div class="scoring-panel">
|
||||
<div class="scoring-panel-head">
|
||||
<div class="scoring-total">+4 pts</div>
|
||||
<button class="scoring-collapse-btn" title="Minimise">−</button>
|
||||
</div>
|
||||
<div class="scoring-jan-row">
|
||||
<span class="jan-label">Battage à vrai (petit jan)</span>
|
||||
<span class="jan-tag">simple</span>
|
||||
<span class="jan-tag">×1</span>
|
||||
<span class="jan-pts">+4</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Shown when no scoring event is active -->
|
||||
<div class="v02-scoring-empty">Aucun événement de marque</div>
|
||||
</div>
|
||||
|
||||
<!-- ── Board ─────────────────────────────────────────────────────── -->
|
||||
<div class="board-wrapper">
|
||||
<div class="board">
|
||||
|
||||
<!-- top row ──────────────────────────────────────────────── -->
|
||||
<div class="board-row top-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-opponent corner" id="field-13"><span class="field-num">13</span></div>
|
||||
<div class="field zone-opponent" id="field-14"><span class="field-num">14</span></div>
|
||||
<div class="field zone-opponent" id="field-15">
|
||||
<span class="field-num">15</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div><div class="checker black"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field zone-opponent" id="field-16"><span class="field-num">16</span></div>
|
||||
<div class="field zone-opponent" id="field-17"><span class="field-num">17</span></div>
|
||||
<div class="field zone-opponent" id="field-18"><span class="field-num">18</span></div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-retour" id="field-19">
|
||||
<span class="field-num">19</span>
|
||||
<div class="hit-ripple hit-ripple-top"></div>
|
||||
<div class="checker-stack"><div class="checker black"></div></div>
|
||||
</div>
|
||||
<div class="field zone-retour" id="field-20"><span class="field-num">20</span></div>
|
||||
<div class="field zone-retour" id="field-21"><span class="field-num">21</span></div>
|
||||
<div class="field zone-retour" id="field-22"><span class="field-num">22</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-23"><span class="field-num">23</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-24">
|
||||
<span class="field-num">24</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div>
|
||||
<div class="checker black"></div><div class="checker black">11</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- /.top-row -->
|
||||
|
||||
<div class="board-center-bar"></div>
|
||||
|
||||
<!-- bottom row ───────────────────────────────────────────── -->
|
||||
<div class="board-row bot-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-grand corner corner-available clickable dest" id="field-12"
|
||||
title="Coin de repos — must enter and leave with 2 checkers">
|
||||
<span class="field-num">12</span>
|
||||
</div>
|
||||
<div class="field zone-grand clickable dest" id="field-11"><span class="field-num">11</span></div>
|
||||
<div class="field zone-grand" id="field-10"><span class="field-num">10</span></div>
|
||||
<div class="field zone-grand" id="field-9">
|
||||
<span class="field-num">9</span>
|
||||
<div class="checker-stack"><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand" id="field-8">
|
||||
<span class="field-num">8</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand selected clickable" id="field-7">
|
||||
<span class="field-num">7</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-petit point-no-bredouille" id="field-6"><span class="field-num">6</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-5"><span class="field-num">5</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-4"><span class="field-num">4</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-3"><span class="field-num">3</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-2"><span class="field-num">2</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-1">
|
||||
<span class="field-num">1</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker white">10</div><div class="checker white"></div>
|
||||
<div class="checker white"></div><div class="checker white"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- /.bot-row -->
|
||||
|
||||
<svg style="position:absolute;top:0;left:0;pointer-events:none;overflow:visible" width="761" height="388"></svg>
|
||||
|
||||
</div><!-- /.board -->
|
||||
</div><!-- /.board-wrapper -->
|
||||
|
||||
<!-- ── Right sidebar: dice + status/actions ───────────────────── -->
|
||||
<div class="game-right-sidebar">
|
||||
|
||||
<div class="sidebar-dice-panel">
|
||||
<div class="sidebar-dice-row">
|
||||
<!-- Die 1 — 6 -->
|
||||
<svg class="die-face" width="48" height="48" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="24" r="4.5"></circle>
|
||||
<circle cx="35" cy="24" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
<!-- Die 2 — 4 (used) -->
|
||||
<svg class="die-face die-used" width="48" height="48" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
</div>
|
||||
<label class="free-mode-toggle">
|
||||
<input type="checkbox">Mode jeu libre
|
||||
<span class="free-mode-help" title="Sélectionnez n'importe quelle dame et tentez de trouver un coup valide vous-même.">?</span>
|
||||
</label>
|
||||
</div><!-- /.sidebar-dice-panel -->
|
||||
|
||||
<div class="sidebar-status-panel">
|
||||
<div class="game-status">Déplacez une dame (1 sur 2)</div>
|
||||
<div class="board-actions">
|
||||
<button class="btn btn-secondary">Passer</button>
|
||||
</div>
|
||||
</div><!-- /.sidebar-status-panel -->
|
||||
|
||||
</div><!-- /.game-right-sidebar -->
|
||||
|
||||
</div><!-- /.v02-body -->
|
||||
|
||||
<!-- ── Mobile bottom strip (shown below 920px) ────────────────────── -->
|
||||
<div class="v02-bottom-strip">
|
||||
<div class="v02-bottom-strip-dice">
|
||||
<svg class="die-face" width="38" height="38" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="24" r="4.5"></circle>
|
||||
<circle cx="35" cy="24" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
<svg class="die-face die-used" width="38" height="38" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
</div>
|
||||
<div class="v02-bottom-strip-status">
|
||||
<div class="game-status">Déplacez une dame (1 sur 2)</div>
|
||||
<div class="board-actions"><button class="btn btn-secondary">Passer</button></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.game-container -->
|
||||
</div><!-- /.game-overlay -->
|
||||
|
||||
</body>
|
||||
</html>
|
||||
655
doc/design/variations/03-dark-modern.html
Normal file
655
doc/design/variations/03-dark-modern.html
Normal file
|
|
@ -0,0 +1,655 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="fr" dir="ltr">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>Variation 03 — Dark Modern · Dock de contrôle</title>
|
||||
<link rel="stylesheet" href="../snapshots/2026-05-30-d4a2ea1c531827bfbc2410af20a00e349d606c87_files/style.css">
|
||||
<style>
|
||||
/* ══════════════════════════════════════════════════════════════════
|
||||
Variation 03: Dark Modern
|
||||
─────────────────────────────────────────────────────────────────
|
||||
Design language:
|
||||
• Dark slate background (no wood grain)
|
||||
• Frosted-glass panels with thin bright borders
|
||||
• Clean sans-serif typography throughout
|
||||
• Brighter, more saturated accent colours
|
||||
|
||||
Layout differences from baseline:
|
||||
1. Compact horizontal player strip above the board
|
||||
(turn indicator + bredouille inline, no separate status row)
|
||||
2. .scoring-panel is absolutely overlaid on the board area
|
||||
(top-left, floats over the board corner — NEVER pushes board)
|
||||
3. Dice + game-status + board-actions live in a bottom dock bar
|
||||
below the board (no die in the board bar)
|
||||
4. Responsive: dock goes vertical on narrow viewports
|
||||
══════════════════════════════════════════════════════════════════ */
|
||||
|
||||
/* ── Dark mode token overrides ───────────────────────────────────── */
|
||||
:root {
|
||||
--board-felt: #0d1f10;
|
||||
--board-rail: #07090a;
|
||||
--checker-ring: #6ecf6e;
|
||||
|
||||
/* Dark glass panels */
|
||||
--ui-parchment: #1c1c28;
|
||||
--ui-parchment-dark: #14141e;
|
||||
--ui-ink: #e0e0f0;
|
||||
--ui-gold: #e4b830;
|
||||
--ui-gold-dark: #a07a10;
|
||||
--ui-green-accent: #40c840;
|
||||
--ui-red-accent: #e04060;
|
||||
|
||||
--surface: rgba(255,255,255,0.055);
|
||||
--surface-border: rgba(255,255,255,0.10);
|
||||
--surface-border-hi: rgba(255,255,255,0.18);
|
||||
}
|
||||
|
||||
/* ── Base: dark background, no wood grain ────────────────────────── */
|
||||
body {
|
||||
background: #0d0d14;
|
||||
background-image: none;
|
||||
}
|
||||
|
||||
/* ── Suppress baseline elements ──────────────────────────────────── */
|
||||
.score-area { display: none !important; }
|
||||
.board-bar { width: 5px; overflow: hidden; }
|
||||
.bar-die-slot { display: none; }
|
||||
.zone-labels-row { display: none; }
|
||||
.game-bottom-strip { display: none; }
|
||||
|
||||
/* ── Game overlay: dark ───────────────────────────────────────────── */
|
||||
.game-overlay {
|
||||
background: #0d0d14;
|
||||
background-image: none;
|
||||
}
|
||||
.game-container { gap: 0.5rem; }
|
||||
|
||||
/* ── Sidebar: darker ─────────────────────────────────────────────── */
|
||||
.game-sidebar { background: #0a0a0f; border-right-color: rgba(255,255,255,0.08); }
|
||||
.game-sidebar-brand { color: var(--ui-gold); }
|
||||
.game-sidebar-link { color: rgba(224,224,240,0.75); }
|
||||
.lang-switcher button { color: rgba(224,224,240,0.6); border-color: rgba(255,255,255,0.15); }
|
||||
.lang-switcher button.lang-active { background: rgba(255,255,255,0.08); border-color: rgba(255,255,255,0.3); color: #e0e0f0; }
|
||||
.game-hamburger { background: #14141e; border-color: rgba(255,255,255,0.12); }
|
||||
.site-nav-version { color: rgba(255,255,255,0.2); }
|
||||
|
||||
/* ── Board: darker rail, same felt ───────────────────────────────── */
|
||||
.board { border-color: #07090a; }
|
||||
.board-center-bar { background: #07090a; }
|
||||
|
||||
/* ── Checkers: keep their warm gradient, just tweak the ring ─────── */
|
||||
/* (Already fine, no override needed) */
|
||||
|
||||
/* ── Die face: higher contrast on dark background ─────────────────── */
|
||||
.die-face rect { fill: #f5f0e0; stroke: #181008; }
|
||||
.die-face circle { fill: #181008; }
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
PLAYER STRIP — compact one-row header
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v03-strip {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
background: var(--surface);
|
||||
border: 1px solid var(--surface-border);
|
||||
border-radius: 6px;
|
||||
padding: 0.5rem 0.85rem;
|
||||
gap: 0.6rem;
|
||||
}
|
||||
|
||||
/* Player half */
|
||||
.v03-player {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
.v03-player-right { flex-direction: row-reverse; }
|
||||
|
||||
/* Avatar circle */
|
||||
.v03-avatar {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.7rem;
|
||||
font-weight: 600;
|
||||
flex-shrink: 0;
|
||||
letter-spacing: 0;
|
||||
}
|
||||
.v03-avatar-me { background: rgba(64,200,64,0.18); border: 1.5px solid #40c840; color: #40c840; }
|
||||
.v03-avatar-opp { background: rgba(224,64,96,0.18); border: 1.5px solid #e04060; color: #e04060; }
|
||||
|
||||
/* Name + tag */
|
||||
.v03-name {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.85rem;
|
||||
font-weight: 500;
|
||||
color: #d8d8ec;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
max-width: 110px;
|
||||
}
|
||||
.v03-you-tag {
|
||||
font-size: 0.6rem;
|
||||
color: rgba(216,216,236,0.4);
|
||||
font-style: italic;
|
||||
}
|
||||
.v03-name-block { display: flex; flex-direction: column; min-width: 0; }
|
||||
.v03-player-right .v03-name-block { align-items: flex-end; }
|
||||
|
||||
/* Dot peg track */
|
||||
.v03-dots {
|
||||
display: flex;
|
||||
gap: 2.5px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.v03-dot {
|
||||
width: 9px;
|
||||
height: 9px;
|
||||
border-radius: 50%;
|
||||
background: rgba(255,255,255,0.08);
|
||||
border: 1px solid rgba(255,255,255,0.14);
|
||||
transition: background 0.25s, border-color 0.25s;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.v03-dot.on-me { background: #40c840; border-color: #30a830; box-shadow: 0 0 4px rgba(64,200,64,0.5); }
|
||||
.v03-dot.on-opp { background: #e04060; border-color: #b02840; box-shadow: 0 0 4px rgba(224,64,96,0.5); }
|
||||
|
||||
/* Score */
|
||||
.v03-score {
|
||||
flex-shrink: 0;
|
||||
font-variant-numeric: tabular-nums;
|
||||
line-height: 1;
|
||||
}
|
||||
.v03-score-num {
|
||||
font-family: var(--font-display);
|
||||
font-size: 1.55rem;
|
||||
font-weight: 600;
|
||||
color: #e0e0f0;
|
||||
display: block;
|
||||
}
|
||||
.v03-score-max {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.58rem;
|
||||
color: rgba(224,224,240,0.35);
|
||||
display: block;
|
||||
margin-top: -3px;
|
||||
}
|
||||
|
||||
/* Bredouille badge */
|
||||
.v03-bred {
|
||||
font-size: 0.72rem;
|
||||
color: var(--ui-gold);
|
||||
opacity: 0.65;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
/* Center divider: VS + turn */
|
||||
.v03-strip-center {
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.15rem;
|
||||
padding: 0 0.85rem;
|
||||
border-left: 1px solid var(--surface-border);
|
||||
border-right: 1px solid var(--surface-border);
|
||||
}
|
||||
.v03-vs {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.55rem;
|
||||
font-weight: 600;
|
||||
letter-spacing: 0.16em;
|
||||
color: rgba(224,224,240,0.28);
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.v03-game-info {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.65rem;
|
||||
color: rgba(224,224,240,0.25);
|
||||
white-space: nowrap;
|
||||
}
|
||||
.v03-turn-pill {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.62rem;
|
||||
font-weight: 500;
|
||||
color: #40c840;
|
||||
background: rgba(64,200,64,0.12);
|
||||
border: 1px solid rgba(64,200,64,0.28);
|
||||
border-radius: 20px;
|
||||
padding: 0.1em 0.6em;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
BOARD WRAP — relative, holds floating scoring panel
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v03-board-wrap {
|
||||
position: relative;
|
||||
align-self: flex-start;
|
||||
}
|
||||
|
||||
/* ── Floating scoring panel: top-left corner of the board wrap ─────
|
||||
It overlaps the board (absolute) so it NEVER displaces the board.
