feat: prise de coin par puissance et conservation de jan #18

This commit is contained in:
Henri Bourcereau 2024-08-11 20:43:02 +02:00
parent 41b07d5ce2
commit 90c3db3ba7
2 changed files with 64 additions and 8 deletions

View file

@ -303,7 +303,7 @@ impl Board {
// the square is blocked on the opponent rest corner // the square is blocked on the opponent rest corner
let opp_corner_field = if color == &Color::White { 13 } else { 12 }; let opp_corner_field = if color == &Color::White { 13 } else { 12 };
self.passage_blocked(color, field) self.passage_blocked(color, field)
.map(|blocked| blocked || opp_corner_field == field) // .map(|blocked| blocked || opp_corner_field == field)
} }
pub fn passage_blocked(&self, color: &Color, field: Field) -> Result<bool, Error> { pub fn passage_blocked(&self, color: &Color, field: Field) -> Result<bool, Error> {

View file

@ -7,6 +7,8 @@ use std::cmp;
#[derive(std::cmp::PartialEq, Debug)] #[derive(std::cmp::PartialEq, Debug)]
pub enum MoveError { pub enum MoveError {
// Opponent corner is forbidden
OpponentCorner,
// 2 checkers must go at the same time on an empty corner // 2 checkers must go at the same time on an empty corner
// & the last 2 checkers of a corner must leave at the same time // & the last 2 checkers of a corner must leave at the same time
CornerNeedsTwoCheckers, CornerNeedsTwoCheckers,
@ -184,7 +186,7 @@ impl MoveRules {
// check exit rules // check exit rules
self.check_exit_rules(moves)?; self.check_exit_rules(moves)?;
// --- interdit de jouer dans cadran que l'adversaire peut encore remplir ---- // --- interdit de jouer dans un cadran que l'adversaire peut encore remplir ----
let farthest = cmp::max(moves.0.get_to(), moves.1.get_to()); let farthest = cmp::max(moves.0.get_to(), moves.1.get_to());
let in_opponent_side = farthest > 12; let in_opponent_side = farthest > 12;
if in_opponent_side && self.board.is_quarter_fillable(Color::Black, farthest) { if in_opponent_side && self.board.is_quarter_fillable(Color::Black, farthest) {
@ -201,14 +203,17 @@ impl MoveRules {
} }
fn check_corner_rules(&self, moves: &(CheckerMove, CheckerMove)) -> Result<(), MoveError> { fn check_corner_rules(&self, moves: &(CheckerMove, CheckerMove)) -> Result<(), MoveError> {
let corner_field: Field = self.board.get_color_corner(&Color::White);
let (corner_count, _color) = self.board.get_field_checkers(corner_field).unwrap();
let (from0, to0, from1, to1) = ( let (from0, to0, from1, to1) = (
moves.0.get_from(), moves.0.get_from(),
moves.0.get_to(), moves.0.get_to(),
moves.1.get_from(), moves.1.get_from(),
moves.1.get_to(), moves.1.get_to(),
); );
// Player corner
let corner_field: Field = self.board.get_color_corner(&Color::White);
let (corner_count, _color) = self.board.get_field_checkers(corner_field).unwrap();
// 2 checkers must go at the same time on an empty corner // 2 checkers must go at the same time on an empty corner
if (to0 == corner_field || to1 == corner_field) && (to0 != to1) && corner_count == 0 { if (to0 == corner_field || to1 == corner_field) && (to0 != to1) && corner_count == 0 {
return Err(MoveError::CornerNeedsTwoCheckers); return Err(MoveError::CornerNeedsTwoCheckers);
@ -219,6 +224,13 @@ impl MoveRules {
{ {
return Err(MoveError::CornerNeedsTwoCheckers); return Err(MoveError::CornerNeedsTwoCheckers);
} }
// Oponnent corner
let corner_field: Field = self.board.get_color_corner(&Color::Black);
if to1 == corner_field || ( to0 == corner_field && to0 != from1 ) {