|
||||
The panel grows downward, overlapping the board corner, which is
|
||||
visually acceptable (it is transparent for events on that area
|
||||
while a scoring animation plays). */
|
||||
.v03-scoring-float {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
z-index: 20;
|
||||
pointer-events: none;
|
||||
}
|
||||
.v03-scoring-float .scoring-panel-wrapper {
|
||||
pointer-events: auto;
|
||||
animation: none;
|
||||
}
|
||||
|
||||
/* Dark-mode scoring panel */
|
||||
.v03-scoring-float .scoring-panel {
|
||||
background: rgba(14,14,22,0.92);
|
||||
border: 1px solid rgba(64,200,64,0.3);
|
||||
border-left: 3px solid #40c840;
|
||||
box-shadow: 0 4px 20px rgba(0,0,0,0.6);
|
||||
color: #d8d8ec;
|
||||
width: 280px;
|
||||
backdrop-filter: blur(6px);
|
||||
}
|
||||
.v03-scoring-float .scoring-total { color: #40c840; }
|
||||
.v03-scoring-float .jan-label { color: #c8c8e0; }
|
||||
.v03-scoring-float .jan-tag { color: rgba(200,200,224,0.55); background: rgba(255,255,255,0.06); }
|
||||
.v03-scoring-float .jan-pts { color: #40c840; }
|
||||
.v03-scoring-float .scoring-collapse-btn { color: rgba(255,255,255,0.3); }
|
||||
.v03-scoring-float .scoring-collapse-btn:hover { color: rgba(255,255,255,0.65); }
|
||||
.v03-scoring-float .scoring-expand-btn {
|
||||
background: rgba(14,14,22,0.9);
|
||||
border-color: rgba(64,200,64,0.35);
|
||||
color: #40c840;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
BOTTOM DOCK — dice · status · actions
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v03-dock {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
background: var(--surface);
|
||||
border: 1px solid var(--surface-border);
|
||||
border-radius: 6px;
|
||||
padding: 0.6rem 1rem;
|
||||
gap: 0;
|
||||
}
|
||||
|
||||
/* Dice section */
|
||||
.v03-dock-dice {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
align-items: center;
|
||||
flex-shrink: 0;
|
||||
padding-right: 1rem;
|
||||
border-right: 1px solid var(--surface-border);
|
||||
}
|
||||
|
||||
/* Status + actions section */
|
||||
.v03-dock-status {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
padding: 0 1rem;
|
||||
}
|
||||
|
||||
.v03-dock .game-status {
|
||||
color: #d8d8ec;
|
||||
text-shadow: none;
|
||||
font-size: 0.95rem;
|
||||
padding: 0;
|
||||
width: auto;
|
||||
text-align: center;
|
||||
}
|
||||
.v03-dock .board-actions {
|
||||
min-height: 0;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
/* Dark mode buttons */
|
||||
.v03-dock .btn-primary { background: rgba(64,200,64,0.2); border: 1px solid rgba(64,200,64,0.4); color: #7de87d; }
|
||||
.v03-dock .btn-primary:hover { background: rgba(64,200,64,0.3); }
|
||||
.v03-dock .btn-secondary { background: rgba(255,255,255,0.06); border: 1px solid rgba(255,255,255,0.14); color: rgba(224,224,240,0.7); }
|
||||
.v03-dock .btn-secondary:hover { background: rgba(255,255,255,0.1); }
|
||||
|
||||
/* Free-mode toggle section */
|
||||
.v03-dock-extra {
|
||||
flex-shrink: 0;
|
||||
padding-left: 1rem;
|
||||
border-left: 1px solid var(--surface-border);
|
||||
}
|
||||
.v03-dock .free-mode-toggle {
|
||||
color: rgba(224,224,240,0.4);
|
||||
font-size: 0.72rem;
|
||||
}
|
||||
.v03-dock .free-mode-help { border-color: rgba(224,224,240,0.2); color: rgba(224,224,240,0.3); }
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
RESPONSIVE
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
/* Below 900px: dock switches to a 2-row layout */
|
||||
@media (max-width: 900px) {
|
||||
.v03-dock {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
.v03-dock-dice {
|
||||
border-right: none;
|
||||
border-bottom: 1px solid var(--surface-border);
|
||||
padding-right: 0;
|
||||
padding-bottom: 0.5rem;
|
||||
justify-content: center;
|
||||
}
|
||||
.v03-dock-extra {
|
||||
border-left: none;
|
||||
border-top: 1px solid var(--surface-border);
|
||||
padding-left: 0;
|
||||
padding-top: 0.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
/* Narrow strip: hide dots on very small screens */
|
||||
@media (max-width: 680px) {
|
||||
.v03-dots { display: none; }
|
||||
.v03-strip-center { padding: 0 0.4rem; }
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- ── Left navigation sidebar (dark themed) ─────────────────────────── -->
|
||||
<button class="game-hamburger game-hamburger-open" aria-label="Menu">
|
||||
<span class="hb-bar hb-top"></span>
|
||||
<span class="hb-bar hb-mid"></span>
|
||||
<span class="hb-bar hb-bot"></span>
|
||||
</button>
|
||||
|
||||
<div class="game-sidebar game-sidebar-open">
|
||||
<div class="game-sidebar-header">
|
||||
<span class="game-sidebar-brand">Trictrac</span>
|
||||
<div class="lang-switcher">
|
||||
<button>EN</button>
|
||||
<button class="lang-active">FR</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M304 70.1C313.1 61.9 326.9 61.9 336 70.1L568 278.1C577.9 286.9 578.7 302.1 569.8 312C560.9 321.9 545.8 322.7 535.9 313.8L527.9 306.6L527.9 511.9C527.9 547.2 499.2 575.9 463.9 575.9L175.9 575.9C140.6 575.9 111.9 547.2 111.9 511.9L111.9 306.6L103.9 313.8C94 322.6 78.9 321.8 70 312C61.1 302.2 62 287 71.8 278.1L304 70.1zM320 120.2L160 263.7L160 512C160 520.8 167.2 528 176 528L224 528L224 424C224 384.2 256.2 352 296 352L344 352C383.8 352 416 384.2 416 424L416 528L464 528C472.8 528 480 520.8 480 512L480 263.7L320 120.3zM272 528L368 528L368 424C368 410.7 357.3 400 344 400L296 400C282.7 400 272 410.7 272 424L272 528z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Nouvelle partie</a>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M416 160L480 160C497.7 160 512 174.3 512 192L512 448C512 465.7 497.7 480 480 480L416 480C398.3 480 384 494.3 384 512C384 529.7 398.3 544 416 544L480 544C533 544 576 501 576 448L576 192C576 139 533 96 480 96L416 96C398.3 96 384 110.3 384 128C384 145.7 398.3 160 416 160zM406.6 342.6C419.1 330.1 419.1 309.8 406.6 297.3L278.6 169.3C266.1 156.8 245.8 156.8 233.3 169.3C220.8 181.8 220.8 202.1 233.3 214.6L306.7 288L96 288C78.3 288 64 302.3 64 320C64 337.7 78.3 352 96 352L306.7 352L233.3 425.4C220.8 437.9 220.8 458.2 233.3 470.7C245.8 483.2 266.1 483.2 278.6 470.7L406.6 342.7z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Se connecter</a>
|
||||
</div>
|
||||
<div class="sidebar-footer">
|
||||
<div><span class="site-nav-version">v0.2.15</span></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ── Portal behind the overlay ─────────────────────────────────────── -->
|
||||
<main>
|
||||
<div style="display:flex;justify-content:center;align-items:flex-start;padding-top:5vh" class="portal-main">
|
||||
<div class="login-card">
|
||||
<div class="login-card-header"><div class="login-board-stripe"></div></div>
|
||||
<div class="login-card-body">
|
||||
<h1 class="login-title">Trictrac</h1>
|
||||
<p class="login-subtitle"><em>Une interprétation numérique</em></p>
|
||||
<div class="login-ornament">✦</div>
|
||||
<div class="login-actions">
|
||||
<button class="login-btn login-btn-secondary">Jouer contre le bot</button>
|
||||
<button class="login-btn login-btn-primary">Inviter un adversaire</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════════
|
||||
GAME OVERLAY
|
||||
══════════════════════════════════════════════════════════════════════ -->
|
||||
<div class="game-overlay">
|
||||
<div class="game-container">
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════
|
||||
PLAYER STRIP — compact one-row header
|
||||
══════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v03-strip">
|
||||
|
||||
<!-- Player 1 (me) ───────────────────────────────────────────────── -->
|
||||
<div class="v03-player">
|
||||
<div class="v03-avatar v03-avatar-me">A</div>
|
||||
<div class="v03-name-block">
|
||||
<span class="v03-name">Anonyme</span>
|
||||
<span class="v03-you-tag">(vous)</span>
|
||||
</div>
|
||||
<div class="v03-dots">
|
||||
<div class="v03-dot on-me"></div>
|
||||
<div class="v03-dot"></div><div class="v03-dot"></div>
|
||||
<div class="v03-dot"></div><div class="v03-dot"></div>
|
||||
<div class="v03-dot"></div><div class="v03-dot"></div>
|
||||
<div class="v03-dot"></div><div class="v03-dot"></div>
|
||||
<div class="v03-dot"></div><div class="v03-dot"></div>
|
||||
<div class="v03-dot"></div>
|
||||
</div>
|
||||
<span class="v03-bred" title="Bredouille armée">⚜</span>
|
||||
<div class="v03-score">
|
||||
<span class="v03-score-num">6</span>
|
||||
<span class="v03-score-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Center ──────────────────────────────────────────────────────── -->
|
||||
<div class="v03-strip-center">
|
||||
<span class="v03-vs">VS</span>
|
||||
<span class="v03-game-info">jeu en 12 trous</span>
|
||||
<span class="v03-turn-pill">votre tour</span>
|
||||
</div>
|
||||
|
||||
<!-- Player 2 (opponent) ─────────────────────────────────────────── -->
|
||||
<div class="v03-player v03-player-right">
|
||||
<div class="v03-avatar v03-avatar-opp">B</div>
|
||||
<div class="v03-name-block">
|
||||
<span class="v03-name">Bot</span>
|
||||
</div>
|
||||
<div class="v03-dots">
|
||||
<div class="v03-dot on-opp"></div>
|
||||
<div class="v03-dot"></div><div class="v03-dot"></div>
|
||||
<div class="v03-dot"></div><div class="v03-dot"></div>
|
||||
<div class="v03-dot"></div><div class="v03-dot"></div>
|
||||
<div class="v03-dot"></div><div class="v03-dot"></div>
|
||||
<div class="v03-dot"></div><div class="v03-dot"></div>
|
||||
<div class="v03-dot"></div>
|
||||
</div>
|
||||
<div class="v03-score">
|
||||
<span class="v03-score-num">2</span>
|
||||
<span class="v03-score-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.v03-strip -->
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════
|
||||
BOARD WRAP — holds the board + floating scoring panel
|
||||
══════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v03-board-wrap">
|
||||
|
||||
<!-- Scoring panel: absolutely positioned top-left corner of the board.
|
||||
Growing tall only overlaps the board, never pushes it down. -->
|
||||
<div class="v03-scoring-float">
|
||||
<div class="scoring-panel-wrapper">
|
||||
<button class="scoring-expand-btn" title="Show scoring">+</button>
|
||||
<div class="scoring-panel">
|
||||
<div class="scoring-panel-head">
|
||||
<div class="scoring-total">+4 pts</div>
|
||||
<button class="scoring-collapse-btn">−</button>
|
||||
</div>
|
||||
<div class="scoring-jan-row">
|
||||
<span class="jan-label">Battage à vrai (petit jan)</span>
|
||||
<span class="jan-tag">simple</span>
|
||||
<span class="jan-tag">×1</span>
|
||||
<span class="jan-pts">+4</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Board ────────────────────────────────────────────────────── -->
|
||||
<div class="board-wrapper">
|
||||
<div class="board">
|
||||
|
||||
<!-- top row ──────────────────────────────────────────────── -->
|
||||
<div class="board-row top-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-opponent corner" id="field-13"><span class="field-num">13</span></div>
|
||||
<div class="field zone-opponent" id="field-14"><span class="field-num">14</span></div>
|
||||
<div class="field zone-opponent" id="field-15">
|
||||
<span class="field-num">15</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div><div class="checker black"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field zone-opponent" id="field-16"><span class="field-num">16</span></div>
|
||||
<div class="field zone-opponent" id="field-17"><span class="field-num">17</span></div>
|
||||
<div class="field zone-opponent" id="field-18"><span class="field-num">18</span></div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-retour" id="field-19">
|
||||
<span class="field-num">19</span>
|
||||
<div class="hit-ripple hit-ripple-top"></div>
|
||||
<div class="checker-stack"><div class="checker black"></div></div>
|
||||
</div>
|
||||
<div class="field zone-retour" id="field-20"><span class="field-num">20</span></div>
|
||||
<div class="field zone-retour" id="field-21"><span class="field-num">21</span></div>
|
||||
<div class="field zone-retour" id="field-22"><span class="field-num">22</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-23"><span class="field-num">23</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-24">
|
||||
<span class="field-num">24</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div>
|
||||
<div class="checker black"></div><div class="checker black">11</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="board-center-bar"></div>
|
||||
|
||||
<!-- bottom row ───────────────────────────────────────────── -->
|
||||
<div class="board-row bot-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-grand corner corner-available clickable dest" id="field-12"
|
||||
title="Coin de repos — must enter and leave with 2 checkers">
|
||||
<span class="field-num">12</span>
|
||||
</div>
|
||||
<div class="field zone-grand clickable dest" id="field-11"><span class="field-num">11</span></div>
|
||||
<div class="field zone-grand" id="field-10"><span class="field-num">10</span></div>
|
||||
<div class="field zone-grand" id="field-9">
|
||||
<span class="field-num">9</span>
|
||||
<div class="checker-stack"><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand" id="field-8">
|
||||
<span class="field-num">8</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand selected clickable" id="field-7">
|
||||
<span class="field-num">7</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-petit point-no-bredouille" id="field-6"><span class="field-num">6</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-5"><span class="field-num">5</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-4"><span class="field-num">4</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-3"><span class="field-num">3</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-2"><span class="field-num">2</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-1">
|
||||
<span class="field-num">1</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker white">10</div><div class="checker white"></div>
|
||||
<div class="checker white"></div><div class="checker white"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<svg style="position:absolute;top:0;left:0;pointer-events:none;overflow:visible" width="761" height="388"></svg>
|
||||
|
||||
</div><!-- /.board -->
|
||||
</div><!-- /.board-wrapper -->
|
||||
|
||||
</div><!-- /.v03-board-wrap -->
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════
|
||||
BOTTOM DOCK — dice | status + actions | free-mode
|
||||
══════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v03-dock">
|
||||
|
||||
<!-- Dice ─────────────────────────────────────────────────────── -->
|
||||
<div class="v03-dock-dice">
|
||||
<!-- Die 1 — 6 (active) -->
|
||||
<svg class="die-face" width="52" height="52" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="24" r="4.5"></circle>
|
||||
<circle cx="35" cy="24" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
<!-- Die 2 — 4 (used) -->
|
||||
<svg class="die-face die-used" width="52" height="52" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
</div>
|
||||
|
||||
<!-- Status + actions ─────────────────────────────────────────── -->
|
||||
<div class="v03-dock-status">
|
||||
<div class="game-status">Déplacez une dame (1 sur 2)</div>
|
||||
<div class="board-actions">
|
||||
<button class="btn btn-secondary">Passer</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Free-mode toggle ─────────────────────────────────────────── -->
|
||||
<div class="v03-dock-extra">
|
||||
<label class="free-mode-toggle">
|
||||
<input type="checkbox">Mode libre
|
||||
<span class="free-mode-help" title="Sélectionnez n'importe quelle dame et tentez de trouver un coup valide vous-même.">?</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
</div><!-- /.v03-dock -->
|
||||
|
||||
</div><!-- /.game-container -->
|
||||
</div><!-- /.game-overlay -->
|
||||
|
||||
</body>
|
||||
</html>
|
||||
620
doc/design/variations/04-warm-bottom-scoring.html
Normal file
620
doc/design/variations/04-warm-bottom-scoring.html
Normal file
|
|
@ -0,0 +1,620 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="fr" dir="ltr">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>Variation 04 — Warm Classic · Scoring en bas</title>
|
||||
<link rel="stylesheet" href="../snapshots/2026-05-30-d4a2ea1c531827bfbc2410af20a00e349d606c87_files/style.css">
|
||||
<style>
|
||||
/* ══════════════════════════════════════════════════════════════════
|
||||
Variation 04: v03 layout + warm palette + scoring below board
|
||||
─────────────────────────────────────────────────────────────────
|
||||
Differs from 03-dark-modern:
|
||||
• Warm parchment / wood palette (no dark overrides)
|
||||
• .scoring-panel moves to a dedicated row BELOW the board
|
||||
(grows downward → never displaces the board upward)
|
||||
Light green bg when local player scored,
|
||||
light red when opponent scored.
|
||||
• Same compact player strip above the board
|
||||
• Same bottom dock (dice · status · actions)
|
||||
══════════════════════════════════════════════════════════════════ */
|
||||
|
||||
/* ── Suppress baseline elements ──────────────────────────────────── */
|
||||
.score-area { display: none !important; }
|
||||
.board-bar { width: 5px; overflow: hidden; }
|
||||
.bar-die-slot { display: none; }
|
||||
.zone-labels-row { display: none; }
|
||||
.game-bottom-strip { display: none; }
|
||||
|
||||
.game-container { gap: 0.5rem; }
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
PLAYER STRIP — warm palette
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v04-strip {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
background: var(--ui-parchment);
|
||||
border: 1px solid var(--ui-gold-dark);
|
||||
border-radius: 5px;
|
||||
padding: 0.5rem 0.85rem;
|
||||
gap: 0.6rem;
|
||||
}
|
||||
|
||||
/* Player half */
|
||||
.v04-player {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
.v04-player-right { flex-direction: row-reverse; }
|
||||
|
||||
/* Avatar circle */
|
||||
.v04-avatar {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.7rem;
|
||||
font-weight: 600;
|
||||
flex-shrink: 0;
|
||||
letter-spacing: 0;
|
||||
}
|
||||
.v04-avatar-me {
|
||||
background: rgba(42,107,60,0.12);
|
||||
border: 1.5px solid #2a6b3c;
|
||||
color: #2a6b3c;
|
||||
}
|
||||
.v04-avatar-opp {
|
||||
background: rgba(139,26,26,0.12);
|
||||
border: 1.5px solid #8b1a1a;
|
||||
color: #8b1a1a;
|
||||
}
|
||||
|
||||
/* Name */
|
||||
.v04-name {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.85rem;
|
||||
font-weight: 500;
|
||||
color: var(--ui-ink);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
max-width: 110px;
|
||||
}
|
||||
.v04-you-tag {
|
||||
font-size: 0.6rem;
|
||||
color: rgba(58,42,10,0.45);
|
||||
font-style: italic;
|
||||
}
|
||||
.v04-name-block { display: flex; flex-direction: column; min-width: 0; }
|
||||
.v04-player-right .v04-name-block { align-items: flex-end; }
|
||||
|
||||
/* Dot peg track */
|
||||
.v04-dots {
|
||||
display: flex;
|
||||
gap: 2.5px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.v04-dot {
|
||||
width: 9px;
|
||||
height: 9px;
|
||||
border-radius: 50%;
|
||||
background: rgba(58,42,10,0.08);
|
||||
border: 1px solid rgba(58,42,10,0.18);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.v04-dot.on-me { background: #2a6b3c; border-color: #1e5029; box-shadow: 0 0 3px rgba(42,107,60,0.4); }
|
||||
.v04-dot.on-opp { background: #8b1a1a; border-color: #6a1212; box-shadow: 0 0 3px rgba(139,26,26,0.4); }
|
||||
|
||||
/* Score */
|
||||
.v04-score {
|
||||
flex-shrink: 0;
|
||||
font-variant-numeric: tabular-nums;
|
||||
line-height: 1;
|
||||
}
|
||||
.v04-score-num {
|
||||
font-family: var(--font-display);
|
||||
font-size: 1.55rem;
|
||||
font-weight: 600;
|
||||
color: var(--ui-ink);
|
||||
display: block;
|
||||
}
|
||||
.v04-score-max {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.58rem;
|
||||
color: rgba(58,42,10,0.38);
|
||||
display: block;
|
||||
margin-top: -3px;
|
||||
}
|
||||
|
||||
/* Bredouille badge */
|
||||
.v04-bred {
|
||||
font-size: 0.72rem;
|
||||
color: var(--ui-gold);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
/* Center: VS + game info + turn pill */
|
||||
.v04-strip-center {
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.15rem;
|
||||
padding: 0 0.85rem;
|
||||
border-left: 1px solid rgba(58,42,10,0.15);
|
||||
border-right: 1px solid rgba(58,42,10,0.15);
|
||||
}
|
||||
.v04-vs {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.55rem;
|
||||
font-weight: 600;
|
||||
letter-spacing: 0.16em;
|
||||
color: rgba(58,42,10,0.28);
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.v04-game-info {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.65rem;
|
||||
color: rgba(58,42,10,0.28);
|
||||
white-space: nowrap;
|
||||
}
|
||||
.v04-turn-pill {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.62rem;
|
||||
font-weight: 500;
|
||||
color: #2a6b3c;
|
||||
background: rgba(42,107,60,0.10);
|
||||
border: 1px solid rgba(42,107,60,0.28);
|
||||
border-radius: 20px;
|
||||
padding: 0.1em 0.6em;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
SCORING ROW — below the board, in normal flow
|
||||
Grows downward → board position is never affected.
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v04-scoring-row {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
/* Override the scoring-panels-container baseline positioning */
|
||||
.v04-scoring-row .scoring-panels-container {
|
||||
position: static;
|
||||
top: auto;
|
||||
left: auto;
|
||||
z-index: auto;
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* ── Scoring panel: light green (local player scored) ─────────────── */
|
||||
.v04-scoring-row .scoring-panel {
|
||||
background: #edf7ee;
|
||||
border: 1px solid #a8d4b0;
|
||||
border-left: 3px solid #2d7a3c;
|
||||
box-shadow: 0 2px 8px rgba(42,107,60,0.10);
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
}
|
||||
.v04-scoring-row .scoring-total { color: #1e5829; }
|
||||
.v04-scoring-row .jan-label { color: #2a3d28; }
|
||||
.v04-scoring-row .jan-tag { color: rgba(42,80,42,0.6); background: rgba(42,107,60,0.07); }
|
||||
.v04-scoring-row .jan-pts { color: #1e5829; }
|
||||
.v04-scoring-row .scoring-collapse-btn { color: rgba(42,80,42,0.4); }
|
||||
.v04-scoring-row .scoring-collapse-btn:hover { color: rgba(42,80,42,0.75); }
|
||||
.v04-scoring-row .scoring-expand-btn {
|
||||
background: #edf7ee;
|
||||
border-color: #a8d4b0;
|
||||
color: #2d7a3c;
|
||||
}
|
||||
|
||||
/* ── Opponent scoring panel: light red ────────────────────────────── */
|
||||
.v04-scoring-row .scoring-panel.opp-scored {
|
||||
background: #fceaea;
|
||||
border-color: #dea8a8;
|
||||
border-left-color: #b52b2b;
|
||||
box-shadow: 0 2px 8px rgba(139,26,26,0.10);
|
||||
}
|
||||
.v04-scoring-row .scoring-panel.opp-scored .scoring-total { color: #7a1e1e; }
|
||||
.v04-scoring-row .scoring-panel.opp-scored .jan-label { color: #3d2a2a; }
|
||||
.v04-scoring-row .scoring-panel.opp-scored .jan-tag { color: rgba(100,42,42,0.6); background: rgba(139,26,26,0.07); }
|
||||
.v04-scoring-row .scoring-panel.opp-scored .jan-pts { color: #7a1e1e; }
|
||||
.v04-scoring-row .scoring-panel.opp-scored .scoring-collapse-btn { color: rgba(100,42,42,0.4); }
|
||||
.v04-scoring-row .scoring-panel.opp-scored .scoring-expand-btn {
|
||||
background: #fceaea;
|
||||
border-color: #dea8a8;
|
||||
color: #b52b2b;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
BOTTOM DOCK — warm palette
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v04-dock {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
background: var(--ui-parchment);
|
||||
border: 1px solid var(--ui-gold-dark);
|
||||
border-radius: 5px;
|
||||
padding: 0.6rem 1rem;
|
||||
gap: 0;
|
||||
}
|
||||
|
||||
.v04-dock-dice {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
align-items: center;
|
||||
flex-shrink: 0;
|
||||
padding-right: 1rem;
|
||||
border-right: 1px solid rgba(58,42,10,0.15);
|
||||
}
|
||||
|
||||
.v04-dock-status {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
padding: 0 1rem;
|
||||
}
|
||||
|
||||
.v04-dock .game-status {
|
||||
text-shadow: none;
|
||||
font-size: 0.95rem;
|
||||
padding: 0;
|
||||
width: auto;
|
||||
text-align: center;
|
||||
}
|
||||
.v04-dock .board-actions {
|
||||
min-height: 0;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.v04-dock-extra {
|
||||
flex-shrink: 0;
|
||||
padding-left: 1rem;
|
||||
border-left: 1px solid rgba(58,42,10,0.15);
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
RESPONSIVE
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
@media (max-width: 900px) {
|
||||
.v04-dock {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
.v04-dock-dice {
|
||||
border-right: none;
|
||||
border-bottom: 1px solid rgba(58,42,10,0.12);
|
||||
padding-right: 0;
|
||||
padding-bottom: 0.5rem;
|
||||
justify-content: center;
|
||||
}
|
||||
.v04-dock-extra {
|
||||
border-left: none;
|
||||
border-top: 1px solid rgba(58,42,10,0.12);
|
||||
padding-left: 0;
|
||||
padding-top: 0.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 680px) {
|
||||
.v04-dots { display: none; }
|
||||
.v04-strip-center { padding: 0 0.4rem; }
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- ── Left navigation sidebar ───────────────────────────────────────── -->
|
||||
<button class="game-hamburger game-hamburger-open" aria-label="Menu">
|
||||
<span class="hb-bar hb-top"></span>
|
||||
<span class="hb-bar hb-mid"></span>
|
||||
<span class="hb-bar hb-bot"></span>
|
||||
</button>
|
||||
|
||||
<div class="game-sidebar game-sidebar-open">
|
||||
<div class="game-sidebar-header">
|
||||
<span class="game-sidebar-brand">Trictrac</span>
|
||||
<div class="lang-switcher">
|
||||
<button>EN</button>
|
||||
<button class="lang-active">FR</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M304 70.1C313.1 61.9 326.9 61.9 336 70.1L568 278.1C577.9 286.9 578.7 302.1 569.8 312C560.9 321.9 545.8 322.7 535.9 313.8L527.9 306.6L527.9 511.9C527.9 547.2 499.2 575.9 463.9 575.9L175.9 575.9C140.6 575.9 111.9 547.2 111.9 511.9L111.9 306.6L103.9 313.8C94 322.6 78.9 321.8 70 312C61.1 302.2 62 287 71.8 278.1L304 70.1zM320 120.2L160 263.7L160 512C160 520.8 167.2 528 176 528L224 528L224 424C224 384.2 256.2 352 296 352L344 352C383.8 352 416 384.2 416 424L416 528L464 528C472.8 528 480 520.8 480 512L480 263.7L320 120.3zM272 528L368 528L368 424C368 410.7 357.3 400 344 400L296 400C282.7 400 272 410.7 272 424L272 528z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Nouvelle partie</a>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M416 160L480 160C497.7 160 512 174.3 512 192L512 448C512 465.7 497.7 480 480 480L416 480C398.3 480 384 494.3 384 512C384 529.7 398.3 544 416 544L480 544C533 544 576 501 576 448L576 192C576 139 533 96 480 96L416 96C398.3 96 384 110.3 384 128C384 145.7 398.3 160 416 160zM406.6 342.6C419.1 330.1 419.1 309.8 406.6 297.3L278.6 169.3C266.1 156.8 245.8 156.8 233.3 169.3C220.8 181.8 220.8 202.1 233.3 214.6L306.7 288L96 288C78.3 288 64 302.3 64 320C64 337.7 78.3 352 96 352L306.7 352L233.3 425.4C220.8 437.9 220.8 458.2 233.3 470.7C245.8 483.2 266.1 483.2 278.6 470.7L406.6 342.7z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Se connecter</a>
|
||||
</div>
|
||||
<div class="sidebar-footer">
|
||||
<div><span class="site-nav-version">v0.2.15</span></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ── Portal behind the overlay ─────────────────────────────────────── -->
|
||||
<main>
|
||||
<div style="display:flex;justify-content:center;align-items:flex-start;padding-top:5vh" class="portal-main">
|
||||
<div class="login-card">
|
||||
<div class="login-card-header"><div class="login-board-stripe"></div></div>
|
||||
<div class="login-card-body">
|
||||
<h1 class="login-title">Trictrac</h1>
|
||||
<p class="login-subtitle"><em>Une interprétation numérique</em></p>
|
||||
<div class="login-ornament">✦</div>
|
||||
<div class="login-actions">
|
||||
<button class="login-btn login-btn-secondary">Jouer contre le bot</button>
|
||||
<button class="login-btn login-btn-primary">Inviter un adversaire</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════════
|
||||
GAME OVERLAY
|
||||
══════════════════════════════════════════════════════════════════════ -->
|
||||
<div class="game-overlay">
|
||||
<div class="game-container">
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
PLAYER STRIP
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v04-strip">
|
||||
|
||||
<!-- Player 1 (me) ──────────────────────────────────────────────── -->
|
||||
<div class="v04-player">
|
||||
<div class="v04-avatar v04-avatar-me">A</div>
|
||||
<div class="v04-name-block">
|
||||
<span class="v04-name">Anonyme</span>
|
||||
<span class="v04-you-tag">(vous)</span>
|
||||
</div>
|
||||
<div class="v04-dots">
|
||||
<div class="v04-dot on-me"></div>
|
||||
<div class="v04-dot"></div><div class="v04-dot"></div>
|
||||
<div class="v04-dot"></div><div class="v04-dot"></div>
|
||||
<div class="v04-dot"></div><div class="v04-dot"></div>
|
||||
<div class="v04-dot"></div><div class="v04-dot"></div>
|
||||
<div class="v04-dot"></div><div class="v04-dot"></div>
|
||||
<div class="v04-dot"></div>
|
||||
</div>
|
||||
<span class="v04-bred" title="Bredouille armée">⚜</span>
|
||||
<div class="v04-score">
|
||||
<span class="v04-score-num">6</span>
|
||||
<span class="v04-score-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Center ─────────────────────────────────────────────────────── -->
|
||||
<div class="v04-strip-center">
|
||||
<span class="v04-vs">VS</span>
|
||||
<span class="v04-game-info">jeu en 12 trous</span>
|
||||
<span class="v04-turn-pill">votre tour</span>
|
||||
</div>
|
||||
|
||||
<!-- Player 2 (opponent) ─────────────────────────────────────────── -->
|
||||
<div class="v04-player v04-player-right">
|
||||
<div class="v04-avatar v04-avatar-opp">B</div>
|
||||
<div class="v04-name-block">
|
||||
<span class="v04-name">Bot</span>
|
||||
</div>
|
||||
<div class="v04-dots">
|
||||
<div class="v04-dot on-opp"></div>
|
||||
<div class="v04-dot"></div><div class="v04-dot"></div>
|
||||
<div class="v04-dot"></div><div class="v04-dot"></div>
|
||||
<div class="v04-dot"></div><div class="v04-dot"></div>
|
||||
<div class="v04-dot"></div><div class="v04-dot"></div>
|
||||
<div class="v04-dot"></div><div class="v04-dot"></div>
|
||||
<div class="v04-dot"></div>
|
||||
</div>
|
||||
<div class="v04-score">
|
||||
<span class="v04-score-num">2</span>
|
||||
<span class="v04-score-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.v04-strip -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
BOARD
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="board-wrapper">
|
||||
<div class="board">
|
||||
|
||||
<!-- top row ──────────────────────────────────────────────────── -->
|
||||
<div class="board-row top-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-opponent corner" id="field-13"><span class="field-num">13</span></div>
|
||||
<div class="field zone-opponent" id="field-14"><span class="field-num">14</span></div>
|
||||
<div class="field zone-opponent" id="field-15">
|
||||
<span class="field-num">15</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div><div class="checker black"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field zone-opponent" id="field-16"><span class="field-num">16</span></div>
|
||||
<div class="field zone-opponent" id="field-17"><span class="field-num">17</span></div>
|
||||
<div class="field zone-opponent" id="field-18"><span class="field-num">18</span></div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-retour" id="field-19">
|
||||
<span class="field-num">19</span>
|
||||
<div class="hit-ripple hit-ripple-top"></div>
|
||||
<div class="checker-stack"><div class="checker black"></div></div>
|
||||
</div>
|
||||
<div class="field zone-retour" id="field-20"><span class="field-num">20</span></div>
|
||||
<div class="field zone-retour" id="field-21"><span class="field-num">21</span></div>
|
||||
<div class="field zone-retour" id="field-22"><span class="field-num">22</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-23"><span class="field-num">23</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-24">
|
||||
<span class="field-num">24</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div>
|
||||
<div class="checker black"></div><div class="checker black">11</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="board-center-bar"></div>
|
||||
|
||||
<!-- bottom row ───────────────────────────────────────────────── -->
|
||||
<div class="board-row bot-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-grand corner corner-available clickable dest" id="field-12"
|
||||
title="Coin de repos — must enter and leave with 2 checkers">
|
||||
<span class="field-num">12</span>
|
||||
</div>
|
||||
<div class="field zone-grand clickable dest" id="field-11"><span class="field-num">11</span></div>
|
||||
<div class="field zone-grand" id="field-10"><span class="field-num">10</span></div>
|
||||
<div class="field zone-grand" id="field-9">
|
||||
<span class="field-num">9</span>
|
||||
<div class="checker-stack"><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand" id="field-8">
|
||||
<span class="field-num">8</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand selected clickable" id="field-7">
|
||||
<span class="field-num">7</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-petit point-no-bredouille" id="field-6"><span class="field-num">6</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-5"><span class="field-num">5</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-4"><span class="field-num">4</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-3"><span class="field-num">3</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-2"><span class="field-num">2</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-1">
|
||||
<span class="field-num">1</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker white">10</div><div class="checker white"></div>
|
||||
<div class="checker white"></div><div class="checker white"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<svg style="position:absolute;top:0;left:0;pointer-events:none;overflow:visible" width="761" height="388"></svg>
|
||||
|
||||
</div><!-- /.board -->
|
||||
</div><!-- /.board-wrapper -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
SCORING ROW — below the board, in normal flow.