return Err(MoveError::OpponentCorner);
}
Ok(()) Ok(())
} }
@ -375,7 +387,6 @@ impl MoveRules {
pub fn get_quarter_filling_moves_sequences(&self) -> Vec<(CheckerMove, CheckerMove)> { pub fn get_quarter_filling_moves_sequences(&self) -> Vec<(CheckerMove, CheckerMove)> {
let mut moves_seqs = Vec::new(); let mut moves_seqs = Vec::new();
let color = &Color::White; let color = &Color::White;
let all_moves_seqs = self.get_possible_moves_sequences(true);
for moves in self.get_possible_moves_sequences(true) { for moves in self.get_possible_moves_sequences(true) {
let mut board = self.board.clone(); let mut board = self.board.clone();
board.move_checker(color, moves.0).unwrap(); board.move_checker(color, moves.0).unwrap();
@ -724,6 +735,36 @@ mod tests {
assert!(state.moves_allowed(&moves).is_ok()); assert!(state.moves_allowed(&moves).is_ok());
} }
#[test]
fn move_opponent_rest_corner_rules() {
// fill with 2 checkers : forbidden
let mut state = MoveRules::default();
state.board.set_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
state.dice.values = (1, 1);
let moves = (
CheckerMove::new(12, 13).unwrap(),
CheckerMove::new(12, 13).unwrap(),
);
assert!(state.moves_follows_dices(&moves));
assert!(state.moves_allowed(&moves).is_err());
// repos lors d'un déplacement tout d'une
let moves = (
CheckerMove::new(12, 13).unwrap(),
CheckerMove::new(13, 14).unwrap(),
);
assert!(state.moves_allowed(&moves).is_ok());
// one checker : forbidden
let moves = (
CheckerMove::new(12, 13).unwrap(),
CheckerMove::new(11, 12).unwrap(),
);
assert!(state.moves_allowed(&moves).is_err());
}
#[test] #[test]
fn move_rest_corner_enter() { fn move_rest_corner_enter() {
// direct // direct
@ -816,8 +857,14 @@ mod tests {
// We can use the empty rest corner as an intermediary step // We can use the empty rest corner as an intermediary step
state.board.set_positions([ state.board.set_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
]); ]);
state.dice.values = (6, 5);
let moves = (
CheckerMove::new(8, 13).unwrap(),
CheckerMove::new(13, 19).unwrap(),
);
assert!(state.moves_possible(&moves)); assert!(state.moves_possible(&moves));
assert!(state.moves_allowed(&moves).is_ok()); assert!(state.moves_allowed(&moves).is_ok());
} }
@ -905,6 +952,14 @@ mod tests {
// filling_moves_sequences // filling_moves_sequences
// ); // );
assert_eq!(2, filling_moves_sequences.len()); assert_eq!(2, filling_moves_sequences.len());
// positions
state.board.set_positions([
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
]);
state.dice.values = (6, 5);
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
assert_eq!(1, filling_moves_sequences.len());
} }
#[test] #[test]
@ -946,7 +1001,7 @@ mod tests {
state.moves_allowed(&moves) state.moves_allowed(&moves)
); );
// on ne peut pas rompre car il y a un autre mouvement possible // on ne peut pas rompre le plein car il y a un autre mouvement possible
let moves = ( let moves = (
CheckerMove::new(6, 12).unwrap(), CheckerMove::new(6, 12).unwrap(),
CheckerMove::new(7, 12).unwrap(), CheckerMove::new(7, 12).unwrap(),
@ -958,9 +1013,10 @@ mod tests {
// seul mouvement possible // seul mouvement possible
let moves = ( let moves = (
CheckerMove::new(7, 13).unwrap(), CheckerMove::new(8, 13).unwrap(),
CheckerMove::new(13, 19).unwrap(), CheckerMove::new(13, 19).unwrap(),
); );
println!("{:?}", state.moves_allowed(&moves));
assert!( state.moves_allowed(&moves).is_ok()); assert!( state.moves_allowed(&moves).is_ok());