|
||||
Only present when a scoring event occurred this turn.
|
||||
Green panel = local player scored; red panel = opponent scored.
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v04-scoring-row">
|
||||
|
||||
<!-- Local player scored (green) -->
|
||||
<div class="scoring-panels-container">
|
||||
<div class="scoring-panel-wrapper">
|
||||
<button class="scoring-expand-btn" title="Afficher le détail">+</button>
|
||||
<div class="scoring-panel">
|
||||
<div class="scoring-panel-head">
|
||||
<div class="scoring-total">+4 pts</div>
|
||||
<button class="scoring-collapse-btn">−</button>
|
||||
</div>
|
||||
<div class="scoring-jan-row">
|
||||
<span class="jan-label">Battage à vrai (petit jan)</span>
|
||||
<span class="jan-tag">simple</span>
|
||||
<span class="jan-tag">×1</span>
|
||||
<span class="jan-pts">+4</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Opponent scored (red) — shown when opponent marks points -->
|
||||
<!--
|
||||
<div class="scoring-panels-container">
|
||||
<div class="scoring-panel-wrapper">
|
||||
<div class="scoring-panel opp-scored">
|
||||
<div class="scoring-panel-head">
|
||||
<div class="scoring-total">+2 pts</div>
|
||||
<button class="scoring-collapse-btn">−</button>
|
||||
</div>
|
||||
<div class="scoring-jan-row">
|
||||
<span class="jan-label">Jan de retour</span>
|
||||
<span class="jan-tag">simple</span>
|
||||
<span class="jan-tag">×1</span>
|
||||
<span class="jan-pts">+2</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
-->
|
||||
|
||||
</div><!-- /.v04-scoring-row -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
BOTTOM DOCK — dice | status + actions | free-mode
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v04-dock">
|
||||
|
||||
<!-- Dice ─────────────────────────────────────────────────────── -->
|
||||
<div class="v04-dock-dice">
|
||||
<!-- Die 1 — 6 (active) -->
|
||||
<svg class="die-face" width="52" height="52" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="24" r="4.5"></circle>
|
||||
<circle cx="35" cy="24" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
<!-- Die 2 — 4 (used) -->
|
||||
<svg class="die-face die-used" width="52" height="52" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
</div>
|
||||
|
||||
<!-- Status + actions ─────────────────────────────────────────── -->
|
||||
<div class="v04-dock-status">
|
||||
<div class="game-status">Déplacez une dame (1 sur 2)</div>
|
||||
<div class="board-actions">
|
||||
<button class="btn btn-secondary">Passer</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Free-mode toggle ─────────────────────────────────────────── -->
|
||||
<div class="v04-dock-extra">
|
||||
<label class="free-mode-toggle">
|
||||
<input type="checkbox">Mode libre
|
||||
<span class="free-mode-help" title="Sélectionnez n'importe quelle dame et tentez de trouver un coup valide vous-même.">?</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
</div><!-- /.v04-dock -->
|
||||
|
||||
</div><!-- /.game-container -->
|
||||
</div><!-- /.game-overlay -->
|
||||
|
||||
</body>
|
||||
</html>
|
||||
582
doc/design/variations/05-warm-sticky-header.html
Normal file
582
doc/design/variations/05-warm-sticky-header.html
Normal file
|
|
@ -0,0 +1,582 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="fr" dir="ltr">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>Variation 05 — Warm · Sticky header · Scoring below dock</title>
|
||||
<link rel="stylesheet" href="../snapshots/2026-05-30-d4a2ea1c531827bfbc2410af20a00e349d606c87_files/style.css">
|
||||
<style>
|
||||
/* ══════════════════════════════════════════════════════════════════
|
||||
Variation 05 — built on 04, with three layout changes:
|
||||
1. Player strip: full viewport width, sticky to top edge,
|
||||
left half right-aligned (me → VS), right half left-aligned
|
||||
(VS → opp), scores at the extremes.
|
||||
2. Bottom bar divided: dark-wood dice section (v01 style) |
|
||||
parchment status+actions section.
|
||||
3. Scoring row moved below the dock bar.
|
||||
══════════════════════════════════════════════════════════════════ */
|
||||
|
||||
/* ── Suppress baseline elements ──────────────────────────────────── */
|
||||
.score-area { display: none !important; }
|
||||
.board-bar { width: 5px; overflow: hidden; }
|
||||
.bar-die-slot { display: none; }
|
||||
.zone-labels-row { display: none; }
|
||||
.game-bottom-strip { display: none; }
|
||||
|
||||
.game-container { gap: 0.5rem; }
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
PLAYER STRIP — full width, sticky, mirror layout
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v05-strip {
|
||||
position: sticky;
|
||||
top: 0;
|
||||
z-index: 50;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
background: var(--ui-parchment);
|
||||
border-bottom: 2px solid var(--ui-gold-dark);
|
||||
padding: 0.5rem 0.85rem;
|
||||
gap: 0.6rem;
|
||||
box-sizing: border-box;
|
||||
/* no border-radius: strip spans edge to edge */
|
||||
}
|
||||
|
||||
/* Player half — base */
|
||||
.v05-player {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
/* Left (me): content right-aligned so avatar sits next to VS */
|
||||
.v05-player-left { justify-content: flex-end; }
|
||||
|
||||
/* Right (opp): content left-aligned so avatar sits next to VS */
|
||||
.v05-player-right { justify-content: flex-start; }
|
||||
|
||||
/* Avatar circle */
|
||||
.v05-avatar {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.7rem;
|
||||
font-weight: 600;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.v05-avatar-me { background: rgba(42,107,60,0.12); border: 1.5px solid #2a6b3c; color: #2a6b3c; }
|
||||
.v05-avatar-opp { background: rgba(139,26,26,0.12); border: 1.5px solid #8b1a1a; color: #8b1a1a; }
|
||||
|
||||
/* Name block */
|
||||
.v05-name {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.85rem;
|
||||
font-weight: 500;
|
||||
color: var(--ui-ink);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
max-width: 110px;
|
||||
}
|
||||
.v05-you-tag {
|
||||
font-size: 0.6rem;
|
||||
color: rgba(58,42,10,0.45);
|
||||
font-style: italic;
|
||||
}
|
||||
.v05-name-block { display: flex; flex-direction: column; min-width: 0; }
|
||||
|
||||
/* Left player: name right-aligned inside its block */
|
||||
.v05-player-left .v05-name-block { align-items: flex-end; }
|
||||
|
||||
/* Dot peg track */
|
||||
.v05-dots { display: flex; gap: 2.5px; flex-shrink: 0; }
|
||||
.v05-dot {
|
||||
width: 9px; height: 9px;
|
||||
border-radius: 50%;
|
||||
background: rgba(58,42,10,0.08);
|
||||
border: 1px solid rgba(58,42,10,0.18);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.v05-dot.on-me { background: #2a6b3c; border-color: #1e5029; box-shadow: 0 0 3px rgba(42,107,60,0.4); }
|
||||
.v05-dot.on-opp { background: #8b1a1a; border-color: #6a1212; box-shadow: 0 0 3px rgba(139,26,26,0.4); }
|
||||
|
||||
/* Score */
|
||||
.v05-score { flex-shrink: 0; font-variant-numeric: tabular-nums; line-height: 1; }
|
||||
.v05-score-num {
|
||||
font-family: var(--font-display);
|
||||
font-size: 1.55rem;
|
||||
font-weight: 600;
|
||||
color: var(--ui-ink);
|
||||
display: block;
|
||||
}
|
||||
.v05-score-max {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.58rem;
|
||||
color: rgba(58,42,10,0.38);
|
||||
display: block;
|
||||
margin-top: -3px;
|
||||
}
|
||||
/* Right-align score digits under left player */
|
||||
.v05-player-left .v05-score { text-align: right; }
|
||||
|
||||
/* Bredouille badge */
|
||||
.v05-bred { font-size: 0.72rem; color: var(--ui-gold); flex-shrink: 0; }
|
||||
|
||||
/* Center column: VS + game info + turn pill */
|
||||
.v05-strip-center {
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.15rem;
|
||||
padding: 0 0.85rem;
|
||||
border-left: 1px solid rgba(58,42,10,0.15);
|
||||
border-right: 1px solid rgba(58,42,10,0.15);
|
||||
}
|
||||
.v05-vs {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.55rem;
|
||||
font-weight: 600;
|
||||
letter-spacing: 0.16em;
|
||||
color: rgba(58,42,10,0.28);
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.v05-game-info {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.65rem;
|
||||
color: rgba(58,42,10,0.28);
|
||||
white-space: nowrap;
|
||||
}
|
||||
.v05-turn-pill {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.62rem;
|
||||
font-weight: 500;
|
||||
color: #2a6b3c;
|
||||
background: rgba(42,107,60,0.10);
|
||||
border: 1px solid rgba(42,107,60,0.28);
|
||||
border-radius: 20px;
|
||||
padding: 0.1em 0.6em;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
BOTTOM DOCK — two-section bar: dark wood dice | parchment status
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v05-dock {
|
||||
display: flex;
|
||||
align-items: stretch;
|
||||
width: 100%;
|
||||
border: 1px solid var(--ui-gold-dark);
|
||||
border-radius: 5px;
|
||||
overflow: hidden; /* clips children corners */
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.15);
|
||||
}
|
||||
|
||||
/* ── Dice section: board-rail dark wood (same as v01 sidebar-dice-panel) */
|
||||
.v05-dock-dice {
|
||||
background: var(--board-rail);
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
padding: 0.65rem 1rem 0.75rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.v05-dock-dice-row {
|
||||
display: flex;
|
||||
gap: 0.55rem;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
/* Free-mode toggle on dark background (matches v01 sidebar treatment) */
|
||||
.v05-dock-dice .free-mode-toggle {
|
||||
color: var(--ui-parchment);
|
||||
font-size: 0.7rem;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
.v05-dock-dice .free-mode-help {
|
||||
border-color: rgba(242,232,208,0.35);
|
||||
color: rgba(242,232,208,0.5);
|
||||
}
|
||||
|
||||
/* ── Status + actions section: parchment */
|
||||
.v05-dock-main {
|
||||
background: var(--ui-parchment);
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
border-left: 1px solid rgba(58,42,10,0.18);
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.3rem;
|
||||
padding: 0.65rem 1rem 0.75rem;
|
||||
}
|
||||
|
||||
.v05-dock-main .game-status {
|
||||
text-shadow: none;
|
||||
font-size: 0.95rem;
|
||||
padding: 0;
|
||||
width: auto;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.v05-dock-main .board-actions {
|
||||
min-height: 0;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
SCORING ROW — below the dock, in normal flow
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v05-scoring-row {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.v05-scoring-row .scoring-panels-container {
|
||||
position: static;
|
||||
top: auto; left: auto;
|
||||
z-index: auto;
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* Green panel: local player scored */
|
||||
.v05-scoring-row .scoring-panel {
|
||||
background: #edf7ee;
|
||||
border: 1px solid #a8d4b0;
|
||||
border-left: 3px solid #2d7a3c;
|
||||
box-shadow: 0 2px 8px rgba(42,107,60,0.10);
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
}
|
||||
.v05-scoring-row .scoring-total { color: #1e5829; }
|
||||
.v05-scoring-row .jan-label { color: #2a3d28; }
|
||||
.v05-scoring-row .jan-tag { color: rgba(42,80,42,0.6); background: rgba(42,107,60,0.07); }
|
||||
.v05-scoring-row .jan-pts { color: #1e5829; }
|
||||
.v05-scoring-row .scoring-collapse-btn { color: rgba(42,80,42,0.4); }
|
||||
.v05-scoring-row .scoring-collapse-btn:hover { color: rgba(42,80,42,0.75); }
|
||||
.v05-scoring-row .scoring-expand-btn { background: #edf7ee; border-color: #a8d4b0; color: #2d7a3c; }
|
||||
|
||||
/* Red panel: opponent scored */
|
||||
.v05-scoring-row .scoring-panel.opp-scored {
|
||||
background: #fceaea;
|
||||
border-color: #dea8a8;
|
||||
border-left-color: #b52b2b;
|
||||
}
|
||||
.v05-scoring-row .scoring-panel.opp-scored .scoring-total { color: #7a1e1e; }
|
||||
.v05-scoring-row .scoring-panel.opp-scored .jan-label { color: #3d2a2a; }
|
||||
.v05-scoring-row .scoring-panel.opp-scored .jan-tag { color: rgba(100,42,42,0.6); background: rgba(139,26,26,0.07); }
|
||||
.v05-scoring-row .scoring-panel.opp-scored .jan-pts { color: #7a1e1e; }
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
RESPONSIVE
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
@media (max-width: 900px) {
|
||||
.v05-dock { flex-direction: column; }
|
||||
.v05-dock-dice {
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
border-top: none;
|
||||
border-bottom: 2px solid var(--ui-gold-dark);
|
||||
border-left: none;
|
||||
}
|
||||
.v05-dock-main { border-left: none; border-top: none; }
|
||||
}
|
||||
|
||||
@media (max-width: 680px) {
|
||||
.v05-dots { display: none; }
|
||||
.v05-strip-center { padding: 0 0.4rem; }
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- ── Left navigation sidebar ───────────────────────────────────────── -->
|
||||
<button class="game-hamburger game-hamburger-open" aria-label="Menu">
|
||||
<span class="hb-bar hb-top"></span>
|
||||
<span class="hb-bar hb-mid"></span>
|
||||
<span class="hb-bar hb-bot"></span>
|
||||
</button>
|
||||
|
||||
<div class="game-sidebar game-sidebar-open">
|
||||
<div class="game-sidebar-header">
|
||||
<span class="game-sidebar-brand">Trictrac</span>
|
||||
<div class="lang-switcher">
|
||||
<button>EN</button>
|
||||
<button class="lang-active">FR</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M304 70.1C313.1 61.9 326.9 61.9 336 70.1L568 278.1C577.9 286.9 578.7 302.1 569.8 312C560.9 321.9 545.8 322.7 535.9 313.8L527.9 306.6L527.9 511.9C527.9 547.2 499.2 575.9 463.9 575.9L175.9 575.9C140.6 575.9 111.9 547.2 111.9 511.9L111.9 306.6L103.9 313.8C94 322.6 78.9 321.8 70 312C61.1 302.2 62 287 71.8 278.1L304 70.1zM320 120.2L160 263.7L160 512C160 520.8 167.2 528 176 528L224 528L224 424C224 384.2 256.2 352 296 352L344 352C383.8 352 416 384.2 416 424L416 528L464 528C472.8 528 480 520.8 480 512L480 263.7L320 120.3zM272 528L368 528L368 424C368 410.7 357.3 400 344 400L296 400C282.7 400 272 410.7 272 424L272 528z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Nouvelle partie</a>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M416 160L480 160C497.7 160 512 174.3 512 192L512 448C512 465.7 497.7 480 480 480L416 480C398.3 480 384 494.3 384 512C384 529.7 398.3 544 416 544L480 544C533 544 576 501 576 448L576 192C576 139 533 96 480 96L416 96C398.3 96 384 110.3 384 128C384 145.7 398.3 160 416 160zM406.6 342.6C419.1 330.1 419.1 309.8 406.6 297.3L278.6 169.3C266.1 156.8 245.8 156.8 233.3 169.3C220.8 181.8 220.8 202.1 233.3 214.6L306.7 288L96 288C78.3 288 64 302.3 64 320C64 337.7 78.3 352 96 352L306.7 352L233.3 425.4C220.8 437.9 220.8 458.2 233.3 470.7C245.8 483.2 266.1 483.2 278.6 470.7L406.6 342.7z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Se connecter</a>
|
||||
</div>
|
||||
<div class="sidebar-footer">
|
||||
<div><span class="site-nav-version">v0.2.15</span></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ── Portal behind the overlay ─────────────────────────────────────── -->
|
||||
<main>
|
||||
<div style="display:flex;justify-content:center;align-items:flex-start;padding-top:5vh" class="portal-main">
|
||||
<div class="login-card">
|
||||
<div class="login-card-header"><div class="login-board-stripe"></div></div>
|
||||
<div class="login-card-body">
|
||||
<h1 class="login-title">Trictrac</h1>
|
||||
<p class="login-subtitle"><em>Une interprétation numérique</em></p>
|
||||
<div class="login-ornament">✦</div>
|
||||
<div class="login-actions">
|
||||
<button class="login-btn login-btn-secondary">Jouer contre le bot</button>
|
||||
<button class="login-btn login-btn-primary">Inviter un adversaire</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════════
|
||||
GAME OVERLAY
|
||||
══════════════════════════════════════════════════════════════════════ -->
|
||||
<div class="game-overlay">
|
||||
<div class="game-container">
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
PLAYER STRIP — sticky, full width, mirror layout
|
||||
Left half: [score] [⚜] [dots] [name] [avatar] → right-aligned
|
||||
Right half: [avatar] [name] [dots] [score] → left-aligned
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v05-strip">
|
||||
|
||||
<!-- Left: me, right-aligned toward VS ──────────────────────────── -->
|
||||
<div class="v05-player v05-player-left">
|
||||
<div class="v05-score">
|
||||
<span class="v05-score-num">6</span>
|
||||
<span class="v05-score-max">/12</span>
|
||||
</div>
|
||||
<span class="v05-bred" title="Bredouille armée">⚜</span>
|
||||
<div class="v05-dots">
|
||||
<div class="v05-dot on-me"></div>
|
||||
<div class="v05-dot"></div><div class="v05-dot"></div>
|
||||
<div class="v05-dot"></div><div class="v05-dot"></div>
|
||||
<div class="v05-dot"></div><div class="v05-dot"></div>
|
||||
<div class="v05-dot"></div><div class="v05-dot"></div>
|
||||
<div class="v05-dot"></div><div class="v05-dot"></div>
|
||||
<div class="v05-dot"></div>
|
||||
</div>
|
||||
<div class="v05-name-block">
|
||||
<span class="v05-name">Anonyme</span>
|
||||
<span class="v05-you-tag">(vous)</span>
|
||||
</div>
|
||||
<div class="v05-avatar v05-avatar-me">A</div>
|
||||
</div>
|
||||
|
||||
<!-- Center ─────────────────────────────────────────────────────── -->
|
||||
<div class="v05-strip-center">
|
||||
<span class="v05-vs">VS</span>
|
||||
<span class="v05-game-info">jeu en 12 trous</span>
|
||||
<span class="v05-turn-pill">votre tour</span>
|
||||
</div>
|
||||
|
||||
<!-- Right: opp, left-aligned from VS ───────────────────────────── -->
|
||||
<div class="v05-player v05-player-right">
|
||||
<div class="v05-avatar v05-avatar-opp">B</div>
|
||||
<div class="v05-name-block">
|
||||
<span class="v05-name">Bot</span>
|
||||
</div>
|
||||
<div class="v05-dots">
|
||||
<div class="v05-dot on-opp"></div>
|
||||
<div class="v05-dot"></div><div class="v05-dot"></div>
|
||||
<div class="v05-dot"></div><div class="v05-dot"></div>
|
||||
<div class="v05-dot"></div><div class="v05-dot"></div>
|
||||
<div class="v05-dot"></div><div class="v05-dot"></div>
|
||||
<div class="v05-dot"></div><div class="v05-dot"></div>
|
||||
<div class="v05-dot"></div>
|
||||
</div>
|
||||
<div class="v05-score">
|
||||
<span class="v05-score-num">2</span>
|
||||
<span class="v05-score-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.v05-strip -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
BOARD
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="board-wrapper">
|
||||
<div class="board">
|
||||
|
||||
<!-- top row ──────────────────────────────────────────────────── -->
|
||||
<div class="board-row top-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-opponent corner" id="field-13"><span class="field-num">13</span></div>
|
||||
<div class="field zone-opponent" id="field-14"><span class="field-num">14</span></div>
|
||||
<div class="field zone-opponent" id="field-15">
|
||||
<span class="field-num">15</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div><div class="checker black"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field zone-opponent" id="field-16"><span class="field-num">16</span></div>
|
||||
<div class="field zone-opponent" id="field-17"><span class="field-num">17</span></div>
|
||||
<div class="field zone-opponent" id="field-18"><span class="field-num">18</span></div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-retour" id="field-19">
|
||||
<span class="field-num">19</span>
|
||||
<div class="hit-ripple hit-ripple-top"></div>
|
||||
<div class="checker-stack"><div class="checker black"></div></div>
|
||||
</div>
|
||||
<div class="field zone-retour" id="field-20"><span class="field-num">20</span></div>
|
||||
<div class="field zone-retour" id="field-21"><span class="field-num">21</span></div>
|
||||
<div class="field zone-retour" id="field-22"><span class="field-num">22</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-23"><span class="field-num">23</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-24">
|
||||
<span class="field-num">24</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div>
|
||||
<div class="checker black"></div><div class="checker black">11</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="board-center-bar"></div>
|
||||
|
||||
<!-- bottom row ───────────────────────────────────────────────── -->
|
||||
<div class="board-row bot-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-grand corner corner-available clickable dest" id="field-12"
|
||||
title="Coin de repos — must enter and leave with 2 checkers">
|
||||
<span class="field-num">12</span>
|
||||
</div>
|
||||
<div class="field zone-grand clickable dest" id="field-11"><span class="field-num">11</span></div>
|
||||
<div class="field zone-grand" id="field-10"><span class="field-num">10</span></div>
|
||||
<div class="field zone-grand" id="field-9">
|
||||
<span class="field-num">9</span>
|
||||
<div class="checker-stack"><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand" id="field-8">
|
||||
<span class="field-num">8</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand selected clickable" id="field-7">
|
||||
<span class="field-num">7</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-petit point-no-bredouille" id="field-6"><span class="field-num">6</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-5"><span class="field-num">5</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-4"><span class="field-num">4</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-3"><span class="field-num">3</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-2"><span class="field-num">2</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-1">
|
||||
<span class="field-num">1</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker white">10</div><div class="checker white"></div>
|
||||
<div class="checker white"></div><div class="checker white"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<svg style="position:absolute;top:0;left:0;pointer-events:none;overflow:visible" width="761" height="388"></svg>
|
||||
|
||||
</div><!-- /.board -->
|
||||
</div><!-- /.board-wrapper -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
BOTTOM DOCK — [dark wood: dice] | [parchment: status + actions]
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v05-dock">
|
||||
|
||||
<!-- Dark wood dice section (v01 sidebar-dice-panel aesthetic) ── -->
|
||||
<div class="v05-dock-dice">
|
||||
<div class="v05-dock-dice-row">
|
||||
<!-- Die 1 — 6 (active) -->
|
||||
<svg class="die-face" width="48" height="48" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="24" r="4.5"></circle>
|
||||
<circle cx="35" cy="24" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
<!-- Die 2 — 4 (used) -->
|
||||
<svg class="die-face die-used" width="48" height="48" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
</div>
|
||||
<label class="free-mode-toggle">
|
||||
<input type="checkbox">Mode libre
|
||||
<span class="free-mode-help" title="Sélectionnez n'importe quelle dame et tentez de trouver un coup valide vous-même.">?</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<!-- Parchment status + actions section ──────────────────────── -->
|
||||
<div class="v05-dock-main">
|
||||
<div class="game-status">Déplacez une dame (1 sur 2)</div>
|
||||
<div class="board-actions">
|
||||
<button class="btn btn-secondary">Passer</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.v05-dock -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
SCORING ROW — below the dock
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v05-scoring-row">
|
||||
<div class="scoring-panels-container">
|
||||
<div class="scoring-panel-wrapper">
|
||||
<button class="scoring-expand-btn" title="Afficher le détail">+</button>
|
||||
<div class="scoring-panel">
|
||||
<div class="scoring-panel-head">
|
||||
<div class="scoring-total">+4 pts</div>
|
||||
<button class="scoring-collapse-btn">−</button>
|
||||
</div>
|
||||
<div class="scoring-jan-row">
|
||||
<span class="jan-label">Battage à vrai (petit jan)</span>
|
||||
<span class="jan-tag">simple</span>
|
||||
<span class="jan-tag">×1</span>
|
||||
<span class="jan-pts">+4</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- /.v05-scoring-row -->
|
||||
|
||||
</div><!-- /.game-container -->
|
||||
</div><!-- /.game-overlay -->
|
||||
|
||||
</body>
|
||||
</html>
|
||||
571
doc/design/variations/06-wide-header.html
Normal file
571
doc/design/variations/06-wide-header.html
Normal file
|
|
@ -0,0 +1,571 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="fr" dir="ltr">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>Variation 06 — Wide fixed header · Scoring below dock</title>
|
||||
<link rel="stylesheet" href="../snapshots/2026-05-30-d4a2ea1c531827bfbc2410af20a00e349d606c87_files/style.css">
|
||||
<style>
|
||||
/* ══════════════════════════════════════════════════════════════════
|
||||
Variation 06 — from 05, with:
|
||||
1. Player strip: position:fixed, true full viewport width,
|
||||
touches top edge. Element order from VS center outward:
|
||||
pts-counter | peg-track | player-name | avatar circle.
|
||||
Uses v01 HTML/style for pts-counter-wrap, peg-track, name.
|
||||
2. Bottom bar: dark-wood dice (v01 palette) | parchment status.
|
||||
3. Scoring row below the dock.
|
||||
══════════════════════════════════════════════════════════════════ */
|
||||
|
||||
/* ── Suppress baseline elements ──────────────────────────────────── */
|
||||
.score-area { display: none !important; }
|
||||
.board-bar { width: 5px; overflow: hidden; }
|
||||
.bar-die-slot { display: none; }
|
||||
.zone-labels-row { display: none; }
|
||||
.game-bottom-strip { display: none; }
|
||||
|
||||
/* Push overlay content below the fixed strip (~54px strip height) */
|
||||
.game-overlay { padding-top: calc(1.5rem + 54px) !important; }
|
||||
|
||||
.game-container { gap: 0.5rem; }
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
PLAYER STRIP — fixed, true full-width
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v06-strip {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
z-index: 300;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
background: var(--ui-parchment);
|
||||
border-bottom: 2px solid var(--ui-gold-dark);
|
||||
padding: 0.35rem 1.25rem;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
/* ── Player half ── */
|
||||
.v06-player {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
/* Left (me): group pushed RIGHT toward VS → last DOM item = pts = closest to VS */
|
||||
.v06-player-left { justify-content: flex-end; }
|
||||
|
||||
/* Right (opp): group pushed LEFT toward VS → first DOM item = pts = closest to VS */
|
||||
.v06-player-right { justify-content: flex-start; }
|
||||
|
||||
/* ── Avatar circle ── */
|
||||
.v06-avatar {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.7rem;
|
||||
font-weight: 600;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.v06-avatar-me { background: rgba(42,107,60,0.12); border: 1.5px solid #2a6b3c; color: #2a6b3c; }
|
||||
.v06-avatar-opp { background: rgba(139,26,26,0.12); border: 1.5px solid #8b1a1a; color: #8b1a1a; }
|
||||
|
||||
/* ── Peg holes: same colour logic as merged-score-panel ── */
|
||||
.v06-strip .peg-track { gap: 3px; }
|
||||
.v06-strip .peg-hole { width: 12px; height: 12px; }
|
||||
|
||||
.v06-strip .peg-hole.filled {
|
||||
background: #5aab38;
|
||||
border-color: #3a7828;
|
||||
box-shadow: 0 0 5px rgba(90,171,56,0.55);
|
||||
}
|
||||
.v06-strip .peg-hole.peg-opp.filled {
|
||||
background: #c05030;
|
||||
border-color: #8a3018;
|
||||
box-shadow: 0 0 5px rgba(192,80,48,0.55);
|
||||
}
|
||||
|
||||
/* ── Name block: don't constrain to fixed 120px in the strip ── */
|
||||
.v06-strip .score-row-name { width: auto; }
|
||||
|
||||
/* ── Center column: VS + info + turn pill ── */
|
||||
.v06-strip-center {
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.15rem;
|
||||
padding: 0 0.85rem;
|
||||
border-left: 1px solid rgba(58,42,10,0.15);
|
||||
border-right: 1px solid rgba(58,42,10,0.15);
|
||||
}
|
||||
.v06-vs {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.55rem;
|
||||
font-weight: 600;
|
||||
letter-spacing: 0.16em;
|
||||
color: rgba(58,42,10,0.28);
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.v06-game-info {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.65rem;
|
||||
color: rgba(58,42,10,0.28);
|
||||
white-space: nowrap;
|
||||
}
|
||||
.v06-turn-pill {
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.62rem;
|
||||
font-weight: 500;
|
||||
color: #2a6b3c;
|
||||
background: rgba(42,107,60,0.10);
|
||||
border: 1px solid rgba(42,107,60,0.28);
|
||||
border-radius: 20px;
|
||||
padding: 0.1em 0.6em;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
BOTTOM DOCK — [dark wood: dice] | [parchment: status + actions]
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v06-dock {
|
||||
display: flex;
|
||||
align-items: stretch;
|
||||
width: 100%;
|
||||
border: 1px solid var(--ui-gold-dark);
|
||||
border-radius: 5px;
|
||||
overflow: hidden;
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.15);
|
||||
}
|
||||
|
||||
/* Dark wood dice section — matches v01 .sidebar-dice-panel */
|
||||
.v06-dock-dice {
|
||||
background: var(--board-rail);
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
padding: 0.65rem 1rem 0.75rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.v06-dock-dice-row { display: flex; gap: 0.55rem; align-items: center; }
|
||||
|
||||
.v06-dock-dice .free-mode-toggle {
|
||||
color: var(--ui-parchment);
|
||||
font-size: 0.7rem;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
.v06-dock-dice .free-mode-help {
|
||||
border-color: rgba(242,232,208,0.35);
|
||||
color: rgba(242,232,208,0.5);
|
||||
}
|
||||
|
||||
/* Parchment status + actions section */
|
||||
.v06-dock-main {
|
||||
background: var(--ui-parchment);
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
border-left: 1px solid rgba(58,42,10,0.18);
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.3rem;
|
||||
padding: 0.65rem 1rem 0.75rem;
|
||||
}
|
||||
.v06-dock-main .game-status {
|
||||
text-shadow: none;
|
||||
font-size: 0.95rem;
|
||||
padding: 0;
|
||||
width: auto;
|
||||
text-align: center;
|
||||
}
|
||||
.v06-dock-main .board-actions { min-height: 0; gap: 0.5rem; }
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
SCORING ROW — below the dock
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v06-scoring-row { width: 100%; }
|
||||
|
||||
.v06-scoring-row .scoring-panels-container {
|
||||
position: static;
|
||||
top: auto; left: auto; z-index: auto;
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* Green: local player scored */
|
||||
.v06-scoring-row .scoring-panel {
|
||||
background: #edf7ee;
|
||||
border: 1px solid #a8d4b0;
|
||||
border-left: 3px solid #2d7a3c;
|
||||
box-shadow: 0 2px 8px rgba(42,107,60,0.10);
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
}
|
||||
.v06-scoring-row .scoring-total { color: #1e5829; }
|
||||
.v06-scoring-row .jan-label { color: #2a3d28; }
|
||||
.v06-scoring-row .jan-tag { color: rgba(42,80,42,0.6); background: rgba(42,107,60,0.07); }
|
||||
.v06-scoring-row .jan-pts { color: #1e5829; }
|
||||
.v06-scoring-row .scoring-collapse-btn { color: rgba(42,80,42,0.4); }
|
||||
.v06-scoring-row .scoring-expand-btn { background: #edf7ee; border-color: #a8d4b0; color: #2d7a3c; }
|
||||
|
||||
/* Red: opponent scored */
|
||||
.v06-scoring-row .scoring-panel.opp-scored {
|
||||
background: #fceaea;
|
||||
border-color: #dea8a8;
|
||||
border-left-color: #b52b2b;
|
||||
}
|
||||
.v06-scoring-row .scoring-panel.opp-scored .scoring-total { color: #7a1e1e; }
|
||||
.v06-scoring-row .scoring-panel.opp-scored .jan-pts { color: #7a1e1e; }
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
RESPONSIVE
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
@media (max-width: 900px) {
|
||||
.v06-dock { flex-direction: column; }
|
||||
.v06-dock-dice {
|
||||
flex-direction: row; flex-wrap: wrap; justify-content: center;
|
||||
border-top: none;
|
||||
border-bottom: 2px solid var(--ui-gold-dark);
|
||||
border-left: none;
|
||||
}
|
||||
.v06-dock-main { border-left: none; border-top: none; }
|
||||
}
|
||||
|
||||
@media (max-width: 760px) {
|
||||
.v06-strip .peg-track { display: none; }
|
||||
.v06-strip-center { padding: 0 0.4rem; }
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- ── Left navigation sidebar ───────────────────────────────────────── -->
|
||||
<button class="game-hamburger game-hamburger-open" aria-label="Menu">
|
||||
<span class="hb-bar hb-top"></span>
|
||||
<span class="hb-bar hb-mid"></span>
|
||||
<span class="hb-bar hb-bot"></span>
|
||||
</button>
|
||||
|
||||
<div class="game-sidebar game-sidebar-open">
|
||||
<div class="game-sidebar-header">
|
||||
<span class="game-sidebar-brand">Trictrac</span>
|
||||
<div class="lang-switcher">
|
||||
<button>EN</button>
|
||||
<button class="lang-active">FR</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M304 70.1C313.1 61.9 326.9 61.9 336 70.1L568 278.1C577.9 286.9 578.7 302.1 569.8 312C560.9 321.9 545.8 322.7 535.9 313.8L527.9 306.6L527.9 511.9C527.9 547.2 499.2 575.9 463.9 575.9L175.9 575.9C140.6 575.9 111.9 547.2 111.9 511.9L111.9 306.6L103.9 313.8C94 322.6 78.9 321.8 70 312C61.1 302.2 62 287 71.8 278.1L304 70.1zM320 120.2L160 263.7L160 512C160 520.8 167.2 528 176 528L224 528L224 424C224 384.2 256.2 352 296 352L344 352C383.8 352 416 384.2 416 424L416 528L464 528C472.8 528 480 520.8 480 512L480 263.7L320 120.3zM272 528L368 528L368 424C368 410.7 357.3 400 344 400L296 400C282.7 400 272 410.7 272 424L272 528z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Nouvelle partie</a>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M416 160L480 160C497.7 160 512 174.3 512 192L512 448C512 465.7 497.7 480 480 480L416 480C398.3 480 384 494.3 384 512C384 529.7 398.3 544 416 544L480 544C533 544 576 501 576 448L576 192C576 139 533 96 480 96L416 96C398.3 96 384 110.3 384 128C384 145.7 398.3 160 416 160zM406.6 342.6C419.1 330.1 419.1 309.8 406.6 297.3L278.6 169.3C266.1 156.8 245.8 156.8 233.3 169.3C220.8 181.8 220.8 202.1 233.3 214.6L306.7 288L96 288C78.3 288 64 302.3 64 320C64 337.7 78.3 352 96 352L306.7 352L233.3 425.4C220.8 437.9 220.8 458.2 233.3 470.7C245.8 483.2 266.1 483.2 278.6 470.7L406.6 342.7z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Se connecter</a>
|
||||
</div>
|
||||
<div class="sidebar-footer">
|
||||
<div><span class="site-nav-version">v0.2.15</span></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ── Portal behind the overlay ─────────────────────────────────────── -->
|
||||
<main>
|
||||
<div style="display:flex;justify-content:center;align-items:flex-start;padding-top:5vh" class="portal-main">
|
||||
<div class="login-card">
|
||||
<div class="login-card-header"><div class="login-board-stripe"></div></div>
|
||||
<div class="login-card-body">
|
||||
<h1 class="login-title">Trictrac</h1>
|
||||
<p class="login-subtitle"><em>Une interprétation numérique</em></p>
|
||||
<div class="login-ornament">✦</div>
|
||||
<div class="login-actions">
|
||||
<button class="login-btn login-btn-secondary">Jouer contre le bot</button>
|
||||
<button class="login-btn login-btn-primary">Inviter un adversaire</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════════
|
||||
GAME OVERLAY
|
||||
══════════════════════════════════════════════════════════════════════ -->
|
||||
<div class="game-overlay">
|
||||
<div class="game-container">
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
PLAYER STRIP — fixed, full viewport width, touches top edge.
|
||||
|
||||
Left half (me): DOM → [avatar][name][pegs][pts]
|
||||
justify-content: flex-end
|
||||
Visual: …[avatar][name][pegs][pts]|VS
|
||||
pts closest to VS, avatar at far left.
|
||||
|
||||
Right half (opp): DOM → [pts][pegs][name][avatar]
|
||||
justify-content: flex-start
|
||||
Visual: VS|[pts][pegs][name][avatar]…
|
||||
pts closest to VS, avatar at far right.
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v06-strip">
|
||||
|
||||
<!-- Left: me, right-aligned ────────────────────────────────────── -->
|
||||
<div class="v06-player v06-player-left">
|
||||
|
||||
<!-- 4. Avatar — outermost (leftmost) -->
|
||||
<div class="v06-avatar v06-avatar-me">A</div>
|
||||
|
||||
<!-- 3. Player name + (vous) -->
|
||||
<div class="score-row-name">
|
||||
<span class="player-name">Anonyme</span>
|
||||
<span class="you-tag">(vous)</span>
|
||||
</div>
|
||||
|
||||
<!-- 2. Peg hole track — 6 filled of 12 -->
|
||||
<div class="peg-track">
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div>
|
||||
</div>
|
||||
|
||||
<!-- 1. Points counter — closest to VS (rightmost) -->
|
||||
<div class="pts-counter-wrap">
|
||||
<div class="pts-ghost-bar-track">
|
||||
<div style="width:50%" class="pts-ghost-bar-fill"></div>
|
||||
</div>
|
||||
<div class="pts-counter-row">
|
||||
<span class="pts-counter">6</span>
|
||||
<span class="pts-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.v06-player-left -->
|
||||
|
||||
<!-- Center ─────────────────────────────────────────────────────── -->
|
||||
<div class="v06-strip-center">
|
||||
<span class="v06-vs">VS</span>
|
||||
<span class="v06-game-info">jeu en 12 trous</span>
|
||||
<span class="v06-turn-pill">votre tour</span>
|
||||
</div>
|
||||
|
||||
<!-- Right: opp, left-aligned ───────────────────────────────────── -->
|
||||
<div class="v06-player v06-player-right">
|
||||
|
||||
<!-- 1. Points counter — closest to VS (leftmost) -->
|
||||
<div class="pts-counter-wrap">
|
||||
<div class="pts-ghost-bar-track">
|
||||
<div style="width:16%" class="pts-ghost-bar-fill pts-ghost-bar-opp"></div>
|
||||
</div>
|
||||
<div class="pts-counter-row">
|
||||
<span class="pts-counter">2</span>
|
||||
<span class="pts-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- 2. Peg hole track — 2 filled of 12 -->
|
||||
<div class="peg-track">
|
||||
<div class="peg-hole peg-opp filled"></div>
|
||||
<div class="peg-hole peg-opp filled"></div>
|
||||
<div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div>
|
||||
</div>
|
||||
|
||||
<!-- 3. Player name -->
|
||||
<div class="score-row-name">
|
||||
<span class="player-name">Bot</span>
|
||||
</div>
|
||||
|
||||
<!-- 4. Avatar — outermost (rightmost) -->
|
||||
<div class="v06-avatar v06-avatar-opp">B</div>
|
||||
|
||||
</div><!-- /.v06-player-right -->
|
||||
|
||||
</div><!-- /.v06-strip -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
BOARD
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="board-wrapper">
|
||||
<div class="board">
|
||||
|
||||
<!-- top row ──────────────────────────────────────────────────── -->
|
||||
<div class="board-row top-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-opponent corner" id="field-13"><span class="field-num">13</span></div>
|
||||
<div class="field zone-opponent" id="field-14"><span class="field-num">14</span></div>
|
||||
<div class="field zone-opponent" id="field-15">
|
||||
<span class="field-num">15</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div><div class="checker black"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field zone-opponent" id="field-16"><span class="field-num">16</span></div>
|
||||
<div class="field zone-opponent" id="field-17"><span class="field-num">17</span></div>
|
||||
<div class="field zone-opponent" id="field-18"><span class="field-num">18</span></div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-retour" id="field-19">
|
||||
<span class="field-num">19</span>
|
||||
<div class="hit-ripple hit-ripple-top"></div>
|
||||
<div class="checker-stack"><div class="checker black"></div></div>
|
||||
</div>
|
||||
<div class="field zone-retour" id="field-20"><span class="field-num">20</span></div>
|
||||
<div class="field zone-retour" id="field-21"><span class="field-num">21</span></div>
|
||||
<div class="field zone-retour" id="field-22"><span class="field-num">22</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-23"><span class="field-num">23</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-24">
|
||||
<span class="field-num">24</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div>
|
||||
<div class="checker black"></div><div class="checker black">11</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="board-center-bar"></div>
|
||||
|
||||
<!-- bottom row ───────────────────────────────────────────────── -->
|
||||
<div class="board-row bot-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-grand corner corner-available clickable dest" id="field-12"
|
||||
title="Coin de repos — must enter and leave with 2 checkers">
|
||||
<span class="field-num">12</span>
|
||||
</div>
|
||||
<div class="field zone-grand clickable dest" id="field-11"><span class="field-num">11</span></div>
|
||||
<div class="field zone-grand" id="field-10"><span class="field-num">10</span></div>
|
||||
<div class="field zone-grand" id="field-9">
|
||||
<span class="field-num">9</span>
|
||||
<div class="checker-stack"><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand" id="field-8">
|
||||
<span class="field-num">8</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand selected clickable" id="field-7">
|
||||
<span class="field-num">7</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-petit point-no-bredouille" id="field-6"><span class="field-num">6</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-5"><span class="field-num">5</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-4"><span class="field-num">4</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-3"><span class="field-num">3</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-2"><span class="field-num">2</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-1">
|
||||
<span class="field-num">1</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker white">10</div><div class="checker white"></div>
|
||||
<div class="checker white"></div><div class="checker white"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<svg style="position:absolute;top:0;left:0;pointer-events:none;overflow:visible" width="761" height="388"></svg>
|
||||
|
||||
</div><!-- /.board -->
|
||||
</div><!-- /.board-wrapper -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
BOTTOM DOCK — [dark wood: dice] | [parchment: status + actions]
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v06-dock">
|
||||
|
||||
<!-- Dark wood dice section -->
|
||||
<div class="v06-dock-dice">
|
||||
<div class="v06-dock-dice-row">
|
||||
<svg class="die-face" width="48" height="48" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="24" r="4.5"></circle>
|
||||
<circle cx="35" cy="24" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
<svg class="die-face die-used" width="48" height="48" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
</div>
|
||||
<label class="free-mode-toggle">
|
||||
<input type="checkbox">Mode libre
|
||||
<span class="free-mode-help" title="Sélectionnez n'importe quelle dame et tentez de trouver un coup valide vous-même.">?</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<!-- Parchment status + actions section -->
|
||||
<div class="v06-dock-main">
|
||||
<div class="game-status">Déplacez une dame (1 sur 2)</div>
|
||||
<div class="board-actions">
|
||||
<button class="btn btn-secondary">Passer</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.v06-dock -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
SCORING ROW — below the dock
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v06-scoring-row">
|
||||
<div class="scoring-panels-container">
|
||||
<div class="scoring-panel-wrapper">
|
||||
<button class="scoring-expand-btn" title="Afficher le détail">+</button>
|
||||
<div class="scoring-panel">
|
||||
<div class="scoring-panel-head">
|
||||
<div class="scoring-total">+4 pts</div>
|
||||
<button class="scoring-collapse-btn">−</button>
|
||||
</div>
|
||||
<div class="scoring-jan-row">
|
||||
<span class="jan-label">Battage à vrai (petit jan)</span>
|
||||
<span class="jan-tag">simple</span>
|
||||
<span class="jan-tag">×1</span>
|
||||
<span class="jan-pts">+4</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- /.v06-scoring-row -->
|
||||
|
||||
</div><!-- /.game-container -->
|
||||
</div><!-- /.game-overlay -->
|
||||
|
||||
</body>
|
||||
</html>
|
||||
711
doc/design/variations/07-scrolling-header.html
Normal file
711
doc/design/variations/07-scrolling-header.html
Normal file
|
|
@ -0,0 +1,711 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="fr" dir="ltr">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>Variation 07 — Scrolling header · Responsive sidebar/footer</title>
|
||||
<link rel="stylesheet" href="../snapshots/2026-05-30-d4a2ea1c531827bfbc2410af20a00e349d606c87_files/style.css">
|
||||
<style>
|
||||
/* ══════════════════════════════════════════════════════════════════
|
||||
Variation 07 — from 06, with:
|
||||
1. Strip scrolls with the page (in-flow, not fixed).
|
||||
Breaks out of game-overlay padding via 100vw + margin trick.
|
||||
2. Center: "Trictrac" title only (no VS / game-info / turn).
|
||||
3. No progress bar under the score counter.
|
||||
4. Circles are 38 px, styled as real white/black checkers.
|
||||
5. Active player gets a slightly darker rounded background
|
||||
spanning from circle to score counter.
|
||||
6. Controls area styled like v02: separate rounded cards,
|
||||
0.5rem gap, game-status color: var(--ui-ink).
|
||||
7. Responsive: ≥920px → dice+status in right sidebar column;
|
||||
<920px → dice+status in a bottom footer bar.
|
||||
══════════════════════════════════════════════════════════════════ */
|
||||
|
||||
/* ── Suppress baseline elements ──────────────────────────────────── */
|
||||
.score-area { display: none !important; }
|
||||
.board-bar { width: 5px; overflow: hidden; }
|
||||
.bar-die-slot { display: none; }
|
||||
.zone-labels-row { display: none; }
|
||||
.game-bottom-strip { display: none; }
|
||||
|
||||
/* Allow strip to extend beyond padded overlay without scrollbar */
|
||||
.game-overlay { overflow-x: hidden !important; }
|
||||
.game-container { gap: 0.5rem; }
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
PLAYER STRIP — in-flow, full viewport width, touches top edge.
|
||||
|
||||
The overlay has position:fixed; inset:0; padding:1.5rem so the
|
||||
game-container starts 1.5rem below the viewport top.
|
||||
|
||||
margin-top: -1.5rem → pulls strip flush to viewport top
|
||||
width: 100vw → fills the full viewport width
|
||||
margin-left: calc(50% - 50vw)
|
||||
50% = half of the game-container's content width (centered)
|
||||
50vw = half of the viewport width
|
||||
→ net offset puts the left edge at the viewport left edge
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v07-strip {
|
||||
width: 100vw;
|
||||
margin-top: -1.5rem;
|
||||
margin-left: calc(50% - 50vw);
|
||||
/* stays in normal flex flow — scrolls with the overlay */
|
||||
display: flex;
|
||||
align-items: center;
|
||||
background: var(--ui-parchment);
|
||||
border-bottom: 2px solid var(--ui-gold-dark);
|
||||
box-shadow: 0 2px 8px rgba(0,0,0,0.18);
|
||||
padding: 0.35rem 1.5rem;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
/* ── Player halves ── */
|
||||
.v07-player {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
/* Left (me): push active-zone rightward toward VS */
|
||||
.v07-player-left { justify-content: flex-end; }
|
||||
/* Right (opp): push active-zone leftward toward VS */
|
||||
.v07-player-right { justify-content: flex-start; }
|
||||
|
||||
/* ── Active zone: inner container that receives the highlight ── */
|
||||
.v07-active-zone {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.7rem;
|
||||
border-radius: 8px;
|
||||
padding: 0.28rem 0.5rem;
|
||||
}
|
||||
.v07-active-zone.active {
|
||||
background: rgba(58,42,10,0.08);
|
||||
}
|
||||
|
||||
/* ── Checker-style avatar circles ── */
|
||||
.v07-avatar {
|
||||
width: 38px;
|
||||
height: 38px;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-family: var(--font-ui);
|
||||
font-size: 0.78rem;
|
||||
font-weight: 600;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
/* White checker gradient (me) */
|
||||
.v07-avatar-me {
|
||||
background-image:
|
||||
radial-gradient(ellipse 50% 35% at 36% 30%,
|
||||
rgba(255,255,255,0.65) 0%, transparent 100%),
|
||||
radial-gradient(circle,
|
||||
transparent 68%, rgba(160,130,70,0.22) 68.5%,
|
||||
rgba(160,130,70,0.22) 71.5%, transparent 72%),
|
||||
radial-gradient(circle,
|
||||
transparent 43%, rgba(160,130,70,0.17) 43.5%,
|
||||
rgba(160,130,70,0.17) 46.5%, transparent 47%),
|
||||
radial-gradient(circle at 38% 32%,
|
||||
#ffffff 0%, #f5edd8 52%, #c0b288 100%);
|
||||
border: 1.8px solid #c8a448;
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.35), inset 0 -1px 3px rgba(0,0,0,0.15);
|
||||
color: #443322;
|
||||
}
|
||||
/* Black checker gradient (opp) */
|
||||
.v07-avatar-opp {
|
||||
background-image:
|
||||
radial-gradient(ellipse 40% 28% at 36% 30%,
|
||||
rgba(110,65,30,0.38) 0%, transparent 100%),
|
||||
radial-gradient(circle,
|
||||
transparent 68%, rgba(200,164,72,0.18) 68.5%,
|
||||
rgba(200,164,72,0.18) 71.5%, transparent 72%),
|
||||
radial-gradient(circle,
|
||||
transparent 43%, rgba(200,164,72,0.13) 43.5%,
|
||||
rgba(200,164,72,0.13) 46.5%, transparent 47%),
|
||||
radial-gradient(circle at 38% 32%,
|
||||
#4a2e1a 0%, #1c1008 45%, #1a0f06 100%);
|
||||
border: 1.8px solid #c8a448;
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 -1px 3px rgba(0,0,0,0.4);
|
||||
color: #c8b898;
|
||||
}
|
||||
|
||||
/* ── Peg holes inside the strip ── */
|
||||
.v07-strip .peg-track { gap: 3px; }
|
||||
.v07-strip .peg-hole { width: 12px; height: 12px; }
|
||||
.v07-strip .peg-hole.filled {
|
||||
background: #5aab38; border-color: #3a7828;
|
||||
box-shadow: 0 0 5px rgba(90,171,56,0.55);
|
||||
}
|
||||
.v07-strip .peg-hole.peg-opp.filled {
|
||||
background: #c05030; border-color: #8a3018;
|
||||
box-shadow: 0 0 5px rgba(192,80,48,0.55);
|
||||
}
|
||||
|
||||
/* ── Name block: auto width (not the 120px baseline) ── */
|
||||
.v07-strip .score-row-name { width: auto; }
|
||||
|
||||
/* ── Score counter: no ghost bar ── */
|
||||
.v07-strip .pts-counter-wrap { padding-bottom: 0; }
|
||||
|
||||
/* ── Center: "Trictrac" title only ── */
|
||||
.v07-strip-center {
|
||||
flex-shrink: 0;
|
||||
padding: 0 1rem;
|
||||
border-left: 1px solid rgba(138,106,40,0.2);
|
||||
border-right: 1px solid rgba(138,106,40,0.2);
|
||||
}
|
||||
.v07-title {
|
||||
font-family: var(--font-display);
|
||||
font-size: 1.4rem;
|
||||
font-weight: 600;
|
||||
font-style: italic;
|
||||
color: var(--ui-ink);
|
||||
letter-spacing: 0.03em;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
BODY — flex row: [board-wrapper] [sidebar]
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v07-body {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 0.5rem;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
RIGHT SIDEBAR (wide ≥920px) — matches v02 .game-right-sidebar style
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v07-sidebar {
|
||||
width: 152px;
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
align-self: stretch;
|
||||
}
|
||||
|
||||
/* Dark-wood dice card */
|
||||
.v07-sidebar-dice {
|
||||
background: var(--board-rail);
|
||||
border-radius: 5px;
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.2);
|
||||
padding: 0.6rem 0.75rem 0.75rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
.v07-sidebar-dice-row {
|
||||
display: flex;
|
||||
gap: 0.55rem;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.v07-sidebar-dice .free-mode-toggle {
|
||||
color: var(--ui-parchment);
|
||||
font-size: 0.7rem;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
.v07-sidebar-dice .free-mode-help {
|
||||
border-color: rgba(242,232,208,0.35);
|
||||
color: rgba(242,232,208,0.5);
|
||||
}
|
||||
|
||||
/* Parchment status card */
|
||||
.v07-sidebar-status {
|
||||
background: var(--ui-parchment);
|
||||
border-radius: 5px;
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.2);
|
||||
padding: 0.65rem 0.75rem 0.75rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
flex: 1;
|
||||
}
|
||||
.v07-sidebar-status .game-status {
|
||||
color: var(--ui-ink);
|
||||
text-shadow: none;
|
||||
font-size: 1rem;
|
||||
padding: 0;
|
||||
width: auto;
|
||||
text-align: center;
|
||||
line-height: 1.3;
|
||||
}
|
||||
.v07-sidebar-status .board-actions {
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
BOTTOM BAR (narrow <920px) — v06 two-section style + v02 rounding
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v07-bottom-bar {
|
||||
display: none; /* shown via media query */
|
||||
align-items: stretch;
|
||||
gap: 0.5rem; /* v02: 0.5rem gap between sections */
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
/* Dark-wood dice section */
|
||||
.v07-foot-dice {
|
||||
background: var(--board-rail);
|
||||
border-radius: 5px; /* v02 round corners */
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.2);
|
||||
padding: 0.6rem 0.75rem 0.75rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.v07-foot-dice-row { display: flex; gap: 0.5rem; align-items: center; }
|
||||
.v07-foot-dice .free-mode-toggle {
|
||||
color: var(--ui-parchment);
|
||||
font-size: 0.7rem;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
.v07-foot-dice .free-mode-help {
|
||||
border-color: rgba(242,232,208,0.35);
|
||||
color: rgba(242,232,208,0.5);
|
||||
}
|
||||
|
||||
/* Parchment status section */
|
||||
.v07-foot-main {
|
||||
background: var(--ui-parchment);
|
||||
border-radius: 5px; /* v02 round corners */
|
||||
border-top: 2px solid var(--ui-gold-dark);
|
||||
box-shadow: 0 2px 6px rgba(0,0,0,0.2);
|
||||
padding: 0.65rem 0.75rem 0.75rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.4rem;
|
||||
flex: 1;
|
||||
}
|
||||
.v07-foot-main .game-status {
|
||||
color: var(--ui-ink); /* v02 explicit colour */
|
||||
text-shadow: none;
|
||||
font-size: 1rem;
|
||||
padding: 0;
|
||||
width: auto;
|
||||
text-align: center;
|
||||
line-height: 1.3;
|
||||
}
|
||||
.v07-foot-main .board-actions {
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
SCORING ROW — below bottom-bar (or below sidebar+board on wide)
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
.v07-scoring-row { width: 100%; }
|
||||
|
||||
.v07-scoring-row .scoring-panels-container {
|
||||
position: static;
|
||||
top: auto; left: auto; z-index: auto;
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* Green: local player scored */
|
||||
.v07-scoring-row .scoring-panel {
|
||||
background: #edf7ee;
|
||||
border: 1px solid #a8d4b0;
|
||||
border-left: 3px solid #2d7a3c;
|
||||
box-shadow: 0 2px 8px rgba(42,107,60,0.10);
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
}
|
||||
.v07-scoring-row .scoring-total { color: #1e5829; }
|
||||
.v07-scoring-row .jan-label { color: #2a3d28; }
|
||||
.v07-scoring-row .jan-tag { color: rgba(42,80,42,0.6); background: rgba(42,107,60,0.07); }
|
||||
.v07-scoring-row .jan-pts { color: #1e5829; }
|
||||
.v07-scoring-row .scoring-collapse-btn { color: rgba(42,80,42,0.4); }
|
||||
.v07-scoring-row .scoring-expand-btn { background: #edf7ee; border-color: #a8d4b0; color: #2d7a3c; }
|
||||
|
||||
/* Red: opponent scored */
|
||||
.v07-scoring-row .scoring-panel.opp-scored {
|
||||
background: #fceaea;
|
||||
border-color: #dea8a8;
|
||||
border-left-color: #b52b2b;
|
||||
}
|
||||
.v07-scoring-row .scoring-panel.opp-scored .scoring-total { color: #7a1e1e; }
|
||||
.v07-scoring-row .scoring-panel.opp-scored .jan-pts { color: #7a1e1e; }
|
||||
|
||||
/* ════════════════════════════════════════════════════════════════════
|
||||
RESPONSIVE — 920px breakpoint
|
||||
════════════════════════════════════════════════════════════════════ */
|
||||
|
||||
/* Wide (≥920px): show sidebar, hide bottom bar */
|
||||
@media (min-width: 920px) {
|
||||
.v07-sidebar { display: flex; }
|
||||
.v07-bottom-bar { display: none; }
|
||||
}
|
||||
|
||||
/* Narrow (<920px): hide sidebar, show bottom bar */
|
||||
@media (max-width: 919px) {
|
||||
.v07-sidebar { display: none !important; }
|
||||
.v07-bottom-bar { display: flex; }
|
||||
}
|
||||
|
||||
/* Very narrow: hide peg tracks in header */
|
||||
@media (max-width: 680px) {
|
||||
.v07-strip .peg-track { display: none; }
|
||||
.v07-strip-center { padding: 0 0.5rem; }
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- ── Left navigation sidebar ───────────────────────────────────────── -->
|
||||
<button class="game-hamburger game-hamburger-open" aria-label="Menu">
|
||||
<span class="hb-bar hb-top"></span>
|
||||
<span class="hb-bar hb-mid"></span>
|
||||
<span class="hb-bar hb-bot"></span>
|
||||
</button>
|
||||
|
||||
<div class="game-sidebar game-sidebar-open">
|
||||
<div class="game-sidebar-header">
|
||||
<span class="game-sidebar-brand">Trictrac</span>
|
||||
<div class="lang-switcher">
|
||||
<button>EN</button>
|
||||
<button class="lang-active">FR</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M304 70.1C313.1 61.9 326.9 61.9 336 70.1L568 278.1C577.9 286.9 578.7 302.1 569.8 312C560.9 321.9 545.8 322.7 535.9 313.8L527.9 306.6L527.9 511.9C527.9 547.2 499.2 575.9 463.9 575.9L175.9 575.9C140.6 575.9 111.9 547.2 111.9 511.9L111.9 306.6L103.9 313.8C94 322.6 78.9 321.8 70 312C61.1 302.2 62 287 71.8 278.1L304 70.1zM320 120.2L160 263.7L160 512C160 520.8 167.2 528 176 528L224 528L224 424C224 384.2 256.2 352 296 352L344 352C383.8 352 416 384.2 416 424L416 528L464 528C472.8 528 480 520.8 480 512L480 263.7L320 120.3zM272 528L368 528L368 424C368 410.7 357.3 400 344 400L296 400C282.7 400 272 410.7 272 424L272 528z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Nouvelle partie</a>
|
||||
</div>
|
||||
<div class="game-sidebar-section">
|
||||
<svg class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 640"><path fill="currentColor" d="M416 160L480 160C497.7 160 512 174.3 512 192L512 448C512 465.7 497.7 480 480 480L416 480C398.3 480 384 494.3 384 512C384 529.7 398.3 544 416 544L480 544C533 544 576 501 576 448L576 192C576 139 533 96 480 96L416 96C398.3 96 384 110.3 384 128C384 145.7 398.3 160 416 160zM406.6 342.6C419.1 330.1 419.1 309.8 406.6 297.3L278.6 169.3C266.1 156.8 245.8 156.8 233.3 169.3C220.8 181.8 220.8 202.1 233.3 214.6L306.7 288L96 288C78.3 288 64 302.3 64 320C64 337.7 78.3 352 96 352L306.7 352L233.3 425.4C220.8 437.9 220.8 458.2 233.3 470.7C245.8 483.2 266.1 483.2 278.6 470.7L406.6 342.7z"></path></svg>
|
||||
<a href="#" class="game-sidebar-link">Se connecter</a>
|
||||
</div>
|
||||
<div class="sidebar-footer">
|
||||
<div><span class="site-nav-version">v0.2.15</span></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ── Portal behind the overlay ─────────────────────────────────────── -->
|
||||
<main>
|
||||
<div style="display:flex;justify-content:center;align-items:flex-start;padding-top:5vh" class="portal-main">
|
||||
<div class="login-card">
|
||||
<div class="login-card-header"><div class="login-board-stripe"></div></div>
|
||||
<div class="login-card-body">
|
||||
<h1 class="login-title">Trictrac</h1>
|
||||
<p class="login-subtitle"><em>Une interprétation numérique</em></p>
|
||||
<div class="login-ornament">✦</div>
|
||||
<div class="login-actions">
|
||||
<button class="login-btn login-btn-secondary">Jouer contre le bot</button>
|
||||
<button class="login-btn login-btn-primary">Inviter un adversaire</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<!-- ══════════════════════════════════════════════════════════════════════
|
||||
GAME OVERLAY
|
||||
══════════════════════════════════════════════════════════════════════ -->
|
||||
<div class="game-overlay">
|
||||
<div class="game-container">
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
PLAYER STRIP
|
||||
In-flow (scrolls with page). Reaches full viewport width via
|
||||
width:100vw + margin-left:calc(50%-50vw).
|
||||
Touches viewport top via margin-top:-1.5rem.
|
||||
|
||||
Left half DOM order: [avatar][name][pegs][pts] → justify:flex-end
|
||||
Right half DOM order: [pts][pegs][name][avatar] → justify:flex-start
|
||||
Both: pts-counter is the item closest to VS.
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v07-strip">
|
||||
|
||||
<!-- Left: me (active) ──────────────────────────────────────────── -->
|
||||
<div class="v07-player v07-player-left">
|
||||
<div class="v07-active-zone active">
|
||||
<!-- avatar outermost (leftmost) -->
|
||||
<div class="v07-avatar v07-avatar-me">A</div>
|
||||
<!-- name -->
|
||||
<div class="score-row-name">
|
||||
<span class="player-name">Anonyme</span>
|
||||
<span class="you-tag">(vous)</span>
|
||||
</div>
|
||||
<!-- peg track -->
|
||||
<div class="peg-track">
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole filled"></div>
|
||||
<div class="peg-hole"></div><div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div><div class="peg-hole"></div>
|
||||
<div class="peg-hole"></div><div class="peg-hole"></div>
|
||||
</div>
|
||||
<!-- score: closest to VS -->
|
||||
<div class="pts-counter-wrap">
|
||||
<div class="pts-counter-row">
|
||||
<span class="pts-counter">6</span>
|
||||
<span class="pts-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- /.v07-player-left -->
|
||||
|
||||
<!-- Center: title ──────────────────────────────────────────────── -->
|
||||
<div class="v07-strip-center">
|
||||
<span class="v07-title">Trictrac</span>
|
||||
</div>
|
||||
|
||||
<!-- Right: opp (not active) ────────────────────────────────────── -->
|
||||
<div class="v07-player v07-player-right">
|
||||
<div class="v07-active-zone">
|
||||
<!-- score: closest to VS -->
|
||||
<div class="pts-counter-wrap">
|
||||
<div class="pts-counter-row">
|
||||
<span class="pts-counter">2</span>
|
||||
<span class="pts-max">/12</span>
|
||||
</div>
|
||||
</div>
|
||||
<!-- peg track -->
|
||||
<div class="peg-track">
|
||||
<div class="peg-hole peg-opp filled"></div>
|
||||
<div class="peg-hole peg-opp filled"></div>
|
||||
<div class="peg-hole peg-opp"></div><div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div><div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div><div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div><div class="peg-hole peg-opp"></div>
|
||||
<div class="peg-hole peg-opp"></div><div class="peg-hole peg-opp"></div>
|
||||
</div>
|
||||
<!-- name -->
|
||||
<div class="score-row-name">
|
||||
<span class="player-name">Bot</span>
|
||||
</div>
|
||||
<!-- avatar outermost (rightmost) -->
|
||||
<div class="v07-avatar v07-avatar-opp">B</div>
|
||||
</div>
|
||||
</div><!-- /.v07-player-right -->
|
||||
|
||||
</div><!-- /.v07-strip -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
BODY — [board] [sidebar (wide only)]
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v07-body">
|
||||
|
||||
<!-- Board ─────────────────────────────────────────────────────── -->
|
||||
<div class="board-wrapper">
|
||||
<div class="board">
|
||||
|
||||
<!-- top row ────────────────────────────────────────────────── -->
|
||||
<div class="board-row top-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-opponent corner" id="field-13"><span class="field-num">13</span></div>
|
||||
<div class="field zone-opponent" id="field-14"><span class="field-num">14</span></div>
|
||||
<div class="field zone-opponent" id="field-15">
|
||||
<span class="field-num">15</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div><div class="checker black"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field zone-opponent" id="field-16"><span class="field-num">16</span></div>
|
||||
<div class="field zone-opponent" id="field-17"><span class="field-num">17</span></div>
|
||||
<div class="field zone-opponent" id="field-18"><span class="field-num">18</span></div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-retour" id="field-19">
|
||||
<span class="field-num">19</span>
|
||||
<div class="hit-ripple hit-ripple-top"></div>
|
||||
<div class="checker-stack"><div class="checker black"></div></div>
|
||||
</div>
|
||||
<div class="field zone-retour" id="field-20"><span class="field-num">20</span></div>
|
||||
<div class="field zone-retour" id="field-21"><span class="field-num">21</span></div>
|
||||
<div class="field zone-retour" id="field-22"><span class="field-num">22</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-23"><span class="field-num">23</span></div>
|
||||
<div class="field zone-retour point-no-bredouille" id="field-24">
|
||||
<span class="field-num">24</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker black"></div><div class="checker black"></div>
|
||||
<div class="checker black"></div><div class="checker black">11</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="board-center-bar"></div>
|
||||
|
||||
<!-- bottom row ─────────────────────────────────────────────── -->
|
||||
<div class="board-row bot-row">
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-grand corner corner-available clickable dest" id="field-12"
|
||||
title="Coin de repos — must enter and leave with 2 checkers">
|
||||
<span class="field-num">12</span>
|
||||
</div>
|
||||
<div class="field zone-grand clickable dest" id="field-11"><span class="field-num">11</span></div>
|
||||
<div class="field zone-grand" id="field-10"><span class="field-num">10</span></div>
|
||||
<div class="field zone-grand" id="field-9">
|
||||
<span class="field-num">9</span>
|
||||
<div class="checker-stack"><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand" id="field-8">
|
||||
<span class="field-num">8</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
<div class="field zone-grand selected clickable" id="field-7">
|
||||
<span class="field-num">7</span>
|
||||
<div class="checker-stack"><div class="checker white"></div><div class="checker white"></div></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="board-bar"></div>
|
||||
<div class="board-quarter">
|
||||
<div class="field zone-petit point-no-bredouille" id="field-6"><span class="field-num">6</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-5"><span class="field-num">5</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-4"><span class="field-num">4</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-3"><span class="field-num">3</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-2"><span class="field-num">2</span></div>
|
||||
<div class="field zone-petit point-no-bredouille" id="field-1">
|
||||
<span class="field-num">1</span>
|
||||
<div class="checker-stack">
|
||||
<div class="checker white">10</div><div class="checker white"></div>
|
||||
<div class="checker white"></div><div class="checker white"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<svg style="position:absolute;top:0;left:0;pointer-events:none;overflow:visible" width="761" height="388"></svg>
|
||||
|
||||
</div><!-- /.board -->
|
||||
</div><!-- /.board-wrapper -->
|
||||
|
||||
<!-- Right sidebar (wide ≥920px) ─────────────────────────────── -->
|
||||
<div class="v07-sidebar">
|
||||
|
||||
<div class="v07-sidebar-dice">
|
||||
<div class="v07-sidebar-dice-row">
|
||||
<svg class="die-face" width="48" height="48" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="24" r="4.5"></circle>
|
||||
<circle cx="35" cy="24" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
<svg class="die-face die-used" width="48" height="48" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
</div>
|
||||
<label class="free-mode-toggle">
|
||||
<input type="checkbox">Mode jeu libre
|
||||
<span class="free-mode-help" title="Sélectionnez n'importe quelle dame et tentez de trouver un coup valide vous-même.">?</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="v07-sidebar-status">
|
||||
<div class="game-status">Déplacez une dame (1 sur 2)</div>
|
||||
<div class="board-actions">
|
||||
<button class="btn btn-secondary">Passer</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.v07-sidebar -->
|
||||
|
||||
</div><!-- /.v07-body -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
BOTTOM BAR (narrow <920px) — two rounded cards, 0.5rem gap
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v07-bottom-bar">
|
||||
|
||||
<div class="v07-foot-dice">
|
||||
<div class="v07-foot-dice-row">
|
||||
<svg class="die-face" width="44" height="44" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="24" r="4.5"></circle>
|
||||
<circle cx="35" cy="24" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
<svg class="die-face die-used" width="44" height="44" viewBox="0 0 48 48">
|
||||
<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7"></rect>
|
||||
<circle cx="13" cy="13" r="4.5"></circle>
|
||||
<circle cx="35" cy="13" r="4.5"></circle>
|
||||
<circle cx="13" cy="35" r="4.5"></circle>
|
||||
<circle cx="35" cy="35" r="4.5"></circle>
|
||||
</svg>
|
||||
</div>
|
||||
<label class="free-mode-toggle">
|
||||
<input type="checkbox">Mode libre
|
||||
<span class="free-mode-help" title="Sélectionnez n'importe quelle dame et tentez de trouver un coup valide vous-même.">?</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="v07-foot-main">
|
||||
<div class="game-status">Déplacez une dame (1 sur 2)</div>
|
||||
<div class="board-actions">
|
||||
<button class="btn btn-secondary">Passer</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div><!-- /.v07-bottom-bar -->
|
||||
|
||||
<!-- ════════════════════════════════════════════════════════════════
|
||||
SCORING ROW — always below controls
|
||||
════════════════════════════════════════════════════════════════ -->
|
||||
<div class="v07-scoring-row">
|
||||
<div class="scoring-panels-container">
|
||||
<div class="scoring-panel-wrapper">
|
||||
<button class="scoring-expand-btn" title="Afficher le détail">+</button>
|
||||
<div class="scoring-panel">
|
||||
<div class="scoring-panel-head">
|
||||
<div class="scoring-total">+4 pts</div>
|
||||
<button class="scoring-collapse-btn">−</button>
|
||||
</div>
|
||||
<div class="scoring-jan-row">
|
||||
<span class="jan-label">Battage à vrai (petit jan)</span>
|
||||
<span class="jan-tag">simple</span>
|
||||
<span class="jan-tag">×1</span>
|
||||
<span class="jan-pts">+4</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- /.v07-scoring-row -->
|
||||
|
||||
</div><!-- /.game-container -->
|
||||
</div><!-- /.game-overlay -->
|
||||
|
||||
</body>
|
||||
</html>
|
||||
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Reference in a new issue